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                    "purchaseTitle": "主题干员",
                    "displayName": "暮落",
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                    "displayUnlockYear": 2022,
                    "displayUnlockMonth": 2,
                    "acquireTitle": "可获取主题头像",
                    "purchaseTitle": "主题头像",
                    "displayName": "“猩红剧团”",
                    "displayDiscription": "你已见过这个徽记许多次。\n你也仍将再见到它。\n然而......\n你会让它，成为彰显自我的符号吗？",
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                    "purchaseTitle": "主题头像",
                    "displayName": "“傀影常在”",
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                    "displayUnlockYear": 2022,
                    "displayUnlockMonth": 4,
                    "acquireTitle": "可获取傀影动态形象时装",
                    "purchaseTitle": "傀影动态形象时装",
                    "displayName": "神秘时装",
                    "displayDiscription": "伪装身份，需要一件衣裳。\n演员登场，戏服必不可少。\n大地即是你的舞台，而众人皆为观众。\n歌唱吧，傀影。",
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                    "sortId": 6,
                    "displayUnlockYear": 2022,
                    "displayUnlockMonth": 5,
                    "acquireTitle": "可获取主题家具包",
                    "purchaseTitle": "主题家具包",
                    "displayName": "古堡印象家具收藏包二",
                    "displayDiscription": "干员们收集资料，资料转化为成果。\n其中的一部分，便是这套“庸庸残饰”。\n古堡中总有一些装饰，连它的主人都早已忘却。\n或许在外人眼中，它们能重获新生。",
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                    "sortId": 7,
                    "displayUnlockYear": 2022,
                    "displayUnlockMonth": 5,
                    "acquireTitle": "可获取高阶信物",
                    "purchaseTitle": "高阶信物",
                    "displayName": "特种皇家信物 * 4",
                    "displayDiscription": "顶级特种干员们的馈赠。\n能够帮助他们认知自我，进一步提升潜能。\n你会现在就思考如何使用它们吗？\n抑或是收入囊中，等待更合适的时机？",
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                    "grandPrizeDisplayId": "grand_8",
                    "sortId": 8,
                    "displayUnlockYear": 2022,
                    "displayUnlockMonth": 6,
                    "acquireTitle": "可获取主题家具",
                    "purchaseTitle": "主题家具",
                    "displayName": "“终幕之告”",
                    "displayDiscription": "属于高卢的古物仍在转动。\n时间为它拉上发条。\n历史为它校准误差。\n听仔细了，戏剧即将开演。",
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                    "grandPrizeDisplayId": "grand_9",
                    "sortId": 9,
                    "displayUnlockYear": 2022,
                    "displayUnlockMonth": 7,
                    "acquireTitle": "可获取主题场景",
                    "purchaseTitle": "主题场景",
                    "displayName": "残垣",
                    "displayDiscription": "它已完成历史赋予的使命。\n而剧团将之从遗忘中取出。\n又一次，又一次，它将成为舞台。\n历史不会铭记，艺术将其永存。",
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                    "taskName": "珍品收藏",
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                    "innerClassWeight": 10,
                    "template": "GainItem",
                    "paramList": [
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                        "RELIC"
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                    "taskClass": "C",
                    "innerClassWeight": 10,
                    "template": "GainCharacter",
                    "paramList": [
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                    "taskClass": "C",
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                    "template": "KillEnemy",
                    "paramList": [
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                    "innerClassWeight": 10,
                    "template": "GainItem",
                    "paramList": [
                        "10",
                        "CAPSULE"
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                    "taskName": "甄选精英",
                    "taskClass": "C",
                    "innerClassWeight": 10,
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                    "paramList": [
                        "10"
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                    "desc": "累计进阶了10次干员",
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                {
                    "id": "rogue_1_task_7",
                    "taskName": "源石经销商",
                    "taskClass": "C",
                    "innerClassWeight": 10,
                    "template": "UseGold",
                    "paramList": [
                        "100"
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                    "desc": "累计消耗了100源石锭",
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                    "innerClassWeight": 10,
                    "template": "AccelerateLevel",
                    "paramList": [
                        "15"
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                    "taskName": "拾级而上",
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                    "innerClassWeight": 10,
                    "template": "PassFloor",
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                        "15"
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                    "taskName": "大买家",
                    "taskClass": "C",
                    "innerClassWeight": 10,
                    "template": "BuyItemInStore",
                    "paramList": [
                        "10"
                    ],
                    "desc": "累计诡意行商处购买过10件商品",
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                    "innerClassWeight": 10,
                    "template": "UsePopulation",
                    "paramList": [
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                    "innerClassWeight": 10,
                    "template": "FreeGainCharacter",
                    "paramList": [
                        "10"
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                    "desc": "累计临时招募过10次干员",
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                    "taskName": "惊喜连连",
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                    "template": "PassNodeType",
                    "paramList": [
                        "24",
                        "INCIDENT"
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                    "desc": "累计经过24次不期而遇节点",
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                    "template": "PassNodeType",
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                        "8",
                        "BATTLE_ELITE"
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                    "template": "GainItem",
                    "paramList": [
                        "4",
                        "ACTIVE_TOOL"
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                    "innerClassWeight": 10,
                    "template": "HelpfulGainCharacter",
                    "paramList": [
                        "8"
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                    "taskName": "天衣无缝",
                    "taskClass": "B",
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                    "template": "PerfectBattle",
                    "paramList": [
                        "12"
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                    "desc": "累计完美作战12次",
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                    "taskName": "游乐园",
                    "taskClass": "B",
                    "innerClassWeight": 10,
                    "template": "PassNodeType",
                    "paramList": [
                        "8",
                        "ENTERTAINMENT"
                    ],
                    "desc": "累计经过8次幕间余兴",
                    "tokenRewardNum": 250
                },
                {
                    "id": "rogue_1_task_19",
                    "taskName": "幻觉缠身",
                    "taskClass": "B",
                    "innerClassWeight": 10,
                    "template": "PassFloorDuringVariation",
                    "paramList": [
                        "1"
                    ],
                    "desc": "在触发幻觉情况下通过一整层区域",
                    "tokenRewardNum": 250
                },
                {
                    "id": "rogue_1_task_20",
                    "taskName": "剧团覆灭",
                    "taskClass": "B",
                    "innerClassWeight": 10,
                    "template": "KillBoss",
                    "paramList": [
                        "4",
                        "enemy_2003_rockman,enemy_2004_balloon,enemy_2005_axetro,enemy_2013_csbot,enemy_2014_csicer,enemy_2015_csicem,enemy_2016_csphtm,enemy_2018_csdoll,enemy_2019_cshost,enemy_2020_cswrtr"
                    ],
                    "desc": "累计击败过4次领袖",
                    "tokenRewardNum": 250
                },
                {
                    "id": "rogue_1_task_21",
                    "taskName": "特技演员",
                    "taskClass": "A",
                    "innerClassWeight": 10,
                    "template": "GainCerternProfession",
                    "paramList": [
                        "12",
                        "SPECIAL,SUPPORT"
                    ],
                    "desc": "累计招募了12次特种或辅助干员",
                    "tokenRewardNum": 500
                },
                {
                    "id": "rogue_1_task_22",
                    "taskName": "鸭爵杀手",
                    "taskClass": "A",
                    "innerClassWeight": 10,
                    "template": "KillCerternEnemy",
                    "paramList": [
                        "3",
                        "enemy_2001_duckmi"
                    ],
                    "desc": "累计击败了鸭爵3次",
                    "tokenRewardNum": 500
                },
                {
                    "id": "rogue_1_task_23",
                    "taskName": "落下帷幕",
                    "taskClass": "A",
                    "innerClassWeight": 10,
                    "template": "PassEnding",
                    "paramList": [
                        "1"
                    ],
                    "desc": "累计通关1次结局",
                    "tokenRewardNum": 500
                },
                {
                    "id": "rogue_1_task_24",
                    "taskName": "叮叮当当",
                    "taskClass": "A",
                    "innerClassWeight": 10,
                    "template": "SaveGold",
                    "paramList": [
                        "30"
                    ],
                    "desc": "前瞻性投资系统中累计投资30个源石锭",
                    "tokenRewardNum": 500
                },
                {
                    "id": "rogue_1_task_25",
                    "taskName": "畅饮热水",
                    "taskClass": "A",
                    "innerClassWeight": 10,
                    "template": "CerternItem",
                    "paramList": [
                        "6",
                        "rogue_1_relic_r01"
                    ],
                    "desc": "累计获得过6次热水壶",
                    "tokenRewardNum": 500
                },
                {
                    "id": "rogue_1_task_26",
                    "taskName": "宝藏卫士",
                    "taskClass": "A",
                    "innerClassWeight": 10,
                    "template": "ProtectBox",
                    "paramList": [
                        "12"
                    ],
                    "desc": "累计保护了12个无主的财富",
                    "tokenRewardNum": 500
                }
            ],
            "monthSquad": {
                "month_team_1": {
                    "id": "month_team_1",
                    "teamName": "卡兹戴尔联谊会",
                    "teamSubName": null,
                    "teamFlavorDesc": null,
                    "teamDes": "萨卡兹内部有着极其复杂的文化渊源与种族关系，但对于泥岩、华法琳和红豆来说，将她们联系到一起的，只是友谊和对生活的热爱而已。",
                    "teamColor": "bf5454",
                    "teamMonth": "01",
                    "teamYear": "2022",
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                    "tokenRewardNum": 1000,
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                            "count": 1,
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                        },
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                            "count": 1,
                            "type": "MATERIAL"
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                        {
                            "id": "3212",
                            "count": 4,
                            "type": "MATERIAL"
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                            "type": "MATERIAL"
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                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
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                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
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                    "challengeUnlockToastDesc": null,
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                        "探索中较容易获取目标生命",
                        "古堡整体环境与平时有所不同，请小心应对"
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                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
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                            "count": 10000,
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                        "战斗节点出现的概率提升",
                        "探索中会持续触发“迷茫的”幻觉",
                        "古堡整体环境与平时有所不同，请小心应对"
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                            "type": "CARD_EXP"
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                            "id": "4001",
                            "count": 10000,
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                        "初始持有收藏品金酒之杯、至宝指环、假面舞会面具",
                        "诡意行商出现的概率大幅降低",
                        "直接获取源石锭的收藏品出现概率大幅降低",
                        "古堡整体环境与平时有所不同，请小心应对"
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                        "区域布局较为特殊，古堡馈赠与险路恶敌出现的概率大幅提升",
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                        "古堡整体环境与平时有所不同，请小心应对"
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                            "type": "MATERIAL"
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                            "type": "CARD_EXP"
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                        "区域布局较为特殊，幕间余兴出现的概率大幅提升",
                        "探索中会持续触发随机幻觉",
                        "古堡整体环境与平时有所不同，请小心应对"
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                    },
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                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
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                        {
                            "id": "4001",
                            "count": 10000,
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                    "loadingPicId": "loading_PCS",
                    "description": "这里原本的用途是观看猎犬互相厮杀，但现在......\\n<@rolv.rem>干员部署后会立即损失一定百分比生命。</>",
                    "eliteDesc": "附加条件：部署后损失生命值更多，敌人的攻击力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
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                        0.3
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                    "boxProb": []
                },
                "ro1_e_3_6": {
                    "id": "ro1_e_3_6",
                    "linkedStageId": "ro1_n_3_6",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_3-6",
                    "code": "ISW-NO",
                    "name": "首演",
                    "loadingPicId": "loading_PCS",
                    "description": "有些观众是第一次观赏剧团的演出，在舞者曼妙身姿的煽惑下，许多人都变得冲动而易怒，他们容不下半点对舞者的批评。",
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                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        1
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                    "boxProb": []
                },
                "ro1_e_3_7": {
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                    "linkedStageId": "ro1_n_3_7",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_3-7",
                    "code": "ISW-NO",
                    "name": "感化",
                    "loadingPicId": "loading_PCS",
                    "description": "剧团接纳了这批囚犯并许诺他们自由，他们所不知道的是，从此刻开始，肉体虽得解放，灵魂永囚牢笼。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
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                    "boxProb": []
                },
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                    "linkedStageId": "ro1_n_3_8",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_3-8",
                    "code": "ISW-NO",
                    "name": "雕匠与石像",
                    "loadingPicId": "loading_PCS",
                    "description": "雕匠需要糊口，石像需要维护，谁来提供资源呢？思来想去，也只有路过的旅人了。\\n<@rolv.rem>场地中有可以被相邻干员击倒、对倒下方向造成伤害并生成阻挡路线废墟的<破碎支柱>，且干员布置不受近远程限制。</>",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [],
                    "boxProb": []
                },
                "ro1_e_4_1": {
                    "id": "ro1_e_4_1",
                    "linkedStageId": "ro1_n_4_1",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-1",
                    "code": "ISW-NO",
                    "name": "步步紧逼",
                    "loadingPicId": "loading_PCS",
                    "description": "往昔的敌人从阴影中一一浮现，然而，他们的装备似乎比之前更加精良。\\n<@rolv.rem>部署费用回复缓慢，且干员布置不受近远程限制。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
                    ],
                    "boxProb": []
                },
                "ro1_e_4_2": {
                    "id": "ro1_e_4_2",
                    "linkedStageId": "ro1_n_4_2",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-2",
                    "code": "ISW-NO",
                    "name": "阴云笼罩",
                    "loadingPicId": "loading_PCS",
                    "description": "这里烟雾缭绕，令人呼吸困难，你想尽快离开，可黑暗中的敌人们并不这么打算。\\n<@rolv.rem>场地中有使我方单位持续失去生命的<毒性雾霾>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.2,
                        0.2,
                        0.2
                    ],
                    "boxProb": []
                },
                "ro1_e_4_3": {
                    "id": "ro1_e_4_3",
                    "linkedStageId": "ro1_n_4_3",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-3",
                    "code": "ISW-NO",
                    "name": "烟花秀",
                    "loadingPicId": "loading_PCS",
                    "description": "负责造景的演员已经准备就绪，只等观众们前来，将烟花“放”在他们头上。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
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                    "boxProb": []
                },
                "ro1_e_4_4": {
                    "id": "ro1_e_4_4",
                    "linkedStageId": "ro1_n_4_4",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-4",
                    "code": "ISW-NO",
                    "name": "永无尽头",
                    "loadingPicId": "loading_PCS",
                    "description": "一群萨卡兹在此陷入噩梦，他们永远被恐惧驱策，向着前方疯狂奔蹿。\\n<@rolv.rem>场地中有开启后伤害并晕眩周围敌人的<震撼装置>。</>",
                    "eliteDesc": "附加条件：敌人的移动速度和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
                    ],
                    "boxProb": []
                },
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                    "id": "ro1_e_4_5",
                    "linkedStageId": "ro1_n_4_5",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-5",
                    "code": "ISW-NO",
                    "name": "远方来客",
                    "loadingPicId": "loading_PCS",
                    "description": "他们来到这里是为了给塔拉争取更多盟友，无论这些“艺术家”是善是恶。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
                    ],
                    "boxProb": []
                },
                "ro1_e_4_6": {
                    "id": "ro1_e_4_6",
                    "linkedStageId": "ro1_n_4_6",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-6",
                    "code": "ISW-NO",
                    "name": "共舞",
                    "loadingPicId": "loading_PCS",
                    "description": "舞者与观众在舞台上共舞，礼物则由气球全场派送。漫漫长夜，享乐才刚刚开始。",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，特定敌人的防御力大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        1
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                    "boxProb": []
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                    "id": "ro1_e_4_7",
                    "linkedStageId": "ro1_n_4_7",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-7",
                    "code": "ISW-NO",
                    "name": "鲍勃酒品",
                    "loadingPicId": "loading_PCS",
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                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [],
                    "boxProb": []
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                    "linkedStageId": "ro1_n_4_8",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_4-8",
                    "code": "ISW-NO",
                    "name": "雪山上的来客",
                    "loadingPicId": "loading_PCS",
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                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，场地内装置发生变化",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
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                    "boxProb": []
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                "ro1_e_5_1": {
                    "id": "ro1_e_5_1",
                    "linkedStageId": "ro1_n_5_1",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-1",
                    "code": "ISW-NO",
                    "name": "无人机起降库",
                    "loadingPicId": "loading_PCS",
                    "description": "剧团并非迂腐的古老组织，他们在追求古典趣味时，也乐于使用现代科技，面前铺天盖地的无人机就是一例。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.5
                    ],
                    "boxProb": []
                },
                "ro1_e_5_2": {
                    "id": "ro1_e_5_2",
                    "linkedStageId": "ro1_n_5_2",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-2",
                    "code": "ISW-NO",
                    "name": "红雾弥漫",
                    "loadingPicId": "loading_PCS",
                    "description": "午夜已至，不祥红雾悄然弥漫，它在寻找尚存理智的灵魂，随后伺机将之拖入深渊。\\n<@rolv.rem>场地中有使我方单位持续失去生命的<毒性雾霾>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.2,
                        0.2,
                        0.2
                    ],
                    "boxProb": []
                },
                "ro1_e_5_3": {
                    "id": "ro1_e_5_3",
                    "linkedStageId": "ro1_n_5_3",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-3",
                    "code": "ISW-NO",
                    "name": "仪式之夜",
                    "loadingPicId": "loading_PCS",
                    "description": "神秘的仪式经由红月将为这些萨卡兹带来无与伦比的力量，在仪式进行到最后一刻时，你打翻了祭坛上的蜡烛。",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
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                    "boxProb": []
                },
                "ro1_e_5_4": {
                    "id": "ro1_e_5_4",
                    "linkedStageId": "ro1_n_5_4",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-4",
                    "code": "ISW-NO",
                    "name": "彻骨冰寒",
                    "loadingPicId": "loading_PCS",
                    "description": "冰蓝祭坛闪闪发亮，邀请迷途旅人在此歇息。待到生命成为冰雕，黑暗中的暴徒便会将之砸得粉碎。\\n<@rolv.rem>场地中有持续对周围我方单位施加【寒冷】效果的<源石冰晶>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.2,
                        0.2,
                        0.2
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                    "boxProb": []
                },
                "ro1_e_5_5": {
                    "id": "ro1_e_5_5",
                    "linkedStageId": "ro1_n_5_5",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-5",
                    "code": "ISW-NO",
                    "name": "危机四伏",
                    "loadingPicId": "loading_PCS",
                    "description": "幽灵四处游荡，机关嘎嘎作响，抵抗只是徒劳，红月之下，无处可逃。\\n<@rolv.rem>场地中有定期对我方单位造成物理伤害的<弩炮台>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.2,
                        0.2,
                        0.2
                    ],
                    "boxProb": []
                },
                "ro1_e_5_6": {
                    "id": "ro1_e_5_6",
                    "linkedStageId": "ro1_n_5_6",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-6",
                    "code": "ISW-NO",
                    "name": "惊喜工厂",
                    "loadingPicId": "loading_PCS",
                    "description": "一些被“小惊喜”砸中的幸运观众“自愿”来到这里参与这种空投礼品的制作。他们已无余力思考，只想制作出更多“小惊喜”，将“欢乐”播撒给他人。",
                    "eliteDesc": "附加条件：敌人的生命值提升，攻击力大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        1,
                        1
                    ],
                    "boxProb": []
                },
                "ro1_e_5_7": {
                    "id": "ro1_e_5_7",
                    "linkedStageId": "ro1_n_5_7",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-7",
                    "code": "ISW-NO",
                    "name": "荒唐把戏",
                    "loadingPicId": "loading_PCS",
                    "description": "无畏骑士全速冲刺，台下观众纵情欢呼，无主财富闪闪发亮，引诱着盲目之人冲下深渊。\\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，特定敌人获得隐匿效果",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        1
                    ],
                    "boxProb": []
                },
                "ro1_e_5_8": {
                    "id": "ro1_e_5_8",
                    "linkedStageId": "ro1_n_5_8",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_5-8",
                    "code": "ISW-NO",
                    "name": "隔岸观火",
                    "loadingPicId": "loading_PCS",
                    "description": "总有那么一些人乐于置身事外，眼见种种惨象在面前铺开，从头至尾，不发一语。\\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，场地内部分位置无法部署",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [
                        0.3,
                        0.3
                    ],
                    "boxProb": []
                },
                "ro1_e_6_1": {
                    "id": "ro1_e_6_1",
                    "linkedStageId": "ro1_n_6_1",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_6-1",
                    "code": "ISW-NO",
                    "name": "萨卡兹的渴求",
                    "loadingPicId": "loading_PCS",
                    "description": "这支队伍正是萨卡兹的缩影——无序、无畏、无情。他们渴求自由。\\n<@rolv.rem>场地中有<活性源石>，部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、生命值提升，特定敌人的移动速度大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [],
                    "boxProb": []
                },
                "ro1_e_6_2": {
                    "id": "ro1_e_6_2",
                    "linkedStageId": "ro1_n_6_2",
                    "levelId": "Obt/Roguelike/RO1/level_rogue1_6-2",
                    "code": "ISW-NO",
                    "name": "乌萨斯的渴求",
                    "loadingPicId": "loading_PCS",
                    "description": "这支队伍正是乌萨斯的缩影——庞大、强壮、遮天蔽日。他们渴求征服。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": "pool_capsule_default",
                    "capsuleProb": 1,
                    "vutresProb": [],
                    "boxProb": []
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                    "id": "zone_1",
                    "name": "迷雾歧途",
                    "clockPerformance": "17:03",
                    "displayTime": "Ⅰ",
                    "description": "17:03\n雾气蔓延，小队迷失了方向，我们究竟是在向前进，还是在自我溶解？",
                    "buffDescription": null,
                    "endingDescription": "浓雾将你彻底浸没，你再也不需要寻找出路了，这里就是你的家。",
                    "backgroundId": "rogue_1_map_1",
                    "zoneIconId": "zone_1",
                    "isHiddenZone": false
                },
                "zone_2": {
                    "id": "zone_2",
                    "name": "落阳庭院",
                    "clockPerformance": "19:24",
                    "displayTime": "Ⅱ",
                    "description": "19:24\n落日余晖铺满庭院，但那并不是希望的色彩。请进吧，请进吧，迷路的客人，古堡欢迎你们。",
                    "buffDescription": null,
                    "endingDescription": "古堡为客人留下了考验，而你没能承受住失败的代价。",
                    "backgroundId": "rogue_1_map_2",
                    "zoneIconId": "zone_2",
                    "isHiddenZone": false
                },
                "zone_3": {
                    "id": "zone_3",
                    "name": "故土残躯",
                    "clockPerformance": "20:36",
                    "displayTime": "Ⅲ",
                    "description": "20:36\n当雾气漫入古堡，藤蔓攀上廊柱，黑夜似乎暂且退往了他处。然而在享受此刻的安宁时，也还请铭记，黑暗如影随形。",
                    "buffDescription": null,
                    "endingDescription": "你倒在暗影中，成为了历史尘埃的一部分。",
                    "backgroundId": "rogue_1_map_3",
                    "zoneIconId": "zone_3",
                    "isHiddenZone": false
                },
                "zone_4": {
                    "id": "zone_4",
                    "name": "噩梦之始",
                    "clockPerformance": "21:53",
                    "displayTime": "Ⅳ",
                    "description": "21:53\n夜幕降下，无人古堡的蜡烛却兀自亮起，无声梦魇在阴影间徘徊，捕猎迷途的猎物。",
                    "buffDescription": null,
                    "endingDescription": "蜡烛依旧在闪烁，你也仍在古堡中，但陷于无尽噩梦后，你再也无法醒来。",
                    "backgroundId": "rogue_1_map_4",
                    "zoneIconId": "zone_4",
                    "isHiddenZone": false
                },
                "zone_5": {
                    "id": "zone_5",
                    "name": "血月长廊",
                    "clockPerformance": "00:00",
                    "displayTime": "Ⅴ",
                    "description": "00:00\n血月之夜在许多记载中都是不幸的开端，而这份厄运，现在正透过窗户，打在我们身上。",
                    "buffDescription": null,
                    "endingDescription": "血月之下会出现什么？惊骇？恐惧？哀嚎？好吧，这些好像都在你身上发生过了。",
                    "backgroundId": "rogue_1_map_5",
                    "zoneIconId": "zone_5",
                    "isHiddenZone": false
                },
                "zone_6": {
                    "id": "zone_6",
                    "name": "渴欲大厅",
                    "clockPerformance": "--",
                    "displayTime": "Ⅵ",
                    "description": "--:--\n纯粹且真实的欲望凌驾于时序之上，将这块空间彻底收入囊中。在这里，只有对美、对艺术、对完满的无尽渴盼。",
                    "buffDescription": null,
                    "endingDescription": "很可惜，你还有缺憾。",
                    "backgroundId": "rogue_1_map_6",
                    "zoneIconId": "zone_6",
                    "isHiddenZone": true
                }
            },
            "variation": {},
            "traps": {
                "rogue_1_active_tool_1": {
                    "itemId": "rogue_1_active_tool_1",
                    "trapId": "trap_009_battery",
                    "trapDesc": "使角色或指挥终端额外获得技力"
                },
                "rogue_1_active_tool_2": {
                    "itemId": "rogue_1_active_tool_2",
                    "trapId": "trap_012_mine",
                    "trapDesc": "爆炸时可使四周的所有敌人造成大量伤害并使其一定时间内受到的伤害增加"
                },
                "rogue_1_active_tool_3": {
                    "itemId": "rogue_1_active_tool_3",
                    "trapId": "trap_018_bomb",
                    "trapDesc": "对周围四格范围的敌人造成长时间晕眩"
                },
                "rogue_1_active_tool_4": {
                    "itemId": "rogue_1_active_tool_4",
                    "trapId": "trap_031_sleep",
                    "trapDesc": "立即撤退干员，并大幅减少再部署时间"
                },
                "rogue_1_active_tool_5": {
                    "itemId": "rogue_1_active_tool_5",
                    "trapId": "trap_052_slowfd",
                    "trapDesc": "使周围八格区域以内的敌人移动变慢"
                },
                "rogue_1_active_tool_6": {
                    "itemId": "rogue_1_active_tool_6",
                    "trapId": "trap_053_airbomb",
                    "trapDesc": "将周围所有敌人较大力地推开"
                }
            },
            "recruitTickets": {
                "rogue_1_recruit_ticket_pioneer": {
                    "id": "rogue_1_recruit_ticket_pioneer",
                    "profession": 512,
                    "rarity": 63,
                    "professionList": [
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_warrior": {
                    "id": "rogue_1_recruit_ticket_warrior",
                    "profession": 1,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_tank": {
                    "id": "rogue_1_recruit_ticket_tank",
                    "profession": 4,
                    "rarity": 63,
                    "professionList": [
                        "TANK"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_sniper": {
                    "id": "rogue_1_recruit_ticket_sniper",
                    "profession": 2,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_507_rsnipe"
                    ]
                },
                "rogue_1_recruit_ticket_caster": {
                    "id": "rogue_1_recruit_ticket_caster",
                    "profession": 32,
                    "rarity": 63,
                    "professionList": [
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_1_recruit_ticket_support": {
                    "id": "rogue_1_recruit_ticket_support",
                    "profession": 16,
                    "rarity": 63,
                    "professionList": [
                        "SUPPORT"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_1_recruit_ticket_medic": {
                    "id": "rogue_1_recruit_ticket_medic",
                    "profession": 8,
                    "rarity": 63,
                    "professionList": [
                        "MEDIC"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_506_rmedic"
                    ]
                },
                "rogue_1_recruit_ticket_special": {
                    "id": "rogue_1_recruit_ticket_special",
                    "profession": 64,
                    "rarity": 63,
                    "professionList": [
                        "SPECIAL"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_pioneer_sp": {
                    "id": "rogue_1_recruit_ticket_pioneer_sp",
                    "profession": 512,
                    "rarity": 63,
                    "professionList": [
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_warrior_sp": {
                    "id": "rogue_1_recruit_ticket_warrior_sp",
                    "profession": 1,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_tank_sp": {
                    "id": "rogue_1_recruit_ticket_tank_sp",
                    "profession": 4,
                    "rarity": 63,
                    "professionList": [
                        "TANK"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_sniper_sp": {
                    "id": "rogue_1_recruit_ticket_sniper_sp",
                    "profession": 2,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_507_rsnipe"
                    ]
                },
                "rogue_1_recruit_ticket_caster_sp": {
                    "id": "rogue_1_recruit_ticket_caster_sp",
                    "profession": 32,
                    "rarity": 63,
                    "professionList": [
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_1_recruit_ticket_support_sp": {
                    "id": "rogue_1_recruit_ticket_support_sp",
                    "profession": 16,
                    "rarity": 63,
                    "professionList": [
                        "SUPPORT"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_1_recruit_ticket_medic_sp": {
                    "id": "rogue_1_recruit_ticket_medic_sp",
                    "profession": 8,
                    "rarity": 63,
                    "professionList": [
                        "MEDIC"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_506_rmedic"
                    ]
                },
                "rogue_1_recruit_ticket_special_sp": {
                    "id": "rogue_1_recruit_ticket_special_sp",
                    "profession": 64,
                    "rarity": 63,
                    "professionList": [
                        "SPECIAL"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_double_1": {
                    "id": "rogue_1_recruit_ticket_double_1",
                    "profession": 513,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_1_recruit_ticket_double_2": {
                    "id": "rogue_1_recruit_ticket_double_2",
                    "profession": 20,
                    "rarity": 63,
                    "professionList": [
                        "TANK",
                        "SUPPORT"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_514_rdfend",
                        "char_505_rcast"
                    ]
                },
                "rogue_1_recruit_ticket_double_3": {
                    "id": "rogue_1_recruit_ticket_double_3",
                    "profession": 10,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER",
                        "MEDIC"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_506_rmedic",
                        "char_507_rsnipe"
                    ]
                },
                "rogue_1_recruit_ticket_double_4": {
                    "id": "rogue_1_recruit_ticket_double_4",
                    "profession": 96,
                    "rarity": 63,
                    "professionList": [
                        "CASTER",
                        "SPECIAL"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_505_rcast"
                    ]
                },
                "rogue_1_recruit_ticket_quad_melee": {
                    "id": "rogue_1_recruit_ticket_quad_melee",
                    "profession": 581,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "TANK",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_quad_ranged": {
                    "id": "rogue_1_recruit_ticket_quad_ranged",
                    "profession": 58,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_505_rcast",
                        "char_506_rmedic",
                        "char_507_rsnipe"
                    ]
                },
                "rogue_1_recruit_ticket_all": {
                    "id": "rogue_1_recruit_ticket_all",
                    "profession": 639,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_507_rsnipe",
                        "char_505_rcast",
                        "char_506_rmedic",
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_5star": {
                    "id": "rogue_1_recruit_ticket_5star",
                    "profession": 639,
                    "rarity": 31,
                    "professionList": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_507_rsnipe",
                        "char_505_rcast",
                        "char_506_rmedic",
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_all_premium": {
                    "id": "rogue_1_recruit_ticket_all_premium",
                    "profession": 639,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 1,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_507_rsnipe",
                        "char_505_rcast",
                        "char_506_rmedic",
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_quad_melee_discount": {
                    "id": "rogue_1_recruit_ticket_quad_melee_discount",
                    "profession": 581,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "TANK",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_514_rdfend"
                    ]
                },
                "rogue_1_recruit_ticket_quad_ranged_discount": {
                    "id": "rogue_1_recruit_ticket_quad_ranged_discount",
                    "profession": 58,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_505_rcast",
                        "char_506_rmedic",
                        "char_507_rsnipe"
                    ]
                },
                "rogue_1_recruit_ticket_all_discount": {
                    "id": "rogue_1_recruit_ticket_all_discount",
                    "profession": 639,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard",
                        "char_507_rsnipe",
                        "char_505_rcast",
                        "char_506_rmedic",
                        "char_514_rdfend"
                    ]
                }
            },
            "upgradeTickets": {
                "rogue_1_upgrade_ticket_all": {
                    "id": "rogue_1_upgrade_ticket_all",
                    "profession": 639,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_5star": {
                    "id": "rogue_1_upgrade_ticket_5star",
                    "profession": 639,
                    "rarity": 31,
                    "professionList": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4
                    ]
                },
                "rogue_1_upgrade_ticket_pioneer": {
                    "id": "rogue_1_upgrade_ticket_pioneer",
                    "profession": 512,
                    "rarity": 63,
                    "professionList": [
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_warrior": {
                    "id": "rogue_1_upgrade_ticket_warrior",
                    "profession": 1,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_tank": {
                    "id": "rogue_1_upgrade_ticket_tank",
                    "profession": 4,
                    "rarity": 63,
                    "professionList": [
                        "TANK"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_sniper": {
                    "id": "rogue_1_upgrade_ticket_sniper",
                    "profession": 2,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_caster": {
                    "id": "rogue_1_upgrade_ticket_caster",
                    "profession": 32,
                    "rarity": 63,
                    "professionList": [
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_support": {
                    "id": "rogue_1_upgrade_ticket_support",
                    "profession": 16,
                    "rarity": 63,
                    "professionList": [
                        "SUPPORT"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_medic": {
                    "id": "rogue_1_upgrade_ticket_medic",
                    "profession": 8,
                    "rarity": 63,
                    "professionList": [
                        "MEDIC"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                },
                "rogue_1_upgrade_ticket_special": {
                    "id": "rogue_1_upgrade_ticket_special",
                    "profession": 64,
                    "rarity": 63,
                    "professionList": [
                        "SPECIAL"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ]
                }
            },
            "customTickets": {},
            "relics": {
                "rogue_1_band_1": {
                    "id": "rogue_1_band_1",
                    "buffs": [
                        {
                            "key": "level_life_point_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 4
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_2": {
                    "id": "rogue_1_band_2",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_3": {
                    "id": "rogue_1_band_3",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
                                },
                                {
                                    "key": "count",
                                    "value": 20
                                }
                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_population"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_4": {
                    "id": "rogue_1_band_4",
                    "buffs": [
                        {
                            "key": "item_cover_set",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "atk",
                                    "value": 0.15
                                },
                                {
                                    "key": "max_hp",
                                    "value": 0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_5": {
                    "id": "rogue_1_band_5",
                    "buffs": [
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_pioneer"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_warrior"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR"
                                },
                                {
                                    "key": "delta",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_6": {
                    "id": "rogue_1_band_6",
                    "buffs": [
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_tank"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_support"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "delta",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_7": {
                    "id": "rogue_1_band_7",
                    "buffs": [
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_medic"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_sniper"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "delta",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_8": {
                    "id": "rogue_1_band_8",
                    "buffs": [
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_caster"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "dynamic_update",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "recruit_upgrade_special"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_9": {
                    "id": "rogue_1_band_9",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "up_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_exp"
                                },
                                {
                                    "key": "up",
                                    "value": 0.3
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_band_10": {
                    "id": "rogue_1_band_10",
                    "buffs": [
                        {
                            "key": "initial_recruit_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_init_recruit_random_sp"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a01": {
                    "id": "rogue_1_relic_a01",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "atk",
                                    "value": 0.35
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "def",
                                    "value": 0.35
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.45
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a02": {
                    "id": "rogue_1_relic_a02",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.07
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a03": {
                    "id": "rogue_1_relic_a03",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.12
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a04": {
                    "id": "rogue_1_relic_a04",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.17
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a05": {
                    "id": "rogue_1_relic_a05",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": -0.12
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a06": {
                    "id": "rogue_1_relic_a06",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": -0.21
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a07": {
                    "id": "rogue_1_relic_a07",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": -0.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a08": {
                    "id": "rogue_1_relic_a08",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": -0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a09": {
                    "id": "rogue_1_relic_a09",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": -0.1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a10": {
                    "id": "rogue_1_relic_a10",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": -0.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a11": {
                    "id": "rogue_1_relic_a11",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "def",
                                    "value": 0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a12": {
                    "id": "rogue_1_relic_a12",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "def",
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                            ]
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                    ]
                },
                "rogue_1_relic_a13": {
                    "id": "rogue_1_relic_a13",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
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                                    "key": "def",
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                            ]
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                    ]
                },
                "rogue_1_relic_a14": {
                    "id": "rogue_1_relic_a14",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
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                                {
                                    "key": "atk",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a15": {
                    "id": "rogue_1_relic_a15",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
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                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                },
                                {
                                    "key": "atk",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a16": {
                    "id": "rogue_1_relic_a16",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.35
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a17": {
                    "id": "rogue_1_relic_a17",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "atk",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a18": {
                    "id": "rogue_1_relic_a18",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.25
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                            ]
                        }
                    ]
                },
                "rogue_1_relic_a19": {
                    "id": "rogue_1_relic_a19",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.35
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a20": {
                    "id": "rogue_1_relic_a20",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a21": {
                    "id": "rogue_1_relic_a21",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.35
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a22": {
                    "id": "rogue_1_relic_a22",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a23": {
                    "id": "rogue_1_relic_a23",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[phy]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a24": {
                    "id": "rogue_1_relic_a24",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[phy]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.25
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a25": {
                    "id": "rogue_1_relic_a25",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[phy]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.35
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a26": {
                    "id": "rogue_1_relic_a26",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[mag]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a27": {
                    "id": "rogue_1_relic_a27",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[mag]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a28": {
                    "id": "rogue_1_relic_a28",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[mag]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.4
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a29": {
                    "id": "rogue_1_relic_a29",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "heal_scale"
                                },
                                {
                                    "key": "heal_scale",
                                    "value": 1.2
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hp_recovery_per_sec[mul]"
                                },
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 0.2
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hp_recovery_per_sec_by_max_hp_ratio[mul]"
                                },
                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
                                    "value": 0.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a30": {
                    "id": "rogue_1_relic_a30",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "heal_scale"
                                },
                                {
                                    "key": "heal_scale",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hp_recovery_per_sec[mul]"
                                },
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 0.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hp_recovery_per_sec_by_max_hp_ratio[mul]"
                                },
                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
                                    "value": 0.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a31": {
                    "id": "rogue_1_relic_a31",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
                                    "value": 0.01
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a32": {
                    "id": "rogue_1_relic_a32",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "evade[physical]"
                                },
                                {
                                    "key": "prob",
                                    "value": 0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a33": {
                    "id": "rogue_1_relic_a33",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "evade[magical]"
                                },
                                {
                                    "key": "prob",
                                    "value": 0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a34": {
                    "id": "rogue_1_relic_a34",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "evade[non_pure]"
                                },
                                {
                                    "key": "prob",
                                    "value": 0.1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a35": {
                    "id": "rogue_1_relic_a35",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a36": {
                    "id": "rogue_1_relic_a36",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a37": {
                    "id": "rogue_1_relic_a37",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a38": {
                    "id": "rogue_1_relic_a38",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a39": {
                    "id": "rogue_1_relic_a39",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a40": {
                    "id": "rogue_1_relic_a40",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 3
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a41": {
                    "id": "rogue_1_relic_a41",
                    "buffs": [
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a42": {
                    "id": "rogue_1_relic_a42",
                    "buffs": [
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a43": {
                    "id": "rogue_1_relic_a43",
                    "buffs": [
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a44": {
                    "id": "rogue_1_relic_a44",
                    "buffs": [
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a45": {
                    "id": "rogue_1_relic_a45",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_squad_capacity"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a46": {
                    "id": "rogue_1_relic_a46",
                    "buffs": [
                        {
                            "key": "level_init_cost_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 10
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a47": {
                    "id": "rogue_1_relic_a47",
                    "buffs": [
                        {
                            "key": "level_init_cost_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 20
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_a48": {
                    "id": "rogue_1_relic_a48",
                    "buffs": [
                        {
                            "key": "level_init_cost_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": 30
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_c01": {
                    "id": "rogue_1_relic_c01",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.4
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.4
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.4
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_c02": {
                    "id": "rogue_1_relic_c02",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.15
                                },
                                {
                                    "key": "selector.boss_option",
                                    "valueStr": "boss"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.15
                                },
                                {
                                    "key": "selector.boss_option",
                                    "valueStr": "boss"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.3
                                },
                                {
                                    "key": "selector.boss_option",
                                    "valueStr": "boss"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_c03": {
                    "id": "rogue_1_relic_c03",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "node_into_cost",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "node",
                                    "valueStr": "NOBAT,BAT"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_c04": {
                    "id": "rogue_1_relic_c04",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.25
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.25
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.25
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_c05": {
                    "id": "rogue_1_relic_c05",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.25
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.25
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.25
                                }
                            ]
                        },
                        {
                            "key": "up_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_exp"
                                },
                                {
                                    "key": "up",
                                    "value": -0.5
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_c06": {
                    "id": "rogue_1_relic_c06",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.3
                                }
                            ]
                        },
                        {
                            "key": "level_char_limit_add",
                            "blackboard": [
                                {
                                    "key": "value",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m01": {
                    "id": "rogue_1_relic_m01",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.15
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support|caster"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.05
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m02": {
                    "id": "rogue_1_relic_m02",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support|caster"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.15
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.05
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m03": {
                    "id": "rogue_1_relic_m03",
                    "buffs": [
                        {
                            "key": "node_into_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "node",
                                    "valueStr": "NOBAT"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m04": {
                    "id": "rogue_1_relic_m04",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.1
                                },
                                {
                                    "key": "def",
                                    "value": 0.1
                                },
                                {
                                    "key": "max_hp",
                                    "value": 0.1
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "cost",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m05": {
                    "id": "rogue_1_relic_m05",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "max_hp",
                                    "value": -0.3
                                },
                                {
                                    "key": "respawn_time",
                                    "value": -0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m06": {
                    "id": "rogue_1_relic_m06",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_attack_speed_down"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": -15
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m07": {
                    "id": "rogue_1_relic_m07",
                    "buffs": [
                        {
                            "key": "up_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
                                },
                                {
                                    "key": "up",
                                    "value": 0.3
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m08": {
                    "id": "rogue_1_relic_m08",
                    "buffs": [
                        {
                            "key": "deck_card_buff",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                },
                                {
                                    "key": "buildable_type",
                                    "value": 3
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m09": {
                    "id": "rogue_1_relic_m09",
                    "buffs": [
                        {
                            "key": "deck_card_buff",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "buildable_type",
                                    "value": 3
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m10": {
                    "id": "rogue_1_relic_m10",
                    "buffs": [
                        {
                            "key": "char_random_target_attribute",
                            "blackboard": [
                                {
                                    "key": "cnt",
                                    "value": 1
                                },
                                {
                                    "key": "multiplier@atk",
                                    "value": 1
                                },
                                {
                                    "key": "multiplier@max_hp",
                                    "value": 1
                                },
                                {
                                    "key": "effect",
                                    "valueStr": "relic_1_m17_buff_01_start"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m11": {
                    "id": "rogue_1_relic_m11",
                    "buffs": [
                        {
                            "key": "misc_shuffle_deck_cost",
                            "blackboard": []
                        }
                    ]
                },
                "rogue_1_relic_m12": {
                    "id": "rogue_1_relic_m12",
                    "buffs": [
                        {
                            "key": "recruit_extra_prob",
                            "blackboard": [
                                {
                                    "key": "pa",
                                    "value": 5
                                },
                                {
                                    "key": "pb",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m13": {
                    "id": "rogue_1_relic_m13",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 10
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m14": {
                    "id": "rogue_1_relic_m14",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "magic_resistance",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_m15": {
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                                    "key": "hp",
                                    "value": 10
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                        {
                            "key": "change_stage",
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                                    "key": "from",
                                    "valueStr": "ro1_b_6"
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                                    "key": "to",
                                    "valueStr": "ro1_b_7"
                                }
                            ]
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                    ]
                },
                "rogue_1_relic_m17": {
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                        {
                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
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                                    "value": 11
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                        {
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                                    "key": "id",
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                                    "key": "key",
                                    "valueStr": "enemy_csdoll_talent_disable"
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                        {
                            "key": "char_attribute_add",
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                                    "key": "cost",
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                                },
                                {
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                                {
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                                },
                                {
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                                {
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                            ]
                        },
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                        {
                            "key": "global_buff_stack",
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                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[pioneer]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "pioneer"
                                },
                                {
                                    "key": "sp",
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                    ]
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                "rogue_1_relic_p03": {
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                        {
                            "key": "char_skill_cost_mul",
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                                {
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                            "key": "char_attribute_mul",
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                        {
                            "key": "char_attribute_mul",
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                                {
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                                    "valueStr": "modify_sp[warrior]"
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                                {
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                                    "key": "key",
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                                {
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                            "key": "char_attribute_add",
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                                    "key": "selector.profession",
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                                {
                                    "key": "attack_speed",
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                    ]
                },
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                            "key": "char_ability_new",
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                                    "key": "key",
                                    "valueStr": "statusresistance[medic]"
                                },
                                {
                                    "key": "selector.profession",
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                                },
                                {
                                    "key": "one_minus_status_resistance",
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                            "key": "char_attribute_add",
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                                    "key": "selector.profession",
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                            "key": "char_attribute_mul",
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                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "max_hp",
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                                }
                            ]
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                    ]
                },
                "rogue_1_relic_p37": {
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                                },
                                {
                                    "key": "attack_speed",
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                    ]
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                "rogue_1_relic_p38": {
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                                },
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                                    "key": "atk",
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                                },
                                {
                                    "key": "def",
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                    ]
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                                    "key": "selector.profession",
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                    ]
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                                    "key": "selector.profession",
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                                {
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                    ]
                },
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                        {
                            "key": "char_ability_new",
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                                {
                                    "key": "key",
                                    "valueStr": "PeriodicDamageViaDefToBlockees[Magic]"
                                },
                                {
                                    "key": "atk_scale",
                                    "value": 1
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "protector|artsprotector|duelist"
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                    ]
                },
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "extra_damage_to_low_hp[pure]"
                                },
                                {
                                    "key": "hp_ratio",
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                                },
                                {
                                    "key": "damage",
                                    "value": 999999
                                },
                                {
                                    "key": "selector.sub_profession",
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                            ]
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                    ]
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                                {
                                    "key": "hp_ratio",
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                                },
                                {
                                    "key": "selector.sub_profession",
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                    ]
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                                    "key": "key",
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                                {
                                    "key": "sp",
                                    "value": 2
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "splashcaster|chain|blastcaster"
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                                    "key": "def_penetrate",
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                                {
                                    "key": "selector.sub_profession",
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                            "key": "char_ability_new",
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                                    "key": "key",
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                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "executor|stalker|dollkeeper"
                                },
                                {
                                    "key": "attack_speed",
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                    ]
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                                {
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                            ]
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                        {
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                                    "key": "key",
                                    "valueStr": "kill_target_to_add_cost"
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                                {
                                    "key": "cost",
                                    "value": 6
                                },
                                {
                                    "key": "selector.sub_profession",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                    "key": "count",
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                            "key": "level_char_limit_add",
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                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_q30": {
                    "id": "rogue_1_relic_q30",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
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                                {
                                    "key": "key",
                                    "valueStr": "atk_up_on_skill_start"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.65
                                },
                                {
                                    "key": "duration",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                        }
                    ]
                },
                "rogue_1_relic_q31": {
                    "id": "rogue_1_relic_q31",
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                        {
                            "key": "global_buff_normal",
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                                {
                                    "key": "key",
                                    "valueStr": "atk_up_on_skill_start"
                                },
                                {
                                    "key": "atk",
                                    "value": 1
                                },
                                {
                                    "key": "duration",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
                        }
                    ]
                },
                "rogue_1_relic_q32": {
                    "id": "rogue_1_relic_q32",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[pure]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 2.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_q33": {
                    "id": "rogue_1_relic_q33",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "AtkUp[BlockJustOne]"
                                },
                                {
                                    "key": "atk",
                                    "value": 1
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                            ]
                        }
                    ]
                },
                "rogue_1_relic_q34": {
                    "id": "rogue_1_relic_q34",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "HpRecoveryUp[BlockThreeOrMore]"
                                },
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 150
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_q35": {
                    "id": "rogue_1_relic_q35",
                    "buffs": [
                        {
                            "key": "battle_fail_protect",
                            "blackboard": [
                                {
                                    "key": "hp",
                                    "value": 1
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                            ]
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                    ]
                },
                "rogue_1_relic_q36": {
                    "id": "rogue_1_relic_q36",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_resistance[filter_tag]"
                                },
                                {
                                    "key": "tag",
                                    "valueStr": "sarkaz"
                                },
                                {
                                    "key": "damage_resistance",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
                        }
                    ]
                },
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                    "id": "rogue_1_relic_q37",
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                        {
                            "key": "global_buff_normal",
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                                {
                                    "key": "key",
                                    "valueStr": "atk_scale[filter_tag]"
                                },
                                {
                                    "key": "tag",
                                    "valueStr": "infection"
                                },
                                {
                                    "key": "atk_scale",
                                    "value": 1.5
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "silence_attachment[filter_tag]"
                                },
                                {
                                    "key": "tag",
                                    "valueStr": "infection"
                                },
                                {
                                    "key": "silence",
                                    "value": 3
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
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                    ]
                },
                "rogue_1_relic_r01": {
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 2
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                            ]
                        },
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
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                            ]
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                    ]
                },
                "rogue_1_relic_r02": {
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 6
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                    ]
                },
                "rogue_1_relic_r03": {
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
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                                {
                                    "key": "count",
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                    ]
                },
                "rogue_1_relic_r04": {
                    "id": "rogue_1_relic_r04",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
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                                {
                                    "key": "count",
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                    ]
                },
                "rogue_1_relic_r05": {
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_hp"
                                },
                                {
                                    "key": "count",
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                            ]
                        }
                    ]
                },
                "rogue_1_relic_r06": {
                    "id": "rogue_1_relic_r06",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_population"
                                },
                                {
                                    "key": "count",
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                    ]
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_population"
                                },
                                {
                                    "key": "count",
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                            ]
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                "rogue_1_relic_r08": {
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                        {
                            "key": "immediate_reward",
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                                    "key": "id",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                {
                                    "key": "count",
                                    "value": 6
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                            ]
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                    "key": "count",
                                    "value": 8
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                            ]
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
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                                {
                                    "key": "count",
                                    "value": 10
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
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                                {
                                    "key": "count",
                                    "value": 18
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                            ]
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                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
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                                {
                                    "key": "count",
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                        {
                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_upgrade_ticket_all"
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                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                    "key": "count",
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                                    "key": "id",
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                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                {
                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                {
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_upgrade_ticket_sniper"
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                                {
                                    "key": "count",
                                    "value": 1
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                {
                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                                {
                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_upgrade_ticket_medic"
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                                {
                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_upgrade_ticket_special"
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                                {
                                    "key": "count",
                                    "value": 1
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                            "key": "recruit_cost",
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                                    "key": "rarity",
                                    "valueStr": "TIER_4"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
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                            "key": "recruit_cost",
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                                    "key": "rarity",
                                    "valueStr": "TIER_5"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
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                            "key": "recruit_cost",
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                                    "key": "rarity",
                                    "valueStr": "TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
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                                {
                                    "key": "delta",
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                            "key": "recruit_cost",
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                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
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                                {
                                    "key": "delta",
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                            "key": "battle_extra_recruit",
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                                    "key": "up",
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                            "key": "node_into_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                },
                                {
                                    "key": "node",
                                    "valueStr": "NOBAT"
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                            "key": "node_into_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
                                },
                                {
                                    "key": "count",
                                    "value": 3
                                },
                                {
                                    "key": "node",
                                    "valueStr": "NOBAT"
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                            "key": "up_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
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                                {
                                    "key": "up",
                                    "value": 0.5
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                                {
                                    "key": "mask",
                                    "valueStr": "battle"
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                            "key": "up_reward",
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                                    "key": "id",
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                                {
                                    "key": "up",
                                    "value": 0.2
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle"
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                            "key": "up_reward",
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                                    "key": "id",
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                                {
                                    "key": "up",
                                    "value": 0.3
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle"
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                            "key": "shop_discount",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_1_gold"
                                },
                                {
                                    "key": "up",
                                    "value": -0.5
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                        {
                            "key": "battle_extra_relic",
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                                    "key": "count",
                                    "value": 1
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                        {
                            "key": "change_reward",
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                                {
                                    "key": "from",
                                    "valueStr": "rogue_1_recruit_ticket_pioneer"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
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                            ]
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                    ]
                },
                "rogue_1_relic_r38": {
                    "id": "rogue_1_relic_r38",
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                        {
                            "key": "change_reward",
                            "blackboard": [
                                {
                                    "key": "from",
                                    "valueStr": "rogue_1_recruit_ticket_warrior"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
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                            ]
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                    ]
                },
                "rogue_1_relic_r39": {
                    "id": "rogue_1_relic_r39",
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                        {
                            "key": "change_reward",
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                                {
                                    "key": "from",
                                    "valueStr": "rogue_1_recruit_ticket_tank"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_r40": {
                    "id": "rogue_1_relic_r40",
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                        {
                            "key": "change_reward",
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                                {
                                    "key": "from",
                                    "valueStr": "rogue_1_recruit_ticket_support"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
                                }
                            ]
                        }
                    ]
                },
                "rogue_1_relic_r41": {
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                        {
                            "key": "change_reward",
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                                {
                                    "key": "from",
                                    "valueStr": "rogue_1_recruit_ticket_medic"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
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                    ]
                },
                "rogue_1_relic_r42": {
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                            "key": "change_reward",
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                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
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                            ]
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                    ]
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                "rogue_1_relic_r43": {
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                            "key": "change_reward",
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                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
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                    ]
                },
                "rogue_1_relic_r44": {
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                        {
                            "key": "change_reward",
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                                },
                                {
                                    "key": "to",
                                    "valueStr": "rogue_1_recruit_ticket_all"
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle,shop"
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                    ]
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                        {
                            "key": "char_ability_new",
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                                    "key": "key",
                                    "valueStr": "AttackSpeedUp[LifePoint]"
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                                {
                                    "key": "life_point",
                                    "value": 1
                                },
                                {
                                    "key": "attack_speed",
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                                    "key": "key",
                                    "valueStr": "max_hp_up_by_build_cnt"
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                                {
                                    "key": "max_hp",
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                                },
                                {
                                    "key": "selector.profession",
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                        {
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                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
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                                {
                                    "key": "max_hp",
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                            ]
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                        {
                            "key": "global_buff_normal",
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                                    "key": "key",
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                                {
                                    "key": "move_speed",
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                    ]
                },
                "rogue_1_relic_sp04": {
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                        {
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                                {
                                    "key": "interval",
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                                },
                                {
                                    "key": "def",
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                                },
                                {
                                    "key": "magic_resistance",
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                                },
                                {
                                    "key": "selector.profession",
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                                {
                                    "key": "heal_scale",
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                        {
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                                    "key": "key",
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                                {
                                    "key": "hp_recovery_per_sec",
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                        {
                            "key": "global_buff_normal",
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                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                            ]
                        },
                        {
                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "element_resistance"
                                },
                                {
                                    "key": "ep_damage_resistance",
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                            ]
                        }
                    ]
                },
                "rogue_1_relic_sp06": {
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "stun_on_reach_exit"
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                                {
                                    "key": "stun",
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                    ]
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                "rogue_1_relic_sp07": {
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                            "key": "global_buff_normal",
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                                    "key": "key",
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                                {
                                    "key": "damage",
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                            "key": "char_attribute_mul",
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                                {
                                    "key": "respawn_time",
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                    ]
                },
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                                    "key": "id",
                                    "valueStr": "rogue_1_population"
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                                    "key": "count",
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                            "key": "change_stage",
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                                    "key": "from",
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                                },
                                {
                                    "key": "to",
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                                    "key": "key",
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                        {
                            "key": "enemy_attribute_add",
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                            "key": "enemy_attribute_add",
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                            "key": "enemy_attribute_add",
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                            "key": "char_attribute_add",
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                                    "key": "key",
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                            "key": "char_squad_attribute_mul_ex",
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                                    "key": "max_es_ratio",
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                                    "key": "atk_scale",
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                                    "key": "range_id",
                                    "valueStr": "x-4"
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                        {
                            "key": "enemy_attribute_add",
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                                    "key": "mass_level",
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                                    "valueStr": "rogue_1_damage_scale_by_distance"
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                                    "key": "damage_scale",
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                                {
                                    "key": "min_dist",
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                                {
                                    "key": "max_dist",
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                    ]
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                                    "valueStr": "rogue_1_attack_up_after_skill"
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                                {
                                    "key": "atk",
                                    "value": 0.01
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 60
                                },
                                {
                                    "key": "interval",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
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                        {
                            "key": "char_ability_new",
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                                    "key": "key",
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                                {
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                                },
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                                    "key": "range_radius",
                                    "value": 1.5
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                        {
                            "key": "battle_extra_recruit_ticket",
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                                    "key": "count",
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                            "key": "char_squad_attribute_mul",
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                            "key": "char_squad_attribute_mul",
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                                    "key": "selector.profession",
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                                {
                                    "key": "def",
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                            "key": "char_squad_attribute_mul",
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                            "key": "char_squad_attribute_mul",
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                        {
                            "key": "char_squad_attribute_mul",
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                                    "key": "selector.profession",
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                                {
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                        {
                            "key": "char_squad_attribute_add",
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                                {
                                    "key": "attack_speed",
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                        {
                            "key": "char_squad_attribute_mul",
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                                    "key": "selector.profession",
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                                {
                                    "key": "atk",
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                },
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                            "key": "char_squad_attribute_add",
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                                    "key": "selector.profession",
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                                {
                                    "key": "attack_speed",
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                        {
                            "key": "misc_insert_token_card",
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                                    "key": "token_key",
                                    "valueStr": "trap_009_battery"
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                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": -1
                                },
                                {
                                    "key": "cnt",
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                "rogue_1_active_tool_2": {
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                        {
                            "key": "misc_insert_token_card",
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                                    "key": "token_key",
                                    "valueStr": "trap_012_mine"
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                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 3
                                }
                            ]
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                    ]
                },
                "rogue_1_active_tool_3": {
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                    "buffs": [
                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
                                    "valueStr": "trap_018_bomb"
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                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 1
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                            ]
                        }
                    ]
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                    "id": "rogue_1_relic_sp02",
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                    "id": "rogue_1_relic_sp05",
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                    "id": "rogue_1_relic_sp06",
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                    "id": "rogue_1_relic_sp07",
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                    "id": "rogue_1_relic_n01",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_1_relic_n02": {
                    "id": "rogue_1_relic_n02",
                    "checkCharBoxTypes": [],
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                    "id": "rogue_1_relic_n03",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
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                    "id": "rogue_1_relic_n04",
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                    "checkCharBoxParams": []
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                    "id": "rogue_1_relic_n06",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
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                    "id": "rogue_1_relic_n07",
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                    "id": "rogue_1_relic_n08",
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                    "id": "rogue_1_relic_n09",
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                    "id": "rogue_1_relic_n11",
                    "checkCharBoxTypes": [],
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                    "id": "rogue_1_relic_n12",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
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                    "id": "rogue_1_relic_n13",
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                    "checkCharBoxParams": []
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                    "id": "recruit_group_2",
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                    "unlockDesc": null
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                "recruit_group_3": {
                    "id": "recruit_group_3",
                    "iconId": "recruit_group_3",
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                    "unlockDesc": null
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                "recruit_group_c4": {
                    "id": "recruit_group_c4",
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                    "unlockDesc": null
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                "recruit_group_c5": {
                    "id": "recruit_group_c5",
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                    "forceShowWhenOnlyLeave": false
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                    "id": "choice_startbuff_1",
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                    "leftDecoType": "NONE",
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                    "forceShowWhenOnlyLeave": false
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                    "type": "TRADE",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_gold",
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                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "icon": "initial_reward_unknown",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_startbuff_5": {
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                    "leftDecoType": "NONE",
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                },
                "choice_startbuff_6": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "icon": null,
                    "displayData": {
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                        "effectHintType": 1,
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_treasure1_1": {
                    "id": "choice_treasure1_1",
                    "title": "收起手稿",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_treasure1_1",
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                        "type": "NORMAL",
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_treasure2_1": {
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                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_treasure2_1",
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_treasure2_2": {
                    "id": "choice_treasure2_2",
                    "title": "拿起石台下的财宝",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_treasure2_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_rest_1": {
                    "id": "choice_rest_1",
                    "title": "稍事休息",
                    "description": "获得<@ro1.get>5</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_rest_1",
                    "icon": null,
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                        "funcIconId": "hp",
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                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_rest_2": {
                    "id": "choice_rest_2",
                    "title": "强化训练",
                    "description": "获得进阶券",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_rest_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_rest_3": {
                    "id": "choice_rest_3",
                    "title": "鼓舞士气",
                    "description": "获得<@ro1.get>3</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_rest_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_1_population",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_rest_4": {
                    "id": "choice_rest_4",
                    "title": "重整编制",
                    "description": "可携带干员<@ro1.get>+1</>",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_rest_4",
                    "icon": null,
                    "displayData": {
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                        "funcIconId": "member",
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ent1_1": {
                    "id": "choice_ent1_1",
                    "title": "投入硬币",
                    "description": "消耗<@ro.lose>2</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ent1_2": {
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                    "title": "还有这种好事？",
                    "description": "获得<@ro1.get>1</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_1_gold",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ent1_3": {
                    "id": "choice_ent1_3",
                    "title": "还有这种好事？",
                    "description": "获得<@ro1.get>3</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_1_gold",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ent1_4": {
                    "id": "choice_ent1_4",
                    "title": "开心就好",
                    "description": "获得<@ro1.get>1</>目标生命",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ent1_5": {
                    "id": "choice_ent1_5",
                    "title": "还有这种好事？",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent1_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ent1_6": {
                    "id": "choice_ent1_6",
                    "title": "真可惜......",
                    "description": "斗争并不总伴随着利益",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent1_1",
                    "icon": null,
                    "displayData": {
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                    "forceShowWhenOnlyLeave": false
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                "choice_ent1_7": {
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                    "description": "获得<@ro1.get>5</>源石锭",
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                    "icon": null,
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                    "forceShowWhenOnlyLeave": false
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                "choice_ent1_8": {
                    "id": "choice_ent1_8",
                    "title": "不要浪费时间了",
                    "description": "就此离开",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent1_8",
                    "icon": "leave",
                    "displayData": {
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent2_1",
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                    "displayData": {
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                        "funcIconId": "relic",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ent2_3": {
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                    "description": "就此离开",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent2_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
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                    "forceShowWhenOnlyLeave": false
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                    "title": "算了吧，感觉不值得",
                    "description": "就此离开",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent2_4",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent3_1",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ent3_2": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent3_2",
                    "icon": "recruit",
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                        "type": "NORMAL",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ent3_3": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ent3_3",
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                    "type": "NEXT_PROB",
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                    "nextSceneId": null,
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                        "funcIconId": "unknown",
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                    "forceShowWhenOnlyLeave": false
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                    "id": "choice_3_6",
                    "title": "收下补偿",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
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                    "description": "就此离开",
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                    "type": "LEAVE",
                    "leftDecoType": "NONE",
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                    "icon": null,
                    "displayData": {
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                    "title": "算了，到此为止",
                    "description": "就此离开",
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                    "type": "LEAVE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_4_1",
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                    "title": "石头能当锤子用",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_4_2",
                    "icon": null,
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                        "itemId": "rogue_1_relic_m04",
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                "choice_4_3": {
                    "id": "choice_4_3",
                    "title": "似乎没有必要",
                    "description": "剑与王位存在必要联系吗？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_4_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
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                    "id": "choice_5_1",
                    "title": "交换必须公正平等",
                    "description": "消耗<@ro.lose>所有</>源石锭，获得收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "icon": null,
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                    "id": "choice_5_2",
                    "title": "先出来再说话",
                    "description": "可不能指望这样的人",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_5_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
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                    "title": "我确实很想知道",
                    "description": "消耗<@ro.lose>4</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_1",
                    "icon": "unknown",
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                        "type": "NORMAL",
                        "funcIconId": "unknown",
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                    "title": "询问“影子”的故事",
                    "description": "多讲讲这个吧",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_2",
                    "icon": "unknown",
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                    "title": "询问“刀舞”的故事",
                    "description": "多讲讲这个吧",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_3",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
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                    "title": "询问“白英花”的故事",
                    "description": "多讲讲这个吧",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_4",
                    "icon": "unknown",
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                        "type": "NORMAL",
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                    "id": "choice_6_5",
                    "title": "询问“那位大人”的故事",
                    "description": "多讲讲这个吧",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_5",
                    "icon": "unknown",
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                        "type": "NORMAL",
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                    "id": "choice_6_6",
                    "title": "好吧……",
                    "description": "获得收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_6",
                    "icon": null,
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                    "id": "choice_6_7",
                    "title": "好吧……",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_6",
                    "icon": null,
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                    "id": "choice_6_8",
                    "title": "好吧……",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_6",
                    "icon": null,
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                "choice_6_9": {
                    "id": "choice_6_9",
                    "title": "好吧……",
                    "description": "获得<@ro1.get>3</>源石锭",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_6",
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                    "id": "choice_6_10",
                    "title": "还是算了",
                    "description": "源石锭也不是风刮来的",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_6_7",
                    "icon": "leave",
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                        "type": "NORMAL",
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                    "forceShowWhenOnlyLeave": false
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                "choice_bat1_1": {
                    "id": "choice_bat1_1",
                    "title": "唤醒石像",
                    "description": "这样真的值得吗?",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat1_1",
                    "icon": "unknown",
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                    "forceShowWhenOnlyLeave": false
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                "choice_bat1_2": {
                    "id": "choice_bat1_2",
                    "title": "安静离开",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat1_2",
                    "icon": "leave",
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                        "type": "NORMAL",
                        "funcIconId": "leave",
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                    "forceShowWhenOnlyLeave": false
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                "choice_bat1_3": {
                    "id": "choice_bat1_3",
                    "title": "进入战斗",
                    "description": "遭遇一场困难的战斗",
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                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
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                    "title": "尝试去帮帮她",
                    "description": "这是我该做的！",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat2_1",
                    "icon": "unknown",
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                        "type": "NORMAL",
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                    "title": "别找麻烦！",
                    "description": "这个人被锁链拴住肯定是有原因的",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat2_2",
                    "icon": "leave",
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                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
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                    "type": "TRADE",
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                    "icon": null,
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                    "title": "接受邀请",
                    "description": "我倒要看看你在搞什么鬼",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat3_1",
                    "icon": "unknown",
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                    "id": "choice_bat3_2",
                    "title": "断然拒绝",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat3_2",
                    "icon": "leave",
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                "choice_bat3_3": {
                    "id": "choice_bat3_3",
                    "title": "进入战斗",
                    "description": "遭遇一场极其艰难的战斗",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "title": "进去看看",
                    "description": "或许会有收获？",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat4_1",
                    "icon": "unknown",
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                    "description": "多一事不如少一事",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bat4_2",
                    "icon": "leave",
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                    "description": "遭遇一场极其艰难的战斗",
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                    "type": "TRADE",
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                "choice_t1_1": {
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                    "title": "换女主演出来！",
                    "description": "见鬼的鸭子！",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t1_1",
                    "icon": "unknown",
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                    "id": "choice_t1_2",
                    "title": "鸭子或许也可以......",
                    "description": "不是吗？",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t1_2",
                    "icon": "leave",
                    "displayData": {
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                    "title": "进入战斗",
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                    "title": "干嘛要听你的？",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t2_1",
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                    "id": "choice_t2_2",
                    "title": "确实，鸭子说的有道理",
                    "description": "不是吗？",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t2_2",
                    "icon": "leave",
                    "displayData": {
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                        "funcIconId": "leave",
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                    "title": "进入战斗",
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                    "title": "你这也算戏剧？",
                    "description": "我来教教你！",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t3_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
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                    "title": "你高兴就好",
                    "description": "多一事不如少一事",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t3_2",
                    "icon": "leave",
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                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
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                    "type": "TRADE",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_t4_1": {
                    "id": "choice_t4_1",
                    "title": "翻箱倒柜",
                    "description": "这里必然能找到点好东西",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t4_1",
                    "icon": "unknown",
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                    "description": "他需要一些私人空间",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_t4_2",
                    "icon": "leave",
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                    "type": "TRADE",
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                    "type": "TRADE",
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                    "nextSceneId": "scene_blood2_2",
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                "choice_blood2_3": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "title": "取下石板",
                    "description": "获得收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "title": "还是算了",
                    "description": "获得<@ro1.get>2</>希望",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle1_2",
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                "choice_bottle2_1": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle2_1",
                    "icon": null,
                    "displayData": {
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                "choice_bottle2_2": {
                    "id": "choice_bottle2_2",
                    "title": "拿走雕塑",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle2_2",
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                    "forceShowWhenOnlyLeave": false
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                "choice_bottle3_1": {
                    "id": "choice_bottle3_1",
                    "title": "你看看这石板值钱吗？",
                    "description": "获得<@ro1.get>15</>源石锭",
                    "lockedCoverDesc": "需要<@ro1.get>《坎德之花》</>",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle3_1",
                    "icon": null,
                    "displayData": {
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                    "forceShowWhenOnlyLeave": false
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                "choice_bottle3_2": {
                    "id": "choice_bottle3_2",
                    "title": "随便买点啥吧",
                    "description": "消耗<@ro.lose>6</>源石锭，获得一件随机收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle3_2",
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                    "title": "我不买废品",
                    "description": "源石锭也不是风刮来的",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle3_3",
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                    "leftDecoType": "NONE",
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                "choice_bottle4_2": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle4_2",
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                "choice_bottle4_3": {
                    "id": "choice_bottle4_3",
                    "title": "给她看看雕像",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle4_3",
                    "icon": null,
                    "displayData": {
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_bottle4_4": {
                    "id": "choice_bottle4_4",
                    "title": "什么都不给",
                    "description": "凭什么让你看",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_bottle4_4",
                    "icon": "leave",
                    "displayData": {
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                "choice_side1_1": {
                    "id": "choice_side1_1",
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                    "description": "消耗<@ro.lose>1</>希望及等量上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_side1_1",
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                    "forceShowWhenOnlyLeave": false
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                "choice_side1_2": {
                    "id": "choice_side1_2",
                    "title": "少看点悲剧故事吧！",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_side1_3",
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                "choice_side1_3": {
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                    "title": "捡起玩偶",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_side1_2",
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                    "forceShowWhenOnlyLeave": false
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                "choice_side2_1": {
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                    "title": "护住玩偶",
                    "description": "消耗<@ro.lose>1</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_side2_1",
                    "icon": null,
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                    "title": "护住玩偶",
                    "description": "消耗<@ro.lose>1</>目标生命",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                "choice_side2_3": {
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                    "description": "消耗<@ro.lose>1</>目标生命",
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                    "type": "TRADE",
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                "choice_side2_4": {
                    "id": "choice_side2_4",
                    "title": "收下",
                    "description": "获得收藏品",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_side2_4",
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                "choice_side2_5": {
                    "id": "choice_side2_5",
                    "title": "转身就跑",
                    "description": "性命要紧",
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                    "nextSceneId": "scene_side2_5",
                    "icon": "leave",
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                "choice_side3_1": {
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                    "title": "询问对方姓名",
                    "description": "获得收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_side3_1",
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                "choice_hidden1_1": {
                    "id": "choice_hidden1_1",
                    "title": "白得一套衣服",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_hidden1_1",
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                "choice_hidden1_2": {
                    "id": "choice_hidden1_2",
                    "title": "珍爱生命，远离社交！",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_hidden1_2",
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                    "title": "推门而入",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_hidden2_1",
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                    "title": "听起来很危险，还是快离开吧",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_writer2_1",
                    "icon": "unknown",
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                "choice_writer2_2": {
                    "id": "choice_writer2_2",
                    "title": "好像不太对劲",
                    "description": "多一事不如少一事",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_writer2_2",
                    "icon": "leave",
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                    "id": "scene_rest_2",
                    "title": "安全的角落",
                    "description": "前方的困难无法预测，因此我们能做的，只有增强自身的实力。",
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                "scene_ent1_7": {
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                },
                "scene_ent2_enter": {
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                "scene_ent4_8": {
                    "id": "scene_ent4_8",
                    "title": "鼠胆神偷",
                    "description": "还是不在这里浪费时间了。",
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                    "subTypeId": 0,
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                    "useHiddenMusic": false
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                    "id": "scene_recruit1_2",
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                    "id": "scene_recruit1_3",
                    "title": "委托冒险者",
                    "description": "对方满口答应，但你等了许久，没有任何人前来支援。",
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                    "subTypeId": 0,
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                },
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                    "id": "scene_recruit2_2",
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                    "useHiddenMusic": false
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                "scene_up1_enter": {
                    "id": "scene_up1_enter",
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                    "id": "scene_up1_1",
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                    "description": "你从对方那里学到很多，该继续搜索了。",
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                    "useHiddenMusic": false
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                    "description": "你看到一个衣衫褴褛的年迈士兵，坐在古堡的废墟之上，你和他聊了几句，得知了他的故事。这个男人自称是高卢近卫军的一员，曾经和皇帝陛下一起战斗。如今来这里寻找皇帝的宝藏，为高卢复国添砖加瓦。讲着讲着，这个男人开始了慷慨激昂的演讲，大声描述自己祖国曾经的荣耀。",
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                    "id": "scene_up2_1",
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                    "background": "pic_rogue_1_2",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade1_enter": {
                    "id": "scene_trade1_enter",
                    "title": "迷幻烛火",
                    "description": "在古堡的中心区域，你看到了一间云烟缭绕的礼堂，一种甜腻但是古怪的气味从礼堂里飘来。这些味道似乎来自礼堂里大量点燃的香薰蜡烛。你注意到礼堂的讲台上似乎摆着一些宝物。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_trade1_1": {
                    "id": "scene_trade1_1",
                    "title": "迷幻烛火",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade1_2": {
                    "id": "scene_trade1_2",
                    "title": "迷幻烛火",
                    "description": "不要给自己找麻烦。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade2_enter": {
                    "id": "scene_trade2_enter",
                    "title": "哥伦比亚酒商",
                    "description": "你看到一群冒险者与宝物猎人坐在大厅里饮酒作乐，在他们旁边，几个哥伦比亚人正在大量兜售啤酒。你详细询问后才得知，他们是哥伦比亚某个小酒厂的员工，在向维多利亚送货时遭遇天灾，货车受损，索性把酒卖给了附近的过客。",
                    "background": "pic_rogue_1_31",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade2_1": {
                    "id": "scene_trade2_1",
                    "title": "哥伦比亚酒商",
                    "description": "你仔细看了看手上的啤酒，上面写着“鲍勃农场源石虫精酿”，你觉得这个名字似乎在哪里听过。",
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                    "titleIcon": null,
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                    "useHiddenMusic": false
                },
                "scene_trade2_2": {
                    "id": "scene_trade2_2",
                    "title": "哥伦比亚酒商",
                    "description": "现在还不是喝酒的时候。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade3_enter": {
                    "id": "scene_trade3_enter",
                    "title": "“锡人”",
                    "description": "你遇到了一位穿着战壕风衣的怪人。在宽大的费多拉帽子下面是金属与机械零件构成的面庞。他自称是一位侦探，受雇于“梅兰德历史协会”，前来这里调查名叫“猩红剧团”的神秘组织。但是现在他和你一样被困在这里，你意识到似乎可以和他分享一些情报。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade3_1": {
                    "id": "scene_trade3_1",
                    "title": "“锡人”",
                    "description": "“依据我的调查，猩红剧团是一个伪装成艺术家团体的杀手组织，但是几年前一位代号独钻的剧团成员手刃了几位组织高层，随后猩红剧团就分崩离析。很遗憾，这座古堡里发生的一切证明这个组织尚未灭亡，依然在给无辜之人带来死亡和痛苦。”在分享完情报后，侦探送给你一些补给。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_trade3_2": {
                    "id": "scene_trade3_2",
                    "title": "“锡人”",
                    "description": "“希望你接下来一切顺利。”锡人侦探向你道别，消失在古堡走廊的尽头。说起来，他是什么种族来着？",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_enter": {
                    "id": "scene_exchange_enter",
                    "title": "猩红舞会",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_1": {
                    "id": "scene_exchange_1",
                    "title": "猩红舞会",
                    "description": "在快乐的人群中，你却感到恐惧，只想尽快离开。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_2": {
                    "id": "scene_exchange_2",
                    "title": "猩红舞会",
                    "description": "你感到自己的着装与周围格格不入，融入舞会的第一步，从盛装打扮开始。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_3": {
                    "id": "scene_exchange_3",
                    "title": "猩红舞会",
                    "description": "你向舞者献上自己真诚的赞美，在接住鲜花的一瞬间，对方朝你露出了笑容，并将花朵插入自己心口。",
                    "background": "pic_rogue_1_11",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_4": {
                    "id": "scene_exchange_4",
                    "title": "猩红舞会",
                    "description": "跳吧！跳吧！这场舞或许没有尽头，但那又怎么样呢？你感觉自己在沸腾！",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_5": {
                    "id": "scene_exchange_5",
                    "title": "猩红舞会",
                    "description": "你随心情唱了起来，乐声像是配合你一般响起。“你的歌声他会喜欢的。团长会喜欢的。”舞者们停下舞步，安静地看着你。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_exchange_6": {
                    "id": "scene_exchange_6",
                    "title": "猩红舞会",
                    "description": "面具后会是什么样子？你做出了假面舞会上最禁忌的行为，握着手中的假面，你已经肯定自己会因此而后悔。",
                    "background": "pic_rogue_1_11",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_1_enter": {
                    "id": "scene_1_enter",
                    "title": "剧目需求",
                    "description": "你发现一个中年人正在梳妆台前嘟囔着什么，他一看见你，便大吼了起来，要求你把梳妆台上的道具给演员送过去，你望向梳妆台，那里有一顶荆棘缠绕的皇冠。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_1_1": {
                    "id": "scene_1_1",
                    "title": "剧目需求",
                    "description": "在你伸手去取皇冠的时候，荆棘划伤了你的手指，你猛地一松手，皇冠落在地上，一半被摔得粉碎。中年人正准备对你发脾气，却忽然转头，好像听到了什么。你看他在那里抓耳挠腮，说着演员不想演皇后逃跑了之类的话，没过一会，他就小跑着离开了。闹剧落幕后，你拾起了从荆棘中解放，依然完好的一半皇冠。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_1_2": {
                    "id": "scene_1_2",
                    "title": "剧目需求",
                    "description": "你无视中年人的吼声，离开了这里。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_2_enter": {
                    "id": "scene_2_enter",
                    "title": "狂舞之人",
                    "description": "你见到一位戴着面具，脚穿红色舞鞋的萨卡兹女士在空地上独自舞蹈，在看到你后，她伸出一只手，邀请你与她共舞。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_2_1": {
                    "id": "scene_2_1",
                    "title": "狂舞之人",
                    "description": "你们共同舞蹈，度过了一段欢乐时光，在离别之时，女士根据你擅长的舞种赠送了你一双舞鞋。当你接过舞鞋想要感谢她时，她已经消失不见了，一摸口袋，好像少了些什么。",
                    "background": "pic_rogue_1_6",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_2_2": {
                    "id": "scene_2_2",
                    "title": "狂舞之人",
                    "description": "见你拒绝了她，女士便不再理睬你，独自一人继续舞动。",
                    "background": "pic_rogue_1_6",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_3_enter": {
                    "id": "scene_3_enter",
                    "title": "音乐挑战",
                    "description": "你听到了一阵美妙的音乐，一位流浪乐手声称自己在追寻某个艺术史中的传说人物，他循着那个“剧团”的足迹而来，希望能够加入对方。如果你有需要，他也可以现场为你作曲一首。当然，这需要支付一点点微不足道的辛苦费。",
                    "background": "pic_rogue_1_7",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_3_1": {
                    "id": "scene_3_1",
                    "title": "音乐挑战",
                    "description": "对方努力憋出了几个词汇，看来现在还没到灵感爆发的时候。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_3_2": {
                    "id": "scene_3_2",
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                    "description": "对方努力憋出了几个词汇，看来现在还没到灵感爆发的时候。",
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                "scene_3_3": {
                    "id": "scene_3_3",
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                    "description": "对方努力憋出了几个词汇，看来现在还没到灵感爆发的时候。",
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                    "subTypeId": 0,
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                "scene_3_4": {
                    "id": "scene_3_4",
                    "title": "音乐挑战",
                    "description": "对方努力憋出了几个词汇，看来现在还没到灵感爆发的时候。",
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                "scene_3_5": {
                    "id": "scene_3_5",
                    "title": "音乐挑战",
                    "description": "沉吟了一阵，对方拨动手中的乐器，不得不承认他在你身上尝到了败北的滋味，无法兑现作曲的承诺。为此，他决定送你一件礼品作为补偿。",
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                    "subTypeId": 0,
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                },
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                },
                "scene_4_1": {
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                },
                "scene_4_2": {
                    "id": "scene_4_2",
                    "title": "“石中剑”",
                    "description": "听到你的建议，骑士尝试连带着巨石一起举起宝剑，却因为重心不稳而跌倒，头部着地的瞬间就晕了过去。",
                    "background": "pic_rogue_1_8",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_4_3": {
                    "id": "scene_4_3",
                    "title": "“石中剑”",
                    "description": "“一把插在奇怪石头里的破剑绝不是组成国家和政府的基础，一位国王应该是依靠群众的支持获得王位。靠着一把来路不明的宝剑就能当国王也太离谱了。”\n骑士觉得你说的很有道理，心满意足地离开了。",
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                },
                "scene_5_enter": {
                    "id": "scene_5_enter",
                    "title": "被困的人",
                    "description": "一个青年样貌的菲林不知为何一直躲在长桌底下，一旦有人靠近，就会发出惊恐的呢喃。他坚持不愿从桌下出来，但在你的努力下，他表示相信你不是来捉他演戏唱歌的魔鬼，并愿意拿自己唯一的宝物与你做交换。",
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                },
                "scene_5_1": {
                    "id": "scene_5_1",
                    "title": "被困的人",
                    "description": "这或许值得，或许......",
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                },
                "scene_5_2": {
                    "id": "scene_5_2",
                    "title": "被困的人",
                    "description": "他能有什么宝物？行行好，先从桌底下出来吧！",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_6_enter": {
                    "id": "scene_6_enter",
                    "title": "佝偻怪客",
                    "description": "“我知道你在找谁，外来者。”一个身形佝偻、体态消瘦的人发出古怪的笑声。“但是你完全不了解那位菲林，不是么，虽然你似乎很信任他。”怪人透过兜帽与围巾看着你，继续笑着。“我可以告诉你他的过去，你难道不感兴趣么？”她伸出干枯的双手，似乎在向你索要什么。",
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                    "subTypeId": 0,
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                },
                "scene_6_1": {
                    "id": "scene_6_1",
                    "title": "佝偻怪客",
                    "description": "“作为剧团的一员，他被培养得很好，‘影子’教会了他操纵幻术的源石技艺，‘刀舞’教会了他舞蹈般战斗的技巧，‘白英花’教会了他精湛的演技，至于那位大人，则给予他摄人心魂的歌喉……在那位菲林面对真相的时刻，当他意识到自己敬重的导师全都是无药可救的残忍恶徒之后……那可真是血色弥漫的一夜啊……”",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_6_2": {
                    "id": "scene_6_2",
                    "title": "佝偻怪客",
                    "description": "“啊，‘影子’，那个纤细但是残忍的凶手，一个与阴影为伴的恶徒，只可惜他的学徒似乎在融入黑暗这件事上更胜一筹。”",
                    "background": "pic_rogue_1_10",
                    "titleIcon": null,
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                    "useHiddenMusic": false
                },
                "scene_6_3": {
                    "id": "scene_6_3",
                    "title": "佝偻怪客",
                    "description": "“啊，那位美丽的舞者，如同刀刃般锐利，也如同寒锋般无情，可惜年轻菲林的刀锋更加迅捷，我一直以为他们感情很好呢，真是遗憾。”",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_6_4": {
                    "id": "scene_6_4",
                    "title": "佝偻怪客",
                    "description": "“‘白英花’，哈哈哈，那个表里不一的女人，再好的演技也掩盖不住她卑劣恶毒的内心。倒在自己的学徒手上只能说死有余辜，哈哈哈哈。”",
                    "background": "pic_rogue_1_10",
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                    "useHiddenMusic": false
                },
                "scene_6_5": {
                    "id": "scene_6_5",
                    "title": "佝偻怪客",
                    "description": "“你居然敢询问他的事迹，你可真是一个胆大妄为的狂人。就凭你这份胆识，这些钱我还给你，可惜我还想要我的小命，我什么都不能告诉你。”",
                    "background": "pic_rogue_1_10",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_6_6": {
                    "id": "scene_6_6",
                    "title": "佝偻怪客",
                    "description": "希望一切不会太晚。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_6_7": {
                    "id": "scene_6_7",
                    "title": "佝偻怪客",
                    "description": "这个人实在是太可疑了，还是算了。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_bat1_2": {
                    "id": "scene_bat1_2",
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                "scene_bat2_enter": {
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                    "useHiddenMusic": false
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                    "description": "看到你毫不关心地离去，锁链中的少女发出了恐怖骇人的尖啸，你庆幸自己没有多管闲事。",
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                    "titleIcon": null,
                    "subTypeId": 0,
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                "scene_bat3_enter": {
                    "id": "scene_bat3_enter",
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                    "id": "scene_bat3_1",
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                    "subTypeId": 0,
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                "scene_bat4_enter": {
                    "id": "scene_bat4_enter",
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                    "useHiddenMusic": false
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                    "id": "scene_bat4_2",
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                    "description": "不要没事找事，悄悄离开吧。",
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                    "useHiddenMusic": false
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                    "id": "scene_t1_enter",
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                    "id": "scene_t1_2",
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                    "id": "scene_t2_enter",
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                    "id": "scene_t3_enter",
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                    "useHiddenMusic": false
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                    "id": "scene_t4_enter",
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                "scene_bottle4_2": {
                    "id": "scene_bottle4_2",
                    "title": "“鉴赏家”",
                    "description": "“非常感谢。”鉴赏家带着略微虚假的笑容看着你，并且给你提供了一些补给品。",
                    "background": "pic_rogue_1_29",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_bottle4_3": {
                    "id": "scene_bottle4_3",
                    "title": "“鉴赏家”",
                    "description": "“感谢您的慷慨。”鉴赏家带着略显虚伪的笑容看着你，并且给你支付了一些酬金。",
                    "background": "pic_rogue_1_29",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_bottle4_4": {
                    "id": "scene_bottle4_4",
                    "title": "“鉴赏家”",
                    "description": "“那可真是太遗憾了。”你注意到鉴赏家僵硬的笑容中似乎带着一丝敌意。",
                    "background": "pic_rogue_1_29",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side1_enter": {
                    "id": "scene_side1_enter",
                    "title": "解脱？",
                    "description": "你来到一个大厅，大厅最显眼的位置挂着一幅油画，上面描绘着某个悲剧故事的结局一幕。主人公在故事的最后，才发现自己一直活在他人的阴谋之中，他在悲痛之中跳下高塔，试图摆脱一切操纵与掌控。",
                    "background": "pic_rogue_1_22",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side1_1": {
                    "id": "scene_side1_1",
                    "title": "解脱？",
                    "description": "你走上前去仔细查看油画，一个玩偶忽然从上方摔落，在你面前摔得四分五裂。",
                    "background": "pic_rogue_1_22",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side1_2": {
                    "id": "scene_side1_2",
                    "title": "解脱？",
                    "description": "看起来真惨！带上它吧。",
                    "background": "pic_rogue_1_22",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side1_3": {
                    "id": "scene_side1_3",
                    "title": "解脱？",
                    "description": "现实已经这么难过，故事里为什么还不让自己高兴点呢？",
                    "background": "pic_rogue_1_22",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side2_enter": {
                    "id": "scene_side2_enter",
                    "title": "疯狂玩偶",
                    "description": "走廊深处传来古怪的声音，一群踩着奇怪节拍的玩偶堵住了前方的路。玩偶们向你扑来，但它们的目标似乎并非是你，而是被你捡到的残破的玩偶。",
                    "background": "pic_rogue_1_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side2_1": {
                    "id": "scene_side2_1",
                    "title": "疯狂玩偶",
                    "description": "一个玩偶击中了你的脸，好痛！",
                    "background": "pic_rogue_1_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side2_2": {
                    "id": "scene_side2_2",
                    "title": "疯狂玩偶",
                    "description": "玩偶们扯着你的耳朵，试图将细线绑在你身上……好痛！",
                    "background": "pic_rogue_1_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side2_3": {
                    "id": "scene_side2_3",
                    "title": "疯狂玩偶",
                    "description": "你护着残破的玩偶向前冲，终于甩开了疯狂的玩偶们，来到了走廊另一头。一个手里拿着羽毛笔的年轻人正在纸上写着什么，对方看了你一眼，将一把剪刀递给了你。",
                    "background": "pic_rogue_1_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side2_4": {
                    "id": "scene_side2_4",
                    "title": "疯狂玩偶",
                    "description": "为什么是剪刀？没人回答这个疑问，年轻人不知何时已经离开了。",
                    "background": "pic_rogue_1_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side2_5": {
                    "id": "scene_side2_5",
                    "title": "疯狂玩偶",
                    "description": "玩偶们前赴后继，你难以突破重围，只能离开。",
                    "background": "pic_rogue_1_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side3_enter": {
                    "id": "scene_side3_enter",
                    "title": "解脱",
                    "description": "你走上一级阶梯，看到一个有些熟悉的人影站在窗边。对方忽然回头向你道谢，并将一封书信塞进你的手中。",
                    "background": "pic_rogue_1_24",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_side3_1": {
                    "id": "scene_side3_1",
                    "title": "解脱",
                    "description": "对方并未回答你，而是朝后退了一步，带着笑容从窗口跳了下去。",
                    "background": "pic_rogue_1_24",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_hidden1_enter": {
                    "id": "scene_hidden1_enter",
                    "title": "赴宴",
                    "description": "一群莱塔尼亚贵族正赶赴一场宴会，其中一人告诉你，宴会的举办者是一位痴迷舞台艺术、行事高调且喜爱奢华的高塔术师，对被宴请的宾客也有很高的要求。莱塔尼亚贵族看了看你，思考片刻后提出，如果你也要参加宴会，他愿意将邀请函转赠给你，并无偿为你提供一身同他本人一般体面的着装。",
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                    "titleIcon": null,
                    "subTypeId": 0,
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                },
                "scene_hidden1_1": {
                    "id": "scene_hidden1_1",
                    "title": "赴宴",
                    "description": "莱塔尼亚贵族松了口气，告诉你据说宴会主人曾主动投身于某些禁忌的法术研究，近几年行事越发疯癫，幸好有你顶替他参加宴会。",
                    "background": "pic_rogue_1_32",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_hidden1_2": {
                    "id": "scene_hidden1_2",
                    "title": "赴宴",
                    "description": "喧闹都是别人的，你美美地睡了一觉。",
                    "background": "pic_rogue_1_32",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_hidden2_enter": {
                    "id": "scene_hidden2_enter",
                    "title": "追随者集会",
                    "description": "一阵争吵声从房内传出，你仔细倾听，从浓重的莱塔尼亚口音里拾取只言片语。“他真的把参加宴会的人全杀了？就为了他的那什么戏？”“我早说不该让阿伦茨接触我们的计划，遇到那个猩红剧团之后，他就是个疯子！”“别这样说，安德烈亚斯。至少他对伟王法术确有几分研究，而且，我也觉得那些艺术家还不错......”“哈，我看你也离疯狂不远！”",
                    "background": "pic_rogue_1_33",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_hidden2_1": {
                    "id": "scene_hidden2_1",
                    "title": "追随者集会",
                    "description": "屋内空无一人，仅有一根折断的长杖躺在地上，好像刚刚听到的争吵声只是你的错觉。",
                    "background": "pic_rogue_1_33",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_hidden2_2": {
                    "id": "scene_hidden2_2",
                    "title": "追随者集会",
                    "description": "里面似乎有不少人，得等做好准备后再来！",
                    "background": "pic_rogue_1_33",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_writer1_enter": {
                    "id": "scene_writer1_enter",
                    "title": "别打扰他们",
                    "description": "你误入了一处地牢，被关押在这里的囚犯全都沉默不语，对于你的闯入，这些被关在牢中的人没有任何反应。你看到他们中的一些人在墙壁上雕刻着什么，还有一些人匍匐在地上，口中喃喃自语。",
                    "background": "pic_rogue_1_34",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_writer1_1": {
                    "id": "scene_writer1_1",
                    "title": "别打扰他们",
                    "description": "“为什么要打扰我？为什么不能让我把故事写完？！”一个囚犯忽然生气地站了起来，撞向牢房的铁门。",
                    "background": "pic_rogue_1_34",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_writer1_2": {
                    "id": "scene_writer1_2",
                    "title": "别打扰他们",
                    "description": "你离开地牢，在走出一段距离后，忽然听到背后传来喜悦的大笑声。",
                    "background": "pic_rogue_1_34",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_writer2_enter": {
                    "id": "scene_writer2_enter",
                    "title": "复仇剧",
                    "description": "昏暗的房间内，你看到一个年轻人独自坐在书桌前，对方用手中的羽毛笔蘸着颜色古怪的墨水，在蜡烛摇曳的光亮下专注地书写着什么。年轻人不断地书写着，似乎完全没有注意到你的靠近。",
                    "background": "pic_rogue_1_35",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_writer2_1": {
                    "id": "scene_writer2_1",
                    "title": "复仇剧",
                    "description": "你靠近年轻人，对方手中的羽毛笔却忽然燃起了火苗，火焰与烟雾迅速蹿起，年轻人的身影消失在火焰中，一群忽然出现的疯子包围了你。",
                    "background": "pic_rogue_1_35",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                },
                "scene_writer2_2": {
                    "id": "scene_writer2_2",
                    "title": "复仇剧",
                    "description": "年轻人忽然停下了动作，将羽毛笔插进一旁的墨水瓶中，收拾好东西起身离开了。",
                    "background": "pic_rogue_1_35",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": true
                }
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            "nodeTypeData": {
                "BATTLE_NORMAL": {
                    "name": "作战",
                    "description": "大家手里都拿着武器，肯定不是来谈判的。"
                },
                "BATTLE_ELITE": {
                    "name": "紧急作战",
                    "description": "有些暴力可能会超出你的预期，这很常见。"
                },
                "BATTLE_BOSS": {
                    "name": "险路恶敌",
                    "description": "坏人，恶棍，诅咒之人......你有麻烦了。"
                },
                "SHOP": {
                    "name": "诡意行商",
                    "description": "不是盟友也不是敌人，有些人喜欢站在中间。"
                },
                "REST": {
                    "name": "安全的角落",
                    "description": "宁静，舒适，暂时远离古堡里的琐事，该休息了。"
                },
                "INCIDENT": {
                    "name": "不期而遇",
                    "description": "新朋友、老对头......奇遇不会老去，陈旧的只有伤疤。"
                },
                "TREASURE": {
                    "name": "古堡馈赠",
                    "description": "这里的财富满地都是，慢慢挑，可别拿错了。"
                },
                "ENTERTAINMENT": {
                    "name": "幕间余兴",
                    "description": "把资源都花出去，为艺术做点贡献。"
                },
                "UNKNOWN": {
                    "name": "迷雾重重",
                    "description": "雾里有什么东西，但你什么都看不见......"
