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                    "sandbox_1_food_1": {
                        "id": "sandbox_1_food_1",
                        "type": "FOOD",
                        "count": 50
                    },
                    "sandbox_1_food_2": {
                        "id": "sandbox_1_food_2",
                        "type": "FOOD",
                        "count": 90
                    },
                    "sandbox_1_food_3": {
                        "id": "sandbox_1_food_3",
                        "type": "FOOD",
                        "count": 90
                    },
                    "sandbox_1_food_4": {
                        "id": "sandbox_1_food_4",
                        "type": "FOOD",
                        "count": 40
                    },
                    "sandbox_1_food_5": {
                        "id": "sandbox_1_food_5",
                        "type": "FOOD",
                        "count": 70
                    },
                    "sandbox_1_food_6": {
                        "id": "sandbox_1_food_6",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_7": {
                        "id": "sandbox_1_food_7",
                        "type": "FOOD",
                        "count": 70
                    },
                    "sandbox_1_food_8": {
                        "id": "sandbox_1_food_8",
                        "type": "FOOD",
                        "count": 80
                    },
                    "sandbox_1_food_9": {
                        "id": "sandbox_1_food_9",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_10": {
                        "id": "sandbox_1_food_10",
                        "type": "FOOD",
                        "count": 100
                    },
                    "sandbox_1_food_11": {
                        "id": "sandbox_1_food_11",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_12": {
                        "id": "sandbox_1_food_12",
                        "type": "FOOD",
                        "count": 90
                    },
                    "sandbox_1_food_13": {
                        "id": "sandbox_1_food_13",
                        "type": "FOOD",
                        "count": 60
                    },
                    "sandbox_1_food_14": {
                        "id": "sandbox_1_food_14",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_15": {
                        "id": "sandbox_1_food_15",
                        "type": "FOOD",
                        "count": 80
                    },
                    "sandbox_1_food_16": {
                        "id": "sandbox_1_food_16",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_17": {
                        "id": "sandbox_1_food_17",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_18": {
                        "id": "sandbox_1_food_18",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_19": {
                        "id": "sandbox_1_food_19",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_20": {
                        "id": "sandbox_1_food_20",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_21": {
                        "id": "sandbox_1_food_21",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_22": {
                        "id": "sandbox_1_food_22",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_23": {
                        "id": "sandbox_1_food_23",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_24": {
                        "id": "sandbox_1_food_24",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_25": {
                        "id": "sandbox_1_food_25",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_26": {
                        "id": "sandbox_1_food_26",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_27": {
                        "id": "sandbox_1_food_27",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_28": {
                        "id": "sandbox_1_food_28",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_29": {
                        "id": "sandbox_1_food_29",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_30": {
                        "id": "sandbox_1_food_30",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_31": {
                        "id": "sandbox_1_food_31",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_32": {
                        "id": "sandbox_1_food_32",
                        "type": "FOOD",
                        "count": 120
                    },
                    "sandbox_1_food_33": {
                        "id": "sandbox_1_food_33",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_34": {
                        "id": "sandbox_1_food_34",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_35": {
                        "id": "sandbox_1_food_35",
                        "type": "FOOD",
                        "count": 240
                    },
                    "sandbox_1_food_36": {
                        "id": "sandbox_1_food_36",
                        "type": "FOOD",
                        "count": 240
                    },
                    "sandbox_1_food_37": {
                        "id": "sandbox_1_food_37",
                        "type": "FOOD",
                        "count": 240
                    },
                    "sandbox_1_food_38": {
                        "id": "sandbox_1_food_38",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_39": {
                        "id": "sandbox_1_food_39",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_40": {
                        "id": "sandbox_1_food_40",
                        "type": "FOOD",
                        "count": 300
                    },
                    "sandbox_1_food_41": {
                        "id": "sandbox_1_food_41",
                        "type": "FOOD",
                        "count": 180
                    },
                    "sandbox_1_food_42": {
                        "id": "sandbox_1_food_42",
                        "type": "FOOD",
                        "count": 300
                    },
                    "sandbox_1_food_43": {
                        "id": "sandbox_1_food_43",
                        "type": "FOOD",
                        "count": 300
                    },
                    "sandbox_1_food_44": {
                        "id": "sandbox_1_food_44",
                        "type": "FOOD",
                        "count": 240
                    }
                },
                "foodMatData": {
                    "sandbox_1_egg": {
                        "id": "sandbox_1_egg",
                        "type": "SUB",
                        "attribute": "ATTACK",
                        "buffDesc": "攻击力+3%",
                        "sortId": 2
                    },
                    "sandbox_1_mushroom": {
                        "id": "sandbox_1_mushroom",
                        "type": "SUB",
                        "attribute": "SURVIVE",
                        "buffDesc": "防御力+3%",
                        "sortId": 5
                    },
                    "sandbox_1_peper": {
                        "id": "sandbox_1_peper",
                        "type": "SUB",
                        "attribute": "SURVIVE",
                        "buffDesc": "生命值+3%",
                        "sortId": 4
                    },
                    "sandbox_1_sugar": {
                        "id": "sandbox_1_sugar",
                        "type": "SUB",
                        "attribute": "ATTACK",
                        "buffDesc": "攻击速度+3",
                        "sortId": 3
                    },
                    "sandbox_1_horn": {
                        "id": "sandbox_1_horn",
                        "type": "SUB",
                        "attribute": "SURVIVE",
                        "buffDesc": "法术抗性+3",
                        "sortId": 6
                    },
                    "sandbox_1_condiment": {
                        "id": "sandbox_1_condiment",
                        "type": "SUB",
                        "attribute": "ENHANCED",
                        "sortId": 1
                    },
                    "sandbox_1_crab": {
                        "id": "sandbox_1_crab",
                        "type": "MAIN",
                        "sortId": 0
                    },
                    "sandbox_1_wheat": {
                        "id": "sandbox_1_wheat",
                        "type": "MAIN",
                        "sortId": 0
                    },
                    "sandbox_1_venison": {
                        "id": "sandbox_1_venison",
                        "type": "MAIN",
                        "sortId": 0
                    },
                    "sandbox_1_beef": {
                        "id": "sandbox_1_beef",
                        "type": "MAIN",
                        "sortId": 0
                    },
                    "sandbox_1_poultry": {
                        "id": "sandbox_1_poultry",
                        "type": "MAIN",
                        "sortId": 0
                    },
                    "sandbox_1_supermeat": {
                        "id": "sandbox_1_supermeat",
                        "type": "MAIN",
                        "sortId": 0
                    },
                    "sandbox_1_ttlmeat": {
                        "id": "sandbox_1_ttlmeat",
                        "type": "MAIN",
                        "sortId": 0
                    }
                },
                "foodData": {
                    "sandbox_1_food_0": {
                        "id": "sandbox_1_food_0",
                        "attributes": [
                            "SPECIAL"
                        ],
                        "duration": 6,
                        "itemName": "奇妙糅合物",
                        "generalName": "奇妙糅合物α",
                        "enhancedName": "奇妙糅合物β",
                        "itemUsage": "最大生命值-10%，攻击力+10%",
                        "enhancedUsage": "攻击力+15%",
                        "sortId": 1
                    },
                    "sandbox_1_food_1": {
                        "id": "sandbox_1_food_1",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_1",
                                "mats": [
                                    "sandbox_1_crab",
                                    "sandbox_1_crab",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "蟹肉碎拌饭",
                        "generalName": "蟹肉碎拌饭α",
                        "enhancedName": "蟹肉碎拌饭β",
                        "itemUsage": "最大生命值+8%，防御力+8%",
                        "enhancedUsage": "最大生命值+12%，防御力+12%",
                        "sortId": 2
                    },
                    "sandbox_1_food_2": {
                        "id": "sandbox_1_food_2",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_2",
                                "mats": [
                                    "sandbox_1_venison",
                                    "sandbox_1_venison",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_2",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_crab",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "调味干粮",
                        "generalName": "调味干粮α",
                        "enhancedName": "调味干粮β",
                        "itemUsage": "最大生命值+10%",
                        "enhancedUsage": "部署费用-1，最大生命值+15%",
                        "sortId": 3
                    },
                    "sandbox_1_food_3": {
                        "id": "sandbox_1_food_3",
                        "attributes": [
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_3",
                                "mats": [
                                    "sandbox_1_crab",
                                    "sandbox_1_venison",
                                    "sandbox_1_beef"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_3",
                                "mats": [
                                    "sandbox_1_crab",
                                    "sandbox_1_venison",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "松枝熏肉",
                        "generalName": "松枝熏肉α",
                        "enhancedName": "松枝熏肉β",
                        "itemUsage": "部署费用-4",
                        "enhancedUsage": "部署费用-5，最大生命值+3%",
                        "sortId": 4
                    },
                    "sandbox_1_food_4": {
                        "id": "sandbox_1_food_4",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_4",
                                "mats": [
                                    "sandbox_1_crab",
                                    "sandbox_1_crab",
                                    "sandbox_1_poultry"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_4",
                                "mats": [
                                    "sandbox_1_crab",
                                    "sandbox_1_crab",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "鲜切蟹生",
                        "generalName": "鲜切蟹生α",
                        "enhancedName": "鲜切蟹生β",
                        "itemUsage": "阻挡数+1",
                        "enhancedUsage": "阻挡数+1，防御力+8%",
                        "sortId": 5
                    },
                    "sandbox_1_food_5": {
                        "id": "sandbox_1_food_5",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_5",
                                "mats": [
                                    "sandbox_1_crab",
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_5",
                                "mats": [
                                    "sandbox_1_wheat",
                                    "sandbox_1_venison",
                                    "sandbox_1_poultry"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "真空冷制肉脍",
                        "generalName": "真空冷制肉脍α",
                        "enhancedName": "真空冷制肉脍β",
                        "itemUsage": "攻击力+5%，攻击速度+5",
                        "enhancedUsage": "攻击力+8%，攻击速度+8",
                        "sortId": 6
                    },
                    "sandbox_1_food_6": {
                        "id": "sandbox_1_food_6",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_6",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_beef",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_6",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_venison",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "炭烤兽肉卷饼",
                        "generalName": "炭烤兽肉卷饼α",
                        "enhancedName": "炭烤兽肉卷饼β",
                        "itemUsage": "攻击力+10%",
                        "enhancedUsage": "部署费用-1，攻击力+15%",
                        "sortId": 7
                    },
                    "sandbox_1_food_7": {
                        "id": "sandbox_1_food_7",
                        "attributes": [
                            "SURVIVE",
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_7",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef",
                                    "sandbox_1_crab"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_7",
                                "mats": [
                                    "sandbox_1_venison",
                                    "sandbox_1_crab",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "猎人饭包",
                        "generalName": "猎人饭包α",
                        "enhancedName": "猎人饭包β",
                        "itemUsage": "部署费用-2，防御力+6%",
                        "enhancedUsage": "部署费用-3，防御力+10%",
                        "sortId": 8
                    },
                    "sandbox_1_food_8": {
                        "id": "sandbox_1_food_8",
                        "attributes": [
                            "ATTACK",
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_8",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_8",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "超级厚馅饼",
                        "generalName": "超级厚馅饼α",
                        "enhancedName": "超级厚馅饼β",
                        "itemUsage": "部署费用-2，攻击速度+4",
                        "enhancedUsage": "部署费用-3，攻击速度+7",
                        "sortId": 9
                    },
                    "sandbox_1_food_9": {
                        "id": "sandbox_1_food_9",
                        "attributes": [
                            "ATTACK",
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_9",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_beef",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_9",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_venison",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "鲜萃凝方体",
                        "generalName": "鲜萃凝方体α",
                        "enhancedName": "鲜萃凝方体β",
                        "itemUsage": "部署费用-2，攻击力+5%",
                        "enhancedUsage": "部署费用-3，攻击力+8%",
                        "sortId": 10
                    },
                    "sandbox_1_food_10": {
                        "id": "sandbox_1_food_10",
                        "attributes": [
                            "COOLDOWN"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_10",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_10",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_venison",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 6,
                        "itemName": "香煎杂肉饭",
                        "generalName": "香煎杂肉饭α",
                        "enhancedName": "香煎杂肉饭β",
                        "itemUsage": "再部署时间-10%",
                        "enhancedUsage": "部署费用-1，再部署时间-15%",
                        "sortId": 11
                    },
                    "sandbox_1_food_11": {
                        "id": "sandbox_1_food_11",
                        "attributes": [
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_11",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_11",
                                "mats": [
                                    "sandbox_1_venison",
                                    "sandbox_1_venison",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "脱水增味肉干",
                        "generalName": "脱水增味肉干α",
                        "enhancedName": "脱水增味肉干β",
                        "itemUsage": "部署费用-6",
                        "enhancedUsage": "部署费用-7，最大生命值+5%",
                        "sortId": 12
                    },
                    "sandbox_1_food_12": {
                        "id": "sandbox_1_food_12",
                        "attributes": [
                            "ATTACK",
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_12",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_beef",