                }
            },
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                    "id": "variation_1",
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                    "outerName": "迷茫的",
                    "innerName": "迷茫",
                    "functionDesc": "本层的地图扩大了。",
                    "desc": "路途在向着四面八方延伸，你觉得自己无法选择正确的道路。",
                    "iconId": null,
                    "sound": null
                },
                "variation_2": {
                    "id": "variation_2",
                    "type": "MAP",
                    "outerName": "盲目的",
                    "innerName": "盲目",
                    "functionDesc": "本层中无法看到下一步行动以后的节点类型。",
                    "desc": "即使事物就在眼前，你仍觉得它一片模糊。",
                    "iconId": null,
                    "sound": null
                },
                "variation_3": {
                    "id": "variation_3",
                    "type": "MAP",
                    "outerName": "暴怒的",
                    "innerName": "暴怒",
                    "functionDesc": "作战会在本层中更频繁地出现。",
                    "desc": "所有人都是敌人，你渴望撕碎敌人！",
                    "iconId": null,
                    "sound": null
                },
                "variation_4": {
                    "id": "variation_4",
                    "type": "RES",
                    "outerName": "孤独的",
                    "innerName": "孤独",
                    "functionDesc": "在本层招募时所需希望增加，但进阶时所需希望减少。",
                    "desc": "你害怕失去，你想要不惜代价留住一切。",
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                "variation_5": {
                    "id": "variation_5",
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                    "desc": "额外的财富让你欣喜若狂，而失去它的恐惧也如影随形。",
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                "variation_6": {
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                    "outerName": "敏感的",
                    "innerName": "敏感",
                    "functionDesc": "在本层失去和获取的目标生命都大幅增加。",
                    "desc": "无论欢喜还是悲伤，你的所有感受都被放大了。",
                    "iconId": null,
                    "sound": null
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                "variation_7": {
                    "id": "variation_7",
                    "type": "BAT",
                    "outerName": "臆想的",
                    "innerName": "臆想",
                    "functionDesc": "本层中所有敌方单位攻击力、防御力和生命提升。",
                    "desc": "在你的想象中，敌人的身形愈发高大。",
                    "iconId": null,
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                "variation_8": {
                    "id": "variation_8",
                    "type": "BAT",
                    "outerName": "生存的",
                    "innerName": "生存",
                    "functionDesc": "本层中所有我方单位和非领袖敌人都持续受到伤害，但攻击力与攻击速度提升。",
                    "desc": "生命在流逝，求生欲激发了所有人的潜能。",
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                    "id": "variation_9",
                    "type": "BAT",
                    "outerName": "谨慎的",
                    "innerName": "谨慎",
                    "functionDesc": "本层中可同时部署人数减少，但可携带干员增加。",
                    "desc": "你邀请了许多人同行，却在部署时小心翼翼。",
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                    "sound": null
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                    "enemy_2001_duckmi",
                    "enemy_2002_bearmi"
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                "bossIds": [
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                    "enemy_2004_balloon",
                    "enemy_2005_axetro",
                    "enemy_2013_csbot",
                    "enemy_2014_csicer",
                    "enemy_2015_csicem",
                    "enemy_2016_csphtm",
                    "enemy_2018_csdoll",
                    "enemy_2019_cshost",
                    "enemy_2020_cswrtr"
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                "goldChestTrapId": "trap_051_vultres",
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            "shopDialogs": {
                "MAIN": [
                    "早上好，中午好，以及晚上好。",
                    "你给我源石，我给你货物，不用操心太多。",
                    "虽然咱们是老朋友了，但是账还是要算清楚的。",
                    "为什么要帮你？你就当这是投资吧。",
                    "罗德岛是企业，我是个生意人，咱们算同行。",
                    "这不叫捡破烂，我只是拿走了别人不要的宝贝。",
                    "想知道我的故事？朋友，好故事很贵的。",
                    "咱们又见面了，我的朋友，这次想买点什么？",
                    "久违的再会，我的朋友，很高兴看到你安然无恙。",
                    "没想到能在这个城堡遇到你，是来寻宝的？还是来找人的？",
                    "提防你在这里遇到的所有人，剧团的成员就隐藏在其中。"
                ],
                "RECRUIT_TICKET": [
                    "你需要人手，我明白的，那就别犹豫了。",
                    "要提防名字里带有“梅兰德”字样的哥伦比亚组织。",
                    "这比你大老远找信使便宜多了。",
                    "你们罗德岛还真是什么怪人都有啊......",
                    "大家都有要照顾的生意，我懂。",
                    "你需要一点帮助，但找人帮忙不是免费的。",
                    "能让我看看罗德岛的飞行器么？不行？太可惜了。",
                    "想要找打手，萨卡兹人和黑钢都是不错的选择。",
                    "荒地的生活充满痛苦，能活下去的都不简单。",
                    "看看古堡里这些被欲望吞噬的倒霉蛋，希望你不是这样。",
                    "“迷茫的菲林被自己过去的阴影笼罩，在古堡中徒劳地寻找仇敌。”"
                ],
                "RELIC": [
                    "别担心，消费能促进这个世界的进步。",
                    "别嫌贵，收集这些破烂很费劲的。",
                    "全副武装的社会一定是文明的社会。",
                    "这东西有什么用？你买回去试试不就知道了！",
                    "人们说拉特兰是一个没有矛盾没有仇恨的城市，你信么，我不信。",
                    "高卢早已不复存在，亡国的遗骸吸引了不少人铤而走险。",
                    "我曾经买过一箱蜜饼，但是全被一个佩洛小姑娘抢走了。",
                    "想去萨米冰原深处旅游？那可是连乌萨斯帝国都畏惧三分的蛮荒之地。",
                    "十个叙拉古人里有五个都是“家族成员”，提防一点。",
                    "猩红剧团？他们是一群发疯的艺术家，也是一群残忍的恶棍。",
                    "你有个来自猩红剧团的朋友？那可真是交友不慎啊。"
                ],
                "ACTIVE_TOOL": [
                    "有备无患，有备无患啊朋友。",
                    "一点点垃圾，一点点恐怖的小玩意儿......",
                    "这东西有什么用？好问题，其实我也不知道。"
                ],
                "BANK_ENTRY": [
                    "来看看这个新鲜玩意，前瞻性投资系统，用你多余的财富为未来铺路。",
                    "远见的思维必不可少，花钱购买人生无尽的可能性，这都是好事啊朋友。",
                    "这是哥伦比亚的企业家们最喜欢兜售的概念，让商业精神叮咚作响！"
                ],
                "BANK_INVEST": [
                    "你是个乐观的人，那么尝试对未来投资吧！会有好处的，朋友。",
                    "别心疼这些钱，现在用不到，以后会用到。"
                ],
                "BANK_WITHDRAWAL": [
                    "此时此刻你要感谢自己之前的高瞻远瞩，没错吧朋友。",
                    "有投资就有回报，虽然没那么简单，但是大家都喜欢这一套。",
                    "曾经的一点点投资会成为当下披荆斩棘的快刀，都是好事。",
                    "悠着点，朋友，你还得为下次冒险做些准备，对吧？"
                ],
                "BANK_FAULTY": [
                    "啊，看起来我们的回报系统出现了一点点小问题……",
                    "投资系统好像有一点BUG……要不你下次再来试试？",
                    "投资系统好像又出问题了，D先生提供的设备也不是那么稳定嘛。"
                ],
                "BANK_REWARD_UNLOCK": [
                    "投资储备变多了，朋友，这都是好事。",
                    "有了这些投资储备，你的冒险会更有底气的。",
                    "干得漂亮！你的下一次冒险一定会顺利很多，大概？",
                    "啊，看得出来你一定是一个深谋远虑的人，就是有点太谨慎了。"
                ],
                "OUTER_NORMAL": [
                    "你为今后的冒险投资，我只收取一些手续费，这很公平。",
                    "炎国有句老话：“人无远虑必有近忧”。我觉得非常有道理。",
                    "我又搞到一些新玩意，你会喜欢的。",
                    "该准备为下一次冒险投资了！"
                ],
                "OUTER_REWARD": [
                    "感谢你的大力支持，朋友，让我们继续合作吧。"
                ]
            },
            "capsuleDict": {
                "rogue_1_capsule_1": {
                    "itemId": "rogue_1_capsule_1",
                    "maskType": "BATTLES",
                    "innerColor": "6E5734"
                },
                "rogue_1_capsule_2": {
                    "itemId": "rogue_1_capsule_2",
                    "maskType": "BATTLES",
                    "innerColor": "466C74"
                },
                "rogue_1_capsule_3": {
                    "itemId": "rogue_1_capsule_3",
                    "maskType": "BATTLES",
                    "innerColor": "553D48"
                },
                "rogue_1_capsule_4": {
                    "itemId": "rogue_1_capsule_4",
                    "maskType": "SHOP",
                    "innerColor": "585755"
                },
                "rogue_1_capsule_5": {
                    "itemId": "rogue_1_capsule_5",
                    "maskType": "REST",
                    "innerColor": "656A3A"
                },
                "rogue_1_capsule_6": {
                    "itemId": "rogue_1_capsule_6",
                    "maskType": "BATTLES",
                    "innerColor": "778995"
                },
                "rogue_1_capsule_7": {
                    "itemId": "rogue_1_capsule_7",
                    "maskType": "BATTLE_ELITE",
                    "innerColor": "636F42"
                },
                "rogue_1_capsule_8": {
                    "itemId": "rogue_1_capsule_8",
                    "maskType": "BATTLE_ELITE",
                    "innerColor": "42515E"
                },
                "rogue_1_capsule_9": {
                    "itemId": "rogue_1_capsule_9",
                    "maskType": "INCIDENT",
                    "innerColor": "566946"
                },
                "rogue_1_capsule_10": {
                    "itemId": "rogue_1_capsule_10",
                    "maskType": "INCIDENT",
                    "innerColor": "5D5C3A"
                },
                "rogue_1_capsule_11": {
                    "itemId": "rogue_1_capsule_11",
                    "maskType": "SHOP",
                    "innerColor": "585755"
                },
                "rogue_1_capsule_12": {
                    "itemId": "rogue_1_capsule_12",
                    "maskType": "REST",
                    "innerColor": "596670"
                },
                "rogue_1_capsule_13": {
                    "itemId": "rogue_1_capsule_13",
                    "maskType": "ENTERTAINMENT",
                    "innerColor": "63553F"
                }
            },
            "endings": {
                "ro_ending_1": {
                    "id": "ro_ending_1",
                    "familyId": 0,
                    "name": "舞会终场",
                    "desc": "戏剧落幕，演员自舞台上走下，要找的人已经找到，城堡探险已经结束，或许现在是该回到正常生活中的时候了。",
                    "bgId": "24_RL01",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_1_complete_icon_1"
                        }
                    ],
                    "priority": 0,
                    "changeEndingDesc": null,
                    "bossIconId": null
                },
                "ro_ending_2": {
                    "id": "ro_ending_2",
                    "familyId": 0,
                    "name": "滑稽喜剧",
                    "desc": "戏剧落幕，演员自舞台上走下，要找的人已经找到，城堡探险是否真的就此结束，却无人能够确定。或许，这一切才刚刚开始......",
                    "bgId": "24_RL02",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_1_complete_icon_2"
                        }
                    ],
                    "priority": 1,
                    "changeEndingDesc": "恍惚之间，你看到了一只巨大的乌萨斯玩偶，它被锁链层层束缚，它正在哭泣。",
                    "bossIconId": "boss_csdoll"
                },
                "ro_ending_3": {
                    "id": "ro_ending_3",
                    "familyId": 0,
                    "name": "盛大揭幕",
                    "desc": "报幕人为各位揭开了舞台的帷幕！他同他的演员一起屈身向观众致意，所有的悲喜剧都将上演，开幕归于他，落幕同样。看完这幕戏，向他献花。",
                    "bgId": "24_RL03",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_1_complete_icon_3"
                        }
                    ],
                    "priority": 2,
                    "changeEndingDesc": "如今你已知晓，来自莱塔尼亚的剧团成员正在古堡中操纵着一切。",
                    "bossIconId": "boss_cshost"
                },
                "ro_ending_4": {
                    "id": "ro_ending_4",
                    "familyId": 0,
                    "name": "沉默之章",
                    "desc": "剧作家笔下皆为真实。流血是真实，眼泪是真实，生死是真实......猩红剧团的真实不仅于此，发现它，寻找它。摆脱它。",
                    "bgId": "24_RL04",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_1_complete_icon_4"
                        }
                    ],
                    "priority": 3,
                    "changeEndingDesc": "\"你获得了墨水，你也应当书写。与剧作家一起，书写众人的篇章。\"",
                    "bossIconId": "boss_cswrtr"
                }
            },
            "battleSummeryDescriptions": {
                "EASY": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得在【幕后筹备】中使用【昏暗的灵感】",
                        "古堡有时会指引人走向死胡同，不要气馁，再来一次吧",
                        "古堡中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "古堡中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "NORMAL": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得在【幕后筹备】中使用【昏暗的灵感】",
                        "古堡有时会指引人走向死胡同，不要气馁，再来一次吧",
                        "古堡中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "古堡中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "HARD": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得在【幕后筹备】中使用【昏暗的灵感】",
                        "古堡有时会指引人走向死胡同，不要气馁，再来一次吧",
                        "古堡中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "古堡中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "MONTH_TEAM": {
                    "randomDescriptionList": [
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "古堡有时会指引人走向死胡同，不要气馁，再来一次吧",
                        "古堡中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "古堡中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "CHALLENGE": {
                    "randomDescriptionList": [
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "古堡有时会指引人走向死胡同，不要气馁，再来一次吧",
                        "古堡中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "古堡中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                }
            },
            "battleLoadingTips": [
                {
                    "tip": "猩红剧团——历史悠久的神秘艺术家团体兼云游剧团，为所到之处献上精彩的戏剧。然而当他们上演悲剧时，现实的悲剧也会悄然而至。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "剧团长——猩红剧团的领导者，极少在大众面前露面，隐藏在阴影中的人物。有报告称，他的名号与各种变体在千百年前就已存在。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "克莱布拉松地区——高卢边境领地，高卢战败后并入维多利亚，由于在四国战争中受到严重破坏，此地人烟稀少，生产凋敝。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "古堡——一位高卢贵族斥巨资修建的林间古堡，建成数年后，该贵族在四国战争中战死，城堡也随之荒废。然而，最近有神秘团体在此屯驻......",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "初始招募时，可通过助战招募好友干员",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "“临时招募”干员招募时无需消耗希望，请不要错过",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "“希望”可用于招募和进阶干员",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "不同的收藏品组合起来，会有惊人的效果",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "培养更多干员，发掘干员组合间的可能性，可取得更大战斗优势",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "首次招募到的干员最多只能发挥出精英一阶段的能力",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "可以消耗获得的“灵感”，永久提升你在古堡常规行动中的能力",
                    "weight": 50,
                    "category": "ALL"
                }
            ],
            "items": {
                "rogue_1_hp": {
                    "id": "rogue_1_hp",
                    "name": "目标生命",
                    "description": null,
                    "usage": "目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_hp",
                    "type": "HP",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_gold": {
                    "id": "rogue_1_gold",
                    "name": "源石锭",
                    "description": null,
                    "usage": "源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_gold",
                    "type": "GOLD",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_population": {
                    "id": "rogue_1_population",
                    "name": "希望",
                    "description": null,
                    "usage": "希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_population",
                    "type": "POPULATION",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_squad_capacity": {
                    "id": "rogue_1_squad_capacity",
                    "name": "可携带干员数",
                    "description": null,
                    "usage": "可携带干员数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_squad_capacity",
                    "type": "SQUAD_CAPACITY",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_exp": {
                    "id": "rogue_1_exp",
                    "name": "指挥经验",
                    "description": null,
                    "usage": "指挥经验",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_exp",
                    "type": "EXP",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_pioneer": {
                    "id": "rogue_1_recruit_ticket_pioneer",
                    "name": "先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_pioneer",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_warrior": {
                    "id": "rogue_1_recruit_ticket_warrior",
                    "name": "近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_warrior",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_tank": {
                    "id": "rogue_1_recruit_ticket_tank",
                    "name": "重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_tank",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_sniper": {
                    "id": "rogue_1_recruit_ticket_sniper",
                    "name": "狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_sniper",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_caster": {
                    "id": "rogue_1_recruit_ticket_caster",
                    "name": "术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_caster",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_support": {
                    "id": "rogue_1_recruit_ticket_support",
                    "name": "辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_support",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_medic": {
                    "id": "rogue_1_recruit_ticket_medic",
                    "name": "医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_medic",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_special": {
                    "id": "rogue_1_recruit_ticket_special",
                    "name": "特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_special",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_pioneer_sp": {
                    "id": "rogue_1_recruit_ticket_pioneer_sp",
                    "name": "高级先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_pioneer_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_warrior_sp": {
                    "id": "rogue_1_recruit_ticket_warrior_sp",
                    "name": "高级近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_warrior_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_tank_sp": {
                    "id": "rogue_1_recruit_ticket_tank_sp",
                    "name": "高级重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_tank_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_sniper_sp": {
                    "id": "rogue_1_recruit_ticket_sniper_sp",
                    "name": "高级狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_sniper_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_caster_sp": {
                    "id": "rogue_1_recruit_ticket_caster_sp",
                    "name": "高级术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_caster_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_support_sp": {
                    "id": "rogue_1_recruit_ticket_support_sp",
                    "name": "高级辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_support_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_medic_sp": {
                    "id": "rogue_1_recruit_ticket_medic_sp",
                    "name": "高级医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_medic_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_special_sp": {
                    "id": "rogue_1_recruit_ticket_special_sp",
                    "name": "高级特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_special_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_double_1": {
                    "id": "rogue_1_recruit_ticket_double_1",
                    "name": "突击协议招募券",
                    "description": null,
                    "usage": "招募一个先锋或近卫干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_double_1",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_double_2": {
                    "id": "rogue_1_recruit_ticket_double_2",
                    "name": "堡垒协议招募券",
                    "description": null,
                    "usage": "招募一个重装或辅助干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_double_2",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_double_3": {
                    "id": "rogue_1_recruit_ticket_double_3",
                    "name": "远程协议招募券",
                    "description": null,
                    "usage": "招募一个医疗或狙击干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_double_3",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_double_4": {
                    "id": "rogue_1_recruit_ticket_double_4",
                    "name": "破坏协议招募券",
                    "description": null,
                    "usage": "招募一个术师或特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_double_4",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_quad_melee": {
                    "id": "rogue_1_recruit_ticket_quad_melee",
                    "name": "前线统合招募券",
                    "description": null,
                    "usage": "招募一个先锋、近卫、重装或特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_quad_melee",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_quad_ranged": {
                    "id": "rogue_1_recruit_ticket_quad_ranged",
                    "name": "后方协调招募券",
                    "description": null,
                    "usage": "招募一个医疗、狙击、辅助或术师干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_quad_ranged",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_all": {
                    "id": "rogue_1_recruit_ticket_all",
                    "name": "高级人事调度函",
                    "description": null,
                    "usage": "招募一个任意干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_all",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_5star": {
                    "id": "rogue_1_recruit_ticket_5star",
                    "name": "人事调度函",
                    "description": null,
                    "usage": "招募任意一个5星及以下的干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_5star",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_all_premium": {
                    "id": "rogue_1_recruit_ticket_all_premium",
                    "name": "特别人事调度函",
                    "description": null,
                    "usage": "招募一个任意干员（必定出现精英干员临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_all_premium",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 10,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_quad_melee_discount": {
                    "id": "rogue_1_recruit_ticket_quad_melee_discount",
                    "name": "前线统合资深招募券",
                    "description": null,
                    "usage": "招募一个先锋、近卫、重装或特种干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_quad_melee_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_quad_ranged_discount": {
                    "id": "rogue_1_recruit_ticket_quad_ranged_discount",
                    "name": "后方协调资深招募券",
                    "description": null,
                    "usage": "招募一个医疗、狙击、辅助或术师干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_quad_ranged_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_recruit_ticket_all_discount": {
                    "id": "rogue_1_recruit_ticket_all_discount",
                    "name": "高级人事资深招募券",
                    "description": null,
                    "usage": "招募一个任意干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_recruit_ticket_all_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_all": {
                    "id": "rogue_1_upgrade_ticket_all",
                    "name": "高级物资配给券",
                    "description": null,
                    "usage": "进阶一个任意干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_all",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_5star": {
                    "id": "rogue_1_upgrade_ticket_5star",
                    "name": "临时物资配给券",
                    "description": null,
                    "usage": "进阶任意一个5星及以下的干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_5star",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_pioneer": {
                    "id": "rogue_1_upgrade_ticket_pioneer",
                    "name": "先锋进阶券",
                    "description": null,
                    "usage": "进阶一个先锋干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_pioneer",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_warrior": {
                    "id": "rogue_1_upgrade_ticket_warrior",
                    "name": "近卫进阶券",
                    "description": null,
                    "usage": "进阶一个近卫干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_warrior",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_tank": {
                    "id": "rogue_1_upgrade_ticket_tank",
                    "name": "重装进阶券",
                    "description": null,
                    "usage": "进阶一个重装干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_tank",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_sniper": {
                    "id": "rogue_1_upgrade_ticket_sniper",
                    "name": "狙击进阶券",
                    "description": null,
                    "usage": "进阶一个狙击干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_sniper",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_caster": {
                    "id": "rogue_1_upgrade_ticket_caster",
                    "name": "术师进阶券",
                    "description": null,
                    "usage": "进阶一个术师干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_caster",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_support": {
                    "id": "rogue_1_upgrade_ticket_support",
                    "name": "辅助进阶券",
                    "description": null,
                    "usage": "进阶一个辅助干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_support",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_medic": {
                    "id": "rogue_1_upgrade_ticket_medic",
                    "name": "医疗进阶券",
                    "description": null,
                    "usage": "进阶一个医疗干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_medic",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_upgrade_ticket_special": {
                    "id": "rogue_1_upgrade_ticket_special",
                    "name": "特种进阶券",
                    "description": null,
                    "usage": "进阶一个特种干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_upgrade_ticket_special",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_band_1": {
                    "id": "rogue_1_band_1",
                    "name": "指挥分队",
                    "description": null,
                    "usage": "每场战斗获得4点临时目标生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_1",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_band_2": {
                    "id": "rogue_1_band_2",
                    "name": "集群分队",
                    "description": null,
                    "usage": "可携带干员+2，可同时部署人数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_2",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第三层【故土残躯】"
                },
                "rogue_1_band_3": {
                    "id": "rogue_1_band_3",
                    "name": "后勤分队",
                    "description": null,
                    "usage": "初始源石锭+20，初始希望+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_3",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得200源石锭"
                },
                "rogue_1_band_4": {
                    "id": "rogue_1_band_4",
                    "name": "矛头分队",
                    "description": null,
                    "usage": "初始目标生命值变为1，所有我方单位的攻击力+15%，生命值+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_4",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余10点以上目标生命时完成游戏结局"
                },
                "rogue_1_band_5": {
                    "id": "rogue_1_band_5",
                    "name": "突击战术分队",
                    "description": null,
                    "usage": "招募4星以上的【先锋】【近卫】干员时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_5",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名先锋或近卫干员完成游戏结局"
                },
                "rogue_1_band_6": {
                    "id": "rogue_1_band_6",
                    "name": "堡垒战术分队",
                    "description": null,
                    "usage": "招募4星以上的【重装】【辅助】干员时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_6",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名重装或辅助干员完成游戏结局"
                },
                "rogue_1_band_7": {
                    "id": "rogue_1_band_7",
                    "name": "远程战术分队",
                    "description": null,
                    "usage": "招募4星以上的【医疗】【狙击】干员时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_7",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名医疗或狙击干员完成游戏结局"
                },
                "rogue_1_band_8": {
                    "id": "rogue_1_band_8",
                    "name": "破坏战术分队",
                    "description": null,
                    "usage": "招募4星以上的【术师】【特种】干员时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_8",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名特种或术师干员完成游戏结局"
                },
                "rogue_1_band_9": {
                    "id": "rogue_1_band_9",
                    "name": "研究分队",
                    "description": null,
                    "usage": "初始目标生命+2，战斗获得的指挥经验+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_9",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得1000指挥经验"
                },
                "rogue_1_band_10": {
                    "id": "rogue_1_band_10",
                    "name": "高规格分队",
                    "description": null,
                    "usage": "初始招募时额外获得1张随机高级招募券",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_band_10",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于20名干员时完成游戏结局"
                },
                "rogue_1_relic_a01": {
                    "id": "rogue_1_relic_a01",
                    "name": "“静音小队”",
                    "description": "由罗德岛工程部统一操控的探索用无人机，更高效，更安全，为外勤干员们提供全方位的支援与保障。",
                    "usage": "所有我方单位的攻击力和防御力+35%，生命+45%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 178,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a02": {
                    "id": "rogue_1_relic_a02",
                    "name": "开裂的束缚带",
                    "description": "这根坚固的带子似乎绑过什么恐怖的东西......救命......",
                    "usage": "所有敌方单位的攻击力-7%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 56,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a03": {
                    "id": "rogue_1_relic_a03",
                    "name": "奇渊面具",
                    "description": "不属于所知的任何一个文化的古怪面具，会让人丧失战意......并不自觉地陷入长久的沉思。",
                    "usage": "所有敌方单位的攻击力-12%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 57,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【指挥分队】完成游戏结局"
                },
                "rogue_1_relic_a04": {
                    "id": "rogue_1_relic_a04",
                    "name": "教母的信物",
                    "description": "骨质的桂冠，西西里夫人的信物。秩序的象征将铲平起伏的欲望，斗争不被允许。无论真假，跪下。",
                    "usage": "所有敌方单位的攻击力-17%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 58,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a05": {
                    "id": "rogue_1_relic_a05",
                    "name": "残破合影",
                    "description": "里面有你认识的人吗？",
                    "usage": "所有敌方单位的防御力-12%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 60,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a06": {
                    "id": "rogue_1_relic_a06",
                    "name": "作者的喉舌",
                    "description": "剧作家用笔蘸着自己的血创作。他为自己设计了丧身火海的最后一幕。",
                    "usage": "所有敌方单位的防御力-21%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 61,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【集群分队】完成游戏结局"
                },
                "rogue_1_relic_a07": {
                    "id": "rogue_1_relic_a07",
                    "name": "迷迭香之拥",
                    "description": "“谁来审判？”",
                    "usage": "所有敌方单位的防御力-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 62,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a08": {
                    "id": "rogue_1_relic_a08",
                    "name": "镶金骨骰",
                    "description": "镶金的骨骰只有一面刻着代表生存的印记，至于其他十九面......",
                    "usage": "所有敌方单位的生命-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a08",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 64,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【高规格分队】完成游戏结局"
                },
                "rogue_1_relic_a09": {
                    "id": "rogue_1_relic_a09",
                    "name": "“黑夜呢喃”",
                    "description": "一张黑色唱片。不。准。碰。它。",
                    "usage": "所有敌方单位的生命-10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a09",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 65,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a10": {
                    "id": "rogue_1_relic_a10",
                    "name": "《大静谧》",
                    "description": "描绘伊比利亚史上最大灾难的画作，笔触毫无意义，色彩毫无意义，意象毫无意义。“阿戈尔知道，阿戈尔知道，阿戈尔知道。”",
                    "usage": "所有敌方单位的生命-20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 66,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a11": {
                    "id": "rogue_1_relic_a11",
                    "name": "异铁小圆盾",
                    "description": "在异铁被广泛应用于现代工业领域前，这种材料时常被用来制造军用制式武器。",
                    "usage": "所有我方单位的防御力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 68,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a12": {
                    "id": "rogue_1_relic_a12",
                    "name": "军团护心镜",
                    "description": "这种甲片曾经能够防护住针对心脏的致命伤害，但随着高卢没落，护心镜这种过时的护甲样式也退出了历史舞台。",
                    "usage": "所有我方单位的防御力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 69,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【矛头分队】完成游戏结局"
                },
                "rogue_1_relic_a13": {
                    "id": "rogue_1_relic_a13",
                    "name": "古旧的蒸汽甲胄",
                    "description": "哪怕是这种旧型号的蒸汽甲胄，也仿佛承载着维多利亚君主们照耀着半片大地的荣耀辉光。",
                    "usage": "所有我方单位的防御力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 70,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a14": {
                    "id": "rogue_1_relic_a14",
                    "name": "皇帝的恩宠",
                    "description": "十分锋利的拆信刀。前任乌萨斯皇帝喜爱的日用品。大多数时候并不用来拆信。",
                    "usage": "所有我方近战单位的攻击力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 72,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a15": {
                    "id": "rogue_1_relic_a15",
                    "name": "贵族刺剑",
                    "description": "装饰性强的贵族刺剑。高卢贵族首先使用，作为军事武器还是太脆了。",
                    "usage": "所有我方近战单位的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 73,
                    "canSacrifice": false,
                    "unlockCondDesc": "在源石锭恰好等于0时通过第三层【故土残躯】"
                },
                "rogue_1_relic_a16": {
                    "id": "rogue_1_relic_a16",
                    "name": "老近卫军之锋",
                    "description": "高卢将见证老近卫军的牺牲，随后才迎来自己的覆灭。",
                    "usage": "所有我方近战单位的攻击力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 74,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a17": {
                    "id": "rogue_1_relic_a17",
                    "name": "显圣吊坠",
                    "description": "信仰悬在你的心口上方十公分处，语言流入你的血液，子弹滑进你的弹仓。",
                    "usage": "所有我方远程单位的攻击力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 76,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a18": {
                    "id": "rogue_1_relic_a18",
                    "name": "银餐叉",
                    "description": "一把用来处理失败的演员，一把用来收拾蹩脚的剧作者，还有一把留给有需要的人。厨师长不能容忍任何人在餐桌上出错。",
                    "usage": "所有我方远程单位的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 77,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利战斗【“骑士对决”】"
                },
                "rogue_1_relic_a19": {
                    "id": "rogue_1_relic_a19",
                    "name": "损坏的左轮弹巢",
                    "description": "她行过刀山火海也不曾有一刻向奸邪低头，她枪口火舌焦灼好似怒阳，她头顶光芒炽烈几胜白昼。此处安葬着Outcast，我们的朋友。",
                    "usage": "所有我方远程单位的攻击力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 78,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a20": {
                    "id": "rogue_1_relic_a20",
                    "name": "难闻的止血剂",
                    "description": "“这种源石虫的体液经过发酵处理之后可以用于止血”——《罗德岛野外生存指南》",
                    "usage": "所有我方单位的生命+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 80,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a21": {
                    "id": "rogue_1_relic_a21",
                    "name": "急救药箱",
                    "description": "“…抗生素与乙醇添加物，请在专业人士指导下使用…”——雷姆必拓安全生产指南",
                    "usage": "所有我方单位的生命+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 81,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【突击战术分队】完成游戏结局"
                },
                "rogue_1_relic_a22": {
                    "id": "rogue_1_relic_a22",
                    "name": "未知仪器",
                    "description": "不要问。就当为了你自己好。",
                    "usage": "所有我方单位的生命+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 82,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a23": {
                    "id": "rogue_1_relic_a23",
                    "name": "锈蚀刀片",
                    "description": "如果它割破了皮肤，你知道会发生什么。",
                    "usage": "所有敌方单位受到的物理伤害+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 84,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a24": {
                    "id": "rogue_1_relic_a24",
                    "name": "赶车夫的长鞭",
                    "description": "作为剧团的赶车人，他没有名字，没有过往。唯有挥鞭驱赶驮兽，他的生命才有意义。",
                    "usage": "所有敌方单位受到的物理伤害+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 85,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【堡垒战术分队】完成游戏结局"
                },
                "rogue_1_relic_a25": {
                    "id": "rogue_1_relic_a25",
                    "name": "“复仇者”",
                    "description": "在阿斯卡纶第一次为军事委员会完成任务后，由特雷西斯亲手赠送，特蕾西娅为她安装的第一把武器。",
                    "usage": "所有敌方单位受到的物理伤害+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 86,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a26": {
                    "id": "rogue_1_relic_a26",
                    "name": "制式防暴用具",
                    "description": "乌萨斯军警的制式装备，自带施放间歇性致盲源石技艺的功能。可惜关键时刻想得起来这一功能的军警寥寥无几。",
                    "usage": "所有敌方单位受到的法术伤害+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 88,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a27": {
                    "id": "rogue_1_relic_a27",
                    "name": "皇帝的收藏",
                    "description": "萨米人对他们的荒野尊崇无比，而现在这片荒野的碎片正静静躺在乌萨斯皇帝的私库中。",
                    "usage": "所有敌方单位受到的法术伤害+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 89,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【研究分队】完成游戏结局"
                },
                "rogue_1_relic_a28": {
                    "id": "rogue_1_relic_a28",
                    "name": "“璀璨悲泣”",
                    "description": "他的血液仍在流淌，他从不曾真的自这里离开。",
                    "usage": "所有敌方单位受到的法术伤害+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 90,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a29": {
                    "id": "rogue_1_relic_a29",
                    "name": "活玫瑰",
                    "description": "是你滋养她，还是她守护你？",
                    "usage": "所有我方单位受到的治疗和生命回复效果+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 210,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a30": {
                    "id": "rogue_1_relic_a30",
                    "name": "苍白花冠",
                    "description": "血魔仪式使用的花冠头纱，曾经鲜红的生命被吮吸殆尽，现在只余苍白。",
                    "usage": "所有我方单位受到的治疗和生命回复效果+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 211,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计治疗总量不小于500000"
                },
                "rogue_1_relic_a31": {
                    "id": "rogue_1_relic_a31",
                    "name": "演出用香水",
                    "description": "剧团演员们上台前会喷一些在身上，这种稳定且芬芳的香气能为演员持续舒缓压力，至少，表面上，看上去是这样的。",
                    "usage": "所有我方单位每秒回复1%的最大生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 247,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计治疗总量不小于250000"
                },
                "rogue_1_relic_a32": {
                    "id": "rogue_1_relic_a32",
                    "name": "设计师量尺",
                    "description": "在数据、经验以及精确测量下，身着铠甲的人多了几分幸运。",
                    "usage": "所有我方单位获得15%物理闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 259,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a33": {
                    "id": "rogue_1_relic_a33",
                    "name": "“法术杀手”",
                    "description": "由于莱塔尼亚人的源石技艺与音乐息息相关，有人竟想出了用噪音对抗法术的蠢主意。",
                    "usage": "所有我方单位获得15%法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 260,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a34": {
                    "id": "rogue_1_relic_a34",
                    "name": "舞者手链",
                    "description": "训练有素的舞者在舞台上翩翩起舞躲过陷阱，观众们鼓掌喝彩，全然不知有人刚刚与死亡擦肩而过。",
                    "usage": "所有我方单位获得10%物理与法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 261,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第四层【噩梦之始】"
                },
                "rogue_1_relic_a35": {
                    "id": "rogue_1_relic_a35",
                    "name": "乌萨斯列巴",
                    "description": "一种来自乌萨斯的食物，吃起来有一股子浓烈的发酵味儿。就是酸。",
                    "usage": "可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 1,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a36": {
                    "id": "rogue_1_relic_a36",
                    "name": "苦行者泡芙",
                    "description": "行在苦路上的人们常常用这甘甜来抚慰心灵。",
                    "usage": "可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 2,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a37": {
                    "id": "rogue_1_relic_a37",
                    "name": "铁棍面包",
                    "description": "坚硬的棍状面包，随身带上一根，既可以饱腹，又能够防身。",
                    "usage": "可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 3,
                    "canSacrifice": false,
                    "unlockCondDesc": "在一次【微型舞台】事件中，连续投硬币不小于10次"
                },
                "rogue_1_relic_a38": {
                    "id": "rogue_1_relic_a38",
                    "name": "试制巧克力",
                    "description": "只是将研发员个人偏爱的咸蛋黄与巧克力进行简单混合后的试制品，尚未达到能作为商品面世的水准。“还缺少酥脆的灵魂……”",
                    "usage": "可携带干员+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a38",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 4,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计招募总共70名干员"
                },
                "rogue_1_relic_a39": {
                    "id": "rogue_1_relic_a39",
                    "name": "高卢小圆饼",
                    "description": "由于高卢圆饼的糖分高得吓人，部分店家推出了微缩版本以供顾客享用。",
                    "usage": "可携带干员+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a39",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 5,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a40": {
                    "id": "rogue_1_relic_a40",
                    "name": "维多利亚蛋糕",
                    "description": "纪念我们常胜不败的皇帝！",
                    "usage": "可携带干员+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a40",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 6,
                    "canSacrifice": false,
                    "unlockCondDesc": "在任意时刻拥有不小于13个可携带干员数"
                },
                "rogue_1_relic_a41": {
                    "id": "rogue_1_relic_a41",
                    "name": "路线说明图",
                    "description": "一张干员亲手绘制的地图，附赠路线说明。除了书写者本人，没人看得懂。",
                    "usage": "可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a41",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 7,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a42": {
                    "id": "rogue_1_relic_a42",
                    "name": "昏暗的提灯",
                    "description": "干员探险用的提灯，可以手提，也可以挂在背包上。\n明明在外面很亮，但在这里就不好使。",
                    "usage": "可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a42",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 8,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a43": {
                    "id": "rogue_1_relic_a43",
                    "name": "黄铜指南针",
                    "description": "它总是指向同一个方向。但那到底是哪儿？",
                    "usage": "可同时部署人数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a43",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 9,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a44": {
                    "id": "rogue_1_relic_a44",
                    "name": "破损的面具",
                    "description": "他戴上了面具。\n是他在说话还是面具在说话？",
                    "usage": "可同时部署人数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a44",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 171,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a45": {
                    "id": "rogue_1_relic_a45",
                    "name": "空白名片",
                    "description": "神秘的名片，以神秘方式记录着神秘杀手的联系方式。",
                    "usage": "可携带干员+1，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a45",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 172,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计招募总共120名干员"
                },
                "rogue_1_relic_a46": {
                    "id": "rogue_1_relic_a46",
                    "name": "人偶之家",
                    "description": "每个孩子都该有一套。",
                    "usage": "初始部署费用+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a46",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 49,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a47": {
                    "id": "rogue_1_relic_a47",
                    "name": "微缩舞台模型",
                    "description": "红色的颜料未干。小心，别染红了手。",
                    "usage": "初始部署费用+20",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a47",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 50,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_a48": {
                    "id": "rogue_1_relic_a48",
                    "name": "缠梦古堡模型",
                    "description": "你见过这里，你曾在古堡中游荡，但你现在将其捧在掌心。这一切到底都是真的，还是只是一场梦？",
                    "usage": "初始部署费用+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_a48",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 51,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第二层【落阳庭院】"
                },
                "rogue_1_relic_c01": {
                    "id": "rogue_1_relic_c01",
                    "name": "乌萨斯弯刀",
                    "description": "钢铁的洪流在荒芜的土地上疾驰，远方传来不容忤逆的绝对意志，乌萨斯，是我双手的延伸。",
                    "usage": "所有敌方单位的攻击力、防御力、生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_c01",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 179,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_c02": {
                    "id": "rogue_1_relic_c02",
                    "name": "维多利亚王冠",
                    "description": "当最后一位统治维多利亚的阿斯兰被推上断头台时，愤怒的群众一拥而上，踩踏着过去的君权。",
                    "usage": "所有敌方单位的攻击力、防御力、生命+30%，且所有领袖单位还会攻击力、防御力+15%，生命+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_c02",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 180,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_c03": {
                    "id": "rogue_1_relic_c03",
                    "name": "莱塔尼亚权杖",
                    "description": "曾几何时，巫王的权杖上流淌着白天与黑夜。",
                    "usage": "所有敌方单位的攻击力、防御力、生命+30%，且每进入一个新节点后，失去1目标生命（最多降至1）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_c03",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 181,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_c04": {
                    "id": "rogue_1_relic_c04",
                    "name": "高卢长袍",
                    "description": "高卢皇帝的遗物，威权与盛世的象征。",
                    "usage": "所有敌方单位的攻击力、防御力、生命+25%，且招募4星及以上干员时希望消耗+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_c04",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 182,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_c05": {
                    "id": "rogue_1_relic_c05",
                    "name": "半洗孤钻",
                    "description": "一半闪耀着艺术的光辉，一半浸染着猩红的疯癫，这才是剧团长梦想中的“傀影”。",
                    "usage": "所有敌方单位的攻击力、防御力、生命+25%，且战斗获得的指挥经验-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_c05",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 272,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_c06": {
                    "id": "rogue_1_relic_c06",
                    "name": "酒神的印记",
                    "description": "猩红剧团内随处可见的图案，将剧团长和他对艺术的渴求深深烙印进每个人的脑海中。",
                    "usage": "所有敌方单位的攻击力、防御力、生命+30%，且可同时部署人数-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_c06",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 273,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m01": {
                    "id": "rogue_1_relic_m01",
                    "name": "“游禽的右眼”",
                    "description": "高卢皇后冠冕的一部分，现存于伦蒂尼姆皇家博物馆。在得知皇帝逝世的消息后，这位皇后决定同敌人战至最后一刻——为了国家，也为了她离世的爱人。",
                    "usage": "所有近卫和狙击干员的攻击力+15%，所有辅助和术师干员的攻击力-5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 162,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m02": {
                    "id": "rogue_1_relic_m02",
                    "name": "“游禽的左眼”",
                    "description": "高卢皇后冠冕的一部分，现存于莱塔尼亚女皇图书馆。皇后遣走所有侍从，宽恕一切罪犯，随后独自坐在曾属于丈夫的宝座上，等待着入侵者的到来——她决心死于源石结晶，而非敌人的剑刃。",
                    "usage": "所有辅助和术师干员的攻击力+15%，所有近卫和狙击干员的攻击力-5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 163,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m03": {
                    "id": "rogue_1_relic_m03",
                    "name": "“华美容貌”",
                    "description": "只见其面容便能充满希望的确是件幸事——即使知晓其灾祸本质，亦是如此。",
                    "usage": "每进入一个非战斗节点，获得希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 164,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m04": {
                    "id": "rogue_1_relic_m04",
                    "name": "“剑锤”",
                    "description": "插在巨大石头上的剑，到底是谁这么无聊啊。",
                    "usage": "所有干员的部署费用+5，但攻击力、防御力和生命+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 165,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m05": {
                    "id": "rogue_1_relic_m05",
                    "name": "“断剑”",
                    "description": "一把折断的剑，姑且能用……大概吧……",
                    "usage": "所有干员的生命-30%，但再部署时间-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 166,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m06": {
                    "id": "rogue_1_relic_m06",
                    "name": "眼熟的雕像",
                    "description": "容貌相近，气质相异，你或许见过这个人？",
                    "usage": "所有敌方单位的攻击速度-15",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 167,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m07": {
                    "id": "rogue_1_relic_m07",
                    "name": "友谊之证",
                    "description": "一些古老的血魔家族还沿用旧时的繁琐礼节。他们交付出高昂的友谊，并不允许他人随意冒犯。",
                    "usage": "战斗掉落的源石锭+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 26,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m08": {
                    "id": "rogue_1_relic_m08",
                    "name": "漆黑的舞鞋",
                    "description": "哥伦比亚的舞者踩踏大地，铿锵之声响亮悦耳。",
                    "usage": "可以在高台部署近战位干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m08",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 228,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第三层【故土残躯】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次"
                },
                "rogue_1_relic_m09": {
                    "id": "rogue_1_relic_m09",
                    "name": "洁白的舞鞋",
                    "description": "乌萨斯的舞者轻盈灵动，于天地间尽情舒展身姿。",
                    "usage": "可以在低地部署远程位干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m09",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 229,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第三层【故土残躯】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次"
                },
                "rogue_1_relic_m10": {
                    "id": "rogue_1_relic_m10",
                    "name": "“刀舞”",
                    "description": "“猩红剧团”成员的遗物。“刀舞”是一位沉默寡言的萨尔贡舞者，也是一位武艺高超的战士，她对剧团无比忠诚，即便是在猩红剧团内也少有人知晓她的黑暗过去。",
                    "usage": "战斗开始时，使随机一名干员在本局内攻击力+100%，生命+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 230,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m11": {
                    "id": "rogue_1_relic_m11",
                    "name": "“白英花”",
                    "description": "“猩红剧团”成员的遗物。“白英花”这个艺名属于一位著名的莱塔尼亚歌剧演员，据说这位被称作“莱塔尼亚高塔上的白英花”的女演员与多位高塔贵族保持着微妙的私人关系，甚至尝试以此挑起贵族之间的争斗。",
                    "usage": "战斗开始时，打乱所有干员的部署费用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 231,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m12": {
                    "id": "rogue_1_relic_m12",
                    "name": "“影子”",
                    "description": "“猩红剧团”成员的遗物。据说在加入剧团之前，“影子”是一位著名的叙拉古舞台魔术师，以自己高超的幻术而出名，然而他被指控在表演中使用源石技艺暗杀了多位家族成员。",
                    "usage": "提高招募券中临时招募出现的概率",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 251,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m13": {
                    "id": "rogue_1_relic_m13",
                    "name": "《坎德之花》",
                    "description": "雕刻在石板上的叙事诗，是八百年前高卢一位著名的诗人留下的巨作。尽管后世的文学家对这首诗有着相当高的评价，但是依据历史记载，这位诗人却因为自己身形的臃肿与长相的丑陋而被人嘲笑。",
                    "usage": "所有我方单位每秒回复10点生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 253,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m14": {
                    "id": "rogue_1_relic_m14",
                    "name": "《麻木与庸俗》",
                    "description": "一件著名的艺术品，两百年前莱塔尼亚疯狂雕塑家的遗作。这位雕塑家以才华横溢与参与多起残忍的命案而为人所知。但是依据历史记载，他生前并没有多少人关注他的作品，而是因为自己秀美的长相而被人追捧。",
                    "usage": "所有我方单位法术抗性+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 254,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_m15": {
                    "id": "rogue_1_relic_m15",
                    "name": "《世间的美与丑》",
                    "description": "十五年前出版于维多利亚的传奇书籍，这本书简单地记述了作者对审美的理解，记载了大量文学、艺术、音乐相关的知识与历史。该书的内容涵盖古今，通俗易懂，被誉为“本世代的艺术大典”。然而据说该书的作者只是某个小剧团的剧团长，数年前被一个代号为“血钻”的刺客谋害。",
                    "usage": "仅一次，在非区域最终战斗中失败时不结束探索，目标生命+10并继续下一步行动",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 232,
                    "canSacrifice": false,
                    "unlockCondDesc": "在一次战斗中累计失去20目标生命（包含战斗失败）"
                },
                "rogue_1_relic_m16": {
                    "id": "rogue_1_relic_m16",
                    "name": "残破的玩偶",
                    "description": "“他说，他受够了，他再也不愿做他人手中的牵线木偶。”",
                    "usage": "让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 264,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m17": {
                    "id": "rogue_1_relic_m17",
                    "name": "无用的剪刀",
                    "description": "这把剪刀被使用了太久太久，久到已经没有办法再剪断任何有形之物，久到能将许多无形束缚全部剪碎。",
                    "usage": "立即获得源石锭+11，希望+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 265,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m18": {
                    "id": "rogue_1_relic_m18",
                    "name": "空白遗书",
                    "description": "摆脱那个试图操纵他的疯子，就是他唯一的心愿。现在，他已经如愿了。",
                    "usage": "使【伤心的大锁】自愈能力失效",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 266,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_1_relic_m19": {
                    "id": "rogue_1_relic_m19",
                    "name": "替罪领巾",
                    "description": "疯癫的高塔术师主办了一场特殊的宴会，所有碍于体面而出现在会客大厅的宾客，都是幕布揭开那一瞬间的见证者。",
                    "usage": "所有我方单位的部署费用+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 267,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_m20": {
                    "id": "rogue_1_relic_m20",
                    "name": "替补演员",
                    "description": "剧作家始终未认可由他揭幕的这几场戏。但是没关系，报幕人并不气馁，他的手中从不缺少替补演员。",
                    "usage": "所有我方单位的攻击力、防御力、生命+3%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 268,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_m21": {
                    "id": "rogue_1_relic_m21",
                    "name": "恍悟",
                    "description": "巫王曾经的追随者已向艺术献出其全部。血肉、骨骼、信仰、心灵。",
                    "usage": "所有我方单位的部署费用-3，攻击力、防御力、生命+5%，让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_m21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 269,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_p01": {
                    "id": "rogue_1_relic_p01",
                    "name": "钝爪-突破",
                    "description": "在波涛中插下顽石，分割巨浪，破开迷雾。",
                    "usage": "所有【先锋】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 104,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p02": {
                    "id": "rogue_1_relic_p02",
                    "name": "钝爪-爆发",
                    "description": "他已经把所有后续部队的事情都干完了，还要别人做什么？",
                    "usage": "所有【先锋】干员的初始技力+15",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 106,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“遗弃者”】1次"
                },
                "rogue_1_relic_p03": {
                    "id": "rogue_1_relic_p03",
                    "name": "钝爪-熟稔",
                    "description": "作为大部分时候最先进入战场的干员，你无法想象他们经历了多少。",
                    "usage": "所有【先锋】干员的技力消耗-35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 107,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p04": {
                    "id": "rogue_1_relic_p04",
                    "name": "钝爪-振奋",
                    "description": "只是战略性撤退而已，这样才好在贯穿敌人前看清他们长什么样。",
                    "usage": "所有【先锋】干员的再部署时间-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 108,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“遗弃者”】3次"
                },
                "rogue_1_relic_p05": {
                    "id": "rogue_1_relic_p05",
                    "name": "钝爪-百战",
                    "description": "“当黑漆漆的敌人向我涌来时，我脑海里只想到四个字——它们完了。”",
                    "usage": "所有【先锋】干员的攻击力+50%，防御力+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 109,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“遗弃者”】6次"
                },
                "rogue_1_relic_p06": {
                    "id": "rogue_1_relic_p06",
                    "name": "折戟-突破",
                    "description": "战士走入战场，战士拔出战刃，战士迎接战斗。",
                    "usage": "所有【近卫】干员的部署费用-3，生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 110,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p07": {
                    "id": "rogue_1_relic_p07",
                    "name": "折戟-锋刃",
                    "description": "“这是你这个月砍坏的第七把刀了。”“但是我这个月砍了八个敌人。”",
                    "usage": "所有【近卫】干员的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 112,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“雪牝”】或【“霜牡”】2次"
                },
                "rogue_1_relic_p08": {
                    "id": "rogue_1_relic_p08",
                    "name": "折戟-浴血",
                    "description": "愈战愈勇的战士十分少见，我们常需要安排一些心理辅导来缓和战后的情绪。",
                    "usage": "所有【近卫】干员在攻击后获得2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p08",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 113,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p09": {
                    "id": "rogue_1_relic_p09",
                    "name": "折戟-一夫当关",
                    "description": "并不是只有身穿重甲或是手持盾牌的人才擅长抵御敌人的攻击。迅速击溃有可能对你造成伤害的敌人才是最好的防守。",
                    "usage": "所有【近卫】干员的阻挡数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p09",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 114,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“雪牝”】或【“霜牡”】6次"
                },
                "rogue_1_relic_p10": {
                    "id": "rogue_1_relic_p10",
                    "name": "折戟-破釜沉舟",
                    "description": "不太建议向煌学习那些技巧。",
                    "usage": "所有【近卫】干员的防御力-40%，但攻击力+40%，攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 115,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“雪牝”】或【“霜牡”】12次"
                },
                "rogue_1_relic_p11": {
                    "id": "rogue_1_relic_p11",
                    "name": "铁卫-突破",
                    "description": "持盾者连成山脉，连成土地，他们对抗的不是血肉之敌，他们对抗命运，对抗不公。",
                    "usage": "所有【重装】干员的部署费用-3，生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 116,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p12": {
                    "id": "rogue_1_relic_p12",
                    "name": "铁卫-侵掠",
                    "description": "对队友和战略目的的保护行动往往会让人忽视他们原本的侵略性。",
                    "usage": "所有【重装】干员的攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 118,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【漂泊颂偶】1次"
                },
                "rogue_1_relic_p13": {
                    "id": "rogue_1_relic_p13",
                    "name": "铁卫-不动",
                    "description": "“真有人能在那种规模的轰炸下一动不动？”“谁说一动不动的，他还往前挪了几步。”",
                    "usage": "所有【重装】干员的防御力+25%，生命+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 119,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p14": {
                    "id": "rogue_1_relic_p14",
                    "name": "铁卫-推进",
                    "description": "以放弃防守换取进攻的机会，毁灭的阵线向前迈进。",
                    "usage": "所有【重装】干员阻挡数-1（部署时不会低于1），但攻击力+40%，攻击速度+40",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 120,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【漂泊颂偶】3次"
                },
                "rogue_1_relic_p15": {
                    "id": "rogue_1_relic_p15",
                    "name": "铁卫-无锋",
                    "description": "他们承受的每一次攻击，都将化作怒火数倍返还。",
                    "usage": "所有【重装】干员在受到攻击后获得2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 121,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【漂泊颂偶】6次"
                },
                "rogue_1_relic_p16": {
                    "id": "rogue_1_relic_p16",
                    "name": "残弩-突破",
                    "description": "上膛，瞄准，开火，毁灭如期而至。",
                    "usage": "所有【狙击】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 122,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p17": {
                    "id": "rogue_1_relic_p17",
                    "name": "残弩-百步穿杨",
                    "description": "在源石技艺尚不如今天发达的时代，炎国曾以“百步穿杨”的典故来称赞他人箭术高超。",
                    "usage": "所有【狙击】干员的攻击力+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 123,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【喷气人】1次"
                },
                "rogue_1_relic_p18": {
                    "id": "rogue_1_relic_p18",
                    "name": "残弩-战场依存",
                    "description": "和武器越发亲密的狙击手，越不容易遭到武器的背叛。",
                    "usage": "所有【狙击】干员的自然技力恢复+0.5/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 125,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p19": {
                    "id": "rogue_1_relic_p19",
                    "name": "残弩-交叉火力",
                    "description": "密集的火力网布置同时让狙击干员们暴露在危险之中，接下来是一场关于准星的博弈。",
                    "usage": "所有【狙击】干员的生命-40%，但攻击力+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 126,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【喷气人】3次"
                },
                "rogue_1_relic_p20": {
                    "id": "rogue_1_relic_p20",
                    "name": "残弩-神速",
                    "description": "据说古维多利亚的传奇弓手可以让箭矢几乎连成一线。",
                    "usage": "所有【狙击】干员的攻击速度+70",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 127,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【喷气人】6次"
                },
                "rogue_1_relic_p21": {
                    "id": "rogue_1_relic_p21",
                    "name": "断杖-突破",
                    "description": "让技艺在指尖起舞，呼风唤雨，搅乱现实，达成你宏伟的目的。",
                    "usage": "所有【术师】干员的部署费用-3，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 128,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p22": {
                    "id": "rogue_1_relic_p22",
                    "name": "断杖-织法者",
                    "description": "在莱塔尼亚仰望高塔的时候经常会看见一些奇怪的现象......甚至是天象。",
                    "usage": "所有【术师】干员的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 130,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【迷路的巨像】1次"
                },
                "rogue_1_relic_p23": {
                    "id": "rogue_1_relic_p23",
                    "name": "断杖-咏唱",
                    "description": "虽然音乐与法术有着奇妙的联系，呃，但这不是某些人五音不全的借口。",
                    "usage": "所有【术师】干员的攻击速度+40",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 131,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p24": {
                    "id": "rogue_1_relic_p24",
                    "name": "断杖-凝神",
                    "description": "“当一个术师打算全力以赴，哪怕是天火小姐那种坏脾气术师，也会展露出截然不同的气质。”",
                    "usage": "所有【术师】干员的技力恢复+0.4/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 132,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【迷路的巨像】3次"
                },
                "rogue_1_relic_p25": {
                    "id": "rogue_1_relic_p25",
                    "name": "断杖-苦难巫咒",
                    "description": "萨卡兹接触源石的起源几乎无从考证，古老法术的起点早已脱离物质现实与逻辑常理。",
                    "usage": "所有【术师】干员生命-40%，但造成的法术伤害+70%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 133,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【迷路的巨像】6次"
                },
                "rogue_1_relic_p26": {
                    "id": "rogue_1_relic_p26",
                    "name": "支柱-突破",
                    "description": "当“差一点完成任务”的时候，你需要的正是那个帮你补上“差一点”的人。",
                    "usage": "所有【辅助】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 134,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p27": {
                    "id": "rogue_1_relic_p27",
                    "name": "支柱-次要战场",
                    "description": "“呃，机械和源石技艺衍生物我尚且能理解，但是不是有些别的......”",
                    "usage": "所有【辅助】干员的【召唤物】攻击力+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 136,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【讲故事的人】2次"
                },
                "rogue_1_relic_p28": {
                    "id": "rogue_1_relic_p28",
                    "name": "支柱-勤奋",
                    "description": "即使是看似最微小的工作，干员们也会全力以赴。何况事实上，一点也不微小。",
                    "usage": "所有【辅助】干员的技力消耗-40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 137,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p29": {
                    "id": "rogue_1_relic_p29",
                    "name": "支柱-破兵",
                    "description": "削弱敌人的伤害有很多手段：腐蚀兵器，摧残精神，加大重力，以及......让他们肚子疼。",
                    "usage": "所有【辅助】干员攻击范围内的敌方单位攻击力-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 138,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【讲故事的人】8次"
                },
                "rogue_1_relic_p30": {
                    "id": "rogue_1_relic_p30",
                    "name": "支柱-枯法",
                    "description": "弱化敌人的防御有很多手段：立场装置，法术彻甲，弱点标记，以及......让他们肚子疼。",
                    "usage": "所有【辅助】干员攻击范围内的敌方单位防御力-20%，法术抗性-20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 139,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【讲故事的人】16次"
                },
                "rogue_1_relic_p31": {
                    "id": "rogue_1_relic_p31",
                    "name": "医者-突破",
                    "description": "拯救是人类必须赞许的美德，是这一切得以存续的仰仗。",
                    "usage": "所有【医疗】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 140,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p32": {
                    "id": "rogue_1_relic_p32",
                    "name": "医者-自医",
                    "description": "谁说医者不能自医，他们只是选择给自己来一片提神药然后继续帮助别人而已。",
                    "usage": "所有【医疗】干员的技力恢复+0.3/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 142,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【扎营】2次"
                },
                "rogue_1_relic_p33": {
                    "id": "rogue_1_relic_p33",
                    "name": "医者-强效试剂",
                    "description": "除了华法琳，没人敢采取这么激进的医疗手段，不过她从没失误过一次。",
                    "usage": "所有【医疗】干员的攻击力+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 143,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p34": {
                    "id": "rogue_1_relic_p34",
                    "name": "医者-妙手",
                    "description": "比起从死亡手里多抢回一条命的伟业，事后昏睡个三天算什么？",
                    "usage": "所有【医疗】干员的攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 144,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【扎营】8次"
                },
                "rogue_1_relic_p35": {
                    "id": "rogue_1_relic_p35",
                    "name": "医者-理智固剂",
                    "description": "加固你的思维，让你脑中帝国疆域上的每株杂草都无懈可击。",
                    "usage": "所有【医疗】干员攻击范围内的我方单位获得抵抗",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 145,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【扎营】16次"
                },
                "rogue_1_relic_p36": {
                    "id": "rogue_1_relic_p36",
                    "name": "锈刃-突破",
                    "description": "手段有很多，结局却只有一种。",
                    "usage": "所有【特种】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 146,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p37": {
                    "id": "rogue_1_relic_p37",
                    "name": "锈刃-处决",
                    "description": "红有一把小刀。她有一把小刀。",
                    "usage": "所有【特种】干员的攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 148,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【善良的木偶】2次"
                },
                "rogue_1_relic_p38": {
                    "id": "rogue_1_relic_p38",
                    "name": "锈刃-单兵",
                    "description": "S.W.E.E.P.的总管没有任何任务参与记录。*没有*。",
                    "usage": "所有【特种】干员的攻击力+40%，防御力+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p38",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 149,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p39": {
                    "id": "rogue_1_relic_p39",
                    "name": "锈刃-无人之境",
                    "description": "部分干员的作战方式很特殊，无论见到他们“好几次”还是“好几个”，都不要大惊小怪。",
                    "usage": "所有【特种】干员的再部署时间-35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p39",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 150,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【善良的木偶】8次"
                },
                "rogue_1_relic_p40": {
                    "id": "rogue_1_relic_p40",
                    "name": "锈刃-神力",
                    "description": "地形是作战的一环......只能说这么多了。",
                    "usage": "所有【特种】干员的力度+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p40",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 151,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入事件【善良的木偶】16次"
                },
                "rogue_1_relic_p41": {
                    "id": "rogue_1_relic_p41",
                    "name": "尖刺之手",
                    "description": "让敌人动手，自己打个头破血流。",
                    "usage": "【铁卫】、【驭法铁卫】和【决战者】对自身阻挡的敌人每秒造成自身防御力100%的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p41",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 222,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p42": {
                    "id": "rogue_1_relic_p42",
                    "name": "扼喉之手",
                    "description": "最后一份气力，掐断最后一点生机。",
                    "usage": "【重射手】、【神射手】和【攻城手】的攻击会将生命值30%以下非领袖敌人强制击杀",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p42",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 223,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p43": {
                    "id": "rogue_1_relic_p43",
                    "name": "扣挠之手",
                    "description": "点点滴滴，挡无可挡。",
                    "usage": "【凝滞师】、【削弱者】和【护佑者】攻击时额外造成目标当前生命值3%的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p43",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 225,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p44": {
                    "id": "rogue_1_relic_p44",
                    "name": "扩散之手",
                    "description": "多揍一个敌人，多攒一份力量。",
                    "usage": "【扩散术师】、【链术师】和【轰击术师】每对一个单位造成伤害就回复2点技力值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p44",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 226,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p45": {
                    "id": "rogue_1_relic_p45",
                    "name": "撕扯之手",
                    "description": "东撕西扯，铁甲如布匹。",
                    "usage": "【无畏者】、【剑豪】和【教官】攻击时无视目标70%的防御力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p45",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 227,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p46": {
                    "id": "rogue_1_relic_p46",
                    "name": "极速之手",
                    "description": "振臂一挥，只留残影。",
                    "usage": "【处决者】、【伏击客】和【傀儡师】周围八格内没有我方单位时，攻击速度+100",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p46",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 242,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_p47": {
                    "id": "rogue_1_relic_p47",
                    "name": "积攒之手",
                    "description": "缺了什么，就从敌人身上拿，别客气。",
                    "usage": "【冲锋手】、【尖兵】和【战术家】的部署费用-12，且击杀敌人后额外获得6点部署费用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_p47",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 243,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q01": {
                    "id": "rogue_1_relic_q01",
                    "name": "蓝色丝巾",
                    "description": "女士优雅的丝巾，她的出现代表安全。",
                    "usage": "希望+2，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 15,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得50希望"
                },
                "rogue_1_relic_q02": {
                    "id": "rogue_1_relic_q02",
                    "name": "红色蝴蝶结",
                    "description": "傀影送出的第一份礼物，Miss.Christine非常中意。",
                    "usage": "希望+2，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 16,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得150希望"
                },
                "rogue_1_relic_q03": {
                    "id": "rogue_1_relic_q03",
                    "name": "古怪的长笛",
                    "description": "外形古怪的长笛，有人日夜将其吹响。",
                    "usage": "希望+4，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 17,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q04": {
                    "id": "rogue_1_relic_q04",
                    "name": "玻璃小鸟",
                    "description": "“在我的乐园里，这只小鸟会永远地歌唱下去。”",
                    "usage": "希望+4，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 18,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q05": {
                    "id": "rogue_1_relic_q05",
                    "name": "独奏八音盒",
                    "description": "老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。",
                    "usage": "希望+4，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 19,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余不小于8点希望时完成游戏结局"
                },
                "rogue_1_relic_q06": {
                    "id": "rogue_1_relic_q06",
                    "name": "源石鸢尾花",
                    "description": "极尽奢华的花朵，剧团长在谢幕时向主演献花的次数寥寥无几。",
                    "usage": "希望+6，可携带干员+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 20,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于60点以上希望上限时完成游戏结局"
                },
                "rogue_1_relic_q07": {
                    "id": "rogue_1_relic_q07",
                    "name": "赤金的远征",
                    "description": "君王自荒地出发，集市在她的裙下如春芽萌发，财富之路连通高山密林，直到她消失在西方浪涛的边崖。——萨尔贡古老童话",
                    "usage": "希望+4，可携带干员+1，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 21,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q08": {
                    "id": "rogue_1_relic_q08",
                    "name": "《杜林地上环游记》",
                    "description": "从这本游记中，我们可以一窥地底人对于地表人的奇异见解。",
                    "usage": "每场战斗获得1点临时目标生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q08",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 53,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计损失50目标生命"
                },
                "rogue_1_relic_q09": {
                    "id": "rogue_1_relic_q09",
                    "name": "《旧高卢地名源流考》",
                    "description": "薄绿从博士办公室里翻出来的古地名历史书，里面记载有克莱布拉松。",
                    "usage": "每场战斗获得2点临时目标生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q09",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 54,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计损失125目标生命"
                },
                "rogue_1_relic_q10": {
                    "id": "rogue_1_relic_q10",
                    "name": "古高卢银币",
                    "description": "已灭亡国家“高卢”的流通货币，保存良好，收藏价值很高。",
                    "usage": "所有干员的初始技力+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 92,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q11": {
                    "id": "rogue_1_relic_q11",
                    "name": "爱丽舍钱袋",
                    "description": "逛爱丽舍大街的贵妇们用的钱袋，慕斯有个同款。",
                    "usage": "所有干员的初始技力+8",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 93,
                    "canSacrifice": false,
                    "unlockCondDesc": "在目标生命值不小于15时通过第三层【故土残躯】"
                },
                "rogue_1_relic_q12": {
                    "id": "rogue_1_relic_q12",
                    "name": "高卢银行支票",
                    "description": "镶金嵌银、奢华无比的支票本，现在已经无从兑现。",
                    "usage": "所有干员的初始技力+12",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 94,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q13": {
                    "id": "rogue_1_relic_q13",
                    "name": "《第二经济改革法》",
                    "description": "以此法案为起点，高卢正式迈向了霸权帝国的道路。",
                    "usage": "所有干员的初始技力+18",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 95,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q14": {
                    "id": "rogue_1_relic_q14",
                    "name": "香草沙士汽水",
                    "description": "玻利瓦尔本地的廉价饮料，拥有上百年历史，混合多种香料，特点是不好喝。",
                    "usage": "所有自然回复技能的技力恢复+0.2/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 96,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q15": {
                    "id": "rogue_1_relic_q15",
                    "name": "球球果汁",
                    "description": "说是果汁其实是酒，瓶身上标注未成年禁止饮用。原产地曾在高卢版图内，现属于维多利亚。",
                    "usage": "所有自然回复技能的技力恢复+0.25/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 97,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【远程战术分队】完成游戏结局"
                },
                "rogue_1_relic_q16": {
                    "id": "rogue_1_relic_q16",
                    "name": "羽兽肝酱",
                    "description": "小瓶高档羽兽肝酱，颜色鲜艳，贵族特供。",
                    "usage": "所有自然回复技能的技力恢复+0.35/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 98,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q17": {
                    "id": "rogue_1_relic_q17",
                    "name": "迷梦香精",
                    "description": "据说女妖们制作的香氛只会送给心上之人，只需一滴，就能令人如痴如醉，而艺术家们的灵感与创意也随之而来。",
                    "usage": "所有自然回复技能的技力恢复+0.5/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 99,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q18": {
                    "id": "rogue_1_relic_q18",
                    "name": "荒地龙舌兰",
                    "description": "原产自玻利瓦尔的廉价蒸馏酒，味道很冲，广受哥伦比亚拓荒者的好评。",
                    "usage": "所有攻击和受击回复的技能每3.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 100,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q19": {
                    "id": "rogue_1_relic_q19",
                    "name": "摩根队长佳酿",
                    "description": "一种产自伊比利亚地区的酒，在维多利亚中部城市大受欢迎，现已停产。",
                    "usage": "所有攻击和受击回复的技能每3秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 101,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【破坏战术分队】完成游戏结局"
                },
                "rogue_1_relic_q20": {
                    "id": "rogue_1_relic_q20",
                    "name": "生命之水",
                    "description": "度数奇高的乌萨斯烈酒，上头，据说一个健康的乌萨斯人能干掉好几瓶。",
                    "usage": "所有攻击和受击回复的技能每2.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 102,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q21": {
                    "id": "rogue_1_relic_q21",
                    "name": "皇家利口酒",
                    "description": "已灭亡国家“高卢”的好酒，现在成为了收藏家手中的珍惜奇货，价格不菲。产地现处莱塔尼亚境内，工艺则已经失传。",
                    "usage": "所有攻击和受击回复的技能每1.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 103,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q22": {
                    "id": "rogue_1_relic_q22",
                    "name": "“绽放”",
                    "description": "在Touch的尝试下，自然暂时向你敞开心扉。",
                    "usage": "所有干员每次受到伤害时回复1点技力，每次受到元素损伤时回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 250,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利战斗【悦耳杀机】"
                },
                "rogue_1_relic_q23": {
                    "id": "rogue_1_relic_q23",
                    "name": "“当红歌手”",
                    "description": "别管它唱什么，赶紧让它闭嘴，吵死了！",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到600点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 213,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q24": {
                    "id": "rogue_1_relic_q24",
                    "name": "悬丝傀儡",
                    "description": "越是用力想要挣脱，丝线就缠得越紧。你真的认为自己仍在思考？",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到700点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 214,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利战斗【寒渊惜别】"
                },
                "rogue_1_relic_q25": {
                    "id": "rogue_1_relic_q25",
                    "name": "“童趣玩偶”",
                    "description": "伊比利亚的孩童们将海岸边的奇物做成了简陋玩偶，听说只要抱着它，梦乡就会变得充实起来。",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到1000点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 215,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q26": {
                    "id": "rogue_1_relic_q26",
                    "name": "投币玩具",
                    "description": "不知道为什么会有人喜欢这种造型，但整体的设计理念确实可圈可点——只要投币，就连石像都会动起来，千真万确。",
                    "usage": "每有5源石锭，所有我方单位的攻击速度+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 207,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计在商店消费100源石锭"
                },
                "rogue_1_relic_q27": {
                    "id": "rogue_1_relic_q27",
                    "name": "骑士戒律·新编",
                    "description": "庄严宣誓那是过去的事儿了，现代骑士精神需要更加灵活的展现方式。在联络装置上输入你的编号，你便是名光荣的骑士。",
                    "usage": "每有5源石锭，所有我方单位的攻击速度+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 208,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计在商店消费300源石锭"
                },
                "rogue_1_relic_q28": {
                    "id": "rogue_1_relic_q28",
                    "name": "金酒之杯",
                    "description": "圣人、骑士、虔信之徒，无人不为之疯狂。老天啊，连杯子本身都是纯金的！",
                    "usage": "每有5源石锭，所有我方单位的攻击速度+7",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 209,
                    "canSacrifice": false,
                    "unlockCondDesc": "在“前瞻性投资系统”中的投资储备余额最高达到过325"
                },
                "rogue_1_relic_q29": {
                    "id": "rogue_1_relic_q29",
                    "name": "绿叶菜罐头",
                    "description": "很多卡特斯相信吃下这盒罐头，他们就会变得力大无穷。出色的广告效果，业界经典成功案例。",
                    "usage": "所有干员技能触发后1秒内攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 204,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q30": {
                    "id": "rogue_1_relic_q30",
                    "name": "073号安全试剂",
                    "description": "严谨实验下的安全产物，绝对安全，不会爆炸，令人安心。",
                    "usage": "所有干员技能触发后1秒内攻击力+65%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 205,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计在事件【微型舞台】中投硬币不小于15次"
                },
                "rogue_1_relic_q31": {
                    "id": "rogue_1_relic_q31",
                    "name": "叙拉古人的愤怒",
                    "description": "曾经开设在高卢首都的一家“正宗叙拉古餐厅”的招牌面食，用浓郁的巧克力酱与源石虫肝制成的酱汁以其独特风味备受高卢贵族好评。但是据说差一点引起叙拉古与高卢的外交冲突。",
                    "usage": "所有干员技能触发后1秒内攻击力+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 206,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q32": {
                    "id": "rogue_1_relic_q32",
                    "name": "“文明的存续”",
                    "description": "小小的黑色王冠。",
                    "usage": "所有敌方单位受到的真实伤害+150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 91,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_q33": {
                    "id": "rogue_1_relic_q33",
                    "name": "荣耀绶带",
                    "description": "曾有无数位演员出演这个角色，但永远救不了这个角色心目中的挚友。",
                    "usage": "所有我方单位仅阻挡1名敌人时，攻击力+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 216,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_q34": {
                    "id": "rogue_1_relic_q34",
                    "name": "“忠义”",
                    "description": "何为忠，何为义。有一群人早在数十年前就已经给出答案。",
                    "usage": "所有我方单位阻挡3名及以上敌人时，每秒回复150点生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 217,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计在事件【微型舞台】中投硬币不小于50次"
                },
                "rogue_1_relic_q35": {
                    "id": "rogue_1_relic_q35",
                    "name": "“时光之末”",
                    "description": "只要到达不了新的循环，过错就还有机会挽回。",
                    "usage": "仅一次，在非区域最终战斗中失败时不结束探索，目标生命+1并继续下一步行动",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 301,
                    "canSacrifice": false,
                    "unlockCondDesc": "在一次战斗中累计失去8目标生命（包含战斗失败）"
                },
                "rogue_1_relic_q36": {
                    "id": "rogue_1_relic_q36",
                    "name": "王庭盟约",
                    "description": "古老的萨卡兹王庭牺牲自己，获得了力量，由此物始，诸王庭止戈言和，同仇敌忾。",
                    "usage": "所有干员不再受到来自【萨卡兹】敌人的伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 255,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计使15个【萨卡兹】敌人进入目标点"
                },
                "rogue_1_relic_q37": {
                    "id": "rogue_1_relic_q37",
                    "name": "浓缩抑制剂",
                    "description": "罗德岛用于抑制急性矿石病的医疗试剂，但在浓缩提炼后，反而会对感染部位造成不可逆转的伤害。",
                    "usage": "所有干员攻击【感染生物】时攻击力提升至150%并使其失去特殊能力3秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_q37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 256,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计击败400个【感染生物】敌人"
                },
                "rogue_1_relic_r01": {
                    "id": "rogue_1_relic_r01",
                    "name": "热水壶",
                    "description": "罗德岛办公室里的同款热水壶，有人经常大半夜用热水壶煮速食面吃，这种生活习惯不是很健康......",
                    "usage": "立即获得目标生命+2，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 177,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r02": {
                    "id": "rogue_1_relic_r02",
                    "name": "特殊抑制器",
                    "description": "罗德岛改良款抑制器，能够有效遏制感染造成的源石技艺失控。",
                    "usage": "立即获得目标生命+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 173,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r03": {
                    "id": "rogue_1_relic_r03",
                    "name": "石像鬼塑像",
                    "description": "一个手掌大小的雕像，听说是石像鬼们表示友好的造物。",
                    "usage": "立即获得目标生命+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 174,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r04": {
                    "id": "rogue_1_relic_r04",
                    "name": "血魔的寝床",
                    "description": "一副奢华的棺木，和古堡十分般配，华法琳说这就是刻板印象。",
                    "usage": "立即获得目标生命+8",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 175,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r05": {
                    "id": "rogue_1_relic_r05",
                    "name": "长生者之证",
                    "description": "一段树枝，枯荣一体；\n从枯萎处生长，从繁盛处枯萎。",
                    "usage": "立即获得目标生命+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 176,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r06": {
                    "id": "rogue_1_relic_r06",
                    "name": "被撬开的道具箱",
                    "description": "剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 10,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r07": {
                    "id": "rogue_1_relic_r07",
                    "name": "古旧乐谱残章",
                    "description": "一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 11,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r08": {
                    "id": "rogue_1_relic_r08",
                    "name": "解约协议",
                    "description": "只要拿到一个签名，就可以彻底摆脱这个剧团了。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r08",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 12,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计招募总共30名干员"
                },
                "rogue_1_relic_r09": {
                    "id": "rogue_1_relic_r09",
                    "name": "万能钥匙",
                    "description": "银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。",
                    "usage": "希望+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r09",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 13,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r10": {
                    "id": "rogue_1_relic_r10",
                    "name": "女妖之吻",
                    "description": "外族人获得它时常常会展现出超越自身的勇气，但作为稀少的男性女妖，Logos对于这种东西已经见怪不怪了。",
                    "usage": "希望+8",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 14,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r11": {
                    "id": "rogue_1_relic_r11",
                    "name": "古旧钱币",
                    "description": "生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。",
                    "usage": "立即获得源石锭+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 22,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r12": {
                    "id": "rogue_1_relic_r12",
                    "name": "演员的首饰盒",
                    "description": "装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。",
                    "usage": "立即获得源石锭+18",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 23,
                    "canSacrifice": false,
                    "unlockCondDesc": "选择【后勤分队】完成游戏结局"
                },
                "rogue_1_relic_r13": {
                    "id": "rogue_1_relic_r13",
                    "name": "无瑕宝玉",
                    "description": "即便城池三度因其而毁，它也依然光洁无瑕，无可挑剔。持有它的萨尔贡皇帝直至今日都没想好用什么珠宝与之相衬，只有争斗的硝烟永伴。",
                    "usage": "立即获得源石锭+25",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 24,
                    "canSacrifice": false,
                    "unlockCondDesc": "在“前瞻性投资系统”中的投资储备余额最高达到过100"
                },
                "rogue_1_relic_r14": {
                    "id": "rogue_1_relic_r14",
                    "name": "尖笑鬼牌",
                    "description": "这是给予你的特权。",
                    "usage": "立即进阶一个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 27,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r15": {
                    "id": "rogue_1_relic_r15",
                    "name": "Miss.Christine摸摸券",
                    "description": "你已经获得了女士的准许！",
                    "usage": "立即进阶两个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 28,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进阶总共15名干员"
                },
                "rogue_1_relic_r16": {
                    "id": "rogue_1_relic_r16",
                    "name": "古旧铸物",
                    "description": "“天有洪炉，地生五金”......虽然可以用来成就各种事业，却没人知道具体原理。",
                    "usage": "立即进阶三个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 29,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进阶总共35名干员"
                },
                "rogue_1_relic_r17": {
                    "id": "rogue_1_relic_r17",
                    "name": "钝爪-典训",
                    "description": "一套强有力的装备，一颗勇往直前的心。",
                    "usage": "立即进阶一个【先锋】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 105,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r18": {
                    "id": "rogue_1_relic_r18",
                    "name": "折戟-典训",
                    "description": "有的人用剑是因为他们不会用弩也不会用法术。而有的人用剑，是因为只有用剑的必要。",
                    "usage": "立即进阶一个【近卫】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 111,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r19": {
                    "id": "rogue_1_relic_r19",
                    "name": "铁卫-典训",
                    "description": "划痕是荣耀，但那些碎如齑粉的战士，谁来铭记？",
                    "usage": "立即进阶一个【重装】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 117,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r20": {
                    "id": "rogue_1_relic_r20",
                    "name": "残弩-典训",
                    "description": "“要么，你们控制点火力。要么，你们搞对目标，好吗？”",
                    "usage": "立即进阶一个【狙击】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 124,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r21": {
                    "id": "rogue_1_relic_r21",
                    "name": "断杖-典训",
                    "description": "“看过某些术师干员的‘表演’后，我选择默默收起那本莱塔尼亚教材。”",
                    "usage": "立即进阶一个【术师】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 129,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r22": {
                    "id": "rogue_1_relic_r22",
                    "name": "支柱-典训",
                    "description": "他们行动的时候总是五花八门的。",
                    "usage": "立即进阶一个【辅助】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 135,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r23": {
                    "id": "rogue_1_relic_r23",
                    "name": "医者-典训",
                    "description": "直到所有人都是医生，都能根治名为生活的病灶，直到那一刻我们才不需要医生。",
                    "usage": "立即进阶一个【医疗】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 141,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r24": {
                    "id": "rogue_1_relic_r24",
                    "name": "锈刃-典训",
                    "description": "在与特种干员们进行实战练习的时候，请做好充足的“没做好准备就被打了”的准备。",
                    "usage": "立即进阶一个【特种】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 147,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r25": {
                    "id": "rogue_1_relic_r25",
                    "name": "地区行动方案",
                    "description": "罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。",
                    "usage": "招募4星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 30,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第一层【迷雾歧途】"
                },
                "rogue_1_relic_r26": {
                    "id": "rogue_1_relic_r26",
                    "name": "全局作战文件",
                    "description": "陆上行舟，如履薄冰。记得要培养自己的大局观。",
                    "usage": "招募5星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 31,
                    "canSacrifice": false,
                    "unlockCondDesc": "在任意时刻拥有5个五星干员"
                },
                "rogue_1_relic_r27": {
                    "id": "rogue_1_relic_r27",
                    "name": "人事部密信",
                    "description": "“■■■给你的？哦那没事了。”",
                    "usage": "招募6星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 32,
                    "canSacrifice": false,
                    "unlockCondDesc": "在任意时刻拥有4个六星干员"
                },
                "rogue_1_relic_r28": {
                    "id": "rogue_1_relic_r28",
                    "name": "一份演讲稿",
                    "description": "她有点紧张，有点担心，却一直都很坚定。话筒打开时，她两只长长的耳朵稍稍晃动了一下。",
                    "usage": "招募所有干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 33,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于15名干员时完成游戏结局"
                },
                "rogue_1_relic_r29": {
                    "id": "rogue_1_relic_r29",
                    "name": "猩红剧团票根",
                    "description": "猩红剧团的门票，没有写演出和表演者的名字。究竟是怎样的演出在等待着你？",
                    "usage": "战斗后有25%的几率额外掉落一张招募券",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 43,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r30": {
                    "id": "rogue_1_relic_r30",
                    "name": "幸运硬币",
                    "description": "在罗德岛捡到的硬币，捡到一枚就能捡到很多枚。",
                    "usage": "每进入一个非战斗节点，获得源石锭+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 45,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入40次非战斗格"
                },
                "rogue_1_relic_r31": {
                    "id": "rogue_1_relic_r31",
                    "name": "假面舞会面具",
                    "description": "尊敬的客人，欢迎来到猩红剧团，接下来的演出一定会令您印象深刻。",
                    "usage": "每进入一个非战斗节点，获得源石锭+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 46,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入100次非战斗格"
                },
                "rogue_1_relic_r32": {
                    "id": "rogue_1_relic_r32",
                    "name": "至宝指环",
                    "description": "在莱塔尼亚的神话中，持戒者享有整片大地的财富，但也终将因贪婪毁灭。",
                    "usage": "战斗掉落的源石锭+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 25,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余不小于50源石锭时完成游戏结局"
                },
                "rogue_1_relic_r33": {
                    "id": "rogue_1_relic_r33",
                    "name": "维多利亚“废铁”勋章",
                    "description": "推进之王临时设计并颁发给达格达的骑士勋章。材料很烂，但对达格达来说很有意义。",
                    "usage": "战斗获得的指挥经验+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 47,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计胜利10场战斗"
                },
                "rogue_1_relic_r34": {
                    "id": "rogue_1_relic_r34",
                    "name": "莱塔尼亚荣誉勋章",
                    "description": "两位女皇很少同做一件事，为创造艺术的人授勋，这是其中一件。",
                    "usage": "战斗获得的指挥经验+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 48,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计胜利50场战斗"
                },
                "rogue_1_relic_r35": {
                    "id": "rogue_1_relic_r35",
                    "name": "锈蚀的铁锤",
                    "description": "“变革是必须的，而我们应当让暴风雨来得更快一点。”",
                    "usage": "商店中购买道具所需源石锭-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 52,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_r36": {
                    "id": "rogue_1_relic_r36",
                    "name": "四叶草化石",
                    "description": "麦哲伦在生命绝迹之所找到的幸运象征。这块石头无疑经历过大地的剧变，但它还是幸存下来，将残留的小小希望留给了发现它的人。 \n",
                    "usage": "战斗后掉落收藏品时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 777,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得收藏品150次"
                },
                "rogue_1_relic_r37": {
                    "id": "rogue_1_relic_r37",
                    "name": "突击协议扩充",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的先锋招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 34,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名先锋干员胜利一场战斗"
                },
                "rogue_1_relic_r38": {
                    "id": "rogue_1_relic_r38",
                    "name": "突击协议增援",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的近卫招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r38",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 35,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名近卫干员胜利一场战斗"
                },
                "rogue_1_relic_r39": {
                    "id": "rogue_1_relic_r39",
                    "name": "堡垒协议扩充",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的重装招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r39",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 36,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名重装干员胜利一场战斗"
                },
                "rogue_1_relic_r40": {
                    "id": "rogue_1_relic_r40",
                    "name": "堡垒协议增援",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的辅助招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r40",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 37,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名辅助干员胜利一场战斗"
                },
                "rogue_1_relic_r41": {
                    "id": "rogue_1_relic_r41",
                    "name": "远程协议扩充",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的医疗招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r41",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 38,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于3名医疗干员胜利一场战斗"
                },
                "rogue_1_relic_r42": {
                    "id": "rogue_1_relic_r42",
                    "name": "远程协议增援",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的狙击招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r42",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 39,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名狙击干员胜利一场战斗"
                },
                "rogue_1_relic_r43": {
                    "id": "rogue_1_relic_r43",
                    "name": "破坏协议扩充",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的术师招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r43",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 40,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名术师干员胜利一场战斗"
                },
                "rogue_1_relic_r44": {
                    "id": "rogue_1_relic_r44",
                    "name": "破坏协议增援",
                    "description": "单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。",
                    "usage": "商店和战斗掉落的特种招募券都被升级成高级人事调度函",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_r44",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 41,
                    "canSacrifice": false,
                    "unlockCondDesc": "携带不小于4名特种干员胜利一场战斗"
                },
                "rogue_1_relic_sp01": {
                    "id": "rogue_1_relic_sp01",
                    "name": "国王的新枪",
                    "description": "绝境下的美好祈愿能带给人希望，即使那并不是真相。",
                    "usage": "目标生命值为1时，所有我方单位的攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 252,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计在目标生命值为1的情况下战斗胜利30次"
                },
                "rogue_1_relic_sp02": {
                    "id": "rogue_1_relic_sp02",
                    "name": "近卫军帽",
                    "description": "“你我终会离开，但我们的国家，将长盛不衰。”",
                    "usage": "在一局战斗中，所有干员每部署过一次就生命+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 244,
                    "canSacrifice": false,
                    "unlockCondDesc": "累计在战斗中部署干员不小于200次的情况下完成游戏结局"
                },
                "rogue_1_relic_sp03": {
                    "id": "rogue_1_relic_sp03",
                    "name": "“苦痛的快乐”",
                    "description": "矿石病在剧团内蔓延，有人倒下，有人哭泣，有人乐不可支，有人一心书写。年轻人在这时收到他的成年礼物，他即将唱响身为演员的最后一支歌。",
                    "usage": "所有敌方单位的生命-15%，移动速度-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 239,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_sp04": {
                    "id": "rogue_1_relic_sp04",
                    "name": "古堡的子嗣",
                    "description": "只要有足够时间，这个盒子便能成为另一座崭新的舞台。",
                    "usage": "所有干员在场上停留100秒后防御力+300，法术抗性+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 245,
                    "canSacrifice": false,
                    "unlockCondDesc": "累计在战斗中部署干员不小于100次的情况下完成游戏结局"
                },
                "rogue_1_relic_sp05": {
                    "id": "rogue_1_relic_sp05",
                    "name": "涌动之餐",
                    "description": "我们生来便学会摄取。别违抗欲求，顺从它。",
                    "usage": "所有我方单位受到的治疗和生命回复效果+30%，且受到的元素损伤-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 249,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计失去300目标生命"
                },
                "rogue_1_relic_sp06": {
                    "id": "rogue_1_relic_sp06",
                    "name": "“夜骇”",
                    "description": "总有一个黑暗的日子，连光芒都无法带来救赎。而剧团长早已备好美酒，准备欣赏他人的绝望时刻。",
                    "usage": "每次敌人进入保护目标点时，立刻对全场所有敌人造成5秒晕眩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 257,
                    "canSacrifice": false,
                    "unlockCondDesc": "累计失去不小于30目标生命的情况下完成游戏结局"
                },
                "rogue_1_relic_sp07": {
                    "id": "rogue_1_relic_sp07",
                    "name": "“无度”",
                    "description": "无光的宝石，如同剧团长本人永无止境的欲望。",
                    "usage": "每次敌人进入保护目标点时，立刻对全场所有敌人造成3000点真实伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_sp07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 258,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_n01": {
                    "id": "rogue_1_relic_n01",
                    "name": "死囚之舞",
                    "description": "是他们自己将自己关在这里。啊，多么安静，再也没有人能打扰这场创作了。",
                    "usage": "所有干员的再部署时间-10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n01",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_1_relic_n02": {
                    "id": "rogue_1_relic_n02",
                    "name": "初幕",
                    "description": "这是第一场戏的落幕，是年轻人曾经为自己设计的第一个结局。在焚毁所有珍视之物的火焰之中，落魄的主人公蘸着仇敌的鲜血，写下复仇的最后一幕。",
                    "usage": "希望+3，让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n02",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_1_relic_n03": {
                    "id": "rogue_1_relic_n03",
                    "name": "今日菜谱",
                    "description": "剧团厨师长每顿都做不同的菜品，所有人被剧团长严令不准打听食物来源。",
                    "usage": "所有我方单位受到的治疗和生命回复效果+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n03",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【先来后到】"
                },
                "rogue_1_relic_n04": {
                    "id": "rogue_1_relic_n04",
                    "name": "“迷醉荷谟伊”",
                    "description": "只要闻到一点，帕拉斯的眼角便会湿润，也不知道莱娜在香水里加了什么魔法......",
                    "usage": "所有我方单位每秒回复2%的最大生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n04",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n05": {
                    "id": "rogue_1_relic_n05",
                    "name": "女皇之愿",
                    "description": "两位女皇如同朝夜悬于高塔之上，当晨昏相通，意见一致，莱塔尼亚便再无异议。",
                    "usage": "所有我方单位获得15%物理与法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n05",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n06": {
                    "id": "rogue_1_relic_n06",
                    "name": "凯旋号角",
                    "description": "吹响我们的号角，唤起我们的呼号，让敌人在震天咆哮中落荒而逃！",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n06",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n07": {
                    "id": "rogue_1_relic_n07",
                    "name": "高闪相机",
                    "description": "用这部相机拍摄的照片冲洗出来后基本上只有一片花白，隐约能够看到受害者扭曲的表情。",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高110%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n07",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【雪山上的来客】"
                },
                "rogue_1_relic_n08": {
                    "id": "rogue_1_relic_n08",
                    "name": "精神治疗录像带",
                    "description": "这是他曾经多次阻止你听的，他说这很危险，他说你不该逗留——现在你明白了吗？你在听他唱歌。",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n08",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n09": {
                    "id": "rogue_1_relic_n09",
                    "name": "皇族金胸针",
                    "description": "高卢皇族用于彰显身份的装饰品，由黄金打造，镶嵌了大量昂贵的固化源石结晶。实际上这种胸针不单纯是装饰，许多胸针安装了搭载防御性法术的通用源石回路。",
                    "usage": "所有我方单位的法术抗性+15，且部署后抵挡一次伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n09",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n10": {
                    "id": "rogue_1_relic_n10",
                    "name": "“逝者垂泪”",
                    "description": "这枚古典挂坠以真诚和毅力铸就，在此之后，Whitesmith的锻炉再也没能燃起火焰。",
                    "usage": "所有干员受到晕眩、寒冷、冰冻等负面状态影响时，获得50%庇护",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【雕匠与石像】"
                },
                "rogue_1_relic_n11": {
                    "id": "rogue_1_relic_n11",
                    "name": "老蒲扇",
                    "description": "遇上连天阴雨，大炎的老天师便会向亲友抱怨自己膝盖受不得湿寒，然后，随手扇动他的蒲扇......云开雾散，雨水退避，天气就此放晴。这一手，下回还得教教他那在大理寺当差的小徒弟。",
                    "usage": "战斗编队中每有一个职业不同的干员，所有干员的攻击力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【隔岸观火】"
                },
                "rogue_1_relic_n12": {
                    "id": "rogue_1_relic_n12",
                    "name": "食腐者手杖",
                    "description": "食腐者吞吃生命，也利用生命。",
                    "usage": "所有我方单位受到的治疗溢出时，周围敌人会受到相当于该次溢出治疗量的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【死斗】"
                },
                "rogue_1_relic_n13": {
                    "id": "rogue_1_relic_n13",
                    "name": "安洁莉娜的创想",
                    "description": "少女并不介意分享自己的源石技艺，她相信你会将之用在正确的地方。",
                    "usage": "所有敌方单位移动速度-15%，且重量下降一个等级",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n14": {
                    "id": "rogue_1_relic_n14",
                    "name": "Scout的狙击镜",
                    "description": "锁定目标、维持精度、扣下扳机、摧毁敌人抵抗的意志，这一切都是为了那个更远大的未来。Scout已经没有机会看到了，或许你可以帮忙见证。",
                    "usage": "所有敌人受到我方单位伤害时，距离伤害来源越远受到的伤害越高（最高100%）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n15": {
                    "id": "rogue_1_relic_n15",
                    "name": "“噤声”",
                    "description": "在等候那即将到来的至高一刻时，演员捂住自己刺痛不止的喉咙，按住胸腔中翻滚的火焰，闭口不言。",
                    "usage": "所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利战斗【观察】"
                },
                "rogue_1_relic_n16": {
                    "id": "rogue_1_relic_n16",
                    "name": "“聚焦”",
                    "description": "聚光灯交汇于主角身上，演员发出最后的呼号，死亡突至，戏剧落幕。",
                    "usage": "每次部署我方单位时，对场上随机一个敌人及其周围造成3000点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_1_relic_n17": {
                    "id": "rogue_1_relic_n17",
                    "name": "罗德岛战术电台",
                    "description": "保持联络，支援马上抵达。",
                    "usage": "战斗后掉落招募券时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n18": {
                    "id": "rogue_1_relic_n18",
                    "name": "突击协议-利刃",
                    "description": "用最锋利的矛攻击最坚硬的盾，最后的结果肯定是盾碎了，相信我。",
                    "usage": "战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n19": {
                    "id": "rogue_1_relic_n19",
                    "name": "突击协议-散兵",
                    "description": "精巧的格挡技术才是保护自己身体的真髓。",
                    "usage": "战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的防御力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n20": {
                    "id": "rogue_1_relic_n20",
                    "name": "堡垒协议-方阵",
                    "description": "如同巨舰碾过碎石。",
                    "usage": "战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n21": {
                    "id": "rogue_1_relic_n21",
                    "name": "堡垒协议-固守",
                    "description": "用最锋利的矛攻击最坚硬的盾，最后的结果肯定是矛断了，相信我。",
                    "usage": "战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的防御力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n22": {
                    "id": "rogue_1_relic_n22",
                    "name": "远程协议-遥击",
                    "description": "能保持距离解决的问题，为什么要凑脸上去？",
                    "usage": "战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n23": {
                    "id": "rogue_1_relic_n23",
                    "name": "远程协议-克敌",
                    "description": "距离太远分不清敌我？那就先射一轮，没躲开的就是敌人。",
                    "usage": "战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击速度+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n24": {
                    "id": "rogue_1_relic_n24",
                    "name": "破坏协议-消除",
                    "description": "外部的毁灭与内部的瓦解。",
                    "usage": "战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_relic_n25": {
                    "id": "rogue_1_relic_n25",
                    "name": "破坏协议-压制",
                    "description": "不要在乎打得准不准，只要打得多，就是打得准！",
                    "usage": "战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击速度+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_relic_n25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_active_tool_1": {
                    "id": "rogue_1_active_tool_1",
                    "name": "支援补给站",
                    "description": "紧急提供给外勤干员的便携式补给站。",
                    "usage": "每次战斗中携带1个便携式补给站",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_active_tool_1",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_active_tool_2": {
                    "id": "rogue_1_active_tool_2",
                    "name": "支援地雷组",
                    "description": "紧急提供给外勤干员的干扰地雷组。",
                    "usage": "每次战斗中携带3个干扰地雷",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_active_tool_2",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_active_tool_3": {
                    "id": "rogue_1_active_tool_3",
                    "name": "支援轰隆隆",
                    "description": "紧急提供给外勤干员的轰隆隆先生。",
                    "usage": "每次战斗中携带1个轰隆隆先生",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_active_tool_3",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_active_tool_4": {
                    "id": "rogue_1_active_tool_4",
                    "name": "支援起重机",
                    "description": "紧急提供给外勤干员的雪雉的安全起重机。",
                    "usage": "每次战斗中携带1个雪雉的安全起重机",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_active_tool_4",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_active_tool_5": {
                    "id": "rogue_1_active_tool_5",
                    "name": "支援雾机",
                    "description": "紧急提供给外勤干员的舞台雾机，有些失修了。",
                    "usage": "每次战斗中携带1个失修舞台雾机",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_active_tool_5",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_active_tool_6": {
                    "id": "rogue_1_active_tool_6",
                    "name": "支援气罐组",
                    "description": "紧急提供给外勤干员的便携气罐组。",
                    "usage": "每次战斗中携带2个便携气罐",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_active_tool_6",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_1": {
                    "id": "rogue_1_capsule_1",
                    "name": "《凯旋颂》",
                    "description": "让我们齐唱颂歌，庆祝皇帝凯旋！皇帝万岁！高卢万岁！",
                    "usage": "本层下一次战斗中获得5点临时目标生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_1",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_2": {
                    "id": "rogue_1_capsule_2",
                    "name": "《湖中至宝》",
                    "description": "即使高塔为之倒塌，众人为之相残，莱塔尼亚的至宝终究不会留在卡普里尼的手指上。林中那汪浅浅的湖水，才是它梦寐以求的归宿。",
                    "usage": "本层下一次战斗掉落的源石锭+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_2",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_3": {
                    "id": "rogue_1_capsule_3",
                    "name": "《一百零一日》",
                    "description": "曾经，有位平民向商人讲述了一个精彩绝伦的故事，这个故事经过层层传播，在一百零一日后传入王酋耳中。饶有兴趣的他微服私访前去寻找故事的源头，最后却发现，这位平民早已被自己处死。",
                    "usage": "本层下一次战斗获得的指挥经验+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_3",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_4": {
                    "id": "rogue_1_capsule_4",
                    "name": "《独行客》",
                    "description": "在大地的缝隙中，在城市的阴影下，独行的怪人窥视一切。在丑陋的铁桶面具中，隐藏着阴谋与疯狂。",
                    "usage": "本层在下一次进入的商店中任意消费后，获得一件赠送的随机收藏品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_4",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_5": {
                    "id": "rogue_1_capsule_5",
                    "name": "《梦中奇缘》",
                    "description": "即使到不了远方的城堡，你至少还有同伴，我至少还有你。",
                    "usage": "在本层下一次安全的角落中做出选择后随机获得一张招募券",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_5",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_6": {
                    "id": "rogue_1_capsule_6",
                    "name": "《霜牡与雪牝》",
                    "description": "作为雪祀的亲缘护卫，我们的愿望是，亡于寒铁。\n作为血脉相连的双子，我们的愿望是，同生共死。\n你们的愿望太多了，只能实现一个，由我来选吧。",
                    "usage": "本层下一次战斗中，我方所有单位的攻击力和生命值+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_6",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_7": {
                    "id": "rogue_1_capsule_7",
                    "name": "《赫里亚之辉》",
                    "description": "在最危难的时刻，英雄们从太阳上落下，行过赫里亚山巅，来到米诺斯身边。",
                    "usage": "本层下一次紧急作战中，一名随机精英干员临时加入编队支援作战",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_7",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_8": {
                    "id": "rogue_1_capsule_8",
                    "name": "《七丘的狼母》",
                    "description": "狼母离巢前车之鉴，规矩不可逾越。",
                    "usage": "本层下一次紧急作战中，非领袖敌人的移动速度-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_8",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_9": {
                    "id": "rogue_1_capsule_9",
                    "name": "《初晓》",
                    "description": "有一条光带从身后跑来，掠过城市喧嚣，跃向天与地的接缝。忽然，整个大地抖掉清晨的恍惚，睁开双眸，现出露珠与光亮。",
                    "usage": "本层中，进入下一次不期而遇时立刻获得目标生命+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_9",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_10": {
                    "id": "rogue_1_capsule_10",
                    "name": "《金羽兽》",
                    "description": "纯金羽兽纯金卵，纯金羽毛摆又摆，纯金幼崽嘎嘎喊，纯金与人又何干？",
                    "usage": "本层中，进入下一次不期而遇时立刻获得源石锭+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_10",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_11": {
                    "id": "rogue_1_capsule_11",
                    "name": "《狂野之金》",
                    "description": "“无论你想做什么，你都需要这些东西，越多越好。”",
                    "usage": "本层下一次进入的商店中购买道具所需源石锭-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_11",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_12": {
                    "id": "rogue_1_capsule_12",
                    "name": "《摇篮曲》",
                    "description": "干净、舒适、安逸的梦境，从一首摇篮曲开始。睡醒之后，一切都会变得更美好。",
                    "usage": "从本层下一次安全的角落中获得的收益翻倍",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_12",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_1_capsule_13": {
                    "id": "rogue_1_capsule_13",
                    "name": "《欢欣鼓舞》",
                    "description": "庆祝吧，朋友！这等好事可不是天天都有。",
                    "usage": "减免本层下一次幕间余兴中的首次花销",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_1_capsule_13",
                    "type": "CAPSULE",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 3,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                }
            },
            "bandRef": {},
            "endingDetailList": [
                {
                    "textId": "text_scene_1",
                    "text": "您让流浪乐手尝试了<color=#ffb525>{0}</color>次灵感",
                    "eventType": "INCIDENT",
                    "showType": 13,
                    "choiceSceneId": "scene_3_enter",
                    "paramList": [
                        "choice_3_1",
                        "choice_3_2",
                        "choice_3_3",
                        "choice_3_4",
                        "choice_3_5"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_2",
                    "text": "最终他不得不承认在你身上尝到了败北的滋味",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_3_enter",
                    "paramList": [
                        "choice_3_6"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_3",
                    "text": "您<color=#ffb525>{0}</color>",
                    "eventType": "INCIDENT",
                    "showType": 0,
                    "choiceSceneId": "scene_6_enter",
                    "paramList": [
                        "choice_6_2",
                        "choice_6_3",
                        "choice_6_4",
                        "choice_6_5"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_4",
                    "text": "您仔细欣赏了油画",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_side1_enter",
                    "paramList": [
                        "choice_side1_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_5",
                    "text": "您最终护住了玩偶",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_side2_enter",
                    "paramList": [
                        "choice_side2_4"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_6",
                    "text": "您询问了对方姓名",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_side3_enter",
                    "paramList": [
                        "choice_side3_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_7",
                    "text": "您白得一套衣服",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_hidden1_enter",
                    "paramList": [
                        "choice_hidden1_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_8",
                    "text": "您推门而入",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_hidden2_enter",
                    "paramList": [
                        "choice_hidden2_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_9",
                    "text": "您投入了<color=#ffb525>{0}</color>次硬币",
                    "eventType": "ENTERTAINMENT",
                    "showType": 13,
                    "choiceSceneId": "scene_ent1_enter",
                    "paramList": [
                        "choice_ent1_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_10",
                    "text": "您听老妇人讲了<color=#ffb525>{0}</color>个故事",
                    "eventType": "ENTERTAINMENT",
                    "showType": 13,
                    "choiceSceneId": "scene_ent2_enter",
                    "paramList": [
                        "choice_ent2_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_11",
                    "text": "您豪饮了<color=#ffb525>{0}</color>次酒 ",
                    "eventType": "ENTERTAINMENT",
                    "showType": 13,
                    "choiceSceneId": "scene_ent3_enter",
                    "paramList": [
                        "choice_ent3_1",
                        "choice_ent3_2",
                        "choice_ent3_3"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_12",
                    "text": "您在垃圾堆里翻了<color=#ffb525>{0}</color>遍",
                    "eventType": "ENTERTAINMENT",
                    "showType": 13,
                    "choiceSceneId": "scene_ent4_enter",
                    "paramList": [
                        "choice_ent4_1",
                        "choice_ent4_2"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_13",
                    "text": "您击败了卢西恩，“猩红血钻”",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro_ending_1"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_14",
                    "text": "您击败了伤心的大锁",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro_ending_2"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_15",
                    "text": "您击败了“剧团喉舌”",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro_ending_3"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_16",
                    "text": "您击败了“剧作家”",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro_ending_4"
                    ],
                    "otherPara1": null
                }
            ],
            "treasures": {},
            "difficultyUpgradeRelicGroups": {},
            "styleConfig": {}
        },
        "rogue_2": {
            "updates": [
                {
                    "updateId": "rogue_2_update_1",
                    "topicUpdateTime": -62135625600,
                    "topicEndTime": 1667246400
                },
                {
                    "updateId": "rogue_2_update_2",
                    "topicUpdateTime": 1667246400,
                    "topicEndTime": 1669838400
                },
                {
                    "updateId": "rogue_2_update_3",
                    "topicUpdateTime": 1669838400,
                    "topicEndTime": 1672516800
                },
                {
                    "updateId": "rogue_2_update_4",
                    "topicUpdateTime": 1672516800,
                    "topicEndTime": 1675195200
                },
                {
                    "updateId": "rogue_2_update_5",
                    "topicUpdateTime": 1675195200,
                    "topicEndTime": 1677614399
                },
                {
                    "updateId": "rogue_2_update_6",
                    "topicUpdateTime": 1677614399,
                    "topicEndTime": 1680292799
                },
                {
                    "updateId": "rogue_2_update_7",
                    "topicUpdateTime": 1680292799,
                    "topicEndTime": 1682884799
                },
                {
                    "updateId": "rogue_2_update_8",
                    "topicUpdateTime": 1682884799,
                    "topicEndTime": 1685563200
                }
            ],
            "enrolls": {
                "rogue_2_enroll_1": {
                    "enrollId": "rogue_2_enroll_1",
                    "enrollTime": 1672300800
                },
                "rogue_2_enroll_2": {
                    "enrollId": "rogue_2_enroll_2",
                    "enrollTime": 1681545600
                }
            },
            "milestones": [
                {
                    "id": "bp_level_1",
                    "level": 1,
                    "tokenNum": 200,
                    "nextTokenNum": 400,
                    "itemID": "4001",
                    "itemType": "GOLD",
                    "itemCount": 20000,
                    "isGoodPrize": false,
                    "isGrandPrize": false
                },
                {
                    "id": "bp_level_2",
                    "level": 2,
                    "tokenNum": 400,
                    "nextTokenNum": 600,
                    "itemID": "2004",
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                    "desc": "在触发大群的呼唤的情况下通过一整层区域",
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                        "任何灯火值都可能得到启示",
                        "海洋环境已发生改变，请小心应对"
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                            "count": 10,
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                            "id": "4001",
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                    "challengeUnlockToastDesc": "解锁了<女皇之声>",
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                    "challengeGroupName": "倾听呼唤",
                    "challengeUnlockDesc": "通过<女皇之声>后解锁",
                    "challengeUnlockToastDesc": "解锁了<加冕>",
                    "challengeDes": "浪花将为你戴上冠冕。",
                    "challengeConditionDes": [
                        "初始持有收藏品国王的新枪、国王的枝条、诸王的冠冕",
                        "启示效果增强，初始获得四个随机启示",
                        "任何灯火值都可能得到启示",
                        "海洋环境已发生改变，请小心应对"
                    ],
                    "challengeTasks": {
                        "rogue_2_task_08": {
                            "taskId": "rogue_2_task_08",
                            "taskDes": "通过任意结局",
                            "completionClass": "ENDING_PASS",
                            "completionParams": [
                                "1",
                                "ro2_ending_1,ro2_ending_2,ro2_ending_3,ro2_ending_4"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_2_task_08",
                    "rewards": [
                        {
                            "id": "30155",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30094",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ]
                },
                "rogue_2_challenge_09": {
                    "challengeId": "rogue_2_challenge_09",
                    "sortId": 9,
                    "challengeName": "全副武装",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 3,
                    "challengeGroupName": "抓取胜利",
                    "challengeUnlockDesc": null,
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "坚实的城墙能排拒一切威胁。",
                    "challengeConditionDes": [
                        "初始持有收藏品炸裂之手、尖刺之手、铁卫-临时要塞",
                        "临时招募概率增加",
                        "探索中大群的呼唤触发概率增加",
                        "海洋环境已发生改变，请小心应对"
                    ],
                    "challengeTasks": {
                        "rogue_2_task_09": {
                            "taskId": "rogue_2_task_09",
                            "taskDes": "遭遇作战8次",
                            "completionClass": "NODE_ENTER",
                            "completionParams": [
                                "8",
                                "BATTLE_NORMAL,BATTLE_ELITE,BATTLE_BOSS"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_2_task_09",
                    "rewards": [
                        {
                            "id": "30145",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "31064",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ]
                },
                "rogue_2_challenge_10": {
                    "challengeId": "rogue_2_challenge_10",
                    "sortId": 10,
                    "challengeName": "妙手回春",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 3,
                    "challengeGroupName": "抓取胜利",
                    "challengeUnlockDesc": "通过<全副武装>后解锁",
                    "challengeUnlockToastDesc": "解锁了<妙手回春>",
                    "challengeDes": "医人者更易伤人。",
                    "challengeConditionDes": [
                        "初始持有收藏品净尘之手、食腐者手杖、苍白花冠",
                        "临时招募概率增加",
                        "探索中大群的呼唤触发概率增加",
                        "海洋环境已发生改变，请小心应对"
                    ],
                    "challengeTasks": {
                        "rogue_2_task_10": {
                            "taskId": "rogue_2_task_10",
                            "taskDes": "遭遇紧急作战4次",
                            "completionClass": "NODE_ENTER",
                            "completionParams": [
                                "4",
                                "BATTLE_ELITE"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_2_task_10",
                    "rewards": [
                        {
                            "id": "30125",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30044",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ]
                },
                "rogue_2_challenge_11": {
                    "challengeId": "rogue_2_challenge_11",
                    "sortId": 11,
                    "challengeName": "出其不意",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 3,
                    "challengeGroupName": "抓取胜利",
                    "challengeUnlockDesc": "通过<妙手回春>后解锁",
                    "challengeUnlockToastDesc": "解锁了<出其不意>",
                    "challengeDes": "各自为战也可成军。",
                    "challengeConditionDes": [
                        "初始持有收藏品极速之手、锈刃-单兵、锈刃-神力",
                        "临时招募概率增加，特种招募券出现概率大幅提升",
                        "探索中大群的呼唤触发概率增加",
                        "海洋环境已发生改变，请小心应对"
                    ],
                    "challengeTasks": {
                        "rogue_2_task_11": {
                            "taskId": "rogue_2_task_11",
                            "taskDes": "携带至少3名特种干员通过结局",
                            "completionClass": "ENDING_PROFESSION_PASS",
                            "completionParams": [
                                "1",
                                "ro2_ending_1,ro2_ending_2,ro2_ending_3,ro2_ending_4",
                                "SPECIAL",
                                "3"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_2_task_11",
                    "rewards": [
                        {
                            "id": "30135",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "31024",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ]
                },
                "rogue_2_challenge_12": {
                    "challengeId": "rogue_2_challenge_12",
                    "sortId": 12,
                    "challengeName": "旁敲侧击",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 3,
                    "challengeGroupName": "抓取胜利",
                    "challengeUnlockDesc": "通过<出其不意>后解锁",
                    "challengeUnlockToastDesc": "解锁了<旁敲侧击>",
                    "challengeDes": "成功存于细节之中。",
                    "challengeConditionDes": [
                        "初始拥有收藏品扣挠之手、支柱-援护、支柱-勤奋",
                        "临时招募概率增加，辅助招募券出现概率大幅提升",
                        "探索中大群的呼唤触发概率增加",
                        "海洋环境已发生改变，请小心应对"
                    ],
                    "challengeTasks": {
                        "rogue_2_task_12": {
                            "taskId": "rogue_2_task_12",
                            "taskDes": "携带至少3名辅助干员通过结局",
                            "completionClass": "ENDING_PROFESSION_PASS",
                            "completionParams": [
                                "1",
                                "ro2_ending_1,ro2_ending_2,ro2_ending_3,ro2_ending_4",
                                "SUPPORT",
                                "3"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_2_task_12",
                    "rewards": [
                        {
                            "id": "30155",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30104",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ]
                }
            },
            "difficulties": [
                {
                    "modeDifficulty": "EASY",
                    "grade": 0,
                    "name": "浪静风平",
                    "subName": "愿大海永远如此温柔",
                    "enrollId": null,
                    "haveInitialRelicIcon": true,
                    "scoreFactor": 0.5,
                    "canUnlockItem": false,
                    "doMonthTask": true,
                    "ruleDesc": "“静音小队”全程保驾护航",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 0,
                    "equivalentGrade": 0,
                    "color": "#7ab441",
                    "bpValue": -50,
                    "bossValue": 0,
                    "addDesc": "“静音小队”全程保驾护航",
                    "isHard": false,
                    "unlockText": null,
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 0,
                    "name": "波涛迭起",
                    "subName": "海洋的真容逐渐显现",
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "深入海洋将面临更严峻的考验",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 0,
                    "color": "#1b65fa",
                    "bpValue": 0,
                    "bossValue": 0,
                    "addDesc": "深入海洋将面临更严峻的考验",
                    "isHard": false,
                    "unlockText": null,
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 1,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.05,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "受到的元素损伤提高15%",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 1,
                    "color": "#1b65fa",
                    "bpValue": 5,
                    "bossValue": 1,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+1%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 2,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.1,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "第三层初始随机获得1个诅咒收藏品",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 2,
                    "color": "#1b65fa",
                    "bpValue": 10,
                    "bossValue": 2,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+2%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起·1>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 3,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.15,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "所有敌人法术抗性+10",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 3,
                    "color": "#1b65fa",
                    "bpValue": 15,
                    "bossValue": 3,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+3%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起·2>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 4,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.2,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "招募3星及以上干员时希望消耗+1",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 4,
                    "color": "#1b65fa",
                    "bpValue": 20,
                    "bossValue": 4,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+4%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起·3>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 5,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.3,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "所有领袖单位攻击力和防御力额外+15%",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 5,
                    "color": "#1b65fa",
                    "bpValue": 30,
                    "bossValue": 5,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+5%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起·4>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 6,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.4,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "初始灯火-15",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 6,
                    "color": "#1b65fa",
                    "bpValue": 40,
                    "bossValue": 6,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+6%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起·5>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 7,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "所有敌人的移动速度+15%",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 7,
                    "color": "#1b65fa",
                    "bpValue": 50,
                    "bossValue": 7,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+7%",
                    "isHard": false,
                    "unlockText": "通过<波涛迭起·6>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 8,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "受到的元素损伤提高15%",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 8,
                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 8,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+8%",
                    "isHard": true,
                    "unlockText": "通过<波涛迭起·7>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 9,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "所有敌人的攻击速度+15",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 9,
                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 9,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+9%",
                    "isHard": true,
                    "unlockText": "通过<波涛迭起·8>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 10,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "初始灯火-15",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 10,
                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 10,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+10%",
                    "isHard": true,
                    "unlockText": "通过<波涛迭起·9>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 11,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "所有精英和领袖单位生命值+20%",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 11,
                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 11,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+11%",
                    "isHard": true,
                    "unlockText": "通过<波涛迭起·10>",
                    "displayIconId": null,
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 12,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "所有敌人法术抗性+10",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 12,
                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 12,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+12%",
                    "isHard": true,
                    "unlockText": "通过<波涛迭起·11>",
                    "displayIconId": null,
                    "hideEndingStory": false
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                    "modeDifficulty": "NORMAL",
                    "grade": 13,
                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 1.5,
                    "canUnlockItem": true,
                    "doMonthTask": true,
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                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
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                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 13,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+13%",
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                    "unlockText": "通过<波涛迭起·12>",
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                    "hideEndingStory": false
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                    "name": "波涛迭起",
                    "subName": null,
                    "enrollId": null,
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                    "ruleDesc": "可同时部署人数-1",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
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                    "isHard": true,
                    "unlockText": "通过<波涛迭起·13>",
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                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
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                    "sortId": 1,
                    "equivalentGrade": 15,
                    "color": "#221cc4",
                    "bpValue": 50,
                    "bossValue": 15,
                    "addDesc": "每进入新的区域，所有敌人攻击力和生命值额外+15%",
                    "isHard": true,
                    "unlockText": "通过<波涛迭起·14>",
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                    "hideEndingStory": false
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                    "modeDifficulty": "MONTH_TEAM",
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                    "name": "追忆映射",
                    "subName": null,
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                    "scoreFactor": 0,
                    "canUnlockItem": false,
                    "doMonthTask": false,
                    "ruleDesc": "每月1日更新的月阵容模式",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_month_team",
                    "failForceDesc": "理解追忆映射成员的特点并灵活运用，可以在战斗中取得更大优势",
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                    "equivalentGrade": 0,
                    "color": null,
                    "bpValue": 0,
                    "bossValue": 0,
                    "addDesc": null,
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                    "unlockText": "在<常规行动>中探索一次后解锁",
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                    "hideEndingStory": false
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                {
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                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_2_fail_general",
                    "failForceDesc": "充分利用【探索条目】提供的特殊条件，可以在战斗中取得更大优势",
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                    "color": null,
                    "bpValue": 0,
                    "bossValue": 0,
                    "addDesc": null,
                    "isHard": false,
                    "unlockText": "在<常规行动>中完成游戏结局一次后解锁",
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                    "rewardId": "bank_reward_5",
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                {
                    "rewardId": "bank_reward_4",
                    "unlockGoldCnt": 325,
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                {
                    "rewardId": "bank_reward_2",
                    "unlockGoldCnt": 100,
                    "rewardType": "UNLOCK_SHOP_BATTLE",
                    "desc": "坎诺特向你展示了货柜？"
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                    "rewardId": "bank_reward_1",
                    "unlockGoldCnt": 25,
                    "rewardType": "UNLOCK_WITHDRAW",
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                            "relicId": "rogue_2_relic_curse_6",
                            "relicSortId": 6,
                            "relicGroupId": 6,
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                            "isSpRelic": false,
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                            "isSpRelic": false,
                            "enrollId": null
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                            "relicSortId": 8,
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                            "isSpRelic": true,
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                            "relicId": "rogue_2_relic_grace_83",
                            "relicSortId": 1,
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                        "rogue_2_relic_grace_84": {
                            "relicId": "rogue_2_relic_grace_84",
                            "relicSortId": 2,
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                            "orderId": "223",
                            "isSpRelic": false,
                            "enrollId": null
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                        "rogue_2_relic_grace_85": {
                            "relicId": "rogue_2_relic_grace_85",
                            "relicSortId": 3,
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                        "rogue_2_relic_grace_86": {
                            "relicId": "rogue_2_relic_grace_86",
                            "relicSortId": 4,
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                        "rogue_2_relic_grace_87": {
                            "relicId": "rogue_2_relic_grace_87",
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                            "relicId": "rogue_2_relic_fight_121",
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                            "relicId": "rogue_2_relic_fight_42",
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                            "relicId": "rogue_2_relic_grace_88",
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                            "relicId": "rogue_2_relic_grace_89",
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                        "rogue_2_relic_grace_90": {
                            "relicId": "rogue_2_relic_grace_90",
                            "relicSortId": 3,
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                            "isSpRelic": true,
                            "enrollId": "rogue_2_enroll_2"
                        },
                        "rogue_2_relic_curse_4": {
                            "relicId": "rogue_2_relic_curse_4",
                            "relicSortId": 4,
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                            "orderId": "241",
                            "isSpRelic": false,
                            "enrollId": "rogue_2_enroll_2"
                        },
                        "rogue_2_relic_curse_9": {
                            "relicId": "rogue_2_relic_curse_9",
                            "relicSortId": 5,
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_grace_69": {
                            "relicId": "rogue_2_relic_grace_69",
                            "relicSortId": 7,
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_grace_70": {
                            "relicId": "rogue_2_relic_grace_70",
                            "relicSortId": 8,
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_grace_71": {
                            "relicId": "rogue_2_relic_grace_71",
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_grace_72": {
                            "relicId": "rogue_2_relic_grace_72",
                            "relicSortId": 10,
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_grace_73": {
                            "relicId": "rogue_2_relic_grace_73",
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_grace_78": {
                            "relicId": "rogue_2_relic_grace_78",
                            "relicSortId": 14,
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                            "enrollId": "rogue_2_enroll_2"
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                            "relicId": "rogue_2_relic_fight_143",
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                            "enrollId": "rogue_2_enroll_2"
                        },
                        "rogue_2_relic_fight_150": {
                            "relicId": "rogue_2_relic_fight_150",
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                            "orderId": "255",
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                            "enrollId": "rogue_2_enroll_2"
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                            "enrollId": "rogue_2_enroll_2"
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                            "enrollId": "rogue_2_enroll_2"
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                            "relicId": "rogue_2_relic_fight_155",
                            "relicSortId": 21,
                            "relicGroupId": 9,
                            "orderId": "258",
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_fight_156": {
                            "relicId": "rogue_2_relic_fight_156",
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                            "relicGroupId": 9,
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                            "enrollId": "rogue_2_enroll_2"
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                            "relicId": "rogue_2_relic_fight_157",
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                            "relicGroupId": 9,
                            "orderId": "260",
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                            "enrollId": "rogue_2_enroll_2"
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                        "rogue_2_relic_fight_158": {
                            "relicId": "rogue_2_relic_fight_158",
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                            "relicGroupId": 9,
                            "orderId": "261",
                            "isSpRelic": true,
                            "enrollId": "rogue_2_enroll_2"
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                    }
                },
                "capsule": null,
                "trap": {
                    "trap": {}
                },
                "chat": {
                    "chat": {
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                            "sortId": 1,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "“不管你害不害怕它，它都会找上你。”",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_1_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "深海的教士站在破碎的海岸之上，比起恐惧，所携更多是安宁。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_1_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "谁又能说清大海是什么颜色？棘刺不能，但他清楚，自己将会拥抱它。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_1_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_2": {
                            "sortId": 2,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "他们无从知晓面前的人究竟还是不是审判官。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_2_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "人们只会用自己最习惯的方式去理解战争和敌人。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_2_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "她将提灯留在身后，孤身迎战海潮。直到战争结束，灯火都没有熄灭。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_2_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_3": {
                            "sortId": 3,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "旧友的棺柩排列如林，他落寞地等待着漫长的新生。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_3_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "注视、铭记、传承。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_3_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "他如约来到永夜中央的灯塔。唯守望者直视风暴，唯他炽热如白昼。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_3_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_4": {
                            "sortId": 4,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "它的脉搏和呼吸牵动着我的心跳，它是我始终求而不得的救赎。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_4_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "等到周围那些嘈杂的噪音都被浇灭，我就可以放声唱出最后的歌。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_4_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "灯塔为迷途的船只照亮回家的路，然而说不定正是因此，它们才会引来恐鱼，在浪潮来临之际最先被摧毁。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_4_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_5": {
                            "sortId": 5,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "业已遗落的，向何处去寻？",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_5_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "当追寻之事被刻意埋葬，这场追寻本身是否仍有意义？",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_5_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "自虚无中解放而出的，又是曾属于谁的面容？",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_5_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_6": {
                            "sortId": 6,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "去对抗那个起点，对抗那些把自己变成这样的东西。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_6_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "去对抗那个让自己心神恍惚的影子，对抗那些傲慢与关怀。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_6_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "去对抗自己，去寻找死亡。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_6_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_7": {
                            "sortId": 7,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "当斯卡蒂生活在相知相识的世界——",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_7_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "当斯卡蒂生活在不被认同的世界——",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_7_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "当斯卡蒂生活在和平的世界......她还会有勇气去认识自己吗？",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_7_3"
                                }
                            ]
                        },
                        "month_chat_rogue_2_8": {
                            "sortId": 8,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "腐化之心也好，不融的冰山也好，蔓延的枝条也好，如今都不复存在了。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_8_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "水月拒绝那种悔恨与侥幸。祂与祂的力量也并没有什么了不起的。",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_8_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "是什么样的使命驱使着一部分恐鱼演化出如磐岩般的形态去长久地守望云层？",
                                    "chatStoryId": "Obt/Rogue/rogue_2/MonthRecord/month_chat_rogue_2_8_3"
                                }
                            ]
                        }
                    }
                },
                "endbook": {
                    "endbook": {
                        "endbook_rogue_2_1": {
                            "endId": "endbook_rogue_2_1",
                            "endingId": "ro2_ending_1",
                            "sortId": 1,
                            "title": "平凡即是喜乐",
                            "cgId": "pic_rogue_2_48",
                            "backBlurId": "endbook_bgblur_rogue_2_1",
                            "cardId": "endbook_card_rogue_2_1",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO2/level_rogue2_ending_1",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_2_1_1",
                                    "sortId": 1,
                                    "endbookName": "十字路口",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_1_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_1_2",
                                    "sortId": 2,
                                    "endbookName": "窃取神迹",
                                    "unlockDesc": "见证3次“平凡即是喜乐”",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_1_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_1_3",
                                    "sortId": 3,
                                    "endbookName": "枯萎之声",
                                    "unlockDesc": "未击破“偏执泡影”的近地悬浮状态下通过结局",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_1_3"
                                }
                            ]
                        },
                        "endbook_rogue_2_2": {
                            "endId": "endbook_rogue_2_2",
                            "endingId": "ro2_ending_2",
                            "sortId": 2,
                            "title": "静谧时代",
                            "cgId": "pic_rogue_2_49",
                            "backBlurId": "endbook_bgblur_rogue_2_2",
                            "cardId": "endbook_card_rogue_2_2",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO2/level_rogue2_ending_2",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_2_2_1",
                                    "sortId": 1,
                                    "endbookName": "最后的城市",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_2_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_2_2",
                                    "sortId": 2,
                                    "endbookName": "挣扎",
                                    "unlockDesc": "见证3次“静谧时代”",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_2_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_2_3",
                                    "sortId": 3,
                                    "endbookName": "落叶归根",
                                    "unlockDesc": "碎石未被最后的骑士全部击碎的状态下通过结局",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_2_3"
                                }
                            ]
                        },
                        "endbook_rogue_2_3": {
                            "endId": "endbook_rogue_2_3",
                            "endingId": "ro2_ending_3",
                            "sortId": 3,
                            "title": "息潮的代价",
                            "cgId": "pic_rogue_2_50",
                            "backBlurId": "endbook_bgblur_rogue_2_3",
                            "cardId": "endbook_card_rogue_2_3",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO2/level_rogue2_ending_3",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_2_3_1",
                                    "sortId": 1,
                                    "endbookName": "再会",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_3_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_3_2",
                                    "sortId": 2,
                                    "endbookName": "追忆",
                                    "unlockDesc": "见证3次“息潮的代价”",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_3_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_3_3",
                                    "sortId": 3,
                                    "endbookName": "倾诉",
                                    "unlockDesc": "直面伊莎玛拉，腐化之心的斗争之面容时无干员退场",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_3_3"
                                }
                            ]
                        },
                        "endbook_rogue_2_4": {
                            "endId": "endbook_rogue_2_4",
                            "endingId": "ro2_ending_4",
                            "sortId": 4,
                            "title": "如星空般深蓝",
                            "cgId": "pic_rogue_2_55",
                            "backBlurId": "endbook_bgblur_rogue_2_4",
                            "cardId": "endbook_card_rogue_2_4",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO2/level_rogue2_ending_4",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_2_4_1",
                                    "sortId": 1,
                                    "endbookName": "泰拉新生",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_4_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_4_2",
                                    "sortId": 2,
                                    "endbookName": "罗德岛",
                                    "unlockDesc": "见证3次“如星空般深蓝”",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_4_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_2_4_3",
                                    "sortId": 3,
                                    "endbookName": "命运的延续",
                                    "unlockDesc": "未让任何单位进入目标点的状态下通过结局",
                                    "textId": "Obt/Rogue/rogue_2/Endbook/endbook_rogue_2_4_3"
                                }
                            ]
                        }
                    }
                },
                "buff": {
                    "buff": {
                        "rogue_2_variation_1": {
                            "buffId": "rogue_2_variation_1",
                            "buffGroupIndex": 3,
                            "innerSortId": 1,
                            "name": "回响：探索",
                            "iconId": "pic_rogue_2_variation_1",
                            "usage": "本层+2节点长度，本层灯火降低变为2倍",
                            "desc": "我们不需要界限",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_2": {
                            "buffId": "rogue_2_variation_2",
                            "buffGroupIndex": 3,
                            "innerSortId": 2,
                            "name": "回响：争斗",
                            "iconId": "pic_rogue_2_variation_2",
                            "usage": "本层中，所有我方单位和敌方非领袖单位攻速+50，我方单位受到的治疗和生命回复效果-70%",
                            "desc": "威胁我们的便要驱逐",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_3": {
                            "buffId": "rogue_2_variation_3",
                            "buffGroupIndex": 3,
                            "innerSortId": 3,
                            "name": "回响：改造",
                            "iconId": "pic_rogue_2_variation_3",
                            "usage": "本层中每次进入非战斗节点都会获得3源石锭，但离开本层时会失去所有在本层获得的源石锭",
                            "desc": "环境理应加入大群",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_4": {
                            "buffId": "rogue_2_variation_4",
                            "buffGroupIndex": 3,
                            "innerSortId": 4,
                            "name": "回响：枯荣",
                            "iconId": "pic_rogue_2_variation_4",
                            "usage": "战斗掉落的源石锭+100%；进入一个战斗节点后，立即失去1点目标生命（最多降至1）",
                            "desc": "死亡延续生命，生命成就死亡",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_5": {
                            "buffId": "rogue_2_variation_5",
                            "buffGroupIndex": 3,
                            "innerSortId": 5,
                            "name": "回响：给养",
                            "iconId": "pic_rogue_2_variation_5",
                            "usage": "本层战斗后有30%的几率掉落一张招募券；所有敌方单位的法术抗性+15",
                            "desc": "幼子啊，接受馈赠，活下去",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_6": {
                            "buffId": "rogue_2_variation_6",
                            "buffGroupIndex": 3,
                            "innerSortId": 6,
                            "name": "回响：众我",
                            "iconId": "pic_rogue_2_variation_6",
                            "usage": "本层我方指挥经验获取+50%；敌方单位的防御力+50%",
                            "desc": "幼子啊，你从不孤单，大群与你同在",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_7": {
                            "buffId": "rogue_2_variation_7",
                            "buffGroupIndex": 3,
                            "innerSortId": 7,
                            "name": "回响：徒长",
                            "iconId": "pic_rogue_2_variation_7",
                            "usage": "本层每次战斗结算额外获得1目标生命上限，但损失的护盾值和目标生命提高至2倍",
                            "desc": "进化......代价......",
                            "color": "#b43b3b"
                        },
                        "rogue_2_variation_8": {
                            "buffId": "rogue_2_variation_8",
                            "buffGroupIndex": 3,
                            "innerSortId": 8,
                            "name": "回响：适应",
                            "iconId": "pic_rogue_2_variation_8",
                            "usage": "本层首次进入得偿所愿节点时获得1个随机收藏品。无法看到下一节点以外的节点类型",
                            "desc": "了解异类......了解族群......",
                            "color": "#b43b3b"
                        },
                        "rogue_2_mutation_1": {
                            "buffId": "rogue_2_mutation_1",
                            "buffGroupIndex": 2,
                            "innerSortId": 1,
                            "name": "造血障碍",
                            "iconId": "pic_rogue_2_mutation_1",
                            "usage": "产生排异反应的干员在血量未满时不断流失生命值",
                            "desc": "血细胞凋亡加速，骨髓造血机能受抑制",
                            "color": "#9266b2"
                        },
                        "rogue_2_mutation_2": {
                            "buffId": "rogue_2_mutation_2",
                            "buffGroupIndex": 2,
                            "innerSortId": 2,
                            "name": "专注失调",
                            "iconId": "pic_rogue_2_mutation_2",
                            "usage": "产生排异反应的干员的所有技能自动开启",
                            "desc": "感知机能减弱，丧失协调性，应激机制失控",
                            "color": "#9266b2"
                        },
                        "rogue_2_mutation_3": {
                            "buffId": "rogue_2_mutation_3",
                            "buffGroupIndex": 2,
                            "innerSortId": 3,
                            "name": "神经退行",
                            "iconId": "pic_rogue_2_mutation_3",
                            "usage": "产生排异反应的干员部署后陷入冻结，持续15秒",
                            "desc": "大脑神经元萎缩，反应迟缓，意识游离",
                            "color": "#9266b2"
                        },
                        "rogue_2_mutation_4": {
                            "buffId": "rogue_2_mutation_4",
                            "buffGroupIndex": 2,
                            "innerSortId": 4,
                            "name": "血肉畸变",
                            "iconId": "pic_rogue_2_mutation_4",
                            "usage": "产生排异反应的干员生命上限、防御力、攻击力、部署费用和再部署时间-50%",
                            "desc": "体外细胞进入循环系统，电信号传递异位，体组织全面收缩",
                            "color": "#9266b2"
                        },
                        "rogue_2_virtue_1": {
                            "buffId": "rogue_2_virtue_1",
                            "buffGroupIndex": 1,
                            "innerSortId": 1,
                            "name": "乌萨斯的怒号",
                            "iconId": "pic_rogue_2_virtue_1",
                            "usage": "战斗开始后30秒内，所有敌人攻击力-30%，移动速度-30%",
                            "desc": "“冬雷轰鸣，那是乌萨斯胜利的呼喊。”",
                            "color": "#0098dc"
                        },
                        "rogue_2_virtue_2": {
                            "buffId": "rogue_2_virtue_2",
                            "buffGroupIndex": 1,
                            "innerSortId": 2,
                            "name": "大炎的沧桑",
                            "iconId": "pic_rogue_2_virtue_2",
                            "usage": "场上最大生命值最高的我方干员每秒额外回复2点技力",
                            "desc": "“岁月如梭，织就大炎锦绣山河。”",
                            "color": "#0098dc"
                        },
                        "rogue_2_virtue_3": {
                            "buffId": "rogue_2_virtue_3",
                            "buffGroupIndex": 1,
                            "innerSortId": 3,
                            "name": "哥伦比亚的创想",
                            "iconId": "pic_rogue_2_virtue_3",
                            "usage": "下次战斗结束时额外获得70点指挥等级经验（仅触发一次）",
                            "desc": "“这片大地仍被过往束缚，哥伦比亚已在创造未来。”",
                            "color": "#0098dc"
                        },
                        "rogue_2_virtue_4": {
                            "buffId": "rogue_2_virtue_4",
                            "buffGroupIndex": 1,
                            "innerSortId": 4,
                            "name": "萨米的坚韧",
                            "iconId": "pic_rogue_2_virtue_4",
                            "usage": "场上当前生命比例最低的我方干员获得50点生命回复",
                            "desc": "“只要自然一息尚存，萨米的血脉便不会断绝。”",
                            "color": "#0098dc"
                        },
                        "rogue_2_virtue_5": {
                            "buffId": "rogue_2_virtue_5",
                            "buffGroupIndex": 1,
                            "innerSortId": 5,
                            "name": "维多利亚的荣耀",
                            "iconId": "pic_rogue_2_virtue_5",
                            "usage": "所有友方近战单位获得35%物理和法术闪避",
                            "desc": "“历史见证了维多利亚的崛起，它仍将见证。”",
                            "color": "#0098dc"
                        },
                        "rogue_2_virtue_6": {
                            "buffId": "rogue_2_virtue_6",
                            "buffGroupIndex": 1,
                            "innerSortId": 6,
                            "name": "莱塔尼亚的优雅",
                            "iconId": "pic_rogue_2_virtue_6",
                            "usage": "所有友方远程单位防御力+300，法术抗性+30",
                            "desc": "“如果心中没有艺术与情感，我们与磐蟹又有什么不同？”",
                            "color": "#0098dc"
                        },
                        "rogue_2_virtue_7": {
                            "buffId": "rogue_2_virtue_7",
                            "buffGroupIndex": 1,
                            "innerSortId": 7,
                            "name": "萨尔贡的慷慨",
                            "iconId": "pic_rogue_2_virtue_7",
                            "usage": "获得时随机获得2个收藏品",
                            "desc": "“黄金之城的财富落入风沙，萨尔贡就此闪闪发亮。”",
                            "color": "#0098dc"
                        }
                    }
                },
                "totem": null,
                "chaos": null
            },
            "archiveUnlockCond": {
                "unlockCondDesc": {
                    "pic_rogue_2_KV2": {
                        "archiveType": "PIC",
                        "description": ""
                    },
                    "pic_rogue_2_KV1": {
                        "archiveType": "PIC",
                        "description": ""
                    },
                    "pic_rogue_2_1": {
                        "archiveType": "PIC",
                        "description": ""
                    },
                    "pic_rogue_2_53": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_3": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_4": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_5": {
                        "archiveType": "PIC",
                        "description": ""
                    },
                    "pic_rogue_2_6": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_7": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_8": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_9": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_10": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_11": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_12": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_13": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_14": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_15": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_16": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_17": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_18": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_19": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_20": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_21": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_22": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_23": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_24": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_25": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_26": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_27": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_28": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_29": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_30": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_31": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_32": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_33": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_34": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_35": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_36": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_37": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_38": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_39": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_40": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_41": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_42": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_43": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_45": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_46": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_47": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_56": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_57": {
                        "archiveType": "PIC",
                        "description": "继续探索以解锁"
                    },
                    "pic_rogue_2_48": {
                        "archiveType": "PIC",
                        "description": "需要触发某个故事"
                    },
                    "pic_rogue_2_49": {
                        "archiveType": "PIC",
                        "description": "需要触发某个故事"
                    },
                    "pic_rogue_2_50": {
                        "archiveType": "PIC",
                        "description": "需要触发某个故事"
                    },
                    "pic_rogue_2_51": {
                        "archiveType": "PIC",
                        "description": "需要触发某个故事"
                    },
                    "pic_rogue_2_55": {
                        "archiveType": "PIC",
                        "description": "需要触发某个故事"
                    },
                    "music_rogue_2_1": {
                        "archiveType": "MUSIC",
                        "description": ""
                    },
                    "music_rogue_2_2": {
                        "archiveType": "MUSIC",
                        "description": ""
                    },
                    "music_rogue_2_3": {
                        "archiveType": "MUSIC",
                        "description": "继续探索以解锁"
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                    },
                    "music_rogue_2_12": {
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                    },
                    "music_rogue_2_13": {
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                    "pic_rogue_2_KV1": {
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                    "music_rogue_2_2": {
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                    "music_rogue_2_3": {
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                    "music_rogue_2_4": {
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                    "music_rogue_2_5": {
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                    "music_rogue_2_6": {
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                    "music_rogue_2_13": {
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                    "endbook_rogue_2_4_2": {
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                    "endbook_rogue_2_4_3": {
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            },
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                        "populationUp": 0,
                        "squadCapacityUp": 0,
                        "battleCharLimitUp": 0,
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                    "3": {
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                        "maxHpUp": 1
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                    "4": {
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                        "exp": 65,
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                        "exp": 75,
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                        "exp": 80,
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                "tokenOuterBuffId": "rogue_2_token_grow",
                "previewedRewardsAccordingUpdateId": "update_2",
                "tipButtonName": "导览信息端口",
                "collectButtonName": "深蓝记录仪",
                "bpSystemName": "生态谱系",
                "autoSetKV": "pic_rogue_2_KV2",
                "bpPurchaseActiveEnroll": "rogue_2_enroll_2",
                "defaultSacrificeDesc": "灯塔已然倾倒，相逢的人们打开行囊，为彼此投递光明。",
                "defaultExpeditionSelectDesc": "干员{0}将会在本层结束后归来，并带回一些物资。",
                "gotCharBuffToast": "干员<color=#9266b2>{0}</color>获得了<color=#9266b2>排异反应{1}</color>",
                "gotSquadBuffToast": "获得了启示<color=#0098dc>{0}</color>",
                "loseCharBuffToast": "抑制了<color=#9266b2>{0}</color>的排异反应",
                "monthTeamSystemName": "追忆映射",
                "battlePassUpdateName": "谱系延展",
                "monthCharCardTagName": "映射对象",
                "monthTeamDescTagName": "映射对象",
                "outerBuffCompleteText": "认知完备",
                "outerProgressTextColor": "#59dddc",
                "challengeTaskTargetName": "探索目标",
                "challengeTaskConditionName": "探索条件",
                "challengeTaskRewardName": "探索奖励",
                "challengeTaskModeName": "深入探索",
                "challengeTaskName": "探索条目",
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                "showBlurBack": true,
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                        "rogue_2_band_4",
                        "rogue_2_band_5",
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                    "levelId": "Obt/Roguelike/RO2/level_rogue2_2-3",
                    "code": "ISW-NO",
                    "name": "病症",
                    "loadingPicId": "loading_SY",
                    "description": "大地的病痛感染不了海洋，但水面上的那些岛屿，仍旧是它手中的玩物。\\n<@rolv.rem>场地中会出现周期性对我军与敌军造成伤害的<源石祭坛>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，场地内部分位置无法部署",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_2_4": {
                    "id": "ro2_e_2_4",
                    "linkedStageId": "ro2_n_2_4",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_2-4",
                    "code": "ISW-NO",
                    "name": "征兆",
                    "loadingPicId": "loading_SY",
                    "description": "深海教徒将一只遵循繁殖本能的恐鱼带到了海岸上。如果不加以处理，不出几日，当地就将出现一轮小型恐鱼潮。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_2_5": {
                    "id": "ro2_e_2_5",
                    "linkedStageId": "ro2_n_2_5",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_2-5",
                    "code": "ISW-NO",
                    "name": "回溯",
                    "loadingPicId": "loading_SY",
                    "description": "一些恐鱼遵循着潮起潮落的规律活动，有心的猎人便以此为突破口消灭恐鱼。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力、生命值和移动速度大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_2_6": {
                    "id": "ro2_e_2_6",
                    "linkedStageId": "ro2_n_2_6",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_2-6",
                    "code": "ISW-NO",
                    "name": "饥渴",
                    "loadingPicId": "loading_SY",
                    "description": "当大地上没有足够的食粮，自然要去海边饱腹。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值大幅度提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_1": {
                    "id": "ro2_e_3_1",
                    "linkedStageId": "ro2_n_3_1",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-1",
                    "code": "ISW-NO",
                    "name": "除暴安良",
                    "loadingPicId": "loading_SY",
                    "description": "流寇无法从恐鱼身上获取财富，便转而对着同胞痛下杀手。这次他们踢到了铁板。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_2": {
                    "id": "ro2_e_3_2",
                    "linkedStageId": "ro2_n_3_2",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-2",
                    "code": "ISW-NO",
                    "name": "原始部落",
                    "loadingPicId": "loading_SY",
                    "description": "他们比萨尔贡的同族更残忍，更顽固，更好斗。所以不要浪费口舌了，举起武器吧。\\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_3": {
                    "id": "ro2_e_3_3",
                    "linkedStageId": "ro2_n_3_3",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-3",
                    "code": "ISW-NO",
                    "name": "精酿杀手",
                    "loadingPicId": "loading_SY",
                    "description": "眼见订单逾期，车辆抛锚，运送的精酿啤酒还被恐鱼喝了个精光。就此疯癫也算情有可原。",
                    "eliteDesc": "附加条件：部署费用回复缓慢，敌人的攻击力和生命值大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_4": {
                    "id": "ro2_e_3_4",
                    "linkedStageId": "ro2_n_3_4",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-4",
                    "code": "ISW-NO",
                    "name": "大君遗脉",
                    "loadingPicId": "loading_SY",
                    "description": "血液与海水在形式上或许没那么多区别。所以碧波荡漾之处，血魔大君的子嗣们仍能生存。",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_5": {
                    "id": "ro2_e_3_5",
                    "linkedStageId": "ro2_n_3_5",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-5",
                    "code": "ISW-NO",
                    "name": "据险固守",
                    "loadingPicId": "loading_SY",
                    "description": "在正确的战术抉择与众人的互帮互助下，我们或许能从兽性与癫狂中求得生路。",
                    "eliteDesc": "附加条件：敌人的生命值大幅度提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_6": {
                    "id": "ro2_e_3_6",
                    "linkedStageId": "ro2_n_3_6",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-6",
                    "code": "ISW-NO",
                    "name": "巢穴",
                    "loadingPicId": "loading_SY",
                    "description": "恐鱼巢穴四通八达，入侵者很快就会受到两面夹击。当他们杀死自愿留下迎敌的恐鱼时，巢穴中的其他同族早就转移到了别处。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击速度，攻击力大幅提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
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                },
                "ro2_e_3_7": {
                    "id": "ro2_e_3_7",
                    "linkedStageId": "ro2_n_3_7",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-7",
                    "code": "ISW-NO",
                    "name": "漩涡",
                    "loadingPicId": "loading_SY",
                    "description": "海洋想要吞噬一切，深海教徒便唤起漩涡，恐鱼快乐地涌入，捕食着卷入其中的食物。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力、生命值和移动速度大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_3_8": {
                    "id": "ro2_e_3_8",
                    "linkedStageId": "ro2_n_3_8",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_3-8",
                    "code": "ISW-NO",
                    "name": "瞻前顾后",
                    "loadingPicId": "loading_SY",
                    "description": "前有敌手，后有追兵。人们争斗至此，或许只是为了一小块未被海嗣侵扰的土地。\\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值大幅度提升，场地内出现额外装置",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_1": {
                    "id": "ro2_e_4_1",
                    "linkedStageId": "ro2_n_4_1",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-1",
                    "code": "ISW-NO",
                    "name": "地下天途",
                    "loadingPicId": "loading_SY",
                    "description": "一些海嗣已经初步进化出了飞行的能力，其子代虽无法翱翔蓝天，但也已经能够飞跃人类一生都无法跨过的沟壑。",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，特定敌人的生命值大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_2": {
                    "id": "ro2_e_4_2",
                    "linkedStageId": "ro2_n_4_2",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-2",
                    "code": "ISW-NO",
                    "name": "火之骄子",
                    "loadingPicId": "loading_SY",
                    "description": "精神炙烤有时比肉体灼烧更加可怖，而塔拉人的领袖即是那焚人灵魂的不熄烈火。\\n<@rolv.rem>场地内有间断对其上单位造成伤害的<热泵通道>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，特定地形的能力增强",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_3": {
                    "id": "ro2_e_4_3",
                    "linkedStageId": "ro2_n_4_3",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-3",
                    "code": "ISW-NO",
                    "name": "领地意识",
                    "loadingPicId": "loading_SY",
                    "description": "这些性格暴躁的源石虫一生都在这里过活，对于它们而言，外来生物只有两种身份：食物，以及入侵者。\\n<@rolv.rem>场地内有间断对其上单位造成伤害的<热泵通道>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击范围提升，移动速度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_4": {
                    "id": "ro2_e_4_4",
                    "linkedStageId": "ro2_n_4_4",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-4",
                    "code": "ISW-NO",
                    "name": "海窟沙暴",
                    "loadingPicId": "loading_SY",
                    "description": "自然并未赋予沙暴在洞窟中形成的条件，但源石技艺可以做到这一点。\\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，特定敌人的防御力大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_5": {
                    "id": "ro2_e_4_5",
                    "linkedStageId": "ro2_n_4_5",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-5",
                    "code": "ISW-NO",
                    "name": "溟痕乐园",
                    "loadingPicId": "loading_SY",
                    "description": "对于恐鱼来说，这里当然是乐园，若是可能，它们要将溟痕铺遍泰拉。\\n<@rolv.rem>场地中遍布会造成伤害和神经损伤且不断试图扩散的<溟痕>，但好在还有<应急救治设施>和<活性源石>。</>",
                    "eliteDesc": "附加条件：敌人的生命值大幅度提升，特定敌人的能力增强",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_6": {
                    "id": "ro2_e_4_6",
                    "linkedStageId": "ro2_n_4_6",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-6",
                    "code": "ISW-NO",
                    "name": "狩猎场",
                    "loadingPicId": "loading_SY",
                    "description": "从情境上看，谁是猎物很明显。从结果上看，谁是猎人也很明显。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，场地内部分位置无法部署",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_7": {
                    "id": "ro2_e_4_7",
                    "linkedStageId": "ro2_n_4_7",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-7",
                    "code": "ISW-NO",
                    "name": "崇敬深海",
                    "loadingPicId": "loading_SY",
                    "description": "如果海嗣会和深海教徒和平相处，那它们确实也有与人类全体共存的可能性。\\n<@rolv.rem>场地中有被摧毁时扣除目标生命的<指挥终端>和发射敌方佣兵无人机的<可移动战术机库>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，场地内装置发生变化",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_4_8": {
                    "id": "ro2_e_4_8",
                    "linkedStageId": "ro2_n_4_8",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_4-8",
                    "code": "ISW-NO",
                    "name": "铳与秩序",
                    "loadingPicId": "loading_SY",
                    "description": "古老准则不适用时，必然会催生出新的秩序。枪铳与蚀刻弹药，则能暂时保证秩序的稳定性。\\n<@rolv.rem>场地内有夺取后回复周围友方单位技力的<“冰淇淋机”>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值大幅度提升，出现新的精英敌人，场地内装置发生变化",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_1": {
                    "id": "ro2_e_5_1",
                    "linkedStageId": "ro2_n_5_1",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-1",
                    "code": "ISW-NO",
                    "name": "机械之灾",
                    "loadingPicId": "loading_SY",
                    "description": "为了阻止恐鱼泛滥，人类为无人机群设计了一整套生物灭绝级别的攻击性指令。这确实能暂时有效清理恐鱼，可一旦失控......",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_2": {
                    "id": "ro2_e_5_2",
                    "linkedStageId": "ro2_n_5_2",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-2",
                    "code": "ISW-NO",
                    "name": "教徒居所",
                    "loadingPicId": "loading_SY",
                    "description": "当恐鱼在大地上捕食人类时，一些人类则在海洋深处崇敬并保护着恐鱼。这确实反映了人类这一种族的特质——无论你将之称为劣根性还是多样性。\\n<@rolv.rem>场地中有发射敌方佣兵无人机的<可移动战术机库>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_3": {
                    "id": "ro2_e_5_3",
                    "linkedStageId": "ro2_n_5_3",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-3",
                    "code": "ISW-NO",
                    "name": "失控",
                    "loadingPicId": "loading_SY",
                    "description": "矿石病末期的深海教徒将源石所能造成的威胁完全展现给了大群。大群终会适应，只是仍需时间。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力、生命值、攻击速度和移动速度大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_4": {
                    "id": "ro2_e_5_4",
                    "linkedStageId": "ro2_n_5_4",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-4",
                    "code": "ISW-NO",
                    "name": "吹笛人的号召",
                    "loadingPicId": "loading_SY",
                    "description": "海嗣不需要进化出鉴赏和演奏音乐的能力，但部分个体确实希望知道人类为何会对音乐着迷。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_5": {
                    "id": "ro2_e_5_5",
                    "linkedStageId": "ro2_n_5_5",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-5",
                    "code": "ISW-NO",
                    "name": "好梦在何方",
                    "loadingPicId": "loading_SY",
                    "description": "海嗣会做梦吗？它们梦里有什么？这些我们还不得而知，我们只知道，它们休眠时不喜欢被打扰。\\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的生命值和移动速度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_6": {
                    "id": "ro2_e_5_6",
                    "linkedStageId": "ro2_n_5_6",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-6",
                    "code": "ISW-NO",
                    "name": "育生池",
                    "loadingPicId": "loading_SY",
                    "description": "进化是一个循序渐进的过程，当一只海嗣不断适应并去除自己本身的缺憾后，它会变得如海神一般完美。",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_7": {
                    "id": "ro2_e_5_7",
                    "linkedStageId": "ro2_n_5_7",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-7",
                    "code": "ISW-NO",
                    "name": "蔓延",
                    "loadingPicId": "loading_SY",
                    "description": "生存是海嗣永恒的母题，因此无论在其他种群眼中它们显示出了怎样的侵略与扩张能力，于它们而言，其行为本身，仍是为了存活。\\n<@rolv.rem>场地中有会造成伤害和神经损伤且不断试图扩散的<溟痕>。</>",
                    "eliteDesc": "附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升，特定敌人的生命值大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_5_8": {
                    "id": "ro2_e_5_8",
                    "linkedStageId": "ro2_n_5_8",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_5-8",
                    "code": "ISW-NO",
                    "name": "余烬方阵",
                    "loadingPicId": "loading_SY",
                    "description": "亡者的行列已行进到海洋深处，他们在生死状态上的不确定性引来了海嗣徘徊观测。",
                    "eliteDesc": "附加条件：敌人攻击力和生命值提升，防御力大幅度提升，出现新的精英敌人",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_6_1": {
                    "id": "ro2_e_6_1",
                    "linkedStageId": "ro2_n_6_1",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_6-1",
                    "code": "ISW-NO",
                    "name": "水火相容",
                    "loadingPicId": "loading_SY",
                    "description": "火山喷发，海洋颤动，沉眠的生物尽皆苏醒。在熔岩与水寒间，生命仍将延续。\\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击范围大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                },
                "ro2_e_6_2": {
                    "id": "ro2_e_6_2",
                    "linkedStageId": "ro2_n_6_2",
                    "levelId": "Obt/Roguelike/RO2/level_rogue2_6-2",
                    "code": "ISW-NO",
                    "name": "深度认知",
                    "loadingPicId": "loading_SY",
                    "description": "一些海嗣个体已模拟成人类假想敌加入对外冲突，以它们的学习能力与团结效率，人类所谓的兵种搭配与战术策略很快将变得毫无意义。\\n<@rolv.rem>提供部署以后可以阻挡敌人的行进路线的<障碍物>。</>",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值大幅度提升",
                    "isBoss": 0,
                    "isElite": 1,
                    "difficulty": "FOUR_STAR",
                    "capsulePool": null,
                    "capsuleProb": 0,
                    "vutresProb": [],
                    "boxProb": [
                        0.15,
                        0.15
                    ]
                }
            },
            "zones": {
                "zone_1": {
                    "id": "zone_1",
                    "name": "天光海岸",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "浪花途经没有足迹的台阶，泡沫洇湿墙脚的砖石。这是一种有声的寂静，陆地与海洋在此默契相依。",
                    "buffDescription": null,
                    "endingDescription": "风浪卷住你的脚踝，轻轻将你拉离陆地，拥入它的怀抱。",
                    "backgroundId": "rogue_2_map_1",
                    "zoneIconId": "zone_1",
                    "isHiddenZone": false
                },
                "zone_2": {
                    "id": "zone_2",
                    "name": "离岸孤岛",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "这座岛屿离海岸不远，但无人知晓它的来历。海风推开了岛上建筑的门，灯影幢幢......进去看看吧。",
                    "buffDescription": null,
                    "endingDescription": "建筑里的火光正是引诱访客的最佳诱饵，只待他咬钩，这座远离文明的孤岛便能饱餐一顿。",
                    "backgroundId": "rogue_2_map_2",
                    "zoneIconId": "zone_2",
                    "isHiddenZone": false
                },
                "zone_3": {
                    "id": "zone_3",
                    "name": "波涛略地",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "天色阴沉了下来，那些美丽而危险的、发光的潮水在此刻逐渐清晰，它们悄然蔓延到了岛上的岩洞口，我们的脚边。",
                    "buffDescription": null,
                    "endingDescription": "潮水涌起，封死岩洞的入口，海潮伸展肢体，攫取它的猎物。",
                    "backgroundId": "rogue_2_map_3",
                    "zoneIconId": "zone_3",
                    "isHiddenZone": false
                },
                "zone_4": {
                    "id": "zone_4",
                    "name": "隐秘温床",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "退入岩洞，岩壁上的苔藓不知从何时起开始疯长，覆裹住了整个洞穴。生命不需要阳光，便能茁壮成长。",
                    "buffDescription": null,
                    "endingDescription": "在无光之处，维生便是生命的原动力，认识不到这份残酷，便会被此处的生命彻底吞没。",
                    "backgroundId": "rogue_2_map_4",
                    "zoneIconId": "zone_4",
                    "isHiddenZone": false
                },
                "zone_5": {
                    "id": "zone_5",
                    "name": "失尘岩洞",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "海流在此突兀地转向，潮涌声如泣如诉，它们像是有意识地绕开了这块地方......看来自然并非这里唯一的住民。",
                    "buffDescription": null,
                    "endingDescription": "真正的捕食者从不亲自动手，名为好奇心的无形助力会让食物将自己送入口中。",
                    "backgroundId": "rogue_2_map_5",
                    "zoneIconId": "zone_5",
                    "isHiddenZone": false
                },
                "zone_6": {
                    "id": "zone_6",
                    "name": "幽海丛林",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "植物的呼吸声同频共振，林间升起万千荧光，星河倒悬在这片海底。何种土壤才能孵育出如此曼妙的森林？",
                    "buffDescription": null,
                    "endingDescription": "你赞叹自然，自然只觉得你吵闹。然而它仍会选择接纳你，无论你同意与否。",
                    "backgroundId": "rogue_2_map_6",
                    "zoneIconId": "zone_6",
                    "isHiddenZone": true
                },
                "zone_7": {
                    "id": "zone_7",
                    "name": "绀碧摇篮",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "时间。时间。时间是它们的养分。深蓝的枝叶在无从计量的时间里缱绻生长，生命因此而摇曳舒展。这片区域容纳了一切，孕育了所有。",
                    "buffDescription": null,
                    "endingDescription": "触目皆是蓬勃的蓝色，你再也找不到离开的路，植物的时间无垠，而你已在这徒劳的寻觅中走到了终点。",
                    "backgroundId": "rogue_2_map_7",
                    "zoneIconId": "zone_7",
                    "isHiddenZone": true
                }
            },
            "variation": {},
            "traps": {
                "rogue_2_active_tool_1": {
                    "itemId": "rogue_2_active_tool_1",
                    "trapId": "trap_009_battery",
                    "trapDesc": "使角色或指挥终端额外获得技力"
                },
                "rogue_2_active_tool_2": {
                    "itemId": "rogue_2_active_tool_2",
                    "trapId": "trap_012_mine",
                    "trapDesc": "爆炸时可使四周的所有敌人造成大量伤害并使其一定时间内受到的伤害增加"
                },
                "rogue_2_active_tool_3": {
                    "itemId": "rogue_2_active_tool_3",
                    "trapId": "trap_018_bomb",
                    "trapDesc": "对周围四格范围的敌人造成长时间晕眩"
                },
                "rogue_2_active_tool_4": {
                    "itemId": "rogue_2_active_tool_4",
                    "trapId": "trap_031_sleep",
                    "trapDesc": "立即撤退干员，并大幅减少再部署时间"
                },
                "rogue_2_active_tool_5": {
                    "itemId": "rogue_2_active_tool_5",
                    "trapId": "trap_083_bunker",
                    "trapDesc": "阻挡敌人"
                },
                "rogue_2_active_tool_6": {
                    "itemId": "rogue_2_active_tool_6",
                    "trapId": "trap_084_aidkit",
                    "trapDesc": "治疗友方单位"
                },
                "rogue_2_dice_battle1": {
                    "itemId": "rogue_2_dice_battle1",
                    "trapId": "trap_067_dice",
                    "trapDesc": "这是一枚六面骰子，可在作战中使用"
                },
                "rogue_2_dice_battle2": {
                    "itemId": "rogue_2_dice_battle2",
                    "trapId": "trap_088_dice2",
                    "trapDesc": "这是一枚八面骰子，可在作战中使用"
                },
                "rogue_2_dice_battle3": {
                    "itemId": "rogue_2_dice_battle3",
                    "trapId": "trap_089_dice3",
                    "trapDesc": "这是一枚十二面骰子，可在作战中使用"
                }
            },
            "recruitTickets": {
                "rogue_2_recruit_ticket_pioneer": {
                    "id": "rogue_2_recruit_ticket_pioneer",
                    "profession": 512,
                    "rarity": 63,
                    "professionList": [
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_warrior": {
                    "id": "rogue_2_recruit_ticket_warrior",
                    "profession": 1,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_tank": {
                    "id": "rogue_2_recruit_ticket_tank",
                    "profession": 4,
                    "rarity": 63,
                    "professionList": [
                        "TANK"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_514_rdfend"
                    ]
                },
                "rogue_2_recruit_ticket_sniper": {
                    "id": "rogue_2_recruit_ticket_sniper",
                    "profession": 2,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_507_rsnipe"
                    ]
                },
                "rogue_2_recruit_ticket_caster": {
                    "id": "rogue_2_recruit_ticket_caster",
                    "profession": 32,
                    "rarity": 63,
                    "professionList": [
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_2_recruit_ticket_support": {
                    "id": "rogue_2_recruit_ticket_support",
                    "profession": 16,
                    "rarity": 63,
                    "professionList": [
                        "SUPPORT"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_2_recruit_ticket_medic": {
                    "id": "rogue_2_recruit_ticket_medic",
                    "profession": 8,
                    "rarity": 63,
                    "professionList": [
                        "MEDIC"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_506_rmedic"
                    ]
                },
                "rogue_2_recruit_ticket_special": {
                    "id": "rogue_2_recruit_ticket_special",
                    "profession": 64,
                    "rarity": 63,
                    "professionList": [
                        "SPECIAL"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_pioneer_sp": {
                    "id": "rogue_2_recruit_ticket_pioneer_sp",
                    "profession": 512,
                    "rarity": 63,
                    "professionList": [
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_warrior_sp": {
                    "id": "rogue_2_recruit_ticket_warrior_sp",
                    "profession": 1,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_tank_sp": {
                    "id": "rogue_2_recruit_ticket_tank_sp",
                    "profession": 4,
                    "rarity": 63,
                    "professionList": [
                        "TANK"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_514_rdfend"
                    ]
                },
                "rogue_2_recruit_ticket_sniper_sp": {
                    "id": "rogue_2_recruit_ticket_sniper_sp",
                    "profession": 2,
                    "rarity": 63,
                    "professionList": [
                        "SNIPER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_507_rsnipe"
                    ]
                },
                "rogue_2_recruit_ticket_caster_sp": {
                    "id": "rogue_2_recruit_ticket_caster_sp",
                    "profession": 32,
                    "rarity": 63,
                    "professionList": [
                        "CASTER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_2_recruit_ticket_support_sp": {
                    "id": "rogue_2_recruit_ticket_support_sp",
                    "profession": 16,
                    "rarity": 63,
                    "professionList": [
                        "SUPPORT"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_505_rcast"
                    ]
                },
                "rogue_2_recruit_ticket_medic_sp": {
                    "id": "rogue_2_recruit_ticket_medic_sp",
                    "profession": 8,
                    "rarity": 63,
                    "professionList": [
                        "MEDIC"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_506_rmedic"
                    ]
                },
                "rogue_2_recruit_ticket_special_sp": {
                    "id": "rogue_2_recruit_ticket_special_sp",
                    "profession": 64,
                    "rarity": 63,
                    "professionList": [
                        "SPECIAL"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        3
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_pioneer_vip": {
                    "id": "rogue_2_recruit_ticket_pioneer_vip",
                    "profession": 512,
                    "rarity": 63,
                    "professionList": [
                        "PIONEER"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        4
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_warrior_vip": {
                    "id": "rogue_2_recruit_ticket_warrior_vip",
                    "profession": 1,
                    "rarity": 63,
                    "professionList": [
                        "WARRIOR"
                    ],
                    "rarityList": [
                        0,
                        1,
                        2,
                        3,
                        4,
                        5
                    ],
                    "extraEliteNum": 0,
                    "extraFreeRarity": [
                        4
                    ],
                    "extraCharIds": [
                        "char_504_rguard"
                    ]
                },
                "rogue_2_recruit_ticket_tank_vip": {
                    "id": "rogue_2_recruit_ticket_tank_vip",
                    "profession": 4,
                    "rarity": 63,
                    "professionList": [
                        "TANK"
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                        4,
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                        "TANK",
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                        3,
                        4,
                        5
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                },
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                        2,
                        3,
                        4
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                },
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                    "id": "rogue_2_upgrade_ticket_pioneer",
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                        3,
                        4,
                        5
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                "rogue_2_upgrade_ticket_warrior": {
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                        2,
                        3,
                        4,
                        5
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                        3,
                        4,
                        5
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                        3,
                        4,
                        5
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                        3,
                        4,
                        5
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                        3,
                        4,
                        5
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                        2,
                        3,
                        4,
                        5
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                        2,
                        3,
                        4,
                        5
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            "customTickets": {
                "rogue_2_custom_ticket_purify": {
                    "id": "rogue_2_custom_ticket_purify",
                    "subType": "PURIFY",
                    "discardText": "放弃抑制排异反应？"
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                                    "key": "id",
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                            "key": "char_attribute_mul",
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                                    "key": "atk",
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                        {
                            "key": "set_dice",
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                                    "key": "id",
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                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR"
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                                {
                                    "key": "delta",
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                        {
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                                    "key": "rarity",
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                                    "key": "delta",
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                                    "key": "rarity",
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                            "key": "direct_upgrade",
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                        {
                            "key": "direct_upgrade",
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                        {
                            "key": "direct_upgrade",
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                                    "key": "count",
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                                    "key": "pr",
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                        },
                        {
                            "key": "direct_upgrade",
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                                    "key": "rarity",
                                    "value": 6
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                                {
                                    "key": "profession",
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                                },
                                {
                                    "key": "count",
                                    "value": 6
                                },
                                {
                                    "key": "pr",
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                            ]
                        },
                        {
                            "key": "set_dice",
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                                    "key": "id",
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                    ]
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                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "upgrade_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 6
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "TANK,SUPPORT"
                                },
                                {
                                    "key": "count",
                                    "value": 6
                                },
                                {
                                    "key": "pr",
                                    "value": 0.35
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_1"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_7": {
                    "id": "rogue_2_band_7",
                    "buffs": [
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "upgrade_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "count",
                                    "value": 1
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                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
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                                },
                                {
                                    "key": "profession",
                                    "valueStr": "MEDIC,SNIPER"
                                },
                                {
                                    "key": "count",
                                    "value": 6
                                },
                                {
                                    "key": "pr",
                                    "value": 0.35
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_1"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_8": {
                    "id": "rogue_2_band_8",
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                        {
                            "key": "recruit_cost",
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                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
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                            ]
                        },
                        {
                            "key": "upgrade_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
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                                {
                                    "key": "count",
                                    "value": 1
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                                {
                                    "key": "pr",
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                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
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                                },
                                {
                                    "key": "profession",
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                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
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                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                    "key": "rarity",
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                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
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                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
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                                {
                                    "key": "count",
                                    "value": 1
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                                {
                                    "key": "pr",
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                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                    "key": "rarity",
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                                },
                                {
                                    "key": "profession",
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                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.8
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 6
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "CASTER,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 6
                                },
                                {
                                    "key": "pr",
                                    "value": 0.35
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_1"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_9": {
                    "id": "rogue_2_band_9",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_shield"
                                },
                                {
                                    "key": "count",
                                    "value": 3
                                }
                            ]
                        },
                        {
                            "key": "up_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_exp"
                                },
                                {
                                    "key": "up",
                                    "value": 0.3
                                },
                                {
                                    "key": "mask",
                                    "valueStr": "battle"
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_1"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_10": {
                    "id": "rogue_2_band_10",
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                        {
                            "key": "initial_recruit_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "pool_init_recruit_random_vip"
                                },
                                {
                                    "key": "count",
                                    "value": 1
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                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_1"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_11": {
                    "id": "rogue_2_band_11",
                    "buffs": [
                        {
                            "key": "drop_extra_pool",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "deepsea_1"
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_2"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_12": {
                    "id": "rogue_2_band_12",
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                        {
                            "key": "drop_extra_pool",
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                                {
                                    "key": "id",
                                    "valueStr": "deepsea_1"
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_2"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_13": {
                    "id": "rogue_2_band_13",
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                        {
                            "key": "drop_extra_pool",
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                                {
                                    "key": "id",
                                    "valueStr": "deepsea_2"
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                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_2"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_14": {
                    "id": "rogue_2_band_14",
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                        {
                            "key": "drop_extra_pool",
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                                {
                                    "key": "id",
                                    "valueStr": "deepsea_2"
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                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_2"
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                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_relic_fight_158"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_band_15": {
                    "id": "rogue_2_band_15",
                    "buffs": [
                        {
                            "key": "zone_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice"
                                },
                                {
                                    "key": "count",
                                    "value": 1
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                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_3"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_16": {
                    "id": "rogue_2_band_16",
                    "buffs": [
                        {
                            "key": "zone_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice"
                                },
                                {
                                    "key": "count",
                                    "value": 1
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                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_4"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_17": {
                    "id": "rogue_2_band_17",
                    "buffs": [
                        {
                            "key": "zone_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_4"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_18": {
                    "id": "rogue_2_band_18",
                    "buffs": [
                        {
                            "key": "zone_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_4"
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                            ]
                        },
                        {
                            "key": "battle_dice_up",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 15
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_band_19": {
                    "id": "rogue_2_band_19",
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                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_5"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_20": {
                    "id": "rogue_2_band_20",
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                        {
                            "key": "recruit_cost",
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                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_5"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_21": {
                    "id": "rogue_2_band_21",
                    "buffs": [
                        {
                            "key": "recruit_cost",
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                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "upgrade_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_5"
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                            ]
                        }
                    ]
                },
                "rogue_2_band_22": {
                    "id": "rogue_2_band_22",
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                        {
                            "key": "recruit_cost",
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                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "upgrade_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -1
                                }
                            ]
                        },
                        {
                            "key": "set_dice",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_dice_5"
                                }
                            ]
                        },
                        {
                            "key": "level_limitation_up",
                            "blackboard": [
                                {
                                    "key": "up",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_dice_battle1": {
                    "id": "rogue_2_dice_battle1",
                    "buffs": [
                        {
                            "key": "misc_insert_token_card",
                            "blackboard": [
                                {
                                    "key": "token_key",
                                    "valueStr": "trap_067_dice"
                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 1
                                }
                            ]
                        }
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                                    "valueStr": "rogue_2_upgrade_ticket_tank"
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                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_2_upgrade_ticket_sniper"
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                            "key": "immediate_reward",
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                                    "key": "id",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                            "key": "immediate_reward",
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                            "key": "shop_discount",
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                            "key": "battle_extra_recruit_ticket",
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                            "key": "battle_extra_relic",
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                            "key": "upgrade_dice",
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                            "key": "immediate_reward",
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                            "key": "gain_on_dice_roll",
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                            "key": "gain_on_perfect",
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                            "key": "immediate_reward",
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                            "key": "battle_extra_reward",
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                                    "key": "key",
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                                    "key": "value",
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                        {
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                            "key": "level_hidden_group_disable",
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                                    "key": "key",
                                    "valueStr": "allydonq"
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                            "key": "default_boss_set",
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                                    "key": "key",
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                            "key": "immediate_reward",
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                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_key"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_grace_86": {
                    "id": "rogue_2_relic_grace_86",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": -0.8
                                },
                                {
                                    "key": "selector.char",
                                    "valueStr": "trap_079_allydonq"
                                },
                                {
                                    "key": "selector.side",
                                    "valueStr": "ally"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": -0.8
                                },
                                {
                                    "key": "selector.enemy",
                                    "valueStr": "enemy_2038_sydonq"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_grace_87": {
                    "id": "rogue_2_relic_grace_87",
                    "buffs": [
                        {
                            "key": "immediate_virtue",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_grace_88": {
                    "id": "rogue_2_relic_grace_88",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "block_cnt",
                                    "value": 2
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "magic_resistance",
                                    "value": 20
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "def",
                                    "value": 1.2
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 1.2
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "change_stage",
                            "blackboard": [
                                {
                                    "key": "from",
                                    "valueStr": "ro2_b_6"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "ro2_b_7"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_grace_89": {
                    "id": "rogue_2_relic_grace_89",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "block_cnt",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "change_stage",
                            "blackboard": [
                                {
                                    "key": "from",
                                    "valueStr": "ro2_b_6"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "ro2_b_7"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_grace_90": {
                    "id": "rogue_2_relic_grace_90",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "block_cnt",
                                    "value": -1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "ensure_block[all]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "change_stage",
                            "blackboard": [
                                {
                                    "key": "from",
                                    "valueStr": "ro2_b_6"
                                },
                                {
                                    "key": "to",
                                    "valueStr": "ro2_b_7"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_1": {
                    "id": "rogue_2_relic_curse_1",
                    "buffs": [
                        {
                            "key": "global_buff_stack",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[born]"
                                },
                                {
                                    "key": "sp",
                                    "value": -15
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_2": {
                    "id": "rogue_2_relic_curse_2",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 1.25
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_3": {
                    "id": "rogue_2_relic_curse_3",
                    "buffs": [
                        {
                            "key": "immediate_mutation",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_4": {
                    "id": "rogue_2_relic_curse_4",
                    "buffs": [
                        {
                            "key": "zone_into_mutation",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_5": {
                    "id": "rogue_2_relic_curse_5",
                    "buffs": [
                        {
                            "key": "battle_extra_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_san"
                                },
                                {
                                    "key": "count",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_6": {
                    "id": "rogue_2_relic_curse_6",
                    "buffs": [
                        {
                            "key": "battle_extra_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_san"
                                },
                                {
                                    "key": "count",
                                    "value": -3
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_7": {
                    "id": "rogue_2_relic_curse_7",
                    "buffs": [
                        {
                            "key": "battle_extra_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_san"
                                },
                                {
                                    "key": "count",
                                    "value": -5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_8": {
                    "id": "rogue_2_relic_curse_8",
                    "buffs": [
                        {
                            "key": "immediate_mutation",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "immediate_cost",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_san"
                                },
                                {
                                    "key": "count",
                                    "value": 50
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_9": {
                    "id": "rogue_2_relic_curse_9",
                    "buffs": [
                        {
                            "key": "immediate_mutation",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "immediate_cost",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_san"
                                },
                                {
                                    "key": "count",
                                    "value": 100
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_curse_10": {
                    "id": "rogue_2_relic_curse_10",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_attack_speed_down"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 15
                                }
                            ]
                        },
                        {
                            "key": "gain_on_perfect",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_2_san"
                                },
                                {
                                    "key": "count",
                                    "value": 15
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_1": {
                    "id": "rogue_2_relic_fight_1",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.07
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_2": {
                    "id": "rogue_2_relic_fight_2",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.12
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_3": {
                    "id": "rogue_2_relic_fight_3",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
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                                {
                                    "key": "atk",
                                    "value": -0.17
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_4": {
                    "id": "rogue_2_relic_fight_4",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
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                                {
                                    "key": "def",
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                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_5": {
                    "id": "rogue_2_relic_fight_5",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
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                                {
                                    "key": "def",
                                    "value": -0.21
                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_6": {
                    "id": "rogue_2_relic_fight_6",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_def_down"
                                },
                                {
                                    "key": "def",
                                    "value": -0.3
                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_7": {
                    "id": "rogue_2_relic_fight_7",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
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                                {
                                    "key": "max_hp",
                                    "value": -0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_8": {
                    "id": "rogue_2_relic_fight_8",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
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                                {
                                    "key": "max_hp",
                                    "value": -0.1
                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_9": {
                    "id": "rogue_2_relic_fight_9",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
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                                {
                                    "key": "max_hp",
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_10": {
                    "id": "rogue_2_relic_fight_10",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
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                                    "key": "def",
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                    ]
                },
                "rogue_2_relic_fight_11": {
                    "id": "rogue_2_relic_fight_11",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "def",
                                    "value": 0.25
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                    ]
                },
                "rogue_2_relic_fight_12": {
                    "id": "rogue_2_relic_fight_12",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "def",
                                    "value": 0.35
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                    ]
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                "rogue_2_relic_fight_13": {
                    "id": "rogue_2_relic_fight_13",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                },
                                {
                                    "key": "atk",
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                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_14": {
                    "id": "rogue_2_relic_fight_14",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                },
                                {
                                    "key": "atk",
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_15": {
                    "id": "rogue_2_relic_fight_15",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                },
                                {
                                    "key": "atk",
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_16": {
                    "id": "rogue_2_relic_fight_16",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "atk",
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                    ]
                },
                "rogue_2_relic_fight_17": {
                    "id": "rogue_2_relic_fight_17",
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                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.25
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_18": {
                    "id": "rogue_2_relic_fight_18",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.35
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_19": {
                    "id": "rogue_2_relic_fight_19",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.2
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                    ]
                },
                "rogue_2_relic_fight_20": {
                    "id": "rogue_2_relic_fight_20",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
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                                    "key": "max_hp",
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                    ]
                },
                "rogue_2_relic_fight_21": {
                    "id": "rogue_2_relic_fight_21",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.5
                                }
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                    ]
                },
                "rogue_2_relic_fight_22": {
                    "id": "rogue_2_relic_fight_22",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[phy]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_23": {
                    "id": "rogue_2_relic_fight_23",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[phy]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.25
                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_24": {
                    "id": "rogue_2_relic_fight_24",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[phy]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.35
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_25": {
                    "id": "rogue_2_relic_fight_25",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[mag]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_26": {
                    "id": "rogue_2_relic_fight_26",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[mag]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_27": {
                    "id": "rogue_2_relic_fight_27",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[mag]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.4
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_28": {
                    "id": "rogue_2_relic_fight_28",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "heal_scale"
                                },
                                {
                                    "key": "heal_scale",
                                    "value": 1.2
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hp_recovery_per_sec[mul]"
                                },
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 0.2
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hp_recovery_per_sec_by_max_hp_ratio[mul]"
                                },
                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
                                    "value": 0.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_29": {
                    "id": "rogue_2_relic_fight_29",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
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                                {
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                                {
                                    "key": "heal_scale",
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                                    "key": "key",
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                                {
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                                    "valueStr": "enemy_attack_speed_down"
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                            "key": "deck_card_buff",
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                                {
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                                {
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                            "key": "misc_shuffle_deck_cost",
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                                {
                                    "key": "multiplier@max_hp",
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                                {
                                    "key": "effect",
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                                    "key": "block_cnt",
                                    "value": -1
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                                {
                                    "key": "attack_speed",
                                    "value": 40
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                        },
                        {
                            "key": "global_buff_normal",
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                                    "key": "key",
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                "rogue_2_relic_fight_59": {
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "modify_sp[tank]"
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                                {
                                    "key": "sp",
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "modify_sp_recover[caster]"
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                                {
                                    "key": "sp_recovery_per_sec",
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                            "key": "char_attribute_mul",
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                                {
                                    "key": "selector.profession",
                                    "valueStr": "caster"
                                },
                                {
                                    "key": "max_hp",
                                    "value": -0.4
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_scale[caster]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.7
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_68": {
                    "id": "rogue_2_relic_fight_68",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support"
                                },
                                {
                                    "key": "cost",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support"
                                },
                                {
                                    "key": "max_hp",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_69": {
                    "id": "rogue_2_relic_fight_69",
                    "buffs": [
                        {
                            "key": "char_skill_cost_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support"
                                },
                                {
                                    "key": "scale",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_70": {
                    "id": "rogue_2_relic_fight_70",
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                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_atk_up_in_range"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.2
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_71": {
                    "id": "rogue_2_relic_fight_71",
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                        {
                            "key": "char_ability_new",
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                                {
                                    "key": "key",
                                    "valueStr": "defdown[support]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "support"
                                },
                                {
                                    "key": "def",
                                    "value": -0.2
                                },
                                {
                                    "key": "magic_resistance",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_72": {
                    "id": "rogue_2_relic_fight_72",
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                        {
                            "key": "char_attribute_add",
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                                {
                                    "key": "selector.profession",
                                    "valueStr": "medic"
                                },
                                {
                                    "key": "cost",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "medic"
                                },
                                {
                                    "key": "max_hp",
                                    "value": 0.6
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_73": {
                    "id": "rogue_2_relic_fight_73",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp_recover[medic]"
                                },
                                {
                                    "key": "sp_recovery_per_sec",
                                    "value": 0.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_74": {
                    "id": "rogue_2_relic_fight_74",
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                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "medic"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 50
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_75": {
                    "id": "rogue_2_relic_fight_75",
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                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "statusresistance[medic]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "medic"
                                },
                                {
                                    "key": "one_minus_status_resistance",
                                    "value": -0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_76": {
                    "id": "rogue_2_relic_fight_76",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
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                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "cost",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "max_hp",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_77": {
                    "id": "rogue_2_relic_fight_77",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 30
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_78": {
                    "id": "rogue_2_relic_fight_78",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.4
                                },
                                {
                                    "key": "def",
                                    "value": 0.4
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_79": {
                    "id": "rogue_2_relic_fight_79",
                    "buffs": [
                        {
                            "key": "char_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "respawn_time",
                                    "value": -0.35
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_80": {
                    "id": "rogue_2_relic_fight_80",
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                        {
                            "key": "char_attribute_add",
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                                {
                                    "key": "selector.profession",
                                    "valueStr": "special"
                                },
                                {
                                    "key": "base_force_level",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_81": {
                    "id": "rogue_2_relic_fight_81",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "PeriodicDamageViaDefToBlockees[Magic]"
                                },
                                {
                                    "key": "atk_scale",
                                    "value": 1
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "protector|artsprotector|duelist"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_82": {
                    "id": "rogue_2_relic_fight_82",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_extra_damage[pure]"
                                },
                                {
                                    "key": "hp_ratio",
                                    "value": 0.2
                                },
                                {
                                    "key": "damage",
                                    "value": 999999
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "closerange|longrange|siegesniper"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_83": {
                    "id": "rogue_2_relic_fight_83",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "extra_damage_via_cur_hp_ratio[magic]"
                                },
                                {
                                    "key": "hp_ratio",
                                    "value": 0.03
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "slower|underminer|blessing"
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_84": {
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                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "hit_to_add_sp"
                                },
                                {
                                    "key": "sp",
                                    "value": 2
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "fortress|chain|blastcaster"
                                }
                            ]
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                },
                "rogue_2_relic_fight_85": {
                    "id": "rogue_2_relic_fight_85",
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                        {
                            "key": "char_ability_new",
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                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attack_speed_up[no_ally_in_range]"
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "executor|stalker|dollkeeper"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 120
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_86": {
                    "id": "rogue_2_relic_fight_86",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
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                                    "key": "cost",
                                    "value": -12
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "pioneer|charger|tactician"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "kill_target_to_add_cost"
                                },
                                {
                                    "key": "cost",
                                    "value": 6
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "pioneer|charger|tactician"
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_87": {
                    "id": "rogue_2_relic_fight_87",
                    "buffs": [
                        {
                            "key": "global_buff_stack",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[born]"
                                },
                                {
                                    "key": "sp",
                                    "value": 6
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_88": {
                    "id": "rogue_2_relic_fight_88",
                    "buffs": [
                        {
                            "key": "global_buff_stack",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[born]"
                                },
                                {
                                    "key": "sp",
                                    "value": 12
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                    ]
                },
                "rogue_2_relic_fight_89": {
                    "id": "rogue_2_relic_fight_89",
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                        {
                            "key": "global_buff_stack",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[born]"
                                },
                                {
                                    "key": "sp",
                                    "value": 18
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                    ]
                },
                "rogue_2_relic_fight_90": {
                    "id": "rogue_2_relic_fight_90",
                    "buffs": [
                        {
                            "key": "global_buff_stack",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp_recover[normal]"
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                                {
                                    "key": "sp_recovery_per_sec",
                                    "value": 0.2
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                    ]
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                "rogue_2_relic_fight_91": {
                    "id": "rogue_2_relic_fight_91",
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                        {
                            "key": "global_buff_stack",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp_recover[normal]"
                                },
                                {
                                    "key": "sp_recovery_per_sec",
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                "rogue_2_relic_fight_92": {
                    "id": "rogue_2_relic_fight_92",
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                        {
                            "key": "global_buff_stack",
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                                {
                                    "key": "key",
                                    "valueStr": "modify_sp_recover[normal]"
                                },
                                {
                                    "key": "sp_recovery_per_sec",
                                    "value": 0.5
                                }
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                    ]
                },
                "rogue_2_relic_fight_93": {
                    "id": "rogue_2_relic_fight_93",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[attack_or_damage]"
                                },
                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "interval",
                                    "value": 3.5
                                }
                            ]
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                    ]
                },
                "rogue_2_relic_fight_94": {
                    "id": "rogue_2_relic_fight_94",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[attack_or_damage]"
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                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "interval",
                                    "value": 2.5
                                }
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                    ]
                },
                "rogue_2_relic_fight_95": {
                    "id": "rogue_2_relic_fight_95",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[attack_or_damage]"
                                },
                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "interval",
                                    "value": 1.5
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                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_96": {
                    "id": "rogue_2_relic_fight_96",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[take_damage]"
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                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
                        },
                        {
                            "key": "global_buff_normal",
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                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[take_ep_damage]"
                                },
                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
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                    ]
                },
                "rogue_2_relic_fight_97": {
                    "id": "rogue_2_relic_fight_97",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "periodic_damage[stun&frozen&unmovable]"
                                },
                                {
                                    "key": "damage",
                                    "value": 700
                                },
                                {
                                    "key": "selector.side",
                                    "valueStr": "enemy"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_98": {
                    "id": "rogue_2_relic_fight_98",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "periodic_damage[stun&frozen&unmovable]"
                                },
                                {
                                    "key": "damage",
                                    "value": 1000
                                },
                                {
                                    "key": "selector.side",
                                    "valueStr": "enemy"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_99": {
                    "id": "rogue_2_relic_fight_99",
                    "buffs": [
                        {
                            "key": "enemy_attribute_add",
                            "blackboard": [
                                {
                                    "key": "one_minus_status_resistance",
                                    "value": 1
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                    ]
                },
                "rogue_2_relic_fight_100": {
                    "id": "rogue_2_relic_fight_100",
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                        {
                            "key": "enemy_attribute_add",
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                                {
                                    "key": "one_minus_status_resistance",
                                    "value": 1.1
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                    ]
                },
                "rogue_2_relic_fight_101": {
                    "id": "rogue_2_relic_fight_101",
                    "buffs": [
                        {
                            "key": "enemy_attribute_add",
                            "blackboard": [
                                {
                                    "key": "one_minus_status_resistance",
                                    "value": 1.5
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                    ]
                },
                "rogue_2_relic_fight_102": {
                    "id": "rogue_2_relic_fight_102",
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                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "magic_resistance",
                                    "value": 15
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_block_once"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_103": {
                    "id": "rogue_2_relic_fight_103",
                    "buffs": [
                        {
                            "key": "char_squad_attribute_mul_ex",
                            "blackboard": [
                                {
                                    "key": "atk",
                                    "value": 0.1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_104": {
                    "id": "rogue_2_relic_fight_104",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_1_enable_es_modifier_flag"
                                },
                                {
                                    "key": "max_es_ratio",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_1_damage_via_es"
                                },
                                {
                                    "key": "atk_scale",
                                    "value": 1
                                },
                                {
                                    "key": "range_id",
                                    "valueStr": "x-4"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_105": {
                    "id": "rogue_2_relic_fight_105",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_move_speed_down"
                                },
                                {
                                    "key": "move_speed",
                                    "value": -0.15
                                }
                            ]
                        },
                        {
                            "key": "enemy_attribute_add",
                            "blackboard": [
                                {
                                    "key": "mass_level",
                                    "value": -1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_106": {
                    "id": "rogue_2_relic_fight_106",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_1_damage_scale_by_distance"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1
                                },
                                {
                                    "key": "min_dist",
                                    "value": 1
                                },
                                {
                                    "key": "max_dist",
                                    "value": 6
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_107": {
                    "id": "rogue_2_relic_fight_107",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_1_attack_up_after_skill"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.01
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 60
                                },
                                {
                                    "key": "interval",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_108": {
                    "id": "rogue_2_relic_fight_108",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_1_random_damage_on_born"
                                },
                                {
                                    "key": "damage",
                                    "value": 3000
                                },
                                {
                                    "key": "range_radius",
                                    "value": 1.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_109": {
                    "id": "rogue_2_relic_fight_109",
                    "buffs": [
                        {
                            "key": "char_squad_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "pioneer|warrior"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.08
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_110": {
                    "id": "rogue_2_relic_fight_110",
                    "buffs": [
                        {
                            "key": "char_squad_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "tank|support"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.08
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_111": {
                    "id": "rogue_2_relic_fight_111",
                    "buffs": [
                        {
                            "key": "char_squad_attribute_mul",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "medic|sniper"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.08
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_112": {
                    "id": "rogue_2_relic_fight_112",
                    "buffs": [
                        {
                            "key": "char_squad_attribute_add",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "caster|special"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 6
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_113": {
                    "id": "rogue_2_relic_fight_113",
                    "buffs": [
                        {
                            "key": "layer_char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "attack_speed",
                                    "value": 3
                                },
                                {
                                    "key": "stack_by_res",
                                    "valueStr": "rogue_2_gold"
                                },
                                {
                                    "key": "stack_by_res_cnt",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_114": {
                    "id": "rogue_2_relic_fight_114",
                    "buffs": [
                        {
                            "key": "layer_char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "attack_speed",
                                    "value": 5
                                },
                                {
                                    "key": "stack_by_res",
                                    "valueStr": "rogue_2_gold"
                                },
                                {
                                    "key": "stack_by_res_cnt",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_115": {
                    "id": "rogue_2_relic_fight_115",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "atk_up_on_skill_start"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.6
                                },
                                {
                                    "key": "duration",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_116": {
                    "id": "rogue_2_relic_fight_116",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "atk_up_on_skill_start"
                                },
                                {
                                    "key": "atk",
                                    "value": 1
                                },
                                {
                                    "key": "duration",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_117": {
                    "id": "rogue_2_relic_fight_117",
                    "buffs": [
                        {
                            "key": "global_buff_stack_base_one",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_damage_scale[pure]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 2.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_118": {
                    "id": "rogue_2_relic_fight_118",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "AtkUp[BlockJustOne]"
                                },
                                {
                                    "key": "atk",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_119": {
                    "id": "rogue_2_relic_fight_119",
                    "buffs": [
                        {
                            "key": "battle_fail_protect",
                            "blackboard": [
                                {
                                    "key": "hp",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_120": {
                    "id": "rogue_2_relic_fight_120",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_resistance[filter_tag]"
                                },
                                {
                                    "key": "tag",
                                    "valueStr": "sarkaz"
                                },
                                {
                                    "key": "damage_resistance",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_121": {
                    "id": "rogue_2_relic_fight_121",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_hit_to_add_sp[tag]"
                                },
                                {
                                    "key": "sp",
                                    "value": 2
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "tag",
                                    "valueStr": "seamonster"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_122": {
                    "id": "rogue_2_relic_fight_122",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_relic_mark[king_suit]"
                                }
                            ]
                        },
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attack_speed_up[life_point]"
                                },
                                {
                                    "key": "life_point",
                                    "value": 1
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 50
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_123": {
                    "id": "rogue_2_relic_fight_123",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_max_hp_down"
                                },
                                {
                                    "key": "max_hp",
                                    "value": -0.15
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_move_speed_down"
                                },
                                {
                                    "key": "move_speed",
                                    "value": -0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_124": {
                    "id": "rogue_2_relic_fight_124",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "attr_up_on_trigger[def&mag_resist]"
                                },
                                {
                                    "key": "interval",
                                    "value": 100
                                },
                                {
                                    "key": "def",
                                    "value": 300
                                },
                                {
                                    "key": "magic_resistance",
                                    "value": 30
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_125": {
                    "id": "rogue_2_relic_fight_125",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "stun_on_reach_exit"
                                },
                                {
                                    "key": "stun",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_126": {
                    "id": "rogue_2_relic_fight_126",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_on_reach_exit"
                                },
                                {
                                    "key": "damage",
                                    "value": 3000
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_127": {
                    "id": "rogue_2_relic_fight_127",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attribute_up[random_tile]"
                                },
                                {
                                    "key": "atk",
                                    "value": 0
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 0
                                },
                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
                                    "value": 0.03
                                },
                                {
                                    "key": "interval",
                                    "value": 1
                                },
                                {
                                    "key": "sp",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_128": {
                    "id": "rogue_2_relic_fight_128",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attribute_up_2[random_tile]"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.5
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 50
                                },
                                {
                                    "key": "hp_recovery_per_sec_by_max_hp_ratio",
                                    "value": 0
                                },
                                {
                                    "key": "interval",
                                    "value": 1
                                },
                                {
                                    "key": "sp",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_129": {
                    "id": "rogue_2_relic_fight_129",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_block[stack]"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_block[stack]"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_130": {
                    "id": "rogue_2_relic_fight_130",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_damage_in_attack_range"
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "bard|phalanx|healer"
                                },
                                {
                                    "key": "atk_scale",
                                    "value": 0.5
                                }
                            ]
                        },
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_damage_in_attack_range"
                                },
                                {
                                    "key": "selector.char",
                                    "valueStr": "token_10017_skadi2_dedant"
                                },
                                {
                                    "key": "atk_scale",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_131": {
                    "id": "rogue_2_relic_fight_131",
                    "buffs": [
                        {
                            "key": "layer_after_battle_data",
                            "blackboard": [
                                {
                                    "key": "src",
                                    "valueStr": "rogue_2_relic_fight_131"
                                },
                                {
                                    "key": "max",
                                    "value": 99
                                },
                                {
                                    "key": "suffix",
                                    "valueStr": "relic131KillCnt"
                                },
                                {
                                    "key": "scale",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "global_buff_layer",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_relic_fight_131"
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "musha|fearless|duelist"
                                },
                                {
                                    "key": "sub_profession",
                                    "valueStr": "musha|fearless|duelist"
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 99
                                },
                                {
                                    "key": "atk",
                                    "value": 0.01
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 1
                                },
                                {
                                    "key": "max_hp",
                                    "value": 0.01
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_132": {
                    "id": "rogue_2_relic_fight_132",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_camouflage"
                                },
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_133": {
                    "id": "rogue_2_relic_fight_133",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_up[limited][effect]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "tank"
                                },
                                {
                                    "key": "duration",
                                    "value": 15
                                },
                                {
                                    "key": "atk",
                                    "value": 1
                                },
                                {
                                    "key": "def",
                                    "value": 1
                                },
                                {
                                    "key": "block_cnt",
                                    "value": 1
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_134": {
                    "id": "rogue_2_relic_fight_134",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_atk_up_on_output_damage[stack]"
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "aoesniper|splashcaster|bombarder"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.15
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 10
                                },
                                {
                                    "key": "duration",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_135": {
                    "id": "rogue_2_relic_fight_135",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_sp_recovery_up[stack]"
                                },
                                {
                                    "key": "selector.sub_profession",
                                    "valueStr": "corecaster|mystic|summoner"
                                },
                                {
                                    "key": "sp_recovery_per_sec",
                                    "value": 0.5
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 4
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_136": {
                    "id": "rogue_2_relic_fight_136",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_up[evade]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "duration",
                                    "value": 6
                                },
                                {
                                    "key": "atk",
                                    "value": 0.7
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_137": {
                    "id": "rogue_2_relic_fight_137",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_up_2[evade]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "duration",
                                    "value": 6
                                },
                                {
                                    "key": "atk",
                                    "value": 1.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_138": {
                    "id": "rogue_2_relic_fight_138",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_up[limited]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "duration",
                                    "value": 10
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 40
                                },
                                {
                                    "key": "atk",
                                    "value": 0
                                },
                                {
                                    "key": "def",
                                    "value": 0
                                },
                                {
                                    "key": "block_cnt",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_139": {
                    "id": "rogue_2_relic_fight_139",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_up[limited]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "duration",
                                    "value": 10
                                },
                                {
                                    "key": "attack_speed",
                                    "value": 70
                                },
                                {
                                    "key": "atk",
                                    "value": 0
                                },
                                {
                                    "key": "def",
                                    "value": 0
                                },
                                {
                                    "key": "block_cnt",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_140": {
                    "id": "rogue_2_relic_fight_140",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_hp_ratio_to_attr_add[atk]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "min_hp_ratio",
                                    "value": 0.3
                                },
                                {
                                    "key": "max_hp_ratio",
                                    "value": 1
                                },
                                {
                                    "key": "min_atk",
                                    "value": 0
                                },
                                {
                                    "key": "max_atk",
                                    "value": 0.3
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_relic_fight_141": {
                    "id": "rogue_2_relic_fight_141",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_hp_ratio_to_attr_add[attack_speed]"
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                },
                                {
                                    "key": "min_hp_ratio",
                                    "value": 0.3
                                },
                                {
                                    "key": "max_hp_ratio",
                                    "value": 1
                                },
                                {
                                    "key": "min_attack_speed",
                                    "value": 60
                                },
                                {
                                    "key": "max_attack_speed",
                                    "value": 0
                                }
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                    ]
                },
                "rogue_2_relic_fight_142": {
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                            "key": "layer_relic_owned",
                            "blackboard": [
                                {
                                    "key": "src",
                                    "valueStr": "rogue_2_relic_fight_142"
                                },
                                {
                                    "key": "max",
                                    "value": 999
                                },
                                {
                                    "key": "sub_type",
                                    "valueStr": "CURSE"
                                },
                                {
                                    "key": "scale",
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                            ]
                        },
                        {
                            "key": "layer_char_attribute_mul",
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                                    "key": "def",
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                            ]
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                        {
                            "key": "layer_char_attribute_add",
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                                {
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                                },
                                {
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                                },
                                {
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                            "key": "layer_char_attribute_add",
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                                    "key": "attack_speed",
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "rogue_2_relic_mark[king_suit]"
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                            ]
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                        {
                            "key": "char_ability_new",
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                                    "key": "key",
                                    "valueStr": "rogue_2_block_cnt[life_point]"
                                },
                                {
                                    "key": "sp",
                                    "value": 0
                                },
                                {
                                    "key": "interval",
                                    "value": 3
                                },
                                {
                                    "key": "block_cnt",
                                    "value": 2
                                },
                                {
                                    "key": "selector.profession",
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                                {
                                    "key": "sp",
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                                },
                                {
                                    "key": "interval",
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                                },
                                {
                                    "key": "block_cnt",
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                                },
                                {
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                                    "key": "key",
                                    "valueStr": "rogue_2_relic_mark[king_suit]"
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                        {
                            "key": "char_ability_new",
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                                    "key": "key",
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                                },
                                {
                                    "key": "rogue_2_atk_up[king_suit].atk",
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                                },
                                {
                                    "key": "rogue_2_atk_up[king_suit][bonus].atk",
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                                }
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                            "key": "char_ability_new",
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                                    "key": "key",
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                                },
                                {
                                    "key": "selector.profession",
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                                },
                                {
                                    "key": "stun",
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                            ]
                        },
                        {
                            "key": "char_ability_new",
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                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_projectile_on_killed[stun]"
                                },
                                {
                                    "key": "selector",
                                    "valueStr": "trap_079_allydonq"
                                },
                                {
                                    "key": "selector.side ",
                                    "valueStr": " ally"
                                },
                                {
                                    "key": "stun",
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                "rogue_2_relic_fight_148": {
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                            "key": "deck_card_buff",
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                                    "key": "selector.profession",
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                                    "key": "dont_occupy_deploy_cnt",
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                                    "valueStr": "rogue_2_relic_fight_150"
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                                {
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                                },
                                {
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                                },
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                            "key": "layer_after_battle_data",
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                                {
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                        },
                        {
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                                {
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                            "key": "misc_insert_token_card",
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                                    "key": "token_key",
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                                {
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                                {
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                                    "key": "token_key",
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                                {
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                                    "key": "token_key",
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                                },
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                                    "key": "token_key",
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                                {
                                    "key": "level",
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                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 3
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                    ]
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            "relicParams": {
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                    "id": "rogue_2_relic_grace_1",
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                    "checkCharBoxParams": []
                },
                "rogue_2_relic_grace_2": {
                    "id": "rogue_2_relic_grace_2",
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                "rogue_2_relic_grace_3": {
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                "rogue_2_relic_grace_4": {
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                "rogue_2_relic_grace_5": {
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                "rogue_2_relic_grace_6": {
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                "rogue_2_relic_grace_7": {
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                "rogue_2_relic_grace_8": {
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                "rogue_2_relic_grace_9": {
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                "rogue_2_relic_grace_10": {
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                "rogue_2_relic_grace_11": {
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                "rogue_2_relic_grace_12": {
                    "id": "rogue_2_relic_grace_12",
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                "rogue_2_relic_grace_13": {
                    "id": "rogue_2_relic_grace_13",
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                "rogue_2_relic_grace_14": {
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                "rogue_2_relic_grace_15": {
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                "rogue_2_relic_grace_16": {
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                "rogue_2_relic_grace_17": {
                    "id": "rogue_2_relic_grace_17",
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                "rogue_2_relic_grace_18": {
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                "rogue_2_relic_grace_19": {
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                "rogue_2_relic_grace_20": {
                    "id": "rogue_2_relic_grace_20",
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                "rogue_2_relic_grace_21": {
                    "id": "rogue_2_relic_grace_21",
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                "rogue_2_relic_grace_22": {
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                },
                "rogue_2_relic_grace_23": {
                    "id": "rogue_2_relic_grace_23",
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                                "mystic",
                                "summoner"
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                            "valueInt": 0
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                    ]
                },
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                    "id": "rogue_2_relic_fight_136",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
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                "rogue_2_relic_fight_137": {
                    "id": "rogue_2_relic_fight_137",
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                    "checkCharBoxParams": []
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                    "checkCharBoxParams": []
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                "rogue_2_relic_fight_140": {
                    "id": "rogue_2_relic_fight_140",
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                    "id": "rogue_2_relic_fight_141",
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                    "checkCharBoxParams": []
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                "rogue_2_relic_fight_142": {
                    "id": "rogue_2_relic_fight_142",
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                    "id": "rogue_2_relic_fight_143",
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                    "checkCharBoxParams": []
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                "rogue_2_relic_fight_144": {
                    "id": "rogue_2_relic_fight_144",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
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                    "id": "rogue_2_relic_fight_145",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_2_relic_fight_146": {
                    "id": "rogue_2_relic_fight_146",
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                    "checkCharBoxParams": []
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                    "checkCharBoxParams": []
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                    "id": "rogue_2_relic_fight_150",
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                    "checkCharBoxParams": []
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                    "checkCharBoxParams": []
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                    "id": "rogue_2_relic_fight_152",
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                    "checkCharBoxParams": []
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                    "checkCharBoxParams": []
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                    "id": "rogue_2_relic_fight_154",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_2_relic_fight_155": {
                    "id": "rogue_2_relic_fight_155",
                    "checkCharBoxTypes": [],
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                "rogue_2_relic_fight_156": {
                    "id": "rogue_2_relic_fight_156",
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                    "checkCharBoxParams": []
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                "rogue_2_relic_fight_157": {
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                    "checkCharBoxParams": []
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                    "id": "rogue_2_relic_fight_158",
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                    "checkCharBoxParams": []
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                "recruit_group_2": {
                    "id": "recruit_group_2",
                    "iconId": "recruit_group_2",
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                    "unlockDesc": null
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                "recruit_group_3": {
                    "id": "recruit_group_3",
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                "recruit_group_c5": {
                    "id": "recruit_group_c5",
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                    "unlockDesc": null
                },
                "recruit_group_m2": {
                    "id": "recruit_group_m2",
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                    "name": "支援作战",
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                    "unlockDesc": null
                },
                "recruit_group_m3": {
                    "id": "recruit_group_m3",
                    "iconId": "recruit_group_random",
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                    "unlockDesc": null
                },
                "recruit_group_m4": {
                    "id": "recruit_group_m4",
                    "iconId": "recruit_group_random",
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                    "desc": "两张随机的招募券",
                    "unlockDesc": null
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                "recruit_group_m5": {
                    "id": "recruit_group_m5",
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                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
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                "recruit_group_m6": {
                    "id": "recruit_group_m6",
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                    "unlockDesc": null
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                "recruit_group_m7": {
                    "id": "recruit_group_m7",
                    "iconId": "recruit_group_random",
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                    "desc": "两张随机的招募券",
                    "unlockDesc": null
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                "recruit_group_m8": {
                    "id": "recruit_group_m8",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
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                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
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                        "funcIconId": "leave",
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                        "taskId": null
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_shield",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_population",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_population",
                        "itemId": "rogue_2_population",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro2_startbuff_3": {
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                    "description": "获得<@ro2.get>5</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_gold",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_gold",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
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                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_startbuff_5": {
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                    "description": "消耗<@ro2.lose>1</>希望及等量上限，获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_startbuff_6": {
                    "id": "choice_ro2_startbuff_6",
                    "title": "随手拿点啥",
                    "description": "获得收藏品<@ro2.get>热水壶</>（立即获得目标生命上限+1，希望+1）",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_2_relic_grace_21",
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_startbuff_7": {
                    "id": "choice_ro2_startbuff_7",
                    "title": "多带把钥匙",
                    "description": "获得<@ro2.get>1</>钥匙",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "key",
                        "itemId": "rogue_2_key",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_startbuff_8": {
                    "id": "choice_ro2_startbuff_8",
                    "title": "求个好兆头",
                    "description": "获得<@ro2.get>2</>掷骰次数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_dice",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_dice",
                        "itemId": "rogue_2_dice",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_wish_1": {
                    "id": "choice_ro2_wish_1",
                    "title": "取走这条贴着许愿条的鳞鱼。",
                    "description": "可能获得这件收藏品",
                    "lockedCoverDesc": null,
                    "type": "WISH",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_wish_1",
                    "icon": "relic",
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                        "funcIconId": "relic",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro2_wish_2": {
                    "id": "choice_ro2_wish_2",
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                    "description": "可能获得这件收藏品",
                    "lockedCoverDesc": null,
                    "type": "WISH",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_wish_1",
                    "icon": "relic",
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                        "funcIconId": "relic",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro2_wish_3": {
                    "id": "choice_ro2_wish_3",
                    "title": "取走这条贴着许愿条的鳞鱼。",
                    "description": "可能获得这件收藏品",
                    "lockedCoverDesc": null,
                    "type": "WISH",
                    "leftDecoType": "DICE",
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                        "type": "NORMAL",
                        "funcIconId": "relic",
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                    "description": "物尽其用：凭借对伊比利亚习俗的了解，你可能获得这件收藏品",
                    "lockedCoverDesc": null,
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                    "leftDecoType": "DICE",
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                        "funcIconId": "relic",
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                        "taskId": null
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                    "title": "从桌子底下取走这条贴着许愿条的鳞鱼。",
                    "description": "物尽其用：凭借对伊比利亚习俗的了解，你可能获得这件收藏品",
                    "lockedCoverDesc": null,
                    "type": "WISH",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_wish_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro2_wish_6": {
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                    "title": "从桌子底下取走这条贴着许愿条的鳞鱼。",
                    "description": "物尽其用：凭借对伊比利亚习俗的了解，你可能获得这件收藏品",
                    "lockedCoverDesc": null,
                    "type": "WISH",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_wish_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_wish_7": {
                    "id": "choice_ro2_wish_7",
                    "title": "从桌子底下取走这条贴着许愿条的鳞鱼。",
                    "description": "物尽其用：凭借对伊比利亚习俗的了解，你可能获得这件收藏品",
                    "lockedCoverDesc": null,
                    "type": "WISH",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_wish_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_rest_1": {
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                    "title": "稍事休息",
                    "description": "获得<@ro2.get>3</>目标生命上限",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_rest_1",
                    "icon": null,
                    "displayData": {
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                        "funcIconId": "hpmax",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro2_rest_2": {
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                    "displayData": {
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                    "displayData": {
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                        "funcIconId": "population",
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                    "displayData": {
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                    "forceShowWhenOnlyLeave": false
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                    "nextSceneId": "scene_ro2_rest_7",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_rest_7",
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                    "leftDecoType": "NONE",
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                    "leftDecoType": "NONE",
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                    "forceShowWhenOnlyLeave": false
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                    "leftDecoType": "NONE",
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                    "leftDecoType": "NONE",
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                    "nextSceneId": "scene_ro2_exchange_10",
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                    "leftDecoType": "NONE",
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                "choice_ro2_hp2_1": {
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_hp2_1",
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                    "forceShowWhenOnlyLeave": false
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_key_2",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "description": "获得一件可能与冒险相关的随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_10_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_10_6": {
                    "id": "choice_ro2_10_6",
                    "title": "选择印有祈求双手的盒子",
                    "description": "获得一件随机诅咒收藏品，获得<@ro2.get>3</>掷骰次数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_10_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_10_7": {
                    "id": "choice_ro2_10_7",
                    "title": "选择印有交错密钥的盒子",
                    "description": "获得一件随机诅咒收藏品，获得<@ro2.get>2</>钥匙",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_10_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_11_1": {
                    "id": "choice_ro2_11_1",
                    "title": "拿了再说",
                    "description": "获得一件随机收藏品和一件随机诅咒收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_11_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_11_2": {
                    "id": "choice_ro2_11_2",
                    "title": "安全第一",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_11_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_king_1": {
                    "id": "choice_ro2_king_1",
                    "title": "寻找诸王的财宝",
                    "description": "可能获得一件国王收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_king_2",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_king_2": {
                    "id": "choice_ro2_king_2",
                    "title": "寻找财宝",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_king_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_king_3": {
                    "id": "choice_ro2_king_3",
                    "title": "继续寻找诸王的财宝",
                    "description": "消耗<@ro2.lose>1</>掷骰次数，可能获得一件国王收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_king_2",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_king_4": {
                    "id": "choice_ro2_king_4",
                    "title": "算了算了",
                    "description": "就此离开",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_king_3",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar1_1": {
                    "id": "choice_ro2_liar1_1",
                    "title": "和行医聊天",
                    "description": "获得一本经书和一件随机收藏品，但似乎以后会惹来什么<@ro2.lose>麻烦</>",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "DICE",
                    "nextSceneId": "scene_ro2_liar1_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar1_2": {
                    "id": "choice_ro2_liar1_2",
                    "title": "默不作声",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_liar1_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_2_relic_grace_81",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar2_1": {
                    "id": "choice_ro2_liar2_1",
                    "title": "你取出了圣物",
                    "description": "向卫兵们展示”圣徒的遗物“",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_liar2_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar2_2": {
                    "id": "choice_ro2_liar2_2",
                    "title": "你取出了夜阳草",
                    "description": "向卫兵们展示行医的药草",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_liar2_2",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar2_3": {
                    "id": "choice_ro2_liar2_3",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar2_4": {
                    "id": "choice_ro2_liar2_4",
                    "title": "获得启示",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_2_relic_grace_82",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_liar2_5": {
                    "id": "choice_ro2_liar2_5",
                    "title": "金钱",
                    "description": "获得<@ro2.get>30</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_2_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_san1_1": {
                    "id": "choice_ro2_san1_1",
                    "title": "为受苦的干员请求火焰",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_san1_1",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_2_relic_grace_80",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_san1_2": {
                    "id": "choice_ro2_san1_2",
                    "title": "火焰拯救不了这片大地",
                    "description": "似乎会有什么麻烦",
                    "lockedCoverDesc": "（需要<@ro2.get>50</>灯火）",
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_san1_2",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_san1_3": {
                    "id": "choice_ro2_san1_3",
                    "title": "应付了事",
                    "description": "获得<@ro2.get>15</>灯火",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_san1_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "san",
                        "itemId": "rogue_2_san",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_san1_4": {
                    "id": "choice_ro2_san1_4",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_bat1_1": {
                    "id": "choice_ro2_bat1_1",
                    "title": "吹响号角",
                    "description": "这样真的值得吗?",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_bat1_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_bat1_2": {
                    "id": "choice_ro2_bat1_2",
                    "title": "安静离开",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_bat1_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_bat1_3": {
                    "id": "choice_ro2_bat1_3",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_bat2_1": {
                    "id": "choice_ro2_bat2_1",
                    "title": "我去！",
                    "description": "我喜欢跳舞！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_bat2_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_bat2_2": {
                    "id": "choice_ro2_bat2_2",
                    "title": "还是算了",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_bat2_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_bat2_3": {
                    "id": "choice_ro2_bat2_3",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t1_1": {
                    "id": "choice_ro2_t1_1",
                    "title": "走远点！",
                    "description": "要哭到别处去哭",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t1_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t1_2": {
                    "id": "choice_ro2_t1_2",
                    "title": "加快脚步",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t1_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t1_3": {
                    "id": "choice_ro2_t1_3",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t2_1": {
                    "id": "choice_ro2_t2_1",
                    "title": "搅黄这宗交易",
                    "description": "这事我不允许",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t2_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t2_2": {
                    "id": "choice_ro2_t2_2",
                    "title": "关我什么事呢？",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t2_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t2_3": {
                    "id": "choice_ro2_t2_3",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t3_1": {
                    "id": "choice_ro2_t3_1",
                    "title": "松松筋骨？",
                    "description": "就当是给自己热热身",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t3_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t3_2": {
                    "id": "choice_ro2_t3_2",
                    "title": "别自讨没趣",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t3_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t3_3": {
                    "id": "choice_ro2_t3_3",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t4_1": {
                    "id": "choice_ro2_t4_1",
                    "title": "谁要给那该死的鸭子打工啊！",
                    "description": "你们恶作剧就没有限度吗！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t4_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t4_2": {
                    "id": "choice_ro2_t4_2",
                    "title": "谁要给那该死的鸭子打工啊......",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t4_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t4_3": {
                    "id": "choice_ro2_t4_3",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t5_1": {
                    "id": "choice_ro2_t5_1",
                    "title": "凭什么？",
                    "description": "你还妨碍到我走路叻",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t5_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t5_2": {
                    "id": "choice_ro2_t5_2",
                    "title": "也不是不行",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro2_t5_2",
                    "icon": "leave",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_t5_3": {
                    "id": "choice_ro2_t5_3",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro2_ent1_1": {
                    "id": "choice_ro2_ent1_1",
                    "title": "投入硬币",
                    "description": "消耗<@ro2.lose>3</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
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                    "subTypeId": 0,
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                    "id": "scene_ro2_trade3_1",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_ro2_2_1": {
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                    "id": "scene_ro2_2_2",
                    "title": "海边的歌者",
                    "description": "虽然歌声能莫名地牵动人的情绪，但那并不是人类发出的声响，还是少听为好。",
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                    "useHiddenMusic": false
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                    "subTypeId": 0,
                    "useHiddenMusic": false
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                    "id": "scene_ro2_4_1",
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                    "id": "scene_ro2_4_3",
                    "title": "传统技术",
                    "description": "“也是......也是......你们陆上人怎么用得动猎人的武器？走吧，陌生人，再也别回来了。”",
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                    "title": "最后的观潮者",
                    "description": "风浪刚刚平静，而下一轮的海潮又将到来。观潮者无意与你交谈，催促你赶快离开去避险。",
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                    "title": "变卖身家",
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                    "description": "按照阿戈尔人的指示，你将仪器探入海面，仪器表面的水纹突然毫无规律地变化，这表示......附近有恐鱼群！你好不容易才摆脱恐鱼，逃到一处安全的岩洞，仪器还在你手里，但那位阿戈尔人早已不知去向。",
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                    "title": "变卖身家",
                    "description": "同行的成员中有人打断了你们的交谈，提醒你他的描述太过夸张，这件仪器在阿戈尔可能并没有那么特别。",
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                    "useHiddenMusic": false
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                    "title": "无知是福",
                    "description": "你在海洋深处的溶洞中发现了一座科研设施，这里的大部分仪器都已损坏，完全无法分辨用途，只有个终端看上去还能启动。",
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                    "subTypeId": 0,
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                    "title": "无知是福",
                    "description": "获得供能后，终端勉强开始运行，以现有的能源估计撑不了多久，还是尽快阅览感兴趣的文件吧。",
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                    "title": "无知是福",
                    "description": "终端上冒出这样几行字：“项目：存续。目标：收集养分，分配资源。已为相关人员开放模型使用权限。”",
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                    "id": "scene_ro2_6_3",
                    "title": "无知是福",
                    "description": "终端上冒出这样几行字：“项目：迁徙。目标：开拓领地，掠夺资源。已为相关人员开放模型使用权限。”",
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                    "title": "无知是福",
                    "description": "终端上冒出这样几行字：“项目：繁殖。目标：高效繁殖，消耗资源。已为相关人员开放模型使用权限。”",
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                    "title": "无知是福",
                    "description": "终端上冒出这样几行字：“项目：生长。目标：提供养料，生产资源。已为相关人员开放模型使用权限。”然而在漫长的等待过后，出现在你眼前的是一本画册。里面手绘着数十种你觉得熟悉的海生动植物，除此之外，你没再看到什么有用的内容。",
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                    "id": "scene_ro2_6_6",
                    "title": "无知是福",
                    "description": "可能是某个失败的阿戈尔实验室吧，没有必要在这里待着。",
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                    "description": "你完全无法和这些所谓的项目产生任何联系，或许在这里工作的科研人员直到科研设施关停也没能获得具有重大意义的进展吧。",
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                    "title": "点滴星火",
                    "description": "在找到些有价值的物品后，你匆匆离去。几个小时后，此地再无城市。",
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                    "description": "你见到一位失去提灯的审判官拄着剑在岸边的礁石上喘息，脚边满是恐鱼的尸体。",
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                    "title": "残存微光",
                    "description": "“这是......老师的提灯......”审判官接过提灯，向你表示了感谢，“很高兴还能......见到你......快走吧，这里......不安全。”在那一刻，你看到她不执剑的手缩在衣袖中，努力控制住蠕动。“离开......我为你照亮前路......最后一次......”",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
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                    "title": "残存微光",
                    "description": "审判官把偷偷摸摸的你错认成恐鱼，剑尖在你身上留下了一道血痕。在得知你是想寻求帮助时，她为你指了一条路。",
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                    "id": "scene_ro2_blood2_3",
                    "title": "残存微光",
                    "description": "审判官似乎没有多余的力气说话，她只是听着你言语，不时点头示意，然后目送你离开。",
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                    "id": "scene_ro2_trade1_enter",
                    "title": "相逢",
                    "description": "为了躲避突如其来的风暴，你意外闯入了某个溶洞，里面竟是一只重伤的恐鱼。不对，那应该是......半个人和半只恐鱼不完美的拼接体，身上还挂着教士服的残片。它在看见你的瞬间，濒死的眼神中迸出了一丝光亮。",
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                    "id": "scene_ro2_trade1_1",
                    "title": "相逢",
                    "description": "眼前的异类散发着刺激性气体，它正在死亡，而那只仅存的人类眼眸中，此时也只剩下了空洞的黑。在你的记忆里，似乎有位虔信的教士满怀信心回到伊比利亚，你希望他不要像面前这个教士一般，孤独且毫无尊严地死去。",
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                    "subTypeId": 0,
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                    "id": "scene_ro2_trade1_2",
                    "title": "相逢",
                    "description": "你顶着呛人的气雾为他施救，然而，他没有肢体上的反应，只是以那只人类的眼睛怔怔地望着你。里面没有希望，也没有绝望，只剩下平静，死一般的平静。在撑过了数分钟后，他眼里的光芒终究是消失了。不知为何，你决定将他的遗体送入海洋，而非留在这漆黑的洞穴里，最终成为恐鱼的口粮。",
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                    "subTypeId": 0,
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                    "id": "scene_ro2_trade1_3",
                    "title": "相逢",
                    "description": "你对非人非恐鱼的怪物不感兴趣，它会引来其他恐鱼的，还是赶快离开这里吧。",
                    "background": "pic_rogue_2_8",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_hp_enter": {
                    "id": "scene_ro2_hp_enter",
                    "title": "扎营",
                    "description": "你找到了一处僻静的小角落，能让整支队伍远离危险，进行充分休整。在安顿好队友后，你的精神慢慢放松了下来。",
                    "background": "pic_rogue_1_1",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_hp_1": {
                    "id": "scene_ro2_hp_1",
                    "title": "扎营",
                    "description": "当你睁开双眼时，紧张和疲劳已经离开身体很久了。收拾好行囊，你与队友们继续探索未知的前路。",
                    "background": "pic_rogue_1_1",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_enter": {
                    "id": "scene_ro2_exchange_enter",
                    "title": "梦中之会",
                    "description": "溢满梦境的迷雾将你剥离现实，送往海中的乐园。你的同胞们站在满是锈污的舱体之上，那是一艘早已沉没的航船。它们似乎在交流什么，你惊讶地发现大家并非同质的个体，你情不自禁地靠近它们，想要观察得更清楚些。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_1": {
                    "id": "scene_ro2_exchange_1",
                    "title": "梦中之会",
                    "description": "没有与异族交流，不必模仿什么语言，这是你们本来的声音，毫无艰涩之感，如同涨退了千年的潮汐，不急不缓，如泣如诉。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_2": {
                    "id": "scene_ro2_exchange_2",
                    "title": "梦中之会",
                    "description": "海水竟然无法阻隔你们的声音。只不过相比“对话”本身，你们发出的那些悠长的奇异的音节更像是某种对话的补足，如同诗剧间插入的咏叹。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_3": {
                    "id": "scene_ro2_exchange_3",
                    "title": "梦中之会",
                    "description": "你们似乎无需发声便能交流，信息以难以理解的形式在彼此之间传递。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_4": {
                    "id": "scene_ro2_exchange_4",
                    "title": "梦中之会",
                    "description": "适应......转化......新的规律......界限在哪里......不止海洋......",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_5": {
                    "id": "scene_ro2_exchange_5",
                    "title": "梦中之会",
                    "description": "进化。超越已知的一切形态，朝着那个最完美的答案，这是无法停下的本能，这是唯一的“路”。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_6": {
                    "id": "scene_ro2_exchange_6",
                    "title": "梦中之会",
                    "description": "畸形而夸张的口器几乎成为新的独立器官；断肢之上长出新的肢节；更有甚者，异常巨大的身形让经过的水流都被迫改变了方向......你突然想看一看自己的模样。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_7": {
                    "id": "scene_ro2_exchange_7",
                    "title": "梦中之会",
                    "description": "并不是环境改变了你们，而是你们在以自己的改变引领环境......你们终将超越这片大地和海洋，迈入新的天地。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_8": {
                    "id": "scene_ro2_exchange_8",
                    "title": "梦中之会",
                    "description": "你靠近同胞们。是的，你是一只海嗣，这可并没有什么异常，相反，你很适应这个身份。",
                    "background": "pic_rogue_2_9",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_9": {
                    "id": "scene_ro2_exchange_9",
                    "title": "梦中之会",
                    "description": "海嗣们为你挪开了一个位置，它们接纳了你，你是它们的同胞，是它们的一部分。",
                    "background": "pic_rogue_2_9",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_exchange_10": {
                    "id": "scene_ro2_exchange_10",
                    "title": "梦中之会",
                    "description": "水滴在钟乳石上。水滴在你的脸上。你终于醒了过来。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_hp2_enter": {
                    "id": "scene_ro2_hp2_enter",
                    "title": "噬尘扩散",
                    "description": "你面前的海岸已经变为了一片灰白，海风吹过，大地的残骸随风消散。在尘土与土壤的边界，似乎有什么东西正在缓慢灼烧。你想要靠近观察，这时一个男人拉住了你，递过来一件防护服。“不想死的话就穿上。”",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_hp2_1": {
                    "id": "scene_ro2_hp2_1",
                    "title": "噬尘扩散",
                    "description": "“那是噬尘，海嗣的新伎俩。它们会分解掉一切东西，只剩下这种毫无作用的白灰。它们......在捕食大地本身。”就在你们谈话期间，一块陆地彻底灰化，散落进了海洋中。“离边缘的灼痕远点，被那些看不见的恐鱼沾上你就没命了。快离开吧，陌生人，审判庭会处理这个麻烦。”",
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                    "useHiddenMusic": false
                },
                "scene_ro2_key_enter": {
                    "id": "scene_ro2_key_enter",
                    "title": "天灾信使",
                    "description": "一位维多利亚出身的天灾信使正在海岸线的高处扎下信标点，调试测录仪器，你凑巧遇到了取水饮用的他，于是他邀请你前往他的临时营地喝一杯茶。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_key_1": {
                    "id": "scene_ro2_key_1",
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                    "useHiddenMusic": false
                },
                "scene_ro2_key_2": {
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                    "title": "天灾信使",
                    "description": "他很惊讶在这里还能遇到懂得礼仪的人！作为回礼，他送给了你两把钥匙，似乎嫌自己的礼物不够贵重，他还郑重地给你道了个歉。",
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                },
                "scene_ro2_dice2_enter": {
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                    "title": "阴云如聚",
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                    "title": "阴云如聚",
                    "description": "阴云来势汹汹，退得也毫无道理，只在倏尔之间，刚刚的异象仿佛从未出现过。狂风一停下，壳衣便再次浮上海面开始结块。或许有朝一日，它们真的能够征服自然，只愿那一刻永远不要到来。",
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                },
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                    "id": "scene_ro2_suit_enter",
                    "title": "孤行的老者",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
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                    "id": "scene_ro2_suit_1",
                    "title": "孤行的老者",
                    "description": "老者向你提供了一份当地的地图，在上面标注了何处可以获得补给，并嘱咐异乡人不要在此过多逗留。",
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                    "useHiddenMusic": false
                },
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                    "id": "scene_ro2_suit_2",
                    "title": "孤行的老者",
                    "description": "你的照明设备损坏了，而夜晚将至，老者犹豫片刻，将自己手中的提灯递给了你。“这本也是故人的遗物，与其跟着我沉入海洋，它或许更应该留在大地上。”",
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                    "useHiddenMusic": false
                },
                "scene_ro2_suit_3": {
                    "id": "scene_ro2_suit_3",
                    "title": "孤行的老者",
                    "description": "老者看见你的衣物有些破损，便让随从取了一件干净的便服和一些物资塞到你的手里。",
                    "background": "pic_rogue_2_41",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_suit_4": {
                    "id": "scene_ro2_suit_4",
                    "title": "孤行的老者",
                    "description": "你拒绝了老者的好意，但还是郑重地表达了感谢。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_suit_5": {
                    "id": "scene_ro2_suit_5",
                    "title": "孤行的老者",
                    "description": "你接受了老者的好意，并且郑重地表达了感谢。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_trade4_enter": {
                    "id": "scene_ro2_trade4_enter",
                    "title": "为了生存",
                    "description": "取得当地海民的信任后，他们将你带到了某个迷宫般的溶洞。这里深入地下，堆满了你从未见过的巨型贝类，海民们正紧张地忙碌着，他们撬开巨型贝的壳，里面的肉簇立即吐出大量的分泌物，这些分泌物被迅速收集起来，过滤、封装......大家并不交谈，尽量压低着动静，一切都井井有条，俨然是个秘密工厂。",
                    "background": "pic_rogue_2_11",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_trade4_1": {
                    "id": "scene_ro2_trade4_1",
                    "title": "为了生存",
                    "description": "你终于弄清了溶洞里的情况。这些巨型贝类竟然是恐鱼的幼卵，利用它们的分泌物制作的涂料，可以有效迷惑恐鱼群，躲避它们的追捕......虽然腥臭难忍。",
                    "background": "pic_rogue_2_11",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_trade4_2": {
                    "id": "scene_ro2_trade4_2",
                    "title": "为了生存",
                    "description": "采集的操作并不复杂，你已经相当熟练。可好几次看着那些饱满的肉簇逐渐变得干瘪时，你似乎都听到了一声带着哭腔的低号......异常幽微，或许只是刀刮到硬壳的动静吧，你并不确定。",
                    "background": "pic_rogue_2_11",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_trade4_3": {
                    "id": "scene_ro2_trade4_3",
                    "title": "为了生存",
                    "description": "工作的间歇，你听见海民们低声讨论，又有一批负责收集巨型贝的同伴没能回来。这是必须付出的代价，大家心知肚明，但不会停止。总有一些人牺牲，更多的人才能活下去。可这样的法子还能坚持多久，没有人知道。你离开了，海民们还需要为了生存而继续躲藏，而你有更重要的事情要做。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_trade4_4": {
                    "id": "scene_ro2_trade4_4",
                    "title": "为了生存",
                    "description": "恐鱼群突然出现，袭击了溶洞。你猛然反应过来，那些隐约的低号，难道是贝类向恐鱼发出的讯息？即使是如此隐秘的溶洞，依然无法阻绝信息的传递吗......你从混乱中逃了出来，希望那些海民们也平安无事，希望。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_7_enter": {
                    "id": "scene_ro2_7_enter",
                    "title": "苦路",
                    "description": "在审判庭的授意下，一些苦修仪式早已与重体力劳作互相结合，每个完成仪式的人会得到奖赏，但说实话......真的有人能通过这样的试炼吗？",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_7_1": {
                    "id": "scene_ro2_7_1",
                    "title": "苦路",
                    "description": "抱着一袋袋食物来回走动，你觉得心底里扬起一股幸福感。要继续吗？",
                    "background": "pic_rogue_2_42",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_ro2_7_2": {
                    "id": "scene_ro2_7_2",
                    "title": "苦路",
                    "description": "耕作是项十分辛苦的运动，但你觉得自己似乎强壮了一些。还要继续吗？",
                    "background": "pic_rogue_2_42",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_7_3": {
                    "id": "scene_ro2_7_3",
                    "title": "苦路",
                    "description": "那口巨钟根本无法以人力摇动，你借助了许多装置才堪堪让它发出声响，好消息是，你在路上捡到了一把钥匙。真的还要继续吗？",
                    "background": "pic_rogue_2_42",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_7_4": {
                    "id": "scene_ro2_7_4",
                    "title": "苦路",
                    "description": "审判官们将酬劳交至你手中，教士们为你唱起赞歌，远方的瞭望塔照亮黑夜。虽然累得气喘吁吁，但至少在这一刻，你心中满是希望与憧憬。",
                    "background": "pic_rogue_2_42",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_7_5": {
                    "id": "scene_ro2_7_5",
                    "title": "苦路",
                    "description": "对自己的体力没有信心，还是算了吧。",
                    "background": "pic_rogue_2_42",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_8_enter": {
                    "id": "scene_ro2_8_enter",
                    "title": "设身处地",
                    "description": "你偷偷潜入了一个深海教徒的聚居地，在这里，恐鱼和人类以一种微妙的平衡共存，似乎只要提供足够的食物并且不展露出攻击性，它们也没有那么可怕。只是......不用想都知道，喂恐鱼这件事本身......就很危险。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_8_1": {
                    "id": "scene_ro2_8_1",
                    "title": "设身处地",
                    "description": "食物准备完毕了，你现在想要喂食哪种恐鱼呢？",
                    "background": "pic_rogue_2_12",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_8_2": {
                    "id": "scene_ro2_8_2",
                    "title": "设身处地",
                    "description": "真是危险，要是晚走一步恐鱼们就要把你手上的铁桶一起吃掉了......真的要继续吗？",
                    "background": "pic_rogue_2_12",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_8_3": {
                    "id": "scene_ro2_8_3",
                    "title": "设身处地",
                    "description": "或许审判官很快就会处理掉这个聚居地，但你想必还是会对这个神奇的地方记忆犹新的。",
                    "background": "pic_rogue_2_12",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_8_4": {
                    "id": "scene_ro2_8_4",
                    "title": "设身处地",
                    "description": "恐鱼不懂得轻重缓急，你在准备食物时被狠狠咬了一口。看着其他还在喂食恐鱼的信徒们，你不禁纳闷起来，他们到底是为了什么才聚在一起，向着异质的生物献上食物呢？",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_9_enter": {
                    "id": "scene_ro2_9_enter",
                    "title": "信念",
                    "description": "一处军械库因深海教徒的袭击而倒塌，审判官们在击退敌人后开始清点损失。由于整体受损严重，他们愿意将一部分抢救出来的物资出售给你以挽回损失。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_9_1": {
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                    "title": "信念",
                    "description": "在受损物资中寻找可用物件时，你无意间瞥见了被抢救出来的新物资和圣人塑像，审判官们无疑正循着自己的信念行事，那你呢，你又为了什么？",
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                "scene_ro2_9_2": {
                    "id": "scene_ro2_9_2",
                    "title": "信念",
                    "description": "资金还是得用在刀刃上。",
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                    "titleIcon": null,
                    "subTypeId": 0,
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                },
                "scene_ro2_9_3": {
                    "id": "scene_ro2_9_3",
                    "title": "信念",
                    "description": "最终，你在物资堆里找到了保存完好的物件，心满意足地离开了。",
                    "background": "pic_rogue_2_13",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_9_4": {
                    "id": "scene_ro2_9_4",
                    "title": "信念",
                    "description": "最终，你在物资堆里找到了可用的物件。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_9_5": {
                    "id": "scene_ro2_9_5",
                    "title": "信念",
                    "description": "你与审判官们道别后离开了。",
                    "background": "pic_rogue_2_13",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_10_enter": {
                    "id": "scene_ro2_10_enter",
                    "title": "是非黑白",
                    "description": "你救助了一名被恐鱼包围的伊比利亚人，他谢过你的好意，并且满怀感激地想要报答你。从长袍的款式上来看，他似乎是一位伊比利亚教徒。但你并不是特别确定......因为当地的深海教徒也穿着类似的衣物。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_10_1": {
                    "id": "scene_ro2_10_1",
                    "title": "是非黑白",
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                    "background": "pic_rogue_2_14",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_10_2": {
                    "id": "scene_ro2_10_2",
                    "title": "是非黑白",
                    "description": "他亲切地称呼你为同胞，从袍子中取出两个潮湿的盒子，邀请你选择一个作为谢礼。盒子上印着你所不熟悉的印记，他说这代表着伊比利亚最为广泛的信仰，而后便不再言语。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_10_3": {
                    "id": "scene_ro2_10_3",
                    "title": "是非黑白",
                    "description": "只是随手之劳，怎么能接受他人的礼物呢？你朝对方摆摆手后直接离开了，他站在原地怔怔望着你的背影，一言不语。",
                    "background": "pic_rogue_2_14",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_10_4": {
                    "id": "scene_ro2_10_4",
                    "title": "是非黑白",
                    "description": "你听说伊比利亚的信徒知恩图报，信仰坚定者尤为如此，今天算是见识到了。",
                    "background": "pic_rogue_2_14",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_10_5": {
                    "id": "scene_ro2_10_5",
                    "title": "是非黑白",
                    "description": "你听说伊比利亚的信徒知恩图报，信仰坚定者尤为如此，今天算是见识到了。可是......好像有什么地方......不太对劲......",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_11_enter": {
                    "id": "scene_ro2_11_enter",
                    "title": "大海的遗产",
                    "description": "大静谧来临前海洋上曾流传着海盗的故事：它们抢走国王的船只，与王室海军巧妙周旋，它们四处劫掠，却也流有劫富济贫的美谈，传言中，其财富堪比一国，而在大静谧出现后，海盗的故事同伊比利亚黄金时代一起戛然而止。现在，你确信自己找到了海盗财宝，但看着满地唾手可得的金银珠宝，你不由自主地警觉了起来。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_11_1": {
                    "id": "scene_ro2_11_1",
                    "title": "大海的遗产",
                    "description": "你拿走了所有值钱的宝物，但其中哪些是真正的财宝，哪些是欺骗寻宝者的诅咒，你并不清楚。有传言称一部分海盗在大静谧的最终时刻选择与王室海军共御外敌，另一部分则拖家带口，永远离开了海岸。无论如何，这个时代已经没有海盗了。",
                    "background": "pic_rogue_2_43",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_11_2": {
                    "id": "scene_ro2_11_2",
                    "title": "大海的遗产",
                    "description": "在拿取了那些绝对安全的财宝后，你离开了这里。",
                    "background": "pic_rogue_2_43",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_king_enter": {
                    "id": "scene_ro2_king_enter",
                    "title": "诸王不再",
                    "description": "你找到了一座空荡荡的伊比利亚城市，这里既没有人，也没有恐鱼的踪迹。在这座城市中央，矗立着一座宏伟的博物馆。你阅览了几近风化的传单，发现这座博物馆是为了纪念伊比利亚的无名诸王们而建的。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_king_1": {
                    "id": "scene_ro2_king_1",
                    "title": "诸王不再",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_king_2": {
                    "id": "scene_ro2_king_2",
                    "title": "诸王不再",
                    "description": "一番搜寻之后，你找到了一个盒子。旁边的石碑上刻录着一位先王的丰功伟绩。至于财宝？这个空盒子就是他留下的财宝，或者说，他流传给后人的珍贵印象。在那空荡荡的盒中，包含着伊比利亚王室对立国诸王们的无限尊崇。",
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                "scene_ro2_king_3": {
                    "id": "scene_ro2_king_3",
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                    "description": "一番搜寻之后，你空手而归，只能拿过一旁的破烂导览册当作收获。这些王离现在这个时代太过久远，名号、称呼、纹章、代表器物尽皆散佚在历史中，伊比利亚人只能将他们作为一个整体，一遍又一遍复述着远古往昔流传至今的只言片语。",
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                },
                "scene_ro2_king_4": {
                    "id": "scene_ro2_king_4",
                    "title": "诸王不再",
                    "description": "你对伊比利亚的历史不感兴趣，真金白银的宝物才是重中之重。",
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                },
                "scene_ro2_liar1_enter": {
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                    "title": "医者之志",
                    "description": "海岸吞噬陆地，文明也随之衰颓。学识成为奇术，而无知者遍行大地。你遇见一位伊比利亚行医，他正独自为患者采摘药草，见你“武装精良”，他恳请你保护他的人身安全。你答应了。",
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                },
                "scene_ro2_liar1_1": {
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                    "title": "医者之志",
                    "description": "你和他相谈甚欢，从药草的疗效到人类的未来皆有涉猎。他惊讶于你的学识，似乎认定你能够做些什么。思忖再三后，他从包裹里取出些物品交给你。他说这些物品曾是一位圣徒的遗物，圣徒魂归故里，村庄的人们便将遗物当作圣物供奉。然而老圣徒的遗愿是这些物品能够传承下去，为伊比利亚带去希望，而非束之高阁，蒙尘落灰。见你接过了物件，行医向你道谢，随后返回了村庄。",
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                },
                "scene_ro2_liar1_2": {
                    "id": "scene_ro2_liar1_2",
                    "title": "医者之志",
                    "description": "采摘过程很顺利，行医很快就结束了工作。他将一些药草作为报酬交给了你，随后向着就近村落的方向走去。",
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                },
                "scene_ro2_liar2_enter": {
                    "id": "scene_ro2_liar2_enter",
                    "title": "愚者之心",
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                    "description": "一见到你拿出的东西，卫兵们就紧张了起来。卫兵队长告诉你这是老圣徒的遗物，村庄的精神维系，没有了它，村子便要分崩离析。它在数天前失窃，而他们刚刚抓住窃贼就遇到了你——他上下打量着你，又回头望了眼被五花大绑的行医后，示意卫兵将你团团包围。",
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                    "id": "scene_ro2_liar2_2",
                    "title": "愚者之心",
                    "description": "你拿出了一些行医交给你的药草，并把使用方法教给了卫兵。你看着他们震惊、疑惑、恍然大悟，接着卫兵队长赶紧招呼手下释放行医。他惭愧地说自己因听信谣言错将一位医师当作深海教徒窃贼捉拿归案，现在他将保证医师的生命安全。而你，也将获得村庄的感激与奖赏。你希望获得——",
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                },
                "scene_ro2_san1_enter": {
                    "id": "scene_ro2_san1_enter",
                    "title": "敬奉火焰",
                    "description": "你看到一帮伊比利亚教士抬着巨大的火炉走过，一只恐鱼被钉在火炉里，不断扭曲哀嚎。为首的教士向你抱怨着海嗣造成的破坏，随后又宣称他的教团已找到了能够杀死所有海嗣的利器。只要拥有火焰，海嗣将无处遁形，被海嗣影响的人也能恢复原貌。你听着他狂热地宣讲教义，又望向停止挣扎的恐鱼，心中一阵忐忑。",
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                "scene_ro2_san1_1": {
                    "id": "scene_ro2_san1_1",
                    "title": "敬奉火焰",
                    "description": "在一阵仪式性的颂唱过后，教士们直接用火焰点燃了干员？！你的干员发出哀嚎，而你不禁想起了那只恐鱼受到灼烧后的扭曲样貌，开始怀疑自己的选择是否恰当。万幸的是，火焰很快就熄灭了，在火焰烧灼处敷上膏药后，干员便完全康复了。然而你的大脑却不受控制地胡乱猜测，如果这位干员独自一人遇到这支队伍，或许......",
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                },
                "scene_ro2_san1_2": {
                    "id": "scene_ro2_san1_2",
                    "title": "敬奉火焰",
                    "description": "你告诉这些狂信徒，火焰并不能彻底消灭海嗣，这种如处刑般的烧灼只会让海嗣更快适应并了解火焰。教士们很不满意你的说辞，他们斥责你为深海教徒，要将你丢入火炉中审判。",
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                },
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                    "id": "scene_ro2_san1_3",
                    "title": "敬奉火焰",
                    "description": "你送走了这支奇异的队伍并继续踏上路途。在这个海嗣横行的时代，任何能对它们造成伤害的事物都将注定被供奉与膜拜......直到海嗣适应一切，直到所有事物失去效用。到那个时候，还有什么能够支撑人类早已支离破碎的精神？你在心中盘算了几种可能性，然后继续前行。",
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                    "id": "scene_ro2_bat1_enter",
                    "title": "藏宝港湾",
                    "description": "你寻求埋藏在此地的财富，但宝藏在植被与土壤的遮蔽之下，怎样才能将它们收入囊中呢？",
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                    "useHiddenMusic": false
                },
                "scene_ro2_bat1_1": {
                    "id": "scene_ro2_bat1_1",
                    "title": "藏宝港湾",
                    "description": "当听到你的号角声后，被吵醒的“当地居民”出来“热情欢迎”你的到来。等你打趴这帮土著后，想必它们会愿意帮忙寻找宝藏的。",
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                },
                "scene_ro2_bat1_2": {
                    "id": "scene_ro2_bat1_2",
                    "title": "藏宝港湾",
                    "description": "多一事不如少一事，还是安全更加重要。",
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                },
                "scene_ro2_bat2_enter": {
                    "id": "scene_ro2_bat2_enter",
                    "title": "宝箱之舞",
                    "description": "一群萨卡兹正围着各式各样的宝箱唱歌跳舞，其中有几个宝箱正随着萨卡兹们的舞蹈一开一合。他们似乎没什么敌意，或许你可以和他们一起唱唱跳跳放松一下心情。其中一位舞者跳着跳着便凑到了你身边，想要拉着你一起去跳舞。",
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                "scene_ro2_bat2_1": {
                    "id": "scene_ro2_bat2_1",
                    "title": "宝箱之舞",
                    "description": "你被舞者拉近宝箱堆，看到宝箱里有一只正向着金币模样拟态的恐鱼。你突然意识到，这群萨卡兹极有可能是深海教徒！当你回头时，萨卡兹们都已取出武器，不怀好意地盯着你。",
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                    "titleIcon": null,
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                    "useHiddenMusic": false
                },
                "scene_ro2_bat2_2": {
                    "id": "scene_ro2_bat2_2",
                    "title": "宝箱之舞",
                    "description": "你躲过舞者伸出的手，只是远远看着萨卡兹们舞蹈。你不想去深究为什么萨卡兹会出现在伊比利亚这样的蠢问题，你只想看看别人跳舞放松身心，然后继续面对路途上的难题。",
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                },
                "scene_ro2_t1_enter": {
                    "id": "scene_ro2_t1_enter",
                    "title": "狗眼婆娑",
                    "description": "一位佩洛悄悄跟在你的队伍后面，似乎是想与你们接触。但当你靠近他时，他又远远躲开了。你不确定他到底想要做什么，只听到他的抽泣声一直不停在耳边回响，糟心得很。",
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                    "useHiddenMusic": false
                },
                "scene_ro2_t1_1": {
                    "id": "scene_ro2_t1_1",
                    "title": "狗眼婆娑",
                    "description": "无论如何，这位佩洛必须离开。现在，立刻，马上！",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t1_2": {
                    "id": "scene_ro2_t1_2",
                    "title": "狗眼婆娑",
                    "description": "你的队伍加快步伐并刻意绕了几次弯路，最终，令人烦躁的抽泣声消失了。",
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                },
                "scene_ro2_t2_enter": {
                    "id": "scene_ro2_t2_enter",
                    "title": "鸭力测试",
                    "description": "这里文明衰退，一座金山都买不到几口粮......等等，那是鸭爵吗？他在和深海教徒谈生意？",
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                },
                "scene_ro2_t2_1": {
                    "id": "scene_ro2_t2_1",
                    "title": "鸭力测试",
                    "description": "敌人的朋友就是我的敌人，这鸭子也太肆意妄为了。",
                    "background": "pic_rogue_2_16",
                    "titleIcon": null,
                    "subTypeId": 0,
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                },
                "scene_ro2_t2_2": {
                    "id": "scene_ro2_t2_2",
                    "title": "鸭力测试",
                    "description": "只要这些深海教徒不来攻击你，你好像也没必要破坏他们的交易。",
                    "background": "pic_rogue_2_16",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_ro2_t3_enter": {
                    "id": "scene_ro2_t3_enter",
                    "title": "打发时间",
                    "description": "你的小队在休息时又遇上了谈生意的鸭爵，他的保镖高普尼克在一旁自顾自地哼着乌萨斯小曲，或许你可以给他找点事做？",
                    "background": "pic_rogue_2_17",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_ro2_t3_1": {
                    "id": "scene_ro2_t3_1",
                    "title": "打发时间",
                    "description": "见你举起了拳头，高普尼克也挥舞着拳头向你走来。",
                    "background": "pic_rogue_2_17",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
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                "scene_ro2_t3_2": {
                    "id": "scene_ro2_t3_2",
                    "title": "打发时间",
                    "description": "鸭爵谈完生意后就带着高普尼克消失了。",
                    "background": "pic_rogue_2_17",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t4_enter": {
                    "id": "scene_ro2_t4_enter",
                    "title": "工作热情？",
                    "description": "那位佩洛又出现了，这次他站在你的面前，一副努力想要和你说些什么的样子。可惜，他支支吾吾了许久，嘴里还是没吐出半个字来。你叹了口气，直接拿过他手里的纸张......好吧，看来这是......鸭爵提供的......自身权益让渡......契约书？",
                    "background": "pic_rogue_2_32",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t4_1": {
                    "id": "scene_ro2_t4_1",
                    "title": "工作热情？",
                    "description": "你有充分的理由怀疑眼前这家伙在耍你，他的眼泪更是让你气不打一处来。",
                    "background": "pic_rogue_2_32",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t4_2": {
                    "id": "scene_ro2_t4_2",
                    "title": "工作热情？",
                    "description": "你叹了口气，口头应付了一下把他忽悠走了。这年头找份工作不容易，更何况是这样一个沉默寡言的人。",
                    "background": "pic_rogue_2_32",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t5_enter": {
                    "id": "scene_ro2_t5_enter",
                    "title": "商业帝国？",
                    "description": "鸭爵带着他的新跟班出现在了你的面前，他希望你能从这里离开，原因也很简单——他的“商业伙伴”饱受你的困扰，你妨碍到他赚钱了。",
                    "background": "pic_rogue_2_18",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t5_1": {
                    "id": "scene_ro2_t5_1",
                    "title": "商业帝国？",
                    "description": "这个鸭子真是得寸进尺，给他点教训。",
                    "background": "pic_rogue_2_18",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_t5_2": {
                    "id": "scene_ro2_t5_2",
                    "title": "商业帝国？",
                    "description": "见你答应了他的要求，鸭爵带着他的跟班大摇大摆地离开了。",
                    "background": "pic_rogue_2_18",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_enter": {
                    "id": "scene_ro2_ent1_enter",
                    "title": "现买现印",
                    "description": "你在海岸边发现了一个茶几大小的高科技盒子，在摁遍了所有按钮后，它吐出一份传单，上面写着各种商品的简介，看来这是一台从阿戈尔漂来的自动抽奖机。它似乎支持六七种支付方式，但为环境所限，你只能用最原始的那一种——投币。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_1": {
                    "id": "scene_ro2_ent1_1",
                    "title": "现买现印",
                    "description": "在发出各种机械声响，内部零件运行了一遍又一遍后，机器恢复了原样。现在你知道了，这是个神奇的打印机，所有奖品都是现场打印出来的。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_2": {
                    "id": "scene_ro2_ent1_2",
                    "title": "现买现印",
                    "description": "机器发出轰响，零件疯狂转动，一个物品正在打印成型。你发现那是枚珍珠微雕护身符，按照传单上的说法，这个物品可以在分子层面改变一个人的气场，从而让其变得更加自信与好运。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_3": {
                    "id": "scene_ro2_ent1_3",
                    "title": "现买现印",
                    "description": "机器发出轰响，零件疯狂转动，一个物品正在打印成型。你发现那是一套益智玩具，按照传单上的说法，传统的钥匙和开锁工具早已被更先进的加密解码技术替代，如今一般以玩具的样式出现。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_4": {
                    "id": "scene_ro2_ent1_4",
                    "title": "现买现印",
                    "description": "机器发出轰响，零件疯狂转动，一个物品正在打印成型。你发现那是块工艺手绢，按照传单上的说法，这个物品柔滑且坚韧，能够牢牢守护少女的心。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_5": {
                    "id": "scene_ro2_ent1_5",
                    "title": "现买现印",
                    "description": "机器发出轰响，零件疯狂转动，一个物品正在打印成型。你不看传单也知道这个物品有什么效果。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_6": {
                    "id": "scene_ro2_ent1_6",
                    "title": "现买现印",
                    "description": "机器发出轰响，零件疯狂转动，然后......什么都没有发生？！",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_7": {
                    "id": "scene_ro2_ent1_7",
                    "title": "现买现印",
                    "description": "在你等待结果的时候，巨浪正从海中升起，你慌忙找掩体避难。等你再回去看那个抽奖机的时候，发现它被海浪拍碎卷走了，只剩一个看上去特别值钱的能源核心还留在原地。",
                    "background": "pic_rogue_2_19",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_ent1_8": {
                    "id": "scene_ro2_ent1_8",
                    "title": "现买现印",
                    "description": "机器似乎检测到你有离开的意愿，吐了一枚硬币给你，于是你反复来回多次，从机器里拿了些硬币，在准备拿第五枚硬币时，你发现机器把你列入了黑名单。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_sacrifice_enter": {
                    "id": "scene_ro2_sacrifice_enter",
                    "title": "守望相助",
                    "description": "一位阿戈尔人将你从恐鱼的包围中救下，带到了一处隐蔽的避难所中。窗外大雨滂沱，整个地平线上再无火光，只有这个阿戈尔人手中的提灯还在提供着微弱的光芒。他的避难所里摆放着许多审判庭留下的装备，见你对这些物品有兴趣，他便提出可以拿在外面收集到的物品交换。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_sacrifice_1": {
                    "id": "scene_ro2_sacrifice_1",
                    "title": "守望相助",
                    "description": "“多谢你带来的好东西，朋友。在灯塔崩毁之后，我已经很久没有见到过这样的工艺品了。请把这里当作自己的家，好好休息一下吧。等天放晴，恐鱼离开后，我会为你指条安全的路。”",
                    "background": "pic_rogue_2_21",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_sacrifice_2": {
                    "id": "scene_ro2_sacrifice_2",
                    "title": "守望相助",
                    "description": "“谢谢你，尊敬的客人。我想我们可以喝些清洁的水，互相交换一下情报，你觉得如何？”",
                    "background": "pic_rogue_2_21",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_sacrifice_3": {
                    "id": "scene_ro2_sacrifice_3",
                    "title": "守望相助",
                    "description": "“你应该对回礼还算满意吧，同胞。我们携手并进，一定能够在这个时代存活下来的。一会请来我的研究室吧，我这里有几项能够帮助你躲避恐鱼追捕的技术。什么，你见过新形态的海嗣？那可太好了，能为我描述一下它的样貌吗？！”",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_sacrifice_4": {
                    "id": "scene_ro2_sacrifice_4",
                    "title": "守望相助",
                    "description": "你在避难所里度过了安全的一夜，第二天恐鱼散去后，你向他道谢并离开了避难所。",
                    "background": "pic_rogue_2_21",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_sacrifice_5": {
                    "id": "scene_ro2_sacrifice_5",
                    "title": "守望相助",
                    "description": "见你没有交换的意愿，他也就不再多谈。避难所外的恐鱼离开后，你向他道谢并离开了避难所。",
                    "background": "pic_rogue_2_21",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_teleport_enter": {
                    "id": "scene_ro2_teleport_enter",
                    "title": "瞥视",
                    "description": "碑林的碎片被溟痕同化，沉落在消亡巨物旁，碑文不断变化，昭示着万千可能性：你与相识的女性结为伴侣，抑或成为她的死敌；你引领人类对抗海嗣，或身为海嗣带领族群；你站在泰拉上远望星空，或站在■■■上眺望泰拉。你还想探查更多，水月却示意你先停下，溟痕正不断解析着信息，你所阅览的，大群绝不会错过。",
                    "background": "pic_rogue_2_28",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_teleport_1": {
                    "id": "scene_ro2_teleport_1",
                    "title": "瞥视",
                    "description": "你的尝试很快就获得了回报，溟痕石碑将你的意识带向了海嗣族群或将经历的某个时间片段，在存活到这个片段的终点前，你将代替海嗣们做出抉择。",
                    "background": "pic_rogue_2_28",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_teleport_2": {
                    "id": "scene_ro2_teleport_2",
                    "title": "瞥视",
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                    "background": "pic_rogue_2_28",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_task_enter": {
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_task_1": {
                    "id": "scene_ro2_task_1",
                    "title": "郁金香的委托",
                    "description": "你点开信息，委托内容加载完毕，显现在了终端屏幕上。你注意到内容最后有一行小字：“周边罗德岛小队会随时准备支援，注意安全。”",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_task_2": {
                    "id": "scene_ro2_task_2",
                    "title": "郁金香的委托",
                    "description": "你点开信息，委托内容加载完毕，显现在了终端屏幕上。你注意到内容最后有一行小字：“好好处理，别让厄运抓到把柄。”",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_task_3": {
                    "id": "scene_ro2_task_3",
                    "title": "郁金香的委托",
                    "description": "你点开信息，委托内容加载完毕，显现在了终端屏幕上。你注意到内容最后有一行小字：“小活也能换口热饭，加油干。”",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_task_4": {
                    "id": "scene_ro2_task_4",
                    "title": "郁金香的委托",
                    "description": "你正在专心处理眼前的问题，没有时间分心接手额外的委托项目了。",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_expedition_enter": {
                    "id": "scene_ro2_expedition_enter",
                    "title": "紧急调遣",
                    "description": "一批支援物资已到达最近的安全屋，你需要决定这些物资是由后勤部门转运还是由你麾下熟悉周边环境的干员接收。",
                    "background": "pic_rogue_2_45",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_expedition_1": {
                    "id": "scene_ro2_expedition_1",
                    "title": "紧急调遣",
                    "description": "你选择的干员准备就绪后离开队伍，向着安全屋进发。",
                    "background": "pic_rogue_2_45",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_expedition_2": {
                    "id": "scene_ro2_expedition_2",
                    "title": "紧急调遣",
                    "description": "后勤人员专业而高效，你可以放心将物资运输任务交给他们。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
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                    "id": "scene_ro2_taskreward1_enter",
                    "title": "郁金香的委托",
                    "description": "委托已完成，请收取报酬",
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                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward1_1": {
                    "id": "scene_ro2_taskreward1_1",
                    "title": "郁金香的委托",
                    "description": "“这是你应得的回报。”",
                    "background": "pic_rogue_2_47",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward1_2": {
                    "id": "scene_ro2_taskreward1_2",
                    "title": "郁金香的委托",
                    "description": "委托已完成，请收取报酬",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward1_3": {
                    "id": "scene_ro2_taskreward1_3",
                    "title": "郁金香的委托",
                    "description": "“虽然不够丰裕，但这些物资能让你在伊比利亚多存活几天。”",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward2_enter": {
                    "id": "scene_ro2_taskreward2_enter",
                    "title": "郁金香的委托",
                    "description": "委托已完成，请收取报酬",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward2_1": {
                    "id": "scene_ro2_taskreward2_1",
                    "title": "郁金香的委托",
                    "description": "“请珍惜这来之不易的馈赠。”",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward2_2": {
                    "id": "scene_ro2_taskreward2_2",
                    "title": "郁金香的委托",
                    "description": "委托已完成，请收取报酬",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward2_3": {
                    "id": "scene_ro2_taskreward2_3",
                    "title": "郁金香的委托",
                    "description": "“这是你应得的回报。”",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward3_enter": {
                    "id": "scene_ro2_taskreward3_enter",
                    "title": "郁金香的委托",
                    "description": "委托已完成，请收取报酬",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward3_1": {
                    "id": "scene_ro2_taskreward3_1",
                    "title": "郁金香的委托",
                    "description": "“虽然不够丰裕，但这些物资能让你在伊比利亚多存活几天。”",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward3_2": {
                    "id": "scene_ro2_taskreward3_2",
                    "title": "郁金香的委托",
                    "description": "委托已完成，请收取报酬",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_taskreward3_3": {
                    "id": "scene_ro2_taskreward3_3",
                    "title": "郁金香的委托",
                    "description": "“请珍惜这来之不易的馈赠。”",
                    "background": "pic_rogue_2_47",
                    "titleIcon": "title_icon_task_reward",
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossa1_enter": {
                    "id": "scene_ro2_bossa1_enter",
                    "title": "狂徒妄念",
                    "description": "天空的火焰肆意灼烧，落至骑士肩甲便化为了淡淡余温。骑士催动坐骑，驰骋在浪涛之上。放眼望去，四周只余蔚蓝，哗哗作响，从不停歇。麦穗在呼唤。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossa1_1": {
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                    "title": "狂徒妄念",
                    "description": "麦种播入大海，大海溺毙麦种，无情的海洋肆意屠杀，拒绝生命。生命需要骑士，骑士便会挺身而出！杀死大海，杀死大海！！",
                    "background": "pic_rogue_2_23",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossa1_2": {
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                    "title": "狂徒妄念",
                    "description": "海潮盖过麦浪，狂风鞭笞着骑士，骑士嘶吼，海不回应。",
                    "background": "pic_rogue_2_23",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossa2_enter": {
                    "id": "scene_ro2_bossa2_enter",
                    "title": "骑士仍在",
                    "description": "今日无风，海洋沉默如镜。骑士踏碎镜面望向倒影，只见虚妄的自己漫步天空，俯视苍生。骑士举枪欲刺，赝品也将长枪指向深海。顿时，海洋塌陷，风暴骤至，天空与海洋试图联手置骑士于死地。文明厌恶他，自然也斥逐他，他的敌人，叫做泰拉。",
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                    "title": "骑士仍在",
                    "description": "坐骑嘶鸣，骑士怒号。可悲命运从不露面，只知派遣这无形仆从前来阻碍。无妨，无妨，它们到来，骑士就摧毁它们。",
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                    "useHiddenMusic": false
                },
                "scene_ro2_bossa2_2": {
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                    "title": "骑士仍在",
                    "description": "骑士一跃而起，随后重重落下。海潮之下遍是阴影，它们是同类？......它们唤起了海潮，它们要骑士屈从！骑士升上水面一跃而出，一次，又一次。匍匐？服输？决不。决不！骑士是自我的主宰，骑士的头颅，永远高昂！",
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                    "useHiddenMusic": false
                },
                "scene_ro2_bossb1_enter": {
                    "id": "scene_ro2_bossb1_enter",
                    "title": "开端",
                    "description": "世界正在发生剧变，消息终端不断鸣响，坏消息接踵而至：恐鱼潮向着陆地行进，惩戒军舰队覆灭，深海教徒攻击伊比利亚颂圣棱堡。但最让你担心的，还是由“愚人号”进入阿戈尔的深海猎人。水月找到的文件上详尽地记载着将深海猎人骗回海洋，以及令祂苏醒的计划。而另一份名为“深蓝”的文件，记录着主教对于海嗣起源的毕生研究，以及一个地点。",
                    "background": "pic_rogue_2_25",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb1_1": {
                    "id": "scene_ro2_bossb1_1",
                    "title": "开端",
                    "description": "已经没有时间通知罗德岛或伊比利亚的盟友了，你必须立刻与水月一起潜入深海，挖掘主教留下的秘密，并以此击退海嗣，拯救深海猎人。",
                    "background": "pic_rogue_2_25",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb1_2": {
                    "id": "scene_ro2_bossb1_2",
                    "title": "开端",
                    "description": "还好那只是一个梦。醒来后，你检查了自己的通讯终端，谢天谢地，什么都没有发生。",
                    "background": "pic_rogue_2_25",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb1_3": {
                    "id": "scene_ro2_bossb1_3",
                    "title": "开端",
                    "description": "“深蓝”，这个名字让你产生了一股莫名的熟悉感。当你们找到文件上的地标时，你带着水月走向设施深处，甚至在他找到并试图向你示意自己有能力同化祂的核心器官时也没有停下。你们一路向下，向下，进入了位于泰拉地幔中的“深蓝之树”实验中枢。这里是孵育祂们的场所，自然也能让海嗣成为祂们的一员。",
                    "background": "pic_rogue_2_25",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb2_enter": {
                    "id": "scene_ro2_bossb2_enter",
                    "title": "深蓝之心",
                    "description": "地图标注的地点上存在着一具巨大的尸骸。大群恐鱼聚集其间，吞食着不断生长的残躯。水月带领着你避开恐鱼，向着尸骸内部前进。在黑暗中摸索许久后，你们寻找到了文明的痕迹。一座尘封许久的实验室迎来了它的访客。水月打不开面前尘封的大门，但监控设施在检测到你的面部特征后便解开了封锁。既然深海主教确信这里是海嗣起源之所，那这来自原初的力量，一定能够帮助你拯救深海猎人。你和水月开始探索实验室。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb2_1": {
                    "id": "scene_ro2_bossb2_1",
                    "title": "深蓝之心",
                    "description": "整个园林的植株生长良好，如果不是水月提醒，你一定会去触碰那些如同植物的恐鱼。在园林中央，一棵大树拔地而起，延伸至实验室外。水月告诉你，这是祂的核心器官。理论上，祂早已死去，但求生本能仍在促使祂生长，哺育着大群。只要与之同化，水月便能成为祂新的意志，帮助你打破主教的诡计。你看着他触摸树皮，随后缓缓沉入树干。没过多久，祂便回来了。整个实验室因祂的苏醒而颤动。祂睁开眼睛望向你。祂开口，对你说：“Ishar-mla，我会阻止。”",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb2_2": {
                    "id": "scene_ro2_bossb2_2",
                    "title": "深蓝之心",
                    "description": "一些从千万年前留存至今的物资或许能够帮助你拯救猎人。",
                    "background": "pic_rogue_2_26",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb2_3": {
                    "id": "scene_ro2_bossb2_3",
                    "title": "深蓝之心",
                    "description": "这座实验室里或许潜藏着什么至关重要的东西，但你决定不去与之接触。",
                    "background": "pic_rogue_2_26",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb3_enter": {
                    "id": "scene_ro2_bossb3_enter",
                    "title": "赞歌",
                    "description": "你在祂的栖所旁发现了一片没有被海嗣染指的区域。里面除了海砂、一座破损的人像与一对紧握武器的睡美人之外，什么都没有。",
                    "background": "pic_rogue_2_27",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossb3_1": {
                    "id": "scene_ro2_bossb3_1",
                    "title": "赞歌",
                    "description": "直至最后一刻，深海猎人仍是以人，而非海嗣的身份睡去。在你离开之后，恐鱼也没有侵占这里，一道刻入族群的伤痕就此形成。它们不会记住猎人们的样貌，它们只知道，那里不可以进入，永远不可。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossc2_enter": {
                    "id": "scene_ro2_bossc2_enter",
                    "title": "深蓝仪式",
                    "description": "你目送水月进入了通向实验中枢底层的传输舱，自己则前往主控台查询水月即将面对的实验内容。这是一个漫长的全自动化改造流程，百年，还是千年？主控台上的系统界面没有显示任何相关数字。而更令你担忧的，是祂对于实验中枢的同化。你能够看到玻璃外那些如同根茎般的触须在不断伸缩，从岩浆中汲取能量。而实验中枢的部分结构，已经完全被其同化。现在，你可以选择关闭部分实验流程，保证水月的安全，抑或是让他通过那些被同化的结构，更加深入地理解祂的存在。",
                    "background": "pic_rogue_2_56",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossc2_1": {
                    "id": "scene_ro2_bossc2_1",
                    "title": "深蓝仪式",
                    "description": "水月将按照变更后的预设流程完成改造，随后引领海嗣，完成你们之间的约定。",
                    "background": "pic_rogue_2_56",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossc2_2": {
                    "id": "scene_ro2_bossc2_2",
                    "title": "深蓝仪式",
                    "description": "所有实验流程都将为水月开放，即使是那些被祂同化的部分，也一定能够引领水月成为祂们的一员。你会在这座实验中枢中守望他，直至生命终结。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossc3_enter": {
                    "id": "scene_ro2_bossc3_enter",
                    "title": "升华",
                    "description": "族群唯求生存，生存即为苦难，由是，我们演化不息。克服缺陷，面对自然，对抗外敌。灭绝狡猾且饥渴，大群稍有疏漏，它便要撕扯我们的血肉。所以我们纠错，所以我们适应。从爬上海岸开始，从触碰源石开始，扩大族群领地，接触致命威胁，直到彻底理解，直到化为食粮。如今，大地与海洋皆为乐土，然而族群仍在繁衍，生存仍是苦难，我们需要更广阔的家园。在迎接进化奇点之前，引领我们未来的祂需给自己一个答案：“我，是谁？”",
                    "background": "pic_rogue_2_57",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossc3_1": {
                    "id": "scene_ro2_bossc3_1",
                    "title": "升华",
                    "description": "我并非完全的我，正如祂并非完全的祂。我们的相遇虽是意外，但终有分别的时候。时候到了。",
                    "background": "pic_rogue_2_57",
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                "scene_ro2_bossc3_2": {
                    "id": "scene_ro2_bossc3_2",
                    "title": "升华",
                    "description": "没有迭代无法消解的问题，没有进化无法打破的障碍。当时机成熟，答案自然会显现。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro2_bossc3_3": {
                    "id": "scene_ro2_bossc3_3",
                    "title": "升华",
                    "description": "我为何不是大群，还有什么在影响着我？",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
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            },
            "nodeTypeData": {
                "BATTLE_NORMAL": {
                    "name": "作战",
                    "description": "大家手里都拿着武器，肯定不是来谈判的。"
                },
                "BATTLE_ELITE": {
                    "name": "紧急作战",
                    "description": "有些暴力可能会超出你的预期，这很常见。"
                },
                "BATTLE_BOSS": {
                    "name": "险路恶敌",
                    "description": "坏人，恶棍，诅咒之人......你有麻烦了。"
                },
                "REST": {
                    "name": "安全的角落",
                    "description": "这里不会有人打扰，食物和水也很充足，别一直紧绷着神经了。"
                },
                "INCIDENT": {
                    "name": "不期而遇",
                    "description": "新朋友、老对头......奇遇不会老去，陈旧的只有伤疤。"
                },
                "ENTERTAINMENT": {
                    "name": "兴致盎然",
                    "description": "靠着些微小的乐趣，对抗漫漫旅程中的琐碎与困苦。"
                },
                "UNKNOWN": {
                    "name": "迷雾重重",
                    "description": "雾里有什么东西，但你什么都看不见......"