                                    "sandbox_1_crab"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_12",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_crab",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "低温鲜烹炙肉",
                        "generalName": "低温鲜烹炙肉α",
                        "enhancedName": "低温鲜烹炙肉β",
                        "itemUsage": "攻击力+15%，防御力+15%",
                        "enhancedUsage": "攻击力+20%，防御力+20%",
                        "sortId": 13
                    },
                    "sandbox_1_food_13": {
                        "id": "sandbox_1_food_13",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_13",
                                "mats": [
                                    "sandbox_1_venison",
                                    "sandbox_1_crab",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_13",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_crab",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "蟹壳蒸饭",
                        "generalName": "蟹壳蒸饭α",
                        "enhancedName": "蟹壳蒸饭β",
                        "itemUsage": "阻挡数+1，防御力+20%",
                        "enhancedUsage": "阻挡数+1，防御力+30%",
                        "sortId": 14
                    },
                    "sandbox_1_food_14": {
                        "id": "sandbox_1_food_14",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_14",
                                "mats": [
                                    "sandbox_1_beef",
                                    "sandbox_1_beef",
                                    "sandbox_1_beef"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_14",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_crab",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "提取脂凝晶",
                        "generalName": "提取脂凝晶α",
                        "enhancedName": "提取脂凝晶β",
                        "itemUsage": "攻击力+25%",
                        "enhancedUsage": "部署费用-1，攻击力+35%",
                        "sortId": 15
                    },
                    "sandbox_1_food_15": {
                        "id": "sandbox_1_food_15",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_15",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_15",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_venison",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "浓缩羹原液",
                        "generalName": "浓缩羹原液α",
                        "enhancedName": "浓缩羹原液β",
                        "itemUsage": "攻击速度+15",
                        "enhancedUsage": "部署费用-1，攻击速度+25",
                        "sortId": 16
                    },
                    "sandbox_1_food_16": {
                        "id": "sandbox_1_food_16",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_16",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_crab",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_16",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_crab",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "高压复焗浓汤",
                        "generalName": "高压复焗浓汤α",
                        "enhancedName": "高压复焗浓汤β",
                        "itemUsage": "法术抗性+20",
                        "enhancedUsage": "法术抗性+25，最大生命值+10%",
                        "sortId": 17
                    },
                    "sandbox_1_food_17": {
                        "id": "sandbox_1_food_17",
                        "attributes": [
                            "COOLDOWN"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_17",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_wheat",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_17",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_wheat",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "生制代餐粗粉",
                        "generalName": "生制代餐粗粉α",
                        "enhancedName": "生制代餐粗粉β",
                        "itemUsage": "再部署时间-20%",
                        "enhancedUsage": "部署费用-1，再部署时间-30%",
                        "sortId": 18
                    },
                    "sandbox_1_food_18": {
                        "id": "sandbox_1_food_18",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_18",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_18",
                                "mats": [
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef",
                                    "sandbox_1_beef"
                                ]
                            }
                        ],
                        "duration": 9,
                        "itemName": "脆肉薯条转醇",
                        "generalName": "脆肉薯条转醇α",
                        "enhancedName": "脆肉薯条转醇β",
                        "itemUsage": "攻击力+15%，攻击速度+15",
                        "enhancedUsage": "攻击力+20%，攻击速度+20",
                        "sortId": 19
                    },
                    "sandbox_1_food_19": {
                        "id": "sandbox_1_food_19",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_19",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_venison",
                                    "sandbox_1_crab"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_19",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_crab",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "蟹醇",
                        "generalName": "蟹醇α",
                        "enhancedName": "蟹醇β",
                        "itemUsage": "阻挡数+1，防御力+40%",
                        "enhancedUsage": "阻挡数+1，防御力+60%",
                        "sortId": 20
                    },
                    "sandbox_1_food_20": {
                        "id": "sandbox_1_food_20",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_20",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_20",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_venison",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "鲜味汤凝胶",
                        "generalName": "鲜味汤凝胶α",
                        "enhancedName": "鲜味汤凝胶β",
                        "itemUsage": "攻击力+30%",
                        "enhancedUsage": "部署费用-1，攻击力+35%",
                        "sortId": 21
                    },
                    "sandbox_1_food_21": {
                        "id": "sandbox_1_food_21",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_21",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_venison",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_21",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_venison",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "转质壳酯块",
                        "generalName": "转质壳酯块α",
                        "enhancedName": "转质壳酯块β",
                        "itemUsage": "阻挡数+2，最大生命值+60%",
                        "enhancedUsage": "阻挡数+2，最大生命值+80%",
                        "sortId": 22
                    },
                    "sandbox_1_food_22": {
                        "id": "sandbox_1_food_22",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_22",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_22",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "复合精制肉酱",
                        "generalName": "复合精制肉酱α",
                        "enhancedName": "复合精制肉酱β",
                        "itemUsage": "攻击速度+20",
                        "enhancedUsage": "部署费用-1，攻击速度+30",
                        "sortId": 23
                    },
                    "sandbox_1_food_23": {
                        "id": "sandbox_1_food_23",
                        "attributes": [
                            "SURVIVE",
                            "COOLDOWN"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_23",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_23",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "碳水脂肪聚块",
                        "generalName": "碳水脂肪聚块α",
                        "enhancedName": "碳水脂肪聚块β",
                        "itemUsage": "最大生命值+40%，再部署时间-30%",
                        "enhancedUsage": "最大生命值+60%，再部署时间-45%",
                        "sortId": 24
                    },
                    "sandbox_1_food_24": {
                        "id": "sandbox_1_food_24",
                        "attributes": [
                            "SKILL_POINT",
                            "COOLDOWN"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_24",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_24",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_venison",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "味纯聚素粒",
                        "generalName": "味纯聚素粒α",
                        "enhancedName": "味纯聚素粒β",
                        "itemUsage": "技能技力消耗-25%，再部署时间-25%",
                        "enhancedUsage": "技能技力消耗-35%，再部署时间-35%",
                        "sortId": 25
                    },
                    "sandbox_1_food_25": {
                        "id": "sandbox_1_food_25",
                        "attributes": [
                            "ATTACK",
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_25",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_crab"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_25",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_venison",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "莱塔尼亚浓汤鲜萃",
                        "generalName": "莱塔尼亚浓汤鲜萃α",
                        "enhancedName": "莱塔尼亚浓汤鲜萃β",
                        "itemUsage": "阻挡数+1，攻击力+20%",
                        "enhancedUsage": "阻挡数+1，攻击力+35%",
                        "sortId": 26
                    },
                    "sandbox_1_food_26": {
                        "id": "sandbox_1_food_26",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_26",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_26",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "鲜能剂",
                        "generalName": "鲜能剂α",
                        "enhancedName": "鲜能剂β",
                        "itemUsage": "攻击力+20%，攻击速度+15",
                        "enhancedUsage": "攻击力+30%，攻击速度+25",
                        "sortId": 27
                    },
                    "sandbox_1_food_27": {
                        "id": "sandbox_1_food_27",
                        "attributes": [
                            "ATTACK",
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_27",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_27",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 12,
                        "itemName": "极温速烹兽肉",
                        "generalName": "极温速烹兽肉α",
                        "enhancedName": "极温速烹兽肉β",
                        "itemUsage": "部署费用-5，攻击力+20%",
                        "enhancedUsage": "部署费用-6，攻击力+30%",
                        "sortId": 28
                    },
                    "sandbox_1_food_28": {
                        "id": "sandbox_1_food_28",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_28",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_28",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "东国纳米割烹",
                        "generalName": "东国纳米割烹α",
                        "enhancedName": "东国纳米割烹β",
                        "itemUsage": "获得抵抗，最大生命值+50%，防御力+50%",
                        "enhancedUsage": "获得抵抗，最大生命值+75%，防御力+75%",
                        "sortId": 29
                    },
                    "sandbox_1_food_29": {
                        "id": "sandbox_1_food_29",
                        "attributes": [
                            "COST"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_29",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_beef"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "维多利亚皇家凝方",
                        "generalName": "维多利亚皇家凝方α",
                        "enhancedName": "维多利亚皇家凝方β",
                        "itemUsage": "部署费用-15",
                        "enhancedUsage": "部署费用-18",
                        "sortId": 30
                    },
                    "sandbox_1_food_30": {
                        "id": "sandbox_1_food_30",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_30",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_beef"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_30",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_beef",
                                    "sandbox_1_beef"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "炎国山水原液",
                        "generalName": "炎国山水原液α",
                        "enhancedName": "炎国山水原液β",
                        "itemUsage": "攻击力+40%",
                        "enhancedUsage": "部署费用-1，攻击力+55%",
                        "sortId": 31
                    },
                    "sandbox_1_food_31": {
                        "id": "sandbox_1_food_31",
                        "attributes": [
                            "SKILL_POINT"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_31",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "卡西米尔骑士补充剂",
                        "generalName": "卡西米尔骑士补充剂α",
                        "enhancedName": "卡西米尔骑士补充剂β",
                        "itemUsage": "技力消耗-40%",
                        "enhancedUsage": "部署费用-1，技力消耗-55%",
                        "sortId": 32
                    },
                    "sandbox_1_food_32": {
                        "id": "sandbox_1_food_32",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_32",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_32",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry",
                                    "sandbox_1_poultry"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "哥伦比亚分子胶囊",
                        "generalName": "哥伦比亚分子胶囊α",
                        "enhancedName": "哥伦比亚分子胶囊β",
                        "itemUsage": "攻击速度+35",
                        "enhancedUsage": "部署费用-2，攻击速度+45",
                        "sortId": 33
                    },
                    "sandbox_1_food_33": {
                        "id": "sandbox_1_food_33",
                        "attributes": [
                            "COOLDOWN"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_33",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_wheat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_33",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "拉特兰圣音汤醇",
                        "generalName": "拉特兰圣音汤醇α",
                        "enhancedName": "拉特兰圣音汤醇β",
                        "itemUsage": "再部署时间-50%",
                        "enhancedUsage": "部署费用-2，再部署时间-55%",
                        "sortId": 34
                    },
                    "sandbox_1_food_34": {
                        "id": "sandbox_1_food_34",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_34",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_crab"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_34",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_crab"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "低压干制精肉",
                        "generalName": "低压干制精肉α",
                        "enhancedName": "低压干制精肉β",
                        "itemUsage": "阻挡数+1，防御力+50%，法术抗性+25",
                        "enhancedUsage": "阻挡数+1，防御力+75%，法术抗性+35",
                        "sortId": 35
                    },
                    "sandbox_1_food_35": {
                        "id": "sandbox_1_food_35",
                        "attributes": [
                            "SKILL_POINT"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_35",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_35",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_venison"
                                ]
                            }
                        ],
                        "duration": 15,
                        "itemName": "米诺斯诗歌凝胶",
                        "generalName": "米诺斯诗歌凝胶α",
                        "enhancedName": "米诺斯诗歌凝胶β",
                        "itemUsage": "释放技能时，其他食用此食品的干员恢复2点技力",
                        "enhancedUsage": "释放技能时，其他食用此食品的干员恢复3点技力",
                        "sortId": 36
                    },
                    "sandbox_1_food_36": {
                        "id": "sandbox_1_food_36",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_36",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_beef"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_36",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_beef"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "固态源溏心蛋补剂",
                        "generalName": "固态源溏心蛋补剂α",
                        "enhancedName": "固态源溏心蛋补剂β",
                        "itemUsage": "攻击力+20%，攻击无视敌人15%的防御力",
                        "enhancedUsage": "攻击力+30%，攻击无视敌人20%的防御力",
                        "sortId": 37
                    },
                    "sandbox_1_food_37": {
                        "id": "sandbox_1_food_37",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_37",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_beef"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "河鳞水果凝胶",
                        "generalName": "河鳞水果凝胶α",
                        "enhancedName": "河鳞水果凝胶β",
                        "itemUsage": "攻击速度+20，攻击无视敌人8点法术抗性",
                        "enhancedUsage": "攻击速度+30，攻击无视敌人12点法术抗性",
                        "sortId": 38
                    },
                    "sandbox_1_food_38": {
                        "id": "sandbox_1_food_38",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_38",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_venison"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_38",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_wheat"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "炎国荒地菜肉酮",
                        "generalName": "炎国荒地菜肉酮α",
                        "enhancedName": "炎国荒地菜肉酮β",
                        "itemUsage": "阻挡数+2，获得最高+100%防御力的坚忍（损失50%生命值时达到最大加成）",
                        "enhancedUsage": "阻挡数+2，获得最高+150%防御力的坚忍（损失50%生命值时达到最大加成）",
                        "sortId": 39
                    },
                    "sandbox_1_food_39": {
                        "id": "sandbox_1_food_39",
                        "attributes": [
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_39",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "音乐速烤萃取酯",
                        "generalName": "音乐速烤萃取酯α",
                        "enhancedName": "音乐速烤萃取酯β",
                        "itemUsage": "自身更容易成为攻击目标，防御力+50%，获得20%的物理与法术闪避",
                        "enhancedUsage": "自身更容易成为攻击目标，防御力+75%，获得40%的物理与法术闪避",
                        "sortId": 40
                    },
                    "sandbox_1_food_40": {
                        "id": "sandbox_1_food_40",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_40",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "哥伦比亚炮灰羽",
                        "generalName": "哥伦比亚炮灰羽α",
                        "enhancedName": "哥伦比亚炮灰羽β",
                        "itemUsage": "生命值高于80%获得+50%攻击力的精力充沛",