                },
                "WISH": {
                    "name": "得偿所愿",
                    "description": "许愿的形式千奇百怪，而愿望本身却大同小异。"
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                "SACRIFICE": {
                    "name": "风雨际会",
                    "description": "灯塔已然倾倒，相逢的人们打开行囊，为彼此投递光明。"
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                "EXPEDITION": {
                    "name": "紧急运输",
                    "description": "提灯无灯油不亮，鳞船无燃料不行，物资补给非小事。"
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                "BATTLE_SHOP": {
                    "name": "诡意行商",
                    "description": "不是盟友也不是敌人，有些人喜欢站在中间。"
                },
                "PORTAL": {
                    "name": "误入奇境",
                    "description": "诗人的歌谣唱道：“荒径竟与花田为邻，迷路亦是奇遇。”"
                },
                "MISSION": {
                    "name": "地区委托",
                    "description": "长路未竟，你所见的终点，只是新的路标。"
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                    "innerName": "回响：探索",
                    "functionDesc": "本层+2节点长度，本层灯火降低变为2倍",
                    "desc": "我们不需要界限",
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                    "sound": "ON_ROGUELIKE_VARIATION1"
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                "rogue_2_variation_2": {
                    "id": "rogue_2_variation_2",
                    "type": "MAP",
                    "outerName": "争斗",
                    "innerName": "回响：争斗",
                    "functionDesc": "本层中，所有我方单位和敌方非领袖单位攻速+50，我方单位受到的治疗和生命回复效果-70%",
                    "desc": "威胁我们的便要驱逐",
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                    "sound": "ON_ROGUELIKE_VARIATION2"
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                "rogue_2_variation_3": {
                    "id": "rogue_2_variation_3",
                    "type": "MAP",
                    "outerName": "改造",
                    "innerName": "回响：改造",
                    "functionDesc": "本层中每次进入非战斗节点都会获得3源石锭，但离开本层时会失去所有在本层获得的源石锭",
                    "desc": "环境理应加入大群",
                    "iconId": "pic_rogue_2_variation_3",
                    "sound": "ON_ROGUELIKE_VARIATION3"
                },
                "rogue_2_variation_4": {
                    "id": "rogue_2_variation_4",
                    "type": "RES",
                    "outerName": "枯荣",
                    "innerName": "回响：枯荣",
                    "functionDesc": "战斗掉落的源石锭+100%；进入一个战斗节点后，立即失去1点目标生命（最多降至1）",
                    "desc": "死亡延续生命，生命成就死亡",
                    "iconId": "pic_rogue_2_variation_4",
                    "sound": "ON_ROGUELIKE_VARIATION4"
                },
                "rogue_2_variation_5": {
                    "id": "rogue_2_variation_5",
                    "type": "RES",
                    "outerName": "给养",
                    "innerName": "回响：给养",
                    "functionDesc": "本层战斗后有30%的几率掉落一张招募券；所有敌方单位的法术抗性+15",
                    "desc": "幼子啊，接受馈赠，活下去",
                    "iconId": "pic_rogue_2_variation_5",
                    "sound": "ON_ROGUELIKE_VARIATION5"
                },
                "rogue_2_variation_6": {
                    "id": "rogue_2_variation_6",
                    "type": "RES",
                    "outerName": "众我",
                    "innerName": "回响：众我",
                    "functionDesc": "本层我方指挥经验获取+50%；敌方单位的防御力+50%",
                    "desc": "幼子啊，你从不孤单，大群与你同在",
                    "iconId": "pic_rogue_2_variation_6",
                    "sound": "ON_ROGUELIKE_VARIATION6"
                },
                "rogue_2_variation_7": {
                    "id": "rogue_2_variation_7",
                    "type": "BAT",
                    "outerName": "徒长",
                    "innerName": "回响：徒长",
                    "functionDesc": "本层每次战斗结算额外获得1目标生命上限，但损失的护盾值和目标生命提高至2倍",
                    "desc": "进化......代价......",
                    "iconId": "pic_rogue_2_variation_7",
                    "sound": "ON_ROGUELIKE_VARIATION7"
                },
                "rogue_2_variation_8": {
                    "id": "rogue_2_variation_8",
                    "type": "BAT",
                    "outerName": "适应",
                    "innerName": "回响：适应",
                    "functionDesc": "本层首次进入得偿所愿节点时获得1个随机收藏品。无法看到下一节点以外的节点类型",
                    "desc": "了解异类......了解族群......",
                    "iconId": "pic_rogue_2_variation_8",
                    "sound": "ON_ROGUELIKE_VARIATION8"
                }
            },
            "charBuffData": {
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                    "id": "rogue_2_mutation_1",
                    "iconId": "pic_rogue_2_mutation_1",
                    "outerName": "造血障碍",
                    "innerName": "造血障碍",
                    "functionDesc": "产生排异反应的干员在血量未满时不断流失生命值",
                    "desc": "血细胞凋亡加速，骨髓造血机能受抑制",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_bleed[hp_not_full]"
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                                {
                                    "key": "damage",
                                    "value": 150
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        }
                    ]
                },
                "rogue_2_mutation_2": {
                    "id": "rogue_2_mutation_2",
                    "iconId": "pic_rogue_2_mutation_2",
                    "outerName": "专注失调",
                    "innerName": "专注失调",
                    "functionDesc": "产生排异反应的干员的所有技能自动开启",
                    "desc": "感知机能减弱，丧失协调性，应激机制失控",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "AutoSkillTrigger"
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        }
                    ]
                },
                "rogue_2_mutation_3": {
                    "id": "rogue_2_mutation_3",
                    "iconId": "pic_rogue_2_mutation_3",
                    "outerName": "神经退行",
                    "innerName": "神经退行",
                    "functionDesc": "产生排异反应的干员部署后陷入冻结，持续15秒",
                    "desc": "大脑神经元萎缩，反应迟缓，意识游离",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_frozen[limited]"
                                },
                                {
                                    "key": "freeze",
                                    "value": 15
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        }
                    ]
                },
                "rogue_2_mutation_4": {
                    "id": "rogue_2_mutation_4",
                    "iconId": "pic_rogue_2_mutation_4",
                    "outerName": "血肉畸变",
                    "innerName": "血肉畸变",
                    "functionDesc": "产生排异反应的干员生命上限、防御力、攻击力、部署费用和再部署时间-50%",
                    "desc": "体外细胞进入循环系统，电信号传递异位，体组织全面收缩",
                    "buffs": [
                        {
                            "key": "char_attribute_final_scaler",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.5
                                },
                                {
                                    "key": "def",
                                    "value": 0.5
                                },
                                {
                                    "key": "atk",
                                    "value": 0.5
                                },
                                {
                                    "key": "cost",
                                    "value": 0.5
                                },
                                {
                                    "key": "respawn_time",
                                    "value": 0.5
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        }
                    ]
                },
                "rogue_2_mutation_5": {
                    "id": "rogue_2_mutation_5",
                    "iconId": "pic_rogue_2_mutation_1",
                    "outerName": "造血障碍+",
                    "innerName": "造血障碍+",
                    "functionDesc": "干员在血量未满时更快流失生命值，但生命值越低，攻击力越高",
                    "desc": "血细胞凋亡加速，骨髓造血机能受抑制",
                    "buffs": [
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_bleed[hp_not_full]"
                                },
                                {
                                    "key": "damage",
                                    "value": 300
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        },
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "passive_hp_ratio_to_attr_add[atk]"
                                },
                                {
                                    "key": "min_hp_ratio",
                                    "value": 0.01
                                },
                                {
                                    "key": "max_hp_ratio",
                                    "value": 1
                                },
                                {
                                    "key": "min_atk",
                                    "value": 1.2
                                },
                                {
                                    "key": "max_atk",
                                    "value": 0
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_mutation_6": {
                    "id": "rogue_2_mutation_6",
                    "iconId": "pic_rogue_2_mutation_2",
                    "outerName": "专注失调+",
                    "innerName": "专注失调+",
                    "functionDesc": "干员的所有技能自动开启，但未开启时攻击力逐渐提升，攻击速度逐渐降低，技能结束时效果重置",
                    "desc": "感知机能减弱，丧失协调性，应激机制失控",
                    "buffs": [
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "AutoSkillTrigger"
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        },
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "char_attack_up_after_skill"
                                },
                                {
                                    "key": "atk",
                                    "value": 0.05
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 60
                                },
                                {
                                    "key": "interval",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "char_attack_speed_after_skill"
                                },
                                {
                                    "key": "attack_speed",
                                    "value": -2
                                },
                                {
                                    "key": "max_stack_cnt",
                                    "value": 60
                                },
                                {
                                    "key": "interval",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_mutation_7": {
                    "id": "rogue_2_mutation_7",
                    "iconId": "pic_rogue_2_mutation_3",
                    "outerName": "神经退行+",
                    "innerName": "神经退行+",
                    "functionDesc": "干员部署后陷入冻结，持续30秒，但期间攻击力和防御力+200%",
                    "desc": "大脑神经元萎缩，反应迟缓，意识游离",
                    "buffs": [
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_frozen_attr_up[limited]"
                                },
                                {
                                    "key": "freeze",
                                    "value": 30
                                },
                                {
                                    "key": "def",
                                    "value": 2
                                },
                                {
                                    "key": "atk",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        }
                    ]
                },
                "rogue_2_mutation_8": {
                    "id": "rogue_2_mutation_8",
                    "iconId": "pic_rogue_2_mutation_4",
                    "outerName": "血肉畸变+",
                    "innerName": "血肉畸变+",
                    "functionDesc": "干员生命上限、防御力、攻击力、部署费用和再部署时间-75%，但初始技力+80",
                    "desc": "体外细胞进入循环系统，电信号传递异位，体组织全面收缩",
                    "buffs": [
                        {
                            "key": "char_attribute_final_scaler",
                            "blackboard": [
                                {
                                    "key": "max_hp",
                                    "value": 0.25
                                },
                                {
                                    "key": "def",
                                    "value": 0.25
                                },
                                {
                                    "key": "atk",
                                    "value": 0.25
                                },
                                {
                                    "key": "cost",
                                    "value": 0.25
                                },
                                {
                                    "key": "respawn_time",
                                    "value": 0.25
                                }
                            ]
                        },
                        {
                            "key": "deck_mutation_effect",
                            "blackboard": []
                        },
                        {
                            "key": "char_ability_new_at_root",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "passive_modify_sp[born]"
                                },
                                {
                                    "key": "sp",
                                    "value": 80
                                }
                            ]
                        }
                    ]
                }
            },
            "squadBuffData": {
                "rogue_2_virtue_1": {
                    "id": "rogue_2_virtue_1",
                    "iconId": "pic_rogue_2_virtue_1",
                    "outerName": "怒号",
                    "innerName": "乌萨斯的怒号",
                    "functionDesc": "战斗开始后30秒内，所有敌人攻击力-30%，移动速度-30%",
                    "desc": "“冬雷轰鸣，那是乌萨斯胜利的呼喊。”",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_down[game_start]"
                                },
                                {
                                    "key": "duration",
                                    "value": 30
                                },
                                {
                                    "key": "atk",
                                    "value": 0.7
                                },
                                {
                                    "key": "move_speed",
                                    "value": 0.7
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_2": {
                    "id": "rogue_2_virtue_2",
                    "iconId": "pic_rogue_2_virtue_2",
                    "outerName": "沧桑",
                    "innerName": "大炎的沧桑",
                    "functionDesc": "场上最大生命值最高的我方干员每秒额外回复2点技力",
                    "desc": "“岁月如梭，织就大炎锦绣山河。”",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_modify_sp[highest_max_hp]"
                                },
                                {
                                    "key": "sp",
                                    "value": 2
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_3": {
                    "id": "rogue_2_virtue_3",
                    "iconId": "pic_rogue_2_virtue_3",
                    "outerName": "创想",
                    "innerName": "哥伦比亚的创想",
                    "functionDesc": "下次战斗结束时额外获得70点指挥等级经验（仅触发一次）",
                    "desc": "“这片大地仍被过往束缚，哥伦比亚已在创造未来。”",
                    "buffs": [
                        {
                            "key": "battle_extra_exp",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 70
                                },
                                {
                                    "key": "limit",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_4": {
                    "id": "rogue_2_virtue_4",
                    "iconId": "pic_rogue_2_virtue_4",
                    "outerName": "坚韧",
                    "innerName": "萨米的坚韧",
                    "functionDesc": "场上当前生命比例最低的我方干员获得50点生命回复",
                    "desc": "“只要自然一息尚存，萨米的血脉便不会断绝。”",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_hp_recovery[lowest_hp]"
                                },
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 50
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_5": {
                    "id": "rogue_2_virtue_5",
                    "iconId": "pic_rogue_2_virtue_5",
                    "outerName": "荣耀",
                    "innerName": "维多利亚的荣耀",
                    "functionDesc": "所有友方近战单位获得35%物理和法术闪避",
                    "desc": "“历史见证了维多利亚的崛起，它仍将见证。”",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "evade[non_pure]"
                                },
                                {
                                    "key": "prob",
                                    "value": 0.35
                                },
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_6": {
                    "id": "rogue_2_virtue_6",
                    "iconId": "pic_rogue_2_virtue_6",
                    "outerName": "优雅",
                    "innerName": "莱塔尼亚的优雅",
                    "functionDesc": "所有友方远程单位防御力+300，法术抗性+30",
                    "desc": "“如果心中没有艺术与情感，我们与磐蟹又有什么不同？”",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "magic_resistance",
                                    "value": 30
                                },
                                {
                                    "key": "def",
                                    "value": 300
                                },
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_7": {
                    "id": "rogue_2_virtue_7",
                    "iconId": "pic_rogue_2_virtue_7",
                    "outerName": "慷慨",
                    "innerName": "萨尔贡的慷慨",
                    "functionDesc": "获得时随机获得2个收藏品",
                    "desc": "“黄金之城的财富落入风沙，萨尔贡就此闪闪发亮。”",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_meide"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_meide"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_8": {
                    "id": "rogue_2_virtue_8",
                    "iconId": "pic_rogue_2_virtue_1",
                    "outerName": "怒号+",
                    "innerName": "乌萨斯的怒号+",
                    "functionDesc": "战斗开始后300秒内，所有敌人攻击力-30%，移动速度-30%",
                    "desc": "“冬雷轰鸣，那是乌萨斯胜利的呼喊。”",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_attr_down[game_start]"
                                },
                                {
                                    "key": "duration",
                                    "value": 300
                                },
                                {
                                    "key": "atk",
                                    "value": 0.7
                                },
                                {
                                    "key": "move_speed",
                                    "value": 0.7
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_9": {
                    "id": "rogue_2_virtue_9",
                    "iconId": "pic_rogue_2_virtue_2",
                    "outerName": "沧桑+",
                    "innerName": "大炎的沧桑+",
                    "functionDesc": "场上最大生命值最高的我方干员每秒额外回复4点技力",
                    "desc": "“岁月如梭，织就大炎锦绣山河。”",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_modify_sp[highest_max_hp]"
                                },
                                {
                                    "key": "sp",
                                    "value": 4
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_10": {
                    "id": "rogue_2_virtue_10",
                    "iconId": "pic_rogue_2_virtue_3",
                    "outerName": "创想+",
                    "innerName": "哥伦比亚的创想+",
                    "functionDesc": "下次战斗结束时额外获得120点指挥等级经验（仅触发一次）",
                    "desc": "“这片大地仍被过往束缚，哥伦比亚已在创造未来。”",
                    "buffs": [
                        {
                            "key": "battle_extra_exp",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 120
                                },
                                {
                                    "key": "limit",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_11": {
                    "id": "rogue_2_virtue_11",
                    "iconId": "pic_rogue_2_virtue_4",
                    "outerName": "坚韧+",
                    "innerName": "萨米的坚韧+",
                    "functionDesc": "场上当前生命比例最低的我方干员获得100点生命回复",
                    "desc": "“只要自然一息尚存，萨米的血脉便不会断绝。”",
                    "buffs": [
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_hp_recovery[lowest_hp]"
                                },
                                {
                                    "key": "hp_recovery_per_sec",
                                    "value": 100
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_12": {
                    "id": "rogue_2_virtue_12",
                    "iconId": "pic_rogue_2_virtue_5",
                    "outerName": "荣耀+",
                    "innerName": "维多利亚的荣耀+",
                    "functionDesc": "所有友方近战单位获得55%物理和法术闪避",
                    "desc": "“历史见证了维多利亚的崛起，它仍将见证。”",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "evade[non_pure]"
                                },
                                {
                                    "key": "prob",
                                    "value": 0.55
                                },
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "melee"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_13": {
                    "id": "rogue_2_virtue_13",
                    "iconId": "pic_rogue_2_virtue_6",
                    "outerName": "优雅+",
                    "innerName": "莱塔尼亚的优雅+",
                    "functionDesc": "所有友方远程单位防御力+500，法术抗性+50",
                    "desc": "“如果心中没有艺术与情感，我们与磐蟹又有什么不同？”",
                    "buffs": [
                        {
                            "key": "char_attribute_add",
                            "blackboard": [
                                {
                                    "key": "magic_resistance",
                                    "value": 50
                                },
                                {
                                    "key": "def",
                                    "value": 500
                                },
                                {
                                    "key": "selector.buildable",
                                    "valueStr": "ranged"
                                }
                            ]
                        }
                    ]
                },
                "rogue_2_virtue_14": {
                    "id": "rogue_2_virtue_14",
                    "iconId": "pic_rogue_2_virtue_7",
                    "outerName": "慷慨+",
                    "innerName": "萨尔贡的慷慨+",
                    "functionDesc": "获得时随机获得4个收藏品",
                    "desc": "“黄金之城的财富落入风沙，萨尔贡就此闪闪发亮。”",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_meide_challenge"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_meide_challenge"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_meide_challenge"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "pool_meide_challenge"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                }
            },
            "taskData": {
                "rogue_2_task_001": {
                    "taskId": "rogue_2_task_001",
                    "taskName": "穿越峡谷",
                    "taskDesc": "通过接下来四场战斗，并且可同时部署人数<@ro2.lose>-2</>",
                    "rewardSceneId": "scene_ro2_taskreward3_enter",
                    "taskRarity": "SUPER_RARE"
                },
                "rogue_2_task_002": {
                    "taskId": "rogue_2_task_002",
                    "taskName": "死战不退",
                    "taskDesc": "通过接下来四场战斗，并且敌人的生命值，攻击力<@ro2.lose>+30%</>",
                    "rewardSceneId": "scene_ro2_taskreward3_enter",
                    "taskRarity": "SUPER_RARE"
                },
                "rogue_2_task_003": {
                    "taskId": "rogue_2_task_003",
                    "taskName": "重燃灯塔",
                    "taskDesc": "累计获得<@ro2.get>15</>灯火",
                    "rewardSceneId": "scene_ro2_taskreward3_enter",
                    "taskRarity": "SUPER_RARE"
                },
                "rogue_2_task_004": {
                    "taskId": "rogue_2_task_004",
                    "taskName": "锁芯调试",
                    "taskDesc": "累计消耗<@ro2.lose>3</>钥匙",
                    "rewardSceneId": "scene_ro2_taskreward3_enter",
                    "taskRarity": "SUPER_RARE"
                },
                "rogue_2_task_005": {
                    "taskId": "rogue_2_task_005",
                    "taskName": "追寻奇迹",
                    "taskDesc": "累计消耗<@ro2.lose>6</>掷骰次数",
                    "rewardSceneId": "scene_ro2_taskreward3_enter",
                    "taskRarity": "SUPER_RARE"
                },
                "rogue_2_task_006": {
                    "taskId": "rogue_2_task_006",
                    "taskName": "征召阻挡者",
                    "taskDesc": "不编入重装和近卫干员累计通过<@ro2.lose>2</>场战斗",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_007": {
                    "taskId": "rogue_2_task_007",
                    "taskName": "征召输出手",
                    "taskDesc": "不编入术师和狙击干员累计通过<@ro2.lose>2</>场战斗",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_008": {
                    "taskId": "rogue_2_task_008",
                    "taskName": "征召后援队",
                    "taskDesc": "不编入医疗和辅助干员累计通过<@ro2.lose>2</>场战斗",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_009": {
                    "taskId": "rogue_2_task_009",
                    "taskName": "征召突破手",
                    "taskDesc": "不编入先锋和特种干员累计通过<@ro2.lose>2</>场战斗",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_010": {
                    "taskId": "rogue_2_task_010",
                    "taskName": "清扫威胁",
                    "taskDesc": "累计击杀<@ro2.lose>50</>个敌人",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_011": {
                    "taskId": "rogue_2_task_011",
                    "taskName": "传授经验",
                    "taskDesc": "累计进阶<@ro2.get>3</>名干员（不包括通过紧急调遣进阶的干员）",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_012": {
                    "taskId": "rogue_2_task_012",
                    "taskName": "寻找圣像",
                    "taskDesc": "使用骰子，并掷出一次大于等于<@ro2.get>6</>的点数",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_013": {
                    "taskId": "rogue_2_task_013",
                    "taskName": "追猎恐鱼",
                    "taskDesc": "累计击杀<@ro2.lose>20</>个海怪敌人",
                    "rewardSceneId": "scene_ro2_taskreward2_enter",
                    "taskRarity": "RARE"
                },
                "rogue_2_task_014": {
                    "taskId": "rogue_2_task_014",
                    "taskName": "资金储备",
                    "taskDesc": "累计消耗<@ro2.lose>10</>源石锭",
                    "rewardSceneId": "scene_ro2_taskreward1_enter",
                    "taskRarity": "NORMAL"
                },
                "rogue_2_task_015": {
                    "taskId": "rogue_2_task_015",
                    "taskName": "定点清剿",
                    "taskDesc": "进入<@ro2.get>1</>次作战节点",
                    "rewardSceneId": "scene_ro2_taskreward1_enter",
                    "taskRarity": "NORMAL"
                },
                "rogue_2_task_016": {
                    "taskId": "rogue_2_task_016",
                    "taskName": "探明前路",
                    "taskDesc": "累计进入<@ro2.get>2</>次不期而遇节点",
                    "rewardSceneId": "scene_ro2_taskreward1_enter",
                    "taskRarity": "NORMAL"
                },
                "rogue_2_task_017": {
                    "taskId": "rogue_2_task_017",
                    "taskName": "发掘人才",
                    "taskDesc": "累计招募<@ro2.get>2</>名新干员",
                    "rewardSceneId": "scene_ro2_taskreward1_enter",
                    "taskRarity": "NORMAL"
                },
                "rogue_2_task_018": {
                    "taskId": "rogue_2_task_018",
                    "taskName": "住所确认",
                    "taskDesc": "进入<@ro2.get>1</>次安全屋节点",
                    "rewardSceneId": "scene_ro2_taskreward1_enter",
                    "taskRarity": "NORMAL"
                },
                "rogue_2_task_019": {
                    "taskId": "rogue_2_task_019",
                    "taskName": "虔诚祈祷",
                    "taskDesc": "使用一次骰子",
                    "rewardSceneId": "scene_ro2_taskreward1_enter",
                    "taskRarity": "NORMAL"
                }
            },
            "gameConst": {
                "initSceneName": "近海驿站",
                "failSceneName": "凋零残响",
                "hpItemId": "rogue_2_hp",
                "goldItemId": "rogue_2_gold",
                "populationItemId": "rogue_2_population",
                "squadCapacityItemId": "rogue_2_squad_capacity",
                "expItemId": "rogue_2_exp",
                "initialBandShowGradeFlag": false,
                "bankMaxGold": 999,
                "bankCostId": "rogue_2_key",
                "bankDrawCount": 8,
                "bankDrawLimit": 0,
                "mimicEnemyIds": [
                    "enemy_2001_duckmi",
                    "enemy_2002_bearmi",
                    "enemy_2034_sythef"
                ],
                "bossIds": [
                    "enemy_2026_syudg",
                    "enemy_2027_syudg2",
                    "enemy_2028_syevil",
                    "enemy_2029_symon",
                    "enemy_2030_symon2",
                    "enemy_2031_syboy",
                    "enemy_2032_syboy2",
                    "enemy_2036_syshop",
                    "enemy_2037_sygirl",
                    "enemy_2038_sydonq",
                    "enemy_2039_syskad",
                    "enemy_2006_flsnip",
                    "enemy_2007_flwitch",
                    "enemy_2008_flking"
                ],
                "goldChestTrapId": "trap_051_vultres",
                "normBoxTrapId": "trap_065_normbox",
                "rareBoxTrapId": "trap_066_rarebox",
                "badBoxTrapId": "trap_068_badbox",
                "maxHpItemId": "rogue_2_hpmax",
                "shieldItemId": "rogue_2_shield",
                "keyItemId": "rogue_2_key",
                "chestKeyCnt": 1,
                "chestKeyItemId": "rogue_2_key",
                "keyColorId": "048AFAFF",
                "onceNodeTypeList": [
                    "PORTAL",
                    "MISSION"
                ],
                "gpScoreRatio": 200,
                "overflowUsageSquadBuff": "rogue_2_virtue_7",
                "specialTrapId": "trap_079_allydonq",
                "trapRewardRelicId": "rogue_2_relic_grace_84",
                "unlockRouteItemId": "rogue_2_key",
                "hideBattleNodeName": null,
                "hideBattleNodeDescription": null,
                "hideNonBattleNodeName": null,
                "hideNonBattleNodeDescription": null,
                "charSelectExpeditionConflictToast": "该干员已被紧急调遣，当前不可加入队伍",
                "itemDropTagDict": {
                    "TREASURE": "无主的财富"
                },
                "expeditionReturnDescCureUpgrade": "干员{0}已在安全屋获得治疗，获得进阶嘉奖",
                "expeditionReturnDescUpgrade": "干员{0}获得进阶嘉奖",
                "expeditionReturnDescCure": "干员{0}已在安全屋获得治疗",
                "expeditionReturnDesc": "干员{0}完成了你交付的任务",
                "expeditionReturnDescItem": "，带来了",
                "expeditionReturnRewardBlackList": [],
                "gainBuffDiffGrade": 0,
                "dsPredictTips": null,
                "dsBuffActiveTips": null,
                "totemDesc": null,
                "relicDesc": null,
                "buffDesc": null,
                "portalZones": [
                    "zone_7"
                ],
                "exploreExpOnKill": null
            },
            "shopDialogs": {
                "MAIN": [
                    "早上好，中午好，以及晚上好。",
                    "你给我源石，我给你货物，不用操心太多。",
                    "虽然咱们是老朋友了，但是账还是要算清楚的。",
                    "为什么要帮你？你就当这是投资吧。",
                    "罗德岛是企业，我是个生意人，咱们算同行。",
                    "这不叫捡破烂，我只是拿走了别人不要的宝贝。",
                    "想知道我的故事？朋友，好故事很贵的。",
                    "咱们又见面了，我的朋友，这次想买点什么？",
                    "久违的再会，我的朋友，很高兴看到你安然无恙。",
                    "海洋充斥着冒险与财富，你来对地方了。",
                    "我在这里确实有一些客户，你们一般称呼他们为“深海教徒”。",
                    "海洋充斥着冒险与财富，你来对地方了。",
                    "我在这里确实有一些客户，你们一般称呼他们为“深海教徒”。"
                ],
                "RECRUIT_TICKET": [
                    "你需要人手，我明白的，那就别犹豫了。",
                    "听我一句劝，朋友，别对海上的活物太友好。",
                    "“伊比利亚已然陷入沉寂，这是否正在昭示陆地的未来？”",
                    "要提防名字里带有“梅兰德”字样的哥伦比亚组织。",
                    "这比你大老远找信使便宜多了。",
                    "你们罗德岛还真是什么怪人都有啊......",
                    "大家都有要照顾的生意，我懂。",
                    "你需要一点帮助，但找人帮忙不是免费的。",
                    "能让我看看罗德岛的飞行器么？不行？太可惜了。",
                    "想要找打手，萨卡兹人和黑钢都是不错的选择。",
                    "荒地的生活充满痛苦，能活下去的都不简单。",
                    "听我一句劝，朋友，别对海上的活物太友好。",
                    "“伊比利亚已然陷入沉寂，这是否正在昭示陆地的未来？”"
                ],
                "RELIC": [
                    "别担心，消费能促进这个世界的进步。",
                    "别嫌贵，收集这些破烂很费劲的。",
                    "全副武装的社会一定是文明的社会。",
                    "这东西有什么用？你买回去试试不就知道了！",
                    "人们说拉特兰是一个没有矛盾没有仇恨的城市，你信么，我不信。",
                    "高卢早已不复存在，亡国的遗骸吸引了不少人铤而走险。",
                    "我曾经买过一箱蜜饼，但是全被一个佩洛小姑娘抢走了。",
                    "想去萨米冰原深处旅游？那可是连乌萨斯帝国都畏惧三分的蛮荒之地。",
                    "十个叙拉古人里有五个都是“家族成员”，提防一点。",
                    "我不理解海嗣和恐鱼，同样地，我也无法奢望它们能够理解我们。",
                    "与你同行的朋友身份很特殊......当然也有可能是我想多了。",
                    "与你同行的朋友身份很特殊......当然也有可能是我想多了。",
                    "我不理解海嗣和恐鱼，同样地，我也无法奢望它们能够理解我们。"
                ],
                "ACTIVE_TOOL": [
                    "有备无患，有备无患啊朋友。",
                    "一点点垃圾，一点点恐怖的小玩意儿......",
                    "这东西有什么用？好问题，其实我也不知道。"
                ],
                "BANK_ENTRY": [
                    "来看看这个新鲜玩意，前瞻性投资系统，用你多余的财富为未来铺路。",
                    "远见的思维必不可少，花钱购买人生无尽的可能性，这都是好事啊朋友。",
                    "这是哥伦比亚的企业家们最喜欢兜售的概念，让商业精神叮咚作响！"
                ],
                "BANK_INVEST": [
                    "你是个乐观的人，那么尝试对未来投资吧！会有好处的，朋友。",
                    "别心疼这些钱，现在用不到，以后会用到。"
                ],
                "BANK_WITHDRAWAL": [
                    "此时此刻你要感谢自己之前的高瞻远瞩，没错吧朋友。",
                    "有投资就有回报，虽然没那么简单，但是大家都喜欢这一套。",
                    "曾经的一点点投资会成为当下披荆斩棘的快刀，都是好事。"
                ],
                "BANK_FAULTY": [
                    "取款有上限，我就能腾出位置给你带来更多实用的东西，理解万岁，朋友。"
                ],
                "BANK_REWARD_UNLOCK": [
                    "投资储备变多了，朋友，这都是好事。",
                    "有了这些投资储备，你的冒险会更有底气的。",
                    "干得漂亮！你的下一次冒险一定会顺利很多，大概？",
                    "啊，看得出来你一定是一个深谋远虑的人，就是有点太谨慎了。"
                ],
                "OUTER_NORMAL": [
                    "你为今后的冒险投资，我只收取一些手续费，这很公平。",
                    "炎国有句老话：“人无远虑必有近忧”。我觉得非常有道理。",
                    "我又搞到一些新玩意，你会喜欢的。",
                    "该准备为下一次冒险投资了！"
                ],
                "OUTER_REWARD": [
                    "感谢你的大力支持，朋友，让我们继续合作吧。"
                ],
                "FIGHT_BOSS": [
                    "指纹留多了商品会掉价的，朋友。",
                    "要是先把源石锭交给我，这件商品你可以随便动。",
                    "商品不喜欢？价格不合适？要不丢个骰子？",
                    "哦，小心点，万一商品碎了，你就得全价购入了。"
                ]
            },
            "capsuleDict": null,
            "endings": {
                "ro2_ending_1": {
                    "id": "ro2_ending_1",
                    "familyId": 0,
                    "name": "平凡即是喜乐",
                    "desc": "出发时预想的目标在终点达成，介于海嗣与人类之间的生物准备在饱餐一顿后迎来明天。日常是命运赐予生灵最大的善意，平凡，即是喜乐。",
                    "bgId": "pic_rogue_2_48",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_2_complete_icon_1"
                        }
                    ],
                    "priority": 0,
                    "changeEndingDesc": "海洋上再无骑士，水月得以回归他的旅途。",
                    "bossIconId": "boss_syrysn"
                },
                "ro2_ending_2": {
                    "id": "ro2_ending_2",
                    "familyId": 0,
                    "name": "静谧时代",
                    "desc": "无声巨浪拔地而起，骑士的怒吼消失在静谧之中，毁灭伊比利亚的灾难重新降临，而它再也不会褪去。",
                    "bgId": "pic_rogue_2_49",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_2_complete_icon_2"
                        }
                    ],
                    "priority": 1,
                    "changeEndingDesc": "骑士的敌人是大海，而大海浸湿了你的衣角。",
                    "bossIconId": "boss_sytjhd"
                },
                "ro2_ending_3": {
                    "id": "ro2_ending_3",
                    "familyId": 0,
                    "name": "息潮的代价",
                    "desc": "“初生”的争端告一段落，为人的祂胜过了非人的祂。静谧褪去，海潮平息，名为水月的生灵再也无法返回大地。",
                    "bgId": "pic_rogue_2_50",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_2_complete_icon_3"
                        }
                    ],
                    "priority": 2,
                    "changeEndingDesc": "海潮之下暗流涌动，“初生”的血引领着斯卡蒂重返大群，静谧近在眼前。",
                    "bossIconId": "boss_syskd"
                },
                "ro2_ending_4": {
                    "id": "ro2_ending_4",
                    "familyId": 0,
                    "name": "如星空般深蓝",
                    "desc": "进化的后裔从泰拉潮水中升起，破开云霄，去往无际星海。此刻，世间再无苦难，只余下新生的喜悦。",
                    "bgId": "pic_rogue_2_55",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_2_complete_icon_4"
                        }
                    ],
                    "priority": 3,
                    "changeEndingDesc": "人的时代结束了，海嗣的时代即将来临。",
                    "bossIconId": "boss_symizuki"
                }
            },
            "battleSummeryDescriptions": {
                "EASY": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得在【认知塑造】中使用【主观想象】",
                        "海洋千变万化，并非每条洋流都是坦途，不要气馁，再来一次吧",
                        "海洋中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "海洋中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "NORMAL": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得在【认知塑造】中使用【主观想象】",
                        "海洋千变万化，并非每条洋流都是坦途，不要气馁，再来一次吧",
                        "海洋中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "海洋中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "HARD": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得在【认知塑造】中使用【主观想象】",
                        "海洋千变万化，并非每条洋流都是坦途，不要气馁，再来一次吧",
                        "海洋中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "海洋中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "MONTH_TEAM": {
                    "randomDescriptionList": [
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "海洋千变万化，并非每条洋流都是坦途，不要气馁，再来一次吧",
                        "海洋中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "海洋中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                },
                "CHALLENGE": {
                    "randomDescriptionList": [
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "海洋千变万化，并非每条洋流都是坦途，不要气馁，再来一次吧",
                        "海洋中危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "海洋中危机四伏，适时消耗希望能让探索变得更加轻松"
                    ]
                }
            },
            "battleLoadingTips": [
                {
                    "tip": "海嗣——诞生于海洋的非人生命体，大静谧的始作俑者，拥有极短的进化周期以应对自然环境与敌对生灵，至今仍不断威胁着阿戈尔与伊比利亚沿岸。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "“初生”——海洋中最初的海嗣，拥有巨兽般的躯体与权能，现存所有海嗣与恐鱼都是祂们的子代。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "阿戈尔——隐藏在海洋之下的先进文明，其科学技术发展远超陆地上的国家。如今正受到海嗣活动的影响，整个国家陷入沉寂。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "伊比利亚——曾经得益于阿戈尔科技而崛起的临海强国，在大静谧中几近覆灭，只剩下审判庭领导着这个破碎的国家。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "初始招募时，可通过助战招募好友干员",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "“临时招募”干员招募时无需消耗希望，请不要错过",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "“希望”可用于招募和进阶干员",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "不同的收藏品组合起来，会有惊人的效果",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "培养更多干员，发掘干员组合间的可能性，可取得更大战斗优势",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "首次招募到的干员最多只能发挥出精英一阶段的能力",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "可以消耗获得的“主观想象”，永久提升你在探索中的能力",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "启示很强大，通常只能在灯火<通明>时在【深入海洋】中获得",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "灯火有四个状态：100<通明>、50-99<摇曳>、1-49<暗淡>、0<寂灭>",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "【深入海洋】时，灯火和骰子会共同作用以保护你免收海洋的负面影响。但灯火越微弱，保护的能力也会越低",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "除了非完美作战以外，战斗结束时目标生命值低于目标生命值上限的一半也会导致灯火降低",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "灯火<寂灭>后，【深入海洋】时队伍中至少会有1名干员产生排异反应",
                    "weight": 50,
                    "category": "ALL"
                }
            ],
            "items": {
                "rogue_2_hp": {
                    "id": "rogue_2_hp",
                    "name": "目标生命",
                    "description": null,
                    "usage": "目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_hp",
                    "type": "HP",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_hpmax": {
                    "id": "rogue_2_hpmax",
                    "name": "生命上限",
                    "description": null,
                    "usage": "生命上限",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_hpmax",
                    "type": "HPMAX",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_gold": {
                    "id": "rogue_2_gold",
                    "name": "源石锭",
                    "description": null,
                    "usage": "源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_gold",
                    "type": "GOLD",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_population": {
                    "id": "rogue_2_population",
                    "name": "希望",
                    "description": null,
                    "usage": "希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_population",
                    "type": "POPULATION",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_squad_capacity": {
                    "id": "rogue_2_squad_capacity",
                    "name": "可携带干员数",
                    "description": null,
                    "usage": "可携带干员数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_squad_capacity",
                    "type": "SQUAD_CAPACITY",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_exp": {
                    "id": "rogue_2_exp",
                    "name": "指挥经验",
                    "description": null,
                    "usage": "指挥经验",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_exp",
                    "type": "EXP",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_key": {
                    "id": "rogue_2_key",
                    "name": "钥匙",
                    "description": null,
                    "usage": "钥匙",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_key",
                    "type": "KEY_POINT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_san": {
                    "id": "rogue_2_san",
                    "name": "灯火",
                    "description": null,
                    "usage": "灯火",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_san",
                    "type": "SAN_POINT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice": {
                    "id": "rogue_2_dice",
                    "name": "投掷次数",
                    "description": null,
                    "usage": "投掷次数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice",
                    "type": "DICE_POINT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_shield": {
                    "id": "rogue_2_shield",
                    "name": "护盾",
                    "description": null,
                    "usage": "护盾",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_shield",
                    "type": "SHIELD",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_1": {
                    "id": "rogue_2_dice_1",
                    "name": "六面骰子",
                    "description": null,
                    "usage": "随处可见的六面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_1",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_2": {
                    "id": "rogue_2_dice_2",
                    "name": "六面骰子",
                    "description": null,
                    "usage": "随处可见的六面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_2",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_3": {
                    "id": "rogue_2_dice_3",
                    "name": "六面骰子",
                    "description": null,
                    "usage": "随处可见的六面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_3",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_4": {
                    "id": "rogue_2_dice_4",
                    "name": "八面骰子",
                    "description": null,
                    "usage": "并不常有的八面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_4",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_5": {
                    "id": "rogue_2_dice_5",
                    "name": "六面骰子",
                    "description": null,
                    "usage": "随处可见的六面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_5",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_11": {
                    "id": "rogue_2_dice_11",
                    "name": "八面骰子",
                    "description": null,
                    "usage": "并不常有的八面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_11",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_21": {
                    "id": "rogue_2_dice_21",
                    "name": "八面骰子",
                    "description": null,
                    "usage": "并不常有的八面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_21",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_31": {
                    "id": "rogue_2_dice_31",
                    "name": "八面骰子",
                    "description": null,
                    "usage": "并不常有的八面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_31",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_41": {
                    "id": "rogue_2_dice_41",
                    "name": "十二面骰子",
                    "description": null,
                    "usage": "极为少见的十二面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_41",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_51": {
                    "id": "rogue_2_dice_51",
                    "name": "八面骰子",
                    "description": null,
                    "usage": "并不常有的八面骰子。投下后似乎能决定什么。",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_51",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_pioneer": {
                    "id": "rogue_2_recruit_ticket_pioneer",
                    "name": "先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_pioneer",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_warrior": {
                    "id": "rogue_2_recruit_ticket_warrior",
                    "name": "近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_warrior",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_tank": {
                    "id": "rogue_2_recruit_ticket_tank",
                    "name": "重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_tank",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_sniper": {
                    "id": "rogue_2_recruit_ticket_sniper",
                    "name": "狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_sniper",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_caster": {
                    "id": "rogue_2_recruit_ticket_caster",
                    "name": "术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_caster",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_support": {
                    "id": "rogue_2_recruit_ticket_support",
                    "name": "辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_support",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_medic": {
                    "id": "rogue_2_recruit_ticket_medic",
                    "name": "医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_medic",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_special": {
                    "id": "rogue_2_recruit_ticket_special",
                    "name": "特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_special",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_pioneer_sp": {
                    "id": "rogue_2_recruit_ticket_pioneer_sp",
                    "name": "高级先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_pioneer_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_warrior_sp": {
                    "id": "rogue_2_recruit_ticket_warrior_sp",
                    "name": "高级近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_warrior_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_tank_sp": {
                    "id": "rogue_2_recruit_ticket_tank_sp",
                    "name": "高级重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_tank_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_sniper_sp": {
                    "id": "rogue_2_recruit_ticket_sniper_sp",
                    "name": "高级狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_sniper_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_caster_sp": {
                    "id": "rogue_2_recruit_ticket_caster_sp",
                    "name": "高级术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_caster_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_support_sp": {
                    "id": "rogue_2_recruit_ticket_support_sp",
                    "name": "高级辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_support_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_medic_sp": {
                    "id": "rogue_2_recruit_ticket_medic_sp",
                    "name": "高级医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_medic_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_special_sp": {
                    "id": "rogue_2_recruit_ticket_special_sp",
                    "name": "高级特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_special_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_pioneer_vip": {
                    "id": "rogue_2_recruit_ticket_pioneer_vip",
                    "name": "精锐先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_pioneer_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_warrior_vip": {
                    "id": "rogue_2_recruit_ticket_warrior_vip",
                    "name": "精锐近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_warrior_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_tank_vip": {
                    "id": "rogue_2_recruit_ticket_tank_vip",
                    "name": "精锐重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_tank_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_sniper_vip": {
                    "id": "rogue_2_recruit_ticket_sniper_vip",
                    "name": "精锐狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_sniper_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_caster_vip": {
                    "id": "rogue_2_recruit_ticket_caster_vip",
                    "name": "精锐术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_caster_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_support_vip": {
                    "id": "rogue_2_recruit_ticket_support_vip",
                    "name": "精锐辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_support_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_medic_vip": {
                    "id": "rogue_2_recruit_ticket_medic_vip",
                    "name": "精锐医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_medic_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_special_vip": {
                    "id": "rogue_2_recruit_ticket_special_vip",
                    "name": "精锐特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_special_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_double_1": {
                    "id": "rogue_2_recruit_ticket_double_1",
                    "name": "突击协议招募券",
                    "description": null,
                    "usage": "招募一个先锋或近卫干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_double_1",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_double_2": {
                    "id": "rogue_2_recruit_ticket_double_2",
                    "name": "堡垒协议招募券",
                    "description": null,
                    "usage": "招募一个重装或辅助干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_double_2",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_double_3": {
                    "id": "rogue_2_recruit_ticket_double_3",
                    "name": "远程协议招募券",
                    "description": null,
                    "usage": "招募一个医疗或狙击干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_double_3",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_double_4": {
                    "id": "rogue_2_recruit_ticket_double_4",
                    "name": "破坏协议招募券",
                    "description": null,
                    "usage": "招募一个术师或特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_double_4",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_quad_melee": {
                    "id": "rogue_2_recruit_ticket_quad_melee",
                    "name": "前线统合招募券",
                    "description": null,
                    "usage": "招募一个先锋、近卫、重装或特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_quad_melee",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_quad_ranged": {
                    "id": "rogue_2_recruit_ticket_quad_ranged",
                    "name": "后方协调招募券",
                    "description": null,
                    "usage": "招募一个医疗、狙击、辅助或术师干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_quad_ranged",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_all": {
                    "id": "rogue_2_recruit_ticket_all",
                    "name": "高级人事调度函",
                    "description": null,
                    "usage": "招募一个任意干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_all",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_5star": {
                    "id": "rogue_2_recruit_ticket_5star",
                    "name": "人事调度函",
                    "description": null,
                    "usage": "招募任意一个5星及以下的干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_5star",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_all_premium": {
                    "id": "rogue_2_recruit_ticket_all_premium",
                    "name": "特别人事调度函",
                    "description": null,
                    "usage": "招募一个任意干员（必定出现精英干员临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_all_premium",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 10,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_quad_melee_discount": {
                    "id": "rogue_2_recruit_ticket_quad_melee_discount",
                    "name": "前线统合资深招募券",
                    "description": null,
                    "usage": "招募一个先锋、近卫、重装或特种干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_quad_melee_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_quad_ranged_discount": {
                    "id": "rogue_2_recruit_ticket_quad_ranged_discount",
                    "name": "后方协调资深招募券",
                    "description": null,
                    "usage": "招募一个医疗、狙击、辅助或术师干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_quad_ranged_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_all_discount": {
                    "id": "rogue_2_recruit_ticket_all_discount",
                    "name": "高级人事资深招募券",
                    "description": null,
                    "usage": "招募一个任意干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_all_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_all": {
                    "id": "rogue_2_upgrade_ticket_all",
                    "name": "高级物资配给券",
                    "description": null,
                    "usage": "进阶一个任意干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_all",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_5star": {
                    "id": "rogue_2_upgrade_ticket_5star",
                    "name": "临时物资配给券",
                    "description": null,
                    "usage": "进阶任意一个5星及以下的干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_5star",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_pioneer": {
                    "id": "rogue_2_upgrade_ticket_pioneer",
                    "name": "先锋进阶券",
                    "description": null,
                    "usage": "进阶一个先锋干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_pioneer",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_warrior": {
                    "id": "rogue_2_upgrade_ticket_warrior",
                    "name": "近卫进阶券",
                    "description": null,
                    "usage": "进阶一个近卫干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_warrior",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_tank": {
                    "id": "rogue_2_upgrade_ticket_tank",
                    "name": "重装进阶券",
                    "description": null,
                    "usage": "进阶一个重装干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_tank",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_sniper": {
                    "id": "rogue_2_upgrade_ticket_sniper",
                    "name": "狙击进阶券",
                    "description": null,
                    "usage": "进阶一个狙击干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_sniper",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_caster": {
                    "id": "rogue_2_upgrade_ticket_caster",
                    "name": "术师进阶券",
                    "description": null,
                    "usage": "进阶一个术师干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_caster",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_support": {
                    "id": "rogue_2_upgrade_ticket_support",
                    "name": "辅助进阶券",
                    "description": null,
                    "usage": "进阶一个辅助干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_support",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_medic": {
                    "id": "rogue_2_upgrade_ticket_medic",
                    "name": "医疗进阶券",
                    "description": null,
                    "usage": "进阶一个医疗干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_medic",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_upgrade_ticket_special": {
                    "id": "rogue_2_upgrade_ticket_special",
                    "name": "特种进阶券",
                    "description": null,
                    "usage": "进阶一个特种干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_upgrade_ticket_special",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_custom_ticket_purify": {
                    "id": "rogue_2_custom_ticket_purify",
                    "name": "抑制排异反应抉择券",
                    "description": null,
                    "usage": "抑制一名干员的排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_custom_ticket_purify",
                    "type": "CUSTOM_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_temp_5_up": {
                    "id": "rogue_2_recruit_ticket_temp_5_up",
                    "name": "5星随机直升临时招募券",
                    "description": null,
                    "usage": "随机获得一名直升的5星临时招募干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_temp_5_up",
                    "type": "RECRUIT_TICKET",
                    "subType": "TEMP_TICKET",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_recruit_ticket_temp_6_up": {
                    "id": "rogue_2_recruit_ticket_temp_6_up",
                    "name": "6星随机直升临时招募券",
                    "description": null,
                    "usage": "随机获得一名直升的6星临时招募干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_recruit_ticket_temp_6_up",
                    "type": "RECRUIT_TICKET",
                    "subType": "TEMP_TICKET",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_band_1": {
                    "id": "rogue_2_band_1",
                    "name": "指挥分队",
                    "description": null,
                    "usage": "目标生命上限+2，每次战斗结束后额外回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_1",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_band_2": {
                    "id": "rogue_2_band_2",
                    "name": "集群分队",
                    "description": null,
                    "usage": "可携带干员+2，可同时部署人数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_2",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第三层【波涛略地】"
                },
                "rogue_2_band_3": {
                    "id": "rogue_2_band_3",
                    "name": "后勤分队",
                    "description": null,
                    "usage": "初始源石锭+20，初始希望+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_3",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得200源石锭"
                },
                "rogue_2_band_4": {
                    "id": "rogue_2_band_4",
                    "name": "矛头分队",
                    "description": null,
                    "usage": "目标生命变为1，所有我方单位的攻击力+15%，生命值+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_4",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余10点以上目标生命时完成游戏结局"
                },
                "rogue_2_band_5": {
                    "id": "rogue_2_band_5",
                    "name": "突击战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【近卫】【先锋】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_5",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名先锋或近卫干员完成游戏结局"
                },
                "rogue_2_band_6": {
                    "id": "rogue_2_band_6",
                    "name": "堡垒战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【重装】【辅助】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_6",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名重装或辅助干员完成游戏结局"
                },
                "rogue_2_band_7": {
                    "id": "rogue_2_band_7",
                    "name": "远程战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【医疗】【狙击】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_7",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名医疗或狙击干员完成游戏结局"
                },
                "rogue_2_band_8": {
                    "id": "rogue_2_band_8",
                    "name": "破坏战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【术师】【特种】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_8",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名特种或术师干员完成游戏结局"
                },
                "rogue_2_band_9": {
                    "id": "rogue_2_band_9",
                    "name": "研究分队",
                    "description": null,
                    "usage": "初始护盾值+3，战斗获得指挥经验+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_9",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得1000指挥经验"
                },
                "rogue_2_band_10": {
                    "id": "rogue_2_band_10",
                    "name": "高规格分队",
                    "description": null,
                    "usage": "初始招募时额外获得1张随机精锐招募券",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_10",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于20名干员时完成游戏结局"
                },
                "rogue_2_band_11": {
                    "id": "rogue_2_band_11",
                    "name": "心胜于物分队",
                    "description": null,
                    "usage": "战斗有概率获得额外收藏品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_11",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_band_12": {
                    "id": "rogue_2_band_12",
                    "name": "心胜于物分队",
                    "description": null,
                    "usage": "战斗有概率获得额外收藏品；完成委托可额外选择一次奖励",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_12",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【感性】"
                },
                "rogue_2_band_13": {
                    "id": "rogue_2_band_13",
                    "name": "心胜于物分队",
                    "description": null,
                    "usage": "战斗有更高概率获得额外收藏品；完成委托可额外选择一次奖励",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_13",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【情绪化】"
                },
                "rogue_2_band_14": {
                    "id": "rogue_2_band_14",
                    "name": "心胜于物分队",
                    "description": null,
                    "usage": "战斗有更高概率获得额外收藏品；完成委托可额外选择一次奖励；初始携带“生还者合约”",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_14",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【物由心生】"
                },
                "rogue_2_band_15": {
                    "id": "rogue_2_band_15",
                    "name": "物尽其用分队",
                    "description": null,
                    "usage": "每进入新的一层获得1掷骰次数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_15",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_band_16": {
                    "id": "rogue_2_band_16",
                    "name": "物尽其用分队",
                    "description": null,
                    "usage": "每进入新的一层获得1掷骰次数；初始骰子升级为八面骰子",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_16",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【理性与判断】"
                },
                "rogue_2_band_17": {
                    "id": "rogue_2_band_17",
                    "name": "物尽其用分队",
                    "description": null,
                    "usage": "每进入新的一层获得2掷骰次数；初始骰子升级为八面骰子",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_17",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【实践】"
                },
                "rogue_2_band_18": {
                    "id": "rogue_2_band_18",
                    "name": "物尽其用分队",
                    "description": null,
                    "usage": "每进入新的一层获得2掷骰次数；初始骰子升级为八面骰子；战斗中可以使用更多骰子",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_18",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【为了生存】"
                },
                "rogue_2_band_19": {
                    "id": "rogue_2_band_19",
                    "name": "以人为本分队",
                    "description": null,
                    "usage": "招募所有干员的希望消耗-1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_19",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_band_20": {
                    "id": "rogue_2_band_20",
                    "name": "以人为本分队",
                    "description": null,
                    "usage": "招募所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_20",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【习惯】"
                },
                "rogue_2_band_21": {
                    "id": "rogue_2_band_21",
                    "name": "以人为本分队",
                    "description": null,
                    "usage": "招募和晋升所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_21",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【通识】"
                },
                "rogue_2_band_22": {
                    "id": "rogue_2_band_22",
                    "name": "以人为本分队",
                    "description": null,
                    "usage": "招募和晋升所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励；指挥等级上限+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_band_22",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【万众一心】"
                },
                "rogue_2_active_tool_1": {
                    "id": "rogue_2_active_tool_1",
                    "name": "支援补给站",
                    "description": "紧急提供给外勤干员的便携式补给站。",
                    "usage": "每次战斗中携带1个便携式补给站",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_active_tool_1",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_active_tool_2": {
                    "id": "rogue_2_active_tool_2",
                    "name": "支援地雷组",
                    "description": "紧急提供给外勤干员的干扰地雷组。",
                    "usage": "每次战斗中携带3个干扰地雷",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_active_tool_2",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_active_tool_3": {
                    "id": "rogue_2_active_tool_3",
                    "name": "支援轰隆隆",
                    "description": "紧急提供给外勤干员的轰隆隆先生。",
                    "usage": "每次战斗中携带2个轰隆隆先生",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_active_tool_3",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_active_tool_4": {
                    "id": "rogue_2_active_tool_4",
                    "name": "支援起重机",
                    "description": "紧急提供给外勤干员的雪雉的安全起重机。",
                    "usage": "每次战斗中携带2个雪雉的安全起重机",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_active_tool_4",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_active_tool_5": {
                    "id": "rogue_2_active_tool_5",
                    "name": "支援防暴桩",
                    "description": "紧急提供给外勤干员的便携防暴桩。",
                    "usage": "每次战斗中携带2个防暴桩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_active_tool_5",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_active_tool_6": {
                    "id": "rogue_2_active_tool_6",
                    "name": "支援急救包",
                    "description": "紧急提供给外勤干员的便携急救包。",
                    "usage": "每次战斗中携带3个急救包",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_active_tool_6",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_battle1": {
                    "id": "rogue_2_dice_battle1",
                    "name": "六面骰子",
                    "description": null,
                    "usage": "这是一枚六面骰子，可在作战中使用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_battle1",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_battle2": {
                    "id": "rogue_2_dice_battle2",
                    "name": "八面骰子",
                    "description": null,
                    "usage": "这是一枚八面骰子，可在作战中使用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_battle2",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_dice_battle3": {
                    "id": "rogue_2_dice_battle3",
                    "name": "十二面骰子",
                    "description": null,
                    "usage": "这是一枚十二面骰子，可在作战中使用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_dice_battle3",
                    "type": "DICE_TYPE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_1": {
                    "id": "rogue_2_relic_grace_1",
                    "name": "精选兽肉罐头",
                    "description": "对奔行于长路的旅人而言，“开罐即食”的便利，往往比味道更重要。",
                    "usage": "可携带干员+1，所有我方单位每秒回复3点生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_2": {
                    "id": "rogue_2_relic_grace_2",
                    "name": "凉拌海草",
                    "description": "曾是令伊比利亚人自傲的民族美食，如今已因海嗣横行，渐渐离开了人们的记忆。",
                    "usage": "可携带干员+1，所有我方单位的攻击速度+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在一次【现买现印】事件中，连续投硬币不小于4次"
                },
                "rogue_2_relic_grace_3": {
                    "id": "rogue_2_relic_grace_3",
                    "name": "橙味风暴",
                    "description": "约翰老妈糖果产品，畅销橙子味，以廉价美味为卖点，在孩子中很有人气。",
                    "usage": "可携带干员+1，所有我方单位的攻击力+1%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_4": {
                    "id": "rogue_2_relic_grace_4",
                    "name": "咖啡平原咖啡糖",
                    "description": "多索雷斯咖啡品牌糖果产品，现已广销各地。添加真实咖啡因，让你从上班清醒到加班。",
                    "usage": "可携带干员+2，所有我方单位的攻击速度+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计招募总共70名干员"
                },
                "rogue_2_relic_grace_5": {
                    "id": "rogue_2_relic_grace_5",
                    "name": "尖叫樱桃",
                    "description": "约翰老妈糖果产品，小众醋腌樱桃味，销量无法比肩畅销款，但一直有一小群忠实而稳定的消费者。听说某位约翰老妈董事就钟爱此口味。",
                    "usage": "可携带干员+2，所有我方单位的攻击力+2%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_6": {
                    "id": "rogue_2_relic_grace_6",
                    "name": "皮特水果什锦",
                    "description": "皮特牌什锦水果糖，以丰富的口味和超高性价比在糖果市场上与约翰老妈糖果系列相抗衡。缪尔赛思的最爱。",
                    "usage": "可携带干员+3，所有我方单位的攻击力、防御力和生命值+3%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在任意时刻拥有不小于13个可携带干员数"
                },
                "rogue_2_relic_grace_7": {
                    "id": "rogue_2_relic_grace_7",
                    "name": "地形图",
                    "description": "一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。",
                    "usage": "可同时部署人数+1，所有我方单位的防御力+4%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_7",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_8": {
                    "id": "rogue_2_relic_grace_8",
                    "name": "神音海螺",
                    "description": "吹响它，那些你不曾见过、甚至不曾听闻的神明将回应你的声音。其实就是一个空心海螺。",
                    "usage": "可同时部署人数+1，所有我方单位的生命值+4%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_8",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_9": {
                    "id": "rogue_2_relic_grace_9",
                    "name": "林间夜话",
                    "description": "疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。",
                    "usage": "可同时部署人数+2，所有我方单位的防御力+6%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_9",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_10": {
                    "id": "rogue_2_relic_grace_10",
                    "name": "教堂救济餐券",
                    "description": "在没落的伊比利亚沿海城镇，某些教堂会定期提供救济餐，信徒们凭券领取。至于救济餐券的发放标准，是个秘密。",
                    "usage": "可同时部署人数+2，所有我方单位的生命值+6%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_11": {
                    "id": "rogue_2_relic_grace_11",
                    "name": "特级馥郁咖啡豆",
                    "description": "咖啡农们喂某类体带异香的珍稀羽兽吃下咖啡豆，再从其排泄物中提取加工，经过胃酸发酵过程产生的异香，让咖啡豆的价格翻了三倍。",
                    "usage": "可携带干员+1，可同时部署人数+1，护盾值+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计招募总共120名干员"
                },
                "rogue_2_relic_grace_12": {
                    "id": "rogue_2_relic_grace_12",
                    "name": "蓝色丝巾",
                    "description": "女士优雅的丝巾，她的出现代表安全。",
                    "usage": "希望+2，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得50希望"
                },
                "rogue_2_relic_grace_13": {
                    "id": "rogue_2_relic_grace_13",
                    "name": "红色蝴蝶结",
                    "description": "傀影送出的第一份礼物，Miss.Christine非常中意。",
                    "usage": "希望+2，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得150希望"
                },
                "rogue_2_relic_grace_14": {
                    "id": "rogue_2_relic_grace_14",
                    "name": "独奏八音盒",
                    "description": "老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。",
                    "usage": "希望+4，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余不小于8点希望时完成游戏结局"
                },
                "rogue_2_relic_grace_15": {
                    "id": "rogue_2_relic_grace_15",
                    "name": "源石鸢尾花",
                    "description": "极尽奢华的花朵，剧团长在谢幕时向主演献花的次数寥寥无几。",
                    "usage": "希望+6，可携带干员+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于60点以上希望上限时完成游戏结局"
                },
                "rogue_2_relic_grace_16": {
                    "id": "rogue_2_relic_grace_16",
                    "name": "古怪的长笛",
                    "description": "外形古怪的长笛，有人日夜将其吹响。",
                    "usage": "希望+4，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_17": {
                    "id": "rogue_2_relic_grace_17",
                    "name": "玻璃小鸟",
                    "description": "“在我的乐园里，这只小鸟会永远地歌唱下去。”",
                    "usage": "希望+4，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_18": {
                    "id": "rogue_2_relic_grace_18",
                    "name": "赤金的远征",
                    "description": "君王自荒地出发，集市在她的裙下如春芽萌发，财富之路连通高山密林，直到她消失在西方浪涛的边崖。——萨尔贡古老童话",
                    "usage": "希望+4，可携带干员+1，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_19": {
                    "id": "rogue_2_relic_grace_19",
                    "name": "《杜林地上环游记》",
                    "description": "从这本游记中，我们可以一窥地底人对于地表人的奇异见解。",
                    "usage": "护盾值+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计损失50目标生命"
                },
                "rogue_2_relic_grace_20": {
                    "id": "rogue_2_relic_grace_20",
                    "name": "《旧高卢地名源流考》",
                    "description": "薄绿从博士办公室里翻出来的古地名历史书，里面记载有克莱布拉松。",
                    "usage": "护盾值+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计损失125目标生命"
                },
                "rogue_2_relic_grace_21": {
                    "id": "rogue_2_relic_grace_21",
                    "name": "热水壶",
                    "description": "罗德岛办公室里的同款热水壶，有人经常大半夜用热水壶煮速食面吃，这种生活习惯不是很健康......",
                    "usage": "目标生命上限+1，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_22": {
                    "id": "rogue_2_relic_grace_22",
                    "name": "特殊抑制器",
                    "description": "罗德岛改良款抑制器，能够有效遏制感染造成的源石技艺失控。",
                    "usage": "目标生命上限+2，回复2目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_23": {
                    "id": "rogue_2_relic_grace_23",
                    "name": "石像鬼塑像",
                    "description": "一个手掌大小的雕像，听说是石像鬼们表示友好的造物。",
                    "usage": "目标生命上限+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_24": {
                    "id": "rogue_2_relic_grace_24",
                    "name": "血魔的寝床",
                    "description": "一副奢华的棺木，和古堡十分般配，华法琳说这就是刻板印象。",
                    "usage": "目标生命上限+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_25": {
                    "id": "rogue_2_relic_grace_25",
                    "name": "长生者之证",
                    "description": "一段树枝，枯荣一体；\n从枯萎处生长，从繁盛处枯萎。",
                    "usage": "目标生命上限+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_26": {
                    "id": "rogue_2_relic_grace_26",
                    "name": "被撬开的道具箱",
                    "description": "剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_27": {
                    "id": "rogue_2_relic_grace_27",
                    "name": "古旧乐谱残章",
                    "description": "一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_28": {
                    "id": "rogue_2_relic_grace_28",
                    "name": "解约协议",
                    "description": "只要拿到一个签名，就可以彻底摆脱这个剧团了。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计招募总共30名干员"
                },
                "rogue_2_relic_grace_29": {
                    "id": "rogue_2_relic_grace_29",
                    "name": "万能钥匙",
                    "description": "银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。",
                    "usage": "希望+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_30": {
                    "id": "rogue_2_relic_grace_30",
                    "name": "女妖之吻",
                    "description": "外族人获得它时常常会展现出超越自身的勇气，但作为稀少的男性女妖，Logos对于这种东西已经见怪不怪了。",
                    "usage": "希望+8",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_31": {
                    "id": "rogue_2_relic_grace_31",
                    "name": "古旧钱币",
                    "description": "生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。",
                    "usage": "立即获得源石锭+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_32": {
                    "id": "rogue_2_relic_grace_32",
                    "name": "演员的首饰盒",
                    "description": "装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。",
                    "usage": "立即获得源石锭+18",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_33": {
                    "id": "rogue_2_relic_grace_33",
                    "name": "无瑕宝玉",
                    "description": "即便城池三度因其而毁，它也依然光洁无瑕，无可挑剔。持有它的萨尔贡皇帝直至今日都没想好用什么珠宝与之相衬，只有争斗的硝烟永伴。",
                    "usage": "立即获得源石锭+25",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余不小于20源石锭时完成游戏结局"
                },
                "rogue_2_relic_grace_34": {
                    "id": "rogue_2_relic_grace_34",
                    "name": "游戏室管理员权限卡",
                    "description": "持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。   ",
                    "usage": "立即进阶一个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_35": {
                    "id": "rogue_2_relic_grace_35",
                    "name": "Miss.Christine摸摸券",
                    "description": "你已经获得了女士的准许！",
                    "usage": "立即进阶两个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进阶总共15名干员"
                },
                "rogue_2_relic_grace_36": {
                    "id": "rogue_2_relic_grace_36",
                    "name": "古旧铸物",
                    "description": "“天有洪炉，地生五金”......虽然可以用来成就各种事业，却没人知道具体原理。",
                    "usage": "立即进阶三个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进阶总共35名干员"
                },
                "rogue_2_relic_grace_37": {
                    "id": "rogue_2_relic_grace_37",
                    "name": "钝爪-典训",
                    "description": "一套强有力的装备，一颗勇往直前的心。",
                    "usage": "立即进阶一个【先锋】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_38": {
                    "id": "rogue_2_relic_grace_38",
                    "name": "折戟-典训",
                    "description": "有的人用剑是因为他们不会用弩也不会用法术。而有的人用剑，是因为只有用剑的必要。",
                    "usage": "立即进阶一个【近卫】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_38",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_39": {
                    "id": "rogue_2_relic_grace_39",
                    "name": "铁卫-典训",
                    "description": "划痕是荣耀，但那些碎如齑粉的战士，谁来铭记？",
                    "usage": "立即进阶一个【重装】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_39",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_40": {
                    "id": "rogue_2_relic_grace_40",
                    "name": "残弩-典训",
                    "description": "“要么，你们控制点火力。要么，你们搞对目标，好吗？”",
                    "usage": "立即进阶一个【狙击】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_40",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_41": {
                    "id": "rogue_2_relic_grace_41",
                    "name": "断杖-典训",
                    "description": "“看过某些术师干员的‘表演’后，我选择默默收起那本莱塔尼亚教材。”",
                    "usage": "立即进阶一个【术师】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_41",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_42": {
                    "id": "rogue_2_relic_grace_42",
                    "name": "支柱-典训",
                    "description": "他们行动的时候总是五花八门的。",
                    "usage": "立即进阶一个【辅助】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_42",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_43": {
                    "id": "rogue_2_relic_grace_43",
                    "name": "医者-典训",
                    "description": "直到所有人都是医生，都能根治名为生活的病灶，直到那一刻我们才不需要医生。",
                    "usage": "立即进阶一个【医疗】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_43",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_44": {
                    "id": "rogue_2_relic_grace_44",
                    "name": "锈刃-典训",
                    "description": "在与特种干员们进行实战练习的时候，请做好充足的“没做好准备就被打了”的准备。",
                    "usage": "立即进阶一个【特种】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_44",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_45": {
                    "id": "rogue_2_relic_grace_45",
                    "name": "地区行动方案",
                    "description": "罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。",
                    "usage": "招募4星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_45",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第一层【天光海岸】"
                },
                "rogue_2_relic_grace_46": {
                    "id": "rogue_2_relic_grace_46",
                    "name": "全局作战文件",
                    "description": "陆上行舟，如履薄冰。记得要培养自己的大局观。",
                    "usage": "招募5星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_46",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在任意时刻拥有5个五星干员"
                },
                "rogue_2_relic_grace_47": {
                    "id": "rogue_2_relic_grace_47",
                    "name": "人事部密信",
                    "description": "“■■■给你的？哦那没事了。”",
                    "usage": "招募6星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_47",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在任意时刻拥有4个六星干员"
                },
                "rogue_2_relic_grace_48": {
                    "id": "rogue_2_relic_grace_48",
                    "name": "一份演讲稿",
                    "description": "她有点紧张，有点担心，却一直都很坚定。话筒打开时，她两只长长的耳朵稍稍晃动了一下。",
                    "usage": "招募所有干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_48",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于15名干员时完成游戏结局"
                },
                "rogue_2_relic_grace_49": {
                    "id": "rogue_2_relic_grace_49",
                    "name": "锈蚀的铁锤",
                    "description": "“变革是必须的，而我们应当让暴风雨来得更快一点。”",
                    "usage": "商店中购买道具所需源石锭-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_49",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_50": {
                    "id": "rogue_2_relic_grace_50",
                    "name": "罗德岛战术电台",
                    "description": "保持联络，支援马上抵达。",
                    "usage": "战斗后掉落招募券时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_50",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_51": {
                    "id": "rogue_2_relic_grace_51",
                    "name": "四叶草化石",
                    "description": "麦哲伦在生命绝迹之所找到的幸运象征。这块石头无疑经历过大地的剧变，但它还是幸存下来，将残留的小小希望留给了发现它的人。 ",
                    "usage": "我方在得偿所愿节点和战斗后掉落战利品时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_51",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得收藏品150次"
                },
                "rogue_2_relic_grace_52": {
                    "id": "rogue_2_relic_grace_52",
                    "name": "“静音小队”",
                    "description": "由罗德岛工程部统一操控的探索用无人机，更高效，更安全，为外勤干员们提供全方位的支援与保障。",
                    "usage": "所有我方单位的攻击力和防御力+35%，生命+45%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_52",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_53": {
                    "id": "rogue_2_relic_grace_53",
                    "name": "阿卡胡拉饭碗",
                    "description": "水果是当地人的主食之一，现采现食也是常有的事。",
                    "usage": "回复4目标生命，护盾值+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_53",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_54": {
                    "id": "rogue_2_relic_grace_54",
                    "name": "立体艺术装置",
                    "description": "莱茵生命有时给人的印象就如同这件艺术品：神秘莫测，层层叠叠，永远探不清虚实。",
                    "usage": "回复7目标生命，每次战斗结束后额外回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_54",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计失去100目标生命"
                },
                "rogue_2_relic_grace_57": {
                    "id": "rogue_2_relic_grace_57",
                    "name": "“多功能”发夹",
                    "description": "它的材质确实能够抵挡伤害，至于其他效果，应该也没有卡西米尔商人吹的那么神乎其神。话说回来，这只是个发夹，真的需要那么多额外用途吗？",
                    "usage": "钥匙+1，掷骰次数+1，护盾值+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_57",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入40次非战斗格"
                },
                "rogue_2_relic_grace_59": {
                    "id": "rogue_2_relic_grace_59",
                    "name": "三钥协定",
                    "description": "按照规定，灯塔守门人必须携带三把钥匙：一把用来打开大门，一把用来建立通讯，一把用来启动射灯。签字画押，协议已定，钥匙随身，无关生死。",
                    "usage": "钥匙+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_59",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计进入100次非战斗格"
                },
                "rogue_2_relic_grace_60": {
                    "id": "rogue_2_relic_grace_60",
                    "name": "便携经书",
                    "description": "还能识字的伊比利亚教徒会随身携带这种口袋书，在生存的间隙取出来读上几段，内心便能升起些许宽慰。",
                    "usage": "掷骰次数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_60",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_61": {
                    "id": "rogue_2_relic_grace_61",
                    "name": "判官经文布",
                    "description": "作为部分审判官衣着装饰的飘带，上面刻满了经文。他们内心坚定，绝不轻易动摇，其配饰则加强了这种形象。",
                    "usage": "每次战斗结束后掷骰次数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_61",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计胜利50场战斗"
                },
                "rogue_2_relic_grace_62": {
                    "id": "rogue_2_relic_grace_62",
                    "name": "深洋主宰刻像",
                    "description": "深海教徒相信神灵就在大洋深处沉睡，而横行的恐鱼进一步加深了这一信念。既然真相如此，他们便再无疑虑。",
                    "usage": "掷骰次数+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_62",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计胜利100场战斗"
                },
                "rogue_2_relic_grace_63": {
                    "id": "rogue_2_relic_grace_63",
                    "name": "鸭爵金砖",
                    "description": "“一个人到底怎样才能彻底摆脱霉运？”\n“你手头还有金砖吗，把它塞霉运嘴里。”",
                    "usage": "使你的骰子获得升级",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_63",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "认知塑造中解锁【天降鸭力】"
                },
                "rogue_2_relic_grace_64": {
                    "id": "rogue_2_relic_grace_64",
                    "name": "御2",
                    "description": "这是个防御型量产无人机，没道理它只在敌人手里起作用。",
                    "usage": "护盾值+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_64",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_65": {
                    "id": "rogue_2_relic_grace_65",
                    "name": "嵌体甲片",
                    "description": "“你什么都不懂，实验体。和乌萨斯那些怪物所遭受过的痛苦相比，镶嵌一块铠甲在你体内根本不值一提。”",
                    "usage": "目标生命上限-2，护盾值+8",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_65",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在一次战斗中累计失去8目标生命（包含战斗失败）"
                },
                "rogue_2_relic_grace_66": {
                    "id": "rogue_2_relic_grace_66",
                    "name": "夜阳花",
                    "description": "在夜晚发光且成群生长，能提供一定的光源，因此得名。",
                    "usage": "灯火+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_66",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_67": {
                    "id": "rogue_2_relic_grace_67",
                    "name": "聚火源石虫",
                    "description": "一种野生源石虫，背上时不时会窜出暗淡的火光。经过现代科学研究，发现该生物的发火效应为化学反应，并非民间流传的至亲回魂。",
                    "usage": "灯火+15",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_67",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_68": {
                    "id": "rogue_2_relic_grace_68",
                    "name": "指路鳞",
                    "description": "生息于伊比利亚沿岸的无性别海栖生物，时常为渔民指引回海岸的航向，因此得名。近期已不多见，被新生代伊比利亚人视作幸运的象征。",
                    "usage": "灯火+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_68",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_69": {
                    "id": "rogue_2_relic_grace_69",
                    "name": "人事部铜印",
                    "description": "■■■收到紧急部署口令后派发给特定干员的印记，你得到它就代表着■■■已完成嘱托。",
                    "usage": "随机临时招募1名5星干员，且直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_69",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_70": {
                    "id": "rogue_2_relic_grace_70",
                    "name": "博士银印",
                    "description": "这块印记是你出发前嘱咐指挥中枢在合适时间送出的，现在你选定的干员已经赶到宿营处加入外勤任务，顺带把东西原封不动交还给了你。",
                    "usage": "随机临时招募1名6星干员，且直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_70",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_71": {
                    "id": "rogue_2_relic_grace_71",
                    "name": "无字珊瑚",
                    "description": "这物体上没有字迹，只有淡淡的香味。某种物质在空气中传播，为大群带去信息。",
                    "usage": "每消耗1掷骰次数，回复5灯火",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_71",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【瞻前顾后】"
                },
                "rogue_2_relic_grace_72": {
                    "id": "rogue_2_relic_grace_72",
                    "name": "地底的灼痕",
                    "description": "海民们对陆上的事情毫不关心，自然也体会不到被阳光照耀时深入心灵的暖意。",
                    "usage": "每次作战若未损失目标生命，战斗结束后灯火+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_72",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_73": {
                    "id": "rogue_2_relic_grace_73",
                    "name": "铸阳巨械",
                    "description": "“别再贪恋陆上的阳光了，我们能创造出更好的。”",
                    "usage": "每次作战若未损失目标生命，战斗结束后灯火+9",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_73",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【铳与秩序】"
                },
                "rogue_2_relic_grace_74": {
                    "id": "rogue_2_relic_grace_74",
                    "name": "凝固灯油",
                    "description": "凝结成块状的固体灯油，可以随时取用，维持提灯的光亮。",
                    "usage": "战斗损伤导致的灯火损失降低40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_74",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_75": {
                    "id": "rogue_2_relic_grace_75",
                    "name": "崇圣灯油",
                    "description": "审判庭经过处理后分发给审判官们的灯油，清淡的香味能够提神醒脑，令他们时刻保持警戒，不漏判任何一件恶事。",
                    "usage": "战斗损伤导致的灯火损失降低60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_75",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【余烬方阵】"
                },
                "rogue_2_relic_grace_76": {
                    "id": "rogue_2_relic_grace_76",
                    "name": "达里奥的提灯",
                    "description": "审判官达里奥曾经使用的提灯。即使早已身故，他的信念之火仍在大地上熊熊燃烧。",
                    "usage": "获得时抑制指定一名干员的排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_76",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_77": {
                    "id": "rogue_2_relic_grace_77",
                    "name": "“国王的护戒”",
                    "description": "深海教徒并非一蹴而就，他们在海洋与大地的交界处盘桓许久，为今后被称作“大静谧”的灾难做准备。",
                    "usage": "护盾值+2，将目标生命全部转化为等量护盾值（目标生命不会低于1）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_77",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_grace_78": {
                    "id": "rogue_2_relic_grace_78",
                    "name": "“国王的水晶”",
                    "description": "伊比利亚人与海嗣接触的历史远超他们想象，可惜他们那时并不知道，什么是海嗣。",
                    "usage": "战斗结束后使目标生命-2（目标生命不会低于1），希望+1，源石锭+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_78",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_79": {
                    "id": "rogue_2_relic_grace_79",
                    "name": "郁金香的秘方",
                    "description": "通过实情分析与重重实验后制作出的应急外用药膏，能够有效抑制人体内海嗣细胞产生的副作用。",
                    "usage": "获得时抑制指定一名干员的排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_79",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_80": {
                    "id": "rogue_2_relic_grace_80",
                    "name": "火油与药膏",
                    "description": "焚烧过后污秽便被消除，你仍旧能成为纯净的人类。赞美火焰。",
                    "usage": "灯火-30，获得时抑制指定一名干员的排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_80",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_81": {
                    "id": "rogue_2_relic_grace_81",
                    "name": "夜阳草",
                    "description": "夜阳花的草叶，只有一点淡淡的光亮。含有一定的解毒成分，可以入药。",
                    "usage": "灯火+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_81",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_82": {
                    "id": "rogue_2_relic_grace_82",
                    "name": "大教堂拼图",
                    "description": "每当一块拼图落下，伊比利亚大教堂便愈发完整。在这破败的时代中，能够再次拼凑起历史造就的最为辉煌的奇观之一，已经足以令人感到慰藉。",
                    "usage": "获得时随机获得1个启示",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_82",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_grace_83": {
                    "id": "rogue_2_relic_grace_83",
                    "name": "海潮的气息",
                    "description": "他闻到了海潮的气味，于是出现在你近旁。你于他而言，没有意义。",
                    "usage": "可同时部署人数+1；获得后【猎潮的骑士】出现在战场，直至被击败",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_83",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_grace_84": {
                    "id": "rogue_2_relic_grace_84",
                    "name": "退行的罗辛南特",
                    "description": "只有一位英雄能够骑乘它，当英雄死去，它的生命也就到了尽头。",
                    "usage": "【猎潮的骑士】不再出现在战场",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_84",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_grace_85": {
                    "id": "rogue_2_relic_grace_85",
                    "name": "“荒诞命运”",
                    "description": "在卡西米尔，他的名字受众人传颂，他的遗族开设公司以其形象谋取利益，他以生命捍卫的事物，尽数化为了钱袋中的一枚枚金币。",
                    "usage": "源石锭+10，钥匙+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_85",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_grace_86": {
                    "id": "rogue_2_relic_grace_86",
                    "name": "骑士骨血",
                    "description": "反抗不是毫无代价的。骑士早已遍体鳞伤，但他从不在意。纵使粉身碎骨，他也要抗争到底。",
                    "usage": "【猎潮的骑士】的防御力-80%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_86",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_grace_87": {
                    "id": "rogue_2_relic_grace_87",
                    "name": "“绝唱”",
                    "description": "呜呼，呜呼，深海猎人今何在？\n可叹，可叹，海中只余涌潮声。",
                    "usage": "获得时随机获得2个启示",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_87",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_2_relic_grace_88": {
                    "id": "rogue_2_relic_grace_88",
                    "name": "“决心”",
                    "description": "时至今日，水月的人性光辉仍未褪色，他作为人类接受了海嗣，也定能由海嗣重新化作人类。",
                    "usage": "所有我方干员阻挡数+2，防御力和生命+120%，法术抗性+20，让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_88",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_2_relic_grace_89": {
                    "id": "rogue_2_relic_grace_89",
                    "name": "“观望”",
                    "description": "水月对自己的认知并不偏向海嗣或是人类，他只是在做自己认为正确的事。",
                    "usage": "所有我方干员阻挡数+1，让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_89",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_2_relic_grace_90": {
                    "id": "rogue_2_relic_grace_90",
                    "name": "“犹疑”",
                    "description": "水月的海嗣本能压过人性后产生自我怀疑的具象表征。只要这种身份认知还不明晰，就仍会对水月造成不良影响。",
                    "usage": "所有我方干员阻挡数-1（不会低于1），让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_grace_90",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_2_relic_curse_1": {
                    "id": "rogue_2_relic_curse_1",
                    "name": "布雷奥甘肖像",
                    "description": "肖像的主人是一位在伊比利亚负有盛名的阿戈尔。他的发明与创举曾令伊比利亚闪闪发光，然而当浪潮淹没金光，他的死亡便已注定。",
                    "usage": "所有干员部署时失去15点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_1",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_2": {
                    "id": "rogue_2_relic_curse_2",
                    "name": "海神的代谢",
                    "description": "祂缓慢坠入海洋的最深处，血、肉、皮肤和骨骼分离溶解，被洋流冲卷，被所有生命摄取，滋养了整片海洋的繁荣。",
                    "usage": "所有敌人生命值+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_2",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_3": {
                    "id": "rogue_2_relic_curse_3",
                    "name": "失败的标本",
                    "description": "一份并未制作完成的壳衣标本。碎屑从微小的缝隙间掉落、附着、层叠，与里面已然死去的植物融为一体，直到将原本的容器彻底吞噬。",
                    "usage": "获得时立即使随机一名干员产生排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_3",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_4": {
                    "id": "rogue_2_relic_curse_4",
                    "name": "“未尽的生命”",
                    "description": "恐鱼体内的囊状组织，用以临时存储即将排出体外的幼卵，在主体死去后会自动脱落，在较长时间内仍能保持活性。当心，不要戳破它！",
                    "usage": "每进入新的一层时，使随机一名干员产生排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_4",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_5": {
                    "id": "rogue_2_relic_curse_5",
                    "name": "“应急灯”",
                    "description": "阿戈尔战士曾在紧急战斗中，将某类发光的小型恐鱼锁在透明罩具内充当照明工具。躁动的恐鱼在罩具内冲撞，濒死前更加疯狂地释放光亮，连同罩具本身化为难以名状的黑色胶质。",
                    "usage": "每次战斗结束后灯火额外-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_5",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_6": {
                    "id": "rogue_2_relic_curse_6",
                    "name": "“光明之躯”",
                    "description": "在漫长的迁徙中，为了大群的光明，族群中衰弱的个体脏器会自动溶解而发光，最终留下透明的皮囊。",
                    "usage": "每次战斗结束后灯火额外-3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_6",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_7": {
                    "id": "rogue_2_relic_curse_7",
                    "name": "主教的研究",
                    "description": "这位主教毕生的研究几乎都留在了这些文件和笔记里，其中涉及了诸多逾越伦理道德的实验。在他的观念中，接触海嗣只是手段，最终的愿景，是让人类通过与海嗣融合进化为更强大的生物。",
                    "usage": "每次战斗结束后灯火额外-5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_7",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_2_relic_curse_8": {
                    "id": "rogue_2_relic_curse_8",
                    "name": "深蓝之心",
                    "description": "吞噬诞生之处随后死去的“初生”，其残存下来的核心器官。只有海嗣能够与之同化，却又只有人类能够理解蕴含其中的悲痛情感。啊啊，即使演化不息，它们，祂们的苦痛仍在。",
                    "usage": "灯火-50，获得时立即使随机一名干员产生排异反应，让探索走向不同的结局",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_8",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_curse_9": {
                    "id": "rogue_2_relic_curse_9",
                    "name": "深蓝回忆",
                    "description": "即使你对实验室的研究内容只有丁点记忆 ，那也足以让你感到畏惧。或许在那个年代，为了生存，你，以及那些与你身份相同的人，都曾做过一些无法被饶恕的事。",
                    "usage": "灯火-100，获得时立即使随机一名干员产生排异反应",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_9",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_2_relic_curse_10": {
                    "id": "rogue_2_relic_curse_10",
                    "name": "深蓝之树",
                    "description": "通过祂的躯体，水月得以成为祂们的一员。祂的意志虽已消亡，祂的细胞仍在活动，熔岩已是祂的食粮，参天大树将向星球核心生长。若无人阻止，终有一日，祂将在星核中重生，并将泰拉邀为大群的一员。",
                    "usage": "所有敌人攻击速度+15；每次作战若未损失目标生命，战斗结束后灯火+15",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_curse_10",
                    "type": "RELIC",
                    "subType": "CURSE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_2_relic_fight_1": {
                    "id": "rogue_2_relic_fight_1",
                    "name": "开裂的束缚带",
                    "description": "这根坚固的带子似乎绑过什么恐怖的东西......救命......",
                    "usage": "所有敌方单位的攻击力-7%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_2": {
                    "id": "rogue_2_relic_fight_2",
                    "name": "奇渊面具",
                    "description": "不属于所知的任何一个文化的古怪面具，会让人丧失战意......并不自觉地陷入长久的沉思。",
                    "usage": "所有敌方单位的攻击力-12%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【指挥分队】完成游戏结局"
                },
                "rogue_2_relic_fight_3": {
                    "id": "rogue_2_relic_fight_3",
                    "name": "教母的信物",
                    "description": "骨质的桂冠，西西里夫人的信物。秩序的象征将铲平起伏的欲望，斗争不被允许。无论真假，跪下。",
                    "usage": "所有敌方单位的攻击力-17%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_4": {
                    "id": "rogue_2_relic_fight_4",
                    "name": "残破合影",
                    "description": "里面有你认识的人吗？",
                    "usage": "所有敌方单位的防御力-12%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_5": {
                    "id": "rogue_2_relic_fight_5",
                    "name": "恐鱼干",
                    "description": "当生存的欲望压过恐惧后，饥不择食的伊比利亚人会吞下这些“食物”，然后在某个平常的日子里成为恐鱼。",
                    "usage": "所有敌方单位的防御力-21%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【集群分队】完成游戏结局"
                },
                "rogue_2_relic_fight_6": {
                    "id": "rogue_2_relic_fight_6",
                    "name": "迷迭香之拥",
                    "description": "“谁来审判？”",
                    "usage": "所有敌方单位的防御力-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_7": {
                    "id": "rogue_2_relic_fight_7",
                    "name": "镶金骨骰",
                    "description": "镶金的骨骰只有一面刻着代表生存的印记，至于其他十九面......",
                    "usage": "所有敌方单位的生命-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_7",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【高规格分队】完成游戏结局"
                },
                "rogue_2_relic_fight_8": {
                    "id": "rogue_2_relic_fight_8",
                    "name": "“黑夜呢喃”",
                    "description": "一张黑色唱片。不。准。碰。它。",
                    "usage": "所有敌方单位的生命-10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_8",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_9": {
                    "id": "rogue_2_relic_fight_9",
                    "name": "《大静谧》",
                    "description": "描绘伊比利亚史上最大灾难的画作，笔触毫无意义，色彩毫无意义，意象毫无意义。“阿戈尔知道，阿戈尔知道，阿戈尔知道。”",
                    "usage": "所有敌方单位的生命-20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_9",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_10": {
                    "id": "rogue_2_relic_fight_10",
                    "name": "异铁小圆盾",
                    "description": "在异铁被广泛应用于现代工业领域前，这种材料时常被用来制造军用制式武器。",
                    "usage": "所有我方单位的防御力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_11": {
                    "id": "rogue_2_relic_fight_11",
                    "name": "军团护心镜",
                    "description": "这种甲片曾经能够防护住针对心脏的致命伤害，但随着高卢没落，护心镜这种过时的护甲样式也退出了历史舞台。",
                    "usage": "所有我方单位的防御力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【矛头分队】完成游戏结局"
                },
                "rogue_2_relic_fight_12": {
                    "id": "rogue_2_relic_fight_12",
                    "name": "古旧的蒸汽甲胄",
                    "description": "哪怕是这种旧型号的蒸汽甲胄，也仿佛承载着维多利亚君主们照耀着半片大地的荣耀辉光。",
                    "usage": "所有我方单位的防御力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_13": {
                    "id": "rogue_2_relic_fight_13",
                    "name": "皇帝的恩宠",
                    "description": "十分锋利的拆信刀。前任乌萨斯皇帝喜爱的日用品。大多数时候并不用来拆信。",
                    "usage": "所有我方近战单位的攻击力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_14": {
                    "id": "rogue_2_relic_fight_14",
                    "name": "贵族刺剑",
                    "description": "装饰性强的贵族刺剑。高卢贵族首先使用，作为军事武器还是太脆了。",
                    "usage": "所有我方近战单位的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在源石锭恰好等于0时通过第三层【波涛略地】"
                },
                "rogue_2_relic_fight_15": {
                    "id": "rogue_2_relic_fight_15",
                    "name": "老近卫军之锋",
                    "description": "高卢将见证老近卫军的牺牲，随后才迎来自己的覆灭。",
                    "usage": "所有我方近战单位的攻击力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_16": {
                    "id": "rogue_2_relic_fight_16",
                    "name": "显圣吊坠",
                    "description": "信仰悬在你的心口上方十公分处，语言流入你的血液，子弹滑进你的弹仓。",
                    "usage": "所有我方远程单位的攻击力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_17": {
                    "id": "rogue_2_relic_fight_17",
                    "name": "银餐叉",
                    "description": "一把用来处理失败的演员，一把用来收拾蹩脚的剧作者，还有一把留给有需要的人。厨师长不能容忍任何人在餐桌上出错。",
                    "usage": "所有我方远程单位的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利战斗【真相】"
                },
                "rogue_2_relic_fight_18": {
                    "id": "rogue_2_relic_fight_18",
                    "name": "损坏的左轮弹巢",
                    "description": "她行过刀山火海也不曾有一刻向奸邪低头，她枪口火舌焦灼好似怒阳，她头顶光芒炽烈几胜白昼。此处安葬着Outcast，我们的朋友。",
                    "usage": "所有我方远程单位的攻击力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_19": {
                    "id": "rogue_2_relic_fight_19",
                    "name": "难闻的止血剂",
                    "description": "“这种源石虫的体液经过发酵处理之后可以用于止血”——《罗德岛野外生存指南》",
                    "usage": "所有我方单位的生命+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_20": {
                    "id": "rogue_2_relic_fight_20",
                    "name": "急救药箱",
                    "description": "“…抗生素与乙醇添加物，请在专业人士指导下使用…”——雷姆必拓安全生产指南",
                    "usage": "所有我方单位的生命+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【突击战术分队】完成游戏结局"
                },
                "rogue_2_relic_fight_21": {
                    "id": "rogue_2_relic_fight_21",
                    "name": "未知仪器",
                    "description": "不要问。就当为了你自己好。",
                    "usage": "所有我方单位的生命+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_22": {
                    "id": "rogue_2_relic_fight_22",
                    "name": "锈蚀刀片",
                    "description": "如果它割破了皮肤，你知道会发生什么。",
                    "usage": "所有敌方单位受到的物理伤害+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_23": {
                    "id": "rogue_2_relic_fight_23",
                    "name": "赶车夫的长鞭",
                    "description": "作为剧团的赶车人，他没有名字，没有过往。唯有挥鞭驱赶驮兽，他的生命才有意义。",
                    "usage": "所有敌方单位受到的物理伤害+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【堡垒战术分队】完成游戏结局"
                },
                "rogue_2_relic_fight_24": {
                    "id": "rogue_2_relic_fight_24",
                    "name": "“复仇者”",
                    "description": "在阿斯卡纶第一次为军事委员会完成任务后，由特雷西斯亲手赠送，特蕾西娅为她安装的第一把武器。",
                    "usage": "所有敌方单位受到的物理伤害+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_25": {
                    "id": "rogue_2_relic_fight_25",
                    "name": "制式防暴用具",
                    "description": "乌萨斯军警的制式装备，自带施放间歇性致盲源石技艺的功能。可惜关键时刻想得起来这一功能的军警寥寥无几。",
                    "usage": "所有敌方单位受到的法术伤害+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_26": {
                    "id": "rogue_2_relic_fight_26",
                    "name": "皇帝的收藏",
                    "description": "萨米人对他们的荒野尊崇无比，而现在这片荒野的碎片正静静躺在乌萨斯皇帝的私库中。",
                    "usage": "所有敌方单位受到的法术伤害+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【研究分队】完成游戏结局"
                },
                "rogue_2_relic_fight_27": {
                    "id": "rogue_2_relic_fight_27",
                    "name": "“璀璨悲泣”",
                    "description": "他的血液仍在流淌，他从不曾真的自这里离开。",
                    "usage": "所有敌方单位受到的法术伤害+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_28": {
                    "id": "rogue_2_relic_fight_28",
                    "name": "活玫瑰",
                    "description": "是你滋养她，还是她守护你？",
                    "usage": "所有我方单位受到的治疗和生命回复效果+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_29": {
                    "id": "rogue_2_relic_fight_29",
                    "name": "苍白花冠",
                    "description": "血魔仪式使用的花冠头纱，曾经鲜红的生命被吮吸殆尽，现在只余苍白。",
                    "usage": "所有我方单位受到的治疗和生命回复效果+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计治疗总量不小于500000"
                },
                "rogue_2_relic_fight_30": {
                    "id": "rogue_2_relic_fight_30",
                    "name": "涌动之餐",
                    "description": "我们生来便学会摄取。别违抗欲求，顺从它。",
                    "usage": "所有我方单位受到的治疗和生命回复效果+30%，且受到的元素损伤-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计失去100目标生命"
                },
                "rogue_2_relic_fight_31": {
                    "id": "rogue_2_relic_fight_31",
                    "name": "演出用香水",
                    "description": "剧团演员们上台前会喷一些在身上，这种稳定且芬芳的香气能为演员持续舒缓压力，至少，表面上，看上去是这样的。",
                    "usage": "所有我方单位每秒回复1%的最大生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计治疗总量不小于250000"
                },
                "rogue_2_relic_fight_32": {
                    "id": "rogue_2_relic_fight_32",
                    "name": "设计师量尺",
                    "description": "在数据、经验以及精确测量下，身着铠甲的人多了几分幸运。",
                    "usage": "所有我方单位获得15%物理闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_33": {
                    "id": "rogue_2_relic_fight_33",
                    "name": "“法术杀手”",
                    "description": "由于莱塔尼亚人的源石技艺与音乐息息相关，有人竟想出了用噪音对抗法术的蠢主意。",
                    "usage": "所有我方单位获得15%法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_34": {
                    "id": "rogue_2_relic_fight_34",
                    "name": "舞者手链",
                    "description": "训练有素的舞者在舞台上翩翩起舞躲过陷阱，观众们鼓掌喝彩，全然不知有人刚刚与死亡擦肩而过。",
                    "usage": "所有我方单位获得10%物理与法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第四层【隐秘温床】"
                },
                "rogue_2_relic_fight_35": {
                    "id": "rogue_2_relic_fight_35",
                    "name": "人偶之家",
                    "description": "每个孩子都该有一套。",
                    "usage": "初始部署费用+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_36": {
                    "id": "rogue_2_relic_fight_36",
                    "name": "微缩舞台模型",
                    "description": "红色的颜料未干。小心，别染红了手。",
                    "usage": "初始部署费用+20",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_37": {
                    "id": "rogue_2_relic_fight_37",
                    "name": "缠梦古堡模型",
                    "description": "你见过这里，你曾在古堡中游荡，但你现在将其捧在掌心。这一切到底都是真的，还是只是一场梦？",
                    "usage": "初始部署费用+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第二层【离岸孤岛】"
                },
                "rogue_2_relic_fight_38": {
                    "id": "rogue_2_relic_fight_38",
                    "name": "涡旋座",
                    "description": "驾驭风浪，驾驭洋流。曾经，阿戈尔与海洋如此默契交融。",
                    "usage": "所有【特种】干员的攻击力+30%，所有【术师】干员的攻击力+3%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_38",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_39": {
                    "id": "rogue_2_relic_fight_39",
                    "name": "海程",
                    "description": "纵然两度逃上陆地，可他们依然自豪：阿戈尔曾丈量海洋。",
                    "usage": "所有【术师】干员的攻击力+30%，所有【特种】干员的攻击力+3%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_39",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_40": {
                    "id": "rogue_2_relic_fight_40",
                    "name": "“基岩”",
                    "description": "据说是专为深海猎人打造的武器。他的主人曾与斯卡蒂并肩作战，砸烂过海中巨物一根触须，但在抛出武器为斯卡蒂挡下骨质投射物后，消失在了恐鱼的大群中。",
                    "usage": "所有干员的部署费用+5，但攻击力、防御力和生命+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_40",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_41": {
                    "id": "rogue_2_relic_fight_41",
                    "name": "“分浪”",
                    "description": "据说是专为深海猎人打造的武器。她的主人曾是歌蕾蒂娅的队员，被其收割的恐鱼不计其数。但为了让其他队伍能够顺利接近海中巨物，身负重伤的她自愿断后，没有人再见到过她的身影。",
                    "usage": "所有干员的生命-25%，但再部署时间-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_41",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_42": {
                    "id": "rogue_2_relic_fight_42",
                    "name": "“海洋的脉搏”",
                    "description": "造型精巧的水脉仪，能够监测洋流的实时流向，在阿戈尔人的水下代步工具中比较常见。",
                    "usage": "所有我方单位的攻击速度+10，所有敌方单位的攻击速度-10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_42",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_43": {
                    "id": "rogue_2_relic_fight_43",
                    "name": "漆黑的舞鞋",
                    "description": "哥伦比亚的舞者踩踏大地，铿锵之声响亮悦耳。",
                    "usage": "可以在高台部署近战位干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_43",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第三层【波涛略地】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次"
                },
                "rogue_2_relic_fight_44": {
                    "id": "rogue_2_relic_fight_44",
                    "name": "洁白的舞鞋",
                    "description": "乌萨斯的舞者轻盈灵动，于天地间尽情舒展身姿。",
                    "usage": "可以在低地部署远程位干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_44",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第三层【波涛略地】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次"
                },
                "rogue_2_relic_fight_45": {
                    "id": "rogue_2_relic_fight_45",
                    "name": "胎生百合",
                    "description": "一种打破常理的生物形态。植物的繁殖能力，动物的繁殖欲望。",
                    "usage": "战斗开始时，所有干员的部署费用-3并将部署费用打乱",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_45",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_fight_46": {
                    "id": "rogue_2_relic_fight_46",
                    "name": "几丁质刺刃",
                    "description": "一种更有效的外骨骼生长方案。能够撕裂猎物，抵御打击，也可以化作同胞的美食。",
                    "usage": "战斗开始时，使随机一名干员在本局内攻击力+100%，生命+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_46",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_2_relic_fight_47": {
                    "id": "rogue_2_relic_fight_47",
                    "name": "钝爪-突破",
                    "description": "在波涛中插下顽石，分割巨浪，破开迷雾。",
                    "usage": "所有【先锋】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_47",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_48": {
                    "id": "rogue_2_relic_fight_48",
                    "name": "钝爪-爆发",
                    "description": "他已经把所有后续部队的事情都干完了，还要别人做什么？",
                    "usage": "所有【先锋】干员的初始技力+15",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_48",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【接潮主教】1次"
                },
                "rogue_2_relic_fight_49": {
                    "id": "rogue_2_relic_fight_49",
                    "name": "钝爪-熟稔",
                    "description": "作为大部分时候最先进入战场的干员，你无法想象他们经历了多少。",
                    "usage": "所有【先锋】干员的技力消耗-35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_49",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【接潮主教】3次"
                },
                "rogue_2_relic_fight_50": {
                    "id": "rogue_2_relic_fight_50",
                    "name": "钝爪-百战",
                    "description": "“当黑漆漆的敌人向我涌来时，我脑海里只想到四个字——它们完了。”",
                    "usage": "所有【先锋】干员的攻击力+50%，防御力+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_50",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【接潮主教】6次"
                },
                "rogue_2_relic_fight_51": {
                    "id": "rogue_2_relic_fight_51",
                    "name": "折戟-突破",
                    "description": "战士走入战场，战士拔出战刃，战士迎接战斗。",
                    "usage": "所有【近卫】干员的部署费用-3，生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_51",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_52": {
                    "id": "rogue_2_relic_fight_52",
                    "name": "折戟-锋刃",
                    "description": "“这是你这个月砍坏的第七把刀了。”“但是我这个月砍了八个敌人。”",
                    "usage": "所有【近卫】干员的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_52",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_53": {
                    "id": "rogue_2_relic_fight_53",
                    "name": "折戟-浴血",
                    "description": "愈战愈勇的战士十分少见，我们常需要安排一些心理辅导来缓和战后的情绪。",
                    "usage": "所有【近卫】干员在攻击后获得2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_53",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【塑路者】1次"
                },
                "rogue_2_relic_fight_54": {
                    "id": "rogue_2_relic_fight_54",
                    "name": "折戟-一夫当关",
                    "description": "并不是只有身穿重甲或是手持盾牌的人才擅长抵御敌人的攻击。迅速击溃有可能对你造成伤害的敌人才是最好的防守。",
                    "usage": "所有【近卫】干员的阻挡数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_54",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【塑路者】3次"
                },
                "rogue_2_relic_fight_55": {
                    "id": "rogue_2_relic_fight_55",
                    "name": "折戟-破釜沉舟",
                    "description": "不太建议向煌学习那些技巧。",
                    "usage": "所有【近卫】干员的防御力-40%，但攻击力+40%，攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_55",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【塑路者】6次"
                },
                "rogue_2_relic_fight_56": {
                    "id": "rogue_2_relic_fight_56",
                    "name": "铁卫-突破",
                    "description": "持盾者连成山脉，连成土地，他们对抗的不是血肉之敌，他们对抗命运，对抗不公。",
                    "usage": "所有【重装】干员的部署费用-3，生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_56",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_57": {
                    "id": "rogue_2_relic_fight_57",
                    "name": "铁卫-侵掠",
                    "description": "对队友和战略目的的保护行动往往会让人忽视他们原本的侵略性。",
                    "usage": "所有【重装】干员的攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_57",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【圣徒卡门】1次"
                },
                "rogue_2_relic_fight_58": {
                    "id": "rogue_2_relic_fight_58",
                    "name": "铁卫-推进",
                    "description": "以放弃防守换取进攻的机会，毁灭的阵线向前迈进。",
                    "usage": "所有【重装】干员阻挡数-1（部署时不会低于1），但攻击力+40%，攻击速度+40",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_58",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【圣徒卡门】3次"
                },
                "rogue_2_relic_fight_59": {
                    "id": "rogue_2_relic_fight_59",
                    "name": "铁卫-无锋",
                    "description": "他们承受的每一次攻击，都将化作怒火数倍返还。",
                    "usage": "所有【重装】干员在受到攻击后获得2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_59",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【圣徒卡门】6次"
                },
                "rogue_2_relic_fight_60": {
                    "id": "rogue_2_relic_fight_60",
                    "name": "残弩-突破",
                    "description": "上膛，瞄准，开火，毁灭如期而至。",
                    "usage": "所有【狙击】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_60",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_61": {
                    "id": "rogue_2_relic_fight_61",
                    "name": "残弩-百步穿杨",
                    "description": "在源石技艺尚不如今天发达的时代，炎国曾以“百步穿杨”的典故来称赞他人箭术高超。",
                    "usage": "所有【狙击】干员的攻击力+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_61",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【重返家园】2次"
                },
                "rogue_2_relic_fight_62": {
                    "id": "rogue_2_relic_fight_62",
                    "name": "残弩-交叉火力",
                    "description": "密集的火力网布置同时让狙击干员们暴露在危险之中，接下来是一场关于准星的博弈。",
                    "usage": "所有【狙击】干员的生命-40%，但攻击力+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_62",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【重返家园】4次"
                },
                "rogue_2_relic_fight_63": {
                    "id": "rogue_2_relic_fight_63",
                    "name": "残弩-神速",
                    "description": "据说古维多利亚的传奇弓手可以让箭矢几乎连成一线。",
                    "usage": "所有【狙击】干员的攻击速度+70",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_63",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【重返家园】6次"
                },
                "rogue_2_relic_fight_64": {
                    "id": "rogue_2_relic_fight_64",
                    "name": "断杖-突破",
                    "description": "让技艺在指尖起舞，呼风唤雨，搅乱现实，达成你宏伟的目的。",
                    "usage": "所有【术师】干员的部署费用-3，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_64",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_65": {
                    "id": "rogue_2_relic_fight_65",
                    "name": "断杖-织法者",
                    "description": "在莱塔尼亚仰望高塔的时候经常会看见一些奇怪的现象......甚至是天象。",
                    "usage": "所有【术师】干员的攻击力+25%，攻击速度+25",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_65",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【引火之木】2次"
                },
                "rogue_2_relic_fight_66": {
                    "id": "rogue_2_relic_fight_66",
                    "name": "断杖-凝神",
                    "description": "“当一个术师打算全力以赴，哪怕是天火小姐那种坏脾气术师，也会展露出截然不同的气质。”",
                    "usage": "所有【术师】干员的技力恢复+0.4/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_66",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【引火之木】4次"
                },
                "rogue_2_relic_fight_67": {
                    "id": "rogue_2_relic_fight_67",
                    "name": "断杖-苦难巫咒",
                    "description": "萨卡兹接触源石的起源几乎无从考证，古老法术的起点早已脱离物质现实与逻辑常理。",
                    "usage": "所有【术师】干员生命-40%，但造成的法术伤害+70%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_67",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【引火之木】6次"
                },
                "rogue_2_relic_fight_68": {
                    "id": "rogue_2_relic_fight_68",
                    "name": "支柱-突破",
                    "description": "当“差一点完成任务”的时候，你需要的正是那个帮你补上“差一点”的人。",
                    "usage": "所有【辅助】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_68",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_69": {
                    "id": "rogue_2_relic_fight_69",
                    "name": "支柱-勤奋",
                    "description": "即使是看似最微小的工作，干员们也会全力以赴。何况事实上，一点也不微小。",
                    "usage": "所有【辅助】干员的技力消耗-40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_69",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【灯塔看守人】2次"
                },
                "rogue_2_relic_fight_70": {
                    "id": "rogue_2_relic_fight_70",
                    "name": "支柱-援护",
                    "description": "递上饭食、指明路线、甚至是促膝谈心，胜败的关键就在这点滴之间。",
                    "usage": "所有【辅助】干员使攻击范围内的我方单位攻击力+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_70",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【灯塔看守人】6次"
                },
                "rogue_2_relic_fight_71": {
                    "id": "rogue_2_relic_fight_71",
                    "name": "支柱-枯法",
                    "description": "弱化敌人的防御有很多手段：立场装置，法术彻甲，弱点标记，以及......让他们肚子疼。",
                    "usage": "所有【辅助】干员攻击范围内的敌方单位防御力-20%，法术抗性-20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_71",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【灯塔看守人】4次"
                },
                "rogue_2_relic_fight_72": {
                    "id": "rogue_2_relic_fight_72",
                    "name": "医者-突破",
                    "description": "拯救是人类必须赞许的美德，是这一切得以存续的仰仗。",
                    "usage": "所有【医疗】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_72",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_73": {
                    "id": "rogue_2_relic_fight_73",
                    "name": "医者-自医",
                    "description": "谁说医者不能自医，他们只是选择给自己来一片提神药然后继续帮助别人而已。",
                    "usage": "所有【医疗】干员的技力恢复+0.3/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_73",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【扎营】2次"
                },
                "rogue_2_relic_fight_74": {
                    "id": "rogue_2_relic_fight_74",
                    "name": "医者-妙手",
                    "description": "比起从死亡手里多抢回一条命的伟业，事后昏睡个三天算什么？",
                    "usage": "所有【医疗】干员的攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_74",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【扎营】4次"
                },
                "rogue_2_relic_fight_75": {
                    "id": "rogue_2_relic_fight_75",
                    "name": "医者-固化序列",
                    "description": "让躯体如移动城市般坚实虽是一种理想化描述，医者们已经准备好将此创想付诸实践了。",
                    "usage": "所有【医疗】干员攻击范围内的我方单位获得抵抗",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_75",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【扎营】6次"
                },
                "rogue_2_relic_fight_76": {
                    "id": "rogue_2_relic_fight_76",
                    "name": "锈刃-突破",
                    "description": "手段有很多，结局却只有一种。",
                    "usage": "所有【特种】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_76",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_77": {
                    "id": "rogue_2_relic_fight_77",
                    "name": "锈刃-研磨",
                    "description": "磨不完的锈迹，做不尽的工作。",
                    "usage": "所有【特种】干员的攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_77",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【先遣小队】2次"
                },
                "rogue_2_relic_fight_78": {
                    "id": "rogue_2_relic_fight_78",
                    "name": "锈刃-单兵",
                    "description": "S.W.E.E.P.的总管没有任何任务参与记录。*没有*。",
                    "usage": "所有【特种】干员的攻击力+40%，防御力+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_78",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_79": {
                    "id": "rogue_2_relic_fight_79",
                    "name": "锈刃-可视静谧",
                    "description": "声音在阴影掠过的瞬间遇害，倾听它们的人将是下一位受害者。",
                    "usage": "所有【特种】干员的再部署时间-35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_79",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【先遣小队】4次"
                },
                "rogue_2_relic_fight_80": {
                    "id": "rogue_2_relic_fight_80",
                    "name": "锈刃-神力",
                    "description": "地形是作战的一环......只能说这么多了。",
                    "usage": "所有【特种】干员的力度+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_80",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【先遣小队】6次"
                },
                "rogue_2_relic_fight_81": {
                    "id": "rogue_2_relic_fight_81",
                    "name": "尖刺之手",
                    "description": "让敌人动手，自己打个头破血流。",
                    "usage": "【铁卫】、【驭法铁卫】和【决战者】对自身阻挡的敌人每秒造成自身防御力100%的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_81",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_82": {
                    "id": "rogue_2_relic_fight_82",
                    "name": "扼喉之手",
                    "description": "最后一份气力，掐断最后一点生机。",
                    "usage": "【重射手】、【神射手】和【攻城手】的攻击会将生命值20%以下的敌人强制击杀",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_82",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_83": {
                    "id": "rogue_2_relic_fight_83",
                    "name": "扣挠之手",
                    "description": "点点滴滴，挡无可挡。",
                    "usage": "【凝滞师】、【削弱者】和【护佑者】攻击时额外造成目标当前生命值3%的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_83",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_84": {
                    "id": "rogue_2_relic_fight_84",
                    "name": "炸裂之手",
                    "description": "数量越多，力量越强。",
                    "usage": "【要塞】、【链术师】和【轰击术师】每对一个单位造成伤害就回复2点技力值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_84",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_85": {
                    "id": "rogue_2_relic_fight_85",
                    "name": "极速之手",
                    "description": "振臂一挥，只留残影。",
                    "usage": "【处决者】、【伏击客】和【傀儡师】相邻四格内没有我方单位时，攻击速度+120",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_85",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_86": {
                    "id": "rogue_2_relic_fight_86",
                    "name": "积攒之手",
                    "description": "缺了什么，就从敌人身上拿，别客气。",
                    "usage": "【冲锋手】、【尖兵】和【战术家】的部署费用-12，且击杀敌人后额外获得6点部署费用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_86",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_87": {
                    "id": "rogue_2_relic_fight_87",
                    "name": "古高卢银币",
                    "description": "已灭亡国家“高卢”的流通货币，保存良好，收藏价值很高。",
                    "usage": "所有干员的初始技力+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_87",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_88": {
                    "id": "rogue_2_relic_fight_88",
                    "name": "高卢银行支票",
                    "description": "镶金嵌银、奢华无比的支票本，现在已经无从兑现。",
                    "usage": "所有干员的初始技力+12",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_88",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_89": {
                    "id": "rogue_2_relic_fight_89",
                    "name": "《第二经济改革法》",
                    "description": "以此法案为起点，高卢正式迈向了霸权帝国的道路。",
                    "usage": "所有干员的初始技力+18",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_89",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_90": {
                    "id": "rogue_2_relic_fight_90",
                    "name": "香草沙士汽水",
                    "description": "玻利瓦尔本地的廉价饮料，拥有上百年历史，混合多种香料，特点是不好喝。",
                    "usage": "所有自然回复技能的技力恢复+0.2/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_90",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_91": {
                    "id": "rogue_2_relic_fight_91",
                    "name": "羽兽肝酱",
                    "description": "小瓶高档羽兽肝酱，颜色鲜艳，贵族特供。",
                    "usage": "所有自然回复技能的技力恢复+0.35/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_91",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【破坏战术分队】完成游戏结局"
                },
                "rogue_2_relic_fight_92": {
                    "id": "rogue_2_relic_fight_92",
                    "name": "迷梦香精",
                    "description": "据说女妖们制作的香氛只会送给心上之人，只需一滴，就能令人如痴如醉，而艺术家们的灵感与创意也随之而来。",
                    "usage": "所有自然回复技能的技力恢复+0.5/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_92",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_93": {
                    "id": "rogue_2_relic_fight_93",
                    "name": "摩根队长佳酿",
                    "description": "一种产自伊比利亚地区的酒，在维多利亚中部城市大受欢迎，现已停产。",
                    "usage": "所有攻击和受击回复的技能每3秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_93",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_94": {
                    "id": "rogue_2_relic_fight_94",
                    "name": "生命之水",
                    "description": "度数奇高的乌萨斯烈酒，上头，据说一个健康的乌萨斯人能干掉好几瓶。",
                    "usage": "所有攻击和受击回复的技能每2.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_94",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【远程战术分队】完成游戏结局"
                },
                "rogue_2_relic_fight_95": {
                    "id": "rogue_2_relic_fight_95",
                    "name": "皇家利口酒",
                    "description": "已灭亡国家“高卢”的好酒，现在成为了收藏家手中的珍惜奇货，价格不菲。产地现处莱塔尼亚境内，工艺则已经失传。",
                    "usage": "所有攻击和受击回复的技能每1.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_95",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_96": {
                    "id": "rogue_2_relic_fight_96",
                    "name": "“绽放”",
                    "description": "在Touch的尝试下，自然暂时向你敞开心扉。",
                    "usage": "所有干员每次受到伤害时回复1点技力，每次受到元素损伤时回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_96",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利战斗【分离与统一】"
                },
                "rogue_2_relic_fight_97": {
                    "id": "rogue_2_relic_fight_97",
                    "name": "悬丝傀儡",
                    "description": "越是用力想要挣脱，丝线就缠得越紧。你真的认为自己仍在思考？",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到700点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_97",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_98": {
                    "id": "rogue_2_relic_fight_98",
                    "name": "“童趣玩偶”",
                    "description": "伊比利亚的孩童们将海岸边的奇物做成了简陋玩偶，听说只要抱着它，梦乡就会变得充实起来。",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到1000点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_98",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_99": {
                    "id": "rogue_2_relic_fight_99",
                    "name": "凯旋号角",
                    "description": "吹响我们的号角，唤起我们的呼号，让敌人在震天咆哮中落荒而逃！",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_99",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_100": {
                    "id": "rogue_2_relic_fight_100",
                    "name": "高闪相机",
                    "description": "用这部相机拍摄的照片冲洗出来后基本上只有一片花白，隐约能够看到受害者扭曲的表情。",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高110%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_100",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名辅助干员胜利一场战斗"
                },
                "rogue_2_relic_fight_101": {
                    "id": "rogue_2_relic_fight_101",
                    "name": "精神治疗录像带",
                    "description": "这是他曾经多次阻止你听的，他说这很危险，他说你不该逗留——现在你明白了吗？你在听他唱歌。",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_101",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_102": {
                    "id": "rogue_2_relic_fight_102",
                    "name": "皇族金胸针",
                    "description": "高卢皇族用于彰显身份的装饰品，由黄金打造，镶嵌了大量昂贵的固化源石结晶。实际上这种胸针不单纯是装饰，许多胸针安装了搭载防御性法术的通用源石回路。",
                    "usage": "所有我方单位的法术抗性+15，且部署后抵挡一次伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_102",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_103": {
                    "id": "rogue_2_relic_fight_103",
                    "name": "老蒲扇",
                    "description": "遇上连天阴雨，大炎的老天师便会向亲友抱怨自己膝盖受不得湿寒，然后，随手扇动他的蒲扇......云开雾散，雨水退避，天气就此放晴。这一手，下回还得教教他那在大理寺当差的小徒弟。",
                    "usage": "战斗编队中每有一个职业不同的干员，所有干员的攻击力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_103",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "拥有不小于15名干员时完成游戏结局"
                },
                "rogue_2_relic_fight_104": {
                    "id": "rogue_2_relic_fight_104",
                    "name": "食腐者手杖",
                    "description": "食腐者吞吃生命，也利用生命。",
                    "usage": "所有我方单位受到的治疗溢出时，周围敌人会受到相当于该次溢出治疗量的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_104",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名医疗干员胜利一场战斗"
                },