                        "enhancedUsage": "生命值高于50%获得+70%攻击力的精力充沛",
                        "sortId": 41
                    },
                    "sandbox_1_food_41": {
                        "id": "sandbox_1_food_41",
                        "attributes": [
                            "ATTACK"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_41",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_poultry"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_41",
                                "mats": [
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_poultry"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "香肠豆泥聚块",
                        "generalName": "香肠豆泥聚块α",
                        "enhancedName": "香肠豆泥聚块β",
                        "itemUsage": "每击杀一个敌人，攻击速度+5，最多可叠加10次（撤退后清空）",
                        "enhancedUsage": "每击杀一个敌人，攻击速度+7，最多可叠加10次（撤退后清空）",
                        "sortId": 42
                    },
                    "sandbox_1_food_42": {
                        "id": "sandbox_1_food_42",
                        "attributes": [
                            "ATTACK",
                            "SURVIVE"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_42",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat"
                                ]
                            },
                            {
                                "foodId": "sandbox_1_food_42",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_ttlmeat",
                                    "sandbox_1_ttlmeat"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "部族狂欢晚宴",
                        "generalName": "部族狂欢晚宴α",
                        "enhancedName": "部族狂欢晚宴β",
                        "itemUsage": "获得迷彩，攻击力+30%",
                        "enhancedUsage": "获得迷彩，攻击力+50%",
                        "sortId": 43
                    },
                    "sandbox_1_food_43": {
                        "id": "sandbox_1_food_43",
                        "attributes": [
                            "SKILL_POINT"
                        ],
                        "recipes": [
                            {
                                "foodId": "sandbox_1_food_43",
                                "mats": [
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat",
                                    "sandbox_1_supermeat"
                                ]
                            }
                        ],
                        "duration": 18,
                        "itemName": "中央谷地混合烤肉",
                        "generalName": "中央谷地混合烤肉α",
                        "enhancedName": "中央谷地混合烤肉β",
                        "itemUsage": "范围内的友方单位技力自然回复速度+0.4秒（不叠加）且受到的治疗效果提升15%",
                        "enhancedUsage": "范围内的友方单位技力自然回复速度+0.5秒（不叠加）且受到的治疗效果提升30%",
                        "sortId": 44
                    },
                    "sandbox_1_food_44": {
                        "id": "sandbox_1_food_44",
                        "attributes": [
                            "SKILL_POINT",
                            "SPECIAL"
                        ],
                        "duration": 15,
                        "itemName": "雨林奇妙怪味糖",
                        "itemUsage": "每6秒获得1点技力，但技能变为自动释放",
                        "sortId": 45
                    }
                },
                "nodeTypeData": {
                    "HOME": {
                        "nodeType": "HOME",
                        "name": "驻扎地",
                        "iconId": "node_home"
                    },
                    "BATTLE": {
                        "nodeType": "BATTLE",
                        "name": "冲突区",
                        "iconId": "node_battle"
                    },
                    "NEST": {
                        "nodeType": "NEST",
                        "name": "要塞",
                        "iconId": "node_nest"
                    },
                    "COLLECT": {
                        "nodeType": "COLLECT",
                        "name": "资源区",
                        "iconId": "node_collect"
                    },
                    "HUNT": {
                        "nodeType": "HUNT",
                        "name": "捕猎区",
                        "iconId": "node_hunt"
                    },
                    "CAVE": {
                        "nodeType": "CAVE",
                        "name": "无主地",
                        "iconId": "node_cave"
                    },
                    "ENCOUNTER": {
                        "nodeType": "ENCOUNTER",
                        "name": "奇遇",
                        "iconId": "node_encounter"
                    },
                    "EXPEDITION": {
                        "nodeType": "EXPEDITION",
                        "name": "集结区",
                        "iconId": "node_expedition"
                    },
                    "MARKET": {
                        "nodeType": "MARKET",
                        "name": "后舍",
                        "iconId": "node_market"
                    },
                    "GATE": {
                        "nodeType": "GATE",
                        "name": "关隘",
                        "iconId": "node_gate"
                    },
                    "SHOP": {
                        "nodeType": "SHOP",
                        "name": "商店",
                        "iconId": "node_shop"
                    },
                    "MINE": {
                        "nodeType": "MINE",
                        "name": "荒废城镇",
                        "iconId": "node_mine"
                    },
                    "HOME_PORTABLE": {
                        "nodeType": "HOME_PORTABLE",
                        "name": "旷野房车",
                        "iconId": "node_portable"
                    },
                    "HOME_OUTPOST": {
                        "nodeType": "HOME_OUTPOST",
                        "name": "哨站",
                        "iconId": "node_outpost"
                    },
                    "HOME_PORTABLE_RIFT": {
                        "nodeType": "HOME_PORTABLE_RIFT",
                        "name": "旷野房车",
                        "iconId": "node_portable"
                    },
                    "SELECTION": {
                        "nodeType": "SELECTION",
                        "name": "捕虫区",
                        "iconId": "node_selection"
                    },
                    "RACING": {
                        "nodeType": "RACING",
                        "name": "竞赛区",
                        "iconId": "node_racing"
                    }
                },
                "nodeUpgradeData": {
                    "node_upgrade_battle": {
                        "nodeUpgradeId": "node_upgrade_battle",
                        "name": "营垒",
                        "description": "低于10%数量的非领袖敌袭经过此区块时，会被自动消灭；在此区块战斗时，所有干员攻击力+15%",
                        "upgradeDesc": "在该区块放置2个2级以上防护设施",
                        "upgradeTips": "你有{0}个防护设施",
                        "itemType": "BUILDING",
                        "itemTag": "DEFEND",
                        "itemCnt": 2,
                        "itemRarity": 2
                    },
                    "node_upgrade_scout": {
                        "nodeUpgradeId": "node_upgrade_scout",
                        "name": "岗哨",
                        "description": "在此区块战斗时，所有敌人移动速度-15%，所有干员再部署时间-8%",
                        "upgradeDesc": "在该区块放置2个2级以上侦查设施",
                        "upgradeTips": "你有{0}个侦查设施",
                        "itemType": "BUILDING",
                        "itemTag": "SCOUT",
                        "itemCnt": 2,
                        "itemRarity": 2
                    }
                },
                "weatherData": {
                    "weather_normal": {
                        "weatherId": "weather_normal",
                        "name": "晴朗",
                        "weatherLevel": 0,
                        "weatherType": "NORMAL",
                        "weatherTypeName": "常态",
                        "weatherIconId": "weather_normal",
                        "functionDesc": "寻常的天气，无特殊效果",
                        "description": "风和日丽的好天气。",
                        "buffId": null
                    },
                    "weather_thunder_storm": {
                        "weatherId": "weather_thunder_storm",
                        "name": "雷暴",
                        "weatherLevel": 3,
                        "weatherType": "RAINFOREST",
                        "weatherTypeName": "雨汛",
                        "weatherIconId": "weather_thunder_storm",
                        "functionDesc": "每秒对我方干员造成20点侵蚀损伤；每40秒随机选定2个格子（范围可重叠），对十字范围内所有单位（不包括设施）造成800真实伤害；抽水泵的技力自然回复速度+0.2/秒",
                        "description": "电闪雷鸣就在眼前，在这种天气出门，难道是想试试自己够不够幸运？",
                        "buffId": "sandbox_1_weather_thunder_storm"
                    },
                    "weather_thunder": {
                        "weatherId": "weather_thunder",
                        "name": "阵雷",
                        "weatherLevel": 2,
                        "weatherType": "RAINFOREST",
                        "weatherTypeName": "雨汛",
                        "weatherIconId": "weather_thunder",
                        "functionDesc": "每40秒随机选定1个格子，对十字范围内所有单位（不包括设施）造成800真实伤害；抽水泵的技力自然回复速度+0.15/秒",
                        "description": "听说如果一个人运气太差，就容易被雷劈中......",
                        "buffId": "sandbox_1_weather_thunder"
                    },
                    "weather_acid_rain": {
                        "weatherId": "weather_acid_rain",
                        "name": "蚀雨",
                        "weatherLevel": 1,
                        "weatherType": "RAINFOREST",
                        "weatherTypeName": "雨汛",
                        "weatherIconId": "weather_acid_rain",
                        "functionDesc": "每秒对我方干员造成20点侵蚀损伤；抽水泵的技力自然回复速度+0.1/秒",
                        "description": "吸收溶解了危险元素的雨水倾盆而下，就连钢筋铁骨的机械也难逃一劫。",
                        "buffId": "sandbox_1_weather_acid_rain"
                    },
                    "weather_rainforest_normal": {
                        "weatherId": "weather_rainforest_normal",
                        "name": "晴朗",
                        "weatherLevel": 0,
                        "weatherType": "RAINFOREST",
                        "weatherTypeName": "雨汛",
                        "weatherIconId": "weather_normal",
                        "functionDesc": "寻常的天气，无特殊效果",
                        "description": "风和日丽的好天气。",
                        "buffId": null
                    },
                    "weather_heat_wave": {
                        "weatherId": "weather_heat_wave",
                        "name": "烈阳天",
                        "weatherLevel": 3,
                        "weatherType": "VOLCANO",
                        "weatherTypeName": "高温",
                        "weatherIconId": "weather_heat_wave",
                        "functionDesc": "我方干员每隔50秒晕眩10秒；每隔30秒获得【燃烧】（每秒受到50点法术伤害和50点灼燃损伤，不叠加并可被抵抗），持续20秒；【野生动物】最大生命值-15%",
                        "description": "让人不禁怀疑自己是否会被烤熟的天气。在户外站一会，会感受到字面意义上的热血沸腾。",
                        "buffId": "sandbox_1_weather_heat_wave"
                    },
                    "weather_heat": {
                        "weatherId": "weather_heat",
                        "name": "骄阳天",
                        "weatherLevel": 2,
                        "weatherType": "VOLCANO",
                        "weatherTypeName": "高温",
                        "weatherIconId": "weather_heat",
                        "functionDesc": "我方干员每隔30秒获得【燃烧】（每秒受到50点法术伤害和50点灼燃损伤，不叠加并可被抵抗），持续10秒；【野生动物】最大生命值-10%",
                        "description": "长时间的日光暴晒使地面都烫得足以煎蛋，外出请小心灼伤！",
                        "buffId": "sandbox_1_weather_heat"
                    },
                    "weather_hot": {
                        "weatherId": "weather_hot",
                        "name": "酷暑",
                        "weatherLevel": 1,
                        "weatherType": "VOLCANO",
                        "weatherTypeName": "高温",
                        "weatherIconId": "weather_hot",
                        "functionDesc": "我方干员每隔50秒晕眩10秒；【野生动物】最大生命值-5%",
                        "description": "头晕、眼花、思绪混乱......天气太热了，请努力保持清醒。",
                        "buffId": "sandbox_1_weather_hot"
                    },
                    "weather_volcano_normal": {
                        "weatherId": "weather_volcano_normal",
                        "name": "晴朗",
                        "weatherLevel": 0,
                        "weatherType": "VOLCANO",
                        "weatherTypeName": "高温",
                        "weatherIconId": "weather_normal",
                        "functionDesc": "寻常的天气，无特殊效果",
                        "description": "风和日丽的好天气。",
                        "buffId": null
                    },
                    "weather_big_sandstorm": {
                        "weatherId": "weather_big_sandstorm",
                        "name": "巨型沙暴",
                        "weatherLevel": 3,
                        "weatherType": "DESERT",
                        "weatherTypeName": "风旱",
                        "weatherIconId": "weather_big_sandstorm",
                        "functionDesc": "我方干员再部署时间+50%；开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击速度-50，设施和干员可以为其他干员挡住沙尘暴，使其不受影响；所有敌人移动速度-15%",
                        "description": "被这种卷着沙尘的狂风刮到，可不仅仅是行动受阻这么简单！",
                        "buffId": "sandbox_1_weather_big_sandstorm"
                    },
                    "weather_sandstorm": {
                        "weatherId": "weather_sandstorm",
                        "name": "沙尘暴",
                        "weatherLevel": 2,
                        "weatherType": "DESERT",
                        "weatherTypeName": "风旱",
                        "weatherIconId": "weather_sandstorm",
                        "functionDesc": "开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击速度-30，设施和干员可以为其他干员挡住沙尘暴，使其不受影响；所有敌人移动速度-10%",
                        "description": "在这么干燥的地方刮起大风，沙尘将会是最大的阻碍。除非有建筑物......或者有什么人愿意替你遮挡。",
                        "buffId": "sandbox_1_weather_sandstorm"
                    },
                    "weather_drought": {
                        "weatherId": "weather_drought",
                        "name": "干旱",
                        "weatherLevel": 1,
                        "weatherType": "DESERT",
                        "weatherTypeName": "风旱",
                        "weatherIconId": "weather_drought",
                        "functionDesc": "我方干员再部署时间+50%；所有敌人移动速度-5%",
                        "description": "长时间得不到水分补充，会让所有人失去活力。",
                        "buffId": "sandbox_1_weather_drought"
                    },
                    "weather_desert_normal": {
                        "weatherId": "weather_desert_normal",
                        "name": "晴朗",
                        "weatherLevel": 0,
                        "weatherType": "DESERT",
                        "weatherTypeName": "风旱",
                        "weatherIconId": "weather_normal",
                        "functionDesc": "寻常的天气，无特殊效果",
                        "description": "风和日丽的好天气。",
                        "buffId": null
                    }
                },
                "stageData": {
                    "sandbox_1_01": {
                        "stageId": "sandbox_1_01",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_01",
                        "code": "RA-NO",
                        "name": "丰饶灌木林",
                        "description": "几处树荫下的土地滋养着各种意想不到的小生物，微风吹过，羽兽的身影和树叶混作一团。在这里的阴凉处坐上哪怕一小会儿，也会感到心旷神怡。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_02": {
                        "stageId": "sandbox_1_02",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_02",
                        "code": "RA-NO",
                        "name": "崎岖乱石岗",
                        "description": "曲折的小径通往不同的区域，每一处都是矿工们最熟悉的工作环境。乏味、沉闷、充满汗水的生活还有监工们的监视，这些都是王酋的“恩赐”。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_03": {
                        "stageId": "sandbox_1_03",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_03",
                        "code": "RA-NO",
                        "name": "熔铁之心",
                        "description": "被不明势力占据的铁矿脉蜿蜒在熔岩之间，巨大的热量让所有人都汗流浃背。王酋们追逐资源的传统，让这里人满为患，也让冲突一触即发。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_04": {
                        "stageId": "sandbox_1_04",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_04",
                        "code": "RA-NO",
                        "name": "寻觅澄亮",
                        "description": "矿工们正在前往矿洞深处寻觅澄亮石，这种矿物在市面上高昂的价格让大家更愿意冒风险深入没有勘探完全的地层中。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_05": {
                        "stageId": "sandbox_1_05",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_05",
                        "code": "RA-NO",
                        "name": "惊叫洞穴",
                        "description": "探索未知的洞穴，就像拆开来路不明的包裹——永远不知道里面究竟是惊喜，还是惊吓。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_06": {
                        "stageId": "sandbox_1_06",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_06",
                        "code": "RA-NO",
                        "name": "“迎宾走廊”",
                        "description": "在酷热的萨尔贡地区，阴凉的天然洞穴是争夺的焦点，它们就像一间间客房，如果“一不小心”打开了“房门”，那将面对主人愤怒的攻击。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_07": {
                        "stageId": "sandbox_1_07",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_07",
                        "code": "RA-NO",
                        "name": "“金库”",
                        "description": "丰饶的矿脉往往与危险共生。洞中的矿工们正在加紧工作，而想要保住他们的劳动成果，最好的办法就是拦住那些不请自来的入侵者。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_08": {
                        "stageId": "sandbox_1_08",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_08",
                        "code": "RA-NO",
                        "name": "藏宝湾",
                        "description": "崎岖的礁石在风平浪静的水面下布下了汹涌的暗流，露出水面的部分也十分狰狞，很显然，这是一座易守难攻的天然堡垒。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_09": {
                        "stageId": "sandbox_1_09",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_09",
                        "code": "RA-NO",
                        "name": "聚羽之地",
                        "description": "有树木的地方就有羽兽，所以把两样都带回家也是一种不错的选择。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_10": {
                        "stageId": "sandbox_1_10",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_10",
                        "code": "RA-NO",
                        "name": "浅草荒原",
                        "description": "在萨尔贡的荒季和盛季，普通人的生活就像荒原上的草地的长势一样大相径庭，唯一不变的是四处寻觅的王酋军队，他们架起武器，平等地威胁着所有人。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_11": {
                        "stageId": "sandbox_1_11",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_11",