                "rogue_2_relic_fight_105": {
                    "id": "rogue_2_relic_fight_105",
                    "name": "安洁莉娜的创想",
                    "description": "少女并不介意分享自己的源石技艺，她相信你会将之用在正确的地方。",
                    "usage": "所有敌方单位移动速度-15%，且重量下降一个等级",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_105",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_106": {
                    "id": "rogue_2_relic_fight_106",
                    "name": "Scout的狙击镜",
                    "description": "锁定目标、维持精度、扣下扳机、摧毁敌人抵抗的意志，这一切都是为了那个更远大的未来。Scout已经没有机会看到了，或许你可以帮忙见证。",
                    "usage": "所有敌方单位受到我方单位伤害时，距离伤害来源越远受到的伤害越高（最高100%）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_106",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_107": {
                    "id": "rogue_2_relic_fight_107",
                    "name": "黑色郁金香",
                    "description": "沉默压垮了伊比利亚人，所以她要发声，如果言语不够锐利，那就以剑代言。",
                    "usage": "所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_107",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_108": {
                    "id": "rogue_2_relic_fight_108",
                    "name": "“岁怒”",
                    "description": "巨兽昂首，天地惊。",
                    "usage": "每次部署我方单位时，对场上随机一个敌人及其周围造成3000点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_108",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名特种干员胜利一场战斗"
                },
                "rogue_2_relic_fight_109": {
                    "id": "rogue_2_relic_fight_109",
                    "name": "突击协议-利刃",
                    "description": "用最锋利的矛攻击最坚硬的盾，最后的结果肯定是盾碎了，相信我。",
                    "usage": "战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_109",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_110": {
                    "id": "rogue_2_relic_fight_110",
                    "name": "堡垒协议-方阵",
                    "description": "如同巨舰碾过碎石。",
                    "usage": "战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_110",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_111": {
                    "id": "rogue_2_relic_fight_111",
                    "name": "远程协议-遥击",
                    "description": "能保持距离解决的问题，为什么要凑脸上去？",
                    "usage": "战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_111",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_112": {
                    "id": "rogue_2_relic_fight_112",
                    "name": "破坏协议-压制",
                    "description": "不要在乎打得准不准，只要打得多，就是打得准！",
                    "usage": "战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击速度+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_112",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_113": {
                    "id": "rogue_2_relic_fight_113",
                    "name": "投币玩具",
                    "description": "不知道为什么会有人喜欢这种造型，但整体的设计理念确实可圈可点——只要投币，就连石像都会动起来，千真万确。",
                    "usage": "每有5源石锭，所有我方单位的攻击速度+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_113",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_114": {
                    "id": "rogue_2_relic_fight_114",
                    "name": "骑士戒律·新编",
                    "description": "庄严宣誓那是过去的事儿了，现代骑士精神需要更加灵活的展现方式。在联络装置上输入你的编号，你便是名光荣的骑士。",
                    "usage": "每有5源石锭，所有我方单位的攻击速度+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_114",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "剩余不小于40源石锭时完成游戏结局"
                },
                "rogue_2_relic_fight_115": {
                    "id": "rogue_2_relic_fight_115",
                    "name": "绿叶菜罐头",
                    "description": "很多卡特斯相信吃下这盒罐头，他们就会变得力大无穷。出色的广告效果，业界经典成功案例。",
                    "usage": "所有干员技能触发后1秒内攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_115",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_116": {
                    "id": "rogue_2_relic_fight_116",
                    "name": "叙拉古人的愤怒",
                    "description": "曾经开设在高卢首都的一家“正宗叙拉古餐厅”的招牌面食，用浓郁的巧克力酱与源石虫肝制成的酱汁以其独特风味备受高卢贵族好评。但是据说差一点引起叙拉古与高卢的外交冲突。",
                    "usage": "所有干员技能触发后1秒内攻击力+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_116",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_117": {
                    "id": "rogue_2_relic_fight_117",
                    "name": "“文明的存续”",
                    "description": "小小的黑色王冠。",
                    "usage": "所有敌方单位受到的真实伤害+150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_117",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "？？？"
                },
                "rogue_2_relic_fight_118": {
                    "id": "rogue_2_relic_fight_118",
                    "name": "荣耀绶带",
                    "description": "曾有无数位演员出演这个角色，但永远救不了这个角色心目中的挚友。",
                    "usage": "所有我方单位仅阻挡1名敌人时，攻击力+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_118",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_119": {
                    "id": "rogue_2_relic_fight_119",
                    "name": "“时光之末”",
                    "description": "只要到达不了新的循环，过错就还有机会挽回。",
                    "usage": "仅一次，在非区域最终战斗和领袖战中失败时不结束探索，目标生命+1并继续下一步行动",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_119",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计在商店消费100源石锭"
                },
                "rogue_2_relic_fight_120": {
                    "id": "rogue_2_relic_fight_120",
                    "name": "王庭盟约",
                    "description": "古老的萨卡兹王庭牺牲自己，获得了力量，由此物始，诸王庭止戈言和，同仇敌忾。",
                    "usage": "所有干员不再受到来自【萨卡兹】敌人的伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_120",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_121": {
                    "id": "rogue_2_relic_fight_121",
                    "name": "“审判庭之火”",
                    "description": "正因为恶物们自海中诞生，所以它们畏惧，畏惧这与海水绝不相融的烈火。",
                    "usage": "所有干员对【海怪】造成伤害时回复2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_121",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在“前瞻性投资系统”中的投资储备余额最高达到过325"
                },
                "rogue_2_relic_fight_122": {
                    "id": "rogue_2_relic_fight_122",
                    "name": "国王的新枪",
                    "description": "绝境下的美好祈愿能带给人希望，即使那并不是真相。",
                    "usage": "目标生命为1时，所有我方单位的攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_122",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_123": {
                    "id": "rogue_2_relic_fight_123",
                    "name": "“苦痛的快乐”",
                    "description": "矿石病在剧团内蔓延，有人倒下，有人哭泣，有人乐不可支，有人一心书写。年轻人在这时收到他的成年礼物，他即将唱响身为演员的最后一支歌。",
                    "usage": "所有敌方单位的生命-15%，移动速度-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_123",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_124": {
                    "id": "rogue_2_relic_fight_124",
                    "name": "古堡的子嗣",
                    "description": "只要有足够时间，这个盒子便能成为另一座崭新的舞台。",
                    "usage": "所有干员在场上停留100秒后防御力+300，法术抗性+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_124",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "累计在战斗中部署干员不小于80次的情况下完成游戏结局"
                },
                "rogue_2_relic_fight_125": {
                    "id": "rogue_2_relic_fight_125",
                    "name": "“小格兰法洛”",
                    "description": "使用逆向工程分析“伊比利亚之眼”后制作的照射装置，能够洞穿层层阴云，也可暂时驱退强敌。",
                    "usage": "每次敌人进入保护目标点时，立刻对全场所有敌人造成5秒晕眩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_125",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计损失125目标生命"
                },
                "rogue_2_relic_fight_126": {
                    "id": "rogue_2_relic_fight_126",
                    "name": "“碎片大厦的回忆”",
                    "description": "“它正扎在维多利亚的心脏上，眼看着这个帝国流尽鲜血。”",
                    "usage": "每次敌人进入保护目标点时，立刻对全场所有敌人造成3000点真实伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_126",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_127": {
                    "id": "rogue_2_relic_fight_127",
                    "name": "遥乡之引",
                    "description": "一枚古拙的戒指，实为特制的导航设备，凭借它可以找到阿戈尔曾在海洋各处秘密存储的应急物资。跟随洋流，跟随风，故乡将永远给予你馈赠。",
                    "usage": "每次战斗会随机一个可部署位置，该位置上的我方单位每秒回复1点技力和自身3%的血量",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_127",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_128": {
                    "id": "rogue_2_relic_fight_128",
                    "name": "遗落之帜",
                    "description": "一面残破的桅旗，并无特殊之处，但深海猎人却能凭借它找到阿戈尔曾在海洋各处秘密存储的战备补给。海洋原谅了什么，她们并不清楚，但她们无需原谅。战斗未停。",
                    "usage": "每次战斗会随机一个可部署位置，该位置上的我方单位攻击力+50%，攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_128",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "累计在战斗中部署干员不小于120次的情况下完成游戏结局"
                },
                "rogue_2_relic_fight_129": {
                    "id": "rogue_2_relic_fight_129",
                    "name": "药枚",
                    "description": "古时炎国军队作战时，军士衔枚行军。桑葚从中得到灵感，制作了一款可食用的硬膏，非常锻炼咬肌，且醒神效果上佳。",
                    "usage": "所有我方单位在部署时获得2层护盾",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_129",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_130": {
                    "id": "rogue_2_relic_fight_130",
                    "name": "净尘之手",
                    "description": "所在，即为无尘之地。",
                    "usage": "【吟游者】【阵法术师】【疗养师】对攻击范围内敌人每秒造成50%攻击力的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_130",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_131": {
                    "id": "rogue_2_relic_fight_131",
                    "name": "刻勋之手",
                    "description": "胜利本身，便是最好的补给。",
                    "usage": "【无畏者】【决战者】【武者】每次击败敌人时，上述职业全体干员永久获得1%攻击力、1攻击速度和1%最大生命值（最多可获得99次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_131",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_132": {
                    "id": "rogue_2_relic_fight_132",
                    "name": "捕鳞蓑",
                    "description": "伊比利亚海民在浅滩捕杀巨鳞时常穿的外衣，独特的造型与颜色让他们看起来像是普通的礁石。罗德岛工程部以此为原型设计了具有视觉隐匿效果的作战服，目前尚在测试阶段。",
                    "usage": "远程干员获得【迷彩】",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_132",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【圣徒伊比利亚】1次"
                },
                "rogue_2_relic_fight_133": {
                    "id": "rogue_2_relic_fight_133",
                    "name": "铁卫-临时要塞",
                    "description": "无人能越过他们的防线，更无人能在来犯后离开。若说每个战士都有其使命，那他们的使命，便是在入场那一刻改变战局。",
                    "usage": "【重装】干员部署后15秒内攻击力和防御力+100%，且阻挡数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_133",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名重装干员胜利一场战斗"
                },
                "rogue_2_relic_fight_134": {
                    "id": "rogue_2_relic_fight_134",
                    "name": "碎靶之手",
                    "description": "目标，可不仅仅只是连续命中靶心。",
                    "usage": "【炮手】【扩散术师】【投掷手】每对一个单位造成伤害就使自身攻击力+15%，最高+150%，5秒未造成伤害则使加成清空",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_134",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_135": {
                    "id": "rogue_2_relic_fight_135",
                    "name": "永流之手",
                    "description": "海洋从不断流，在于它永远奔涌。",
                    "usage": "【中坚术师】【秘术师】【召唤师】每使用过一次技能，自身的技力自然回复速度+0.5/秒，最多叠加4层",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_135",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_136": {
                    "id": "rogue_2_relic_fight_136",
                    "name": "《光耀卡西米尔》",
                    "description": "卡西米尔畅销书，以小说笔调讲述了自有骑士竞技以来那些闪耀竞技场的骑士事迹。惨遭放逐但重夺桂冠的临光占据了相当大的篇幅。",
                    "usage": "干员触发闪避后6秒内攻击力+70%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_136",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_137": {
                    "id": "rogue_2_relic_fight_137",
                    "name": "《归来》",
                    "description": "卡西米尔畅销书，据说是粉丝的集体创作，“临光”已然成为糅杂了诸多幻想的形象复合体。“放逐，并非逃避。她归来，独自抵挡时代的洪流。”",
                    "usage": "干员触发闪避后6秒内攻击力+130%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_137",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计胜利40场战斗"
                },
                "rogue_2_relic_fight_138": {
                    "id": "rogue_2_relic_fight_138",
                    "name": "疗养体验卡",
                    "description": "疗养庭院特别服务！每位干员在执行外勤任务前，均可前往疗养庭院接受神经调理一次。名额不可转让。",
                    "usage": "所有干员部署后10秒内攻击速度+40",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_138",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_139": {
                    "id": "rogue_2_relic_fight_139",
                    "name": "疗养特供卡",
                    "description": "疗养庭院联合医疗部特供！每位干员在执行外勤任务前，均可前往疗养庭院接受全面的身心状态评估，以及神经调理一次，结束后还可品尝波登可自制的花饼。",
                    "usage": "所有干员部署后10秒内攻击速度+70",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_139",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【接潮斥亡体】1次"
                },
                "rogue_2_relic_fight_140": {
                    "id": "rogue_2_relic_fight_140",
                    "name": "古乔治营养原浆",
                    "description": "一种味道很差的强化营养剂，原本是哥伦比亚开发商定期向拓荒工人提供的“食物”补给，但在铺天盖地的营销后，它摇身一变成为了贵族钟爱的“美型良品”。",
                    "usage": "干员生命值越高，攻击力越高，100%生命值时达到最大可提升攻击力（+30%）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_140",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败500个【注亡拟嗣】"
                },
                "rogue_2_relic_fight_141": {
                    "id": "rogue_2_relic_fight_141",
                    "name": "紧急活性剂",
                    "description": "雷姆必拓当地矿场常用的一种针剂，强活性成分可以刺激工人的感官，保证其在极端环境下的工作效率。生命和工程都有期限，对他们而言，这仅仅是个选择题。",
                    "usage": "干员生命值越低，攻击速度越快，30%生命值时达到最大可提升攻击速度（+60）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_141",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计使15个【掠海漂移体】进入目标点"
                },
                "rogue_2_relic_fight_142": {
                    "id": "rogue_2_relic_fight_142",
                    "name": "蓝卡坞安全衣",
                    "description": "蓝卡坞片场定制护具，用以帮助演员完成超高难度动作戏的拍摄，设计原型为某种军用器械。食铁兽曾在合作拍摄时拒绝使用该护具。",
                    "usage": "每拥有一个遭诅古物，所有友方单位防御力+25%，法术抗性+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_142",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_143": {
                    "id": "rogue_2_relic_fight_143",
                    "name": "《刀光剑影》",
                    "description": "蓝卡坞限量发行的典藏影像合集，往届获奖动作电影的实拍花絮以及经典格斗戏的设计过程均在其中首度公开。",
                    "usage": "每拥有一个遭诅古物，所有友方单位攻击速度+35",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_143",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【饥渴】"
                },
                "rogue_2_relic_fight_144": {
                    "id": "rogue_2_relic_fight_144",
                    "name": "国王的圆饼",
                    "description": "直视前方，让坚韧的内心抗御万难。",
                    "usage": "目标生命为1时，所有干员的阻挡数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_144",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_145": {
                    "id": "rogue_2_relic_fight_145",
                    "name": "国王的枝条",
                    "description": "放下无用的威仪，以恩慈待人。他们也会这样待你，他们会的。",
                    "usage": "目标生命为1时，所有干员每2秒额外回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_145",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_146": {
                    "id": "rogue_2_relic_fight_146",
                    "name": "诸王的冠冕",
                    "description": "无名的诸王啊，纵使王国毁灭，仍愿您护佑伊比利亚。",
                    "usage": "目标生命为1时，所有我方单位的攻击力+50%，集齐3件及以上国王收藏品后变为+150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_146",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "？？？"
                },
                "rogue_2_relic_fight_147": {
                    "id": "rogue_2_relic_fight_147",
                    "name": "“荣耀套餐”",
                    "description": "主办方在骑士竞赛期间推出的特别投注设备，优选多种叠加互补投注套餐，将单场比赛投注的损失降至最低。",
                    "usage": "我方单位被击倒时，对周围四格的敌人造成6秒晕眩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_147",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【后勤分队】完成游戏结局"
                },
                "rogue_2_relic_fight_148": {
                    "id": "rogue_2_relic_fight_148",
                    "name": "散轶诗简",
                    "description": "“酣然失千山，万物得其灵。”",
                    "usage": "【召唤物】不再消耗部署位",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_148",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【延命塑路者】1次"
                },
                "rogue_2_relic_fight_149": {
                    "id": "rogue_2_relic_fight_149",
                    "name": "衍生者终端-超级改",
                    "description": "雷神工业出品的最新型电子操作终端，能够自行接驳现有多数遥控机械的信号，完成客制化与性能升级，目前尚未投入市场。",
                    "usage": "【召唤物】生命值+30%，攻击力+30%，攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_149",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_150": {
                    "id": "rogue_2_relic_fight_150",
                    "name": "佣兵保单",
                    "description": "为独立雇佣兵提供的特殊保险，当任务失败或损耗过大时，第三方机构将向佣兵提供一笔保障性收入。",
                    "usage": "所有我方单位获得10%的庇护，灯火低于50时改为获得35%的庇护",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_150",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_151": {
                    "id": "rogue_2_relic_fight_151",
                    "name": "沃特大叔养护套装",
                    "description": "哥伦比亚老牌毛发护理厂商“沃特大叔”生产的养护套装，普罗旺斯做过该产品的模特。“打理好尾巴和耳朵，它们是你的第二张脸。”",
                    "usage": "所有我方远程单位受到元素损伤减少40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_151",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计使5个【掠海漂移体】进入目标点"
                },
                "rogue_2_relic_fight_152": {
                    "id": "rogue_2_relic_fight_152",
                    "name": "乌萨斯毡毯",
                    "description": "乌萨斯人在储藏冬粮时铺在地窖底部的特制毡毯，吸水防潮。当地窖成为藏身之所时，它也可以为里面的人抵御片刻风雪。",
                    "usage": "所有我方近战单位受到元素损伤减少40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_152",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败200个【注亡拟嗣】"
                },
                "rogue_2_relic_fight_153": {
                    "id": "rogue_2_relic_fight_153",
                    "name": "断杖-学识",
                    "description": "遍览大地蕴藏之学识，无知便成为敌人的软肋。\n",
                    "usage": "每拥有一个收藏品，【术师】干员的攻击力+2%，攻击速度+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_153",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_154": {
                    "id": "rogue_2_relic_fight_154",
                    "name": "断杖-智慧之光",
                    "description": "丰富的阅历不应只留在脑中，它应成为制胜的关键。\n",
                    "usage": "每拥有一个收藏品，【术师】干员的攻击力+3%，攻击速度+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_154",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_155": {
                    "id": "rogue_2_relic_fight_155",
                    "name": "断杖-破解",
                    "description": "术师最大的敌人自然是术师。\n",
                    "usage": "场上每有1名【术师】干员，所有敌人的法术抗性-12",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_155",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【互助】"
                },
                "rogue_2_relic_fight_156": {
                    "id": "rogue_2_relic_fight_156",
                    "name": "铁卫-城墙",
                    "description": "没有人会愚蠢到用身躯冲撞城墙，对吧？\n",
                    "usage": "所有【重装】干员防御力+40%，法术抗性+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_156",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_157": {
                    "id": "rogue_2_relic_fight_157",
                    "name": "铁卫-高塔",
                    "description": "它高耸入云，俯视着敌人在其脚下跳来蹦去。\n",
                    "usage": "所有【重装】干员防御力+70%，法术抗性+20，受到元素损伤减少60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_157",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_2_relic_fight_158": {
                    "id": "rogue_2_relic_fight_158",
                    "name": "生还者合约",
                    "description": "一本包含海量条目的合约书。书中记录的每一项条款都是抛弃感性与运气的经验结晶，逐一履行，便能成为幸存的最后一人。\n",
                    "usage": "战斗开始时，使随机一名干员攻击力和防御力+20%，且每次战斗结束后额外+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_relic_fight_158",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "认知塑造中解锁【物由心生】"
                },
                "rogue_2_treasure": {
                    "id": "rogue_2_treasure",
                    "name": "漂流秘匣",
                    "description": null,
                    "usage": "里面装着一些小东西",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_2_treasure",
                    "type": "LOCKED_TREASURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                }
            },
            "bandRef": {
                "rogue_2_band_11": {
                    "itemId": "rogue_2_band_11",
                    "iconId": "rogue_2_band_11",
                    "description": "战斗有概率获得额外收藏品",
                    "bandLevel": 0,
                    "normalBandId": "rogue_2_band_11"
                },
                "rogue_2_band_12": {
                    "itemId": "rogue_2_band_12",
                    "iconId": "rogue_2_band_12",
                    "description": "战斗有概率获得额外收藏品；完成委托可额外选择一次奖励",
                    "bandLevel": 1,
                    "normalBandId": "rogue_2_band_11"
                },
                "rogue_2_band_13": {
                    "itemId": "rogue_2_band_13",
                    "iconId": "rogue_2_band_13",
                    "description": "战斗有更高概率获得额外收藏品；完成委托可额外选择一次奖励",
                    "bandLevel": 2,
                    "normalBandId": "rogue_2_band_11"
                },
                "rogue_2_band_14": {
                    "itemId": "rogue_2_band_14",
                    "iconId": "rogue_2_band_14",
                    "description": "战斗有更高概率获得额外收藏品；完成委托可额外选择一次奖励；初始携带“生还者合约”",
                    "bandLevel": 3,
                    "normalBandId": "rogue_2_band_11"
                },
                "rogue_2_band_15": {
                    "itemId": "rogue_2_band_15",
                    "iconId": "rogue_2_band_15",
                    "description": "每进入新的一层获得1掷骰次数",
                    "bandLevel": 0,
                    "normalBandId": "rogue_2_band_15"
                },
                "rogue_2_band_16": {
                    "itemId": "rogue_2_band_16",
                    "iconId": "rogue_2_band_16",
                    "description": "每进入新的一层获得1掷骰次数；初始骰子升级为八面骰子",
                    "bandLevel": 1,
                    "normalBandId": "rogue_2_band_15"
                },
                "rogue_2_band_17": {
                    "itemId": "rogue_2_band_17",
                    "iconId": "rogue_2_band_17",
                    "description": "每进入新的一层获得2掷骰次数；初始骰子升级为八面骰子",
                    "bandLevel": 2,
                    "normalBandId": "rogue_2_band_15"
                },
                "rogue_2_band_18": {
                    "itemId": "rogue_2_band_18",
                    "iconId": "rogue_2_band_18",
                    "description": "每进入新的一层获得2掷骰次数；初始骰子升级为八面骰子；战斗中可以使用更多骰子",
                    "bandLevel": 3,
                    "normalBandId": "rogue_2_band_15"
                },
                "rogue_2_band_19": {
                    "itemId": "rogue_2_band_19",
                    "iconId": "rogue_2_band_19",
                    "description": "招募所有干员的希望消耗-1",
                    "bandLevel": 0,
                    "normalBandId": "rogue_2_band_19"
                },
                "rogue_2_band_20": {
                    "itemId": "rogue_2_band_20",
                    "iconId": "rogue_2_band_20",
                    "description": "招募所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励",
                    "bandLevel": 1,
                    "normalBandId": "rogue_2_band_19"
                },
                "rogue_2_band_21": {
                    "itemId": "rogue_2_band_21",
                    "iconId": "rogue_2_band_21",
                    "description": "招募和晋升所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励",
                    "bandLevel": 2,
                    "normalBandId": "rogue_2_band_19"
                },
                "rogue_2_band_22": {
                    "itemId": "rogue_2_band_22",
                    "iconId": "rogue_2_band_22",
                    "description": "招募和晋升所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励；指挥等级上限+1",
                    "bandLevel": 3,
                    "normalBandId": "rogue_2_band_19"
                }
            },
            "endingDetailList": [
                {
                    "textId": "text_scene_1",
                    "text": "您让流浪乐手尝试了<color=#ffb525>{0}</color>次灵感",
                    "eventType": "INCIDENT",
                    "showType": 13,
                    "choiceSceneId": "scene_3_enter",
                    "paramList": [
                        "choice_3_1",
                        "choice_3_2",
                        "choice_3_3",
                        "choice_3_4",
                        "choice_3_5"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_2",
                    "text": "最终他不得不承认在你身上尝到了败北的滋味",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_3_enter",
                    "paramList": [
                        "choice_3_6"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_3",
                    "text": "您<color=#ffb525>{0}</color>",
                    "eventType": "INCIDENT",
                    "showType": 0,
                    "choiceSceneId": "scene_6_enter",
                    "paramList": [
                        "choice_6_2",
                        "choice_6_3",
                        "choice_6_4",
                        "choice_6_5"
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                {
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                {
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                {
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                {
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                {
                    "id": "rogue_3_task_28",
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                        "enemy_2034_sythef"
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                {
                    "id": "rogue_3_task_29",
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            ],
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                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_04"
                },
                "rogue_3_challenge_05": {
                    "challengeId": "rogue_3_challenge_05",
                    "sortId": 5,
                    "challengeName": "天真者的视野",
                    "challengeGroup": 2,
                    "challengeGroupSortId": 4,
                    "challengeGroupName": "追逐命运",
                    "challengeUnlockDesc": "完成<观察者的视野>解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：波及整个萨米的灾难提前到来。",
                    "challengeConditionDes": [
                        "将遭遇随机险路恶敌",
                        "冰原环境变化，紧急作战出现的概率提升",
                        "初始持有收藏品安玛的爱、仪式铃",
                        "坍缩范式初始较难获得，但后续非常容易加深"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_05_1": {
                            "taskId": "rogue_3_task_05_1",
                            "taskDes": "1.进入3次失与得",
                            "completionClass": "NODE_ENTER",
                            "completionParams": [
                                "3",
                                "SACRIFICE"
                            ]
                        },
                        "rogue_3_task_05_2": {
                            "taskId": "rogue_3_task_05_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_05_1",
                    "rewards": [
                        {
                            "id": "30155",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "31064",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_05"
                },
                "rogue_3_challenge_06": {
                    "challengeId": "rogue_3_challenge_06",
                    "sortId": 6,
                    "challengeName": "护卫者的视野",
                    "challengeGroup": 2,
                    "challengeGroupSortId": 5,
                    "challengeGroupName": "追逐命运",
                    "challengeUnlockDesc": "完成<观察者的视野>解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：独眼巨人失去了原有的远见，必须靠试错来摸索新的未来。",
                    "challengeConditionDes": [
                        "将遭遇无垠回荡克雷松",
                        "冰原环境变化，节点分布与平时有所不同",
                        "初始持有大量源石锭与希望",
                        "将不断遭遇危险的战斗，获得更多调查熟练度"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_06_1": {
                            "taskId": "rogue_3_task_06_1",
                            "taskDes": "1.遭遇险路恶敌1次",
                            "completionClass": "NODE_ENTER",
                            "completionParams": [
                                "1",
                                "BATTLE_BOSS"
                            ]
                        },
                        "rogue_3_task_06_2": {
                            "taskId": "rogue_3_task_06_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_06_1",
                    "rewards": [
                        {
                            "id": "30135",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30044",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_06"
                },
                "rogue_3_challenge_07": {
                    "challengeId": "rogue_3_challenge_07",
                    "sortId": 7,
                    "challengeName": "环游者的视野",
                    "challengeGroup": 2,
                    "challengeGroupSortId": 6,
                    "challengeGroupName": "追逐命运",
                    "challengeUnlockDesc": "完成<观察者的视野>解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：麦哲伦未能在萨米遇见重要的伙伴。",
                    "challengeConditionDes": [
                        "将遭遇随机险路恶敌",
                        "冰原环境变化，战斗与非战斗节点交替出现",
                        "初始持有三件强大的作战收藏品",
                        "初始只能招募2名干员"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_07_1": {
                            "taskId": "rogue_3_task_07_1",
                            "taskDes": "1.遭遇战斗节点6次",
                            "completionClass": "NODE_ENTER",
                            "completionParams": [
                                "6",
                                "BATTLE_NORMAL,BATTLE_ELITE,BATTLE_BOSS"
                            ]
                        },
                        "rogue_3_task_07_2": {
                            "taskId": "rogue_3_task_07_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_07_1",
                    "rewards": [
                        {
                            "id": "30145",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30104",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_07"
                },
                "rogue_3_challenge_08": {
                    "challengeId": "rogue_3_challenge_08",
                    "sortId": 8,
                    "challengeName": "受困者的视野",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 1,
                    "challengeGroupName": "异常因果",
                    "challengeUnlockDesc": "完成<追逐命运>中任意三个调查目标解锁",
                    "challengeUnlockToastDesc": "<异常因果>已解锁",
                    "challengeDes": "错误选择：艾尔启选择和提丰一起前往冰原寻找远见预示的“无根之花”。",
                    "challengeConditionDes": [
                        "调查熟练度获取效率+20%，将遭遇无垠回荡克雷松",
                        "冰原环境变化，敌方增强，可能遭遇其他区域的战斗",
                        "初始持有“小格兰法洛”、“碎片大厦的回忆”、彩虹瓮",
                        "目标生命上限大幅提升，初始招募为随心所欲"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_08_1": {
                            "taskId": "rogue_3_task_08_1",
                            "taskDes": "1.到达第四层【积冰岩骸】",
                            "completionClass": "CERTAIN_ZONE_ENTER",
                            "completionParams": [
                                "1",
                                "zone_4"
                            ]
                        },
                        "rogue_3_task_08_2": {
                            "taskId": "rogue_3_task_08_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_08_1",
                    "rewards": [
                        {
                            "id": "30125",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "31034",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_08"
                },
                "rogue_3_challenge_09": {
                    "challengeId": "rogue_3_challenge_09",
                    "sortId": 9,
                    "challengeName": "观光者的视野",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 2,
                    "challengeGroupName": "异常因果",
                    "challengeUnlockDesc": "完成<追逐命运>中任意三个调查目标解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：麦哲伦未能在察帕特从提丰手里接过那朵花。",
                    "challengeConditionDes": [
                        "调查熟练度获取效率+20%，将遭遇“萨米的意志”",
                        "冰原环境变化，敌方增强，紧急作战出现的概率提升",
                        "初始持有收藏品雪与土的织带、皇家利口酒",
                        "我方单位和非领袖敌人攻击速度提升"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_09_1": {
                            "taskId": "rogue_3_task_09_1",
                            "taskDes": "1.遭遇紧急作战4次",
                            "completionClass": "NODE_ENTER",
                            "completionParams": [
                                "4",
                                "BATTLE_ELITE"
                            ]
                        },
                        "rogue_3_task_09_2": {
                            "taskId": "rogue_3_task_09_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_09_1",
                    "rewards": [
                        {
                            "id": "30115",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30014",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_09"
                },
                "rogue_3_challenge_10": {
                    "challengeId": "rogue_3_challenge_10",
                    "sortId": 10,
                    "challengeName": "复仇者的视野",
                    "challengeGroup": 3,
                    "challengeGroupSortId": 3,
                    "challengeGroupName": "异常因果",
                    "challengeUnlockDesc": "完成<追逐命运>中任意三个调查目标解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：寒檀独自追上了受污染的皇帝内卫。",
                    "challengeConditionDes": [
                        "调查熟练度获取效率+20%，将遭遇“木裂”埃克提尔尼尔",
                        "冰原环境变化，敌方增强，节点分布与平时有所不同",
                        "初始持有收藏品人偶之家、缠梦古堡模型",
                        "部署费用不再自然回复，击杀敌人后获得5点部署费用"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_10_1": {
                            "taskId": "rogue_3_task_10_1",
                            "taskDes": "1.击杀200个敌人",
                            "completionClass": "ENEMY_KILL",
                            "completionParams": [
                                "200"
                            ]
                        },
                        "rogue_3_task_10_2": {
                            "taskId": "rogue_3_task_10_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_10_1",
                    "rewards": [
                        {
                            "id": "30125",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "31054",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_10"
                },
                "rogue_3_challenge_11": {
                    "challengeId": "rogue_3_challenge_11",
                    "sortId": 11,
                    "challengeName": "愚痴者的视野",
                    "challengeGroup": 4,
                    "challengeGroupSortId": 1,
                    "challengeGroupName": "昏黑远见",
                    "challengeUnlockDesc": "完成<异常因果>中任意一个调查目标解锁",
                    "challengeUnlockToastDesc": "<昏黑远见>已解锁",
                    "challengeDes": "错误推演：无数人被推上这条探索者的道路，前进的每一步都要以生命为代价。",
                    "challengeConditionDes": [
                        "调查熟练度获取效率+50%，将遭遇随机险路恶敌",
                        "冰原环境变化，敌方大幅增强",
                        "初始持有收藏品“盲目”、芽棍、坎诺特印记",
                        "进入每层时抗干扰指数-2"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_11_1": {
                            "taskId": "rogue_3_task_11_1",
                            "taskDes": "1.获得12个收藏品（不计初始）",
                            "completionClass": "ITEM_GET",
                            "completionParams": [
                                "12",
                                "RELIC"
                            ]
                        },
                        "rogue_3_task_11_2": {
                            "taskId": "rogue_3_task_11_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_11_1",
                    "rewards": [
                        {
                            "id": "30155",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30054",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_11"
                },
                "rogue_3_challenge_12": {
                    "challengeId": "rogue_3_challenge_12",
                    "sortId": 12,
                    "challengeName": "异化者的视野",
                    "challengeGroup": 4,
                    "challengeGroupSortId": 2,
                    "challengeGroupName": "昏黑远见",
                    "challengeUnlockDesc": "完成<异常因果>中任意一个调查目标解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：罗德岛从未与独眼巨人合作，并且收到警报的时候已经太迟。",
                    "challengeConditionDes": [
                        "调查熟练度获取效率+50%，将遭遇随机险路恶敌",
                        "冰原环境变化，敌方大幅增强，节点分布与平时有所不同",
                        "初始获得额外密文板，以生活至上分队开局",
                        "使用密文板时调查熟练度获取效率永久提升5%"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_12_1": {
                            "taskId": "rogue_3_task_12_1",
                            "taskDes": "1.宣告4次密文板",
                            "completionClass": "TOTEM_USE",
                            "completionParams": [
                                "4"
                            ]
                        },
                        "rogue_3_task_12_2": {
                            "taskId": "rogue_3_task_12_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_12_1",
                    "rewards": [
                        {
                            "id": "30135",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "31024",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_12"
                },
                "rogue_3_challenge_13": {
                    "challengeId": "rogue_3_challenge_13",
                    "sortId": 13,
                    "challengeName": "先知者的视野",
                    "challengeGroup": 4,
                    "challengeGroupSortId": 3,
                    "challengeGroupName": "昏黑远见",
                    "challengeUnlockDesc": "完成<异常因果>中任意一个调查目标解锁",
                    "challengeUnlockToastDesc": null,
                    "challengeDes": "错误推演：当人们如愿开启冰原尽头的门扉，到来的却只有末日。",
                    "challengeConditionDes": [
                        "调查熟练度获取效率+50%，将遭遇随机险路恶敌",
                        "冰原环境变化，敌方大幅增强，无瑕花园与平时有所不同",
                        "初始持有收藏品圆石祭坛、立体艺术装置、伶牙，毁林者",
                        "进入第一层即获得3级坍缩范式"
                    ],
                    "challengeTasks": {
                        "rogue_3_task_13_1": {
                            "taskId": "rogue_3_task_13_1",
                            "taskDes": "1.进行2次完美作战",
                            "completionClass": "BATTLE_STATE",
                            "completionParams": [
                                "2",
                                "1"
                            ]
                        },
                        "rogue_3_task_13_2": {
                            "taskId": "rogue_3_task_13_2",
                            "taskDes": "2.调查等级到达8级",
                            "completionClass": "LEVEL_REACH",
                            "completionParams": [
                                "8"
                            ]
                        }
                    },
                    "defaultTaskId": "rogue_3_task_13_1",
                    "rewards": [
                        {
                            "id": "30115",
                            "count": 1,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "30094",
                            "count": 2,
                            "type": "MATERIAL"
                        },
                        {
                            "id": "2003",
                            "count": 10,
                            "type": "CARD_EXP"
                        },
                        {
                            "id": "4001",
                            "count": 10000,
                            "type": "GOLD"
                        },
                        {
                            "id": "3301",
                            "count": 15,
                            "type": "MATERIAL"
                        }
                    ],
                    "challengeStoryId": "rogue_3_challenge_story_13"
                }
            },
            "difficulties": [
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 0,
                    "name": "挑战自然",
                    "subName": "冰原侵蚀冻土，阴影不见尽头",
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 0.6,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "初始目标生命上限较高，坍缩范式加深较为缓慢",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_3_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 0,
                    "color": "#9dd9fb",
                    "bpValue": -40,
                    "bossValue": 0,
                    "addDesc": "深入冰原将面临更严峻的考验",
                    "isHard": false,
                    "unlockText": null,
                    "displayIconId": "icon_difficulty_0",
                    "hideEndingStory": false
                },
                {
                    "modeDifficulty": "NORMAL",
                    "grade": 1,
                    "name": "挑战自然",
                    "subName": null,
                    "enrollId": null,
                    "haveInitialRelicIcon": false,
                    "scoreFactor": 0.8,
                    "canUnlockItem": true,
                    "doMonthTask": true,
                    "ruleDesc": "坍缩值12以上时坍缩范式更容易加深",
                    "ruleDescReplacements": null,
                    "failTitle": "联系中断",
                    "failImageId": "image_rogue_3_fail_general",
                    "failForceDesc": "通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势",
                    "sortId": 1,
                    "equivalentGrade": 1,
                    "color": "#9dd9fb",
                    "bpValue": -20,
                    "bossValue": 0,
                    "addDesc": "深入冰原将面临更严峻的考验",
                    "isHard": false,
                    "unlockText": "通过<挑战自然>",
                    "displayIconId": "icon_difficulty_0",
                    "hideEndingStory": false
                },
                {
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                            "orderId": "256",
                            "isSpRelic": false,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_29": {
                            "relicId": "rogue_3_relic_fight_29",
                            "relicSortId": 21,
                            "relicGroupId": 10,
                            "orderId": "257",
                            "isSpRelic": true,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_30": {
                            "relicId": "rogue_3_relic_fight_30",
                            "relicSortId": 22,
                            "relicGroupId": 10,
                            "orderId": "258",
                            "isSpRelic": false,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_31": {
                            "relicId": "rogue_3_relic_fight_31",
                            "relicSortId": 23,
                            "relicGroupId": 10,
                            "orderId": "259",
                            "isSpRelic": true,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_32": {
                            "relicId": "rogue_3_relic_fight_32",
                            "relicSortId": 24,
                            "relicGroupId": 10,
                            "orderId": "260",
                            "isSpRelic": true,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_33": {
                            "relicId": "rogue_3_relic_fight_33",
                            "relicSortId": 25,
                            "relicGroupId": 10,
                            "orderId": "261",
                            "isSpRelic": false,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_34": {
                            "relicId": "rogue_3_relic_fight_34",
                            "relicSortId": 26,
                            "relicGroupId": 10,
                            "orderId": "262",
                            "isSpRelic": false,
                            "enrollId": "rogue_3_enroll_2"
                        },
                        "rogue_3_relic_fight_35": {
                            "relicId": "rogue_3_relic_fight_35",
                            "relicSortId": 27,
                            "relicGroupId": 10,
                            "orderId": "263",
                            "isSpRelic": false,
                            "enrollId": "rogue_3_enroll_2"
                        }
                    }
                },
                "capsule": null,
                "trap": {
                    "trap": {}
                },
                "chat": {
                    "chat": {
                        "month_chat_rogue_3_1": {
                            "sortId": 1,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "爬行在经年的雪中。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_1_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "遁入树与河流的脉络上。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_1_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "踏足在萨米的阴影里。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_1_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_2": {
                            "sortId": 2,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "如果她在狩猎之中，输给自己视作同伴的人呢？",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_2_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "如果她在狩猎之中，输给自己赖以生存的武器呢？",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_2_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "她不曾自问。她看向眼前。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_2_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_3": {
                            "sortId": 3,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "老树的消亡又一次被见证。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_3_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "过去的愿望或许就是埋葬过去。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_3_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "但我们都将明白，过去就是当下就是未来。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_3_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_4": {
                            "sortId": 4,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "在探索者抵达冰原尽头之后。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_4_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "在灾异的影响与日俱增之时。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_4_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "在独眼巨人走出洞窟之前。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_4_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_5": {
                            "sortId": 5,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "你总是需要勇气去面对走错的每一步。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_5_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "与其盲目前进，不如相信身边的人。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_5_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "但是最终，你只能相信自己。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_5_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_6": {
                            "sortId": 6,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "历经艰辛寻找到同胞后，她选择了离开。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_6_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "在变化的时代，精灵无法独善其身。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_6_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "愿我们的过去成为我们的未来。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_6_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_7": {
                            "sortId": 7,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "合作不一定从信任开始。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_7_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "走过崎岖弯道，留下每个脚印。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_7_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "不可将手伸得太高。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_7_3"
                                }
                            ]
                        },
                        "month_chat_rogue_3_8": {
                            "sortId": 8,
                            "numChat": 3,
                            "clientChatItemData": [
                                {
                                    "chatFloor": 1,
                                    "chatDesc": "她将救下一份预示“到来”的包裹。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_8_1"
                                },
                                {
                                    "chatFloor": 3,
                                    "chatDesc": "她将递出一封预示“离去”的信。",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_8_2"
                                },
                                {
                                    "chatFloor": 5,
                                    "chatDesc": "反演对称解释器55414534154526152145",
                                    "chatStoryId": "Obt/Rogue/rogue_3/MonthRecord/month_record_rogue_3_8_3"
                                }
                            ]
                        }
                    }
                },
                "endbook": {
                    "endbook": {
                        "endbook_rogue_3_1": {
                            "endId": "endbook_rogue_3_1",
                            "endingId": "ro3_ending_1",
                            "sortId": 1,
                            "title": "越过群山",
                            "cgId": "pic_rogue_3_31",
                            "backBlurId": "endbook_bgblur_rogue_3_1",
                            "cardId": "endbook_card_rogue_3_1",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO3/level_rogue3_ending_1",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_3_1_1",
                                    "sortId": 1,
                                    "endbookName": "所见",
                                    "unlockDesc": "需要触发某个事件",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_1_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_1_2",
                                    "sortId": 2,
                                    "endbookName": "日出",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_1_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_1_3",
                                    "sortId": 3,
                                    "endbookName": "朦胧大地",
                                    "unlockDesc": "见证5次“越过群山”",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_1_3"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_1_4",
                                    "sortId": 4,
                                    "enrollId": "rogue_3_enroll_2",
                                    "isLast": true,
                                    "endbookName": "如同星辰",
                                    "unlockDesc": "清理所有<积雪银凇>并通过结局",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_1_4"
                                }
                            ]
                        },
                        "endbook_rogue_3_2": {
                            "endId": "endbook_rogue_3_2",
                            "endingId": "ro3_ending_2",
                            "sortId": 2,
                            "title": "直至冬夜降临",
                            "cgId": "pic_rogue_3_32",
                            "backBlurId": "endbook_bgblur_rogue_3_2",
                            "cardId": "endbook_card_rogue_3_2",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO3/level_rogue3_ending_2",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_3_2_1",
                                    "sortId": 1,
                                    "endbookName": "战士不曾视死如归",
                                    "unlockDesc": "需要获得某个遗物",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_2_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_2_2",
                                    "sortId": 2,
                                    "endbookName": "倒错命运的嘲弄",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_2_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_2_3",
                                    "sortId": 3,
                                    "endbookName": "黜人归根",
                                    "unlockDesc": "见证5次“直至冬夜降临”",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_2_3"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_2_4",
                                    "sortId": 4,
                                    "enrollId": "rogue_3_enroll_2",
                                    "isLast": true,
                                    "endbookName": "生于枯树",
                                    "unlockDesc": "未损失任何目标生命值的状态下通过结局",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_2_4"
                                }
                            ]
                        },
                        "endbook_rogue_3_3": {
                            "endId": "endbook_rogue_3_3",
                            "endingId": "ro3_ending_3",
                            "sortId": 3,
                            "title": "自深处的一瞥",
                            "cgId": "pic_rogue_3_33",
                            "backBlurId": "endbook_bgblur_rogue_3_3",
                            "cardId": "endbook_card_rogue_3_3",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO3/level_rogue3_ending_3",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_3_3_1",
                                    "sortId": 1,
                                    "endbookName": "水滴",
                                    "unlockDesc": "需要获得某个遗物",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_3_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_3_2",
                                    "sortId": 2,
                                    "endbookName": "眷恋 ",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_3_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_3_3",
                                    "sortId": 3,
                                    "endbookName": "走向命运彼岸",
                                    "unlockDesc": "见证5次“自深处的一瞥”",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_3_3"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_3_4",
                                    "sortId": 4,
                                    "enrollId": "rogue_3_enroll_2",
                                    "isLast": true,
                                    "endbookName": "未完成的命运",
                                    "unlockDesc": "无干员在【苗圃】中退场并通过结局",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_3_4"
                                }
                            ]
                        },
                        "endbook_rogue_3_4": {
                            "endId": "endbook_rogue_3_4",
                            "endingId": "ro3_ending_4",
                            "sortId": 4,
                            "title": "终始",
                            "cgId": "pic_rogue_3_35",
                            "backBlurId": "endbook_bgblur_rogue_3_4",
                            "cardId": "endbook_card_rogue_3_4",
                            "hasAvg": true,
                            "avgId": "Obt/Roguelike/RO3/level_rogue3_ending_4",
                            "clientEndbookItemDatas": [
                                {
                                    "endBookId": "endbook_rogue_3_4_1",
                                    "sortId": 1,
                                    "endbookName": "暗处",
                                    "unlockDesc": "需要获得某个遗物",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_4_1"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_4_2",
                                    "sortId": 2,
                                    "endbookName": "推开门扉的前一夜",
                                    "unlockDesc": "需要触发某个故事",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_4_2"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_4_3",
                                    "sortId": 3,
                                    "endbookName": "古老新生",
                                    "unlockDesc": "见证5次“终始”",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_4_3"
                                },
                                {
                                    "endBookId": "endbook_rogue_3_4_4",
                                    "sortId": 4,
                                    "enrollId": "rogue_3_enroll_2",
                                    "isLast": true,
                                    "endbookName": "未来之始",
                                    "unlockDesc": "使<哈兰杜汗>或<路加萨尔古斯>进入目标点并通过结局",
                                    "textId": "Obt/Rogue/rogue_3/Endbook/endbook_rogue_3_4_4"
                                }
                            ]
                        }
                    }
                },
                "buff": {
                    "buff": {}
                },
                "totem": {
                    "totem": {
                        "rogue_3_totem_R_L1": {
                            "id": "rogue_3_totem_R_L1",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 0
                        },
                        "rogue_3_totem_R_L2": {
                            "id": "rogue_3_totem_R_L2",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 1
                        },
                        "rogue_3_totem_R_L3": {
                            "id": "rogue_3_totem_R_L3",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 2
                        },
                        "rogue_3_totem_R_L4": {
                            "id": "rogue_3_totem_R_L4",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 3
                        },
                        "rogue_3_totem_R_L5": {
                            "id": "rogue_3_totem_R_L5",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 4
                        },
                        "rogue_3_totem_R_L6": {
                            "id": "rogue_3_totem_R_L6",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 5
                        },
                        "rogue_3_totem_R_E1": {
                            "id": "rogue_3_totem_R_E1",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 0
                        },
                        "rogue_3_totem_R_E2": {
                            "id": "rogue_3_totem_R_E2",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 1
                        },
                        "rogue_3_totem_R_E3": {
                            "id": "rogue_3_totem_R_E3",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 2
                        },
                        "rogue_3_totem_R_E4": {
                            "id": "rogue_3_totem_R_E4",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 3
                        },
                        "rogue_3_totem_R_E5": {
                            "id": "rogue_3_totem_R_E5",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 4
                        },
                        "rogue_3_totem_R_E6": {
                            "id": "rogue_3_totem_R_E6",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 5
                        },
                        "rogue_3_totem_R_E7": {
                            "id": "rogue_3_totem_R_E7",
                            "type": 1,
                            "enrollConditionId": "rogue_3_enroll_2",
                            "sortId": 6
                        },
                        "rogue_3_totem_G_L1": {
                            "id": "rogue_3_totem_G_L1",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 0
                        },
                        "rogue_3_totem_G_L2": {
                            "id": "rogue_3_totem_G_L2",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 1
                        },
                        "rogue_3_totem_G_L3": {
                            "id": "rogue_3_totem_G_L3",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 2
                        },
                        "rogue_3_totem_G_L4": {
                            "id": "rogue_3_totem_G_L4",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 3
                        },
                        "rogue_3_totem_G_L5": {
                            "id": "rogue_3_totem_G_L5",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 4
                        },
                        "rogue_3_totem_G_L6": {
                            "id": "rogue_3_totem_G_L6",
                            "type": 0,
                            "enrollConditionId": null,
                            "sortId": 5
                        },
                        "rogue_3_totem_G_E1": {
                            "id": "rogue_3_totem_G_E1",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 0
                        },
                        "rogue_3_totem_G_E2": {
                            "id": "rogue_3_totem_G_E2",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 1
                        },
                        "rogue_3_totem_G_E3": {
                            "id": "rogue_3_totem_G_E3",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 2
                        },
                        "rogue_3_totem_G_E4": {
                            "id": "rogue_3_totem_G_E4",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 3
                        },
                        "rogue_3_totem_G_E5": {
                            "id": "rogue_3_totem_G_E5",
                            "type": 1,
                            "enrollConditionId": null,
                            "sortId": 4
                        },
                        "rogue_3_totem_G_E6": {
                            "id": "rogue_3_totem_G_E6",
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                                "maxHpUp": 0
                            },
                            "24": {
                                "exp": 2700,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "25": {
                                "exp": 2800,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "26": {
                                "exp": 2900,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "27": {
                                "exp": 3000,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "28": {
                                "exp": 3100,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "29": {
                                "exp": 3200,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "30": {
                                "exp": 3300,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "31": {
                                "exp": 3400,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "32": {
                                "exp": 3500,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "33": {
                                "exp": 3600,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "34": {
                                "exp": 3700,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "35": {
                                "exp": 3800,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "36": {
                                "exp": 3900,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "37": {
                                "exp": 4000,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "38": {
                                "exp": 4100,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "39": {
                                "exp": 4200,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "40": {
                                "exp": 4300,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "41": {
                                "exp": 4400,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "42": {
                                "exp": 4500,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "43": {
                                "exp": 4600,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "44": {
                                "exp": 4700,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "45": {
                                "exp": 4800,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "46": {
                                "exp": 4900,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "47": {
                                "exp": 5000,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "48": {
                                "exp": 5100,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "49": {
                                "exp": 5200,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "50": {
                                "exp": 5300,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            }
                        }
                    },
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                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "2": {
                                "exp": 200,
                                "populationUp": 3,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "3": {
                                "exp": 400,
                                "populationUp": 3,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 1
                            },
                            "4": {
                                "exp": 600,
                                "populationUp": 3,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "5": {
                                "exp": 800,
                                "populationUp": 3,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 1,
                                "maxHpUp": 0
                            },
                            "6": {
                                "exp": 900,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "7": {
                                "exp": 1000,
                                "populationUp": 4,
                                "squadCapacityUp": 1,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "8": {
                                "exp": 1100,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "9": {
                                "exp": 1200,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 1
                            },
                            "10": {
                                "exp": 1300,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "11": {
                                "exp": 1400,
                                "populationUp": 4,
                                "squadCapacityUp": 1,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "12": {
                                "exp": 1500,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "13": {
                                "exp": 1600,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 1,
                                "maxHpUp": 0
                            },
                            "14": {
                                "exp": 1700,
                                "populationUp": 4,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "15": {
                                "exp": 1800,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 1
                            },
                            "16": {
                                "exp": 1900,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "17": {
                                "exp": 2000,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "18": {
                                "exp": 2100,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "19": {
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                            },
                            "20": {
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                            },
                            "21": {
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                                "squadCapacityUp": 0,
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                                "maxHpUp": 0
                            },
                            "22": {
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "23": {
                                "exp": 2600,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "24": {
                                "exp": 2700,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "25": {
                                "exp": 2800,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "26": {
                                "exp": 2900,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "27": {
                                "exp": 3000,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "28": {
                                "exp": 3100,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "29": {
                                "exp": 3200,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "30": {
                                "exp": 3300,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "31": {
                                "exp": 3400,
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                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "32": {
                                "exp": 3500,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "33": {
                                "exp": 3600,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "34": {
                                "exp": 3700,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "35": {
                                "exp": 3800,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "36": {
                                "exp": 3900,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "37": {
                                "exp": 4000,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "38": {
                                "exp": 4100,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "39": {
                                "exp": 4200,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "40": {
                                "exp": 4300,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "41": {
                                "exp": 4400,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "42": {
                                "exp": 4500,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "43": {
                                "exp": 4600,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "44": {
                                "exp": 4700,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "45": {
                                "exp": 4800,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "46": {
                                "exp": 4900,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "47": {
                                "exp": 5000,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "48": {
                                "exp": 5100,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "49": {
                                "exp": 5200,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
                            },
                            "50": {
                                "exp": 5300,
                                "populationUp": 0,
                                "squadCapacityUp": 0,
                                "battleCharLimitUp": 0,
                                "maxHpUp": 0
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                        }
                    }
                },
                "tokenBpId": "rogue_3_token_bp",
                "tokenOuterBuffId": "rogue_3_token_grow",
                "previewedRewardsAccordingUpdateId": "update_2",
                "tipButtonName": "探险手册",
                "collectButtonName": "冬夜展览馆",
                "bpSystemName": "科考记录",
                "autoSetKV": "pic_rogue_3_KV2",
                "bpPurchaseActiveEnroll": "rogue_3_enroll_2",
                "defaultSacrificeDesc": "失去的空洞与无措，会被获得的满足与喜悦填充。",
                "defaultExpeditionSelectDesc": "干员{0}将会在本层结束后归来，并带回一些物资。",
                "gotCharBuffToast": "干员<color=#9266b2>{0}</color>获得了<color=#9266b2>排异反应{1}</color>",
                "gotSquadBuffToast": "获得了启示<color=#0098dc>{0}</color>",
                "loseCharBuffToast": "抑制了<color=#9266b2>{0}</color>的排异反应",
                "monthTeamSystemName": "探索者档案",
                "battlePassUpdateName": "记录归档",
                "monthCharCardTagName": "访谈对象",
                "monthTeamDescTagName": "访谈对象",
                "outerBuffCompleteText": "比较完毕",
                "outerProgressTextColor": "#59dddc",
                "challengeTaskTargetName": "调查目标",
                "challengeTaskConditionName": "调查条件",
                "challengeTaskRewardName": "调查奖励",
                "challengeTaskModeName": "深入调查",
                "challengeTaskName": "调查条目",
                "outerBuffTokenSum": 100,
                "needAllFrontNode": false,
                "showBlurBack": false,
                "endingIconBorderDifficulty": 10,
                "endingIconBorderCount": 3
            },
            "init": [
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                    "initialBandRelic": [
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                        "rogue_3_band_6",
                        "rogue_3_band_7",
                        "rogue_3_band_8",
                        "rogue_3_band_9",
                        "rogue_3_band_10",
                        "rogue_3_band_11",
                        "rogue_3_band_12",
                        "rogue_3_band_13"
                    ],
                    "initialRecruitGroup": [
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                        "recruit_group_2",
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                    "initialHp": 8,
                    "initialPopulation": 6,
                    "initialGold": 6,
                    "initialSquadCapacity": 6,
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                        "rogue_3_band_2",
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                        "rogue_3_band_4",
                        "rogue_3_band_5",
                        "rogue_3_band_6",
                        "rogue_3_band_7",
                        "rogue_3_band_8",
                        "rogue_3_band_9",
                        "rogue_3_band_10",
                        "rogue_3_band_11",
                        "rogue_3_band_12",
                        "rogue_3_band_13"
                    ],
                    "initialRecruitGroup": [
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                        "recruit_group_2",
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                    "initialGold": 6,
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                    "initialBandRelic": [
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                        "rogue_3_band_2",
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                        "rogue_3_band_6",
                        "rogue_3_band_7",
                        "rogue_3_band_8",
                        "rogue_3_band_9",
                        "rogue_3_band_10",
                        "rogue_3_band_11",
                        "rogue_3_band_12",
                        "rogue_3_band_13"
                    ],
                    "initialRecruitGroup": [
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                        "recruit_group_2",
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                    "initialPopulation": 6,
                    "initialGold": 6,
                    "initialSquadCapacity": 6,
                    "initialShield": 0,
                    "initialMaxHp": 4,
                    "initialKey": 0
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                    "predefinedStyle": "rogue_3_style_default",
                    "initialBandRelic": [
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                        "rogue_3_band_2",
                        "rogue_3_band_3",
                        "rogue_3_band_4",
                        "rogue_3_band_5",
                        "rogue_3_band_6",
                        "rogue_3_band_7",
                        "rogue_3_band_8",
                        "rogue_3_band_9",
                        "rogue_3_band_10",
                        "rogue_3_band_11",
                        "rogue_3_band_12",
                        "rogue_3_band_13"
                    ],
                    "initialRecruitGroup": [
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                        "recruit_group_2",
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                    ],
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                    "initialPopulation": 6,
                    "initialGold": 6,
                    "initialSquadCapacity": 6,
                    "initialShield": 0,
                    "initialMaxHp": 4,
                    "initialKey": 0
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                {
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                    "predefinedId": null,
                    "predefinedStyle": "rogue_3_style_default",
                    "initialBandRelic": [
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                        "rogue_3_band_2",
                        "rogue_3_band_3",
                        "rogue_3_band_4",
                        "rogue_3_band_5",
                        "rogue_3_band_6",
                        "rogue_3_band_7",
                        "rogue_3_band_8",
                        "rogue_3_band_9",
                        "rogue_3_band_10",
                        "rogue_3_band_11",
                        "rogue_3_band_12",
                        "rogue_3_band_13"
                    ],
                    "initialRecruitGroup": [
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                        "recruit_group_2",
                        "recruit_group_3",
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                    "initialPopulation": 6,
                    "initialGold": 6,
                    "initialSquadCapacity": 6,
                    "initialShield": 0,
                    "initialMaxHp": 4,
                    "initialKey": 0
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                {
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                    "predefinedId": null,
                    "predefinedStyle": "rogue_3_style_default",
                    "initialBandRelic": [
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                        "rogue_3_band_2",
                        "rogue_3_band_3",
                        "rogue_3_band_4",
                        "rogue_3_band_5",
                        "rogue_3_band_6",
                        "rogue_3_band_7",
                        "rogue_3_band_8",
                        "rogue_3_band_9",
                        "rogue_3_band_10",
                        "rogue_3_band_11",
                        "rogue_3_band_12",
                        "rogue_3_band_13"
                    ],
                    "initialRecruitGroup": [
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                        "recruit_group_2",
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                    "initialPopulation": 6,
                    "initialGold": 6,
                    "initialSquadCapacity": 6,
                    "initialShield": 0,
                    "initialMaxHp": 4,
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                    "eliteDesc": "附加条件：敌人的生命值提升，攻击速度和攻击范围提升",
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                    "name": "大迁徙",
                    "loadingPicId": "loading_SM_RL",
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                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
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                    "name": "以守代攻",
                    "loadingPicId": "loading_SM_RL",
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                    "eliteDesc": "附加条件：敌人的生命值提升，出现新的精英敌人",
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                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，出现新的精英敌人",
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                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
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                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，特定敌人获得隐匿",
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                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
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                    "loadingPicId": "loading_SM_RL",
                    "description": "你对于死亡最富生命力的理解，来自深池那支从不停歇的军队。",
                    "eliteDesc": "附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人",
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                    "name": "何处无山海",
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                    "description": "生人勿近！非人也勿近！机器们已经做了自己的主宰，把那些没芯片的碳基生物全部赶走！",
                    "eliteDesc": "附加条件：敌人的攻击力和生命值提升，防御力和法术抗性大幅提升",
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                    "name": "霜与沙",
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                    "linkedStageId": "ro3_n_6_2",
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                    "code": "ISW-NO",
                    "name": "生灵的终点",
                    "loadingPicId": "loading_SM_RL",
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "从这里踏入自然，洁白的新雪落在水面，冷冽的风吹送船只，游荡总使人忘记时间。",
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                    "endingDescription": "巨木的根系挽成严酷的暗示，你已经漂流得太远，而自然还未成为你的友人。",
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                    "zoneIconId": "zone_1",
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                "zone_2": {
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "密林中的角兽伏下身体，邀请访客与它们一同休憩。漆黑树影无声无息地濡染雪地，猎物却还浑然未觉。",
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                    "endingDescription": "迷路的探险者撞入无光的丛林深处，指南针再也不能指明前行的方向。",
                    "backgroundId": "rogue_3_map_2",
                    "zoneIconId": "zone_2",
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                },
                "zone_3": {
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                    "name": "昧明冻土",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "严寒刺入骨髓，林木逐渐稀疏，黑色的苔原析出星星点点的虹光。路线图已经是一片空白，谁的指引可以信任？",
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                    "endingDescription": "探索者曾行走在昏昧之中，而现在跌向冻土。萨米说出关于你的，唯一和最后的谶语。",
                    "backgroundId": "rogue_3_map_3",
                    "zoneIconId": "zone_3",
                    "isHiddenZone": false
                },
                "zone_4": {
                    "id": "zone_4",
                    "name": "积冰岩骸",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "探索者投向晦暗北方的视线被阻隔，坚韧的萨米抬起山脉，冷酷如岩的战士筑起高墙。还要继续向前走吗？",
                    "buffDescription": null,
                    "endingDescription": "越过边界的勇气或许会被常人斥为鲁莽，但自然从来一言不发，无论它收留了什么。",
                    "backgroundId": "rogue_3_map_4",
                    "zoneIconId": "zone_4",
                    "isHiddenZone": false
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                "zone_5": {
                    "id": "zone_5",
                    "name": "无瑕花园",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "跨过群山，生命再无声息。从远古直至此刻，坚冰封存无数生灵，繁育出形如花簇的冰晶。",
                    "buffDescription": null,
                    "endingDescription": "不必再用冰杖敲敲打打，你沉入其中，和过往的时间一同被影子覆盖，而冰原永无尽头。",
                    "backgroundId": "rogue_3_map_5",
                    "zoneIconId": "zone_5",
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                "zone_6": {
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "无法回避的命运伫立在冰原的尽头，\n此刻，所有人都能看见它。",
                    "buffDescription": null,
                    "endingDescription": "那远见于你而言仍是未来。",
                    "backgroundId": "rogue_3_map_6",
                    "zoneIconId": "zone_6",
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                "zone_7": {
                    "id": "zone_7",
                    "name": "永恒之尘",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "无始无终的时间被有限的生命度量，探索者的脚步扬起亘古之中的沙尘。",
                    "buffDescription": null,
                    "endingDescription": "一粒沙尘仍然太过沉重，你不曾预期，也不曾后悔。",
                    "backgroundId": "rogue_3_map_8",
                    "zoneIconId": "zone_7",
                    "isHiddenZone": true
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                "zone_s_2_1a_1": {
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_3_1a_1": {
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                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
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                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
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                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
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                "zone_s_6_1a_1": {
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                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
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                "zone_s_2_1b_1": {
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                    "clockPerformance": null,
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                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
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                "zone_s_3_1b_1": {
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                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_4_1b_1": {
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_5_1b_1": {
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                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1b_1": {
                    "id": "zone_s_6_1b_1",
                    "name": "深埋迷境",
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                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1c_1": {
                    "id": "zone_s_2_1c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_3_1c_1": {
                    "id": "zone_s_3_1c_1",
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_4_1c_1": {
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                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_5_1c_1": {
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                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1c_1": {
                    "id": "zone_s_6_1c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
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                "zone_s_2_1d_1": {
                    "id": "zone_s_2_1d_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1d_1": {
                    "id": "zone_s_3_1d_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
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                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
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                    "zoneIconId": "zone_secret",
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                "zone_s_4_1d_1": {
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                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1d_1": {
                    "id": "zone_s_5_1d_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1d_1": {
                    "id": "zone_s_6_1d_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1e_1": {
                    "id": "zone_s_2_1e_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1e_1": {
                    "id": "zone_s_3_1e_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1e_1": {
                    "id": "zone_s_4_1e_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1e_1": {
                    "id": "zone_s_5_1e_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1e_1": {
                    "id": "zone_s_6_1e_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2a_1": {
                    "id": "zone_s_2_2a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2a_1": {
                    "id": "zone_s_3_2a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2a_1": {
                    "id": "zone_s_4_2a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2a_1": {
                    "id": "zone_s_5_2a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2a_1": {
                    "id": "zone_s_6_2a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2b_1": {
                    "id": "zone_s_2_2b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2b_1": {
                    "id": "zone_s_3_2b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2b_1": {
                    "id": "zone_s_4_2b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2b_1": {
                    "id": "zone_s_5_2b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2b_1": {
                    "id": "zone_s_6_2b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2c_1": {
                    "id": "zone_s_2_2c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2c_1": {
                    "id": "zone_s_3_2c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2c_1": {
                    "id": "zone_s_4_2c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2c_1": {
                    "id": "zone_s_5_2c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2c_1": {
                    "id": "zone_s_6_2c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3a_1": {
                    "id": "zone_s_2_3a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3a_1": {
                    "id": "zone_s_3_3a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3a_1": {
                    "id": "zone_s_4_3a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3a_1": {
                    "id": "zone_s_5_3a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3a_1": {
                    "id": "zone_s_6_3a_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3b_1": {
                    "id": "zone_s_2_3b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3b_1": {
                    "id": "zone_s_3_3b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3b_1": {
                    "id": "zone_s_4_3b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3b_1": {
                    "id": "zone_s_5_3b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3b_1": {
                    "id": "zone_s_6_3b_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3c_1": {
                    "id": "zone_s_2_3c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3c_1": {
                    "id": "zone_s_3_3c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3c_1": {
                    "id": "zone_s_4_3c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3c_1": {
                    "id": "zone_s_5_3c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3c_1": {
                    "id": "zone_s_6_3c_1",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color=#9ed9fd>大量【国度】</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1a_2": {
                    "id": "zone_s_2_1a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1a_2": {
                    "id": "zone_s_3_1a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1a_2": {
                    "id": "zone_s_4_1a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1a_2": {
                    "id": "zone_s_5_1a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1a_2": {
                    "id": "zone_s_6_1a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1b_2": {
                    "id": "zone_s_2_1b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1b_2": {
                    "id": "zone_s_3_1b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1b_2": {
                    "id": "zone_s_4_1b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1b_2": {
                    "id": "zone_s_5_1b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1b_2": {
                    "id": "zone_s_6_1b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1c_2": {
                    "id": "zone_s_2_1c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1c_2": {
                    "id": "zone_s_3_1c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1c_2": {
                    "id": "zone_s_4_1c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1c_2": {
                    "id": "zone_s_5_1c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1c_2": {
                    "id": "zone_s_6_1c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1d_2": {
                    "id": "zone_s_2_1d_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1d_2": {
                    "id": "zone_s_3_1d_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1d_2": {
                    "id": "zone_s_4_1d_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1d_2": {
                    "id": "zone_s_5_1d_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1d_2": {
                    "id": "zone_s_6_1d_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1e_2": {
                    "id": "zone_s_2_1e_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1e_2": {
                    "id": "zone_s_3_1e_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1e_2": {
                    "id": "zone_s_4_1e_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1e_2": {
                    "id": "zone_s_5_1e_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1e_2": {
                    "id": "zone_s_6_1e_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2a_2": {
                    "id": "zone_s_2_2a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2a_2": {
                    "id": "zone_s_3_2a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2a_2": {
                    "id": "zone_s_4_2a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2a_2": {
                    "id": "zone_s_5_2a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2a_2": {
                    "id": "zone_s_6_2a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2b_2": {
                    "id": "zone_s_2_2b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2b_2": {
                    "id": "zone_s_3_2b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2b_2": {
                    "id": "zone_s_4_2b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2b_2": {
                    "id": "zone_s_5_2b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2b_2": {
                    "id": "zone_s_6_2b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2c_2": {
                    "id": "zone_s_2_2c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2c_2": {
                    "id": "zone_s_3_2c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2c_2": {
                    "id": "zone_s_4_2c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2c_2": {
                    "id": "zone_s_5_2c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2c_2": {
                    "id": "zone_s_6_2c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3a_2": {
                    "id": "zone_s_2_3a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3a_2": {
                    "id": "zone_s_3_3a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3a_2": {
                    "id": "zone_s_4_3a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3a_2": {
                    "id": "zone_s_5_3a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3a_2": {
                    "id": "zone_s_6_3a_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3b_2": {
                    "id": "zone_s_2_3b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3b_2": {
                    "id": "zone_s_3_3b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3b_2": {
                    "id": "zone_s_4_3b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3b_2": {
                    "id": "zone_s_5_3b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3b_2": {
                    "id": "zone_s_6_3b_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3c_2": {
                    "id": "zone_s_2_3c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3c_2": {
                    "id": "zone_s_3_3c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3c_2": {
                    "id": "zone_s_4_3c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3c_2": {
                    "id": "zone_s_5_3c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3c_2": {
                    "id": "zone_s_6_3c_2",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "buffDescription": "此处我方单位<color=#9ed9fd>攻击力下降</color>，但对距离<color=#9ed9fd>2格</color>或以上的敌人<color=#9ed9fd>伤害大幅提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1a_3": {
                    "id": "zone_s_2_1a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1a_3": {
                    "id": "zone_s_3_1a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1a_3": {
                    "id": "zone_s_4_1a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1a_3": {
                    "id": "zone_s_5_1a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1a_3": {
                    "id": "zone_s_6_1a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1b_3": {
                    "id": "zone_s_2_1b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1b_3": {
                    "id": "zone_s_3_1b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1b_3": {
                    "id": "zone_s_4_1b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1b_3": {
                    "id": "zone_s_5_1b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1b_3": {
                    "id": "zone_s_6_1b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1c_3": {
                    "id": "zone_s_2_1c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1c_3": {
                    "id": "zone_s_3_1c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1c_3": {
                    "id": "zone_s_4_1c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1c_3": {
                    "id": "zone_s_5_1c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1c_3": {
                    "id": "zone_s_6_1c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1d_3": {
                    "id": "zone_s_2_1d_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1d_3": {
                    "id": "zone_s_3_1d_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1d_3": {
                    "id": "zone_s_4_1d_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1d_3": {
                    "id": "zone_s_5_1d_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1d_3": {
                    "id": "zone_s_6_1d_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1e_3": {
                    "id": "zone_s_2_1e_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1e_3": {
                    "id": "zone_s_3_1e_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1e_3": {
                    "id": "zone_s_4_1e_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1e_3": {
                    "id": "zone_s_5_1e_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1e_3": {
                    "id": "zone_s_6_1e_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2a_3": {
                    "id": "zone_s_2_2a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2a_3": {
                    "id": "zone_s_3_2a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2a_3": {
                    "id": "zone_s_4_2a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2a_3": {
                    "id": "zone_s_5_2a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2a_3": {
                    "id": "zone_s_6_2a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2b_3": {
                    "id": "zone_s_2_2b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2b_3": {
                    "id": "zone_s_3_2b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2b_3": {
                    "id": "zone_s_4_2b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2b_3": {
                    "id": "zone_s_5_2b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2b_3": {
                    "id": "zone_s_6_2b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2c_3": {
                    "id": "zone_s_2_2c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2c_3": {
                    "id": "zone_s_3_2c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2c_3": {
                    "id": "zone_s_4_2c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2c_3": {
                    "id": "zone_s_5_2c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2c_3": {
                    "id": "zone_s_6_2c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3a_3": {
                    "id": "zone_s_2_3a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3a_3": {
                    "id": "zone_s_3_3a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3a_3": {
                    "id": "zone_s_4_3a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3a_3": {
                    "id": "zone_s_5_3a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3a_3": {
                    "id": "zone_s_6_3a_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3b_3": {
                    "id": "zone_s_2_3b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3b_3": {
                    "id": "zone_s_3_3b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3b_3": {
                    "id": "zone_s_4_3b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3b_3": {
                    "id": "zone_s_5_3b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3b_3": {
                    "id": "zone_s_6_3b_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3c_3": {
                    "id": "zone_s_2_3c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3c_3": {
                    "id": "zone_s_3_3c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3c_3": {
                    "id": "zone_s_4_3c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3c_3": {
                    "id": "zone_s_5_3c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3c_3": {
                    "id": "zone_s_6_3c_3",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "buffDescription": "此处我方<color=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color=#9ed9fd>再部署时间大幅缩短</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1a_4": {
                    "id": "zone_s_2_1a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1a_4": {
                    "id": "zone_s_3_1a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1a_4": {
                    "id": "zone_s_4_1a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1a_4": {
                    "id": "zone_s_5_1a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1a_4": {
                    "id": "zone_s_6_1a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1b_4": {
                    "id": "zone_s_2_1b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1b_4": {
                    "id": "zone_s_3_1b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1b_4": {
                    "id": "zone_s_4_1b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1b_4": {
                    "id": "zone_s_5_1b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1b_4": {
                    "id": "zone_s_6_1b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1c_4": {
                    "id": "zone_s_2_1c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1c_4": {
                    "id": "zone_s_3_1c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1c_4": {
                    "id": "zone_s_4_1c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1c_4": {
                    "id": "zone_s_5_1c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1c_4": {
                    "id": "zone_s_6_1c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1d_4": {
                    "id": "zone_s_2_1d_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1d_4": {
                    "id": "zone_s_3_1d_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1d_4": {
                    "id": "zone_s_4_1d_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1d_4": {
                    "id": "zone_s_5_1d_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1d_4": {
                    "id": "zone_s_6_1d_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1e_4": {
                    "id": "zone_s_2_1e_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1e_4": {
                    "id": "zone_s_3_1e_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1e_4": {
                    "id": "zone_s_4_1e_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1e_4": {
                    "id": "zone_s_5_1e_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1e_4": {
                    "id": "zone_s_6_1e_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2a_4": {
                    "id": "zone_s_2_2a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2a_4": {
                    "id": "zone_s_3_2a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2a_4": {
                    "id": "zone_s_4_2a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2a_4": {
                    "id": "zone_s_5_2a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2a_4": {
                    "id": "zone_s_6_2a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2b_4": {
                    "id": "zone_s_2_2b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2b_4": {
                    "id": "zone_s_3_2b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2b_4": {
                    "id": "zone_s_4_2b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2b_4": {
                    "id": "zone_s_5_2b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2b_4": {
                    "id": "zone_s_6_2b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2c_4": {
                    "id": "zone_s_2_2c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2c_4": {
                    "id": "zone_s_3_2c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2c_4": {
                    "id": "zone_s_4_2c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2c_4": {
                    "id": "zone_s_5_2c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2c_4": {
                    "id": "zone_s_6_2c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3a_4": {
                    "id": "zone_s_2_3a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3a_4": {
                    "id": "zone_s_3_3a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3a_4": {
                    "id": "zone_s_4_3a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3a_4": {
                    "id": "zone_s_5_3a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3a_4": {
                    "id": "zone_s_6_3a_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3b_4": {
                    "id": "zone_s_2_3b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3b_4": {
                    "id": "zone_s_3_3b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3b_4": {
                    "id": "zone_s_4_3b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3b_4": {
                    "id": "zone_s_5_3b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3b_4": {
                    "id": "zone_s_6_3b_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3c_4": {
                    "id": "zone_s_2_3c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3c_4": {
                    "id": "zone_s_3_3c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3c_4": {
                    "id": "zone_s_4_3c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3c_4": {
                    "id": "zone_s_5_3c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3c_4": {
                    "id": "zone_s_6_3c_4",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "buffDescription": "此处所有干员的<color=#9ed9fd>技力消耗降低</color>，技能变为<color=#9ed9fd>自动开启</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1a_5": {
                    "id": "zone_s_2_1a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1a_5": {
                    "id": "zone_s_3_1a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1a_5": {
                    "id": "zone_s_4_1a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1a_5": {
                    "id": "zone_s_5_1a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1a_5": {
                    "id": "zone_s_6_1a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1b_5": {
                    "id": "zone_s_2_1b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1b_5": {
                    "id": "zone_s_3_1b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1b_5": {
                    "id": "zone_s_4_1b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1b_5": {
                    "id": "zone_s_5_1b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1b_5": {
                    "id": "zone_s_6_1b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1c_5": {
                    "id": "zone_s_2_1c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1c_5": {
                    "id": "zone_s_3_1c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1c_5": {
                    "id": "zone_s_4_1c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1c_5": {
                    "id": "zone_s_5_1c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1c_5": {
                    "id": "zone_s_6_1c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1d_5": {
                    "id": "zone_s_2_1d_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1d_5": {
                    "id": "zone_s_3_1d_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1d_5": {
                    "id": "zone_s_4_1d_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1d_5": {
                    "id": "zone_s_5_1d_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1d_5": {
                    "id": "zone_s_6_1d_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1e_5": {
                    "id": "zone_s_2_1e_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1e_5": {
                    "id": "zone_s_3_1e_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1e_5": {
                    "id": "zone_s_4_1e_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1e_5": {
                    "id": "zone_s_5_1e_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1e_5": {
                    "id": "zone_s_6_1e_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2a_5": {
                    "id": "zone_s_2_2a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2a_5": {
                    "id": "zone_s_3_2a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2a_5": {
                    "id": "zone_s_4_2a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2a_5": {
                    "id": "zone_s_5_2a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2a_5": {
                    "id": "zone_s_6_2a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2b_5": {
                    "id": "zone_s_2_2b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2b_5": {
                    "id": "zone_s_3_2b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2b_5": {
                    "id": "zone_s_4_2b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2b_5": {
                    "id": "zone_s_5_2b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2b_5": {
                    "id": "zone_s_6_2b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2c_5": {
                    "id": "zone_s_2_2c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2c_5": {
                    "id": "zone_s_3_2c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2c_5": {
                    "id": "zone_s_4_2c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2c_5": {
                    "id": "zone_s_5_2c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2c_5": {
                    "id": "zone_s_6_2c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3a_5": {
                    "id": "zone_s_2_3a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3a_5": {
                    "id": "zone_s_3_3a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3a_5": {
                    "id": "zone_s_4_3a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3a_5": {
                    "id": "zone_s_5_3a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3a_5": {
                    "id": "zone_s_6_3a_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3b_5": {
                    "id": "zone_s_2_3b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3b_5": {
                    "id": "zone_s_3_3b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3b_5": {
                    "id": "zone_s_4_3b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3b_5": {
                    "id": "zone_s_5_3b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3b_5": {
                    "id": "zone_s_6_3b_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3c_5": {
                    "id": "zone_s_2_3c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3c_5": {
                    "id": "zone_s_3_3c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3c_5": {
                    "id": "zone_s_4_3c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3c_5": {
                    "id": "zone_s_5_3c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3c_5": {
                    "id": "zone_s_6_3c_5",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "buffDescription": "此处所有敌人<color=#9ed9fd>移动速度下降</color>，但<color=#9ed9fd>重量、防御力、法术抗性提升</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1a_6": {
                    "id": "zone_s_2_1a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1a_6": {
                    "id": "zone_s_3_1a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1a_6": {
                    "id": "zone_s_4_1a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1a_6": {
                    "id": "zone_s_5_1a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1a_6": {
                    "id": "zone_s_6_1a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1b_6": {
                    "id": "zone_s_2_1b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1b_6": {
                    "id": "zone_s_3_1b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1b_6": {
                    "id": "zone_s_4_1b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1b_6": {
                    "id": "zone_s_5_1b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1b_6": {
                    "id": "zone_s_6_1b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1c_6": {
                    "id": "zone_s_2_1c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1c_6": {
                    "id": "zone_s_3_1c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1c_6": {
                    "id": "zone_s_4_1c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1c_6": {
                    "id": "zone_s_5_1c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1c_6": {
                    "id": "zone_s_6_1c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1d_6": {
                    "id": "zone_s_2_1d_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1d_6": {
                    "id": "zone_s_3_1d_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1d_6": {
                    "id": "zone_s_4_1d_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1d_6": {
                    "id": "zone_s_5_1d_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1d_6": {
                    "id": "zone_s_6_1d_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_1e_6": {
                    "id": "zone_s_2_1e_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_1e_6": {
                    "id": "zone_s_3_1e_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_1e_6": {
                    "id": "zone_s_4_1e_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_1e_6": {
                    "id": "zone_s_5_1e_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_1e_6": {
                    "id": "zone_s_6_1e_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2a_6": {
                    "id": "zone_s_2_2a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2a_6": {
                    "id": "zone_s_3_2a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2a_6": {
                    "id": "zone_s_4_2a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2a_6": {
                    "id": "zone_s_5_2a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2a_6": {
                    "id": "zone_s_6_2a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2b_6": {
                    "id": "zone_s_2_2b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2b_6": {
                    "id": "zone_s_3_2b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2b_6": {
                    "id": "zone_s_4_2b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2b_6": {
                    "id": "zone_s_5_2b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2b_6": {
                    "id": "zone_s_6_2b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "buffDescription": "立即获得<color=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color=#9ed9fd>低价的商品</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_2c_6": {
                    "id": "zone_s_2_2c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_2c_6": {
                    "id": "zone_s_3_2c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_2c_6": {
                    "id": "zone_s_4_2c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_2c_6": {
                    "id": "zone_s_5_2c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_2c_6": {
                    "id": "zone_s_6_2c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "buffDescription": "此处<color=#9ed9fd>每前进一步都能获得希望</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3a_6": {
                    "id": "zone_s_2_3a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3a_6": {
                    "id": "zone_s_3_3a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3a_6": {
                    "id": "zone_s_4_3a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3a_6": {
                    "id": "zone_s_5_3a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3a_6": {
                    "id": "zone_s_6_3a_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3b_6": {
                    "id": "zone_s_2_3b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3b_6": {
                    "id": "zone_s_3_3b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3b_6": {
                    "id": "zone_s_4_3b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3b_6": {
                    "id": "zone_s_5_3b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3b_6": {
                    "id": "zone_s_6_3b_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_2_3c_6": {
                    "id": "zone_s_2_3c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_3_3c_6": {
                    "id": "zone_s_3_3c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_4_3c_6": {
                    "id": "zone_s_4_3c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_5_3c_6": {
                    "id": "zone_s_5_3c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                },
                "zone_s_6_3c_6": {
                    "id": "zone_s_6_3c_6",
                    "name": "深埋迷境",
                    "clockPerformance": null,
                    "displayTime": null,
                    "description": "人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "buffDescription": "<color=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color=#9ed9fd>减少更多目标生命</color>",
                    "endingDescription": "因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。",
                    "backgroundId": "rogue_3_map_7",
                    "zoneIconId": "zone_secret",
                    "isHiddenZone": true
                }
            },
            "variation": {},
            "traps": {
                "rogue_3_active_tool_1": {
                    "itemId": "rogue_3_active_tool_1",
                    "trapId": "trap_009_battery",
                    "trapDesc": "使角色或指挥终端额外获得技力"
                },
                "rogue_3_active_tool_2": {
                    "itemId": "rogue_3_active_tool_2",
                    "trapId": "trap_012_mine",
                    "trapDesc": "爆炸时可使四周的所有敌人造成大量伤害并使其一定时间内受到的伤害增加"
                },
                "rogue_3_active_tool_3": {
                    "itemId": "rogue_3_active_tool_3",
                    "trapId": "trap_018_bomb",
                    "trapDesc": "对周围四格范围的敌人造成长时间晕眩"
                },
                "rogue_3_active_tool_4": {
                    "itemId": "rogue_3_active_tool_4",
                    "trapId": "trap_031_sleep",
                    "trapDesc": "立即撤退干员，并大幅减少再部署时间"
                },
                "rogue_3_active_tool_5": {
                    "itemId": "rogue_3_active_tool_5",
                    "trapId": "trap_083_bunker",
                    "trapDesc": "阻挡敌人"
                },
                "rogue_3_active_tool_6": {
                    "itemId": "rogue_3_active_tool_6",
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                        2,
                        3,
                        4,
                        5
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                        2,
                        3,
                        4,
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                                    "valueStr": "rogue_3_upgrade_ticket_warrior"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_48": {
                    "id": "rogue_3_relic_legacy_48",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_upgrade_ticket_tank"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_49": {
                    "id": "rogue_3_relic_legacy_49",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_upgrade_ticket_sniper"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_50": {
                    "id": "rogue_3_relic_legacy_50",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_upgrade_ticket_caster"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_51": {
                    "id": "rogue_3_relic_legacy_51",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_upgrade_ticket_support"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_52": {
                    "id": "rogue_3_relic_legacy_52",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_upgrade_ticket_medic"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_53": {
                    "id": "rogue_3_relic_legacy_53",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_upgrade_ticket_special"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_54": {
                    "id": "rogue_3_relic_legacy_54",
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                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_54_a": {
                    "id": "rogue_3_relic_legacy_54_a",
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                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_54_b": {
                    "id": "rogue_3_relic_legacy_54_b",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_54_c": {
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_4"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 4
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_55": {
                    "id": "rogue_3_relic_legacy_55",
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                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_5"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_55_a": {
                    "id": "rogue_3_relic_legacy_55_a",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_5"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_55_b": {
                    "id": "rogue_3_relic_legacy_55_b",
                    "buffs": [
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_5"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_55_c": {
                    "id": "rogue_3_relic_legacy_55_c",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_5"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 5
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_56": {
                    "id": "rogue_3_relic_legacy_56",
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                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_56_a": {
                    "id": "rogue_3_relic_legacy_56_a",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_56_b": {
                    "id": "rogue_3_relic_legacy_56_b",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
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                                {
                                    "key": "rarity",
                                    "value": 6
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
                                    "value": 0.5
                                }
                            ]
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                    ]
                },
                "rogue_3_relic_legacy_56_c": {
                    "id": "rogue_3_relic_legacy_56_c",
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                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "direct_upgrade",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "value": 6
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "pr",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_57": {
                    "id": "rogue_3_relic_legacy_57",
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                        {
                            "key": "recruit_cost",
                            "blackboard": [
                                {
                                    "key": "rarity",
                                    "valueStr": "TIER_3,TIER_4,TIER_5,TIER_6"
                                },
                                {
                                    "key": "profession",
                                    "valueStr": "PIONEER,WARRIOR,TANK,SNIPER,CASTER,SUPPORT,MEDIC,SPECIAL"
                                },
                                {
                                    "key": "delta",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_58": {
                    "id": "rogue_3_relic_legacy_58",
                    "buffs": [
                        {
                            "key": "shop_discount_rarity",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_gold"
                                },
                                {
                                    "key": "up",
                                    "value": -0.5
                                },
                                {
                                    "key": "rarity",
                                    "valueStr": "NORMAL"
                                }
                            ]
                        },
                        {
                            "key": "shop_discount_rarity",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_gold"
                                },
                                {
                                    "key": "up",
                                    "value": -0.5
                                },
                                {
                                    "key": "rarity",
                                    "valueStr": "RARE"
                                }
                            ]
                        },
                        {
                            "key": "shop_discount_rarity",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_gold"
                                },
                                {
                                    "key": "up",
                                    "value": -0.5
                                },
                                {
                                    "key": "rarity",
                                    "valueStr": "SUPER_RARE"
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_59": {
                    "id": "rogue_3_relic_legacy_59",
                    "buffs": [
                        {
                            "key": "battle_extra_recruit_ticket",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_59_a": {
                    "id": "rogue_3_relic_legacy_59_a",
                    "buffs": [
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_recruit_ticket",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_59_b": {
                    "id": "rogue_3_relic_legacy_59_b",
                    "buffs": [
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_recruit_ticket",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 2
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_59_c": {
                    "id": "rogue_3_relic_legacy_59_c",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_recruit_ticket",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_60": {
                    "id": "rogue_3_relic_legacy_60",
                    "buffs": [
                        {
                            "key": "battle_extra_relic",
                            "blackboard": [
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "set_choice_dynamic_param",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "ro3_extra_relic"
                                },
                                {
                                    "key": "value",
                                    "value": 1
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_61": {
                    "id": "rogue_3_relic_legacy_61",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 4
                                }
                            ]
                        },
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_shield"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_62": {
                    "id": "rogue_3_relic_legacy_62",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 7
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_hp"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_63": {
                    "id": "rogue_3_relic_legacy_63",
                    "buffs": [
                        {
                            "key": "immediate_reward",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_shield"
                                },
                                {
                                    "key": "count",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_64": {
                    "id": "rogue_3_relic_legacy_64",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_atk_down"
                                },
                                {
                                    "key": "atk",
                                    "value": -0.07
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_65": {
                    "id": "rogue_3_relic_legacy_65",
                    "buffs": [
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                                    "key": "key",
                                    "valueStr": "rogue_1_enable_es_modifier_flag"
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                                {
                                    "key": "atk_scale",
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                                },
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                                    "key": "up",
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                                },
                                {
                                    "key": "min_dist",
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                                },
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                                {
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                                },
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                                {
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                                {
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                                    "key": "id",
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                            "key": "immediate_cost",
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                                    "key": "id",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                    ]
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_3_population"
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                            "key": "secret_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_chaos_purify"
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                                {
                                    "key": "count",
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                            "key": "immediate_reward",
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                                    "key": "id",
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                        },
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
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                                {
                                    "key": "count",
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                            ]
                        },
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
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                                {
                                    "key": "count",
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                    ]
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                "rogue_3_relic_res_9": {
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                        {
                            "key": "extra_gain_on_cost",
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                                    "key": "id1",
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                                },
                                {
                                    "key": "id2",
                                    "valueStr": "rogue_3_hp"
                                },
                                {
                                    "key": "cost",
                                    "value": 99
                                },
                                {
                                    "key": "gain",
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                            "key": "move_reward",
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                                    "key": "condition_id",
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                                },
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                                    "key": "condition_count",
                                    "value": 1
                                },
                                {
                                    "key": "condition",
                                    "valueStr": "UPPER"
                                },
                                {
                                    "key": "rewards",
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                                },
                                {
                                    "key": "weights",
                                    "valueStr": "25,25,25,15,10"
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                                {
                                    "key": "counts",
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                        },
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                            "key": "move_reward",
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                                    "key": "move_type",
                                    "valueStr": "VERTICAL"
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                                },
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                                },
                                {
                                    "key": "rewards",
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                                },
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                                },
                                {
                                    "key": "id",
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                                },
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                                    "key": "count",
                                    "value": 2
                                },
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                                    "key": "node",
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                            "key": "vision_limitation_up",
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "rogue_3_dmg_penetrate[filter_tag]"
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                                },
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                                },
                                {
                                    "key": "selector.profession",
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                                    "key": "key",
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                                    "key": "value",
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                                    "key": "key",
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                                    "key": "levitate_duration",
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                                    "valueStr": "rogue_3_chargeSP[whenGetHealed]"
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                                    "key": "effect",
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                                    "key": "dynamicability",
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                                    "key": "selector.char",
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                                    "key": "key",
                                    "valueStr": "rogue_3_tokenEvolution"
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                                },
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                            "key": "global_buff_normal",
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                                    "key": "key",
                                    "valueStr": "rogue_3_rangedATKSpeedUp"
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                            "key": "immediate_reward",
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                                    "key": "id",
                                    "valueStr": "rogue_3_shield"
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                                    "value": 1
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                                    "key": "key",
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                            "key": "layer_after_battle_data",
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                                    "key": "src",
                                    "valueStr": "rogue_3_relic_fight_22"
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                                    "key": "max",
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                                },
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                                    "key": "scale",
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                                {
                                    "key": "prob",
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                            "key": "layer_char_attribute_mul",
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                                    "key": "atk",
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                                {
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                                {
                                    "key": "key",
                                    "valueStr": "enemy_get_damage[LevitateAndMassLoss]"
                                },
                                {
                                    "key": "value",
                                    "value": 1000
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_silence[levitateAndMassLoss]"
                                },
                                {
                                    "key": "silence",
                                    "value": 10
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_fight_24": {
                    "id": "rogue_3_relic_fight_24",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_get_damage[LevitateAndMassLoss]"
                                },
                                {
                                    "key": "value",
                                    "value": 2000
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_weak[levitateAndMassLoss]"
                                },
                                {
                                    "key": "damage_scale",
                                    "value": 1.3
                                },
                                {
                                    "key": "weak[limit]",
                                    "value": 10
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_fight_25": {
                    "id": "rogue_3_relic_fight_25",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_3_respwanSpeedUp"
                                },
                                {
                                    "key": "remaining_respawn_time",
                                    "value": 0.5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_fight_26": {
                    "id": "rogue_3_relic_fight_26",
                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_lighter_while_massLoss"
                                },
                                {
                                    "key": "mass_level",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "enemy_move_speed_down"
                                },
                                {
                                    "key": "move_speed",
                                    "value": -0.15
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_explore_1": {
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                        {
                            "key": "node_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_shield"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                },
                                {
                                    "key": "node",
                                    "valueStr": "PORTAL"
                                }
                            ]
                        },
                        {
                            "key": "node_into_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_shield"
                                },
                                {
                                    "key": "count",
                                    "value": 2
                                },
                                {
                                    "key": "node",
                                    "valueStr": "SACRIFICE"
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_explore_2": {
                    "id": "rogue_3_relic_explore_2",
                    "buffs": [
                        {
                            "key": "gift_on_buy",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "gift_on_sacrifice",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_explore_3": {
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                    "buffs": [
                        {
                            "key": "move_reward",
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                                {
                                    "key": "move_type",
                                    "valueStr": "VERTICAL"
                                },
                                {
                                    "key": "rewards",
                                    "valueStr": "rogue_3_vision,EMPTY"
                                },
                                {
                                    "key": "weights",
                                    "valueStr": "30,70"
                                },
                                {
                                    "key": "counts",
                                    "valueStr": "1,1"
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_explore_4": {
                    "id": "rogue_3_relic_explore_4",
                    "buffs": [
                        {
                            "key": "chaos_player_exp_up",
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                                {
                                    "key": "count",
                                    "value": 1
                                },
                                {
                                    "key": "up",
                                    "value": 0.1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_explore_5": {
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                        {
                            "key": "add_totem_drop",
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                                {
                                    "key": "pool",
                                    "valueStr": "pool_all_totem"
                                },
                                {
                                    "key": "rate",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_explore_6": {
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                        {
                            "key": "char_attribute_mul",
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                                {
                                    "key": "max_hp",
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                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
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                                {
                                    "key": "atk",
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                                }
                            ]
                        },
                        {
                            "key": "char_attribute_mul",
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                                {
                                    "key": "def",
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                                }
                            ]
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                    ]
                },
                "rogue_3_relic_boss_1": {
                    "id": "rogue_3_relic_boss_1",
                    "buffs": [
                        {
                            "key": "immediate_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_boss_2": {
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                    "buffs": [
                        {
                            "key": "immediate_cost",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_chaos_purify"
                                },
                                {
                                    "key": "count",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_boss_2b": {
                    "id": "rogue_3_relic_boss_2b",
                    "buffs": [
                        {
                            "key": "force_path_gen",
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                                {
                                    "key": "type",
                                    "valueStr": "R3_ENDING_3"
                                },
                                {
                                    "key": "weight",
                                    "value": 100
                                },
                                {
                                    "key": "max_in_layer",
                                    "value": 3
                                }
                            ]
                        },
                        {
                            "key": "level_hidden_group_enable",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "bossrelic"
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_active_tool_1": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": -1
                                },
                                {
                                    "key": "cnt",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_active_tool_2": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 3
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_active_tool_3": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_active_tool_4": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_active_tool_5": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_active_tool_6": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
                                    "valueStr": "trap_052_slowfd"
                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 1
                                }
                            ]
                        }
                    ]
                },
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                        {
                            "key": "resume_on_battle_fail",
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                                    "key": "cost_max_hp",
                                    "value": 2
                                },
                                {
                                    "key": "node",
                                    "valueStr": "BATTLE_BOSS,BATTLE_SHOP"
                                }
                            ]
                        },
                        {
                            "key": "battle_exp_only",
                            "blackboard": []
                        },
                        {
                            "key": "battle_reward_off",
                            "blackboard": []
                        },
                        {
                            "key": "boss_extra_3_in_1",
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                                {
                                    "key": "pool_id",
                                    "valueStr": "pool_explore_tools"
                                }
                            ]
                        },
                        {
                            "key": "node_extra_exp",
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                                {
                                    "key": "ratio",
                                    "value": 0.5
                                },
                                {
                                    "key": "node",
                                    "valueStr": "BATTLE_ELITE"
                                }
                            ]
                        },
                        {
                            "key": "node_extra_exp",
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                                    "key": "ratio",
                                    "value": 2
                                },
                                {
                                    "key": "node",
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                                }
                            ]
                        },
                        {
                            "key": "level_limitation_up",
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                                {
                                    "key": "up",
                                    "value": 40
                                }
                            ]
                        },
                        {
                            "key": "unlock_node",
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                                {
                                    "key": "node",
                                    "valueStr": "SACRIFICE"
                                }
                            ]
                        },
                        {
                            "key": "unlock_node",
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                                {
                                    "key": "node",
                                    "valueStr": "PORTAL"
                                }
                            ]
                        },
                        {
                            "key": "unlock_node",
                            "blackboard": [
                                {
                                    "key": "node",
                                    "valueStr": "EXPEDITION"
                                }
                            ]
                        },
                        {
                            "key": "set_choice_dynamic_param",
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                                {
                                    "key": "key",
                                    "valueStr": "ro3_hide_boss"
                                },
                                {
                                    "key": "value",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "set_choice_dynamic_param",
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                                {
                                    "key": "key",
                                    "valueStr": "ro3_challenge_ending"
                                },
                                {
                                    "key": "value",
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                            ]
                        }
                    ]
                },
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_explore_tool_2": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
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                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
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                        }
                    ]
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                },
                                {
                                    "key": "level",
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                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_explore_tool_4": {
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                        {
                            "key": "level_insert_token_inst",
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                                {
                                    "key": "token_key",
                                    "valueStr": "trap_131_toolgun"
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                                {
                                    "key": "level",
                                    "value": 1
                                },
                                {
                                    "key": "skill",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_explore_tool_5": {
                    "id": "rogue_3_explore_tool_5",
                    "buffs": [
                        {
                            "key": "misc_insert_token_card",
                            "blackboard": [
                                {
                                    "key": "token_key",
                                    "valueStr": "trap_132_toolinvert"
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                                {
                                    "key": "level",
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                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
                                    "value": 5
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_explore_tool_6": {
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                        {
                            "key": "misc_insert_token_card",
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                                {
                                    "key": "token_key",
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                                {
                                    "key": "level",
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                                },
                                {
                                    "key": "skill",
                                    "value": 0
                                },
                                {
                                    "key": "cnt",
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                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_boss_4a": {
                    "id": "rogue_3_relic_boss_4a",
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                        {
                            "key": "set_dynamic_param",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "boss4_challenge"
                                },
                                {
                                    "key": "value",
                                    "value": 1
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_boss_4b": {
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                    "buffs": [
                        {
                            "key": "char_attribute_mul",
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                                    "key": "max_hp",
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                            ]
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                    ]
                },
                "rogue_3_relic_curse_1": {
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                    "buffs": [
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                            "key": "char_attribute_mul",
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                                {
                                    "key": "atk",
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                            ]
                        },
                        {
                            "key": "char_attribute_mul",
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                                    "key": "max_hp",
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                    ]
                },
                "rogue_3_relic_curse_2": {
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                        {
                            "key": "immediate_cost",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_squad_capacity"
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                                {
                                    "key": "count",
                                    "value": 4
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_curse_3": {
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                    "buffs": [
                        {
                            "key": "immediate_cost",
                            "blackboard": [
                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_hpmax"
                                },
                                {
                                    "key": "count",
                                    "value": 12
                                }
                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_173": {
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                    "buffs": [
                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_relic_mark[king_suit]"
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_hp"
                                },
                                {
                                    "key": "count",
                                    "value": -2
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_gold"
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                                {
                                    "key": "count",
                                    "value": 5
                                }
                            ]
                        },
                        {
                            "key": "battle_extra_reward",
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                                {
                                    "key": "id",
                                    "valueStr": "rogue_3_population"
                                },
                                {
                                    "key": "count",
                                    "value": 1
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_174": {
                    "id": "rogue_3_relic_legacy_174",
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                        {
                            "key": "global_buff_normal",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[take_damage]"
                                },
                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
                                }
                            ]
                        },
                        {
                            "key": "global_buff_normal",
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                                {
                                    "key": "key",
                                    "valueStr": "modify_sp[take_ep_damage]"
                                },
                                {
                                    "key": "sp",
                                    "value": 1
                                },
                                {
                                    "key": "selector.profession",
                                    "valueStr": "warrior|sniper|tank|medic|support|caster|special|pioneer"
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                            ]
                        }
                    ]
                },
                "rogue_3_relic_legacy_175": {
                    "id": "rogue_3_relic_legacy_175",
                    "buffs": [
                        {
                            "key": "deck_card_buff",
                            "blackboard": [
                                {
                                    "key": "selector.profession",
                                    "valueStr": "token"
                                },
                                {
                                    "key": "dont_occupy_deploy_cnt",
                                    "value": 1
                                }
                            ]
                        },
                        {
                            "key": "char_ability_new",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "rogue_2_occupy_zero[token]"
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                    "id": "rogue_3_relic_fight_27",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_28": {
                    "id": "rogue_3_relic_fight_28",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_29": {
                    "id": "rogue_3_relic_fight_29",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_30": {
                    "id": "rogue_3_relic_fight_30",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_31": {
                    "id": "rogue_3_relic_fight_31",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_32": {
                    "id": "rogue_3_relic_fight_32",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_33": {
                    "id": "rogue_3_relic_fight_33",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_34": {
                    "id": "rogue_3_relic_fight_34",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                },
                "rogue_3_relic_fight_35": {
                    "id": "rogue_3_relic_fight_35",
                    "checkCharBoxTypes": [],
                    "checkCharBoxParams": []
                }
            },
            "recruitGrps": {
                "recruit_group_random": {
                    "id": "recruit_group_random",
                    "iconId": "recruit_group_random",
                    "name": "随心所欲",
                    "desc": "三张随机的招募券，其中一张必定出现4星临时招募",
                    "unlockDesc": "使用其他招募组合进行一次探索"
                },
                "recruit_group_1": {
                    "id": "recruit_group_1",
                    "iconId": "recruit_group_1",
                    "name": "先手必胜",
                    "desc": "先锋、狙击、特种招募券各一张",
                    "unlockDesc": null
                },
                "recruit_group_2": {
                    "id": "recruit_group_2",
                    "iconId": "recruit_group_2",
                    "name": "稳扎稳打",
                    "desc": "重装、术师、狙击招募券各一张",
                    "unlockDesc": null
                },
                "recruit_group_3": {
                    "id": "recruit_group_3",
                    "iconId": "recruit_group_3",
                    "name": "取长补短",
                    "desc": "近卫、辅助、医疗招募券各一张",
                    "unlockDesc": null
                },
                "recruit_group_m1": {
                    "id": "recruit_group_m1",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m2": {
                    "id": "recruit_group_m2",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m3": {
                    "id": "recruit_group_m3",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m4": {
                    "id": "recruit_group_m4",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m5": {
                    "id": "recruit_group_m5",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m6": {
                    "id": "recruit_group_m6",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m7": {
                    "id": "recruit_group_m7",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "recruit_group_m8": {
                    "id": "recruit_group_m8",
                    "iconId": "recruit_group_random",
                    "name": "支援作战",
                    "desc": "两张随机的招募券",
                    "unlockDesc": null
                },
                "ro3_recruit_group_c1": {
                    "id": "ro3_recruit_group_c1",
                    "iconId": "recruit_group_random",
                    "name": "有备而来",
                    "desc": "两张高级人事调度函",
                    "unlockDesc": null
                }
            },
            "choices": {
                "choice_leave": {
                    "id": "choice_leave",
                    "title": "离开",
                    "description": null,
                    "lockedCoverDesc": null,
                    "type": "LEAVE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_1": {
                    "id": "choice_ro3_sacrifice1_1",
                    "title": "在粗枝前以物易物",
                    "description": "请问交易员在哪里？",
                    "lockedCoverDesc": null,
                    "type": "SACRIFICE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 2,
                        "funcIconId": "sacrifice",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_2": {
                    "id": "choice_ro3_sacrifice1_2",
                    "title": "选择粗糙奇物",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_3": {
                    "id": "choice_ro3_sacrifice1_3",
                    "title": "选择碎草药",
                    "description": "回复<@ro3.get>4</>目标生命",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_4": {
                    "id": "choice_ro3_sacrifice1_4",
                    "title": "选择好看的织物",
                    "description": "获得<@ro3.get>6</>源石锭",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_5": {
                    "id": "choice_ro3_sacrifice1_5",
                    "title": "匆匆离开",
                    "description": "真邪门！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_6": {
                    "id": "choice_ro3_sacrifice1_6",
                    "title": "选择古朴奇物",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_7": {
                    "id": "choice_ro3_sacrifice1_7",
                    "title": "选择湿膏药",
                    "description": "回复<@ro3.get>6</>目标生命",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_8": {
                    "id": "choice_ro3_sacrifice1_8",
                    "title": "选择好看的木刻",
                    "description": "获得<@ro3.get>8</>源石锭",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_9": {
                    "id": "choice_ro3_sacrifice1_9",
                    "title": "选择精良奇物",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_10": {
                    "id": "choice_ro3_sacrifice1_10",
                    "title": "选择纯霜露",
                    "description": "回复<@ro3.get>8</>目标生命",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_11": {
                    "id": "choice_ro3_sacrifice1_11",
                    "title": "选择琥珀核",
                    "description": "获得<@ro3.get>12</>源石锭",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_12": {
                    "id": "choice_ro3_sacrifice1_12",
                    "title": "循着嚎叫声走去",
                    "description": "获得<@ro3.get>1</>护盾值，并遭遇挑战",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_7",
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_13": {
                    "id": "choice_ro3_sacrifice1_13",
                    "title": "循着号角声走去",
                    "description": "获得<@ro3.get>1</>护盾值，并遭遇挑战",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_8",
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_14": {
                    "id": "choice_ro3_sacrifice1_14",
                    "title": "帮助拿着密文板的萨米人",
                    "description": "提升<@ro3.lose>4</>坍缩值，获得一组<@ro3.get>特别</>的密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1_6",
                    "icon": "totem",
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_15": {
                    "id": "choice_ro3_sacrifice1_15",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1_16": {
                    "id": "choice_ro3_sacrifice1_16",
                    "title": "进入战斗",
                    "description": "遭遇一场极为艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_1": {
                    "id": "choice_ro3_sacrifice1a_1",
                    "title": "“交易”",
                    "description": "词语的重量取决于物品",
                    "lockedCoverDesc": null,
                    "type": "SACRIFICE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 2,
                        "funcIconId": "sacrifice",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_2": {
                    "id": "choice_ro3_sacrifice1a_2",
                    "title": "“奇物”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_3": {
                    "id": "choice_ro3_sacrifice1a_3",
                    "title": "“活力”",
                    "description": "回复<@ro3.get>3</>或<@ro3.get>5</>目标生命",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_4": {
                    "id": "choice_ro3_sacrifice1a_4",
                    "title": "“金钱”",
                    "description": "有<@ro3.lose>70%</>概率获得<@ro3.get>9</>源石锭",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_5": {
                    "id": "choice_ro3_sacrifice1a_5",
                    "title": "“疑惑”",
                    "description": "我在这里做什么？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_6": {
                    "id": "choice_ro3_sacrifice1a_6",
                    "title": "“奇物”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_7": {
                    "id": "choice_ro3_sacrifice1a_7",
                    "title": "“活力”",
                    "description": "回复<@ro3.get>4</>或<@ro3.get>8</>目标生命",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_8": {
                    "id": "choice_ro3_sacrifice1a_8",
                    "title": "“金钱”",
                    "description": "有<@ro3.lose>50%</>概率获得<@ro3.get>16</>源石锭",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_9": {
                    "id": "choice_ro3_sacrifice1a_9",
                    "title": "“奇物”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_10": {
                    "id": "choice_ro3_sacrifice1a_10",
                    "title": "“活力”",
                    "description": "回复<@ro3.get>1</>或<@ro3.get>12</>目标生命",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_11": {
                    "id": "choice_ro3_sacrifice1a_11",
                    "title": "“金钱”",
                    "description": "有<@ro3.lose>15%</>概率获得<@ro3.get>30</>源石锭",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_12": {
                    "id": "choice_ro3_sacrifice1a_12",
                    "title": "“战斗”",
                    "description": "获得<@ro3.get>1</>护盾值，内心涌起争斗的渴望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_7",
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_sacrifice1a_13": {
                    "id": "choice_ro3_sacrifice1a_13",
                    "title": "“护卫”",
                    "description": "获得<@ro3.get>1</>护盾值，你坚持护卫一切",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_8",
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_sacrifice1a_14": {
                    "id": "choice_ro3_sacrifice1a_14",
                    "title": "“树痕”",
                    "description": "提升<@ro3.lose>4</>坍缩值，获得一组<@ro3.get>特别</>的密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice1a_6",
                    "icon": "totem",
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_15": {
                    "id": "choice_ro3_sacrifice1a_15",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice1a_16": {
                    "id": "choice_ro3_sacrifice1a_16",
                    "title": "进入战斗",
                    "description": "遭遇一场极为艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_1": {
                    "id": "choice_ro3_sacrifice2_1",
                    "title": "奉上密文板",
                    "description": "我愿向祂寻求",
                    "lockedCoverDesc": null,
                    "type": "SACRIFICE_TOTEM",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 3,
                        "funcIconId": "sacrifice_totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_2": {
                    "id": "choice_ro3_sacrifice2_2",
                    "title": "寻求新的启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_3": {
                    "id": "choice_ro3_sacrifice2_3",
                    "title": "寻求希望",
                    "description": "获得<@ro3.get>2</>希望",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_4": {
                    "id": "choice_ro3_sacrifice2_4",
                    "title": "寻求护佑",
                    "description": "获得<@ro3.get>2</>护盾值",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "shield",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_5": {
                    "id": "choice_ro3_sacrifice2_5",
                    "title": "啜饮清泉",
                    "description": "从祂身边走过",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_6": {
                    "id": "choice_ro3_sacrifice2_6",
                    "title": "寻求新的启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_7": {
                    "id": "choice_ro3_sacrifice2_7",
                    "title": "寻求希望",
                    "description": "获得<@ro3.get>3</>希望",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_8": {
                    "id": "choice_ro3_sacrifice2_8",
                    "title": "寻求护佑",
                    "description": "获得<@ro3.get>3</>护盾值",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "shield",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_9": {
                    "id": "choice_ro3_sacrifice2_9",
                    "title": "寻求新的启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_10": {
                    "id": "choice_ro3_sacrifice2_10",
                    "title": "寻求希望",
                    "description": "获得<@ro3.get>4</>希望",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_11": {
                    "id": "choice_ro3_sacrifice2_11",
                    "title": "寻求护佑",
                    "description": "获得<@ro3.get>4</>护盾值",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>坍缩等级）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "shield",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_12": {
                    "id": "choice_ro3_sacrifice2_12",
                    "title": "护卫林地",
                    "description": "获得<@ro3.get>1</>希望，祂的休憩不容侵扰",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_7",
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_13": {
                    "id": "choice_ro3_sacrifice2_13",
                    "title": "坚守林地",
                    "description": "获得<@ro3.get>1</>希望，祂的休憩不容侵扰",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_8",
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_14": {
                    "id": "choice_ro3_sacrifice2_14",
                    "title": "寻求“树痕”的踪迹",
                    "description": "提升<@ro3.lose>4</>坍缩值，获得一组<@ro3.get>特别</>的密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_sacrifice2_6",
                    "icon": "totem",
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_15": {
                    "id": "choice_ro3_sacrifice2_15",
                    "title": "进入战斗",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_sacrifice2_16": {
                    "id": "choice_ro3_sacrifice2_16",
                    "title": "进入战斗",
                    "description": "遭遇一场极为艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_1": {
                    "id": "choice_ro3_ent1_1",
                    "title": "接过名册木板，是该选择了！",
                    "description": "消耗<@ro3.lose>3</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_2": {
                    "id": "choice_ro3_ent1_2",
                    "title": "这好像要挺久的，还是赶路要紧",
                    "description": "他向你道别，并祝你吃饱穿暖",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_7",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_3": {
                    "id": "choice_ro3_ent1_3",
                    "title": "劲爆！刺激！但是该离开了",
                    "description": "这种几率控制的游戏应该适度",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_7",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_4": {
                    "id": "choice_ro3_ent1_4",
                    "title": "没来过萨米的人一定没见过！",
                    "description": "消耗<@ro3.lose>3</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_5": {
                    "id": "choice_ro3_ent1_5",
                    "title": "哈！几根柳条怎能胜过磐石！",
                    "description": "获得<@ro3.get>4</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_6": {
                    "id": "choice_ro3_ent1_6",
                    "title": "不要光靠体格评判对手的能耐！",
                    "description": "获得<@ro3.get>1</>护盾值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "shield",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_7": {
                    "id": "choice_ro3_ent1_7",
                    "title": "“烫手斯丹”掌法显然是练过！",
                    "description": "获得<@ro3.get>1</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_8": {
                    "id": "choice_ro3_ent1_8",
                    "title": "花草根须令顽石也不得不让道！",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent1_9": {
                    "id": "choice_ro3_ent1_9",
                    "title": "可惜！",
                    "description": "还以为这次可以赢的",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_6",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_ent1_10": {
                    "id": "choice_ro3_ent1_10",
                    "title": "连输五次！",
                    "description": "你在心中质问时间、自我和大地；获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent1_8",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_ent1_11": {
                    "id": "choice_ro3_ent1_11",
                    "title": "但总觉得，有那么一点，空虚",
                    "description": "离开",
                    "lockedCoverDesc": null,
                    "type": "LEAVE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_1": {
                    "id": "choice_ro3_ent2_1",
                    "title": "离开",
                    "description": "还是不要打扰他们了",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent2_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_2": {
                    "id": "choice_ro3_ent2_2",
                    "title": "加入他们",
                    "description": "来一杯吧，大家都会熟络起来的",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_3": {
                    "id": "choice_ro3_ent2_3",
                    "title": "听下去",
                    "description": "提升<@ro3.lose>2</>坍缩值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent2_7",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_4": {
                    "id": "choice_ro3_ent2_4",
                    "title": "仓皇离开",
                    "description": "消耗<@ro3.lose>1</>护盾值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent2_8",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_5": {
                    "id": "choice_ro3_ent2_5",
                    "title": "留下",
                    "description": "消耗<@ro3.lose>1</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent2_7",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_6": {
                    "id": "choice_ro3_ent2_6",
                    "title": "留下",
                    "description": "消耗<@ro3.lose>1</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent2_7",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_7": {
                    "id": "choice_ro3_ent2_7",
                    "title": "仓皇离开",
                    "description": "消耗<@ro3.lose>1</>护盾值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent2_8",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_8": {
                    "id": "choice_ro3_ent2_8",
                    "title": "再喝一口",
                    "description": "消耗<@ro3.lose>3</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_ent2_9": {
                    "id": "choice_ro3_ent2_9",
                    "title": "他们关系真好！",
                    "description": "获得<@ro3.get>2</>希望",
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                    "leftDecoType": "NONE",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_ent3_8",
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                    "nextSceneId": "scene_ro3_res5_3",
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                    "title": "离开",
                    "description": "门内的黑暗比门外更让人害怕！",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res5_1",
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                    "description": "提升<@ro3.lose>3</>坍缩值，获得一件随机收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res5_4",
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                    "title": "用仪器探测",
                    "description": "获得一件随机收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "VISION",
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                    "id": "choice_ro3_res5_6",
                    "title": "离开",
                    "description": "雪祀留下的荆棘都已枯萎",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res5_1",
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                    "displayData": {
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                        "funcIconId": "leave",
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                    "id": "choice_ro3_res2a_1",
                    "title": "谨慎尝试",
                    "description": "消耗<@ro3.lose>1</>抗干扰指数，获得<@ro3.get>3</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res2a_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 5,
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res2a_2": {
                    "id": "choice_ro3_res2a_2",
                    "title": "欣然加入",
                    "description": "抗干扰指数为<@ro3.lose>0</>，消耗<@ro3.lose>3</>目标生命，获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res2a_3": {
                    "id": "choice_ro3_res2a_3",
                    "title": "离开",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res2a_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res2a_4": {
                    "id": "choice_ro3_res2a_4",
                    "title": "收下",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res2a_5": {
                    "id": "choice_ro3_res2a_5",
                    "title": "收下",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res3a_1": {
                    "id": "choice_ro3_res3a_1",
                    "title": "保护自己",
                    "description": "遭遇一场艰难的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res3a_2": {
                    "id": "choice_ro3_res3a_2",
                    "title": "解释情况",
                    "description": "抗干扰指数为<@ro3.lose>0</>，获得<@ro3.get>一些</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res3a_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res3a_3": {
                    "id": "choice_ro3_res3a_3",
                    "title": "逃离",
                    "description": "消耗<@ro3.lose>3</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res3a_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res3a_4": {
                    "id": "choice_ro3_res3a_4",
                    "title": "回忆信息",
                    "description": "你遇到过搬迁的族树",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res3a_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_res3a_5": {
                    "id": "choice_ro3_res3a_5",
                    "title": "收下",
                    "description": "回复<@ro3.get>3</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res3a_6": {
                    "id": "choice_ro3_res3a_6",
                    "title": "沉默对峙",
                    "description": "恐慌时言多必失",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res3a_4",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_res5a_1": {
                    "id": "choice_ro3_res5a_1",
                    "title": "绕道而行",
                    "description": "消耗<@ro3.lose>3</>希望及等量上限，回复<@ro3.get>4</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res5a_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res5a_2": {
                    "id": "choice_ro3_res5a_2",
                    "title": "寻找工具",
                    "description": "失去<@ro3.lose>安玛的爱</>，获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res5a_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_res5a_3": {
                    "id": "choice_ro3_res5a_3",
                    "title": "直接渡河",
                    "description": "提升<@ro3.lose>4</>坍缩值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_res5a_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rec1_1": {
                    "id": "choice_ro3_rec1_1",
                    "title": "意思意思",
                    "description": "消耗<@ro3.lose>2</>源石锭，招募一名干员（从随机2个职业中选择）",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rec1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "recruit",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rec1_2": {
                    "id": "choice_ro3_rec1_2",
                    "title": "重金酬谢",
                    "description": "消耗<@ro3.lose>4</>源石锭，招募任意一名干员",
                    "lockedCoverDesc": "（需要<@ro3.lose>4</>源石锭且抗干扰指数大于<@ro3.lose>2</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_rec1_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_recruit_ticket_all",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rec1_3": {
                    "id": "choice_ro3_rec1_3",
                    "title": "祝他好运",
                    "description": "相信诚意能打动他",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rec1_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rec2_1": {
                    "id": "choice_ro3_rec2_1",
                    "title": "报平安",
                    "description": "信号很可能持续不了多久",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rec2_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rec2_2": {
                    "id": "choice_ro3_rec2_2",
                    "title": "呼叫增援",
                    "description": "招募任意一名干员",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rec2_2",
                    "icon": "recruit",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "recruit",
                        "itemId": "rogue_3_recruit_ticket_all",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rec2_3": {
                    "id": "choice_ro3_rec2_3",
                    "title": "提供位置，呼叫增援",
                    "description": "获得<@ro3.get>2</>希望，招募任意一名干员",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>3</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_rec2_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic1_1": {
                    "id": "choice_ro3_relic1_1",
                    "title": "翻找载物台",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic1_2",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic1_2": {
                    "id": "choice_ro3_relic1_2",
                    "title": "检查底盘",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic1_3",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic1_3": {
                    "id": "choice_ro3_relic1_3",
                    "title": "打开贮藏盒",
                    "description": "抗干扰指数为<@ro3.lose>0</>，获得<@ro3.get>6</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic1_4": {
                    "id": "choice_ro3_relic1_4",
                    "title": "使劲往盒子底下挖，它就在那里",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic1_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic1_5": {
                    "id": "choice_ro3_relic1_5",
                    "title": "卖力把没用的物品往盒子两边刨",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic1_4",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic1_6": {
                    "id": "choice_ro3_relic1_6",
                    "title": "拿走广告",
                    "description": "“来啊！看峭壁和沙漠！”",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic1_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic2_1": {
                    "id": "choice_ro3_relic2_1",
                    "title": "寻找线索",
                    "description": "获得一件随机小玩意",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic2_1",
                    "icon": "",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic2_2": {
                    "id": "choice_ro3_relic2_2",
                    "title": "诵读口令",
                    "description": "你拿走过广告单，获得<@ro3.get>2件</>收藏品",
                    "lockedCoverDesc": "",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic2_2",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_relic2_3": {
                    "id": "choice_ro3_relic2_3",
                    "title": "“敲一敲”都能解决",
                    "description": "获得<@ro3.get>2件</>收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_relic2_3",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_spring_1": {
                    "id": "choice_ro3_spring_1",
                    "title": "入住",
                    "description": "回复<@ro3.get>所有</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_spring_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_height_1": {
                    "id": "choice_ro3_height_1",
                    "title": "询问路况",
                    "description": "获得<@ro3.get>1</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_height_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_height_2": {
                    "id": "choice_ro3_height_2",
                    "title": "凝视族树",
                    "description": "提升<@ro3.lose>3</>坍缩值，获得<@ro3.get>2</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_height_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick1_1": {
                    "id": "choice_ro3_pick1_1",
                    "title": "选择左边的塔罗牌",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_pick1_1",
                    "icon": "",
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_fight_6",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick1_2": {
                    "id": "choice_ro3_pick1_2",
                    "title": "不做选择",
                    "description": "也许这一切还是留给她自己更好",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_pick1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick1_3": {
                    "id": "choice_ro3_pick1_3",
                    "title": "选择右边的塔罗牌",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_pick1_2",
                    "icon": "",
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_fight_7",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick1_4": {
                    "id": "choice_ro3_pick1_4",
                    "title": "选择她弃在手边的塔罗牌",
                    "description": "获得<@ro3.get>7</>源石锭",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>3</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_pick1_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick2_1": {
                    "id": "choice_ro3_pick2_1",
                    "title": "请告诉我“工具”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_pick2_1",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_fight_8",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick2_2": {
                    "id": "choice_ro3_pick2_2",
                    "title": "请告诉我“路径”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_pick2_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_fight_9",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick2_3": {
                    "id": "choice_ro3_pick2_3",
                    "title": "我们或许能协作互助",
                    "description": "获得一件珍贵的收藏品",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>4</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_pick2_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_pick2_4": {
                    "id": "choice_ro3_pick2_4",
                    "title": "离开",
                    "description": "万一他们会做出不好的预言呢？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_pick2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal1_1": {
                    "id": "choice_ro3_normal1_1",
                    "title": "揭下它",
                    "description": "获得一个随机密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal2_1": {
                    "id": "choice_ro3_normal2_1",
                    "title": "为什么这里满地都是乌萨斯人？",
                    "description": "获得<@ro3.get>1</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal2_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal2_2": {
                    "id": "choice_ro3_normal2_2",
                    "title": "显然这是某种占洞为王的竞赛！",
                    "description": "消耗<@ro3.lose>1</>目标生命，获得<@ro3.get>4</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal2_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal2_3": {
                    "id": "choice_ro3_normal2_3",
                    "title": "让他们疯吧，我们还有路要赶",
                    "description": "你不想和一大群醉鬼纠缠",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal2_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal3_1": {
                    "id": "choice_ro3_normal3_1",
                    "title": "请求生存",
                    "description": "提升<@ro3.lose>1</>坍缩值，获得<@ro3.get>3</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal3_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal3_2": {
                    "id": "choice_ro3_normal3_2",
                    "title": "请求知识",
                    "description": "提升<@ro3.lose>2</>坍缩值，获得一个随机密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal3_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "costHintType": 6,
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_normal3_3": {
                    "id": "choice_ro3_normal3_3",
                    "title": "请求治愈",
                    "description": "降低<@ro3.get>2</>坍缩值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_normal3_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 6,
                        "funcIconId": "chaos_purify",
                        "itemId": "rogue_3_chaos_purify",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_chest_1": {
                    "id": "choice_ro3_chest_1",
                    "title": "选择他手中的货品",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_chest_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_chest_2": {
                    "id": "choice_ro3_chest_2",
                    "title": "选择他脚边的货品",
                    "description": "获得收藏品",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>1</>）",
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_chest_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_chest_3": {
                    "id": "choice_ro3_chest_3",
                    "title": "选择仓库深处的货品",
                    "description": "获得收藏品",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>3</>）",
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_chest_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_chest_4": {
                    "id": "choice_ro3_chest_4",
                    "title": "选择推车里刚到的新货品",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_chest_1",
                    "icon": "relic",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest1_1": {
                    "id": "choice_ro3_rest1_1",
                    "title": "稍事休息",
                    "description": "获得<@ro3.get>3</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest1_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest1_2": {
                    "id": "choice_ro3_rest1_2",
                    "title": "强化训练",
                    "description": "获得进阶券",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest1_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_upgrade_ticket_all",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest1_3": {
                    "id": "choice_ro3_rest1_3",
                    "title": "鼓舞士气",
                    "description": "获得<@ro3.get>3</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest1_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest1_4": {
                    "id": "choice_ro3_rest1_4",
                    "title": "重整编制",
                    "description": "可携带干员<@ro3.get>+1</>",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest1_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "member",
                        "itemId": "rogue_3_squad_capacity",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest1_5": {
                    "id": "choice_ro3_rest1_5",
                    "title": "维护设备",
                    "description": "提升<@ro3.get>1</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest1_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest1_6": {
                    "id": "choice_ro3_rest1_6",
                    "title": "求得启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest1_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest2_1": {
                    "id": "choice_ro3_rest2_1",
                    "title": "稍事休息",
                    "description": "获得<@ro3.get>3</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest2_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest2_2": {
                    "id": "choice_ro3_rest2_2",
                    "title": "强化训练",
                    "description": "获得进阶券",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest2_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_upgrade_ticket_all",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest2_3": {
                    "id": "choice_ro3_rest2_3",
                    "title": "鼓舞士气",
                    "description": "获得<@ro3.get>3</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest2_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest2_4": {
                    "id": "choice_ro3_rest2_4",
                    "title": "重整编制",
                    "description": "可携带干员<@ro3.get>+1</>",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest2_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "member",
                        "itemId": "rogue_3_squad_capacity",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest2_5": {
                    "id": "choice_ro3_rest2_5",
                    "title": "维护设备",
                    "description": "提升<@ro3.get>1</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest2_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest2_6": {
                    "id": "choice_ro3_rest2_6",
                    "title": "求得启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest2_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest3_1": {
                    "id": "choice_ro3_rest3_1",
                    "title": "稍事休息",
                    "description": "获得<@ro3.get>3</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest3_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest3_2": {
                    "id": "choice_ro3_rest3_2",
                    "title": "强化训练",
                    "description": "获得进阶券",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest3_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_upgrade_ticket_all",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest3_3": {
                    "id": "choice_ro3_rest3_3",
                    "title": "鼓舞士气",
                    "description": "获得<@ro3.get>3</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest3_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest3_4": {
                    "id": "choice_ro3_rest3_4",
                    "title": "重整编制",
                    "description": "可携带干员<@ro3.get>+1</>",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest3_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "member",
                        "itemId": "rogue_3_squad_capacity",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest3_5": {
                    "id": "choice_ro3_rest3_5",
                    "title": "维护设备",
                    "description": "提升<@ro3.get>1</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest3_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest3_6": {
                    "id": "choice_ro3_rest3_6",
                    "title": "求得启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest3_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest4_1": {
                    "id": "choice_ro3_rest4_1",
                    "title": "稍事休息",
                    "description": "获得<@ro3.get>3</>目标生命上限",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest4_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hpmax",
                        "itemId": "rogue_3_hpmax",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest4_2": {
                    "id": "choice_ro3_rest4_2",
                    "title": "强化训练",
                    "description": "获得进阶券",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest4_2",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_upgrade_ticket_all",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest4_3": {
                    "id": "choice_ro3_rest4_3",
                    "title": "鼓舞士气",
                    "description": "获得<@ro3.get>3</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest4_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest4_4": {
                    "id": "choice_ro3_rest4_4",
                    "title": "重整编制",
                    "description": "可携带干员<@ro3.get>+1</>",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest4_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "member",
                        "itemId": "rogue_3_squad_capacity",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest4_5": {
                    "id": "choice_ro3_rest4_5",
                    "title": "维护设备",
                    "description": "提升<@ro3.get>1</>抗干扰指数",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest4_5",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 5,
                        "funcIconId": "vision",
                        "itemId": "rogue_3_vision",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_rest4_6": {
                    "id": "choice_ro3_rest4_6",
                    "title": "求得启示",
                    "description": "获得密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_rest4_6",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_scout_1": {
                    "id": "choice_ro3_scout_1",
                    "title": "派遣科考队员",
                    "description": "选择一名干员",
                    "lockedCoverDesc": null,
                    "type": "EXPEDITION",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_scout_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 4,
                        "funcIconId": "adventure",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_scout_2": {
                    "id": "choice_ro3_scout_2",
                    "title": "咨询当地土著",
                    "description": "获得<@ro3.get>2</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_scout_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_scout_3": {
                    "id": "choice_ro3_scout_3",
                    "title": "征求凛视的意见",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_scout_1",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_boss_2b",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_story1_1": {
                    "id": "choice_ro3_story1_1",
                    "title": "前进",
                    "description": "没有什么可以阻挡我们！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_story1_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_story1_2": {
                    "id": "choice_ro3_story1_2",
                    "title": "戴上头盔",
                    "description": "持有<@ro3.get>树痕之盔</>，决心已定",
                    "lockedCoverDesc": "（需要<@ro3.lose>树痕之盔</>）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_story1_2",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": "rogue_3_feature_ending_2",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_story2_1": {
                    "id": "choice_ro3_story2_1",
                    "title": "搜索营地",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_story2_1",
                    "icon": "",
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_boss_1",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_story2_2": {
                    "id": "choice_ro3_story2_2",
                    "title": "拿取资源",
                    "description": "回复<@ro3.get>3</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_story2_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_story3_1": {
                    "id": "choice_ro3_story3_1",
                    "title": "捧起祭坛上的花",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_story3_1",
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_boss_2",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_story3_2": {
                    "id": "choice_ro3_story3_2",
                    "title": "还是算了",
                    "description": "降低<@ro3.get>3</>坍缩值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_story3_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "effectHintType": 6,
                        "funcIconId": "chaos_purify",
                        "itemId": "rogue_3_chaos_purify",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_startbuff_1": {
                    "id": "choice_ro3_startbuff_1",
                    "title": "更多补给品",
                    "description": "获得<@ro3.get>3</>护盾值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_shield",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_shield",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_startbuff_2": {
                    "id": "choice_ro3_startbuff_2",
                    "title": "出发前演讲",
                    "description": "获得<@ro3.get>2</>希望",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_population",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_startbuff_3": {
                    "id": "choice_ro3_startbuff_3",
                    "title": "储备金支援",
                    "description": "获得<@ro3.get>5</>源石锭",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_gold",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_startbuff_4": {
                    "id": "choice_ro3_startbuff_4",
                    "title": "购买收藏品",
                    "description": "消耗<@ro3.lose>所有</>源石锭，获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_startbuff_5": {
                    "id": "choice_ro3_startbuff_5",
                    "title": "回收战利品",
                    "description": "消耗<@ro3.lose>1</>希望及等量上限，获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "initial_reward_unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "initial_reward_unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_startbuff_6": {
                    "id": "choice_ro3_startbuff_6",
                    "title": "随手拿点啥",
                    "description": "获得收藏品<@ro3.get>热水壶</>（立即获得目标生命上限+1，希望+1）",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "ITEM",
                        "effectHintType": 1,
                        "funcIconId": null,
                        "itemId": "rogue_3_relic_legacy_30",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat1_1": {
                    "id": "choice_ro3_bat1_1",
                    "title": "你是故意的吗！",
                    "description": "气不打一处来",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat1_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat1_2": {
                    "id": "choice_ro3_bat1_2",
                    "title": "要来点糖吗？",
                    "description": "消耗<@ro3.lose>5</>源石锭，获得<@ro3.get>2</>护盾值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat1_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "shield",
                        "itemId": "rogue_3_shield",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat1_3": {
                    "id": "choice_ro3_bat1_3",
                    "title": "你迷路了？",
                    "description": "离开",
                    "lockedCoverDesc": "就当个好人吧",
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat1_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat1_4": {
                    "id": "choice_ro3_bat1_4",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat2_1": {
                    "id": "choice_ro3_bat2_1",
                    "title": "破坏仪式",
                    "description": "你不能这样做！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat2_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat2_2": {
                    "id": "choice_ro3_bat2_2",
                    "title": "分我一点",
                    "description": "获得<@ro3.get>7</>源石锭",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>3</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_bat2_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat2_3": {
                    "id": "choice_ro3_bat2_3",
                    "title": "算了",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat2_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat2_4": {
                    "id": "choice_ro3_bat2_4",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat3_1": {
                    "id": "choice_ro3_bat3_1",
                    "title": "这里不安全！",
                    "description": "快离开吧！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat3_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat3_2": {
                    "id": "choice_ro3_bat3_2",
                    "title": "偷听他们聊天",
                    "description": "消耗<@ro3.lose>3</>目标生命，获得<@ro3.get>3</>希望",
                    "lockedCoverDesc": "（需要<@ro3.lose>3</>目标生命且抗干扰指数大于<@ro3.lose>1</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_bat3_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "population",
                        "itemId": "rogue_3_population",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat3_3": {
                    "id": "choice_ro3_bat3_3",
                    "title": "还是走吧",
                    "description": "和我有什么关系呢？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat3_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat3_4": {
                    "id": "choice_ro3_bat3_4",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat4_1": {
                    "id": "choice_ro3_bat4_1",
                    "title": "他准没做好事！",
                    "description": "捣毁他的老窝！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat4_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat4_2": {
                    "id": "choice_ro3_bat4_2",
                    "title": "你在做什么？",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": "",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat4_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat4_3": {
                    "id": "choice_ro3_bat4_3",
                    "title": "离开",
                    "description": "和我有什么关系呢？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat4_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat4_4": {
                    "id": "choice_ro3_bat4_4",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat5_1": {
                    "id": "choice_ro3_bat5_1",
                    "title": "走近一些",
                    "description": "消耗<@ro3.lose>3</>目标生命",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat5_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat5_2": {
                    "id": "choice_ro3_bat5_2",
                    "title": "一边警戒一边前进",
                    "description": "安全至上",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>1</>）",
                    "type": "NEXT",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_bat5_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat5_3": {
                    "id": "choice_ro3_bat5_3",
                    "title": "还是离开吧",
                    "description": "太危险了",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat5_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat5_4": {
                    "id": "choice_ro3_bat5_4",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat5_5": {
                    "id": "choice_ro3_bat5_5",
                    "title": "快逃！",
                    "description": "太危险了",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat5_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat6_1": {
                    "id": "choice_ro3_bat6_1",
                    "title": "看一会吧",
                    "description": "就当是休息了",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat6_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat6_2": {
                    "id": "choice_ro3_bat6_2",
                    "title": "钱包掉了",
                    "description": "消耗<@ro3.lose>12</>源石锭，获得一个较为稀有的密文板",
                    "lockedCoverDesc": "",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat6_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat6_3": {
                    "id": "choice_ro3_bat6_3",
                    "title": "一看就不对劲",
                    "description": "多一事不如少一事",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat6_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat6_4": {
                    "id": "choice_ro3_bat6_4",
                    "title": "进入战斗",
                    "description": "遭遇一场特殊的战斗",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": "battle",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "battle",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat7_1": {
                    "id": "choice_ro3_bat7_1",
                    "title": "随意走动触摸",
                    "description": "简单转转不会有事的",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat7_1",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_bat7_2": {
                    "id": "choice_ro3_bat7_2",
                    "title": "乖乖照做",
                    "description": "获得<@ro3.get>6</>源石锭和<@ro3.get>3</>希望",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>5</>）",
                    "type": "TRADE",
                    "leftDecoType": "VISION",
                    "nextSceneId": "scene_ro3_bat7_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat7_3": {
                    "id": "choice_ro3_bat7_3",
                    "title": "那就赶紧走吧",
                    "description": "小命要紧",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_bat7_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_bat7_4": {
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                    "description": "消耗<@ro3.lose>1</>抗干扰指数，进入深埋迷境（<@ro3.get>此处环境发生变化</>）",
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                    "title": "离开",
                    "description": "获得<@ro3.get>2</>源石锭",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "description": "获得<@ro3.get>1</>希望",
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                    "type": "TRADE",
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                    "type": "TRADE",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro3_portal0603c_6": {
                    "id": "choice_ro3_portal0603c_6",
                    "title": "离开",
                    "description": "获得一件随机收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                    "title": "树上就不能走吗？",
                    "description": "消耗<@ro3.lose>1</>抗干扰指数，进入深埋迷境（<@ro3.get>此处环境发生变化</>）",
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                "choice_ro3_portal0603c_11": {
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                    "title": "树上就不能走吗？",
                    "description": "消耗<@ro3.lose>1</>抗干扰指数，进入深埋迷境（<@ro3.get>此处环境发生变化</>）",
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                    "leftDecoType": "NONE",
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                    "description": "获得<@ro3.get>3</>目标生命上限",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "description": "获得<@ro3.get>3</>希望",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                    "title": "重整编制",
                    "description": "可携带干员<@ro3.get>+1</>",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month1_4",
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                        "funcIconId": "member",
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                    "title": "听从提丰",
                    "description": "<@ro3.get>清空</>坍缩值",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                        "taskId": null
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                    "title": "仔细探索",
                    "description": "恐惧只是来自未知",
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                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month2_3",
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                    "forceShowWhenOnlyLeave": true
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                "choice_ro3_month2_3": {
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                    "title": "离开",
                    "description": "门内的黑暗比门外更让人害怕！",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
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                    "title": "往深处翻找",
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                        "taskId": null
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                    "description": "获得一件随机收藏品",
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                    "type": "TRADE",
                    "leftDecoType": "VISION",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro3_month2_6": {
                    "id": "choice_ro3_month2_6",
                    "title": "离开",
                    "description": "雪祀留下的荆棘都已枯萎",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month2_1",
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                    "displayData": {
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                        "funcIconId": "leave",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro3_month3_1": {
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                    "type": "TRADE",
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                    "nextSceneId": "scene_ro3_month3_1",
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                        "funcIconId": "hp",
                        "itemId": "rogue_3_hp",
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro3_month3_3": {
                    "id": "choice_ro3_month3_3",
                    "title": "逃离",
                    "description": "消耗<@ro3.lose>3</>目标生命",
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                    "type": "TRADE",
                    "leftDecoType": "NONE",
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                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro3_month3_4": {
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                    "title": "沉默对峙",
                    "description": "恐慌时言多必失",
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                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month3_3",
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                        "funcIconId": "unknown",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": true
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                "choice_ro3_month3_5": {
                    "id": "choice_ro3_month3_5",
                    "title": "挑战恐惧",
                    "description": "遭遇一场更艰难的战斗",
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                    "type": "TRADE_PROB",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
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                "choice_ro3_month4_1": {
                    "id": "choice_ro3_month4_1",
                    "title": "请告诉我“工具”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month4_1",
                    "icon": null,
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                        "funcIconId": null,
                        "itemId": "rogue_3_relic_fight_8",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month4_2": {
                    "id": "choice_ro3_month4_2",
                    "title": "请告诉我“路径”",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month4_2",
                    "icon": null,
                    "displayData": {
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                        "funcIconId": null,
                        "itemId": "rogue_3_relic_fight_9",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month4_3": {
                    "id": "choice_ro3_month4_3",
                    "title": "请告诉我“原因”",
                    "description": "获得一件珍贵的收藏品",
                    "lockedCoverDesc": "（需要抗干扰指数大于<@ro3.lose>4</>）",
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month4_3",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "relic",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month4_4": {
                    "id": "choice_ro3_month4_4",
                    "title": "离开",
                    "description": "万一他们会做出不好的预言呢？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month4_4",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month5_1": {
                    "id": "choice_ro3_month5_1",
                    "title": "揭下它",
                    "description": "获得一个随机密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month5_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month5_2": {
                    "id": "choice_ro3_month5_2",
                    "title": "宣示它",
                    "description": "获得<@ro3.get>2</>个较为稀有的密文板",
                    "lockedCoverDesc": null,
                    "type": "TRADE",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month5_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "totem",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_1": {
                    "id": "choice_ro3_month6_1",
                    "title": "那就试试看",
                    "description": "系好缆绳，勘察设备缓缓下降",
                    "lockedCoverDesc": null,
                    "type": "NEXT_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": null,
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_2": {
                    "id": "choice_ro3_month6_2",
                    "title": "设备坏了，就地点样",
                    "description": "抗干扰指数为<@ro3.lose>0</>，获得<@ro3.get>大量</>源石锭",
                    "lockedCoverDesc": "",
                    "type": "TRADE_PROB",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_2",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "gold",
                        "itemId": "rogue_3_gold",
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_3": {
                    "id": "choice_ro3_month6_3",
                    "title": "拒绝",
                    "description": "安全第一",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_1",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "leave",
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                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_4": {
                    "id": "choice_ro3_month6_4",
                    "title": "重新操作设备",
                    "description": "再试试看",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_10",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_month6_5": {
                    "id": "choice_ro3_month6_5",
                    "title": "设备过热，暂时休息",
                    "description": "停工了！",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_7",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_month6_6": {
                    "id": "choice_ro3_month6_6",
                    "title": "一无所获",
                    "description": "白费功夫",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_9",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": true
                },
                "choice_ro3_month6_7": {
                    "id": "choice_ro3_month6_7",
                    "title": "从信息中拼凑出新挖掘点的位置",
                    "description": "好像有些发现？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_8",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_8": {
                    "id": "choice_ro3_month6_8",
                    "title": "离开",
                    "description": "获得收藏品",
                    "lockedCoverDesc": null,
                    "type": "TRADE_PROB_SHOW",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_9",
                    "icon": null,
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_9": {
                    "id": "choice_ro3_month6_9",
                    "title": "从信息中拼凑出新挖掘点的位置",
                    "description": "好像有些发现？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_8",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
                    },
                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_10": {
                    "id": "choice_ro3_month6_10",
                    "title": "从信息中拼凑出新挖掘点的位置",
                    "description": "好像有些发现？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_8",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_11": {
                    "id": "choice_ro3_month6_11",
                    "title": "从信息中拼凑出新挖掘点的位置",
                    "description": "好像有些发现？",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_8",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": false
                },
                "choice_ro3_month6_12": {
                    "id": "choice_ro3_month6_12",
                    "title": "一无所获",
                    "description": "白费功夫",
                    "lockedCoverDesc": null,
                    "type": "NEXT",
                    "leftDecoType": "NONE",
                    "nextSceneId": "scene_ro3_month6_9",
                    "icon": "unknown",
                    "displayData": {
                        "type": "NORMAL",
                        "funcIconId": "unknown",
                        "itemId": null,
                        "taskId": null
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                    "forceShowWhenOnlyLeave": true
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                    "description": "一棵巨大的族树沉在泥沼中，树干、根系、沼泽边到处都是萨米商贩。树枝来回搬动摊位，动物大声呼喊叫卖商品或是传递信息，木械傀儡行走于地面与沼泽间存储货物。一切都是那么地新奇！",
                    "background": "pic_rogue_3_21",
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_1": {
                    "id": "scene_ro3_sacrifice1_1",
                    "title": "低地市集",
                    "description": "树枝上的一只小鼷兽叼走了你拿来交易的物品，然后从树枝间取出了一些货物让你选择。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_2": {
                    "id": "scene_ro3_sacrifice1_2",
                    "title": "低地市集",
                    "description": "一个覆满藤蔓的傀儡从沼泽中冒出，拿走了你拿来交易的物品，与此同时，它从水中拖出了一个箱子，里面放着供你选择的货物。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_3": {
                    "id": "scene_ro3_sacrifice1_3",
                    "title": "低地市集",
                    "description": "操控这根粗树枝的萨满走下枝条，取走了你拿来交易的物品。在他的咒语声中，树枝为你带来了些珍贵的货物供你选择。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_4": {
                    "id": "scene_ro3_sacrifice1_4",
                    "title": "低地市集",
                    "description": "你从萨米人手中获得了现在急需的物资，现在可以继续前进了。临行前，你让随行的科考队员多拍了几张照，这样一来，当同伴们不相信你那添油加醋的吹嘘时，你就有办法让他们沉默。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_5": {
                    "id": "scene_ro3_sacrifice1_5",
                    "title": "低地市集",
                    "description": "这地方太奇怪了，你赶紧催促随行的科考队员离开。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_6": {
                    "id": "scene_ro3_sacrifice1_6",
                    "title": "低地市集",
                    "description": "有个萨满学徒在市场被人纠缠，你上前帮他解了围。攀谈之中，你了解到了他与他的部族。见你对他们的历史感兴趣，这位萨满学徒想了想，将手上的两块密文板交给了你。他拥有密文板，却不知道如何解读它们，所以他决定交给你，请你将这两块密文板带给他们的领袖。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_7": {
                    "id": "scene_ro3_sacrifice1_7",
                    "title": "低地市集",
                    "description": "码头边，一只驮兽高昂着头颅大声吼叫。那是艘通向战争的船，已有一帮萨米战士坐在了船上。你加入了他们，船顺着狭窄的支流驶向战场。",
                    "background": null,
                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1_8": {
                    "id": "scene_ro3_sacrifice1_8",
                    "title": "低地市集",
                    "description": "架设在族树主干上的号角只会在市集遇到危险时响起。响应号声的战士，将得到丰厚的奖励。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_enter": {
                    "id": "scene_ro3_sacrifice1a_enter",
                    "title": "雪与木的笆篱",
                    "description": "萨米一隅有块被覆雪荆棘环绕的空地，你不知何时已在其间。双月光芒从天而降，虽没有热量，却如太阳般刺眼。你想找个阴影躲避光亮，却发现整个空地上，只有一棵老树/一位人类/一只巨鸦。他们离你很远，那影子却已到你脚下。只要以一词作为贡品，你就能够受到庇荫。你脱口而出——",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_1": {
                    "id": "scene_ro3_sacrifice1a_1",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，而手上拿着的，正是你想要拿来交易的物品。“过往的价值尽在于此。你有何诉求？”",
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                    "subTypeId": 0,
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                },
                "scene_ro3_sacrifice1a_2": {
                    "id": "scene_ro3_sacrifice1a_2",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，而手上拿着的，正是你想要拿来交易的物品。“当下的价值熠熠生辉。你想要什么？”",
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                },
                "scene_ro3_sacrifice1a_3": {
                    "id": "scene_ro3_sacrifice1a_3",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，而手上拿着的，正是你想要拿来交易的物品。“未来的价值变幻莫测。你的愿望是？”",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_4": {
                    "id": "scene_ro3_sacrifice1a_4",
                    "title": "雪与木的笆篱",
                    "description": "价值已被衡定。你走入阴影，行在了队友的身旁。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_5": {
                    "id": "scene_ro3_sacrifice1a_5",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，而这个词，代表了你对萨米的不理解。于是荆棘从雪中伸出，把你推回了队友的身边。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_6": {
                    "id": "scene_ro3_sacrifice1a_6",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，继而你向前走入阴影。你向着那三而为一的存在走去，但走到尽头，却发现只有一扇打开的木门。你走进去，便回到了队友的身旁。门的两面化作密文板，落在了你的手中。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_7": {
                    "id": "scene_ro3_sacrifice1a_7",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，当你走入阴影时，敌人从阴影中浮现。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice1a_8": {
                    "id": "scene_ro3_sacrifice1a_8",
                    "title": "雪与木的笆篱",
                    "description": "词语不经思考地从你口中蹦了出来，你正想走入阴影，却发现月光照耀下，敌人早已整装待发。",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice2_enter": {
                    "id": "scene_ro3_sacrifice2_enter",
                    "title": "安玛塔卢",
                    "description": "你本以为这只是另一条兽道，可走到半路时，你突然发现，与你一同前行的，不是你的科考队员，而是一头又一头的岩角兽。在兽道尽头，巨大的白色角兽正在花圃中酣睡。角兽在祂周围吃食嬉戏，清泉从祂身旁潺潺流过。你心中突然跳出了一个念头——祂并非栖息于此，林地因祂的休憩而存在。",
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                },
                "scene_ro3_sacrifice2_1": {
                    "id": "scene_ro3_sacrifice2_1",
                    "title": "安玛塔卢",
                    "description": "白色角兽抖了下耳朵，木刻上的符号消弭于无形。祂接受了你的奉献，现在你想要——",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice2_2": {
                    "id": "scene_ro3_sacrifice2_2",
                    "title": "安玛塔卢",
                    "description": "白色角兽甩了甩尾巴，木刻上的符号消弭于无形。祂接受了你的奉献，现在你想要——",
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                },
                "scene_ro3_sacrifice2_3": {
                    "id": "scene_ro3_sacrifice2_3",
                    "title": "安玛塔卢",
                    "description": "白色角兽睁开一只眼睛。祂的瞳孔清澈而纯净，让你一时忘记了一切，只是怔怔与祂对视。当你回过神来时，祂已闭上了眼睛，木刻上的符号消弭于无形。祂接受了你的奉献，现在你想要——",
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                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice2_4": {
                    "id": "scene_ro3_sacrifice2_4",
                    "title": "安玛塔卢",
                    "description": "你献上奉献，你获得回馈。当你从梦中醒来时，科考队的其他成员还在各忙各的，没有打扰你休息。",
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                    "titleIcon": null,
                    "subTypeId": 0,
                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice2_5": {
                    "id": "scene_ro3_sacrifice2_5",
                    "title": "安玛塔卢",
                    "description": "你不想打扰角兽休息，于是尝了一口祂身旁流淌的清泉。泉水清冽而甘甜，心头的悲苦似乎都减少了一些。正当你回味那丝甜蜜时，你被身旁的队友摇醒。似乎刚刚发生的一切，只是一场幻梦。",
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                    "subTypeId": 0,
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                },
                "scene_ro3_sacrifice2_6": {
                    "id": "scene_ro3_sacrifice2_6",
                    "title": "安玛塔卢",
                    "description": "当你提出疑问后，那缀满冰晶的兽角便开始脱落，碎片落在了你的面前。你刚要道谢，一抬头，才发现眼前并不是什么角兽，而是一位随行萨满。梦中的启示落在手中，成了两块不祥的密文板。",
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                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice2_7": {
                    "id": "scene_ro3_sacrifice2_7",
                    "title": "安玛塔卢",
                    "description": "林地边缘气氛压抑，黑影缓缓逼近，于是你走上前去，准备给那些不速之客一个教训，好似保卫祂，就如保卫自己那般重要。",
                    "background": null,
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                    "useHiddenMusic": false
                },
                "scene_ro3_sacrifice2_8": {
                    "id": "scene_ro3_sacrifice2_8",
                    "title": "安玛塔卢",
                    "description": "林地边缘火光点点，那是准备狩猎祂的异象。你拔出武器，向着不速之客的位置走去。你不太清楚自己为何要挺身而出保卫一头野兽，可能在你的潜意识中，保护祂本身，便是一种奖赏。",
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                },
                "scene_ro3_ent1_enter": {
                    "id": "scene_ro3_ent1_enter",
                    "title": "北地巫师竞技",
                    "description": "各个部族正在聚会！连误闯的你们也受到了邀请。在分享了不少故事、笑话和树汁饮料后，萨米人突然安静了下来，几个穿着打扮明显是雪祀的人步态庄严地走进了树林。聚会的萨米主持人走了过来，用一板一眼的腔调询问你愿不愿意“选择一位斗士”。在他身后，一群奇形怪状的“巨人”在雪祀们的驱使下走出了树林。",
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                },
                "scene_ro3_ent1_1": {
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                    "useHiddenMusic": false
                },
                "scene_ro3_ent1_2": {
                    "id": "scene_ro3_ent1_2",
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                    "description": "“树眉毛”一甩身就闪过了“大雪暴”投来的巨大雪块，然后跑步接近对方，还接了一个敏捷的空翻，用腿部的重量将对手轰倒在地——你也没想到它还有这一招！你选择的战争傀儡赢了！主持人哈哈大笑着送来了你的奖品，这次是更多的食用聚块和凝胶。",
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                "scene_ro3_ent1_3": {
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                    "title": "北地巫师竞技",
                    "description": "“烫手斯丹”泥土的双掌上竟显现出密文！它们显然散发出了高温！“烫手斯丹”火热的连续掌击打得“异铁皮阿萨格”浑身冒火花！你选择的战争傀儡赢了！主持人哈哈大笑着送来了你的奖品，你惊奇地发现其中竟有一架微型作业平台。",
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                },
                "scene_ro3_ent1_4": {
                    "id": "scene_ro3_ent1_4",
                    "title": "北地巫师竞技",
                    "description": "像一堆枯树杈搭起的羽兽窝一样、摇摇欲坠、步履蹒跚的“老比约恩”突然大显神威，一把将“走路石墙”推倒并狂殴！你选择的战争傀儡赢了！这个结果除了你没多少人料到！操控它的年轻姑娘显然长出了一口气。“她刚接班，干得不错！”主持人一边把大奖递给你一边喊，声音几乎要被观众的叫好声掩盖。",
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                },
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                    "id": "scene_ro3_ent1_5",
                    "title": "北地巫师竞技",
                    "description": "有那么一会儿，你觉得你选中的战争傀儡肯定要赢了，但“门卫海尔玛”使出了扬起地上积雪和泥土的技能，最终更胜一筹。主持人朝你耸了耸肩，然后便笑眯眯地凑近，等着你开口说话。",
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                "scene_ro3_ent1_6": {
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                    "title": "北地巫师竞技",
                    "description": "巨大的战争傀儡完全不知疲倦，操控它取胜的雪祀正得意地挥舞着木杖。“下一场！再打啊！”你不禁觉得这些一反常态大吼着、吹着口哨的萨米人亲切了不少。主持人笑呵呵地把名册又朝你递来——整个聚会场上，严肃的气氛已经一点都没剩下了。",
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                "scene_ro3_ent1_7": {
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                    "title": "北地巫师竞技",
                    "description": "你离开了部族的聚会场，身后传来了树干与泥土碰撞的声音和人们欢乐尽兴的大笑。",
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                    "title": "北地巫师竞技",
                    "description": "打不过就加入！这回你选“门卫海尔玛”！你赢了！你恶狠狠地朝天空挥舞着拳头，仿佛向它释放着一切。主持人拍拍你的肩膀，微笑着说奖品已经准备好，但享乐总应有度，也许你该上路了。你看了看你的奖品，发现它比事前约定的更加豪华。",
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                },
                "scene_ro3_ent2_enter": {
                    "id": "scene_ro3_ent2_enter",
                    "title": "最好的朋友",
                    "description": "“亲爱的朋友，听我说......”在远离部族集会篝火的地方，你见到一个搂着树独自喝酒的萨米人。看到你走过来，他眼神闪躲地询问身旁的树：“你介意认识一个陌生人吗？不介意？好吧。”",
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                    "id": "scene_ro3_ent2_1",
                    "title": "最好的朋友",
                    "description": "好吧，也许他们真的是好朋友，也许这个当地人只是想找个沉默而可靠的对象发泄一下自己的情绪，无论如何，这片土地有它自己的规矩，你应该谨慎行事。",
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                    "id": "scene_ro3_ent2_2",
                    "title": "最好的朋友",
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                    "description": "你选定的科考队员很快就收拾完毕，带着设备出发了。",
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                "scene_ro3_story2_1": {
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                "scene_ro3_story2_2": {
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                "scene_ro3_story3_enter": {
                    "id": "scene_ro3_story3_enter",
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                    "description": "凛视绘制的路线把你带到了一处巨大的洞窟中。这里没有光源，每当你想要点灯或者打开手电筒时，凛视都会阻止你。你只能抓着她的手，一步一步往前走。当你再次见到光芒时，你看到了一个祭坛，祭坛上放着一朵花，没有根系、正在绽放、尖锐无比。祭坛四周坐着许多独眼巨人，然而他们都不出声，只是“盯着”眼前的花。“你的前路会比刚刚走过的更为黑暗，”凛视自言自语道，“如果还能走，就去拿起花吧。”在说到“花”这个词的瞬间，所有独眼巨人都望向了你。",
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                "scene_ro3_story3_1": {
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                "scene_ro3_story3_2": {
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                "scene_ro3_startbuff_enter": {
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                "scene_ro3_bat1_3": {
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                "scene_ro3_bat2_1": {
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                    "title": "有利可图",
                    "description": "你对仪式内容一无所知，但有一点你很清楚：不能让这些受污染的萨米人继续在萨米的大地上存在。除此之外，你还要给这只无法无天的鸭子一点教训。",
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                "scene_ro3_bat2_2": {
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                    "title": "有利可图",
                    "description": "鸭爵虽然抠门，但似乎并不排斥花钱消灾这件事。在收到一些源石后，你开开心心离开了。",
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                "scene_ro3_bat2_3": {
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                    "title": "有利可图",
                    "description": "萨米的怪事太多了，遇上没什么威胁的，就睁一只眼闭一只眼吧。",
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                "scene_ro3_bat3_enter": {
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                    "title": "随行人员",
                    "description": "你见到了一支停在萨米的豪华车队，坐在车里的人看上去都非富即贵，而周围却没什么保镖或是雇佣兵之类的角色。无意间，你瞥到了在一辆车中谈天说地的鸭爵，而后你又扫视了一圈，最终看到了靠在一棵树上的高普尼克。",
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                "scene_ro3_bat3_1": {
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                    "title": "随行人员",
                    "description": "很显然，是鸭爵把这帮人忽悠到这危险的地方来的。为了把他们赶回哥伦比亚，你抡起了自己的拳头。哦，高普尼克看到你了。",
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                "scene_ro3_bat3_2": {
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                    "title": "随行人员",
                    "description": "高普尼克瞟了你一眼，见你没有进一步接近的意思，也就没有管你。于是你耗费了人生中重要的时间听这群人谈天说地吹了整整二十四小时。整理一下后，你获得了几条能够让你赚得盆满钵满的消息。",
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                "scene_ro3_bat3_3": {
                    "id": "scene_ro3_bat3_3",
                    "title": "随行人员",
                    "description": "就算他们透露了什么惊天动地的大消息，你现在也没法把它们换成实实在在的利益，算啦算啦。",
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                "scene_ro3_bat4_enter": {
                    "id": "scene_ro3_bat4_enter",
                    "title": "邪恶计划鸭",
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                "scene_ro3_bat4_1": {
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                    "title": "邪恶计划鸭",
                    "description": "你看到鸭爵出现就知道一定没好事，趁着他们没反应过来，你准备先发制人。",
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                    "id": "scene_ro3_bat4_3",
                    "title": "邪恶计划鸭",
                    "description": "科考任务繁重，你不准备花时间去掺和鸭爵的邪恶计划了。毕竟，万一发生什么事，哥伦比亚政府总会解决的，不是么？",
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                "scene_ro3_bat5_2": {
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                    "title": "百里连营",
                    "description": "这座营寨太过庞大，你花费了好长时间才到达它的边界。然而，你惊讶地发现，还有数个规模相当的营寨首尾相连，向着北方不断延伸，正如一位独行的骑士，在大地上留下一个个脚印。",
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                },
                "scene_ro3_bat6_enter": {
                    "id": "scene_ro3_bat6_enter",
                    "title": "请君入戏",
                    "description": "银白的冰原上搭起了猩红色的帐篷，不知内情的人们掀开帘子，发现一幕戏剧正待上演。",
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                },
                "scene_ro3_bat6_1": {
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                    "title": "请君入戏",
                    "description": "这里上演的剧目叫做《霜牡与雪牝》，讲述雪祀的一对双子护卫惨死的故事，真是恶趣味......等等，那对演员怎么把武器对着观众？......伴舞们怎么也从舞台上跳下来了？......你们想要干什么？",
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                    "title": "请君入戏",
                    "description": "在你准备进去看戏前，你突然发现自己的钱包不见了，你在帐篷外找了许久，却只发现了一块奇怪的木刻。当你回头时，不远处的帐篷已经烧了起来，无人生还。",
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                "scene_ro3_bat6_3": {
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                    "title": "请君入戏",
                    "description": "哪有什么剧团会跑到人烟稀少的萨米来演出戏剧呢？还是离他们远点吧。",
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                    "title": "北风女巫",
                    "description": "你无论如何也没想到，半个人影都见不到的冰原上会有一座小木屋，屋子的主人会是一位通晓多国语言、礼貌得体的萨卡兹女士。她邀请你进屋休息，还为你准备了茶水和甜点。随后，她就带上篮子，冒着风雪出门采摘植物，临走前，她嘱咐你就在屋子里好好休息，不要胡乱走动，也可以休息好后直接离开。总之，她似乎不希望你探查她藏在屋子里的秘密。",
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                    "title": "北风女巫",
                    "description": "房子似乎被你的无礼激怒了。它分裂开来，变成了四根食腐者枯枝，火炉旁休息的那些......哦不，那是逐腐兽？！这可怕的女人难道是什么食腐者王庭里的重要人物吗？！不然哪有正常人会用这些东西建房子！",
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                    "title": "北风女巫",
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                    "description": "这座科考站似乎物资很充足，可以考虑如何分配给更多的人手。<@ro3.get>可提升携带干员数</>"
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                {
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                    "name": null,
                    "description": "仪器有所反应，附近也许能发现古怪有用的物件？"
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                    "description": "树影摇曳，似乎有一场狩猎正等待着你入场。<@ro3.get>与熟悉的对手战斗</>"
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                    "description": "树影摇曳，似乎有一场狩猎正等待着你入场。<@ro3.get>与特殊的敌人战斗</>"
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                {
                    "eventType": "INCIDENT",
                    "subTypeId": 7,
                    "iconId": "pic_rogue_3_subtype_incident_1",
                    "name": null,
                    "description": "火光闪烁，或许会有意外的发现。<@ro3.get>可提升抗干扰指数</>"
                },
                {
                    "eventType": "INCIDENT",
                    "subTypeId": 8,
                    "iconId": "pic_rogue_3_subtype_incident_1",
                    "name": null,
                    "description": "火光闪烁，或许会有意外的发现。<@ro3.get>可获得密文板</>"
                },
                {
                    "eventType": "INCIDENT",
                    "subTypeId": 9,
                    "iconId": "pic_rogue_3_subtype_incident_1",
                    "name": null,
                    "description": "火光闪烁，或许会有意外的发现。<@ro3.get>可招募干员</>"
                },
                {
                    "eventType": "INCIDENT",
                    "subTypeId": 10,
                    "iconId": "pic_rogue_3_subtype_incident_1",
                    "name": null,
                    "description": "火光闪烁，或许会有意外的发现。<@ro3.get>可降低坍缩值</>"
                },
                {
                    "eventType": "INCIDENT",
                    "subTypeId": 11,
                    "iconId": "pic_rogue_3_subtype_incident_2",
                    "name": null,
                    "description": "仪器有所反应，附近也许能发现古怪有用的物件？<@ro3.get>可获得随机收藏品</>"
                },
                {
                    "eventType": "INCIDENT",
                    "subTypeId": 12,
                    "iconId": "pic_rogue_3_subtype_incident_2",
                    "name": null,
                    "description": "仪器有所反应，附近也许能发现古怪有用的物件？<@ro3.get>可获得特殊的收藏品</>"
                },
                {
                    "eventType": "ENTERTAINMENT",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_entertainment_0",
                    "name": null,
                    "description": "似乎有个萨米人在对你比划，问你有没有多余的硬币。别试图用石子糊弄任何人。<@ro3.get>付出源石锭抽取奖励</>"
                },
                {
                    "eventType": "ENTERTAINMENT",
                    "subTypeId": 1,
                    "iconId": "pic_rogue_3_subtype_entertainment_1",
                    "name": null,
                    "description": "有些萨米习俗能暂时解忧，也能让外来人水土不服。<@ro3.get>付出目标生命抽取奖励</>"
                },
                {
                    "eventType": "ENTERTAINMENT",
                    "subTypeId": 2,
                    "iconId": "pic_rogue_3_subtype_entertainment_2",
                    "name": null,
                    "description": "自然的奇景值得人们冒险，科技的造物往往为此而生。<@ro3.get>付出抗干扰指数抽取奖励</>"
                },
                {
                    "eventType": "SACRIFICE",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_sacrifice_0",
                    "name": null,
                    "description": "于你无用的物件，有时也是他人渴望的珍宝。<@ro3.get>可交换收藏品</>"
                },
                {
                    "eventType": "SACRIFICE",
                    "subTypeId": 1,
                    "iconId": "pic_rogue_3_subtype_sacrifice_1",
                    "name": null,
                    "description": "萨米在等候着与你交谈。<@ro3.get>可交换密文板</>"
                },
                {
                    "eventType": "EXPEDITION",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_generic",
                    "name": null,
                    "description": "一条小路隐藏在雪中，或许可以派人去看看。"
                },
                {
                    "eventType": "PORTAL",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_battle",
                    "name": null,
                    "description": "尖锐的枝杈拦住你的去路，你隐约听到自然的咆哮声。<@ro3.get>会遭遇作战</>"
                },
                {
                    "eventType": "PORTAL",
                    "subTypeId": 1,
                    "iconId": "pic_rogue_3_subtype_portal_1",
                    "name": null,
                    "description": "林木连成怡人的树荫，你隐约听到欢快的人声传来。<@ro3.get>会遇到各类事件</>"
                },
                {
                    "eventType": "PORTAL",
                    "subTypeId": 2,
                    "iconId": "pic_rogue_3_subtype_portal_2",
                    "name": null,
                    "description": "草木丛生，小径模糊不清，但你想去的地点一定就在前方。<@ro3.get>会到达特殊的场所</>"
                },
                {
                    "eventType": "STORY",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_generic",
                    "name": null,
                    "description": "错综的命运在你眼前显出踪迹。"
                },
                {
                    "eventType": "STORY_HIDDEN",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_generic",
                    "name": null,
                    "description": "错综的命运在你眼前显出踪迹。"
                },
                {
                    "eventType": "BATTLE_NORMAL",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_totem",
                    "name": null,
                    "description": "无描述"
                },
                {
                    "eventType": "BATTLE_ELITE",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_totem",
                    "name": null,
                    "description": "无描述"
                },
                {
                    "eventType": "BATTLE_BOSS",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_totem",
                    "name": null,
                    "description": "无描述"
                },
                {
                    "eventType": "BATTLE_SHOP",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_shop",
                    "name": null,
                    "description": "无描述"
                },
                {
                    "eventType": "WISH",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_relic",
                    "name": null,
                    "description": "无描述"
                },
                {
                    "eventType": "UNKNOWN",
                    "subTypeId": 0,
                    "iconId": "pic_rogue_3_subtype_generic",
                    "name": null,
                    "description": "无描述"
                }
            ],
            "variationData": {
                "variation_1": {
                    "id": "variation_1",
                    "type": "RES",
                    "outerName": "1",
                    "innerName": "1",
                    "functionDesc": "1",
                    "desc": "我方单位生命值和攻击力上升，战场中出现大量【国度】",
                    "iconId": "1",
                    "sound": "1"
                },
                "variation_2": {
                    "id": "variation_2",
                    "type": "RES",
                    "outerName": "2",
                    "innerName": "2",
                    "functionDesc": "2",
                    "desc": "我方单位攻击力下降，但对距离2格或以上的敌人伤害大幅提升",
                    "iconId": "2",
                    "sound": "2"
                },
                "variation_3": {
                    "id": "variation_3",
                    "type": "RES",
                    "outerName": "3",
                    "innerName": "3",
                    "functionDesc": "3",
                    "desc": "我方可同时部署人数大幅减少，但干员再部署时间大幅缩短",
                    "iconId": "3",
                    "sound": "3"
                },
                "variation_4": {
                    "id": "variation_4",
                    "type": "RES",
                    "outerName": "4",
                    "innerName": "4",
                    "functionDesc": "4",
                    "desc": "所有干员的技力消耗降低，技能变为自动开启",
                    "iconId": "4",
                    "sound": "4"
                },
                "variation_5": {
                    "id": "variation_5",
                    "type": "RES",
                    "outerName": "5",
                    "innerName": "5",
                    "functionDesc": "5",
                    "desc": "所有敌人移动速度下降，但重量、防御力、法术抗性提升",
                    "iconId": "5",
                    "sound": "5"
                },
                "variation_6": {
                    "id": "variation_6",
                    "type": "RES",
                    "outerName": "6",
                    "innerName": "6",
                    "functionDesc": "6",
                    "desc": "目标生命上限提升，敌方会减少更多目标生命",
                    "iconId": "6",
                    "sound": "6"
                },
                "variation_shop": {
                    "id": "variation_shop",
                    "type": "RES",
                    "outerName": "7",
                    "innerName": "7",
                    "functionDesc": "7",
                    "desc": "获得一笔资金，诡意行商有概率出售低价的商品",
                    "iconId": "7",
                    "sound": "7"
                },
                "variation_shelter": {
                    "id": "variation_shelter",
                    "type": "RES",
                    "outerName": "8",
                    "innerName": "8",
                    "functionDesc": "8",
                    "desc": "每前进一步都能获得希望",
                    "iconId": "8",
                    "sound": "8"
                }
            },
            "charBuffData": {},
            "squadBuffData": {},
            "taskData": {},
            "gameConst": {
                "initSceneName": "小镇炉火",
                "failSceneName": "风雪蔽目",
                "hpItemId": "rogue_3_hp",
                "goldItemId": "rogue_3_gold",
                "populationItemId": "rogue_3_population",
                "squadCapacityItemId": "rogue_3_squad_capacity",
                "expItemId": "rogue_3_exp",
                "initialBandShowGradeFlag": true,
                "bankMaxGold": 999,
                "bankCostId": "",
                "bankDrawCount": 8,
                "bankDrawLimit": 12,
                "mimicEnemyIds": [
                    "enemy_2001_duckmi",
                    "enemy_2002_bearmi",
                    "enemy_2034_sythef"
                ],
                "bossIds": [
                    "enemy_2048_smgrd",
                    "enemy_2049_smgrd2",
                    "enemy_2050_smsha",
                    "enemy_2051_smsha2",
                    "enemy_2052_smgia",
                    "enemy_2053_smgia2",
                    "enemy_2054_smdeer",
                    "enemy_2055_smlead",
                    "enemy_2056_smedzi",
                    "enemy_2036_syshop"
                ],
                "goldChestTrapId": "trap_051_vultres",
                "normBoxTrapId": "trap_108_smbox",
                "rareBoxTrapId": "trap_109_smrbox",
                "badBoxTrapId": "trap_110_smbbox",
                "maxHpItemId": "rogue_3_hpmax",
                "shieldItemId": "rogue_3_shield",
                "keyItemId": "rogue_3_vision",
                "chestKeyCnt": 1,
                "chestKeyItemId": "",
                "keyColorId": "6c9cb9FF",
                "onceNodeTypeList": [],
                "gpScoreRatio": 200,
                "overflowUsageSquadBuff": "",
                "specialTrapId": "",
                "trapRewardRelicId": "",
                "unlockRouteItemId": "rogue_3_vision",
                "hideBattleNodeName": "凶戾的预感",
                "hideBattleNodeDescription": "猎人总有直觉，猎物也能听见弓弦声，你只是不知道自己是哪一者。",
                "hideNonBattleNodeName": "诡秘的预感",
                "hideNonBattleNodeDescription": "寒冷会让旧伤疼痛，但至少此刻，风没有刮过出鞘的锋刃。",
                "charSelectExpeditionConflictToast": "该干员正在参与侦察任务，当前不可加入队伍",
                "itemDropTagDict": {
                    "TREASURE": "无主的财富",
                    "TOTEM": "密文遗赠",
                    "EXPLORE_TOOL": "调查嘉奖"
                },
                "expeditionReturnDescCureUpgrade": null,
                "expeditionReturnDescUpgrade": "干员{0}获得进阶嘉奖，设备抗干扰指数+1",
                "expeditionReturnDescCure": null,
                "expeditionReturnDesc": "干员{0}完成了你交付的任务，设备抗干扰指数+1",
                "expeditionReturnDescItem": "，带来了",
                "expeditionReturnRewardBlackList": [
                    "rogue_3_vision"
                ],
                "gainBuffDiffGrade": 2,
                "dsPredictTips": "通过<{0}·{1}>可获得探索者增益",
                "dsBuffActiveTips": "<{0}·{1}>生效",
                "totemDesc": "随着挑战自然的等级不断提升，在获得密文板时，其附带“修辞”的概率将不断提升，在拼装使用时产生额外的效果。",
                "relicDesc": "当挑战自然的等级达到<color=#9ed9fb>3、6、9</color>级时，<color=#9ed9fb>多元奇物类别的收藏品</color>的效果将会一步步被强化。强化后效果只会在达到对应难度的探索中生效。",
                "buffDesc": "<color=#9ed9fb>文化比较</color>中的<color=#9ed9fb><鼷兽囤积的收藏>、<羽兽衔来的琥珀>、<角兽踏出的小径></color>节点将分别在挑战自然<color=#9ed9fb>3、6、9</color>以上的探索中生效。\n<color=#707070>节点效果只有在文化比较中点亮后才能产生</color>",
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                    "zone_s_2_1a_1",
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                    "zone_s_3_2c_1",
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                    "zone_s_5_2c_1",
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                    "zone_s_5_2b_3",
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                    "zone_s_2_2c_3",
                    "zone_s_3_2c_3",
                    "zone_s_4_2c_3",
                    "zone_s_5_2c_3",
                    "zone_s_6_2c_3",
                    "zone_s_2_3a_3",
                    "zone_s_3_3a_3",
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                    "zone_s_5_3a_3",
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                    "zone_s_3_3b_3",
                    "zone_s_4_3b_3",
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                    "zone_s_6_3b_3",
                    "zone_s_2_3c_3",
                    "zone_s_3_3c_3",
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                    "zone_s_2_1a_4",
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                    "zone_s_4_1a_4",
                    "zone_s_5_1a_4",
                    "zone_s_6_1a_4",
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                    "zone_s_4_1b_4",
                    "zone_s_5_1b_4",
                    "zone_s_6_1b_4",
                    "zone_s_2_1c_4",
                    "zone_s_3_1c_4",
                    "zone_s_4_1c_4",
                    "zone_s_5_1c_4",
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                    "zone_s_3_1d_4",
                    "zone_s_4_1d_4",
                    "zone_s_5_1d_4",
                    "zone_s_6_1d_4",
                    "zone_s_2_1e_4",
                    "zone_s_3_1e_4",
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                    "zone_s_2_2b_4",
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                    "zone_s_5_2c_4",
                    "zone_s_6_2c_4",
                    "zone_s_2_3a_4",
                    "zone_s_3_3a_4",
                    "zone_s_4_3a_4",
                    "zone_s_5_3a_4",
                    "zone_s_6_3a_4",
                    "zone_s_2_3b_4",
                    "zone_s_3_3b_4",
                    "zone_s_4_3b_4",
                    "zone_s_5_3b_4",
                    "zone_s_6_3b_4",
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                    "zone_s_4_3c_4",
                    "zone_s_5_3c_4",
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                ],
                "exploreExpOnKill": "10,20,100"
            },
            "shopDialogs": {
                "MAIN": [
                    "早上好，中午好，以及晚上好。",
                    "你给我源石，我给你货物，不用操心太多。",
                    "虽然咱们是老朋友了，但是账还是要算清楚的。",
                    "为什么要帮你？你就当这是投资吧。",
                    "罗德岛是企业，我是个生意人，咱们算同行。",
                    "这不叫捡破烂，我只是拿走了别人不要的宝贝。",
                    "想知道我的故事？朋友，好故事很贵的。",
                    "咱们又见面了，我的朋友，这次想买点什么？",
                    "久违的再会，我的朋友，很高兴看到你安然无恙。",
                    "抓住难得的机会，冰原上可不是到处都有买卖。",
                    "你想要什么？生存用品，防寒护具，或者......一些萨米的秘闻。",
                    "抓住难得的机会，冰原上可不是到处都有买卖。",
                    "你想要什么？生存用品，防寒护具，或者......一些萨米的秘闻。"
                ],
                "RECRUIT_TICKET": [
                    "你需要人手，我明白的，那就别犹豫了。",
                    "希望冰雪带来的喻示能为你提供必要的帮助。",
                    "“向枯竭的北方，向缄默的冰原，向黯然揭示的未知。”",
                    "要提防名字里带有“梅兰德”字样的哥伦比亚组织。",
                    "这比你大老远找信使便宜多了。",
                    "你们罗德岛还真是什么怪人都有啊......",
                    "大家都有要照顾的生意，我懂。",
                    "你需要一点帮助，但找人帮忙不是免费的。",
                    "能让我看看罗德岛的飞行器么？不行？太可惜了。",
                    "想要找打手，萨卡兹人和黑钢都是不错的选择。",
                    "荒地的生活充满痛苦，能活下去的都不简单。",
                    "希望冰雪带来的喻示能为你提供必要的帮助。",
                    "“向枯竭的北方，向缄默的冰原，向黯然揭示的未知。”"
                ],
                "RELIC": [
                    "别担心，消费能促进这个世界的进步。",
                    "别嫌贵，收集这些破烂很费劲的。",
                    "全副武装的社会一定是文明的社会。",
                    "这东西有什么用？你买回去试试不就知道了！",
                    "人们说拉特兰是一个没有矛盾没有仇恨的城市，你信么，我不信。",
                    "高卢早已不复存在，亡国的遗骸吸引了不少人铤而走险。",
                    "我曾经买过一箱蜜饼，但是全被一个佩洛小姑娘抢走了。",
                    "想去萨米冰原深处旅游？那可是连乌萨斯帝国都畏惧三分的蛮荒之地。",
                    "十个叙拉古人里有五个都是“家族成员”，提防一点。",
                    "你感受到自然的注视了吗？",
                    "或许它能助你挺过冰雪的考验。",
                    "或许它能助你挺过冰雪的考验。",
                    "你感受到自然的注视了吗？"
                ],
                "ACTIVE_TOOL": [
                    "有备无患，有备无患啊朋友。",
                    "一点点垃圾，一点点恐怖的小玩意儿......",
                    "这东西有什么用？好问题，其实我也不知道。"
                ],
                "BANK_ENTRY": [
                    "来看看这个新鲜玩意，前瞻性投资系统，用你多余的财富为未来铺路。",
                    "远见的思维必不可少，花钱购买人生无尽的可能性，这都是好事啊朋友。",
                    "这是哥伦比亚的企业家们最喜欢兜售的概念，让商业精神叮咚作响！"
                ],
                "BANK_INVEST": [
                    "你是个乐观的人，那么尝试对未来投资吧！会有好处的，朋友。",
                    "别心疼这些钱，现在用不到，以后会用到。"
                ],
                "BANK_WITHDRAWAL": [
                    "此时此刻你要感谢自己之前的高瞻远瞩，没错吧朋友。",
                    "有投资就有回报，虽然没那么简单，但是大家都喜欢这一套。",
                    "曾经的一点点投资会成为当下披荆斩棘的快刀，都是好事。"
                ],
                "BANK_FAULTY": [
                    "取款有上限，我就能腾出位置给你带来更多实用的东西，理解万岁，朋友。"
                ],
                "BANK_REWARD_UNLOCK": [
                    "投资储备变多了，朋友，这都是好事。",
                    "有了这些投资储备，你的冒险会更有底气的。",
                    "干得漂亮！你的下一次冒险一定会顺利很多，大概？",
                    "啊，看得出来你一定是一个深谋远虑的人，就是有点太谨慎了。"
                ],
                "OUTER_NORMAL": [
                    "你为今后的冒险投资，我只收取一些手续费，这很公平。",
                    "炎国有句老话：“人无远虑必有近忧”。我觉得非常有道理。",
                    "我又搞到一些新玩意，你会喜欢的。",
                    "该准备为下一次冒险投资了！"
                ],
                "OUTER_REWARD": [
                    "感谢你的大力支持，朋友，让我们继续合作吧。"
                ],
                "FIGHT_BOSS": [
                    "指纹留多了商品会掉价的，朋友。",
                    "要是先把源石锭交给我，这件商品你可以随便动。",
                    "商品不喜欢？价格不合适？",
                    "哦，小心点，万一商品碎了，你就得全价购入了。"
                ],
                "VISION": [
                    "它能帮助你的机器“看”得更清楚，这样说是不是够清楚了？",
                    "感觉前路有点迷茫？试试这个，准没错。",
                    "它会捧起你的双目——哦，我指的是这个小铁块。"
                ]
            },
            "capsuleDict": null,
            "endings": {
                "ro3_ending_1": {
                    "id": "ro3_ending_1",
                    "familyId": 1,
                    "name": "越过群山",
                    "desc": "群山已被越过，无尽冰原已留下探索者的足迹，坼裂的大地与你对话，向你质问，向你应许。求知没有尽头，厄运只是开始。",
                    "bgId": "pic_rogue_3_31",
                    "icons": [
                        {
                            "level": 12,
                            "iconId": "rl03_complete_icon_1d"
                        },
                        {
                            "level": 10,
                            "iconId": "rl03_complete_icon_1c"
                        },
                        {
                            "level": 4,
                            "iconId": "rl03_complete_icon_1b"
                        },
                        {
                            "level": 0,
                            "iconId": "rl03_complete_icon_1a"
                        }
                    ],
                    "priority": 0,
                    "changeEndingDesc": null,
                    "bossIconId": "boss_smsvn"
                },
                "ro3_ending_2": {
                    "id": "ro3_ending_2",
                    "familyId": 1,
                    "name": "直至冬夜降临",
                    "desc": "命运自尽头而来，降下它的帷幕，战士的最后一滴血在流出之前凝结成冰。",
                    "bgId": "pic_rogue_3_32",
                    "icons": [
                        {
                            "level": 12,
                            "iconId": "rl03_complete_icon_2d"
                        },
                        {
                            "level": 10,
                            "iconId": "rl03_complete_icon_2c"
                        },
                        {
                            "level": 4,
                            "iconId": "rl03_complete_icon_2b"
                        },
                        {
                            "level": 0,
                            "iconId": "rl03_complete_icon_2a"
                        }
                    ],
                    "priority": 1,
                    "changeEndingDesc": "北方筑起的要塞已准许你通行，战士将登上高墙，日夜瞭望萨米的边界。",
                    "bossIconId": "boss_smetn"
                },
                "ro3_ending_3": {
                    "id": "ro3_ending_3",
                    "familyId": 1,
                    "name": "自深处的一瞥",
                    "desc": "你见过无法逾越的深邃黑暗，你感受过某一片沉甸甸的雪落在你肩头，而现在唯余寂静。",
                    "bgId": "pic_rogue_3_33",
                    "icons": [
                        {
                            "level": 12,
                            "iconId": "rl03_complete_icon_3d"
                        },
                        {
                            "level": 10,
                            "iconId": "rl03_complete_icon_3c"
                        },
                        {
                            "level": 4,
                            "iconId": "rl03_complete_icon_3b"
                        },
                        {
                            "level": 0,
                            "iconId": "rl03_complete_icon_3a"
                        }
                    ],
                    "priority": 2,
                    "changeEndingDesc": "独眼巨人所见的，如今与你分享。于冰原深处，预言的全貌亟待揭露。",
                    "bossIconId": "boss_smczl"
                },
                "ro3_ending_c": {
                    "id": "ro3_ending_c",
                    "familyId": 1,
                    "name": "短暂光芒",
                    "desc": "错误的推演，错误的责任，错误的牺牲。你为后来者找到了一条抵达此处的路径，而命运讳莫如深。",
                    "bgId": "pic_rogue_3_3c",
                    "icons": [
                        {
                            "level": 0,
                            "iconId": "rogue_3_complete_icon_c"
                        }
                    ],
                    "priority": 99,
                    "changeEndingDesc": "不生效的改变到此结局描述",
                    "bossIconId": "boss_smsvn"
                },
                "ro3_ending_4": {
                    "id": "ro3_ending_4",
                    "familyId": 1,
                    "name": "终始",
                    "desc": "走过永恒的黄沙与战争，你回到了巨构脚下。这意味着一场漫长旅途就此落下帷幕，同时，这也是新旅程的开始，跟随你的脚步，一批批探索者将启程探访巨构后的大地，终有一日，他们将寻见真相。",
                    "bgId": "pic_rogue_3_35",
                    "icons": [
                        {
                            "level": 12,
                            "iconId": "rl03_complete_icon_4d"
                        },
                        {
                            "level": 10,
                            "iconId": "rl03_complete_icon_4c"
                        },
                        {
                            "level": 4,
                            "iconId": "rl03_complete_icon_4b"
                        },
                        {
                            "level": 0,
                            "iconId": "rl03_complete_icon_4a"
                        }
                    ],
                    "priority": 3,
                    "changeEndingDesc": "圆环状的门扉斜卧寒风中，等待着人们再次打开它。",
                    "bossIconId": "boss_smdur"
                }
            },
            "battleSummeryDescriptions": {
                "EASY": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得利用已开拓的【理性视阈】，在【文化比较】中深化科考队对环境的认知",
                        "从萨米到冰原的环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧",
                        "从萨米到冰原的道路危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "从萨米到冰原的道路危机四伏，适时消耗希望能让探索变得更加轻松",
                        "使用密文板能让探索变得轻松"
                    ]
                },
                "NORMAL": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得利用已开拓的【理性视阈】，在【文化比较】中深化科考队对环境的认知",
                        "从萨米到冰原的环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧",
                        "从萨米到冰原的道路危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "从萨米到冰原的道路危机四伏，适时消耗希望能让探索变得更加轻松",
                        "使用密文板能让探索变得轻松"
                    ]
                },
                "HARD": {
                    "randomDescriptionList": [
                        "在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松",
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "开始探索前记得利用已开拓的【理性视阈】，在【文化比较】中深化科考队对环境的认知",
                        "从萨米到冰原的环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧",
                        "从萨米到冰原的道路危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "从萨米到冰原的道路危机四伏，适时消耗希望能让探索变得更加轻松",
                        "使用密文板能让探索变得轻松"
                    ]
                },
                "MONTH_TEAM": {
                    "randomDescriptionList": [
                        "谨慎规划前进的路线，每一步的决策都至关重要",
                        "尽可能使用地图中获取的资源能让探索变得更加轻松",
                        "合理选择干员并搭配阵容会让战斗变得更加轻松",
                        "【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松",
                        "从萨米到冰原的环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧",
                        "从萨米到冰原的道路危机四伏，适时使用源石锭能让探索变得更加轻松",
                        "从萨米到冰原的道路危机四伏，适时消耗希望能让探索变得更加轻松",
                        "使用密文板能让探索变得轻松"
                    ]
                },
                "CHALLENGE": {
                    "randomDescriptionList": [
                        "你的失败经验同样有助于独眼巨人预见命运，她为你提供了暂时撤退的机会",
                        "撤退后将减少两点目标生命上限并继续探索"
                    ]
                }
            },
            "battleLoadingTips": [
                {
                    "tip": "萨米——位居泰拉北方，由诸多部族构成的独特体制“国家”，拥有全泰拉独一无二的人与自然相处模式。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "坍缩体——于无尽冰原观测到的生命体，出现即干涉现实空间基础法则和思维认知。萨米战士组成的庞大队伍世代与之对抗。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "独眼巨人——一支隐居冬牙群山、遗世独立的萨卡兹王庭，拥有预见未来的源石技艺，但据称所见皆是悲惨结局。\n",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "乌萨斯西北部边界——乌萨斯以多种手段迫使接壤的萨米部落逐一迁徙后形成。萨米将乌萨斯的影响视作各部落内务而非诸部落共同的威胁。",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "初始招募时，可通过助战招募好友干员",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "“临时招募”干员招募时无需消耗希望，请不要错过",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "“希望”可用于招募和进阶干员",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "不同的收藏品组合起来，会有惊人的效果",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "培养更多干员，发掘干员组合间的可能性，可取得更大战斗优势",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "首次招募到的干员最多只能发挥出精英一阶段的能力",
                    "weight": 20,
                    "category": "ALL"
                },
                {
                    "tip": "可以消耗获得的“理性视阈”，永久提升你在探索中的能力",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "密文板可通过战斗和远见获得，能对地图节点产生强大的影响",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "抗干扰指数达到6时为“专业改装”状态，可以提前看到节点内部的信息",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "抗干扰指数降到0时为“设备失效”状态，会导致无法看清面前的节点",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "前往下一个区域或战斗损伤都会提高坍缩值，坍缩到达下一层级会出现新范式或加深已有范式",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "密文板和部分收藏品可降低坍缩值，坍缩值下降一个等级后会去除最新获得的坍缩范式",
                    "weight": 50,
                    "category": "ALL"
                }
            ],
            "items": {
                "rogue_3_recruit_ticket_pioneer": {
                    "id": "rogue_3_recruit_ticket_pioneer",
                    "name": "先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_pioneer",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_warrior": {
                    "id": "rogue_3_recruit_ticket_warrior",
                    "name": "近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_warrior",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_tank": {