                        "code": "RA-NO",
                        "name": "岛中蟹穴",
                        "description": "在这人迹罕至的岛屿上，磐蟹们根据水面的涨落而不断转移，若仔细观察，它们总能从固定的方位出现，又在固定的方位消失，这到底是怎么回事呢？",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_12": {
                        "stageId": "sandbox_1_12",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_12",
                        "code": "RA-NO",
                        "name": "迷失沼滩",
                        "description": "王酋下属的军队也未必熟悉自己的领地，更何况是一些连当地人都很少前往的地方。好消息是，在这种动物繁多的沼滩，至少不会有人因挨饿而丢掉性命。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_13": {
                        "stageId": "sandbox_1_13",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_13",
                        "code": "RA-NO",
                        "name": "献祭之所",
                        "description": "部落民们正在进行一场古老的仪式。在这诡异的仪式过程中，有黑影闪过，一场好戏即将上演。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_14": {
                        "stageId": "sandbox_1_14",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_14",
                        "code": "RA-NO",
                        "name": "炎岩关",
                        "description": "<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\\n再向前走似乎是一个完全不同的地方，大地向上隆起，熔岩四处溅射，混乱与灼热是这一切的尽头。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_15": {
                        "stageId": "sandbox_1_15",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_15",
                        "code": "RA-NO",
                        "name": "翠影关",
                        "description": "<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\\n再向前走似乎是一个完全不同的地方，湖水阻挡步伐，池沼扭曲视线，迷幻与寂静是这一切的尽头。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_16": {
                        "stageId": "sandbox_1_16",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_16",
                        "code": "RA-NO",
                        "name": "矿牢爬行",
                        "description": "一连串古旧的矿洞相互连接，它们曾经是阿尔萨兰兴盛的见证者，也是如今混乱局面无言的承受者。\\n<@lv.description>本次行动中干员部署不受近远程限制</>",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_17": {
                        "stageId": "sandbox_1_17",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_17",
                        "code": "RA-NO",
                        "name": "峰回歧路",
                        "description": "旅途中充满了分岔路口，或影响自己，或影响他人，无论选择哪一条路，都要承受每一次选择带来的结果。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_18": {
                        "stageId": "sandbox_1_18",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_18",
                        "code": "RA-NO",
                        "name": "翠梦遗址",
                        "description": "<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\\n古老的神庙矗立在水面的尽头。他们在等着我们，在等着我们向他们展示心中的迷茫并向他们寻求庇护。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_19": {
                        "stageId": "sandbox_1_19",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_19",
                        "code": "RA-NO",
                        "name": "火圈狂舞",
                        "description": "<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\\n曾经是观众的时候，会惊叹于杂耍艺人的表演水平。现在是对手，该因为杂耍艺人的战斗水平而头痛了。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_20": {
                        "stageId": "sandbox_1_20",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_20",
                        "code": "RA-NO",
                        "name": "宿命终结",
                        "description": "<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\\n终结这片大地赋予的宿命，是我们来到这里的唯一目的。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_21": {
                        "stageId": "sandbox_1_21",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_21",
                        "code": "RA-NO",
                        "name": "清泉之下",
                        "description": "<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\\n冰凉的瀑布下，埋藏着一段不为人知的秘密。它温和、轻柔，又带着一丝惆怅，飘荡在某些人的心头，只要提起，气氛就变得忧伤。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_22": {
                        "stageId": "sandbox_1_22",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_22",
                        "code": "RA-NO",
                        "name": "晶生玲珑",
                        "description": "<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\\n晶洞的环境造就了一切，包括蕴蓄待出的生灵，也会让外来者察觉到认知之外的危险。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_23": {
                        "stageId": "sandbox_1_23",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_23",
                        "code": "RA-NO",
                        "name": "深岩裂谷",
                        "description": "薄雾笼罩，幽邃阴暗，统治这片土地的领主只遵从内心。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_24": {
                        "stageId": "sandbox_1_24",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_24",
                        "code": "RA-NO",
                        "name": "广袤迎敌之处",
                        "description": "拉布-阿拉契什图雨林的风在这里失去了方向，稀疏的石块是平坦旷野上少数的守望者。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_25": {
                        "stageId": "sandbox_1_25",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_25",
                        "code": "RA-NO",
                        "name": "峥嵘迎敌之处",
                        "description": "埃克卢穆伊绿洲的来水在这里浸润析出，细微涓流是峻岭深谷中唯一的弹奏者。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_26": {
                        "stageId": "sandbox_1_26",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_26",
                        "code": "RA-NO",
                        "name": "荒弃迎敌之处",
                        "description": "纳卢塔巴提河通航时期的建筑群在这里被时光损毁，略带咸味的风沙是一切的见证者。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_27": {
                        "stageId": "sandbox_1_27",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_27",
                        "code": "RA-NO",
                        "name": "驻扎地",
                        "description": "最初的落脚点。或许不够豪华，但能够安心休息。只要守住这里，不管失败几次都能东山再起，重新再来。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_28": {
                        "stageId": "sandbox_1_28",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_28",
                        "code": "RA-NO",
                        "name": "乌胡米什",
                        "description": "<@lv.description><号令点></>击破后可以在此处定期派出干员收集大量木材\\n“像一群峭壁”是人们对这里的最佳概括，它曾经是雨林地区颇为繁荣的林业小镇，而如今这里还有时刻取人性命的不明势力和沉默的树林。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_29": {
                        "stageId": "sandbox_1_29",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_29",
                        "code": "RA-NO",
                        "name": "布卢塔巴图",
                        "description": "<@lv.description><号令点></>击破后可以在此处定期派出干员收集大量石材\\n“甜水故道”是这座废弃小镇鼎盛时期的称呼，而如今，与它一起不复存在的还有曾绕城而过的纳卢塔巴提河。甜水在何方？如今唯有漫漫黄沙和小片林地。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_30": {
                        "stageId": "sandbox_1_30",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_30",
                        "code": "RA-NO",
                        "name": "那穆图巴辛",
                        "description": "<@lv.description><号令点></>击破后可以在此处定期派出干员收集大量木材与少量石材\\n“沙子的玩笑”是旅人给这里起的称呼，传言当年这里还有矿工的时候，站在最高的建筑上可以看到在天边若隐若现的异域风景。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_31": {
                        "stageId": "sandbox_1_31",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_31",
                        "code": "RA-NO",
                        "name": "别塔卜-阿帕卡里",
                        "description": "<@lv.description><号令点></>击破后可以在此处定期派出干员收集铁矿石\\n“贤人的门房”是这里的旧称，相传一位贤人在这里居住，但在萨尔贡，有这样说法的地方实在太多，人们只会记得这里曾是一座矿业小镇。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_32": {
                        "stageId": "sandbox_1_32",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_32",
                        "code": "RA-NO",
                        "name": "前进营地",
                        "description": "把车上的物资完全展开就能建成一个营地，有的时候这能发挥出超乎想象的战斗力。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_33": {
                        "stageId": "sandbox_1_33",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_33",
                        "code": "RA-NO",
                        "name": "众人会聚之地",
                        "description": "沙海、雨林和绿洲的交会点，失落的舒巴特-阿尔萨兰的心脏。",
                        "actionCost": 0,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_34": {
                        "stageId": "sandbox_1_34",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_tr01",
                        "code": "RA-NO",
                        "name": "狩猎训练",
                        "description": "寻找食物是求生的第一步，没有食物，一切都没有意义。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_35": {
                        "stageId": "sandbox_1_35",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_tr02",
                        "code": "RA-NO",
                        "name": "采掘训练",
                        "description": "采掘资源是建设的第一步，没有资源，发展将是空口之谈。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_36": {
                        "stageId": "sandbox_1_36",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_tr03",
                        "code": "RA-NO",
                        "name": "工具训练",
                        "description": "使用工具是文明的第一步，没有工具，低效的劳作会奴役所有人。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_37": {
                        "stageId": "sandbox_1_37",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_34",
                        "code": "RA-NO",