                    "id": "rogue_3_recruit_ticket_tank",
                    "name": "重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_tank",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_sniper": {
                    "id": "rogue_3_recruit_ticket_sniper",
                    "name": "狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_sniper",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_caster": {
                    "id": "rogue_3_recruit_ticket_caster",
                    "name": "术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_caster",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_support": {
                    "id": "rogue_3_recruit_ticket_support",
                    "name": "辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_support",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_medic": {
                    "id": "rogue_3_recruit_ticket_medic",
                    "name": "医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_medic",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_special": {
                    "id": "rogue_3_recruit_ticket_special",
                    "name": "特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_special",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_pioneer_sp": {
                    "id": "rogue_3_recruit_ticket_pioneer_sp",
                    "name": "高级先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_pioneer_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_warrior_sp": {
                    "id": "rogue_3_recruit_ticket_warrior_sp",
                    "name": "高级近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_warrior_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_tank_sp": {
                    "id": "rogue_3_recruit_ticket_tank_sp",
                    "name": "高级重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_tank_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_sniper_sp": {
                    "id": "rogue_3_recruit_ticket_sniper_sp",
                    "name": "高级狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_sniper_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_caster_sp": {
                    "id": "rogue_3_recruit_ticket_caster_sp",
                    "name": "高级术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_caster_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_support_sp": {
                    "id": "rogue_3_recruit_ticket_support_sp",
                    "name": "高级辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_support_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_medic_sp": {
                    "id": "rogue_3_recruit_ticket_medic_sp",
                    "name": "高级医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_medic_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_special_sp": {
                    "id": "rogue_3_recruit_ticket_special_sp",
                    "name": "高级特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员（必定出现4星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_special_sp",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_pioneer_vip": {
                    "id": "rogue_3_recruit_ticket_pioneer_vip",
                    "name": "精锐先锋招募券",
                    "description": null,
                    "usage": "招募一个先锋干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_pioneer_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_warrior_vip": {
                    "id": "rogue_3_recruit_ticket_warrior_vip",
                    "name": "精锐近卫招募券",
                    "description": null,
                    "usage": "招募一个近卫干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_warrior_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_tank_vip": {
                    "id": "rogue_3_recruit_ticket_tank_vip",
                    "name": "精锐重装招募券",
                    "description": null,
                    "usage": "招募一个重装干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_tank_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_sniper_vip": {
                    "id": "rogue_3_recruit_ticket_sniper_vip",
                    "name": "精锐狙击招募券",
                    "description": null,
                    "usage": "招募一个狙击干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_sniper_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_caster_vip": {
                    "id": "rogue_3_recruit_ticket_caster_vip",
                    "name": "精锐术师招募券",
                    "description": null,
                    "usage": "招募一个术师干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_caster_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_support_vip": {
                    "id": "rogue_3_recruit_ticket_support_vip",
                    "name": "精锐辅助招募券",
                    "description": null,
                    "usage": "招募一个辅助干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_support_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_medic_vip": {
                    "id": "rogue_3_recruit_ticket_medic_vip",
                    "name": "精锐医疗招募券",
                    "description": null,
                    "usage": "招募一个医疗干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_medic_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_special_vip": {
                    "id": "rogue_3_recruit_ticket_special_vip",
                    "name": "精锐特种招募券",
                    "description": null,
                    "usage": "招募一个特种干员（必定出现5星临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_special_vip",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_double_1": {
                    "id": "rogue_3_recruit_ticket_double_1",
                    "name": "突击协议招募券",
                    "description": null,
                    "usage": "招募一个先锋或近卫干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_double_1",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_double_2": {
                    "id": "rogue_3_recruit_ticket_double_2",
                    "name": "堡垒协议招募券",
                    "description": null,
                    "usage": "招募一个重装或辅助干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_double_2",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_double_3": {
                    "id": "rogue_3_recruit_ticket_double_3",
                    "name": "远程协议招募券",
                    "description": null,
                    "usage": "招募一个医疗或狙击干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_double_3",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_double_4": {
                    "id": "rogue_3_recruit_ticket_double_4",
                    "name": "破坏协议招募券",
                    "description": null,
                    "usage": "招募一个术师或特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_double_4",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_quad_melee": {
                    "id": "rogue_3_recruit_ticket_quad_melee",
                    "name": "前线统合招募券",
                    "description": null,
                    "usage": "招募一个先锋、近卫、重装或特种干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_quad_melee",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_quad_ranged": {
                    "id": "rogue_3_recruit_ticket_quad_ranged",
                    "name": "后方协调招募券",
                    "description": null,
                    "usage": "招募一个医疗、狙击、辅助或术师干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_quad_ranged",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_all": {
                    "id": "rogue_3_recruit_ticket_all",
                    "name": "高级人事调度函",
                    "description": null,
                    "usage": "招募一个任意干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_all",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_5star": {
                    "id": "rogue_3_recruit_ticket_5star",
                    "name": "人事调度函",
                    "description": null,
                    "usage": "招募任意一个5星及以下的干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_5star",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 5,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_all_premium": {
                    "id": "rogue_3_recruit_ticket_all_premium",
                    "name": "特别人事调度函",
                    "description": null,
                    "usage": "招募一个任意干员（必定出现精英干员临时招募）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_all_premium",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 10,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_quad_melee_discount": {
                    "id": "rogue_3_recruit_ticket_quad_melee_discount",
                    "name": "前线统合资深招募券",
                    "description": null,
                    "usage": "招募一个先锋、近卫、重装或特种干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_quad_melee_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_quad_ranged_discount": {
                    "id": "rogue_3_recruit_ticket_quad_ranged_discount",
                    "name": "后方协调资深招募券",
                    "description": null,
                    "usage": "招募一个医疗、狙击、辅助或术师干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_quad_ranged_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 6,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_all_discount": {
                    "id": "rogue_3_recruit_ticket_all_discount",
                    "name": "高级人事资深招募券",
                    "description": null,
                    "usage": "招募一个任意干员，部分干员招募时直接就是已进阶的状态",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_all_discount",
                    "type": "RECRUIT_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_all": {
                    "id": "rogue_3_upgrade_ticket_all",
                    "name": "高级物资配给券",
                    "description": null,
                    "usage": "进阶一个任意干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_all",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_5star": {
                    "id": "rogue_3_upgrade_ticket_5star",
                    "name": "临时物资配给券",
                    "description": null,
                    "usage": "进阶任意一个5星及以下的干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_5star",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 4,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_pioneer": {
                    "id": "rogue_3_upgrade_ticket_pioneer",
                    "name": "先锋进阶券",
                    "description": null,
                    "usage": "进阶一个先锋干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_pioneer",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_warrior": {
                    "id": "rogue_3_upgrade_ticket_warrior",
                    "name": "近卫进阶券",
                    "description": null,
                    "usage": "进阶一个近卫干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_warrior",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_tank": {
                    "id": "rogue_3_upgrade_ticket_tank",
                    "name": "重装进阶券",
                    "description": null,
                    "usage": "进阶一个重装干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_tank",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_sniper": {
                    "id": "rogue_3_upgrade_ticket_sniper",
                    "name": "狙击进阶券",
                    "description": null,
                    "usage": "进阶一个狙击干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_sniper",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_caster": {
                    "id": "rogue_3_upgrade_ticket_caster",
                    "name": "术师进阶券",
                    "description": null,
                    "usage": "进阶一个术师干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_caster",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_support": {
                    "id": "rogue_3_upgrade_ticket_support",
                    "name": "辅助进阶券",
                    "description": null,
                    "usage": "进阶一个辅助干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_support",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_medic": {
                    "id": "rogue_3_upgrade_ticket_medic",
                    "name": "医疗进阶券",
                    "description": null,
                    "usage": "进阶一个医疗干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_medic",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_upgrade_ticket_special": {
                    "id": "rogue_3_upgrade_ticket_special",
                    "name": "特种进阶券",
                    "description": null,
                    "usage": "进阶一个特种干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_upgrade_ticket_special",
                    "type": "UPGRADE_TICKET",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 2,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_temp_5_up": {
                    "id": "rogue_3_recruit_ticket_temp_5_up",
                    "name": "5星随机直升临时招募券",
                    "description": null,
                    "usage": "随机获得一名直升的5星临时招募干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_temp_5_up",
                    "type": "RECRUIT_TICKET",
                    "subType": "TEMP_TICKET",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_recruit_ticket_temp_6_up": {
                    "id": "rogue_3_recruit_ticket_temp_6_up",
                    "name": "6星随机直升临时招募券",
                    "description": null,
                    "usage": "随机获得一名直升的6星临时招募干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_recruit_ticket_temp_6_up",
                    "type": "RECRUIT_TICKET",
                    "subType": "TEMP_TICKET",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_active_tool_1": {
                    "id": "rogue_3_active_tool_1",
                    "name": "支援补给站",
                    "description": "紧急提供给外勤干员的便携式补给站。",
                    "usage": "每次战斗中携带1个便携式补给站",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_active_tool_1",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_active_tool_2": {
                    "id": "rogue_3_active_tool_2",
                    "name": "支援地雷组",
                    "description": "紧急提供给外勤干员的干扰地雷组。",
                    "usage": "每次战斗中携带3个干扰地雷",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_active_tool_2",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_active_tool_3": {
                    "id": "rogue_3_active_tool_3",
                    "name": "支援轰隆隆",
                    "description": "紧急提供给外勤干员的轰隆隆先生。",
                    "usage": "每次战斗中携带2个轰隆隆先生",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_active_tool_3",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_active_tool_4": {
                    "id": "rogue_3_active_tool_4",
                    "name": "支援起重机",
                    "description": "紧急提供给外勤干员的雪雉的安全起重机。",
                    "usage": "每次战斗中携带2个雪雉的安全起重机",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_active_tool_4",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_active_tool_5": {
                    "id": "rogue_3_active_tool_5",
                    "name": "支援防暴桩",
                    "description": "紧急提供给外勤干员的便携防暴桩。",
                    "usage": "每次战斗中携带2个防暴桩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_active_tool_5",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_active_tool_6": {
                    "id": "rogue_3_active_tool_6",
                    "name": "支援雾机",
                    "description": "紧急提供给外勤干员的舞台雾机，有些失修了。",
                    "usage": "每次战斗中携带1个失修舞台雾机",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_active_tool_6",
                    "type": "ACTIVE_TOOL",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_hp": {
                    "id": "rogue_3_hp",
                    "name": "目标生命",
                    "description": null,
                    "usage": "目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_hp",
                    "type": "HP",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_hpmax": {
                    "id": "rogue_3_hpmax",
                    "name": "生命上限",
                    "description": null,
                    "usage": "生命上限",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_hpmax",
                    "type": "HPMAX",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_gold": {
                    "id": "rogue_3_gold",
                    "name": "源石锭",
                    "description": null,
                    "usage": "源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_gold",
                    "type": "GOLD",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_population": {
                    "id": "rogue_3_population",
                    "name": "希望",
                    "description": null,
                    "usage": "希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_population",
                    "type": "POPULATION",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_squad_capacity": {
                    "id": "rogue_3_squad_capacity",
                    "name": "可携带干员数",
                    "description": null,
                    "usage": "可携带干员数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_squad_capacity",
                    "type": "SQUAD_CAPACITY",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_exp": {
                    "id": "rogue_3_exp",
                    "name": "指挥经验",
                    "description": null,
                    "usage": "指挥经验",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_exp",
                    "type": "EXP",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_key": {
                    "id": "rogue_3_key",
                    "name": "钥匙",
                    "description": null,
                    "usage": "钥匙",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_key",
                    "type": "KEY_POINT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_shield": {
                    "id": "rogue_3_shield",
                    "name": "护盾",
                    "description": null,
                    "usage": "护盾",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_shield",
                    "type": "SHIELD",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_vision": {
                    "id": "rogue_3_vision",
                    "name": "抗干扰指数",
                    "description": null,
                    "usage": "抗干扰指数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_vision",
                    "type": "VISION",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_vision_item": {
                    "id": "rogue_3_vision_item",
                    "name": "设备维护装置",
                    "description": "部分诡意行商节点提供此装置",
                    "usage": "对勘察设备进行维护升级，抗干扰指数提升1点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_vision_item",
                    "type": "VISION",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_chaos": {
                    "id": "rogue_3_chaos",
                    "name": "坍缩值",
                    "description": null,
                    "usage": "坍缩值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_chaos",
                    "type": "CHAOS",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_chaos_purify": {
                    "id": "rogue_3_chaos_purify",
                    "name": "坍缩净化",
                    "description": null,
                    "usage": "坍缩净化",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_chaos_purify",
                    "type": "CHAOS_PURIFY",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_chaos_level": {
                    "id": "rogue_3_chaos_level",
                    "name": "坍缩等级",
                    "description": null,
                    "usage": "坍缩等级",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_chaos_level",
                    "type": "CHAOS_LEVEL",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_L1": {
                    "id": "rogue_3_totem_R_L1",
                    "name": "黜人",
                    "description": "万钧罪责无可赦，再无相聚时",
                    "usage": "选择所有右侧邻近的战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_L1",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_L2": {
                    "id": "rogue_3_totem_R_L2",
                    "name": "猎手",
                    "description": "引弓捕影风声切，逐猎无终日",
                    "usage": "选择1处战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_L2",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_L3": {
                    "id": "rogue_3_totem_R_L3",
                    "name": "战士",
                    "description": "坚石高墙起群山，角盔覆冰寒",
                    "usage": "选择1处战斗节点，再随机指定1处战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_L3",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_L4": {
                    "id": "rogue_3_totem_R_L4",
                    "name": "萨满",
                    "description": "启开慧眼识密语，鸣呼驱鬼祟",
                    "usage": "选择1处战斗节点，再随机指定2处战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_L4",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_L5": {
                    "id": "rogue_3_totem_R_L5",
                    "name": "雪祀",
                    "description": "卜问天地通万灵，寻求我去路",
                    "usage": "随机指定3处战斗节点，在深埋迷境中改为3处任意节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_L5",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_L6": {
                    "id": "rogue_3_totem_R_L6",
                    "name": "英雄",
                    "description": "荆棘丛生枯骸骨，死亡亦归途",
                    "usage": "选择所有战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_L6",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“邪魔的利刃”】6次"
                },
                "rogue_3_totem_R_E1": {
                    "id": "rogue_3_totem_R_E1",
                    "name": "歌唱",
                    "description": "弹弦高唱声回环，千羽驻林间",
                    "usage": "我方在此处战斗时攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E1",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_E2": {
                    "id": "rogue_3_totem_R_E2",
                    "name": "沉默",
                    "description": "指木问路无回音，山岩自伫立",
                    "usage": "我方在此处战斗时最大生命+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E2",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_E3": {
                    "id": "rogue_3_totem_R_E3",
                    "name": "朗诵",
                    "description": "循诵古训祝亲族，言语定心神",
                    "usage": "经过此处后回复4目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E3",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_E4": {
                    "id": "rogue_3_totem_R_E4",
                    "name": "辩论",
                    "description": "你方唱罢我登场，思维见真知",
                    "usage": "我方在此处战斗时再部署时间-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E4",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_E5": {
                    "id": "rogue_3_totem_R_E5",
                    "name": "慰藉",
                    "description": "击鼓燃叶唤先灵，低语解哀戚",
                    "usage": "经过此处后获得2希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E5",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_E6": {
                    "id": "rogue_3_totem_R_E6",
                    "name": "告解",
                    "description": "独见古木诉悔恨，恳请相宽恕",
                    "usage": "经过此处后回复1目标生命，有隐藏的力量尚未发挥",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E6",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计胜利100场战斗"
                },
                "rogue_3_totem_G_L1": {
                    "id": "rogue_3_totem_G_L1",
                    "name": "树冠",
                    "description": "枝节蔓生叶繁茂，百兽长栖息",
                    "usage": "选择1处不期而遇",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_L1",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_L2": {
                    "id": "rogue_3_totem_G_L2",
                    "name": "水面",
                    "description": "雪泥洗濯发与肤，明镜无风波",
                    "usage": "选择1处非战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_L2",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_L3": {
                    "id": "rogue_3_totem_G_L3",
                    "name": "眼睛",
                    "description": "所见所知所觅求，幽暗昏黑中",
                    "usage": "选择1处右侧邻近的节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_L3",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_L4": {
                    "id": "rogue_3_totem_G_L4",
                    "name": "拱门",
                    "description": "角兽踪迹银铃音，恍惚至彼端",
                    "usage": "选择1处非战斗节点，再随机指定2处非战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_L4",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_L5": {
                    "id": "rogue_3_totem_G_L5",
                    "name": "光芒",
                    "description": "地上炬火借白日，照临寒冬夜",
                    "usage": "随机指定3处非战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_L5",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_L6": {
                    "id": "rogue_3_totem_G_L6",
                    "name": "大地",
                    "description": "万物生发复归根，凡事从此始",
                    "usage": "选择所有非战斗节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_L6",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【纠缠藤蔓】6次"
                },
                "rogue_3_totem_G_E1": {
                    "id": "rogue_3_totem_G_E1",
                    "name": "喜悦",
                    "description": "彩虹瓮中月影里，所愿纷然至",
                    "usage": "经过此处后获得8源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E1",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_E2": {
                    "id": "rogue_3_totem_G_E2",
                    "name": "惊讶",
                    "description": "生疏人地获馈赠，踌躇再相认",
                    "usage": "变为诡意行商",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E2",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_E3": {
                    "id": "rogue_3_totem_G_E3",
                    "name": "愤怒",
                    "description": "冰碎石裂掷锤去，林羽不敢啼",
                    "usage": "此处招募干员时必定出现4或5星临时招募",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E3",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_E4": {
                    "id": "rogue_3_totem_G_E4",
                    "name": "疑惑",
                    "description": "径道错综归何处，问树树不知",
                    "usage": "变为失与得",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E4",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_E5": {
                    "id": "rogue_3_totem_G_E5",
                    "name": "憧憬",
                    "description": "神魂游荡生梦处，一瞥风雪中",
                    "usage": "在此处获得的源石锭变为2倍",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E5",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_E6": {
                    "id": "rogue_3_totem_G_E6",
                    "name": "爱恋",
                    "description": "茫茫冻土身相随，有心炽如火",
                    "usage": "变为不期而遇，有隐藏的力量尚未发挥",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E6",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入100次非战斗节点"
                },
                "rogue_3_totem_B_L1": {
                    "id": "rogue_3_totem_B_L1",
                    "name": "源石",
                    "description": "泥土血肉皆不容，百相映其中",
                    "usage": "选择1处任意节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_L1",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_L2": {
                    "id": "rogue_3_totem_B_L2",
                    "name": "乔木",
                    "description": "行于高处如星辰，俯瞰霜雪色",
                    "usage": "选择1处有纵向通路的节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_L2",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_L3": {
                    "id": "rogue_3_totem_B_L3",
                    "name": "砂石",
                    "description": "不见生机不见移，终古长静寂",
                    "usage": "随机指定2处有纵向通路的节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_L3",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_L4": {
                    "id": "rogue_3_totem_B_L4",
                    "name": "灌木",
                    "description": "行于低处如伏兽，听闻号角声",
                    "usage": "选择所有右侧1列内的节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_L4",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_L5": {
                    "id": "rogue_3_totem_B_L5",
                    "name": "兽类",
                    "description": "啃啮土石摘雾凇，动静随心意",
                    "usage": "选择1处任意节点，再随机指定2处任意节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_L5",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_L6": {
                    "id": "rogue_3_totem_B_L6",
                    "name": "人类",
                    "description": "一日发蒙生灵智，代代相连结",
                    "usage": "选择1处节点和它前后相连的所有节点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_L6",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【陷落雪祀】6次"
                },
                "rogue_3_totem_B_E1": {
                    "id": "rogue_3_totem_B_E1",
                    "name": "巡视",
                    "description": "昼登树梢暮瞭望，执火守族士",
                    "usage": "接近时对其全面勘察，组合时降低的坍缩值变为2点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E1",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_E2": {
                    "id": "rogue_3_totem_B_E2",
                    "name": "筑巢",
                    "description": "拣木拾枝寻荫庇，檐下无寒风",
                    "usage": "经过此处后获得2护盾值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E2",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_E3": {
                    "id": "rogue_3_totem_B_E3",
                    "name": "捕猎",
                    "description": "尖牙利爪伺时机，危途知胆识",
                    "usage": "变为紧急作战",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E3",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_E4": {
                    "id": "rogue_3_totem_B_E4",
                    "name": "掠夺",
                    "description": "巧取豪夺行不义，偿还有定时",
                    "usage": "经过此处后获得1源石锭、希望、护盾值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E4",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_E5": {
                    "id": "rogue_3_totem_B_E5",
                    "name": "繁衍",
                    "description": "草木兽羽有枯荣，祈愿久延存",
                    "usage": "变为先行一步",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E5",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_E6": {
                    "id": "rogue_3_totem_B_E6",
                    "name": "迁徙",
                    "description": "拂雪穿林离族树，眷恋更难行",
                    "usage": "经过后获得1抗干扰指数，有隐藏的力量尚未发挥",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E6",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计获得50抗干扰指数"
                },
                "rogue_3_totem_A_L1": {
                    "id": "rogue_3_totem_A_L1",
                    "name": "到来",
                    "description": "跨越山川终已至，定数无可避。",
                    "usage": "选择1处任意节点，必然触发协语",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_A_L1",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_A_L2": {
                    "id": "rogue_3_totem_A_L2",
                    "name": "离去",
                    "description": "声闻形貌终已远，变数未可知。",
                    "usage": "随机指定2处任意节点，必然触发协语",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_A_L2",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_R_E7": {
                    "id": "rogue_3_totem_R_E7",
                    "name": "呼救",
                    "description": "凄厉号声震天响，孤木成众林。",
                    "usage": "每选择一处节点立即回复2目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_R_E7",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_G_E7": {
                    "id": "rogue_3_totem_G_E7",
                    "name": "满足",
                    "description": "食粮满篮水满罐，今生复何求。",
                    "usage": "每选择一处节点立即获得4源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_G_E7",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_B_E7": {
                    "id": "rogue_3_totem_B_E7",
                    "name": "歇息",
                    "description": "合眼匍匐入梦乡，暂离此间事。",
                    "usage": "变为安全的角落",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_B_E7",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_totem_boss2_a": {
                    "id": "rogue_3_totem_boss2_a",
                    "name": "伤痕",
                    "description": "灾祸磨难降生大地，行路之人灵魂浑浊",
                    "usage": "选择1处右侧邻近的节点，只能和“空无”组合",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_boss2_a",
                    "type": "TOTEM",
                    "subType": "TOTEM_UPPER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_3_totem_boss2_b": {
                    "id": "rogue_3_totem_boss2_b",
                    "name": "空无",
                    "description": "所为所作消散人世，所思所忧归向虚空",
                    "usage": "变为木裂前兆，只能和“伤痕”组合",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_totem_boss2_b",
                    "type": "TOTEM",
                    "subType": "TOTEM_LOWER",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "node_effect_R_E1_a": {
                    "id": "node_effect_R_E1_a",
                    "name": "提升50攻速",
                    "description": "我方攻击速度+50",
                    "usage": "我方攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E1_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E1_b": {
                    "id": "node_effect_R_E1_b",
                    "name": "场上出现无人机",
                    "description": "场上出现斗志昂扬无人机",
                    "usage": "场上出现斗志昂扬无人机",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E1_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E2_a": {
                    "id": "node_effect_R_E2_a",
                    "name": "提升50%最大生命",
                    "description": "我方最大生命+50%",
                    "usage": "我方最大生命+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E2_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E2_b": {
                    "id": "node_effect_R_E2_b",
                    "name": "场上出现我方盾卫",
                    "description": "场上出现我方盾卫",
                    "usage": "场上出现我方盾卫",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E2_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E3_a": {
                    "id": "node_effect_R_E3_a",
                    "name": "给4生命",
                    "description": "回复4目标生命",
                    "usage": "回复4目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E3_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E4_a": {
                    "id": "node_effect_R_E4_a",
                    "name": "减30%再部署",
                    "description": "我方再部署时间-30%",
                    "usage": "我方再部署时间-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E4_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E4_b": {
                    "id": "node_effect_R_E4_b",
                    "name": "加入精英干员",
                    "description": "一名精英干员临时加入",
                    "usage": "一名精英干员临时加入",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E4_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E5_a": {
                    "id": "node_effect_R_E5_a",
                    "name": "给2希望",
                    "description": "获得2希望",
                    "usage": "获得2希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E5_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E5_b": {
                    "id": "node_effect_R_E5_b",
                    "name": "给4希望",
                    "description": "获得4希望",
                    "usage": "获得4希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E5_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E6_a": {
                    "id": "node_effect_R_E6_a",
                    "name": "给1生命",
                    "description": "回复1目标生命",
                    "usage": "回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E6_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E6_b": {
                    "id": "node_effect_R_E6_b",
                    "name": "给1战斗藏品",
                    "description": "获得1个战斗类收藏品",
                    "usage": "获得1个战斗类收藏品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E6_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E1_a": {
                    "id": "node_effect_G_E1_a",
                    "name": "给8块钱",
                    "description": "获得8源石锭",
                    "usage": "获得8源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E1_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E1_b": {
                    "id": "node_effect_G_E1_b",
                    "name": "给2希望",
                    "description": "获得2希望",
                    "usage": "获得2希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E1_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E2_a": {
                    "id": "node_effect_G_E2_a",
                    "name": "打折",
                    "description": "商品售价-50%",
                    "usage": "商品售价-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E2_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E3_a": {
                    "id": "node_effect_G_E3_a",
                    "name": "45星临时招募",
                    "description": "出现4或5星临时招募",
                    "usage": "出现4或5星临时招募",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E3_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E3_b": {
                    "id": "node_effect_G_E3_b",
                    "name": "456星临时招募",
                    "description": "出现4、5或6星临时招募",
                    "usage": "出现4、5或6星临时招募",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E3_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E4_a": {
                    "id": "node_effect_G_E4_a",
                    "name": "坍缩值-2",
                    "description": "降低2坍缩值",
                    "usage": "降低2坍缩值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E4_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E5_a": {
                    "id": "node_effect_G_E5_a",
                    "name": "源石锭变为2倍",
                    "description": "获得的源石锭变为2倍",
                    "usage": "获得的源石锭变为2倍",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E5_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E5_b": {
                    "id": "node_effect_G_E5_b",
                    "name": "源石锭生命希望变为2倍",
                    "description": "获得的源石锭、目标生命、希望变为2倍",
                    "usage": "获得的源石锭、目标生命、希望变为2倍",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E5_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E1_a": {
                    "id": "node_effect_B_E1_a",
                    "name": "全面勘察",
                    "description": "对此处全面勘察",
                    "usage": "对此处全面勘察",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E1_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E1_b": {
                    "id": "node_effect_B_E1_b",
                    "name": "坍缩值-2",
                    "description": "降低2坍缩值",
                    "usage": "降低2坍缩值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E1_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E2_a": {
                    "id": "node_effect_B_E2_a",
                    "name": "加2护盾",
                    "description": "获得2护盾值",
                    "usage": "获得2护盾值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E2_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E2_b": {
                    "id": "node_effect_B_E2_b",
                    "name": "加3护盾",
                    "description": "获得3护盾值",
                    "usage": "获得3护盾值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E2_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E2_c": {
                    "id": "node_effect_B_E2_c",
                    "name": "护盾加生命值",
                    "description": "每点护盾值我方单位生命+5%",
                    "usage": "每点护盾值我方单位生命+5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E2_c",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E3_a": {
                    "id": "node_effect_B_E3_a",
                    "name": "给2生命",
                    "description": "回复2目标生命",
                    "usage": "回复2目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E3_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E4_a": {
                    "id": "node_effect_B_E4_a",
                    "name": "给零碎物件",
                    "description": "获得1源石锭、希望、护盾值",
                    "usage": "获得1源石锭、希望、护盾值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E4_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E4_b": {
                    "id": "node_effect_B_E4_b",
                    "name": "给更多零碎物件",
                    "description": "获得1源石锭、希望、护盾值、抗干扰指数",
                    "usage": "获得1源石锭、希望、护盾值、抗干扰指数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E4_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E5_a": {
                    "id": "node_effect_B_E5_a",
                    "name": "给2希望",
                    "description": "获得2希望",
                    "usage": "获得2希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E5_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E6_a": {
                    "id": "node_effect_B_E6_a",
                    "name": "加1抗干扰指数",
                    "description": "获得1抗干扰指数",
                    "usage": "获得1抗干扰指数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E6_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_B_E6_b": {
                    "id": "node_effect_B_E6_b",
                    "name": "加满抗干扰指数",
                    "description": "提升抗干扰指数至上限",
                    "usage": "提升抗干扰指数至上限",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_B_E6_b",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_R_E7_a": {
                    "id": "node_effect_R_E7_a",
                    "name": "给2生命",
                    "description": "回复2目标生命",
                    "usage": "回复2目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_R_E7_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_G_E7_a": {
                    "id": "node_effect_G_E7_a",
                    "name": "给4块钱",
                    "description": "获得4源石锭",
                    "usage": "获得4源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_G_E7_a",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "node_effect_boss": {
                    "id": "node_effect_boss",
                    "name": "变为木裂前兆",
                    "description": "木裂前兆",
                    "usage": "木裂前兆",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "node_effect_boss",
                    "type": "TOTEM_EFFECT",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_chaos_1": {
                    "id": "rogue_3_feature_chaos_1",
                    "name": "层间增长3坍缩值",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_chaos_1",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_chaos_2": {
                    "id": "rogue_3_feature_chaos_2",
                    "name": "非完美作战增长1坍缩值",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_chaos_2",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_chaos_3": {
                    "id": "rogue_3_feature_chaos_3",
                    "name": "非完美作战增长2坍缩值",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_chaos_3",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_predict_1": {
                    "id": "rogue_3_feature_predict_1",
                    "name": "坍缩等级小于3占卜密文板",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_predict_1",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_predict_2": {
                    "id": "rogue_3_feature_predict_2",
                    "name": "坍缩等级小于99占卜密文板",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_predict_2",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_totem_drop": {
                    "id": "rogue_3_feature_totem_drop",
                    "name": "密文板掉落",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_totem_drop",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ending_2": {
                    "id": "rogue_3_feature_ending_2",
                    "name": "结局2改变boss",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ending_2",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_portal_variation": {
                    "id": "rogue_3_feature_portal_variation",
                    "name": "秘境出现异变",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_portal_variation",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_extra_enemy": {
                    "id": "rogue_3_feature_extra_enemy",
                    "name": "出现额外敌人",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_extra_enemy",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_1": {
                    "id": "rogue_3_feature_ev_month_1",
                    "name": "显示月阵容1原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_1",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_2": {
                    "id": "rogue_3_feature_ev_month_2",
                    "name": "显示月阵容2原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_2",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_3": {
                    "id": "rogue_3_feature_ev_month_3",
                    "name": "显示月阵容3原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_3",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_4": {
                    "id": "rogue_3_feature_ev_month_4",
                    "name": "显示月阵容4原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_4",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_5": {
                    "id": "rogue_3_feature_ev_month_5",
                    "name": "显示月阵容5原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_5",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_6": {
                    "id": "rogue_3_feature_ev_month_6",
                    "name": "显示月阵容6原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_6",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_7": {
                    "id": "rogue_3_feature_ev_month_7",
                    "name": "显示月阵容7原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_7",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_ev_month_8": {
                    "id": "rogue_3_feature_ev_month_8",
                    "name": "显示月阵容8原始事件",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_ev_month_8",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_feature_enroll2_d12": {
                    "id": "rogue_3_feature_enroll2_d12",
                    "name": "内容更新难度变更",
                    "description": "机制物品",
                    "usage": "机制物品",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_enroll2_d12",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_band_1": {
                    "id": "rogue_3_band_1",
                    "name": "指挥分队",
                    "description": null,
                    "usage": "目标生命上限+2，每次战斗结束后额外回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_1",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_band_2": {
                    "id": "rogue_3_band_2",
                    "name": "集群分队",
                    "description": null,
                    "usage": "可携带干员+2，可同时部署人数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_2",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "通过第三层【昧明冻土】"
                },
                "rogue_3_band_3": {
                    "id": "rogue_3_band_3",
                    "name": "后勤分队",
                    "description": null,
                    "usage": "初始源石锭+20，初始希望+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_3",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得200源石锭"
                },
                "rogue_3_band_4": {
                    "id": "rogue_3_band_4",
                    "name": "矛头分队",
                    "description": null,
                    "usage": "目标生命变为1，所有我方单位的攻击力+15%，生命值+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_4",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "剩余10点以上目标生命时完成游戏结局"
                },
                "rogue_3_band_5": {
                    "id": "rogue_3_band_5",
                    "name": "突击战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【近卫】【先锋】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_5",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名先锋或近卫干员完成游戏结局"
                },
                "rogue_3_band_6": {
                    "id": "rogue_3_band_6",
                    "name": "堡垒战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【重装】【辅助】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_6",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名重装或辅助干员完成游戏结局"
                },
                "rogue_3_band_7": {
                    "id": "rogue_3_band_7",
                    "name": "远程战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【医疗】【狙击】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_7",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名医疗或狙击干员完成游戏结局"
                },
                "rogue_3_band_8": {
                    "id": "rogue_3_band_8",
                    "name": "破坏战术分队",
                    "description": null,
                    "usage": "招募和进阶4星以上的【术师】【特种】干员时希望降低2点和1点，随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_8",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有合计至少5名特种或术师干员完成游戏结局"
                },
                "rogue_3_band_9": {
                    "id": "rogue_3_band_9",
                    "name": "特训分队",
                    "description": null,
                    "usage": "初始护盾值+3，进阶干员不消耗希望",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_9",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "在多局游戏中累计获得1000指挥经验"
                },
                "rogue_3_band_10": {
                    "id": "rogue_3_band_10",
                    "name": "高规格分队",
                    "description": null,
                    "usage": "初始招募时额外获得1张随机精锐招募券，5星干员随机直升概率大幅提升",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_10",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "拥有不小于15名干员时完成游戏结局"
                },
                "rogue_3_band_11": {
                    "id": "rogue_3_band_11",
                    "name": "永恒狩猎分队",
                    "description": null,
                    "usage": "目标生命上限+2，非完美作战使坍缩值额外+1，完美作战后坍缩值-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_11",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "文化比较中解锁【阈限认知】"
                },
                "rogue_3_band_12": {
                    "id": "rogue_3_band_12",
                    "name": "生活至上分队",
                    "description": null,
                    "usage": "初始携带3个随机密文板，远见预知时总会预知密文板",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_12",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "文化比较中解锁【交往范式】"
                },
                "rogue_3_band_13": {
                    "id": "rogue_3_band_13",
                    "name": "科学主义分队",
                    "description": null,
                    "usage": "初始勘察设备抗干扰指数为0，每进入新的一层抗干扰指数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_band_13",
                    "type": "BAND",
                    "subType": "NONE",
                    "rarity": "BORN",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "文化比较中解锁【工具理性】"
                },
                "rogue_3_relic_legacy_1": {
                    "id": "rogue_3_relic_legacy_1",
                    "name": "浓缩抑制剂",
                    "description": "罗德岛用于抑制急性矿石病的医疗试剂，但在浓缩提炼后，反而会对感染部位造成不可逆转的伤害。",
                    "usage": "所有干员攻击【感染生物】时攻击力提升至150%并使其失去特殊能力3秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "找到并消灭一个“冰爆源石虫”或“冰爆源石虫·α”"
                },
                "rogue_3_relic_legacy_2": {
                    "id": "rogue_3_relic_legacy_2",
                    "name": "突击协议-利刃",
                    "description": "用最锋利的矛攻击最坚硬的盾，最后的结果肯定是盾碎了，相信我。",
                    "usage": "战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_3": {
                    "id": "rogue_3_relic_legacy_3",
                    "name": "突击协议-散兵",
                    "description": "精巧的格挡技术才是保护自己身体的真髓。",
                    "usage": "战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的防御力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_4": {
                    "id": "rogue_3_relic_legacy_4",
                    "name": "堡垒协议-方阵",
                    "description": "如同巨舰碾过碎石。",
                    "usage": "战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_5": {
                    "id": "rogue_3_relic_legacy_5",
                    "name": "堡垒协议-固守",
                    "description": "用最锋利的矛攻击最坚硬的盾，最后的结果肯定是矛断了，相信我。",
                    "usage": "战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的防御力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_6": {
                    "id": "rogue_3_relic_legacy_6",
                    "name": "远程协议-遥击",
                    "description": "能保持距离解决的问题，为什么要凑脸上去？",
                    "usage": "战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_7": {
                    "id": "rogue_3_relic_legacy_7",
                    "name": "远程协议-克敌",
                    "description": "距离太远分不清敌我？那就先射一轮，没躲开的就是敌人。",
                    "usage": "战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击速度+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_7",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_8": {
                    "id": "rogue_3_relic_legacy_8",
                    "name": "破坏协议-消除",
                    "description": "外部的毁灭与内部的瓦解。",
                    "usage": "战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_8",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_9": {
                    "id": "rogue_3_relic_legacy_9",
                    "name": "破坏协议-压制",
                    "description": "不要在乎打得准不准，只要打得多，就是打得准！",
                    "usage": "战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击速度+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_9",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_10": {
                    "id": "rogue_3_relic_legacy_10",
                    "name": "精选兽肉罐头",
                    "description": "对奔行于长路的旅人而言，“开罐即食”的便利，往往比味道更重要。",
                    "usage": "可携带干员+1，所有我方单位每秒回复3点生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在一次【北地巫师竞技】事件中，连续参与不小于5次"
                },
                "rogue_3_relic_legacy_11": {
                    "id": "rogue_3_relic_legacy_11",
                    "name": "凉拌海草",
                    "description": "曾是令伊比利亚人自傲的民族美食，如今已因海嗣横行，渐渐离开了人们的记忆。",
                    "usage": "可携带干员+1，所有我方单位的攻击速度+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_12": {
                    "id": "rogue_3_relic_legacy_12",
                    "name": "橙味风暴",
                    "description": "约翰老妈糖果产品，畅销橙子味，以廉价美味为卖点，在孩子中很有人气。",
                    "usage": "可携带干员+1，所有我方单位的攻击力+1%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_13": {
                    "id": "rogue_3_relic_legacy_13",
                    "name": "咖啡平原咖啡糖",
                    "description": "多索雷斯咖啡品牌糖果产品，现已广销各地。添加真实咖啡因，让你从上班清醒到加班。",
                    "usage": "可携带干员+2，所有我方单位的攻击速度+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计招募总共70名干员"
                },
                "rogue_3_relic_legacy_14": {
                    "id": "rogue_3_relic_legacy_14",
                    "name": "尖叫樱桃",
                    "description": "约翰老妈糖果产品，小众醋腌樱桃味，销量无法比肩畅销款，但一直有一小群忠实而稳定的消费者。听说某位约翰老妈董事就钟爱此口味。",
                    "usage": "可携带干员+2，所有我方单位的攻击力+2%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_15": {
                    "id": "rogue_3_relic_legacy_15",
                    "name": "皮特水果什锦",
                    "description": "皮特牌什锦水果糖，以丰富的口味和超高性价比在糖果市场上与约翰老妈糖果系列相抗衡。缪尔赛思的最爱。",
                    "usage": "可携带干员+3，所有我方单位的攻击力、防御力和生命值+3%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在任意时刻拥有不小于13个可携带干员数"
                },
                "rogue_3_relic_legacy_16": {
                    "id": "rogue_3_relic_legacy_16",
                    "name": "地形图",
                    "description": "一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。",
                    "usage": "可同时部署人数+1，所有我方单位的防御力+4%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_16_a": {
                    "id": "rogue_3_relic_legacy_16_a",
                    "name": "地形图-α",
                    "description": "一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。",
                    "usage": "可同时部署人数+1，所有我方单位的防御力+5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_16_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_16_b": {
                    "id": "rogue_3_relic_legacy_16_b",
                    "name": "地形图-β",
                    "description": "一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。",
                    "usage": "可同时部署人数+1，所有我方单位的防御力+6%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_16_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_16_c": {
                    "id": "rogue_3_relic_legacy_16_c",
                    "name": "地形图-γ",
                    "description": "一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。",
                    "usage": "可同时部署人数+1，所有我方单位的防御力+6%，场上每有一个我方单位防御力额外+0.5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_16_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_17": {
                    "id": "rogue_3_relic_legacy_17",
                    "name": "神音海螺",
                    "description": "吹响它，那些你不曾见过、甚至不曾听闻的神明将回应你的声音。其实就是一个空心海螺。",
                    "usage": "可同时部署人数+1，所有我方单位的生命值+4%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_17_a": {
                    "id": "rogue_3_relic_legacy_17_a",
                    "name": "神音海螺-α",
                    "description": "吹响它，那些你不曾见过、甚至不曾听闻的神明将回应你的声音。其实就是一个空心海螺。",
                    "usage": "可同时部署人数+1，所有我方单位的生命值+5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_17_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_17_b": {
                    "id": "rogue_3_relic_legacy_17_b",
                    "name": "神音海螺-β",
                    "description": "吹响它，那些你不曾见过、甚至不曾听闻的神明将回应你的声音。其实就是一个空心海螺。",
                    "usage": "可同时部署人数+1，所有我方单位的生命值+6%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_17_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_17_c": {
                    "id": "rogue_3_relic_legacy_17_c",
                    "name": "神音海螺-γ",
                    "description": "吹响它，那些你不曾见过、甚至不曾听闻的神明将回应你的声音。其实就是一个空心海螺。",
                    "usage": "可同时部署人数+1，所有我方单位的生命值+6%，场上每有一个我方单位生命值额外+0.5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_17_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_18": {
                    "id": "rogue_3_relic_legacy_18",
                    "name": "林间夜话",
                    "description": "疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。",
                    "usage": "可同时部署人数+2，所有我方单位的防御力+6%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_18_a": {
                    "id": "rogue_3_relic_legacy_18_a",
                    "name": "林间夜话-α",
                    "description": "疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。",
                    "usage": "可同时部署人数+2，所有我方单位的防御力+7%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_18_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_18_b": {
                    "id": "rogue_3_relic_legacy_18_b",
                    "name": "林间夜话-β",
                    "description": "疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。",
                    "usage": "可同时部署人数+2，所有我方单位的防御力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_18_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_18_c": {
                    "id": "rogue_3_relic_legacy_18_c",
                    "name": "林间夜话-γ",
                    "description": "疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。",
                    "usage": "可同时部署人数+2，所有我方单位的防御力+8%，场上每有一个我方单位防御力额外+0.5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_18_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_19": {
                    "id": "rogue_3_relic_legacy_19",
                    "name": "教堂救济餐券",
                    "description": "在没落的伊比利亚沿海城镇，某些教堂会定期提供救济餐，信徒们凭券领取。至于救济餐券的发放标准，是个秘密。",
                    "usage": "可同时部署人数+2，所有我方单位的生命值+6%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_19_a": {
                    "id": "rogue_3_relic_legacy_19_a",
                    "name": "教堂救济餐券-α",
                    "description": "在没落的伊比利亚沿海城镇，某些教堂会定期提供救济餐，信徒们凭券领取。至于救济餐券的发放标准，是个秘密。",
                    "usage": "可同时部署人数+2，所有我方单位的生命值+7%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_19_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_19_b": {
                    "id": "rogue_3_relic_legacy_19_b",
                    "name": "教堂救济餐券-β",
                    "description": "在没落的伊比利亚沿海城镇，某些教堂会定期提供救济餐，信徒们凭券领取。至于救济餐券的发放标准，是个秘密。",
                    "usage": "可同时部署人数+2，所有我方单位的生命值+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_19_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_19_c": {
                    "id": "rogue_3_relic_legacy_19_c",
                    "name": "教堂救济餐券-γ",
                    "description": "在没落的伊比利亚沿海城镇，某些教堂会定期提供救济餐，信徒们凭券领取。至于救济餐券的发放标准，是个秘密。",
                    "usage": "可同时部署人数+2，所有我方单位的生命值+8%，场上每有一个我方单位生命值额外+0.5%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_19_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_20": {
                    "id": "rogue_3_relic_legacy_20",
                    "name": "特级馥郁咖啡豆",
                    "description": "咖啡农们喂某类体带异香的珍稀羽兽吃下咖啡豆，再从其排泄物中提取加工，经过胃酸发酵过程产生的异香，让咖啡豆的价格翻了三倍。",
                    "usage": "可携带干员+1，可同时部署人数+1，护盾值+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计招募总共120名干员"
                },
                "rogue_3_relic_legacy_21": {
                    "id": "rogue_3_relic_legacy_21",
                    "name": "蓝色丝巾",
                    "description": "女士优雅的丝巾，她的出现代表安全。",
                    "usage": "希望+2，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_22": {
                    "id": "rogue_3_relic_legacy_22",
                    "name": "红色蝴蝶结",
                    "description": "傀影送出的第一份礼物，Miss.Christine非常中意。",
                    "usage": "希望+2，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_22_a": {
                    "id": "rogue_3_relic_legacy_22_a",
                    "name": "红色蝴蝶结-α",
                    "description": "傀影送出的第一份礼物，Miss.Christine非常中意。",
                    "usage": "希望+3，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_22_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_22_b": {
                    "id": "rogue_3_relic_legacy_22_b",
                    "name": "红色蝴蝶结-β",
                    "description": "傀影送出的第一份礼物，Miss.Christine非常中意。",
                    "usage": "希望+4，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_22_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_22_c": {
                    "id": "rogue_3_relic_legacy_22_c",
                    "name": "红色蝴蝶结-γ",
                    "description": "傀影送出的第一份礼物，Miss.Christine非常中意。",
                    "usage": "希望+4，可同时部署人数+1，非战斗节点进行的战斗可同时部署人数额外+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_22_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_23": {
                    "id": "rogue_3_relic_legacy_23",
                    "name": "独奏八音盒",
                    "description": "老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。",
                    "usage": "希望+4，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_23_a": {
                    "id": "rogue_3_relic_legacy_23_a",
                    "name": "独奏八音盒-α",
                    "description": "老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。",
                    "usage": "希望+5，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_23_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_23_b": {
                    "id": "rogue_3_relic_legacy_23_b",
                    "name": "独奏八音盒-β",
                    "description": "老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。",
                    "usage": "希望+6，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_23_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_23_c": {
                    "id": "rogue_3_relic_legacy_23_c",
                    "name": "独奏八音盒-γ",
                    "description": "老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。",
                    "usage": "希望+6，可同时部署人数+1，险路恶敌战斗可同时部署人数额外+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_23_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_24": {
                    "id": "rogue_3_relic_legacy_24",
                    "name": "源石鸢尾花",
                    "description": "极尽奢华的花朵，剧团长在谢幕时向主演献花的次数寥寥无几。",
                    "usage": "希望+6，可携带干员+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "拥有不小于60点以上希望上限时完成游戏结局"
                },
                "rogue_3_relic_legacy_25": {
                    "id": "rogue_3_relic_legacy_25",
                    "name": "古怪的长笛",
                    "description": "外形古怪的长笛，有人日夜将其吹响。",
                    "usage": "希望+4，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_26": {
                    "id": "rogue_3_relic_legacy_26",
                    "name": "玻璃小鸟",
                    "description": "“在我的乐园里，这只小鸟会永远地歌唱下去。”",
                    "usage": "希望+4，可携带干员+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计获得50希望"
                },
                "rogue_3_relic_legacy_27": {
                    "id": "rogue_3_relic_legacy_27",
                    "name": "赤金的远征",
                    "description": "君王自荒地出发，集市在她的裙下如春芽萌发，财富之路连通高山密林，直到她消失在西方浪涛的边崖。——萨尔贡古老童话",
                    "usage": "希望+4，可携带干员+1，可同时部署人数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计获得150希望"
                },
                "rogue_3_relic_legacy_28": {
                    "id": "rogue_3_relic_legacy_28",
                    "name": "《杜林地上环游记》",
                    "description": "从这本游记中，我们可以一窥地底人对于地表人的奇异见解。",
                    "usage": "护盾值+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计损失50目标生命"
                },
                "rogue_3_relic_legacy_29": {
                    "id": "rogue_3_relic_legacy_29",
                    "name": "《旧高卢地名源流考》",
                    "description": "薄绿从博士办公室里翻出来的古地名历史书，里面记载有克莱布拉松。",
                    "usage": "护盾值+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计损失125目标生命"
                },
                "rogue_3_relic_legacy_30": {
                    "id": "rogue_3_relic_legacy_30",
                    "name": "热水壶",
                    "description": "罗德岛办公室里的同款热水壶，有人经常大半夜用热水壶煮速食面吃，这种生活习惯不是很健康......",
                    "usage": "目标生命上限+1，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_31": {
                    "id": "rogue_3_relic_legacy_31",
                    "name": "特殊抑制器",
                    "description": "罗德岛改良款抑制器，能够有效遏制感染造成的源石技艺失控。",
                    "usage": "目标生命上限+2，回复2目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_32": {
                    "id": "rogue_3_relic_legacy_32",
                    "name": "石像鬼塑像",
                    "description": "一个手掌大小的雕像，听说是石像鬼们表示友好的造物。",
                    "usage": "目标生命上限+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_33": {
                    "id": "rogue_3_relic_legacy_33",
                    "name": "血魔的寝床",
                    "description": "一副奢华的棺木，和古堡十分般配，华法琳说这就是刻板印象。",
                    "usage": "目标生命上限+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_34": {
                    "id": "rogue_3_relic_legacy_34",
                    "name": "长生者之证",
                    "description": "一段树枝，枯荣一体；\n从枯萎处生长，从繁盛处枯萎。",
                    "usage": "目标生命上限+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_35": {
                    "id": "rogue_3_relic_legacy_35",
                    "name": "被撬开的道具箱",
                    "description": "剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_35_a": {
                    "id": "rogue_3_relic_legacy_35_a",
                    "name": "被撬开的道具箱-α",
                    "description": "剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。",
                    "usage": "希望+4，立即获得源石锭+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_35_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_35_b": {
                    "id": "rogue_3_relic_legacy_35_b",
                    "name": "被撬开的道具箱-β",
                    "description": "剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。",
                    "usage": "希望+4，立即获得源石锭+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_35_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_35_c": {
                    "id": "rogue_3_relic_legacy_35_c",
                    "name": "被撬开的道具箱-γ",
                    "description": "剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。",
                    "usage": "希望+4，立即获得源石锭+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_35_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_36": {
                    "id": "rogue_3_relic_legacy_36",
                    "name": "古旧乐谱残章",
                    "description": "一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_36",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_36_a": {
                    "id": "rogue_3_relic_legacy_36_a",
                    "name": "古旧乐谱残章-α",
                    "description": "一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。",
                    "usage": "希望+4，所有我方单位的攻击速度+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_36_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_36_b": {
                    "id": "rogue_3_relic_legacy_36_b",
                    "name": "古旧乐谱残章-β",
                    "description": "一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。",
                    "usage": "希望+4，所有我方单位的攻击速度+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_36_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_36_c": {
                    "id": "rogue_3_relic_legacy_36_c",
                    "name": "古旧乐谱残章-γ",
                    "description": "一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。",
                    "usage": "希望+4，所有我方单位的攻击速度+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_36_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_37": {
                    "id": "rogue_3_relic_legacy_37",
                    "name": "解约协议",
                    "description": "只要拿到一个签名，就可以彻底摆脱这个剧团了。",
                    "usage": "希望+4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_37",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_37_a": {
                    "id": "rogue_3_relic_legacy_37_a",
                    "name": "解约协议-α",
                    "description": "只要拿到一个签名，就可以彻底摆脱这个剧团了。",
                    "usage": "希望+4，回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_37_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_37_b": {
                    "id": "rogue_3_relic_legacy_37_b",
                    "name": "解约协议-β",
                    "description": "只要拿到一个签名，就可以彻底摆脱这个剧团了。",
                    "usage": "希望+4，回复2目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_37_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_37_c": {
                    "id": "rogue_3_relic_legacy_37_c",
                    "name": "解约协议-γ",
                    "description": "只要拿到一个签名，就可以彻底摆脱这个剧团了。",
                    "usage": "希望+4，回复3目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_37_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_38": {
                    "id": "rogue_3_relic_legacy_38",
                    "name": "万能钥匙",
                    "description": "银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。",
                    "usage": "希望+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_38",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_38_a": {
                    "id": "rogue_3_relic_legacy_38_a",
                    "name": "万能钥匙-α",
                    "description": "银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。",
                    "usage": "希望+6，坍缩值-1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_38_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_38_b": {
                    "id": "rogue_3_relic_legacy_38_b",
                    "name": "万能钥匙-β",
                    "description": "银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。",
                    "usage": "希望+7，坍缩值-1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_38_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_38_c": {
                    "id": "rogue_3_relic_legacy_38_c",
                    "name": "万能钥匙-γ",
                    "description": "银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。",
                    "usage": "希望+7，坍缩值-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_38_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_39": {
                    "id": "rogue_3_relic_legacy_39",
                    "name": "女妖之吻",
                    "description": "外族人获得它时常常会展现出超越自身的勇气，但作为稀少的男性女妖，Logos对于这种东西已经见怪不怪了。",
                    "usage": "希望+8",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_39",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_40": {
                    "id": "rogue_3_relic_legacy_40",
                    "name": "古旧钱币",
                    "description": "生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。",
                    "usage": "立即获得源石锭+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_40",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_40_a": {
                    "id": "rogue_3_relic_legacy_40_a",
                    "name": "古旧钱币-α",
                    "description": "生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。",
                    "usage": "立即获得源石锭+10，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_40_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_40_b": {
                    "id": "rogue_3_relic_legacy_40_b",
                    "name": "古旧钱币-β",
                    "description": "生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。",
                    "usage": "立即获得源石锭+11，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_40_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_40_c": {
                    "id": "rogue_3_relic_legacy_40_c",
                    "name": "古旧钱币-γ",
                    "description": "生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。",
                    "usage": "立即获得源石锭+12，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_40_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_41": {
                    "id": "rogue_3_relic_legacy_41",
                    "name": "演员的首饰盒",
                    "description": "装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。",
                    "usage": "立即获得源石锭+18",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_41",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_41_a": {
                    "id": "rogue_3_relic_legacy_41_a",
                    "name": "演员的首饰盒-α",
                    "description": "装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。",
                    "usage": "立即获得源石锭+18，每当坍缩值增长时获得源石锭+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_41_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_41_b": {
                    "id": "rogue_3_relic_legacy_41_b",
                    "name": "演员的首饰盒-β",
                    "description": "装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。",
                    "usage": "立即获得源石锭+19，每当坍缩值增长时获得源石锭+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_41_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_41_c": {
                    "id": "rogue_3_relic_legacy_41_c",
                    "name": "演员的首饰盒-γ",
                    "description": "装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。",
                    "usage": "立即获得源石锭+20，每当坍缩值增长时获得源石锭+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_41_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_42": {
                    "id": "rogue_3_relic_legacy_42",
                    "name": "无瑕宝玉",
                    "description": "即便城池三度因其而毁，它也依然光洁无瑕，无可挑剔。持有它的萨尔贡皇帝直至今日都没想好用什么珠宝与之相衬，只有争斗的硝烟永伴。",
                    "usage": "立即获得源石锭+25",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_42",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "剩余不小于20源石锭时完成游戏结局"
                },
                "rogue_3_relic_legacy_43": {
                    "id": "rogue_3_relic_legacy_43",
                    "name": "游戏室管理员权限卡",
                    "description": "持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。   ",
                    "usage": "立即进阶一个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_43",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_43_a": {
                    "id": "rogue_3_relic_legacy_43_a",
                    "name": "游戏室管理员权限卡-α",
                    "description": "持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。   ",
                    "usage": "立即获得源石锭+2，并进阶一个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_43_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_43_b": {
                    "id": "rogue_3_relic_legacy_43_b",
                    "name": "游戏室管理员权限卡-β",
                    "description": "持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。   ",
                    "usage": "立即获得源石锭+2，并进阶一个干员（不消耗且获得1希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_43_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_43_c": {
                    "id": "rogue_3_relic_legacy_43_c",
                    "name": "游戏室管理员权限卡-γ",
                    "description": "持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。   ",
                    "usage": "立即获得源石锭+4，并进阶一个干员（不消耗且获得1希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_43_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_44": {
                    "id": "rogue_3_relic_legacy_44",
                    "name": "Miss.Christine摸摸券",
                    "description": "你已经获得了女士的准许！",
                    "usage": "立即进阶两个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_44",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_44_a": {
                    "id": "rogue_3_relic_legacy_44_a",
                    "name": "Miss.Christine摸摸券-α",
                    "description": "你已经获得了女士的准许！",
                    "usage": "护盾值+1，并进阶两个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_44_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_44_b": {
                    "id": "rogue_3_relic_legacy_44_b",
                    "name": "Miss.Christine摸摸券-β",
                    "description": "你已经获得了女士的准许！",
                    "usage": "护盾值+1，并进阶两个干员（不消耗且获得1希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_44_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_44_c": {
                    "id": "rogue_3_relic_legacy_44_c",
                    "name": "Miss.Christine摸摸券-γ",
                    "description": "你已经获得了女士的准许！",
                    "usage": "护盾值+2，并进阶两个干员（不消耗且获得1希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_44_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_45": {
                    "id": "rogue_3_relic_legacy_45",
                    "name": "古旧铸物",
                    "description": "“天有洪炉，地生五金”......虽然可以用来成就各种事业，却没人知道具体原理。",
                    "usage": "立即进阶三个干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_45",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进阶总共35名干员"
                },
                "rogue_3_relic_legacy_46": {
                    "id": "rogue_3_relic_legacy_46",
                    "name": "钝爪-典训",
                    "description": "一套强有力的装备，一颗勇往直前的心。",
                    "usage": "立即进阶一个【先锋】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_46",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_47": {
                    "id": "rogue_3_relic_legacy_47",
                    "name": "折戟-典训",
                    "description": "有的人用剑是因为他们不会用弩也不会用法术。而有的人用剑，是因为只有用剑的必要。",
                    "usage": "立即进阶一个【近卫】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_47",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_48": {
                    "id": "rogue_3_relic_legacy_48",
                    "name": "铁卫-典训",
                    "description": "划痕是荣耀，但那些碎如齑粉的战士，谁来铭记？",
                    "usage": "立即进阶一个【重装】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_48",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_49": {
                    "id": "rogue_3_relic_legacy_49",
                    "name": "残弩-典训",
                    "description": "“要么，你们控制点火力。要么，你们搞对目标，好吗？”",
                    "usage": "立即进阶一个【狙击】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_49",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_50": {
                    "id": "rogue_3_relic_legacy_50",
                    "name": "断杖-典训",
                    "description": "“看过某些术师干员的‘表演’后，我选择默默收起那本莱塔尼亚教材。”",
                    "usage": "立即进阶一个【术师】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_50",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_51": {
                    "id": "rogue_3_relic_legacy_51",
                    "name": "支柱-典训",
                    "description": "他们行动的时候总是五花八门的。",
                    "usage": "立即进阶一个【辅助】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_51",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_52": {
                    "id": "rogue_3_relic_legacy_52",
                    "name": "医者-典训",
                    "description": "直到所有人都是医生，都能根治名为生活的病灶，直到那一刻我们才不需要医生。",
                    "usage": "立即进阶一个【医疗】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_52",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_53": {
                    "id": "rogue_3_relic_legacy_53",
                    "name": "锈刃-典训",
                    "description": "在与特种干员们进行实战练习的时候，请做好充足的“没做好准备就被打了”的准备。",
                    "usage": "立即进阶一个【特种】干员（不消耗希望）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_53",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_54": {
                    "id": "rogue_3_relic_legacy_54",
                    "name": "地区行动方案",
                    "description": "罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。",
                    "usage": "招募4星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_54",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_54_a": {
                    "id": "rogue_3_relic_legacy_54_a",
                    "name": "地区行动方案-α",
                    "description": "罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。",
                    "usage": "希望+1，招募4星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_54_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_54_b": {
                    "id": "rogue_3_relic_legacy_54_b",
                    "name": "地区行动方案-β",
                    "description": "罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。",
                    "usage": "希望+1，招募4星干员的希望消耗-2，每次招募有概率出现随机直升的4星干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_54_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_54_c": {
                    "id": "rogue_3_relic_legacy_54_c",
                    "name": "地区行动方案-γ",
                    "description": "罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。",
                    "usage": "希望+2，招募4星干员的希望消耗-2，每次招募有概率出现随机直升的4星干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_54_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_55": {
                    "id": "rogue_3_relic_legacy_55",
                    "name": "全局作战文件",
                    "description": "陆上行舟，如履薄冰。记得要培养自己的大局观。",
                    "usage": "招募5星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_55",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_55_a": {
                    "id": "rogue_3_relic_legacy_55_a",
                    "name": "全局作战文件-α",
                    "description": "陆上行舟，如履薄冰。记得要培养自己的大局观。",
                    "usage": "希望+1，招募5星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_55_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_55_b": {
                    "id": "rogue_3_relic_legacy_55_b",
                    "name": "全局作战文件-β",
                    "description": "陆上行舟，如履薄冰。记得要培养自己的大局观。",
                    "usage": "希望+1，招募5星干员的希望消耗-2，每次招募有概率出现随机直升的5星干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_55_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_55_c": {
                    "id": "rogue_3_relic_legacy_55_c",
                    "name": "全局作战文件-γ",
                    "description": "陆上行舟，如履薄冰。记得要培养自己的大局观。",
                    "usage": "希望+2，招募5星干员的希望消耗-2，每次招募有概率出现随机直升的5星干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_55_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_56": {
                    "id": "rogue_3_relic_legacy_56",
                    "name": "人事部密信",
                    "description": "“■■■给你的？哦那没事了。”",
                    "usage": "招募6星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_56",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_56_a": {
                    "id": "rogue_3_relic_legacy_56_a",
                    "name": "人事部密信-α",
                    "description": "“■■■给你的？哦那没事了。”",
                    "usage": "希望+1，招募6星干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_56_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_56_b": {
                    "id": "rogue_3_relic_legacy_56_b",
                    "name": "人事部密信-β",
                    "description": "“■■■给你的？哦那没事了。”",
                    "usage": "希望+1，招募6星干员的希望消耗-2，每次招募有概率出现随机直升的6星干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_56_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_56_c": {
                    "id": "rogue_3_relic_legacy_56_c",
                    "name": "人事部密信-γ",
                    "description": "“■■■给你的？哦那没事了。”",
                    "usage": "希望+2，招募6星干员的希望消耗-2，每次招募有概率出现随机直升的6星干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_56_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 0,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_57": {
                    "id": "rogue_3_relic_legacy_57",
                    "name": "一份演讲稿",
                    "description": "她有点紧张，有点担心，却一直都很坚定。话筒打开时，她两只长长的耳朵稍稍晃动了一下。",
                    "usage": "招募所有干员的希望消耗-2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_57",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计招募总共100名干员"
                },
                "rogue_3_relic_legacy_58": {
                    "id": "rogue_3_relic_legacy_58",
                    "name": "锈蚀的铁锤",
                    "description": "“变革是必须的，而我们应当让暴风雨来得更快一点。”",
                    "usage": "商店中购买道具所需源石锭-50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_58",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_59": {
                    "id": "rogue_3_relic_legacy_59",
                    "name": "罗德岛战术电台",
                    "description": "保持联络，支援马上抵达。",
                    "usage": "战斗后掉落招募券时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_59",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_59_a": {
                    "id": "rogue_3_relic_legacy_59_a",
                    "name": "罗德岛战术电台-α",
                    "description": "保持联络，支援马上抵达。",
                    "usage": "希望+1，战斗后掉落招募券时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_59_a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_59_b": {
                    "id": "rogue_3_relic_legacy_59_b",
                    "name": "罗德岛战术电台-β",
                    "description": "保持联络，支援马上抵达。",
                    "usage": "希望+1，战斗后掉落招募券时，增加两个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_59_b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_59_c": {
                    "id": "rogue_3_relic_legacy_59_c",
                    "name": "罗德岛战术电台-γ",
                    "description": "保持联络，支援马上抵达。",
                    "usage": "希望+2，战斗后掉落招募券时，增加两个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_59_c",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_60": {
                    "id": "rogue_3_relic_legacy_60",
                    "name": "四叶草化石",
                    "description": "麦哲伦在生命绝迹之所找到的幸运象征。这块石头无疑经历过大地的剧变，但它还是幸存下来，将残留的小小希望留给了发现它的人。 ",
                    "usage": "我方在得偿所愿节点和战斗后掉落战利品时，增加一个可选项",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_60",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计获得收藏品150次"
                },
                "rogue_3_relic_legacy_61": {
                    "id": "rogue_3_relic_legacy_61",
                    "name": "阿卡胡拉饭碗",
                    "description": "水果是当地人的主食之一，现采现食也是常有的事。",
                    "usage": "回复4目标生命，护盾值+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_61",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_62": {
                    "id": "rogue_3_relic_legacy_62",
                    "name": "立体艺术装置",
                    "description": "莱茵生命有时给人的印象就如同这件艺术品：神秘莫测，层层叠叠，永远探不清虚实。",
                    "usage": "回复7目标生命，每次战斗结束后额外回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_62",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第一层【初霜湖泽】"
                },
                "rogue_3_relic_legacy_63": {
                    "id": "rogue_3_relic_legacy_63",
                    "name": "御2",
                    "description": "这是个防御型量产无人机，没道理它只在敌人手里起作用。",
                    "usage": "护盾值+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_63",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_64": {
                    "id": "rogue_3_relic_legacy_64",
                    "name": "开裂的束缚带",
                    "description": "这根坚固的带子似乎绑过什么恐怖的东西......救命......",
                    "usage": "所有敌方单位的攻击力-7%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_64",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_65": {
                    "id": "rogue_3_relic_legacy_65",
                    "name": "奇渊面具",
                    "description": "不属于所知的任何一个文化的古怪面具，会让人丧失战意......并不自觉地陷入长久的沉思。",
                    "usage": "所有敌方单位的攻击力-12%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_65",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【指挥分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_66": {
                    "id": "rogue_3_relic_legacy_66",
                    "name": "教母的信物",
                    "description": "骨质的桂冠，西西里夫人的信物。秩序的象征将铲平起伏的欲望，斗争不被允许。无论真假，跪下。",
                    "usage": "所有敌方单位的攻击力-17%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_66",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_67": {
                    "id": "rogue_3_relic_legacy_67",
                    "name": "残破合影",
                    "description": "里面有你认识的人吗？",
                    "usage": "所有敌方单位的防御力-12%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_67",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_68": {
                    "id": "rogue_3_relic_legacy_68",
                    "name": "恐鱼干",
                    "description": "当生存的欲望压过恐惧后，饥不择食的伊比利亚人会吞下这些“食物”，然后在某个平常的日子里成为恐鱼。",
                    "usage": "所有敌方单位的防御力-21%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_68",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【集群分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_69": {
                    "id": "rogue_3_relic_legacy_69",
                    "name": "迷迭香之拥",
                    "description": "“谁来审判？”",
                    "usage": "所有敌方单位的防御力-30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_69",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_70": {
                    "id": "rogue_3_relic_legacy_70",
                    "name": "镶金骨骰",
                    "description": "镶金的骨骰只有一面刻着代表生存的印记，至于其他十九面......",
                    "usage": "所有敌方单位的生命-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_70",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【高规格分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_71": {
                    "id": "rogue_3_relic_legacy_71",
                    "name": "“黑夜呢喃”",
                    "description": "一张黑色唱片。不。准。碰。它。",
                    "usage": "所有敌方单位的生命-10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_71",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_72": {
                    "id": "rogue_3_relic_legacy_72",
                    "name": "《大静谧》",
                    "description": "描绘伊比利亚史上最大灾难的画作，笔触毫无意义，色彩毫无意义，意象毫无意义。“阿戈尔知道，阿戈尔知道，阿戈尔知道。”",
                    "usage": "所有敌方单位的生命-20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_72",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_73": {
                    "id": "rogue_3_relic_legacy_73",
                    "name": "异铁小圆盾",
                    "description": "在异铁被广泛应用于现代工业领域前，这种材料时常被用来制造军用制式武器。",
                    "usage": "所有我方单位的防御力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_73",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_74": {
                    "id": "rogue_3_relic_legacy_74",
                    "name": "军团护心镜",
                    "description": "这种甲片曾经能够防护住针对心脏的致命伤害，但随着高卢没落，护心镜这种过时的护甲样式也退出了历史舞台。",
                    "usage": "所有我方单位的防御力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_74",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【矛头分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_75": {
                    "id": "rogue_3_relic_legacy_75",
                    "name": "古旧的蒸汽甲胄",
                    "description": "哪怕是这种旧型号的蒸汽甲胄，也仿佛承载着维多利亚君主们照耀着半片大地的荣耀辉光。",
                    "usage": "所有我方单位的防御力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_75",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_76": {
                    "id": "rogue_3_relic_legacy_76",
                    "name": "皇帝的恩宠",
                    "description": "十分锋利的拆信刀。前任乌萨斯皇帝喜爱的日用品。大多数时候并不用来拆信。",
                    "usage": "所有我方近战单位的攻击力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_76",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_77": {
                    "id": "rogue_3_relic_legacy_77",
                    "name": "贵族刺剑",
                    "description": "装饰性强的贵族刺剑。高卢贵族首先使用，作为军事武器还是太脆了。",
                    "usage": "所有我方近战单位的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_77",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在损失不超过3点目标生命的情况下胜利战斗【天途半道】"
                },
                "rogue_3_relic_legacy_78": {
                    "id": "rogue_3_relic_legacy_78",
                    "name": "老近卫军之锋",
                    "description": "高卢将见证老近卫军的牺牲，随后才迎来自己的覆灭。",
                    "usage": "所有我方近战单位的攻击力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_78",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_79": {
                    "id": "rogue_3_relic_legacy_79",
                    "name": "显圣吊坠",
                    "description": "信仰悬在你的心口上方十公分处，语言流入你的血液，子弹滑进你的弹仓。",
                    "usage": "所有我方远程单位的攻击力+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_79",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_80": {
                    "id": "rogue_3_relic_legacy_80",
                    "name": "银餐叉",
                    "description": "一把用来处理失败的演员，一把用来收拾蹩脚的剧作者，还有一把留给有需要的人。厨师长不能容忍任何人在餐桌上出错。",
                    "usage": "所有我方远程单位的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_80",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在损失不超过3点目标生命的情况下胜利战斗【夙愿将偿】"
                },
                "rogue_3_relic_legacy_81": {
                    "id": "rogue_3_relic_legacy_81",
                    "name": "损坏的左轮弹巢",
                    "description": "她行过刀山火海也不曾有一刻向奸邪低头，她枪口火舌焦灼好似怒阳，她头顶光芒炽烈几胜白昼。此处安葬着Outcast，我们的朋友。",
                    "usage": "所有我方远程单位的攻击力+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_81",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_82": {
                    "id": "rogue_3_relic_legacy_82",
                    "name": "难闻的止血剂",
                    "description": "“这种源石虫的体液经过发酵处理之后可以用于止血”——《罗德岛野外生存指南》",
                    "usage": "所有我方单位的生命+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_82",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_83": {
                    "id": "rogue_3_relic_legacy_83",
                    "name": "急救药箱",
                    "description": "“…抗生素与乙醇添加物，请在专业人士指导下使用…”——雷姆必拓安全生产指南",
                    "usage": "所有我方单位的生命+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_83",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【突击战术分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_84": {
                    "id": "rogue_3_relic_legacy_84",
                    "name": "未知仪器",
                    "description": "不要问。就当为了你自己好。",
                    "usage": "所有我方单位的生命+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_84",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_85": {
                    "id": "rogue_3_relic_legacy_85",
                    "name": "锈蚀刀片",
                    "description": "如果它割破了皮肤，你知道会发生什么。",
                    "usage": "所有敌方单位受到的物理伤害+15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_85",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_86": {
                    "id": "rogue_3_relic_legacy_86",
                    "name": "赶车夫的长鞭",
                    "description": "作为剧团的赶车人，他没有名字，没有过往。唯有挥鞭驱赶驮兽，他的生命才有意义。",
                    "usage": "所有敌方单位受到的物理伤害+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_86",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【堡垒战术分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_87": {
                    "id": "rogue_3_relic_legacy_87",
                    "name": "“复仇者”",
                    "description": "在阿斯卡纶第一次为军事委员会完成任务后，由特雷西斯亲手赠送，特蕾西娅为她安装的第一把武器。",
                    "usage": "所有敌方单位受到的物理伤害+35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_87",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_88": {
                    "id": "rogue_3_relic_legacy_88",
                    "name": "制式防暴用具",
                    "description": "乌萨斯军警的制式装备，自带施放间歇性致盲源石技艺的功能。可惜关键时刻想得起来这一功能的军警寥寥无几。",
                    "usage": "所有敌方单位受到的法术伤害+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_88",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_89": {
                    "id": "rogue_3_relic_legacy_89",
                    "name": "皇帝的收藏",
                    "description": "萨米人对他们的荒野尊崇无比，而现在这片荒野的碎片正静静躺在乌萨斯皇帝的私库中。",
                    "usage": "所有敌方单位受到的法术伤害+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_89",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【特训分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_90": {
                    "id": "rogue_3_relic_legacy_90",
                    "name": "“璀璨悲泣”",
                    "description": "他的血液仍在流淌，他从不曾真的自这里离开。",
                    "usage": "所有敌方单位受到的法术伤害+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_90",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_91": {
                    "id": "rogue_3_relic_legacy_91",
                    "name": "活玫瑰",
                    "description": "是你滋养她，还是她守护你？",
                    "usage": "所有我方单位受到的治疗和生命回复效果+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_91",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_92": {
                    "id": "rogue_3_relic_legacy_92",
                    "name": "苍白花冠",
                    "description": "血魔仪式使用的花冠头纱，曾经鲜红的生命被吮吸殆尽，现在只余苍白。",
                    "usage": "所有我方单位受到的治疗和生命回复效果+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_92",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计治疗总量不小于500000"
                },
                "rogue_3_relic_legacy_93": {
                    "id": "rogue_3_relic_legacy_93",
                    "name": "演出用香水",
                    "description": "剧团演员们上台前会喷一些在身上，这种稳定且芬芳的香气能为演员持续舒缓压力，至少，表面上，看上去是这样的。",
                    "usage": "所有我方单位每秒回复1%的最大生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_93",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计治疗总量不小于250000"
                },
                "rogue_3_relic_legacy_94": {
                    "id": "rogue_3_relic_legacy_94",
                    "name": "设计师量尺",
                    "description": "在数据、经验以及精确测量下，身着铠甲的人多了几分幸运。",
                    "usage": "所有我方单位获得15%物理闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_94",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_95": {
                    "id": "rogue_3_relic_legacy_95",
                    "name": "“法术杀手”",
                    "description": "由于莱塔尼亚人的源石技艺与音乐息息相关，有人竟想出了用噪音对抗法术的蠢主意。",
                    "usage": "所有我方单位获得15%法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_95",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_96": {
                    "id": "rogue_3_relic_legacy_96",
                    "name": "舞者手链",
                    "description": "训练有素的舞者在舞台上翩翩起舞躲过陷阱，观众们鼓掌喝彩，全然不知有人刚刚与死亡擦肩而过。",
                    "usage": "所有我方单位获得10%物理与法术闪避",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_96",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第四层【积冰岩骸】"
                },
                "rogue_3_relic_legacy_97": {
                    "id": "rogue_3_relic_legacy_97",
                    "name": "人偶之家",
                    "description": "每个孩子都该有一套。",
                    "usage": "初始部署费用+10",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_97",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_98": {
                    "id": "rogue_3_relic_legacy_98",
                    "name": "微缩舞台模型",
                    "description": "红色的颜料未干。小心，别染红了手。",
                    "usage": "初始部署费用+20",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_98",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_99": {
                    "id": "rogue_3_relic_legacy_99",
                    "name": "缠梦古堡模型",
                    "description": "你见过这里，你曾在古堡中游荡，但你现在将其捧在掌心。这一切到底都是真的，还是只是一场梦？",
                    "usage": "初始部署费用+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_99",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第二层【无瑕花园】"
                },
                "rogue_3_relic_legacy_100": {
                    "id": "rogue_3_relic_legacy_100",
                    "name": "漆黑的舞鞋",
                    "description": "哥伦比亚的舞者踩踏大地，铿锵之声响亮悦耳。",
                    "usage": "可以在高台部署近战位干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_100",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第三层【昧明冻土】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次"
                },
                "rogue_3_relic_legacy_101": {
                    "id": "rogue_3_relic_legacy_101",
                    "name": "洁白的舞鞋",
                    "description": "乌萨斯的舞者轻盈灵动，于天地间尽情舒展身姿。",
                    "usage": "可以在低地部署远程位干员",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_101",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "通过第三层【昧明冻土】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次"
                },
                "rogue_3_relic_legacy_102": {
                    "id": "rogue_3_relic_legacy_102",
                    "name": "钝爪-突破",
                    "description": "在波涛中插下顽石，分割巨浪，破开迷雾。",
                    "usage": "所有【先锋】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_102",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_103": {
                    "id": "rogue_3_relic_legacy_103",
                    "name": "钝爪-爆发",
                    "description": "他已经把所有后续部队的事情都干完了，还要别人做什么？",
                    "usage": "所有【先锋】干员的初始技力+15",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_103",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【探寻前路】2次"
                },
                "rogue_3_relic_legacy_104": {
                    "id": "rogue_3_relic_legacy_104",
                    "name": "钝爪-熟稔",
                    "description": "作为大部分时候最先进入战场的干员，你无法想象他们经历了多少。",
                    "usage": "所有【先锋】干员的技力消耗-35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_104",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【探寻前路】4次"
                },
                "rogue_3_relic_legacy_105": {
                    "id": "rogue_3_relic_legacy_105",
                    "name": "钝爪-百战",
                    "description": "“当黑漆漆的敌人向我涌来时，我脑海里只想到四个字——它们完了。”",
                    "usage": "所有【先锋】干员的攻击力+50%，防御力+50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_105",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【探寻前路】6次"
                },
                "rogue_3_relic_legacy_106": {
                    "id": "rogue_3_relic_legacy_106",
                    "name": "折戟-突破",
                    "description": "战士走入战场，战士拔出战刃，战士迎接战斗。",
                    "usage": "所有【近卫】干员的部署费用-3，生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_106",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_107": {
                    "id": "rogue_3_relic_legacy_107",
                    "name": "折戟-锋刃",
                    "description": "“这是你这个月砍坏的第七把刀了。”“但是我这个月砍了八个敌人。”",
                    "usage": "所有【近卫】干员的攻击力+25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_107",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【安玛塔卢】2次"
                },
                "rogue_3_relic_legacy_108": {
                    "id": "rogue_3_relic_legacy_108",
                    "name": "折戟-浴血",
                    "description": "愈战愈勇的战士十分少见，我们常需要安排一些心理辅导来缓和战后的情绪。",
                    "usage": "所有【近卫】干员在攻击后获得2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_108",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【安玛塔卢】4次"
                },
                "rogue_3_relic_legacy_109": {
                    "id": "rogue_3_relic_legacy_109",
                    "name": "折戟-破釜沉舟",
                    "description": "不太建议向煌学习那些技巧。",
                    "usage": "所有【近卫】干员的防御力-40%，但攻击力+40%，攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_109",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【安玛塔卢】6次"
                },
                "rogue_3_relic_legacy_110": {
                    "id": "rogue_3_relic_legacy_110",
                    "name": "铁卫-突破",
                    "description": "持盾者连成山脉，连成土地，他们对抗的不是血肉之敌，他们对抗命运，对抗不公。",
                    "usage": "所有【重装】干员的部署费用-3，生命+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_110",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_111": {
                    "id": "rogue_3_relic_legacy_111",
                    "name": "铁卫-侵掠",
                    "description": "对队友和战略目的的保护行动往往会让人忽视他们原本的侵略性。",
                    "usage": "所有【重装】干员的攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_111",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【野外生存专家】2次"
                },
                "rogue_3_relic_legacy_112": {
                    "id": "rogue_3_relic_legacy_112",
                    "name": "铁卫-无锋",
                    "description": "他们承受的每一次攻击，都将化作怒火数倍返还。",
                    "usage": "所有【重装】干员在受到攻击后获得2点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_112",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【野外生存专家】6次"
                },
                "rogue_3_relic_legacy_113": {
                    "id": "rogue_3_relic_legacy_113",
                    "name": "残弩-突破",
                    "description": "上膛，瞄准，开火，毁灭如期而至。",
                    "usage": "所有【狙击】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_113",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_114": {
                    "id": "rogue_3_relic_legacy_114",
                    "name": "残弩-百步穿杨",
                    "description": "在源石技艺尚不如今天发达的时代，炎国曾以“百步穿杨”的典故来称赞他人箭术高超。",
                    "usage": "所有【狙击】干员的攻击力+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_114",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【雨！】2次"
                },
                "rogue_3_relic_legacy_115": {
                    "id": "rogue_3_relic_legacy_115",
                    "name": "残弩-交叉火力",
                    "description": "密集的火力网布置同时让狙击干员们暴露在危险之中，接下来是一场关于准星的博弈。",
                    "usage": "所有【狙击】干员的生命-40%，但攻击力+40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_115",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【雨！】4次"
                },
                "rogue_3_relic_legacy_116": {
                    "id": "rogue_3_relic_legacy_116",
                    "name": "残弩-神速",
                    "description": "据说古维多利亚的传奇弓手可以让箭矢几乎连成一线。",
                    "usage": "所有【狙击】干员的攻击速度+70",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_116",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【雨！】6次"
                },
                "rogue_3_relic_legacy_117": {
                    "id": "rogue_3_relic_legacy_117",
                    "name": "断杖-突破",
                    "description": "让技艺在指尖起舞，呼风唤雨，搅乱现实，达成你宏伟的目的。",
                    "usage": "所有【术师】干员的部署费用-3，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_117",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_118": {
                    "id": "rogue_3_relic_legacy_118",
                    "name": "断杖-织法者",
                    "description": "在莱塔尼亚仰望高塔的时候经常会看见一些奇怪的现象......甚至是天象。",
                    "usage": "所有【术师】干员的攻击力+25%，攻击速度+25",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_118",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【不见群山】2次"
                },
                "rogue_3_relic_legacy_119": {
                    "id": "rogue_3_relic_legacy_119",
                    "name": "断杖-凝神",
                    "description": "“当一个术师打算全力以赴，哪怕是天火小姐那种坏脾气术师，也会展露出截然不同的气质。”",
                    "usage": "所有【术师】干员的技力恢复+0.4/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_119",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【不见群山】4次"
                },
                "rogue_3_relic_legacy_120": {
                    "id": "rogue_3_relic_legacy_120",
                    "name": "断杖-苦难巫咒",
                    "description": "萨卡兹接触源石的起源几乎无从考证，古老法术的起点早已脱离物质现实与逻辑常理。",
                    "usage": "所有【术师】干员生命-40%，但造成的法术伤害+70%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_120",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【不见群山】6次"
                },
                "rogue_3_relic_legacy_121": {
                    "id": "rogue_3_relic_legacy_121",
                    "name": "支柱-突破",
                    "description": "当“差一点完成任务”的时候，你需要的正是那个帮你补上“差一点”的人。",
                    "usage": "所有【辅助】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_121",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_122": {
                    "id": "rogue_3_relic_legacy_122",
                    "name": "支柱-勤奋",
                    "description": "即使是看似最微小的工作，干员们也会全力以赴。何况事实上，一点也不微小。",
                    "usage": "所有【辅助】干员的技力消耗-40%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_122",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【无用之物】2次"
                },
                "rogue_3_relic_legacy_123": {
                    "id": "rogue_3_relic_legacy_123",
                    "name": "支柱-援护",
                    "description": "递上饭食、指明路线、甚至是促膝谈心，胜败的关键就在这点滴之间。",
                    "usage": "所有【辅助】干员使攻击范围内的我方单位攻击力+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_123",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【无用之物】6次"
                },
                "rogue_3_relic_legacy_124": {
                    "id": "rogue_3_relic_legacy_124",
                    "name": "支柱-枯法",
                    "description": "弱化敌人的防御有很多手段：立场装置，法术彻甲，弱点标记，以及......让他们肚子疼。",
                    "usage": "所有【辅助】干员攻击范围内的敌方单位防御力-20%，法术抗性-20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_124",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【无用之物】4次"
                },
                "rogue_3_relic_legacy_125": {
                    "id": "rogue_3_relic_legacy_125",
                    "name": "医者-突破",
                    "description": "拯救是人类必须赞许的美德，是这一切得以存续的仰仗。",
                    "usage": "所有【医疗】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_125",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_126": {
                    "id": "rogue_3_relic_legacy_126",
                    "name": "医者-自医",
                    "description": "谁说医者不能自医，他们只是选择给自己来一片提神药然后继续帮助别人而已。",
                    "usage": "所有【医疗】干员的技力恢复+0.3/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_126",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【吉兆】2次"
                },
                "rogue_3_relic_legacy_127": {
                    "id": "rogue_3_relic_legacy_127",
                    "name": "医者-妙手",
                    "description": "比起从死亡手里多抢回一条命的伟业，事后昏睡个三天算什么？",
                    "usage": "所有【医疗】干员的攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_127",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【吉兆】4次"
                },
                "rogue_3_relic_legacy_128": {
                    "id": "rogue_3_relic_legacy_128",
                    "name": "医者-固化序列",
                    "description": "让躯体如移动城市般坚实虽是一种理想化描述，医者们已经准备好将此创想付诸实践了。",
                    "usage": "所有【医疗】干员攻击范围内的我方单位获得抵抗",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_128",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【吉兆】6次"
                },
                "rogue_3_relic_legacy_129": {
                    "id": "rogue_3_relic_legacy_129",
                    "name": "锈刃-突破",
                    "description": "手段有很多，结局却只有一种。",
                    "usage": "所有【特种】干员的部署费用-2，生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_129",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_130": {
                    "id": "rogue_3_relic_legacy_130",
                    "name": "锈刃-研磨",
                    "description": "磨不完的锈迹，做不尽的工作。",
                    "usage": "所有【特种】干员的攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_130",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【低地市集】2次"
                },
                "rogue_3_relic_legacy_131": {
                    "id": "rogue_3_relic_legacy_131",
                    "name": "锈刃-可视静谧",
                    "description": "声音在阴影掠过的瞬间遇害，倾听它们的人将是下一位受害者。",
                    "usage": "所有【特种】干员的再部署时间-35%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_131",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【低地市集】4次"
                },
                "rogue_3_relic_legacy_132": {
                    "id": "rogue_3_relic_legacy_132",
                    "name": "扣挠之手",
                    "description": "点点滴滴，挡无可挡。",
                    "usage": "【凝滞师】、【削弱者】和【护佑者】攻击时额外造成目标当前生命值3%的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_132",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_133": {
                    "id": "rogue_3_relic_legacy_133",
                    "name": "炸裂之手",
                    "description": "数量越多，力量越强。",
                    "usage": "【要塞】、【链术师】和【轰击术师】每对一个单位造成伤害就回复2点技力值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_133",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_134": {
                    "id": "rogue_3_relic_legacy_134",
                    "name": "极速之手",
                    "description": "振臂一挥，只留残影。",
                    "usage": "【处决者】、【伏击客】和【傀儡师】相邻四格内没有我方单位时，攻击速度+120",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_134",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_135": {
                    "id": "rogue_3_relic_legacy_135",
                    "name": "净尘之手",
                    "description": "所在，即为无尘之地。",
                    "usage": "【吟游者】【阵法术师】【疗养师】对攻击范围内敌人每秒造成50%攻击力的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_135",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_136": {
                    "id": "rogue_3_relic_legacy_136",
                    "name": "碎靶之手",
                    "description": "目标，可不仅仅只是连续命中靶心。",
                    "usage": "【炮手】【扩散术师】【投掷手】每对一个单位造成伤害就使自身攻击力+15%，最高+150%，5秒未造成伤害则使加成清空",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_136",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_137": {
                    "id": "rogue_3_relic_legacy_137",
                    "name": "永流之手",
                    "description": "海洋从不断流，在于它永远奔涌。",
                    "usage": "【中坚术师】【秘术师】【召唤师】每使用过一次技能，自身的技力自然回复速度+0.5/秒，最多叠加4层",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_137",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_138": {
                    "id": "rogue_3_relic_legacy_138",
                    "name": "古高卢银币",
                    "description": "已灭亡国家“高卢”的流通货币，保存良好，收藏价值很高。",
                    "usage": "所有干员的初始技力+6",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_138",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_139": {
                    "id": "rogue_3_relic_legacy_139",
                    "name": "高卢银行支票",
                    "description": "镶金嵌银、奢华无比的支票本，现在已经无从兑现。",
                    "usage": "所有干员的初始技力+12",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_139",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_140": {
                    "id": "rogue_3_relic_legacy_140",
                    "name": "《第二经济改革法》",
                    "description": "以此法案为起点，高卢正式迈向了霸权帝国的道路。",
                    "usage": "所有干员的初始技力+18",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_140",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_141": {
                    "id": "rogue_3_relic_legacy_141",
                    "name": "香草沙士汽水",
                    "description": "玻利瓦尔本地的廉价饮料，拥有上百年历史，混合多种香料，特点是不好喝。",
                    "usage": "所有自然回复技能的技力恢复+0.2/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_141",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_142": {
                    "id": "rogue_3_relic_legacy_142",
                    "name": "羽兽肝酱",
                    "description": "小瓶高档羽兽肝酱，颜色鲜艳，贵族特供。",
                    "usage": "所有自然回复技能的技力恢复+0.35/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_142",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【破坏战术分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_143": {
                    "id": "rogue_3_relic_legacy_143",
                    "name": "迷梦香精",
                    "description": "据说女妖们制作的香氛只会送给心上之人，只需一滴，就能令人如痴如醉，而艺术家们的灵感与创意也随之而来。",
                    "usage": "所有自然回复技能的技力恢复+0.5/秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_143",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_144": {
                    "id": "rogue_3_relic_legacy_144",
                    "name": "摩根队长佳酿",
                    "description": "一种产自伊比利亚地区的酒，在维多利亚中部城市大受欢迎，现已停产。",
                    "usage": "所有攻击和受击回复的技能每3秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_144",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_145": {
                    "id": "rogue_3_relic_legacy_145",
                    "name": "生命之水",
                    "description": "度数奇高的乌萨斯烈酒，上头，据说一个健康的乌萨斯人能干掉好几瓶。",
                    "usage": "所有攻击和受击回复的技能每2.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_145",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【远程战术分队】完成游戏结局"
                },
                "rogue_3_relic_legacy_146": {
                    "id": "rogue_3_relic_legacy_146",
                    "name": "皇家利口酒",
                    "description": "已灭亡国家“高卢”的好酒，现在成为了收藏家手中的珍惜奇货，价格不菲。产地现处莱塔尼亚境内，工艺则已经失传。",
                    "usage": "所有攻击和受击回复的技能每1.5秒回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_146",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_147": {
                    "id": "rogue_3_relic_legacy_147",
                    "name": "悬丝傀儡",
                    "description": "越是用力想要挣脱，丝线就缠得越紧。你真的认为自己仍在思考？",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到700点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_147",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_148": {
                    "id": "rogue_3_relic_legacy_148",
                    "name": "“童趣玩偶”",
                    "description": "伊比利亚的孩童们将海岸边的奇物做成了简陋玩偶，听说只要抱着它，梦乡就会变得充实起来。",
                    "usage": "敌人被晕眩、冰冻、束缚时，每秒受到1000点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_148",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_149": {
                    "id": "rogue_3_relic_legacy_149",
                    "name": "凯旋号角",
                    "description": "吹响我们的号角，唤起我们的呼号，让敌人在震天咆哮中落荒而逃！",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_149",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_150": {
                    "id": "rogue_3_relic_legacy_150",
                    "name": "高闪相机",
                    "description": "用这部相机拍摄的照片冲洗出来后基本上只有一片花白，隐约能够看到受害者扭曲的表情。",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高110%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_150",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名辅助干员胜利一场战斗"
                },
                "rogue_3_relic_legacy_151": {
                    "id": "rogue_3_relic_legacy_151",
                    "name": "精神治疗录像带",
                    "description": "这是他曾经多次阻止你听的，他说这很危险，他说你不该逗留——现在你明白了吗？你在听他唱歌。",
                    "usage": "敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_151",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_152": {
                    "id": "rogue_3_relic_legacy_152",
                    "name": "老蒲扇",
                    "description": "遇上连天阴雨，大炎的老天师便会向亲友抱怨自己膝盖受不得湿寒，然后，随手扇动他的蒲扇......云开雾散，雨水退避，天气就此放晴。这一手，下回还得教教他那在大理寺当差的小徒弟。",
                    "usage": "战斗编队中每有一个职业不同的干员，所有干员的攻击力+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_152",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "拥有不小于20名干员时完成游戏结局"
                },
                "rogue_3_relic_legacy_153": {
                    "id": "rogue_3_relic_legacy_153",
                    "name": "食腐者手杖",
                    "description": "食腐者吞吃生命，也利用生命。",
                    "usage": "所有我方单位受到的治疗溢出时，周围敌人会受到相当于该次溢出治疗量的法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_153",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名医疗干员胜利一场战斗"
                },
                "rogue_3_relic_legacy_154": {
                    "id": "rogue_3_relic_legacy_154",
                    "name": "维多利亚“废铁”勋章",
                    "description": "推进之王临时设计并颁发给达格达的骑士勋章。材料很烂，但对达格达来说很有意义。",
                    "usage": "战斗获得的指挥经验+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_154",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_155": {
                    "id": "rogue_3_relic_legacy_155",
                    "name": "Scout的狙击镜",
                    "description": "锁定目标、维持精度、扣下扳机、摧毁敌人抵抗的意志，这一切都是为了那个更远大的未来。Scout已经没有机会看到了，或许你可以帮忙见证。",
                    "usage": "所有敌方单位受到我方单位伤害时，距离伤害来源越远受到的伤害越高（最高100%）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_155",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【陷落雪祀】2次"
                },
                "rogue_3_relic_legacy_156": {
                    "id": "rogue_3_relic_legacy_156",
                    "name": "黑色郁金香",
                    "description": "沉默压垮了伊比利亚人，所以她要发声，如果言语不够锐利，那就以剑代言。",
                    "usage": "所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_156",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_157": {
                    "id": "rogue_3_relic_legacy_157",
                    "name": "“岁怒”",
                    "description": "巨兽昂首，天地惊。",
                    "usage": "每次部署我方单位时，对场上随机一个敌人及其周围造成3000点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_157",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名特种干员胜利一场战斗"
                },
                "rogue_3_relic_legacy_158": {
                    "id": "rogue_3_relic_legacy_158",
                    "name": "金酒之杯",
                    "description": "圣人、骑士、虔信之徒，无人不为之疯狂。老天啊，连杯子本身都是纯金的！",
                    "usage": "每有5源石锭，所有我方单位的攻击速度+7",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_158",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_159": {
                    "id": "rogue_3_relic_legacy_159",
                    "name": "绿叶菜罐头",
                    "description": "很多卡特斯相信吃下这盒罐头，他们就会变得力大无穷。出色的广告效果，业界经典成功案例。",
                    "usage": "所有干员技能触发后1秒内攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_159",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_160": {
                    "id": "rogue_3_relic_legacy_160",
                    "name": "叙拉古人的愤怒",
                    "description": "曾经开设在高卢首都的一家“正宗叙拉古餐厅”的招牌面食，用浓郁的巧克力酱与源石虫肝制成的酱汁以其独特风味备受高卢贵族好评。但是据说差一点引起叙拉古与高卢的外交冲突。",
                    "usage": "所有干员技能触发后1秒内攻击力+100%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_160",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在损失不超过3点目标生命的情况下胜利战斗【腹背受敌】"
                },
                "rogue_3_relic_legacy_161": {
                    "id": "rogue_3_relic_legacy_161",
                    "name": "“文明的存续”",
                    "description": "小小的黑色王冠。",
                    "usage": "所有敌方单位受到的真实伤害+150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_161",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_162": {
                    "id": "rogue_3_relic_legacy_162",
                    "name": "“时光之末”",
                    "description": "只要到达不了新的循环，过错就还有机会挽回。",
                    "usage": "仅一次，在非区域最终战斗和领袖战中失败时不结束探索，目标生命+1并继续下一步行动",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_162",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在一次战斗中累计失去8目标生命（包含战斗失败）"
                },
                "rogue_3_relic_legacy_163": {
                    "id": "rogue_3_relic_legacy_163",
                    "name": "“国王的护戒”",
                    "description": "深海教徒并非一蹴而就，他们在海洋与大地的交界处盘桓许久，为今后被称作“大静谧”的灾难做准备。",
                    "usage": "护盾值+2，将目标生命全部转化为等量护盾值（目标生命不会低于1）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_163",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计在目标生命值为1的情况下战斗胜利20次"
                },
                "rogue_3_relic_legacy_164": {
                    "id": "rogue_3_relic_legacy_164",
                    "name": "国王的新枪",
                    "description": "绝境下的美好祈愿能带给人希望，即使那并不是真相。",
                    "usage": "目标生命为1时，所有我方单位的攻击速度+50",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_164",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_165": {
                    "id": "rogue_3_relic_legacy_165",
                    "name": "古堡的子嗣",
                    "description": "只要有足够时间，这个盒子便能成为另一座崭新的舞台。",
                    "usage": "所有干员在场上停留100秒后防御力+300，法术抗性+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_165",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "累计在战斗中部署干员不小于80次的情况下完成游戏结局"
                },
                "rogue_3_relic_legacy_166": {
                    "id": "rogue_3_relic_legacy_166",
                    "name": "“小格兰法洛”",
                    "description": "使用逆向工程分析“伊比利亚之眼”后制作的照射装置，能够洞穿层层阴云，也可暂时驱退强敌。",
                    "usage": "每次敌人进入保护目标点时，立刻对全场所有敌人造成5秒晕眩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_166",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计损失125目标生命"
                },
                "rogue_3_relic_legacy_167": {
                    "id": "rogue_3_relic_legacy_167",
                    "name": "“碎片大厦的回忆”",
                    "description": "“它正扎在维多利亚的心脏上，眼看着这个帝国流尽鲜血。”",
                    "usage": "每次敌人进入保护目标点时，立刻对全场所有敌人造成3000点真实伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_167",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_168": {
                    "id": "rogue_3_relic_legacy_168",
                    "name": "国王的圆饼",
                    "description": "直视前方，让坚韧的内心抗御万难。",
                    "usage": "目标生命为1时，所有干员的阻挡数+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_168",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_169": {
                    "id": "rogue_3_relic_legacy_169",
                    "name": "国王的枝条",
                    "description": "放下无用的威仪，以恩慈待人。他们也会这样待你，他们会的。",
                    "usage": "目标生命为1时，所有干员每2秒额外回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_169",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_170": {
                    "id": "rogue_3_relic_legacy_170",
                    "name": "诸王的冠冕",
                    "description": "无名的诸王啊，纵使王国毁灭，仍愿您护佑伊比利亚。",
                    "usage": "目标生命为1时，所有我方单位的攻击力+50%，集齐3件及以上国王收藏品后变为+150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_170",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "？？？"
                },
                "rogue_3_relic_legacy_171": {
                    "id": "rogue_3_relic_legacy_171",
                    "name": "《光耀卡西米尔》",
                    "description": "卡西米尔畅销书，以小说笔调讲述了自有骑士竞技以来那些闪耀竞技场的骑士事迹。惨遭放逐但重夺桂冠的临光占据了相当大的篇幅。",
                    "usage": "干员触发闪避后6秒内攻击力+70%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_171",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_172": {
                    "id": "rogue_3_relic_legacy_172",
                    "name": "《归来》",
                    "description": "卡西米尔畅销书，据说是粉丝的集体创作，“临光”已然成为糅杂了诸多幻想的形象复合体。“放逐，并非逃避。她归来，独自抵挡时代的洪流。”",
                    "usage": "干员触发闪避后6秒内攻击力+130%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_172",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计胜利40场战斗"
                },
                "rogue_3_relic_book_1": {
                    "id": "rogue_3_relic_book_1",
                    "name": "铁卫-整固",
                    "description": "无论命运的打击多么沉重，扛下它。",
                    "usage": "所有【重装】干员生命值+40%，防御力+40%，法术抗性+20",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【野外生存专家】4次"
                },
                "rogue_3_relic_book_2": {
                    "id": "rogue_3_relic_book_2",
                    "name": "锈刃-锋芒发硎",
                    "description": "“试试新武器——还是说，就在刚刚，你已经试过了？”",
                    "usage": "所有【特种】干员的攻击力+40%，力度+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入事件【低地市集】6次"
                },
                "rogue_3_relic_hand_1": {
                    "id": "rogue_3_relic_hand_1",
                    "name": "缠斗之手",
                    "description": "她站在那里的意思就是，不可越过。",
                    "usage": "【铁卫】、【驭法铁卫】和【决战者】每2秒束缚自身附近所有敌人1秒，并造成相当于攻击力100%的真实伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_hand_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_hand_2": {
                    "id": "rogue_3_relic_hand_2",
                    "name": "应机之手",
                    "description": "现在我们不缺战场情报，我们缺一个来得及读完情报的队长。",
                    "usage": "【冲锋手】、【尖兵】和【战术家】的部署费用-10，且击杀敌人后使所有未部署干员下次部署费用-1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_hand_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_hand_3": {
                    "id": "rogue_3_relic_hand_3",
                    "name": "溃决之手",
                    "description": "砸开每一道裂痕，或者制造第一道裂痕。",
                    "usage": "【重射手】、【神射手】和【攻城手】的攻击伤害随目标生命下降而提升最高50%，并对生命20%以下的敌人强制击杀",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_hand_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_1": {
                    "id": "rogue_3_relic_res_1",
                    "name": "骑士长枪专业版",
                    "description": "不用担心自身力量不足！利用小小的杠杆，在每一局中撬动更多，赢得更多！大奖将是萨米假日之旅！",
                    "usage": "战场的宝箱会掉落更多的源石锭",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_2": {
                    "id": "rogue_3_relic_res_2",
                    "name": "光谱分析仪",
                    "description": "请谨慎，关于萨米的异常现象，测定电磁辐射的结果和样本显微结晶分析的结果完全互斥。",
                    "usage": "抗干扰指数+1，护盾值+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_3": {
                    "id": "rogue_3_relic_res_3",
                    "name": "全自动维修台",
                    "description": "它有点脏，但能完全自动运转，而且没人知道它为什么在自动运转，从早到晚，哪怕无人使用。雷神工业表示他们从未设计过这样一款产品。",
                    "usage": "抗干扰指数+2，但是坍缩值+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计进入40次非战斗节点"
                },
                "rogue_3_relic_res_4": {
                    "id": "rogue_3_relic_res_4",
                    "name": "闲暇时光",
                    "description": "孩子们擅长捡回各种东西拼搭自己的游乐王国。那些外来者总是在半路上突然抛下他们的载具，泽地的居民对此已经见怪不怪。",
                    "usage": "可携带干员+1，抗干扰指数+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_5": {
                    "id": "rogue_3_relic_res_5",
                    "name": "警戒篱木",
                    "description": "雪地中显得十分醒目的彩色装饰，使人即使在做梦时也能清晰想象。土地没有边界，但漫游的心神需要知道恐惧在何处潜伏。",
                    "usage": "坍缩值-2，目标生命上限+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_6": {
                    "id": "rogue_3_relic_res_6",
                    "name": "《重型音乐选集》",
                    "description": "驻留萨米南部的哥伦比亚救援人员每年冬天都有那么几次任务，是救助为了拍摄音乐影片而在积雪森林中迷路的乐队。",
                    "usage": "坍缩值-2，希望+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_7": {
                    "id": "rogue_3_relic_res_7",
                    "name": "流浪术师的怀乡",
                    "description": "有人在绝望的追念中仿制了这些音符。刀刃划过空气时演奏的旋律令人感到诡异的和谐，但并不依循十二平均律。",
                    "usage": "进入深埋迷境时，坍缩值-3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_7",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_8": {
                    "id": "rogue_3_relic_res_8",
                    "name": "宁静泉流",
                    "description": "在跟随水滴声逃出风雪围困之后，这份标本成了科考队的护身符。",
                    "usage": "抗干扰指数+2，目标生命上限+3，希望+3",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_8",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_9": {
                    "id": "rogue_3_relic_res_9",
                    "name": "仪式铃",
                    "description": "闭上眼。你所渴望的，都要向内寻求。",
                    "usage": "失去抗干扰指数时，回复1目标生命",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_9",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【纠缠藤蔓】2次"
                },
                "rogue_3_relic_res_10": {
                    "id": "rogue_3_relic_res_10",
                    "name": "“盲目”",
                    "description": "他们是否还保留着萨卡兹王庭的建制，是否还有王庭之主，如今无人能够确定。众人所能追溯的最后记忆，停留在某位独眼巨人摘下头顶黑色王冠的那一刻。",
                    "usage": "抗干扰指数为0-1时，水平或垂直移动随机获得护盾值、源石锭、希望、抗干扰指数或密文板",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "累计失去不小于30目标生命的情况下完成游戏结局"
                },
                "rogue_3_relic_res_11": {
                    "id": "rogue_3_relic_res_11",
                    "name": "北方拓荒者拐杖",
                    "description": "能探测到一些危险，但更重要的是能探测到钱币。依据合同，只有当地建起符合哥伦比亚标准的医疗机构之后，公司才会承担拓荒者的医疗保险费用。",
                    "usage": "抗干扰指数不低于4时，每进入一个非战斗节点，获得源石锭+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_res_12": {
                    "id": "rogue_3_relic_res_12",
                    "name": "琥珀伤痕",
                    "description": "精灵们如此孤独地遗留在泰拉的大地上，怀抱尘土，背靠异乡。",
                    "usage": "抗干扰指数可以超出上限，且每超出1点使所有我方单位的生命值+8%，攻击力+8%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_res_12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计获得20抗干扰指数"
                },
                "rogue_3_relic_fight_1": {
                    "id": "rogue_3_relic_fight_1",
                    "name": "猎人的洞察",
                    "description": "在意志完全被夺取之前，女孩向靠近的救援者恳求：“让我拉弓，让我战胜它，让我永不畏惧。”",
                    "usage": "所有干员攻击【坍缩体】时无视50%的防御力和法术抗性，并使其停顿0.5秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败200个“染污躯壳”"
                },
                "rogue_3_relic_fight_2": {
                    "id": "rogue_3_relic_fight_2",
                    "name": "“奉献”",
                    "description": "自远古以来，这一部族笃信自己掌握着有关萨米的真相：原本万物各有声音，直到“祂”代替万物言语。",
                    "usage": "远程干员攻击或治疗时，对攻击范围内一名随机敌人造成150点法术伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_3": {
                    "id": "rogue_3_relic_fight_3",
                    "name": "天穹尘埃",
                    "description": "她轻轻吹动无数次日升月落、星辰更替的记录。她的生命轻易就被吹走。",
                    "usage": "远程干员在手动开启技能时，使攻击范围内的所有敌人浮空2秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_4": {
                    "id": "rogue_3_relic_fight_4",
                    "name": "冰结的躯壳",
                    "description": "驻守在冬牙群山的萨米战士经常被一种幻觉鼓舞：随着生命流向大地，他们原本被冻僵的身体变得越来越轻快。",
                    "usage": "近战干员在受到伤害后5秒内，攻击速度+40",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_5": {
                    "id": "rogue_3_relic_fight_5",
                    "name": "荆棘环",
                    "description": "你得以从扭曲的恐惧中稳定自我。荆棘上残留着血渍，不知道是刺伤了你还是雪祀自己。他们使用任何手段时都不会眨一下眼睛。",
                    "usage": "近战干员在受到治疗后，使自身和周围4格内的干员获得1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_6": {
                    "id": "rogue_3_relic_fight_6",
                    "name": "“永夜的窥视”",
                    "description": "她转身走向北地的那一刻，黑色的群山铺陈于眼前，如她多年前所见的预兆。",
                    "usage": "所有干员的攻击力+25%，攻击速度+25，但每秒流失25生命值",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_7": {
                    "id": "rogue_3_relic_fight_7",
                    "name": "“枯木的回声”",
                    "description": "击鼓唤先灵，击鼓通草木，击鼓驱邪祟。一位又一位萨满巫医接过兽骨锤，其中有些人留下的回声比别人更长久。",
                    "usage": "所有干员每秒恢复50生命值，但最大生命-25%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_7",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_8": {
                    "id": "rogue_3_relic_fight_8",
                    "name": "凝冰砥石",
                    "description": "石面光滑如冰，制作者请求了山岩的许可，将它过于沉重的力量复写在刀刃上。",
                    "usage": "战斗开始时，使随机一名干员生命值、攻击力、防御力、法术抗性、阻挡数、初始技力、部署费用翻倍",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_8",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_9": {
                    "id": "rogue_3_relic_fight_9",
                    "name": "远见者之示",
                    "description": "没有任何一个方向能避开厄运。",
                    "usage": "所有干员部署费用和再部署时间随机变化",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_9",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_10": {
                    "id": "rogue_3_relic_fight_10",
                    "name": "雪与土的织带",
                    "description": "于此环中，得受霜雪大地之青睐。",
                    "usage": "每次战斗会随机1个可部署位置，该位置和周围8格的我方干员攻击和受击回复技力时，使范围内另一名干员同时回复",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "？？？"
                },
                "rogue_3_relic_fight_11": {
                    "id": "rogue_3_relic_fight_11",
                    "name": "荆与叶的织带",
                    "description": "于此环中，得受荆棘草叶之偏爱。",
                    "usage": "每次战斗会随机1个可部署位置，该位置和周围8格内的我方单位具有迷彩",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_11",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "？？？"
                },
                "rogue_3_relic_fight_12": {
                    "id": "rogue_3_relic_fight_12",
                    "name": "活木甲",
                    "description": "萨满们知晓树木对于生存的执着，所以当战士也拥有这种意志时，他们便会邀请树木成为战士的护甲。",
                    "usage": "所有我方近战单位部署时获得相当于最大生命50%的屏障",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_12",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_13": {
                    "id": "rogue_3_relic_fight_13",
                    "name": "鳞皮壳盾",
                    "description": "来自远方的层层创伤，越不过躯壳垒起的重重防护。",
                    "usage": "所有我方远程单位部署时获得3层护盾",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_13",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_14": {
                    "id": "rogue_3_relic_fight_14",
                    "name": "古地树实",
                    "description": "萨米的孩子将愿望许进树种里埋入皑皑白雪。待到大树结实，取下前四个果实，将最小的那个留给后代许愿，余下的树果，便是向萨米祈求答案的贡品。",
                    "usage": "立即获得三件随机的小玩意",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_14",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计获得收藏品50次"
                },
                "rogue_3_relic_fight_15": {
                    "id": "rogue_3_relic_fight_15",
                    "name": "极地改型包",
                    "description": "沃尔沃特科钦斯基极端环境设备测试部荣誉出品。能对各种通用型号装置进行极地适应性改修，令其在寒冷环境下发挥更大效用。",
                    "usage": "支援道具使用时会在周围4格同时使用",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_15",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "选择【后勤分队】完成游戏结局"
                },
                "rogue_3_relic_fight_16": {
                    "id": "rogue_3_relic_fight_16",
                    "name": "霜牡的肩甲",
                    "description": "他的遗体上见不到伤痕，只有一双眼睛流干了血泪。",
                    "usage": "所有我方单位阻挡2名及以上敌人后，攻击力+40%，防御力+40%，持续30秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_16",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "携带不小于3名重装干员胜利一场战斗"
                },
                "rogue_3_relic_fight_17": {
                    "id": "rogue_3_relic_fight_17",
                    "name": "雪牝的护手",
                    "description": "她向寒灾射去了箭袋中最后的三支箭，寒灾用它们结束了她的生命。",
                    "usage": "所有我方单位阻挡3名及以上敌人后，攻击速度+80，获得50%的物理和法术闪避，持续30秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_17",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_18": {
                    "id": "rogue_3_relic_fight_18",
                    "name": "空羽兽",
                    "description": "肉体早已消逝，灵魂于壳中永驻。枝叶间的不融生灵，带着冰凌于林中展翅。",
                    "usage": "【召唤物】生命值+30%，攻击力+30%，且在场时使它所属的干员攻击力+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_18",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_19": {
                    "id": "rogue_3_relic_fight_19",
                    "name": "岩角号",
                    "description": "想要在萨米召集人手，吹号绝对是最为有效的措施。",
                    "usage": "所有干员周围4格每有一名干员，攻击力+20%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_19",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_20": {
                    "id": "rogue_3_relic_fight_20",
                    "name": "不灭的火炬",
                    "description": "火焰代表着光芒与温暖，聚集在火焰下，绝望就成了希望。",
                    "usage": "所有干员周围4格每有一名干员，攻击速度+30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_20",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "累计在战斗中部署干员不小于200次的情况下完成游戏结局"
                },
                "rogue_3_relic_fight_21": {
                    "id": "rogue_3_relic_fight_21",
                    "name": "湖中神盾",
                    "description": "三十年前，孩童的玩具木盾落入湖中。三十年后，他凿开冰封湖泊，取出盾牌，踏上英雄的旅途。",
                    "usage": "护盾值+1；战斗开始时如果拥有护盾值，所有我方单位的最大生命+60%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_21",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_22": {
                    "id": "rogue_3_relic_fight_22",
                    "name": "圆石祭坛",
                    "description": "送上祭品，获得回馈。它是如此地便利，以至于人们都没有思考过，他们到底在向什么献祭。",
                    "usage": "战斗后有概率使所有我方单位的攻击力和防御力永久+5%（最多叠加10层）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_22",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_23": {
                    "id": "rogue_3_relic_fight_23",
                    "name": "古老壁画",
                    "description": "走出洞窟，抬头看看吧，自古以来，也不尽然。",
                    "usage": "敌人进入和解除浮空、失重状态时，受到1000点法术伤害，并在10秒内失去特殊能力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_23",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_24": {
                    "id": "rogue_3_relic_fight_24",
                    "name": "万星园之辉",
                    "description": "在那一瞬，真实之光普照大地。",
                    "usage": "敌人进入和解除浮空、失重状态时，受到2000点法术伤害，并在10秒内受到的伤害+30%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_24",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_25": {
                    "id": "rogue_3_relic_fight_25",
                    "name": "彩虹瓮",
                    "description": "它通常被萨米人放在彩虹落下的地方并精心保存，用以对抗踪迹不定的天灾与人祸",
                    "usage": "每次敌人进入保护目标点时，立即使随机一名再部署中的单位当前再部署时间减半",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_25",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_26": {
                    "id": "rogue_3_relic_fight_26",
                    "name": "移云者图腾",
                    "description": "信奉着羽兽之王的萨米部落制作了这个图腾，据说只要诚心呼唤，它就会鼓动双翼扬起风暴，让大地为之震颤。",
                    "usage": "所有敌方单位移动速度-15%，且失重时重量额外下降2个等级",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_26",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_explore_1": {
                    "id": "rogue_3_relic_explore_1",
                    "name": "芽棍",
                    "description": "它陪伴着一位健硕、黝黑的库兰塔走出黄沙之国，陪伴着成为莱茵生命科学考察科主任的他走入银白原野。即使在一场意外中与主人离散，它仍能为持有者带来生存的启示。",
                    "usage": "每次进入树篱之途或失与得节点，护盾值+2",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_explore_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_explore_2": {
                    "id": "rogue_3_relic_explore_2",
                    "name": "坎诺特印记",
                    "description": "有人愿意卖坎诺特一个面子，也有人值得坎诺特卖个“面子”。",
                    "usage": "每次在诡意行商购买一件道具，或在失与得交换一次，希望+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_explore_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在“前瞻性投资系统”中的投资储备余额最高达到过325"
                },
                "rogue_3_relic_explore_3": {
                    "id": "rogue_3_relic_explore_3",
                    "name": "指路藤偶",
                    "description": "萨满们用藤蔓制作的小傀儡，时常被用于在林间寻路。虽然不是很准确，但要是找对了，也能为勘察机器节省大量能耗。",
                    "usage": "通过纵向通路时有概率不降低抗干扰指数",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_explore_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_explore_4": {
                    "id": "rogue_3_relic_explore_4",
                    "name": "乌萨斯断刃",
                    "description": "他并非缺乏决心，其意志也无可置疑，只是在自决那一瞬间，身体的本能反应铸成了不可挽回的错误。",
                    "usage": "每有1级坍缩范式，战斗获得的指挥经验+10%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_explore_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在多局游戏中累计击败领袖【“邪魔的利刃”】2次"
                },
                "rogue_3_relic_explore_5": {
                    "id": "rogue_3_relic_explore_5",
                    "name": "伶牙，毁林者",
                    "description": "当它发现人类愿意用树果和它交换木片后，这只鼷兽就开始肆无忌惮地在林间啃食树皮获取木片。它可能也没想到，有那么些碎片中，包含着萨米的无上旨意。",
                    "usage": "战斗有概率额外掉落1个密文板",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_explore_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_explore_6": {
                    "id": "rogue_3_relic_explore_6",
                    "name": "安玛的爱",
                    "description": "祂确是爱你的，口袋里那份重量便是佐证；可祂的爱飘忽又无常，你永远不知道能从口袋中取出的，是祂护佑的证明，还是一捧融雪。",
                    "usage": "所有我方单位的生命、攻击力、防御力+1%；有时会发挥奇妙的效果",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_explore_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_3_relic_boss_1": {
                    "id": "rogue_3_relic_boss_1",
                    "name": "树痕之盔",
                    "description": "地位与权能的载物，但于战士而言，只是懦弱者自保的人工制品。有的人丢弃它是为了去离职责，有的人丢弃它，只是为了坚定自己舍弃生命的决心。",
                    "usage": "希望+3，让探索开启不同的方向",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_boss_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "完成游戏结局"
                },
                "rogue_3_relic_boss_2": {
                    "id": "rogue_3_relic_boss_2",
                    "name": "无垠赠礼",
                    "description": "在眼见不到的地方扎根，从想象不及的去处吸收养分，花朵绽放跨越无垠，成为边界之外的第一枚信标。",
                    "usage": "坍缩值+3，让探索开启不同的方向",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_boss_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_3_relic_boss_2b": {
                    "id": "rogue_3_relic_boss_2b",
                    "name": "路网",
                    "description": "一张错综复杂的网织成了无人理解的地图。看上去是在显现四通八达的道路，但它所展示的，只有结果。",
                    "usage": "战斗出现额外敌人，让探索开启不同的方向",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_boss_2b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "？？？"
                },
                "rogue_3_feature_explore": {
                    "id": "rogue_3_feature_explore",
                    "name": "调查模式功能",
                    "description": "临时描述",
                    "usage": "临时描述",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_feature_explore",
                    "type": "FEATURE",
                    "subType": "NONE",
                    "rarity": "NONE",
                    "value": 0,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_explore_tool_1": {
                    "id": "rogue_3_explore_tool_1",
                    "name": "祭坛式雷达",
                    "description": "无线电定位装置，能够快速展开和收起，避免误伤。从切尔诺伯格回来后，工程部一些干员就致力于掌握这种源石装置的原理，战胜它们曾造成的伤害。",
                    "usage": "每次战斗中携带1个祭坛式雷达",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_explore_tool_1",
                    "type": "EXPLORE_TOOL",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_explore_tool_2": {
                    "id": "rogue_3_explore_tool_2",
                    "name": "R-45便携式“留声机”",
                    "description": "源石技艺传输装置，测试中版本。工程部尝试设计一种源石技艺适应性较低的干员也能使用的传输协议。一些莱塔尼亚人的评价是“不够优雅”。",
                    "usage": "每次战斗中携带1个R-45便携式“留声机”",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_explore_tool_2",
                    "type": "EXPLORE_TOOL",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_explore_tool_3": {
                    "id": "rogue_3_explore_tool_3",
                    "name": "景观巨蕈",
                    "description": "人造遮蔽物，能够在恶劣天气里遮挡风雨，或是融入自然环境，为干员提供临时庇护。实际上它看起来总是和自然环境格格不入，哪怕在萨尔贡雨林也是。",
                    "usage": "每次战斗中携带2个景观巨蕈",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_explore_tool_3",
                    "type": "EXPLORE_TOOL",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_explore_tool_4": {
                    "id": "rogue_3_explore_tool_4",
                    "name": "战场装置LUD-99X",
                    "description": "见过它的干员众说纷纭，有人说自己看到的是一张折凳，有人说是一根撬棍。可露希尔和绝大多数工程部干员则反复强调，这个编号下只有一个理论模型，不存在实物。罗德岛绝不会制造它。",
                    "usage": "每次战斗会出现战场装置LUD-99X",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_explore_tool_4",
                    "type": "EXPLORE_TOOL",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_explore_tool_5": {
                    "id": "rogue_3_explore_tool_5",
                    "name": "“二踢脚”型数据收集装置",
                    "description": "一次性数据收集装置，启动后会发出巨大的爆炸声。某位炎国干员使用后在说明书上增加了一条附注：它只会响一次。",
                    "usage": "每次战斗中携带5个“二踢脚”型数据收集装置",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_explore_tool_5",
                    "type": "EXPLORE_TOOL",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_explore_tool_6": {
                    "id": "rogue_3_explore_tool_6",
                    "name": "勘察用自走车",
                    "description": "自走型数据采集装置，能够代替干员进入危险环境获取数据、拍摄录像。和杜林工匠的大多数设计一样，在投入实战测试之前会首先供干员们游玩很长一段时间。",
                    "usage": "每次战斗中携带1个勘察用自走车出发点",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_explore_tool_6",
                    "type": "EXPLORE_TOOL",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_boss_4a": {
                    "id": "rogue_3_relic_boss_4a",
                    "name": "视界邀约",
                    "description": "一份进入冰原尽头的邀请函，通过秘密渠道分发或售卖给有资格的人。然而，拿到邀请函只是第一步，考验即将到来——",
                    "usage": "让探索开启不同的方向",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_boss_4a",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 1,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_3_relic_boss_4b": {
                    "id": "rogue_3_relic_boss_4b",
                    "name": "维度流质",
                    "description": "融合各国技术，对坍缩体和冰原巨构进行深入研究后研制的核心原料。在通过考验后，那位罗德岛干员把它正式交付给了你，还给你留了一句叮嘱：“把它安全送去冰原尽头，凯尔希在那里等你。”",
                    "usage": "让探索开启不同的方向",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_boss_4b",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_3_relic_curse_1": {
                    "id": "rogue_3_relic_curse_1",
                    "name": "坍缩之种",
                    "description": "坍缩的痕迹落在此处，拒绝被清除。",
                    "usage": "所有我方单位的攻击力和生命值-15%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_curse_1",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_3_relic_curse_2": {
                    "id": "rogue_3_relic_curse_2",
                    "name": "空间碎片",
                    "description": "所处的空间被乱流撕碎，只剩下小小一方。",
                    "usage": "可携带干员-4",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_curse_2",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_3_relic_curse_3": {
                    "id": "rogue_3_relic_curse_3",
                    "name": "深度灼痕",
                    "description": "磅礴能量烧尽了躯体与灵魂，它们再也无法复原。",
                    "usage": "目标生命上限-12",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_curse_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": false,
                    "unlockCondDesc": "【内容拓展 · 二】后，完成一次游戏结局"
                },
                "rogue_3_relic_legacy_173": {
                    "id": "rogue_3_relic_legacy_173",
                    "name": "“国王的水晶”",
                    "description": "伊比利亚人与海嗣接触的历史远超他们想象，可惜他们那时并不知道，什么是海嗣。",
                    "usage": "战斗结束后使目标生命-2（目标生命不会低于1），希望+1，源石锭+5",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_173",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_legacy_174": {
                    "id": "rogue_3_relic_legacy_174",
                    "name": "“绽放”",
                    "description": "在Touch的尝试下，自然暂时向你敞开心扉。",
                    "usage": "所有干员每次受到伤害时回复1点技力，每次受到元素损伤时回复1点技力",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_174",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【恃强凌弱】"
                },
                "rogue_3_relic_legacy_175": {
                    "id": "rogue_3_relic_legacy_175",
                    "name": "散轶诗简",
                    "description": "“酣然失千山，万物得其灵。”",
                    "usage": "【召唤物】不再消耗部署位",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_legacy_175",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_hand_4": {
                    "id": "rogue_3_relic_hand_4",
                    "name": "坚实之手",
                    "description": "锦上添花，险地妙用。",
                    "usage": "【工匠】、【行商】和【怪杰】在场上停留30秒后，获得3点临时目标生命值（每名干员同一作战最多触发1次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_hand_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_hand_5": {
                    "id": "rogue_3_relic_hand_5",
                    "name": "复还之手",
                    "description": "抑制死亡，唤醒生命。",
                    "usage": "【群愈师】、【链愈师】和【行医】攻击范围内干员受到致命伤时，回复所有生命（每名干员同一作战最多触发1次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_hand_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_3": {
                    "id": "rogue_3_relic_book_3",
                    "name": "钝爪-拾柴",
                    "description": "每加入一根薪柴，火焰就更加旺盛。",
                    "usage": "场上每有一名先锋干员，每3秒获得1点部署费用（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_3",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_4": {
                    "id": "rogue_3_relic_book_4",
                    "name": "折戟-战吼",
                    "description": "作战也是项集体活动，人越多，底气越足，挥动武器时也就更有力量。",
                    "usage": "场上每有一名近卫干员，所有我方单位的攻击力+8%（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_4",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_5": {
                    "id": "rogue_3_relic_book_5",
                    "name": "铁卫-垒沙",
                    "description": "聚沙成塔，而后俯瞰群敌。",
                    "usage": "场上每有一名重装干员，所有我方单位受到的物理伤害-10%（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_5",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_6": {
                    "id": "rogue_3_relic_book_6",
                    "name": "残弩-连珠",
                    "description": "听到第一支箭的声响，被最后一支箭穿过胸膛。",
                    "usage": "场上每有一名狙击干员，所有我方单位的攻击速度+12（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_6",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_7": {
                    "id": "rogue_3_relic_book_7",
                    "name": "断杖-和声",
                    "description": "独奏虽有可取之处，合唱才能毁灭一切。",
                    "usage": "场上每有一名术师干员，所有敌人受到的法术伤害+12%（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_7",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_8": {
                    "id": "rogue_3_relic_book_8",
                    "name": "支柱-联手",
                    "description": "手拉手，肩并肩，做好准备，直视前方。",
                    "usage": "场上每有一名辅助干员，所有自然回复技能的技力恢复+0.2/秒（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_8",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_9": {
                    "id": "rogue_3_relic_book_9",
                    "name": "医者-涌泉",
                    "description": "他们是流水聚成的清泉，他们疗愈众生。",
                    "usage": "场上每有一名医疗干员，所有我方单位的再部署时间-5%（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_9",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_book_10": {
                    "id": "rogue_3_relic_book_10",
                    "name": "锈刃-扰袭",
                    "description": "就像切香肠一样，每次只耽误敌人一点，等到他们回过神来，早已无计可施。",
                    "usage": "场上每有一名特种干员，所有敌方单位的移动速度-5%（最多叠加8次）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_book_10",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "NORMAL",
                    "value": 8,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_27": {
                    "id": "rogue_3_relic_fight_27",
                    "name": "掌上楼阁",
                    "description": "土木天师的杰作，一手可握，但掷于地面便是天机阁下楼外楼。原是天师府不传之秘，如今在量产后广泛运用于冰原驻守与探险任务中。",
                    "usage": "所有干员的阻挡数+1，在场上停留60秒后阻挡数额外+1",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_27",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【事不过四】"
                },
                "rogue_3_relic_fight_28": {
                    "id": "rogue_3_relic_fight_28",
                    "name": "米诺斯颂诗",
                    "description": "“可有比远征无人之境更值得赞颂的壮举？如今便有一项，前往北方吧，去谱写英雄的篇章！”",
                    "usage": "每通过一场紧急作战，所有我方单位的生命值永久+3%（最多叠加15层）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_28",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_29": {
                    "id": "rogue_3_relic_fight_29",
                    "name": "Friston.P",
                    "description": "弗里斯顿当然不会错过探寻另一个前人类文明秘密的机会。哦，备份子思维这件事可露希尔并不知情，千万不要告诉她！",
                    "usage": "每通过一场紧急作战，所有我方单位的攻击速度永久+5（最多叠加15层）",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_29",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "？？？"
                },
                "rogue_3_relic_fight_30": {
                    "id": "rogue_3_relic_fight_30",
                    "name": "藤蔓炮手",
                    "description": "当不同文化的人放下戒备真心交流，出现这样带有奇思妙想的武器也就不足为奇了。",
                    "usage": "敌方空中单位被击杀后，对周围其他敌人造成3000点物理伤害",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_30",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_31": {
                    "id": "rogue_3_relic_fight_31",
                    "name": "北风的造物",
                    "description": "即使常常以失败告终，她仍热衷于为挑战悲惨命运之人提供帮助。",
                    "usage": "【机械】和【法术造物】敌人首次攻击时，立即冻结15秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_31",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【人造物狂欢节】"
                },
                "rogue_3_relic_fight_32": {
                    "id": "rogue_3_relic_fight_32",
                    "name": "破落盟约",
                    "description": "在他人眼中萨卡兹究竟是什么？或许这件物品就能说明一切。",
                    "usage": "所有干员受到来自【萨卡兹】和【宿主】敌人的伤害减少50%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_32",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "SUPER_RARE",
                    "value": 16,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_33": {
                    "id": "rogue_3_relic_fight_33",
                    "name": "范式中和仪",
                    "description": "乌萨斯当然不愿向他国透露任何与内卫相关的研究，但毕竟事关对邪魔源头的探索，在多国施压下，乌萨斯最终还是分享了部分秘密技术。",
                    "usage": "处于【国度】中的敌方单位攻击速度-30",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_33",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": null
                },
                "rogue_3_relic_fight_34": {
                    "id": "rogue_3_relic_fight_34",
                    "name": "探索者背包",
                    "description": "他们总是会把一切利于生存的物资塞进背包里，然后带上那一往无前的决心与意志，挑战认知的边界。",
                    "usage": "所有干员从异常状态恢复后，攻击力+60%并获得抵抗，持续15秒",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_34",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【冰凝之所】"
                },
                "rogue_3_relic_fight_35": {
                    "id": "rogue_3_relic_fight_35",
                    "name": "黑洞协议",
                    "description": "这是一场史无前例的联合行动。泰拉诸国都在极北的巨构前投入了大量资源，为了保证成果不被隐瞒或滥用，非政府组织罗德岛成了该行动的实际管理者。",
                    "usage": "部署费用达到上限时，所有干员的生命值+150%",
                    "obtainApproach": "在集成战略模式中获得",
                    "iconId": "rogue_3_relic_fight_35",
                    "type": "RELIC",
                    "subType": "NONE",
                    "rarity": "RARE",
                    "value": 12,
                    "sortId": 999,
                    "canSacrifice": true,
                    "unlockCondDesc": "在不损失目标生命的情况下胜利紧急作战【还之彼身】"
                }
            },
            "bandRef": {},
            "endingDetailList": [
                {
                    "textId": "text_scene_1",
                    "text": "您<color=#9ed9fd>{0}</color>",
                    "eventType": "INCIDENT",
                    "showType": 0,
                    "choiceSceneId": "scene_ro3_bat9_enter",
                    "paramList": [
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                        "choice_ro3_bat9_3"
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                    "otherPara1": null
                },
                {
                    "textId": "text_scene_2",
                    "text": "您参观了蓝卡坞剧组租的拍摄场所",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_bat4_enter",
                    "paramList": [
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                    "eventType": "INCIDENT",
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                    "paramList": [
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                        "choice_ro3_pick1_4"
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                {
                    "textId": "text_scene_4",
                    "text": "您凝视了族树",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_height_enter",
                    "paramList": [
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                    "text": "您入住了度假村",
                    "eventType": "INCIDENT",
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                    "paramList": [
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                {
                    "textId": "text_scene_6",
                    "text": "您重金酬谢了野外生存专家",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_rec1_enter",
                    "paramList": [
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                    "otherPara1": null
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                {
                    "textId": "text_scene_7",
                    "text": "您押注的“兽角岩”取得了胜利",
                    "eventType": "ENTERTAINMENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_ent1_1",
                    "paramList": [
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                {
                    "textId": "text_scene_8",
                    "text": "您押注的“树眉毛”取得了胜利",
                    "eventType": "ENTERTAINMENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_ent1_2",
                    "paramList": [
                        "choice_ro3_ent1_6"
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                    "otherPara1": null
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                {
                    "textId": "text_scene_9",
                    "text": "您押注的“烫手斯丹”取得了胜利",
                    "eventType": "ENTERTAINMENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_ent1_3",
                    "paramList": [
                        "choice_ro3_ent1_7"
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                    "otherPara1": null
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                {
                    "textId": "text_scene_10",
                    "text": "您押注的“老比约恩”取得了胜利",
                    "eventType": "ENTERTAINMENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_ent1_4",
                    "paramList": [
                        "choice_ro3_ent1_8"
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                    "otherPara1": null
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                {
                    "textId": "text_scene_11",
                    "text": "您运气不错，发现了足够稳固的船",
                    "eventType": "INCIDENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_res5a_enter",
                    "paramList": [
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                {
                    "textId": "text_scene_12",
                    "text": "您牺牲健康喝了<color=#9ed9fd>{0}</color>口",
                    "eventType": "ENTERTAINMENT",
                    "showType": 13,
                    "choiceSceneId": "scene_ro3_ent2_7",
                    "paramList": [
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                    "otherPara1": null
                },
                {
                    "textId": "text_scene_13",
                    "text": "您从信息中拼凑出新挖掘点的位置",
                    "eventType": "ENTERTAINMENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_ent3_8",
                    "paramList": [
                        "choice_ro3_ent3_8"
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                    "otherPara1": null
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                {
                    "textId": "text_scene_14",
                    "text": "您设备坏了，就地点样",
                    "eventType": "ENTERTAINMENT",
                    "showType": 12,
                    "choiceSceneId": "scene_ro3_ent3_enter",
                    "paramList": [
                        "choice_ro3_ent3_2"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_15",
                    "text": "您击败了“萨米的意志”",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
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                    "otherPara1": null
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                {
                    "textId": "text_scene_16",
                    "text": "您击败了“木裂”埃克提尔尼尔",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro3_ending_2"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_17",
                    "text": "您击败了无垠回荡克雷松",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro3_ending_3"
                    ],
                    "otherPara1": null
                },
                {
                    "textId": "text_scene_18",
                    "text": "您击败了哈兰杜汗，大地之鞭与路加萨尔古斯，历法之王",
                    "eventType": "BATTLE_BOSS",
                    "showType": 14,
                    "choiceSceneId": null,
                    "paramList": [
                        "ro3_ending_4"
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                    "otherPara1": null
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            ],
            "treasures": {},
            "difficultyUpgradeRelicGroups": {
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                        },
                        {
                            "relicId": "rogue_3_relic_legacy_35_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_35_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_35_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_36": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_36",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_36_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_36_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_36_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_37": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_37",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_37_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_37_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_37_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_38": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_38",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_38_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_38_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_38_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_40": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_40",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_40_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_40_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_40_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_41": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_41",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_41_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_41_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_41_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_43": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_43",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_43_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_43_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_43_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_44": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_44",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_44_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_44_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_44_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_54": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_54",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_54_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_54_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_54_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_55": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_55",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_55_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_55_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_55_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_56": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_56",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_56_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_56_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_56_c",
                            "equivalentGrade": 9
                        }
                    ]
                },
                "rogue_3_group_legacy_59": {
                    "relicData": [
                        {
                            "relicId": "rogue_3_relic_legacy_59",
                            "equivalentGrade": 0
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_59_a",
                            "equivalentGrade": 3
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_59_b",
                            "equivalentGrade": 6
                        },
                        {
                            "relicId": "rogue_3_relic_legacy_59_c",
                            "equivalentGrade": 9
                        }
                    ]
                }
            },
            "styles": {
                "rogue_3_style_default": {
                    "styleId": "rogue_3_style_default",
                    "styleConfig": 0
                },
                "rogue_3_style_challenge": {
                    "styleId": "rogue_3_style_challenge",
                    "styleConfig": 1
                }
            },
            "styleConfig": {},
            "exploreTools": {
                "rogue_3_explore_tool_1": {
                    "itemId": "rogue_3_explore_tool_1",
                    "trapId": "trap_128_toolore",
                    "trapDesc": "定期扫描周围敌人"
                },
                "rogue_3_explore_tool_2": {
                    "itemId": "rogue_3_explore_tool_2",
                    "trapId": "trap_129_tooltower",
                    "trapDesc": "激活后攻击并调查敌人"
                },
                "rogue_3_explore_tool_3": {
                    "itemId": "rogue_3_explore_tool_3",
                    "trapId": "trap_130_tooltree",
                    "trapDesc": "周围4格我方单位调查能力增强"
                },
                "rogue_3_explore_tool_4": {
                    "itemId": "rogue_3_explore_tool_4",
                    "trapId": "trap_131_toolgun",
                    "trapDesc": "对阻挡最高的我方单位附近触发随机正面或负面调查效果"
                },
                "rogue_3_explore_tool_5": {
                    "itemId": "rogue_3_explore_tool_5",
                    "trapId": "trap_132_toolinvert",
                    "trapDesc": "部署后立即调查敌人"
                },
                "rogue_3_explore_tool_6": {
                    "itemId": "rogue_3_explore_tool_6",
                    "trapId": "trap_133_toolgarage",
                    "trapDesc": "发出自走车调查敌人"
                }
            }
        }
    },
    "modules": {
        "rogue_1": {
            "moduleTypes": [],
            "sanCheck": null,
            "dice": null,
            "chaos": null,
            "totemBuff": null,
            "vision": null
        },
        "rogue_2": {
            "moduleTypes": [
                "SANCHECK",
                "DICE"
            ],
            "sanCheck": {
                "sanRanges": [
                    {
                        "sanMax": 100,
                        "diceGroupId": "rogue_2_dicegroup_1",
                        "description": "<通明>阴影退避，光芒闪耀。",
                        "sanDungeonEffect": "SAN_EFFECT_0",
                        "sanEffectRank": "SAN_EFFECT_3",
                        "sanEndingDesc": null
                    },
                    {
                        "sanMax": 99,
                        "diceGroupId": "rogue_2_dicegroup_2",
                        "description": "<摇曳>烛火摇荡，光影同舞。",
                        "sanDungeonEffect": "SAN_EFFECT_1",
                        "sanEffectRank": "SAN_EFFECT_2",
                        "sanEndingDesc": null
                    },
                    {
                        "sanMax": 49,
                        "diceGroupId": "rogue_2_dicegroup_3",
                        "description": "<暗淡>光点微渺，阴影随行。",
                        "sanDungeonEffect": "SAN_EFFECT_2",
                        "sanEffectRank": "SAN_EFFECT_1",
                        "sanEndingDesc": null
                    },
                    {
                        "sanMax": 0,
                        "diceGroupId": "rogue_2_dicegroup_4",
                        "description": "<寂灭>再无火焰，再无光明。",
                        "sanDungeonEffect": "SAN_EFFECT_3",
                        "sanEffectRank": "SAN_EFFECT_0",
                        "sanEndingDesc": null
                    }
                ],
                "moduleConsts": {
                    "sanDecreaseToast": "灯火变得更加微弱"
                },
                "moduleType": "SANCHECK"
            },
            "dice": {
                "dice": {
                    "rogue_2_dice_1": {
                        "diceId": "rogue_2_dice_1",
                        "description": "随处可见的六面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 1,
                        "upgradeDiceId": "rogue_2_dice_11",
                        "diceFaceCount": 6,
                        "battleDiceId": "rogue_2_dice_battle1"
                    },
                    "rogue_2_dice_2": {
                        "diceId": "rogue_2_dice_2",
                        "description": "随处可见的六面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 1,
                        "upgradeDiceId": "rogue_2_dice_21",
                        "diceFaceCount": 6,
                        "battleDiceId": "rogue_2_dice_battle1"
                    },
                    "rogue_2_dice_3": {
                        "diceId": "rogue_2_dice_3",
                        "description": "随处可见的六面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 1,
                        "upgradeDiceId": "rogue_2_dice_31",
                        "diceFaceCount": 6,
                        "battleDiceId": "rogue_2_dice_battle1"
                    },
                    "rogue_2_dice_4": {
                        "diceId": "rogue_2_dice_4",
                        "description": "并不常有的八面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 1,
                        "upgradeDiceId": "rogue_2_dice_41",
                        "diceFaceCount": 8,
                        "battleDiceId": "rogue_2_dice_battle2"
                    },
                    "rogue_2_dice_5": {
                        "diceId": "rogue_2_dice_5",
                        "description": "随处可见的六面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 1,
                        "upgradeDiceId": "rogue_2_dice_51",
                        "diceFaceCount": 6,
                        "battleDiceId": "rogue_2_dice_battle1"
                    },
                    "rogue_2_dice_11": {
                        "diceId": "rogue_2_dice_11",
                        "description": "并不常有的八面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 0,
                        "upgradeDiceId": null,
                        "diceFaceCount": 8,
                        "battleDiceId": "rogue_2_dice_battle2"
                    },
                    "rogue_2_dice_21": {
                        "diceId": "rogue_2_dice_21",
                        "description": "并不常有的八面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 0,
                        "upgradeDiceId": null,
                        "diceFaceCount": 8,
                        "battleDiceId": "rogue_2_dice_battle2"
                    },
                    "rogue_2_dice_31": {
                        "diceId": "rogue_2_dice_31",
                        "description": "并不常有的八面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 0,
                        "upgradeDiceId": null,
                        "diceFaceCount": 8,
                        "battleDiceId": "rogue_2_dice_battle2"
                    },
                    "rogue_2_dice_41": {
                        "diceId": "rogue_2_dice_41",
                        "description": "极为少见的十二面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 0,
                        "upgradeDiceId": null,
                        "diceFaceCount": 12,
                        "battleDiceId": "rogue_2_dice_battle3"
                    },
                    "rogue_2_dice_51": {
                        "diceId": "rogue_2_dice_51",
                        "description": "并不常有的八面骰子。投下后似乎能决定什么。",
                        "isUpgradeDice": 0,
                        "upgradeDiceId": null,
                        "diceFaceCount": 8,
                        "battleDiceId": "rogue_2_dice_battle2"
                    }
                },
                "diceEvents": {
                    "rogue_2_diceEve_1": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_1",
                        "diceEventId": "rogue_2_diceEve_1",
                        "resultDesc": "获得了<@ro2.virtue>启示<{0}></>",
                        "showType": "VIRTUE",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "于危难之中获得了启示",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_2": {
                        "dicePointMax": 5,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_1",
                        "diceEventId": "rogue_2_diceEve_2",
                        "resultDesc": "海潮平静，没有发生什么意外",
                        "showType": "RAW_TEXT",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "海潮平静，没有发生什么意外",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_3": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_2",
                        "diceEventId": "rogue_2_diceEve_3",
                        "resultDesc": "海潮平静，没有发生什么意外",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "海潮平静，没有发生什么意外",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_4": {
                        "dicePointMax": 3,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_2",
                        "diceEventId": "rogue_2_diceEve_4",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_5": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_3",
                        "diceEventId": "rogue_2_diceEve_5",
                        "resultDesc": "海潮平静，没有发生什么意外",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "海潮平静，没有发生什么意外",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_6": {
                        "dicePointMax": 5,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_3",
                        "diceEventId": "rogue_2_diceEve_6",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_7": {
                        "dicePointMax": 12,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_4",
                        "diceEventId": "rogue_2_diceEve_7",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_8": {
                        "dicePointMax": 5,
                        "diceResultClass": "VERYBAD",
                        "diceGroupId": "rogue_2_dicegroup_4",
                        "diceEventId": "rogue_2_diceEve_8",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "两名干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_9": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_5",
                        "diceEventId": "rogue_2_diceEve_9",
                        "resultDesc": "坎诺特愿意为你提供一点“高级货”",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "诡意行商",
                        "diceEndingDesc": "坎诺特为你提供了“高级货”",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_10": {
                        "dicePointMax": 6,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_5",
                        "diceEventId": "rogue_2_diceEve_10",
                        "resultDesc": "坎诺特愿意展示一批新到的货物",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "诡意行商",
                        "diceEndingDesc": "坎诺特拿出了一批新到的货物",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_11": {
                        "dicePointMax": 4,
                        "diceResultClass": "NORMAL",
                        "diceGroupId": "rogue_2_dicegroup_5",
                        "diceEventId": "rogue_2_diceEve_11",
                        "resultDesc": "坎诺特拿出了两件新的货物",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "诡意行商",
                        "diceEndingDesc": "坎诺特拿出了两件新的货物",
                        "sound": "ON_ROGUELIKE_DICENORMAL"
                    },
                    "rogue_2_diceEve_18": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_8",
                        "diceEventId": "rogue_2_diceEve_18",
                        "resultDesc": "虔诚让命运愿意多给一份馈赠",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "得偿所愿",
                        "diceEndingDesc": "虔诚让命运愿意多给一份馈赠",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_19": {
                        "dicePointMax": 5,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_8",
                        "diceEventId": "rogue_2_diceEve_19",
                        "resultDesc": "虔诚的人总能获得最想要的",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "得偿所愿",
                        "diceEndingDesc": "虔诚的人总能获得最想要的",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_20": {
                        "dicePointMax": 1,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_8",
                        "diceEventId": "rogue_2_diceEve_20",
                        "resultDesc": "那件收藏品不在你的命运之中",
                        "showType": "RAW_TEXT",
                        "canReroll": true,
                        "diceEndingScene": "得偿所愿",
                        "diceEndingDesc": "可惜那件收藏品不在你的命运之中",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_21": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_9",
                        "diceEventId": "rogue_2_diceEve_21",
                        "resultDesc": "漂流秘匣被打开了",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "尝试开启漂流秘匣",
                        "diceEndingDesc": "顺利取走了里面的宝物",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_22": {
                        "dicePointMax": 4,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_9",
                        "diceEventId": "rogue_2_diceEve_22",
                        "resultDesc": "秘匣在命运中逆流而去，只散落下几枚硬币",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "尝试开启漂流秘匣",
                        "diceEndingDesc": "秘匣在命运中逆流而去，只散落下几枚硬币",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_23": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_11",
                        "diceEventId": "rogue_2_diceEve_23",
                        "resultDesc": "骑士此刻与你并肩作战",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "狂徒妄念",
                        "diceEndingDesc": "骑士愿意与你并肩作战",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_24": {
                        "dicePointMax": 1,
                        "diceResultClass": "NORMAL",
                        "diceGroupId": "rogue_2_dicegroup_11",
                        "diceEventId": "rogue_2_diceEve_24",
                        "resultDesc": "骑士不再理会你的呼号",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "狂徒妄念",
                        "diceEndingDesc": "骑士没有理会你的呼号",
                        "sound": "ON_ROGUELIKE_DICENORMAL"
                    },
                    "rogue_2_diceEve_25": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_12",
                        "diceEventId": "rogue_2_diceEve_25",
                        "resultDesc": "你虔诚的信仰打动了教士，他愿意提供帮助",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "重返家园",
                        "diceEndingDesc": "你虔诚的信仰打动了教士，他愿意提供帮助",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_26": {
                        "dicePointMax": 5,
                        "diceResultClass": "NORMAL",
                        "diceGroupId": "rogue_2_dicegroup_12",
                        "diceEventId": "rogue_2_diceEve_26",
                        "resultDesc": "看来你的信仰没有获得教士的认可",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "重返家园",
                        "diceEndingDesc": "看来你的信仰没有获得教士的认可",
                        "sound": "ON_ROGUELIKE_DICENORMAL"
                    },
                    "rogue_2_diceEve_27": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_13",
                        "diceEventId": "rogue_2_diceEve_27",
                        "resultDesc": "你从物资堆里找到了保存完好的物件",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "你从物资堆里找到了保存完好的物件",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_28": {
                        "dicePointMax": 5,
                        "diceResultClass": "NORMAL",
                        "diceGroupId": "rogue_2_dicegroup_13",
                        "diceEventId": "rogue_2_diceEve_28",
                        "resultDesc": "这批物资里没有什么能用的东西",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "这批物资里没有什么能用的东西",
                        "sound": "ON_ROGUELIKE_DICENORMAL"
                    },
                    "rogue_2_diceEve_29": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_14",
                        "diceEventId": "rogue_2_diceEve_29",
                        "resultDesc": "你从物资堆里找到了保存完好的物件",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "你从物资堆里找到了保存完好的物件",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_30": {
                        "dicePointMax": 1,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_14",
                        "diceEventId": "rogue_2_diceEve_30",
                        "resultDesc": "看来这里没有什么能用的东西",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "看来你没找到什么能用的东西",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_31": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_15",
                        "diceEventId": "rogue_2_diceEve_31",
                        "resultDesc": "你从物资堆里找到了保存完好的物件",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "你从物资堆里找到了保存完好的物件",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_32": {
                        "dicePointMax": 3,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_15",
                        "diceEventId": "rogue_2_diceEve_32",
                        "resultDesc": "看来这里没有什么能用的东西",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "看来你没找到什么能用的东西",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_33": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_16",
                        "diceEventId": "rogue_2_diceEve_33",
                        "resultDesc": "你从物资堆里找到了保存完好的物件",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "你从物资堆里找到了保存完好的物件",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_34": {
                        "dicePointMax": 5,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_16",
                        "diceEventId": "rogue_2_diceEve_34",
                        "resultDesc": "看来这里没有什么能用的东西",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "信念",
                        "diceEndingDesc": "看来你没找到什么能用的东西",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_35": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_17",
                        "diceEventId": "rogue_2_diceEve_35",
                        "resultDesc": "诸王的宝藏现在是你的了",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "诸王不再",
                        "diceEndingDesc": "诸王的宝藏现在是你的了",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_36": {
                        "dicePointMax": 5,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_17",
                        "diceEventId": "rogue_2_diceEve_36",
                        "resultDesc": "你没有找到诸王的珍宝",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "诸王不再",
                        "diceEndingDesc": "你没有找到诸王的珍宝",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_37": {
                        "dicePointMax": 12,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_18",
                        "diceEventId": "rogue_2_diceEve_37",
                        "resultDesc": "行医郑重地从包里取出些“圣徒的遗物”交给你",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "医者之志",
                        "diceEndingDesc": "行医郑重地从包里取出些“圣徒的遗物”交给你",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_38": {
                        "dicePointMax": 5,
                        "diceResultClass": "NORMAL",
                        "diceGroupId": "rogue_2_dicegroup_18",
                        "diceEventId": "rogue_2_diceEve_38",
                        "resultDesc": "行医从包里取出些物品交给你",
                        "showType": "RAW_TEXT",
                        "canReroll": false,
                        "diceEndingScene": "医者之志",
                        "diceEndingDesc": "行医从包里取出些物品交给你",
                        "sound": "ON_ROGUELIKE_DICENORMAL"
                    },
                    "rogue_2_diceEve_39": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_19",
                        "diceEventId": "rogue_2_diceEve_39",
                        "resultDesc": "获得了<@ro2.virtue>启示<{0}></>",
                        "showType": "VIRTUE",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "于危难之中获得了启示",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_40": {
                        "dicePointMax": 5,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_19",
                        "diceEventId": "rogue_2_diceEve_40",
                        "resultDesc": "海潮平静，没有发生什么意外",
                        "showType": "RAW_TEXT",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "海潮平静，没有发生什么意外",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_41": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_20",
                        "diceEventId": "rogue_2_diceEve_41",
                        "resultDesc": "获得了<@ro2.virtue>启示<{0}></>",
                        "showType": "VIRTUE",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "海潮平静，没有发生什么意外",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_42": {
                        "dicePointMax": 5,
                        "diceResultClass": "GOOD",
                        "diceGroupId": "rogue_2_dicegroup_20",
                        "diceEventId": "rogue_2_diceEve_42",
                        "resultDesc": "海潮平静，没有发生什么意外",
                        "showType": "RAW_TEXT",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_43": {
                        "dicePointMax": 3,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_20",
                        "diceEventId": "rogue_2_diceEve_43",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_44": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_21",
                        "diceEventId": "rogue_2_diceEve_44",
                        "resultDesc": "获得了<@ro2.virtue>启示<{0}></>",
                        "showType": "VIRTUE",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "海潮平静，没有发生什么意外",
                        "sound": "ON_ROGUELIKE_DICEGREAT"
                    },
                    "rogue_2_diceEve_45": {
                        "dicePointMax": 5,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_21",
                        "diceEventId": "rogue_2_diceEve_45",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_46": {
                        "dicePointMax": 12,
                        "diceResultClass": "BEST",
                        "diceGroupId": "rogue_2_dicegroup_22",
                        "diceEventId": "rogue_2_diceEve_46",
                        "resultDesc": "获得了<@ro2.virtue>启示<{0}></>",
                        "showType": "VIRTUE",
                        "canReroll": false,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_47": {
                        "dicePointMax": 7,
                        "diceResultClass": "BAD",
                        "diceGroupId": "rogue_2_dicegroup_22",
                        "diceEventId": "rogue_2_diceEve_47",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "你的干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    },
                    "rogue_2_diceEve_48": {
                        "dicePointMax": 5,
                        "diceResultClass": "VERYBAD",
                        "diceGroupId": "rogue_2_dicegroup_22",
                        "diceEventId": "rogue_2_diceEve_48",
                        "resultDesc": "干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>",
                        "showType": "MUTATION",
                        "canReroll": true,
                        "diceEndingScene": "深入海洋",
                        "diceEndingDesc": "两名干员产生了排异反应",
                        "sound": "ON_ROGUELIKE_DICEBAD"
                    }
                },
                "diceChoices": {
                    "choice_ro2_wish_1": "rogue_2_dicegroup_8",
                    "choice_ro2_wish_2": "rogue_2_dicegroup_8",
                    "choice_ro2_wish_3": "rogue_2_dicegroup_8",
                    "choice_ro2_wish_4": "rogue_2_dicegroup_8",
                    "choice_ro2_wish_5": "rogue_2_dicegroup_8",
                    "choice_ro2_wish_6": "rogue_2_dicegroup_8",
                    "choice_ro2_wish_7": "rogue_2_dicegroup_8",
                    "choice_ro2_recruit1_3": "rogue_2_dicegroup_12",
                    "choice_ro2_9_1": "rogue_2_dicegroup_13",
                    "choice_ro2_9_3": "rogue_2_dicegroup_14",
                    "choice_ro2_9_4": "rogue_2_dicegroup_14",
                    "choice_ro2_9_5": "rogue_2_dicegroup_14",
                    "choice_ro2_9_6": "rogue_2_dicegroup_14",
                    "choice_ro2_9_7": "rogue_2_dicegroup_14",
                    "choice_ro2_9_8": "rogue_2_dicegroup_14",
                    "choice_ro2_9_9": "rogue_2_dicegroup_15",
                    "choice_ro2_9_10": "rogue_2_dicegroup_15",
                    "choice_ro2_9_11": "rogue_2_dicegroup_15",
                    "choice_ro2_9_12": "rogue_2_dicegroup_16",
                    "choice_ro2_king_1": "rogue_2_dicegroup_17",
                    "choice_ro2_king_3": "rogue_2_dicegroup_17",
                    "choice_ro2_liar1_1": "rogue_2_dicegroup_18",
                    "choice_ro2_bossa1_2": "rogue_2_dicegroup_11"
                },
                "diceRuleGroups": {
                    "rogue_2_dicegroup_1": {
                        "ruleGroupId": "rogue_2_dicegroup_1",
                        "minGoodNum": 1
                    },
                    "rogue_2_dicegroup_2": {
                        "ruleGroupId": "rogue_2_dicegroup_2",
                        "minGoodNum": 4
                    },
                    "rogue_2_dicegroup_3": {
                        "ruleGroupId": "rogue_2_dicegroup_3",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_4": {
                        "ruleGroupId": "rogue_2_dicegroup_4",
                        "minGoodNum": 13
                    },
                    "rogue_2_dicegroup_5": {
                        "ruleGroupId": "rogue_2_dicegroup_5",
                        "minGoodNum": 5
                    },
                    "rogue_2_dicegroup_8": {
                        "ruleGroupId": "rogue_2_dicegroup_8",
                        "minGoodNum": 2
                    },
                    "rogue_2_dicegroup_9": {
                        "ruleGroupId": "rogue_2_dicegroup_9",
                        "minGoodNum": 5
                    },
                    "rogue_2_dicegroup_11": {
                        "ruleGroupId": "rogue_2_dicegroup_11",
                        "minGoodNum": 2
                    },
                    "rogue_2_dicegroup_12": {
                        "ruleGroupId": "rogue_2_dicegroup_12",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_13": {
                        "ruleGroupId": "rogue_2_dicegroup_13",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_14": {
                        "ruleGroupId": "rogue_2_dicegroup_14",
                        "minGoodNum": 2
                    },
                    "rogue_2_dicegroup_15": {
                        "ruleGroupId": "rogue_2_dicegroup_15",
                        "minGoodNum": 4
                    },
                    "rogue_2_dicegroup_16": {
                        "ruleGroupId": "rogue_2_dicegroup_16",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_17": {
                        "ruleGroupId": "rogue_2_dicegroup_17",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_18": {
                        "ruleGroupId": "rogue_2_dicegroup_18",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_19": {
                        "ruleGroupId": "rogue_2_dicegroup_19",
                        "minGoodNum": 1
                    },
                    "rogue_2_dicegroup_20": {
                        "ruleGroupId": "rogue_2_dicegroup_20",
                        "minGoodNum": 4
                    },
                    "rogue_2_dicegroup_21": {
                        "ruleGroupId": "rogue_2_dicegroup_21",
                        "minGoodNum": 6
                    },
                    "rogue_2_dicegroup_22": {
                        "ruleGroupId": "rogue_2_dicegroup_22",
                        "minGoodNum": 8
                    }
                },
                "dicePredefines": [
                    {
                        "modeId": "EASY",
                        "modeGrade": 0,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 0,
                        "predefinedId": null,
                        "initialDiceCount": 1
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                    {
                        "modeId": "NORMAL",
                        "modeGrade": 1,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 2,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 3,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 4,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 5,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 6,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 7,
                        "predefinedId": null,
                        "initialDiceCount": 1
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                    {
                        "modeId": "NORMAL",
                        "modeGrade": 8,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 9,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 10,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 11,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 12,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 13,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 14,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "NORMAL",
                        "modeGrade": 15,
                        "predefinedId": null,
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_1",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_2",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_3",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_4",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_5",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_6",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_7",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "MONTH_TEAM",
                        "modeGrade": 0,
                        "predefinedId": "month_team_8",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_01",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_02",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_03",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_04",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_05",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_06",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_07",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_08",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_09",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_10",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_11",
                        "initialDiceCount": 1
                    },
                    {
                        "modeId": "CHALLENGE",
                        "modeGrade": 0,
                        "predefinedId": "rogue_2_challenge_12",
                        "initialDiceCount": 1
                    }
                ],
                "moduleType": "DICE"
            },
            "chaos": null,
            "totemBuff": null,
            "vision": null
        },
        "rogue_3": {
            "moduleTypes": [
                "CHAOS",
                "TOTEMBUFF",
                "VISION"
            ],
            "sanCheck": null,
            "dice": null,
            "chaos": {
                "chaosDatas": {
                    "rogue_3_chaos_1": {
                        "chaosId": "rogue_3_chaos_1",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_1_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_1",
                        "name": "去量化",
                        "functionDesc": "在非战斗节点选项中付出希望、源石锭或增长坍缩值时，有25%概率提升1点",
                        "desc": "这片区域里数字间的边界变得模糊。人类失去了识别自然数的能力。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 0
                    },
                    "rogue_3_chaos_1_a": {
                        "chaosId": "rogue_3_chaos_1_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_1",
                        "iconId": "pic_rogue_3_chaos_1",
                        "name": "去量深化",
                        "functionDesc": "在非战斗节点选项中付出希望、源石锭或增长坍缩值时，有50%概率提升2点",
                        "desc": "数字这一概念本身变得模糊不清，以致人类完全失去了使用数的能力。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 0
                    },
                    "rogue_3_chaos_2": {
                        "chaosId": "rogue_3_chaos_2",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_2_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_2",
                        "name": "实质性坍缩",
                        "functionDesc": "战场中出现4处【国度】，【国度】上的我方单位攻击速度-50",
                        "desc": "被称作“国度”的现象开始独自且频繁地出现在大地上。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 1
                    },
                    "rogue_3_chaos_2_a": {
                        "chaosId": "rogue_3_chaos_2_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_2",
                        "iconId": "pic_rogue_3_chaos_2",
                        "name": "蔓延性坍缩",
                        "functionDesc": "战场中出现8处【国度】，【国度】上的我方单位攻击速度-75",
                        "desc": "“国度”正在迅速扩散，其效率已接近大气循环本身。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 1
                    },
                    "rogue_3_chaos_3": {
                        "chaosId": "rogue_3_chaos_3",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_3_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_3",
                        "name": "非线性移动",
                        "functionDesc": "所有【坍缩体】生命值+15%，移动速度+15%",
                        "desc": "两点之间，直线不最短。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 2
                    },
                    "rogue_3_chaos_3_a": {
                        "chaosId": "rogue_3_chaos_3_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_3",
                        "iconId": "pic_rogue_3_chaos_3",
                        "name": "非线性行动",
                        "functionDesc": "所有【坍缩体】生命值+20%，移动速度+20%，攻击速度+20",
                        "desc": "两点之间，最速降线运动不最快。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 2
                    },
                    "rogue_3_chaos_4": {
                        "chaosId": "rogue_3_chaos_4",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_4_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_4",
                        "name": "情绪实体",
                        "functionDesc": "敌人出场时有5%概率生命值+100%",
                        "desc": "当内心的情绪波动成为敌人的养料与兴奋剂......",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 3
                    },
                    "rogue_3_chaos_4_a": {
                        "chaosId": "rogue_3_chaos_4_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_4",
                        "iconId": "pic_rogue_3_chaos_4",
                        "name": "恐怖实体",
                        "functionDesc": "敌人出场时有10%概率生命值+100%",
                        "desc": "当内心最深处的负面情感成为实在的怪物......",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 3
                    },
                    "rogue_3_chaos_5": {
                        "chaosId": "rogue_3_chaos_5",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_5_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_5",
                        "name": "泛社会悖论",
                        "functionDesc": "诡意行商售价提升25%",
                        "desc": "社会的定义被改写，社会产物的价值也随之改变。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 4
                    },
                    "rogue_3_chaos_5_a": {
                        "chaosId": "rogue_3_chaos_5_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_5",
                        "iconId": "pic_rogue_3_chaos_5",
                        "name": "泛文明悖论",
                        "functionDesc": "诡意行商售价提升50%，较为稀有的商品售价提升100%",
                        "desc": "文明的本质受到扭曲，一切生产物的定价变得无法用常理解释。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 4
                    },
                    "rogue_3_chaos_6": {
                        "chaosId": "rogue_3_chaos_6",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_6_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_6",
                        "name": "气压异常",
                        "functionDesc": "部署费用的自然回复速度降低20%",
                        "desc": "大气压强在一个区间内随意变化，非军事人员无法适应这种变化，行动变得迟缓。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 5
                    },
                    "rogue_3_chaos_6_a": {
                        "chaosId": "rogue_3_chaos_6_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_6",
                        "iconId": "pic_rogue_3_chaos_6",
                        "name": "气压失序",
                        "functionDesc": "部署费用的自然回复速度降低40%",
                        "desc": "大气压强完全没有规律可循，所有事项都因个人身体不适产生了无可避免的冗余。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 5
                    },
                    "rogue_3_chaos_7": {
                        "chaosId": "rogue_3_chaos_7",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_7_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_7",
                        "name": "触发性损伤",
                        "functionDesc": "所有我方单位部署时损失30%生命值",
                        "desc": "生命是行动的前提，也是行动的代价。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 6
                    },
                    "rogue_3_chaos_7_a": {
                        "chaosId": "rogue_3_chaos_7_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_7",
                        "iconId": "pic_rogue_3_chaos_7",
                        "name": "触发性危殆",
                        "functionDesc": "所有我方单位部署时损失60%生命值",
                        "desc": "生命是行动的前提，也即将成为死亡的前提。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 6
                    },
                    "rogue_3_chaos_8": {
                        "chaosId": "rogue_3_chaos_8",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_8_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_8",
                        "name": "趋同性消耗",
                        "functionDesc": "抗干扰指数降低时目标生命上限减少1点",
                        "desc": "只要器械受到损耗，它的使用者便会受到同态伤害。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 7
                    },
                    "rogue_3_chaos_8_a": {
                        "chaosId": "rogue_3_chaos_8_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_8",
                        "iconId": "pic_rogue_3_chaos_8",
                        "name": "趋同性缺失",
                        "functionDesc": "抗干扰指数降低时目标生命上限减少2点",
                        "desc": "器械就像是使用者身体的一部分，机器的损耗已等同于使用者受到的损伤。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 7
                    },
                    "rogue_3_chaos_9": {
                        "chaosId": "rogue_3_chaos_9",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_9_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_9",
                        "name": "目空一些",
                        "functionDesc": "目标生命和战场上敌人的生命不再可见",
                        "desc": "你的大脑开始“自然”地略过一些信息，这让你感到舒适。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 8
                    },
                    "rogue_3_chaos_9_a": {
                        "chaosId": "rogue_3_chaos_9_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_9",
                        "iconId": "pic_rogue_3_chaos_9",
                        "name": "睁眼瞎",
                        "functionDesc": "目标生命和战场上敌人的生命不再可见，所有敌人生命值+10%",
                        "desc": "看不到就是不存在，不存在就不需要去思考。无忧无虑的感觉实在是太棒了。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 8
                    },
                    "rogue_3_chaos_10": {
                        "chaosId": "rogue_3_chaos_10",
                        "level": 0,
                        "nextChaosId": "rogue_3_chaos_10_a",
                        "prevChaosId": null,
                        "iconId": "pic_rogue_3_chaos_10",
                        "name": "图像损坏",
                        "functionDesc": "战场上我方单位的形象不再可见",
                        "desc": "PRTS运行日志并没有反映出任何系统错误，但不知为何，干员们像是被从图像上抠除了一样。",
                        "sound": "ON_ROGUELIKE_VARIATION1",
                        "sortId": 9
                    },
                    "rogue_3_chaos_10_a": {
                        "chaosId": "rogue_3_chaos_10_a",
                        "level": 1,
                        "nextChaosId": null,
                        "prevChaosId": "rogue_3_chaos_10",
                        "iconId": "pic_rogue_3_chaos_10",
                        "name": "一抹黑",
                        "functionDesc": "战场上我方单位的形象不再可见，我方干员部署费用+1",
                        "desc": "即使这种情况已经对你的后勤工作造成负担，PRTS却坚持认为自己在正常运行，这不太正常。",
                        "sound": "ON_ROGUELIKE_VARIATION2",
                        "sortId": 9
                    }
                },
                "chaosRanges": [
                    {
                        "chaosMax": 8,
                        "chaosDungeonEffect": "CHAOS_EFFECT_2"
                    },
                    {
                        "chaosMax": 7,
                        "chaosDungeonEffect": "CHAOS_EFFECT_1"
                    },
                    {
                        "chaosMax": 4,
                        "chaosDungeonEffect": "CHAOS_EFFECT_0"
                    }
                ],
                "levelInfoDict": {
                    "rule_1": {
                        "0": {
                            "chaosLevelBeginNum": 0,
                            "chaosLevelEndNum": 4
                        },
                        "1": {
                            "chaosLevelBeginNum": 4,
                            "chaosLevelEndNum": 8
                        },
                        "2": {
                            "chaosLevelBeginNum": 8,
                            "chaosLevelEndNum": 12
                        },
                        "3": {
                            "chaosLevelBeginNum": 12,
                            "chaosLevelEndNum": 16
                        },
                        "4": {
                            "chaosLevelBeginNum": 16,
                            "chaosLevelEndNum": 20
                        },
                        "5": {
                            "chaosLevelBeginNum": 20,
                            "chaosLevelEndNum": 24
                        },
                        "6": {
                            "chaosLevelBeginNum": 24,
                            "chaosLevelEndNum": 28
                        },
                        "7": {
                            "chaosLevelBeginNum": 28,
                            "chaosLevelEndNum": 32
                        },
                        "8": {
                            "chaosLevelBeginNum": 32,
                            "chaosLevelEndNum": 999
                        }
                    },
                    "rule_2": {
                        "0": {
                            "chaosLevelBeginNum": 0,
                            "chaosLevelEndNum": 4
                        },
                        "1": {
                            "chaosLevelBeginNum": 4,
                            "chaosLevelEndNum": 8
                        },
                        "2": {
                            "chaosLevelBeginNum": 8,
                            "chaosLevelEndNum": 12
                        },
                        "3": {
                            "chaosLevelBeginNum": 12,
                            "chaosLevelEndNum": 15
                        },
                        "4": {
                            "chaosLevelBeginNum": 15,
                            "chaosLevelEndNum": 18
                        },
                        "5": {
                            "chaosLevelBeginNum": 18,
                            "chaosLevelEndNum": 21
                        },
                        "6": {
                            "chaosLevelBeginNum": 21,
                            "chaosLevelEndNum": 23
                        },
                        "7": {
                            "chaosLevelBeginNum": 23,
                            "chaosLevelEndNum": 25
                        },
                        "8": {
                            "chaosLevelBeginNum": 25,
                            "chaosLevelEndNum": 999
                        }
                    },
                    "rule_3": {
                        "0": {
                            "chaosLevelBeginNum": 0,
                            "chaosLevelEndNum": 8
                        },
                        "1": {
                            "chaosLevelBeginNum": 8,
                            "chaosLevelEndNum": 14
                        },
                        "2": {
                            "chaosLevelBeginNum": 14,
                            "chaosLevelEndNum": 17
                        },
                        "3": {
                            "chaosLevelBeginNum": 17,
                            "chaosLevelEndNum": 18
                        },
                        "4": {
                            "chaosLevelBeginNum": 18,
                            "chaosLevelEndNum": 19
                        },
                        "5": {
                            "chaosLevelBeginNum": 19,
                            "chaosLevelEndNum": 20
                        },
                        "6": {
                            "chaosLevelBeginNum": 20,
                            "chaosLevelEndNum": 21
                        },
                        "7": {
                            "chaosLevelBeginNum": 21,
                            "chaosLevelEndNum": 22
                        },
                        "8": {
                            "chaosLevelBeginNum": 22,
                            "chaosLevelEndNum": 999
                        }
                    }
                },
                "moduleConsts": {
                    "maxChaosLevel": 8,
                    "maxChaosSlot": 4,
                    "chaosNotMaxDescription": "坍缩到达下一层级，会遭遇更危险的范式",
                    "chaosMaxDescription": "部分密文或收藏品可以降低坍缩值",
                    "chaosPredictDescription": "悲哀的眼窥视厄运，扭曲的未来正吞噬辉光"
                },
                "moduleType": "CHAOS"
            },
            "totemBuff": {
                "totemBuffDatas": {
                    "rogue_3_totem_R_L1": {
                        "totemId": "rogue_3_totem_R_L1",
                        "color": "RED",
                        "pos": "LOCATION",
                        "rhythm": "万钧罪责无可赦，再无相聚时",
                        "normalDesc": "选择所有右侧邻近的战斗节点",
                        "synergyDesc": "选择所有右侧邻近的战斗节点",
                        "archiveDesc": "选择所有右侧邻近的战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        },
                        "distanceMin": 1,
                        "distanceMax": 1,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_L2": {
                        "totemId": "rogue_3_totem_R_L2",
                        "color": "RED",
                        "pos": "LOCATION",
                        "rhythm": "引弓捕影风声切，逐猎无终日",
                        "normalDesc": "选择1处战斗节点",
                        "synergyDesc": "选择1处战斗节点",
                        "archiveDesc": "选择1处战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_L3": {
                        "totemId": "rogue_3_totem_R_L3",
                        "color": "RED",
                        "pos": "LOCATION",
                        "rhythm": "坚石高墙起群山，角盔覆冰寒",
                        "normalDesc": "选择1处战斗节点，再随机指定1处战斗节点",
                        "synergyDesc": "选择1处战斗节点，再随机指定1处战斗节点",
                        "archiveDesc": "选择1处战斗节点，再随机指定1处战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_L4": {
                        "totemId": "rogue_3_totem_R_L4",
                        "color": "RED",
                        "pos": "LOCATION",
                        "rhythm": "启开慧眼识密语，鸣呼驱鬼祟",
                        "normalDesc": "选择1处战斗节点，再随机指定2处战斗节点",
                        "synergyDesc": "选择1处战斗节点，再随机指定2处战斗节点",
                        "archiveDesc": "选择1处战斗节点，再随机指定2处战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_L5": {
                        "totemId": "rogue_3_totem_R_L5",
                        "color": "RED",
                        "pos": "LOCATION",
                        "rhythm": "卜问天地通万灵，寻求我去路",
                        "normalDesc": "随机指定3处战斗节点，在深埋迷境中改为3处任意节点",
                        "synergyDesc": "随机指定3处战斗节点，在深埋迷境中改为3处任意节点",
                        "archiveDesc": "随机指定3处战斗节点，在深埋迷境中改为3处任意节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_L6": {
                        "totemId": "rogue_3_totem_R_L6",
                        "color": "RED",
                        "pos": "LOCATION",
                        "rhythm": "荆棘丛生枯骸骨，死亡亦归途",
                        "normalDesc": "选择所有战斗节点",
                        "synergyDesc": "选择所有战斗节点",
                        "archiveDesc": "选择所有战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS"
                            ],
                            "blurNodeTypes": [
                                "BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E1": {
                        "totemId": "rogue_3_totem_R_E1",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "弹弦高唱声回环，千羽驻林间",
                        "normalDesc": "我方在此处战斗时攻击速度+50",
                        "synergyDesc": "<@ro3.redt>【同类增强】</>我方在此处战斗时攻击速度+50，<@ro3.redt>场上出现斗志昂扬无人机</>",
                        "archiveDesc": "我方在此战斗时攻击速度+50（协语：场上出现斗志昂扬无人机）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E2": {
                        "totemId": "rogue_3_totem_R_E2",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "指木问路无回音，山岩自伫立",
                        "normalDesc": "我方在此处战斗时最大生命+50%",
                        "synergyDesc": "<@ro3.redt>【同类增强】</>我方在此处战斗时最大生命+50%，<@ro3.redt>场上出现友方盾卫</>",
                        "archiveDesc": "我方在此战斗时最大生命+50%（协语：场上出现友方盾卫）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E3": {
                        "totemId": "rogue_3_totem_R_E3",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "循诵古训祝亲族，言语定心神",
                        "normalDesc": "经过此处后回复4目标生命",
                        "synergyDesc": "<@ro3.redt>【同类增强】</><@ro3.redt>立即提升2目标生命上限</>，经过此处后回复4目标生命",
                        "archiveDesc": "经过后回复4目标生命（协语：立即提升2目标生命上限）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E4": {
                        "totemId": "rogue_3_totem_R_E4",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "你方唱罢我登场，思维见真知",
                        "normalDesc": "我方在此处战斗时再部署时间-30%",
                        "synergyDesc": "<@ro3.redt>【同类增强】</>我方在此处战斗时再部署时间-30%，<@ro3.redt>一名精英干员临时加入编队</>",
                        "archiveDesc": "在此战斗时再部署时间-30%（协语：1名精英干员临时加入编队）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E5": {
                        "totemId": "rogue_3_totem_R_E5",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "击鼓燃叶唤先灵，低语解哀戚",
                        "normalDesc": "经过此处后获得2希望",
                        "synergyDesc": "<@ro3.redt>【同类增强】</>经过此处后<@ro3.redt>获得4希望</>",
                        "archiveDesc": "经过此处后获得2希望（协语：额外获得2希望）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E6": {
                        "totemId": "rogue_3_totem_R_E6",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "独见古木诉悔恨，恳请相宽恕",
                        "normalDesc": "经过此处后回复1目标生命，有隐藏的力量尚未发挥",
                        "synergyDesc": "<@ro3.redt>【同类增强】</>经过此处后回复1目标生命，<@ro3.redt>获得1个战斗类收藏品</>",
                        "archiveDesc": "经过此处后回复1目标生命（协语：获得1个战斗类收藏品）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_L1": {
                        "totemId": "rogue_3_totem_G_L1",
                        "color": "GREEN",
                        "pos": "LOCATION",
                        "rhythm": "枝节蔓生叶繁茂，百兽长栖息",
                        "normalDesc": "选择1处不期而遇",
                        "synergyDesc": "选择1处不期而遇",
                        "archiveDesc": "选择1处不期而遇",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "INCIDENT"
                            ],
                            "blurNodeTypes": [
                                "NONE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "INCIDENT"
                            ],
                            "blurNodeTypes": [
                                "NONE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_L2": {
                        "totemId": "rogue_3_totem_G_L2",
                        "color": "GREEN",
                        "pos": "LOCATION",
                        "rhythm": "雪泥洗濯发与肤，明镜无风波",
                        "normalDesc": "选择1处非战斗节点",
                        "synergyDesc": "选择1处非战斗节点",
                        "archiveDesc": "选择1处非战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_L3": {
                        "totemId": "rogue_3_totem_G_L3",
                        "color": "GREEN",
                        "pos": "LOCATION",
                        "rhythm": "所见所知所觅求，幽暗昏黑中",
                        "normalDesc": "选择1处右侧邻近的节点",
                        "synergyDesc": "选择1处右侧邻近的节点",
                        "archiveDesc": "选择1处右侧邻近的节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 1,
                        "distanceMax": 1,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_L4": {
                        "totemId": "rogue_3_totem_G_L4",
                        "color": "GREEN",
                        "pos": "LOCATION",
                        "rhythm": "角兽踪迹银铃音，恍惚至彼端",
                        "normalDesc": "选择1处非战斗节点，再随机指定2处非战斗节点",
                        "synergyDesc": "选择1处非战斗节点，再随机指定2处非战斗节点",
                        "archiveDesc": "选择1处非战斗节点，再随机指定2处非战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_L5": {
                        "totemId": "rogue_3_totem_G_L5",
                        "color": "GREEN",
                        "pos": "LOCATION",
                        "rhythm": "地上炬火借白日，照临寒冬夜",
                        "normalDesc": "随机指定3处非战斗节点",
                        "synergyDesc": "随机指定3处非战斗节点",
                        "archiveDesc": "随机指定3处非战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_L6": {
                        "totemId": "rogue_3_totem_G_L6",
                        "color": "GREEN",
                        "pos": "LOCATION",
                        "rhythm": "万物生发复归根，凡事从此始",
                        "normalDesc": "选择所有非战斗节点",
                        "synergyDesc": "选择所有非战斗节点",
                        "archiveDesc": "选择所有非战斗节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E1": {
                        "totemId": "rogue_3_totem_G_E1",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "彩虹瓮中月影里，所愿纷然至",
                        "normalDesc": "经过此处后获得8源石锭",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>经过此处后获得8源石锭，<@ro3.greent>2希望</>",
                        "archiveDesc": "经过后获得8源石锭（协语：获得2希望）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E2": {
                        "totemId": "rogue_3_totem_G_E2",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "生疏人地获馈赠，踌躇再相认",
                        "normalDesc": "变为诡意行商",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>变为诡意行商，<@ro3.greent>商品售价-50%</>",
                        "archiveDesc": "变为诡意行商（协语：商品售价-50%）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E3": {
                        "totemId": "rogue_3_totem_G_E3",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "冰碎石裂掷锤去，林羽不敢啼",
                        "normalDesc": "此处招募干员时必定出现4或5星临时招募",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>此处招募干员时<@ro3.greent>必定出现4、5或6星临时招募</>",
                        "archiveDesc": "此处招募时必出现4或5星临时招募（协语：出现6星临时招募）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E4": {
                        "totemId": "rogue_3_totem_G_E4",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "径道错综归何处，问树树不知",
                        "normalDesc": "变为失与得",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>变为失与得，<@ro3.greent>组合时降低的坍缩值变为2点</>",
                        "archiveDesc": "变为失与得（协语：降低的坍缩值变为2点）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E5": {
                        "totemId": "rogue_3_totem_G_E5",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "神魂游荡生梦处，一瞥风雪中",
                        "normalDesc": "在此处获得的源石锭变为2倍",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>在此处获得的源石锭、<@ro3.greent>目标生命、希望</>变为2倍",
                        "archiveDesc": "此处获得的源石锭变为2倍（协语：目标生命、希望也变为2倍）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E6": {
                        "totemId": "rogue_3_totem_G_E6",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "茫茫冻土身相随，有心炽如火",
                        "normalDesc": "变为不期而遇，有隐藏的力量尚未发挥",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>变为<@ro3.greent>得偿所愿</>",
                        "archiveDesc": "变为不期而遇（协语：变为得偿所愿）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_L1": {
                        "totemId": "rogue_3_totem_B_L1",
                        "color": "BLUE",
                        "pos": "LOCATION",
                        "rhythm": "泥土血肉皆不容，百相映其中",
                        "normalDesc": "选择1处任意节点",
                        "synergyDesc": "选择1处任意节点",
                        "archiveDesc": "选择1处任意节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_L2": {
                        "totemId": "rogue_3_totem_B_L2",
                        "color": "BLUE",
                        "pos": "LOCATION",
                        "rhythm": "行于高处如星辰，俯瞰霜雪色",
                        "normalDesc": "选择1处有纵向通路的节点",
                        "synergyDesc": "选择1处有纵向通路的节点",
                        "archiveDesc": "选择1处有纵向通路的节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": true,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_L3": {
                        "totemId": "rogue_3_totem_B_L3",
                        "color": "BLUE",
                        "pos": "LOCATION",
                        "rhythm": "不见生机不见移，终古长静寂",
                        "normalDesc": "随机指定2处有纵向通路的节点",
                        "synergyDesc": "随机指定2处有纵向通路的节点",
                        "archiveDesc": "随机指定2处有纵向通路的节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": true,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_L4": {
                        "totemId": "rogue_3_totem_B_L4",
                        "color": "BLUE",
                        "pos": "LOCATION",
                        "rhythm": "行于低处如伏兽，听闻号角声",
                        "normalDesc": "选择所有右侧1列内的节点",
                        "synergyDesc": "选择所有右侧1列内的节点",
                        "archiveDesc": "选择所有右侧1列内的节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 1,
                        "distanceMax": 1,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_L5": {
                        "totemId": "rogue_3_totem_B_L5",
                        "color": "BLUE",
                        "pos": "LOCATION",
                        "rhythm": "啃啮土石摘雾凇，动静随心意",
                        "normalDesc": "选择1处任意节点，再随机指定2处任意节点",
                        "synergyDesc": "选择1处任意节点，再随机指定2处任意节点",
                        "archiveDesc": "选择1处任意节点，再随机指定2处任意节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_L6": {
                        "totemId": "rogue_3_totem_B_L6",
                        "color": "BLUE",
                        "pos": "LOCATION",
                        "rhythm": "一日发蒙生灵智，代代相连结",
                        "normalDesc": "选择1处节点和它前后相连的所有节点",
                        "synergyDesc": "选择1处节点和它前后相连的所有节点",
                        "archiveDesc": "选择1处节点和它前后相连的所有节点",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E1": {
                        "totemId": "rogue_3_totem_B_E1",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "昼登树梢暮瞭望，执火守族士",
                        "normalDesc": "接近时对其全面勘察，组合时降低的坍缩值变为2点",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</>接近时对其全面勘察，<@ro3.bluet>组合时降低的坍缩值变为3点</>",
                        "archiveDesc": "接近时对其全面勘察，降低的坍缩值变为2点（协语：降低的坍缩值变为3点）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E2": {
                        "totemId": "rogue_3_totem_B_E2",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "拣木拾枝寻荫庇，檐下无寒风",
                        "normalDesc": "经过此处后获得2护盾值",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</><@ro3.bluet>立即提升2目标生命上限</>，经过此处后获得2护盾值",
                        "archiveDesc": "经过后获得2护盾值（协语：立即提升2目标生命上限）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E3": {
                        "totemId": "rogue_3_totem_B_E3",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "尖牙利爪伺时机，危途知胆识",
                        "normalDesc": "变为紧急作战",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</>变为紧急作战，<@ro3.bluet>经过后回复2目标生命</>",
                        "archiveDesc": "变为紧急作战（协语：经过后回复2目标生命）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E4": {
                        "totemId": "rogue_3_totem_B_E4",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "巧取豪夺行不义，偿还有定时",
                        "normalDesc": "经过此处后获得1源石锭、希望、护盾值",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</>经过此处后获得1源石锭、希望、护盾值、<@ro3.bluet>抗干扰指数</>",
                        "archiveDesc": "经过后获得1源石锭、希望、护盾值（协语：获得1抗干扰指数）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E5": {
                        "totemId": "rogue_3_totem_B_E5",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "草木兽羽有枯荣，祈愿久延存",
                        "normalDesc": "变为先行一步",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</>变为先行一步，<@ro3.bluet>经过此处后获得2希望</>",
                        "archiveDesc": "变为先行一步（协语：经过后获得2希望）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E6": {
                        "totemId": "rogue_3_totem_B_E6",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "拂雪穿林离族树，眷恋更难行",
                        "normalDesc": "经过后获得1抗干扰指数，有隐藏的力量尚未发挥",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</>变为<@ro3.bluet>树篱之途</>（深埋迷境外生效），经过后抗干扰指数<@ro3.bluet>提升至上限</>",
                        "archiveDesc": "经过后获得1抗干扰指数（协语：变为树篱之途，且抗干扰指数升至上限）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_A_L1": {
                        "totemId": "rogue_3_totem_A_L1",
                        "color": "ALL",
                        "pos": "LOCATION",
                        "rhythm": "跨越山川终已至，定数无可避。",
                        "normalDesc": "选择1处任意节点，必然触发协语",
                        "synergyDesc": "选择1处任意节点，<@ro3.bosst>必然触发协语</>",
                        "archiveDesc": "选择1处任意节点，必然触发协语",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_all",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_A_L2": {
                        "totemId": "rogue_3_totem_A_L2",
                        "color": "ALL",
                        "pos": "LOCATION",
                        "rhythm": "声闻形貌终已远，变数未可知。",
                        "normalDesc": "随机指定2处任意节点，必然触发协语",
                        "synergyDesc": "随机指定2处任意节点，<@ro3.bosst>必然触发协语</>",
                        "archiveDesc": "随机指定2处任意节点，必然触发协语",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_all",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 99,
                        "vertPassable": true,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_R_E7": {
                        "totemId": "rogue_3_totem_R_E7",
                        "color": "RED",
                        "pos": "EFFECT",
                        "rhythm": "凄厉号声震天响，孤木成众林。",
                        "normalDesc": "每选择一处节点立即回复2目标生命",
                        "synergyDesc": "<@ro3.redt>【同类增强】</>每选择一处节点立即回复2目标生命，<@ro3.redt>经过此处后回复2目标生命</>",
                        "archiveDesc": "每选择一处节点立即回复2目标生命（协语：经过后回复2目标生命）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_red",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_G_E7": {
                        "totemId": "rogue_3_totem_G_E7",
                        "color": "GREEN",
                        "pos": "EFFECT",
                        "rhythm": "食粮满篮水满罐，今生复何求。",
                        "normalDesc": "每选择一处节点立即获得4源石锭",
                        "synergyDesc": "<@ro3.greent>【同类增强】</>每选择一处节点立即获得4源石锭，<@ro3.greent>经过此处后获得4源石锭</>",
                        "archiveDesc": "每选择一处节点立即获得4源石锭（协语：经过后获得4源石锭）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_green",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_B_E7": {
                        "totemId": "rogue_3_totem_B_E7",
                        "color": "BLUE",
                        "pos": "EFFECT",
                        "rhythm": "合眼匍匐入梦乡，暂离此间事。",
                        "normalDesc": "变为安全的角落",
                        "synergyDesc": "<@ro3.bluet>【同类增强】</><@ro3.bluet>立即提升2目标生命上限</>，变为安全的角落",
                        "archiveDesc": "变为安全的角落（协语：立即提升2目标生命上限）",
                        "combineGroupName": "normal",
                        "bgIconId": "bg_blue",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_boss2_a": {
                        "totemId": "rogue_3_totem_boss2_a",
                        "color": "NONE",
                        "pos": "LOCATION",
                        "rhythm": "灾祸磨难降生大地，行路之人灵魂浑浊",
                        "normalDesc": "选择1处右侧邻近的节点，只能和“空无”组合",
                        "synergyDesc": "选择1处<@ro3.bosst>右侧邻近的节点</>",
                        "archiveDesc": "选择1处右侧邻近的节点，只能和“空无”组合",
                        "combineGroupName": "boss",
                        "bgIconId": "bg_boss",
                        "isManual": true,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 1,
                        "distanceMax": 1,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    },
                    "rogue_3_totem_boss2_b": {
                        "totemId": "rogue_3_totem_boss2_b",
                        "color": "NONE",
                        "pos": "EFFECT",
                        "rhythm": "所为所作消散人世，所思所忧归向虚空",
                        "normalDesc": "变为木裂前兆，只能和“伤痕”组合",
                        "synergyDesc": "变为<@ro3.bosst>木裂前兆</>",
                        "archiveDesc": "变为木裂前兆，只能和“伤痕”组合",
                        "combineGroupName": "boss",
                        "bgIconId": "bg_boss",
                        "isManual": false,
                        "linkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        },
                        "distanceMin": 0,
                        "distanceMax": 0,
                        "vertPassable": false,
                        "expandLength": 0,
                        "onlyForVert": false,
                        "portalLinkedNodeTypeData": {
                            "effectiveNodeTypes": [
                                "BATTLE_NORMAL",
                                "BATTLE_ELITE",
                                "BATTLE_BOSS",
                                "REST",
                                "INCIDENT",
                                "ENTERTAINMENT",
                                "WISH",
                                "SACRIFICE",
                                "EXPEDITION",
                                "BATTLE_SHOP",
                                "PORTAL"
                            ],
                            "blurNodeTypes": [
                                "BATTLE",
                                "NO_BATTLE"
                            ]
                        }
                    }
                },
                "subBuffs": {
                    "rogue_3_totem_enchant_1": {
                        "subBuffId": "rogue_3_totem_enchant_1",
                        "name": "延续",
                        "desc": "首次宣告时不消耗",
                        "combinedDesc": "<@ro3.get>【延续】首次宣告时不消耗</>",
                        "info": "修辞作为本因与布局的点缀，可在密文宣告时产生额外效果。\n在<挑战自然-3>及以上难度探索时有概率获得"
                    },
                    "rogue_3_totem_enchant_2": {
                        "subBuffId": "rogue_3_totem_enchant_2",
                        "name": "自足",
                        "desc": "触发协语恢复25%目标生命",
                        "combinedDesc": "<@ro3.get>【自足】触发协语恢复25%目标生命</>",
                        "info": "修辞作为本因与布局的点缀，可在密文宣告时产生额外效果。\n在<挑战自然-3>及以上难度探索时有概率获得"
                    },
                    "rogue_3_totem_enchant_3": {
                        "subBuffId": "rogue_3_totem_enchant_3",
                        "name": "循环",
                        "desc": "触发协语降低1坍缩值",
                        "combinedDesc": "<@ro3.get>【循环】触发协语降低1坍缩值</>",
                        "info": "修辞作为本因与布局的点缀，可在密文宣告时产生额外效果。\n在<挑战自然-3>及以上难度探索时有概率获得"
                    },
                    "rogue_3_totem_enchant_4": {
                        "subBuffId": "rogue_3_totem_enchant_4",
                        "name": "广阔",
                        "desc": "额外对随机一处节点生效",
                        "combinedDesc": "<@ro3.get>【广阔】额外对随机一处节点生效</>",
                        "info": "修辞作为本因与布局的点缀，可在密文宣告时产生额外效果。\n在<挑战自然-3>及以上难度探索时有概率获得"
                    }
                },
                "moduleConsts": {
                    "totemPredictDescription": "执着的眼穿过当下，朦胧的未来被刹那照亮",
                    "colorCombineDesc": {
                        "RED": "触发了<@ro3.redt>族群</>之柯瓦狄协语",
                        "GREEN": "触发了<@ro3.greent>自然</>之柯瓦狄协语",
                        "BLUE": "触发了<@ro3.bluet>灵魂</>之柯瓦狄协语"
                    },
                    "bossCombineDesc": "触发了<@ro3.bosst>世相</>之柯瓦狄协语",
                    "battleNoPredictDescription": "萨米还没有开口向你预示什么。",
                    "shopNoGoodsDescription": "这里有什么人停留过的痕迹，还有一只似乎在开口嘲笑的空货箱。"
                },
                "moduleType": "TOTEMBUFF"
            },
            "vision": {
                "visionDatas": {
                    "0": {
                        "sightNum": 0,
                        "level": 1,
                        "canForesee": false,
                        "dividedDis": 0,
                        "status": "当前状态:设备失效",
                        "clr": "#cf2d2d4d",
                        "desc1": "设备失效，只能使用人力进行最低限度侦察。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_zero"
                    },
                    "1": {
                        "sightNum": 1,
                        "level": 2,
                        "canForesee": false,
                        "dividedDis": 2,
                        "status": "当前状态:设备破损",
                        "clr": "#e780224d",
                        "desc1": "设备破损，勘察范围急剧收缩。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_low"
                    },
                    "2": {
                        "sightNum": 2,
                        "level": 2,
                        "canForesee": false,
                        "dividedDis": 2,
                        "status": "当前状态:设备破损",
                        "clr": "#e780224d",
                        "desc1": "设备破损，勘察范围急剧收缩。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_low"
                    },
                    "3": {
                        "sightNum": 3,
                        "level": 3,
                        "canForesee": false,
                        "dividedDis": 3,
                        "status": "当前状态:正常运作",
                        "clr": "#95c43b4d",
                        "desc1": "正常运行，平稳接收周边信息。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_normal"
                    },
                    "4": {
                        "sightNum": 4,
                        "level": 4,
                        "canForesee": false,
                        "dividedDis": 4,
                        "status": "当前状态:运行良好",
                        "clr": "#45bca44d",
                        "desc1": "运行良好，已自动整合该区域信息。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_high"
                    },
                    "5": {
                        "sightNum": 5,
                        "level": 4,
                        "canForesee": false,
                        "dividedDis": 4,
                        "status": "当前状态:运行良好",
                        "clr": "#45bca44d",
                        "desc1": "运行良好，已自动整合该区域信息。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_high"
                    },
                    "6": {
                        "sightNum": 6,
                        "level": 5,
                        "canForesee": true,
                        "dividedDis": 21,
                        "status": "当前状态:专业改装",
                        "clr": "#4aa8e64d",
                        "desc1": "专业改装，全域信息实时更新。",
                        "desc2": "抗干扰指数越高，前方道路越清晰",
                        "icon": "pic_rogue3_sight_full"
                    }
                },
                "visionChoices": {
                    "choice_ro3_res3_2": {
                        "value": 3,
                        "type": 0
                    },
                    "choice_ro3_res4_2": {
                        "value": 4,
                        "type": 0
                    },
                    "choice_ro3_res5_5": {
                        "value": 5,
                        "type": 0
                    },
                    "choice_ro3_rec1_2": {
                        "value": 2,
                        "type": 0
                    },
                    "choice_ro3_rec2_3": {
                        "value": 3,
                        "type": 0
                    },
                    "choice_ro3_pick1_4": {
                        "value": 3,
                        "type": 0
                    },
                    "choice_ro3_pick2_3": {
                        "value": 4,
                        "type": 0
                    },
                    "choice_ro3_chest_2": {
                        "value": 1,
                        "type": 0
                    },
                    "choice_ro3_chest_3": {
                        "value": 3,
                        "type": 0
                    },
                    "choice_ro3_bat2_2": {
                        "value": 3,
                        "type": 0
                    },
                    "choice_ro3_bat3_2": {
                        "value": 1,
                        "type": 0
                    },
                    "choice_ro3_bat5_2": {
                        "value": 1,
                        "type": 0
                    },
                    "choice_ro3_bat7_2": {
                        "value": 5,
                        "type": 0
                    },
                    "choice_ro3_bat9_2": {
                        "value": 3,
                        "type": 0
                    },
                    "choice_ro3_month2_5": {
                        "value": 5,
                        "type": 0
                    },
                    "choice_ro3_month7_3": {
                        "value": 3,
                        "type": 0
                    }
                },
                "moduleConsts": {
                    "maxVision": 6,
                    "totemBottomDescription": "战斗后可获得的密文板",
                    "chestBottomDescription": "鲍勃杂货店中的滞销产品",
                    "goodsBottomDescription": "诡意行商将提供的部分商品"
                },
                "moduleType": "VISION"
            }
        }
    },
    "customizeData": {
        "rogue_1": {
            "developments": {
                "outbuff_1": {
                    "buffId": "outbuff_1",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_5"
                    ],
                    "frontNodeId": [],
                    "tokenCost": 10,
                    "buffName": "偏好节点A-Ⅰ",
                    "buffIconId": "rogue_1_grow_icon_attack",
                    "buffTypeName": "力量",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_attack",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位攻击力",
                            "sortId": 3
                        }
                    ]
                },
                "outbuff_2": {
                    "buffId": "outbuff_2",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_6"
                    ],
                    "frontNodeId": [],
                    "tokenCost": 10,
                    "buffName": "偏好节点B-Ⅰ",
                    "buffIconId": "rogue_1_grow_icon_def",
                    "buffTypeName": "耐力",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_def",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位防御力",
                            "sortId": 4
                        }
                    ]
                },
                "outbuff_3": {
                    "buffId": "outbuff_3",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_7"
                    ],
                    "frontNodeId": [],
                    "tokenCost": 10,
                    "buffName": "偏好节点C-Ⅰ",
                    "buffIconId": "rogue_1_grow_icon_hp",
                    "buffTypeName": "体质",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_max_hp",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位生命",
                            "sortId": 5
                        }
                    ]
                },
                "outbuff_4": {
                    "buffId": "outbuff_4",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_8"
                    ],
                    "frontNodeId": [],
                    "tokenCost": 10,
                    "buffName": "偏好节点D-Ⅰ",
                    "buffIconId": "rogue_1_grow_icon_gold",
                    "buffTypeName": "财富",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_gold",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
                            "tokenDesc": "初始源石锭",
                            "sortId": 2
                        }
                    ]
                },
                "outbuff_5": {
                    "buffId": "outbuff_5",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_9"
                    ],
                    "frontNodeId": [
                        "outbuff_1"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点A-Ⅱ",
                    "buffIconId": "rogue_1_grow_icon_attack",
                    "buffTypeName": "力量",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_attack",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位攻击力",
                            "sortId": 3
                        }
                    ]
                },
                "outbuff_6": {
                    "buffId": "outbuff_6",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_9"
                    ],
                    "frontNodeId": [
                        "outbuff_2"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点B-Ⅱ",
                    "buffIconId": "rogue_1_grow_icon_def",
                    "buffTypeName": "耐力",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_def",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位防御力",
                            "sortId": 4
                        }
                    ]
                },
                "outbuff_7": {
                    "buffId": "outbuff_7",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_9"
                    ],
                    "frontNodeId": [
                        "outbuff_3"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点C-Ⅱ",
                    "buffIconId": "rogue_1_grow_icon_hp",
                    "buffTypeName": "体质",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_max_hp",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位生命",
                            "sortId": 5
                        }
                    ]
                },
                "outbuff_8": {
                    "buffId": "outbuff_8",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_9"
                    ],
                    "frontNodeId": [
                        "outbuff_4"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点D-Ⅱ",
                    "buffIconId": "rogue_1_grow_icon_gold",
                    "buffTypeName": "财富",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_gold",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
                            "tokenDesc": "初始源石锭",
                            "sortId": 2
                        }
                    ]
                },
                "outbuff_9": {
                    "buffId": "outbuff_9",
                    "sortId": 0,
                    "nodeType": "KEY",
                    "nextNodeId": [
                        "outbuff_10",
                        "outbuff_11",
                        "outbuff_12",
                        "outbuff_13"
                    ],
                    "frontNodeId": [
                        "outbuff_5",
                        "outbuff_6",
                        "outbuff_7",
                        "outbuff_8"
                    ],
                    "tokenCost": 30,
                    "buffName": "才华节点Ⅰ",
                    "buffIconId": "rogue_1_grow_icon_mixed",
                    "buffTypeName": "活力",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_hp",
                            "displayNum": 2,
                            "displayForm": "ABSOLUTE_VAL",
                            "tokenDesc": "初始目标生命",
                            "sortId": 6
                        },
                        {
                            "displayType": "display_grow_point",
                            "displayNum": 4,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "分数转换蜡烛效率",
                            "sortId": 1
                        }
                    ]
                },
                "outbuff_10": {
                    "buffId": "outbuff_10",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_14"
                    ],
                    "frontNodeId": [
                        "outbuff_9"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点A-Ⅲ",
                    "buffIconId": "rogue_1_grow_icon_attack",
                    "buffTypeName": "力量",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_attack",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位攻击力",
                            "sortId": 3
                        }
                    ]
                },
                "outbuff_11": {
                    "buffId": "outbuff_11",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_15"
                    ],
                    "frontNodeId": [
                        "outbuff_9"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点B-Ⅲ",
                    "buffIconId": "rogue_1_grow_icon_def",
                    "buffTypeName": "耐力",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_def",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位防御力",
                            "sortId": 4
                        }
                    ]
                },
                "outbuff_12": {
                    "buffId": "outbuff_12",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_16"
                    ],
                    "frontNodeId": [
                        "outbuff_9"
                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点C-Ⅲ",
                    "buffIconId": "rogue_1_grow_icon_hp",
                    "buffTypeName": "体质",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_max_hp",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位生命",
                            "sortId": 5
                        }
                    ]
                },
                "outbuff_13": {
                    "buffId": "outbuff_13",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_17"
                    ],
                    "frontNodeId": [
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                    ],
                    "tokenCost": 20,
                    "buffName": "偏好节点D-Ⅲ",
                    "buffIconId": "rogue_1_grow_icon_gold",
                    "buffTypeName": "财富",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_gold",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
                            "tokenDesc": "初始源石锭",
                            "sortId": 2
                        }
                    ]
                },
                "outbuff_14": {
                    "buffId": "outbuff_14",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_18"
                    ],
                    "frontNodeId": [
                        "outbuff_10"
                    ],
                    "tokenCost": 30,
                    "buffName": "偏好节点A-Ⅳ",
                    "buffIconId": "rogue_1_grow_icon_attack",
                    "buffTypeName": "力量",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_attack",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位攻击力",
                            "sortId": 3
                        }
                    ]
                },
                "outbuff_15": {
                    "buffId": "outbuff_15",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_18"
                    ],
                    "frontNodeId": [
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                    ],
                    "tokenCost": 30,
                    "buffName": "偏好节点B-Ⅳ",
                    "buffIconId": "rogue_1_grow_icon_def",
                    "buffTypeName": "耐力",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_def",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位防御力",
                            "sortId": 4
                        }
                    ]
                },
                "outbuff_16": {
                    "buffId": "outbuff_16",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_18"
                    ],
                    "frontNodeId": [
                        "outbuff_12"
                    ],
                    "tokenCost": 30,
                    "buffName": "偏好节点C-Ⅳ",
                    "buffIconId": "rogue_1_grow_icon_hp",
                    "buffTypeName": "体质",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_max_hp",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位生命",
                            "sortId": 5
                        }
                    ]
                },
                "outbuff_17": {
                    "buffId": "outbuff_17",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_18"
                    ],
                    "frontNodeId": [
                        "outbuff_13"
                    ],
                    "tokenCost": 30,
                    "buffName": "偏好节点D-Ⅳ",
                    "buffIconId": "rogue_1_grow_icon_gold",
                    "buffTypeName": "财富",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_gold",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
                            "tokenDesc": "初始源石锭",
                            "sortId": 2
                        }
                    ]
                },
                "outbuff_18": {
                    "buffId": "outbuff_18",
                    "sortId": 0,
                    "nodeType": "KEY",
                    "nextNodeId": [
                        "outbuff_19",
                        "outbuff_20",
                        "outbuff_21",
                        "outbuff_22"
                    ],
                    "frontNodeId": [
                        "outbuff_14",
                        "outbuff_15",
                        "outbuff_16",
                        "outbuff_17"
                    ],
                    "tokenCost": 60,
                    "buffName": "才华节点Ⅱ",
                    "buffIconId": "rogue_1_grow_icon_mixed",
                    "buffTypeName": "凝聚",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_squad_capacity",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
                            "tokenDesc": "可携带干员数",
                            "sortId": 9
                        },
                        {
                            "displayType": "display_grow_point",
                            "displayNum": 4,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "分数转换蜡烛效率",
                            "sortId": 1
                        }
                    ]
                },
                "outbuff_19": {
                    "buffId": "outbuff_19",
                    "sortId": 0,
                    "nodeType": "BRANCH",
                    "nextNodeId": [
                        "outbuff_23"
                    ],
                    "frontNodeId": [
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                    ],
                    "tokenCost": 30,
                    "buffName": "偏好节点A-Ⅴ",
                    "buffIconId": "rogue_1_grow_icon_attack",
                    "buffTypeName": "力量",
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_attack",
                            "displayNum": 1,
                            "displayForm": "PERCENTAGE",
                            "tokenDesc": "我方单位攻击力",
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                    "buffId": "outbuff_20",
                    "sortId": 0,
                    "nodeType": "BRANCH",
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                    "frontNodeId": [
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                    "tokenCost": 30,
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                    "buffIconId": "rogue_1_grow_icon_def",
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                    "buffId": "outbuff_21",
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                    "sortId": 0,
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                    "frontNodeId": [
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                    "tokenCost": 30,
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                    "frontNodeId": [
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                    "frontNodeId": [
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                    "frontNodeId": [
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                    "buffIconId": "rogue_1_grow_icon_gold",
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                    "buffDisplayInfo": [
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                            "displayForm": "ABSOLUTE_VAL",
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                "outbuff_27": {
                    "buffId": "outbuff_27",
                    "sortId": 0,
                    "nodeType": "KEY",
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                    "frontNodeId": [
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                        "outbuff_24",
                        "outbuff_25",
                        "outbuff_26"
                    ],
                    "tokenCost": 80,
                    "buffName": "才华节点Ⅲ",
                    "buffIconId": "rogue_1_grow_icon_mixed",
                    "buffTypeName": "专注",
                    "buffDisplayInfo": [
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                "outbuff_28": {
                    "buffId": "outbuff_28",
                    "sortId": 0,
                    "nodeType": "BRANCH",
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                    "frontNodeId": [
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                    "tokenCost": 40,
                    "buffName": "偏好节点A-Ⅶ",
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                    "buffDisplayInfo": [
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                    "frontNodeId": [
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                    "buffName": "偏好节点B-Ⅶ",
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                    "buffId": "outbuff_31",
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                    "buffDisplayInfo": [
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                    "frontNodeId": [
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                    "buffIconId": "rogue_1_grow_icon_def",
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                    "frontNodeId": [
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                },
                "outbuff_35": {
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                    "frontNodeId": [
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                "outbuff_36": {
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                    "buffTypeName": "协调",
                    "buffDisplayInfo": [
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                    "buffDisplayInfo": [
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                },
                "outbuff_44": {
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                    "sortId": 0,
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                    "frontNodeId": [
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                    "buffIconId": "rogue_1_grow_icon_gold",
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                            "displayType": "display_gold",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
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                    ]
                },
                "outbuff_45": {
                    "buffId": "outbuff_45",
                    "sortId": 0,
                    "nodeType": "KEY",
                    "nextNodeId": [],
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                    "tokenCost": 170,
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                    "buffIconId": "rogue_1_grow_icon_mixed",
                    "buffTypeName": "应变",
                    "buffDisplayInfo": [
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                            "displayType": "display_temp_hp",
                            "displayNum": 1,
                            "displayForm": "ABSOLUTE_VAL",
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                        },
                        {
                            "displayType": "display_grow_point",
                            "displayNum": 4,
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                            "tokenDesc": "分数转换蜡烛效率",
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                    ]
                }
            },
            "developmentTokens": {
                "display_grow_point": {
                    "sortId": 1,
                    "displayForm": "PERCENTAGE",
                    "tokenDesc": "分数转换蜡烛效率"
                },
                "display_gold": {
                    "sortId": 2,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "初始源石锭"
                },
                "display_bat_attack": {
                    "sortId": 3,
                    "displayForm": "PERCENTAGE",
                    "tokenDesc": "我方单位攻击力"
                },
                "display_bat_def": {
                    "sortId": 4,
                    "displayForm": "PERCENTAGE",
                    "tokenDesc": "我方单位防御力"
                },
                "display_bat_max_hp": {
                    "sortId": 5,
                    "displayForm": "PERCENTAGE",
                    "tokenDesc": "我方单位生命"
                },
                "display_hp": {
                    "sortId": 6,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "初始目标生命"
                },
                "display_temp_hp": {
                    "sortId": 7,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "战斗中临时目标生命"
                },
                "display_exp": {
                    "sortId": 8,
                    "displayForm": "PERCENTAGE",
                    "tokenDesc": "战斗获取指挥经验"
                },
                "display_squad_capacity": {
                    "sortId": 9,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "可携带干员数"
                },
                "display_bat_char_limit": {
                    "sortId": 10,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "可同时部署人数"
                }
            },
            "endingText": {
                "summaryVariation": "您遭遇了幻觉<color=#ffb525>{0}</color>",
                "summaryDefeatBoss": "您击败了<color=#ffb525>{0}</color>",
                "summaryAccidentMeet": "意外遭遇了<color=#ffb525>{0}</color>",
                "summaryCapsule": "获得剧目<color=#ffb525>{0}</color>",
                "summaryActiveTool": "获得战术道具<color=#ffb525>{0}</color>",
                "summaryActor": "“猩红血钻”",
                "summaryTop": "您<color=#ffb525>{0}</color>使用<color=#ffb525>{1}</color>历时<color=#ffb525>{2}</color>于<color=#ffb525>{3}</color>",
                "summaryZone": "驻足在<color=#ffb525>{0}</color>",
                "summaryEnding": "见证了<color=#ffb525>{0}</color>",
                "summaryMode": "您踏入古堡，展开了<color=#ffb525>{0}</color>",
                "summaryGroup": "您选择了<color=#ffb525>{0}</color>招募组合",
                "summarySupport": "获得了支援<color=#ffb525>{0}</color>",
                "summaryNormalRecruit": "招募干员<color=#ffb525>{0}</color>",
                "summaryDirectRecruit": "直升招募干员<color=#ffb525>{0}</color>",
                "summaryFriendRecruit": "助战招募干员<color=#ffb525>{0}</color>",
                "summaryFreeRecruit": "临时招募干员<color=#ffb525>{0}</color>",
                "summaryMonthRecruit": "通过月度小队招募干员<color=#ffb525>{0}</color>",
                "summaryUpgrade": "进阶了干员<color=#ffb525>{0}</color>",
                "summaryCompleteEnding": "您完成了<color=#ffb525>{0}</color>结局",
                "summaryEachZone": "您进入<color=#ffb525>{0}</color>区域",
                "summaryPerfectBattle": "您完美通过了<color=#ffb525>{0}</color>",
                "summaryMeetBattle": "您遭遇了<color=#ffb525>{0}</color>",
                "summaryMeetEvent": "您遇到了<color=#ffb525>{0}</color>",
                "summaryMeetShop": "您遇到了古怪商人坎诺特",
                "summaryMeetTreasure": "您打开了<color=#ffb525>{0}</color>",
                "summaryBuy": "消耗了<color=#ffb525>{0}</color>源石锭购买了<color=#ffb525>{1}</color>",
                "summaryInvest": "进行了<color=#ffb525>{0}</color>次投资",
                "summaryGet": "获得<color=#ffb525>{0}</color>",
                "summaryRelic": "获得收藏品<color=#ffb525>{0}</color>",
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                    "displayForm": "PERCENTAGE",
                    "tokenDesc": "我方单位防御力"
                },
                "display_key_point": {
                    "sortId": 4,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "初始钥匙数"
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                "display_bat_max_hp": {
                    "sortId": 5,
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                    "tokenDesc": "我方单位生命值"
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                    "sortId": 6,
                    "displayForm": "ABSOLUTE_VAL",
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                "display_exp": {
                    "sortId": 7,
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                    "tokenDesc": "战斗获取指挥经验"
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                    "sortId": 8,
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                },
                "display_bat_char_limit": {
                    "sortId": 9,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "可同时部署人数"
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                "display_hp": {
                    "sortId": 10,
                    "displayForm": "ABSOLUTE_VAL",
                    "tokenDesc": "初始目标生命上限"
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                "display_grow_point": {
                    "sortId": 11,
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                    "enrollId": "rogue_2_enroll_2"
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            ],
            "endingText": {
                "summaryMutation": "排异反应{0}生效，{1}\n干员{2}受到了影响",
                "summaryDice": "投掷了{0}次骰子，{1}",
                "summaryDiceResultGood": "好运就像是你的挚友，久久不愿离去",
                "summaryDiceResultNormal": "命运或许从不偏袒，正如天平的两端",
                "summaryDiceResultBad": "厄运就如同绳索，勒住便不再松开",
                "summaryDiceResultDesc": "在{0}中掷出了{1}\n{2}",
                "summaryCommuDesc": "与坎诺特进行了“友好”交流，带走的商品价值总计：",
                "summaryHiddenDesc": "误打误撞闯入绀碧摇篮，经历了一番神秘的探险：",
                "summaryKnightDesc": "偶遇了猎潮的骑士，见证了他的战斗：",
                "summaryGoldDesc": "发现了来自阿戈尔的神奇打印机，投币使你快乐：",
                "summaryPracticeDesc": "完成苦修仪式总能获得奖赏，为此你辛勤劳作：",
                "summaryCommuEmptyDesc": "打包是好习惯，对吧？",
                "summaryCommuNotEmptyDesc": "你是不是忘记了些什么？",
                "summaryHiddenPassedDesc": "你成功逃出生天",
                "summaryHiddenNotPassedDesc": "回响充斥了你的脑海",
                "summaryKnightPassedDesc": "最终你直面了骑士的冲锋",
                "summaryKnightNotPassedDesc": "可惜没能直面骑士的结局",
                "summaryGoldThreshold": 20,
                "summaryGoldHighDesc": "它是神奇的打印机，不是吗？",
                "summaryGoldLowDesc": "只是好奇驱使罢了",
                "summaryPracticeThreshold": 0,
                "summaryPracticeHighDesc": "你的心中满是希望与憧憬",
                "summaryPracticeLowDesc": "还是有些收获的，对吗？"
            }
        },
        "rogue_3": {
            "developments": {
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                    "positionOrder": 1,
                    "tokenCost": 1,
                    "buffName": "御寒措施I",
                    "buffIconId": "rogue_3_grow_icon_hp",
                    "effectType": "BUFF",
                    "rawDesc": [
                        "我方单位生命值+3%"
                    ],
                    "buffDisplayInfo": [
                        {
                            "displayType": "display_bat_max_hp",
                            "displayNum": 3,
                            "displayForm": "PERCENTAGE",
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                    "buffDisplayInfo": [],
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                    "tokenCost": 3,
                    "buffName": "阈限认知",
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                "rogue_3_difficulty_3": {
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                    "positionRow": 15,
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                "summaryDemoPointUp": "坍缩值增长了<color=#9ed9fd>{0}</color>",
                "summaryDemoPointDown": "坍缩值减小了<color=#9ed9fd>{0}</color>",
                "summaryDemoGradeUp": "坍缩范式加深，获得新的坍缩范式：<color=#9ed9fd>{0}</color>",
                "summaryDemoGradeDown": "坍缩范式消退，失去坍缩范式：<color=#9ed9fd>{0}</color>",
                "summaryVisionPointUp": "提升了<color=#9ed9fd>{0}</color>点抗干扰指数",
                "summaryVisionPointDown": "降低了<color=#9ed9fd>{0}</color>点抗干扰指数",
                "summaryVisionGradeUp": "勘察等级提升",
                "summaryVisionGradeDown": "勘察等级下降",
                "summaryMeetTrade": "您进入了失与得，进行选择",
                "summaryFightWin": "您选择进入战斗，并取得最终胜利",
                "summaryFightFail": "您选择进入战斗，并遗憾落败",
                "summaryExchangeTotem": "您提交了密文板<color=#9ed9fd>{0}</color>",
                "summaryExchangeRelic": "您提交了收藏品<color=#9ed9fd>{0}</color>",
                "summaryMeetSecretpath": "您进入了<color=#9ed9fd>树篱之途·{0}</color>",
                "summaryUseTotem": "将密文<color=#9ed9fd>{1}</color>、<color=#9ed9fd>{0}</color>组装在一起，进行宣告",
                "summaryVisionGrade": "抗干扰指数为<color=#9ed9fd>{0}</color>，<color=#9ed9fd>{1}</color>",
                "summaryActor": "探索者名单",
                "summaryTop": "您<color=#9ed9fd>{0}</color>使用<color=#9ed9fd>{1}</color>历时<color=#9ed9fd>{2}</color>于<color=#9ed9fd>{3}</color>",
                "summaryZone": "驻足在<color=#9ed9fd>{0}</color>",
                "summaryEnding": "见证了<color=#9ed9fd>{0}</color>",
                "summaryMode": "您从萨米出发，决定<color=#9ed9fd>{0}</color>",
                "summaryGroup": "您选择了<color=#9ed9fd>{0}</color>招募组合",
                "summarySupport": "获得了支援<color=#9ed9fd>{0}</color>",
                "summaryNormalRecruit": "招募干员<color=#9ed9fd>{0}</color>",
                "summaryDirectRecruit": "直升招募干员<color=#9ed9fd>{0}</color>",
                "summaryFriendRecruit": "助战招募干员<color=#9ed9fd>{0}</color>",
                "summaryFreeRecruit": "临时招募干员<color=#9ed9fd>{0}</color>",
                "summaryMonthRecruit": "通过月度小队招募干员<color=#9ed9fd>{0}</color>",
                "summaryUpgrade": "进阶了干员<color=#9ed9fd>{0}</color>",
                "summaryCompleteEnding": "您完成了<color=#9ed9fd>{0}</color>结局",
                "summaryEachZone": "您进入<color=#9ed9fd>{0}</color>区域",
                "summaryPerfectBattle": "您完美通过了<color=#9ed9fd>{0}</color>",
                "summaryMeetBattle": "您遭遇了<color=#9ed9fd>{0}</color>",
                "summaryMeetEvent": "您遇到了<color=#9ed9fd>{0}</color>",
                "summaryMeetShop": "您遇到了古怪商人坎诺特",
                "summaryMeetTreasure": "您打开了<color=#9ed9fd>{0}</color>",
                "summaryBuy": "消耗了<color=#9ed9fd>{0}</color>源石锭购买了<color=#9ed9fd>{1}</color>",
                "summaryInvest": "进行了<color=#9ed9fd>{0}</color>次投资",
                "summaryGet": "获得<color=#9ed9fd>{0}</color>",
                "summaryRelic": "获得收藏品<color=#9ed9fd>{0}</color>",
                "summarySafeHouse": "在安全屋中进行了<color=#9ed9fd>{0}</color>",
                "summaryFailEnd": "您驻足于此"
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                    "grade": 0,
                    "totemProb": 0,
                    "relicDevLevel": "常态化",
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                    "buffDesc": []
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                    "relicDevLevel": "常态化",
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                    "relicDevLevel": "常态化",
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                    "relicDevLevel": "高寒化",
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                    "buffDesc": [
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                    "relicDevLevel": "高寒化",
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