                        "name": "树林之主",
                        "description": "野生的虫兽不会自称树林的主人，生息枯荣都属于自然，但手戴珠宝的人类并不会这样认为。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_38": {
                        "stageId": "sandbox_1_38",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_35",
                        "code": "RA-NO",
                        "name": "参差林木",
                        "description": "当地人巡逻守卫着他们宝贵的木材资源。多盖一座可遮蔽风雨的小屋，少几个受寒染病的族人。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_39": {
                        "stageId": "sandbox_1_39",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_36",
                        "code": "RA-NO",
                        "name": "伐木征税",
                        "description": "明明砍伐可用的树木是一件很正常的事，但是王酋大人定下了很不正常的税额，于是大家都想尽办法偷偷摸摸起来。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_40": {
                        "stageId": "sandbox_1_40",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_37",
                        "code": "RA-NO",
                        "name": "射程以内",
                        "description": "听说有些吝啬的领主宁愿用弩炮射毁树木，也不愿让部落民砍伐，为此，他们甚至放出了一些野兽。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_41": {
                        "stageId": "sandbox_1_41",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_38",
                        "code": "RA-NO",
                        "name": "林中寻宝",
                        "description": "丛林掩隐之中，似乎有隐秘的道路通往更深处——那是传说中的“宝藏”？是不是摆得太随便了一些？",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_42": {
                        "stageId": "sandbox_1_42",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_39",
                        "code": "RA-NO",
                        "name": "试验场",
                        "description": "从丛林中蹿出的，可以是猎物，可以是敌人，也可以是不明身份的机械设备。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_43": {
                        "stageId": "sandbox_1_43",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_40",
                        "code": "RA-NO",
                        "name": "遗智还家",
                        "description": "被源石感染的畸变生物没有彻底地失去理智，它们仍旧站在之前的巢穴前，机械地重复着想要回家的动作。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_44": {
                        "stageId": "sandbox_1_44",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_41",
                        "code": "RA-NO",
                        "name": "守卫自然",
                        "description": "在许多萨尔贡居民眼中，保护原本的自然环境比什么都重要，因此，他们抗拒接受原有生活经验改变的手段也十分激进。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_45": {
                        "stageId": "sandbox_1_45",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_42",
                        "code": "RA-NO",
                        "name": "取舍",
                        "description": "部落中的老人常常会用一句萨尔贡的老话告诫子孙：能运走巨石的人固然值得尊敬，但从沙粒开始搭起房屋的，也是部落中的英雄。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_46": {
                        "stageId": "sandbox_1_46",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_43",
                        "code": "RA-NO",
                        "name": "十字路口",
                        "description": "原本以为这处位于荒山野岭的矿脉附近会更加安静，但走近才发现热闹得像都市商业区的十字路口。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_47": {
                        "stageId": "sandbox_1_47",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_44",
                        "code": "RA-NO",
                        "name": "矿脉守卫",
                        "description": "畸变的源石生物安静地守在岩体的一旁，它失去记忆，没有知觉，只想守护眼前的矿脉。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_48": {
                        "stageId": "sandbox_1_48",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_45",
                        "code": "RA-NO",
                        "name": "乱石岗",
                        "description": "石头、杂草还有敌人，他们共同“占据”了这个山头，成为这个贫瘠之地仅剩的“风景”。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_49": {
                        "stageId": "sandbox_1_49",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_46",
                        "code": "RA-NO",
                        "name": "见证所",
                        "description": "过去与未来之影，在此析出一滴泪水，向如今的大地宣告他曾经来过。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_50": {
                        "stageId": "sandbox_1_50",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_47",
                        "code": "RA-NO",
                        "name": "岩壳蟹群",
                        "description": "被岩壳蟹夹一下很痛，但是这种痛完全比不过品尝到它鲜美滋味时的快乐！",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_51": {
                        "stageId": "sandbox_1_51",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_48",
                        "code": "RA-NO",
                        "name": "固守险境",
                        "description": "在野外生存最重要的还是经验，见识丰富的采集老手只需要看一眼地形，就知道自己该做什么准备了。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_52": {
                        "stageId": "sandbox_1_52",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_49",
                        "code": "RA-NO",
                        "name": "部落之争",
                        "description": "矿产的争夺破坏了几个部落之间原本友善的关系，当他们开始破坏我们搭建的监控塔时，愤怒弥漫在我们的同伴之间。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_53": {
                        "stageId": "sandbox_1_53",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_50",
                        "code": "RA-NO",
                        "name": "源石虫入侵",
                        "description": "原本角跳兽的栖息地被源石虫占领，现在要在这里打猎变得更加困难了——毕竟需要在连续的爆炸中命中猎物。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_54": {
                        "stageId": "sandbox_1_54",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_51",
                        "code": "RA-NO",
                        "name": "原始奔腾",
                        "description": "本地的生物们轰隆隆地冲过来，又轰隆隆地冲过去，这就是它们的生活。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_55": {
                        "stageId": "sandbox_1_55",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_52",
                        "code": "RA-NO",
                        "name": "饮水为饵",
                        "description": "水源在非雨林地貌的萨尔贡是一种稀缺资源，来这里休息饮水的有时不只是你们心仪的猎物，贸然试探有可能会......哎呀！",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_56": {
                        "stageId": "sandbox_1_56",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_53",
                        "code": "RA-NO",
                        "name": "直奔深渊",
                        "description": "这种感染生物的自杀行为让你们不禁对源石的恐惧更上一层，但比起生病，显然是饥饿带来的问题更加急迫。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_57": {
                        "stageId": "sandbox_1_57",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_54",
                        "code": "RA-NO",
                        "name": "夺路而逃",
                        "description": "我们的狩猎对象是苔生兽，但生活在这里的荒地鼷兽并不知道这些，它们夺路而逃。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_58": {
                        "stageId": "sandbox_1_58",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_55",
                        "code": "RA-NO",
                        "name": "无形界限",
                        "description": "苔生兽悠闲地咀嚼着它们身上的苔藓，在一方小小的地方悠哉游哉。奇怪，外面有那么大块的地方，它们怎么不去四处走走？",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_59": {
                        "stageId": "sandbox_1_59",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_56",
                        "code": "RA-NO",
                        "name": "驯化",
                        "description": "一些从移动城市来的人试图用无人机驯化苔生兽按规定路线行进并驮运货物，想法很美好，可现实显然......",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_60": {
                        "stageId": "sandbox_1_60",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_57",
                        "code": "RA-NO",
                        "name": "方形竞技场",
                        "description": "看似空旷的场地里塞满了各路萨卡兹，凡是踏入此地的人都会经历一场拳拳到肉的格斗比赛，只有胜利者才能活着站到最后。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_61": {
                        "stageId": "sandbox_1_61",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_58",
                        "code": "RA-NO",
                        "name": "大迁徙",
                        "description": "随着气候和环境的变化，野兽成群跨过河流，前往食物更丰富的对岸。食物储备充足的部落此时更愿意选择为外来的摄影师担任向导，比捕猎更轻松。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_62": {
                        "stageId": "sandbox_1_62",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_59",
                        "code": "RA-NO",
                        "name": "征税的选择",
                        "description": "当部落民为王酋的征税而感到万分苦恼时，一部分部落民则会选择成为王酋大人的征税部队。当然，怎么选择都是为了生活。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_63": {
                        "stageId": "sandbox_1_63",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_60",
                        "code": "RA-NO",
                        "name": "千仞关",
                        "description": "<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\\n再向前走似乎是另外一个地域的入口，风沙逐渐狂暴，巨石填满道路，干渴和绝路是这一切的尽头。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_64": {
                        "stageId": "sandbox_1_64",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_61",
                        "code": "RA-NO",
                        "name": "不速之客",
                        "description": "在萨尔贡总能遇到意料之外的来客，大多数时候，他们往往不是那么友善，甚至比王酋的手下们更不友善一些。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_65": {
                        "stageId": "sandbox_1_65",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_62",
                        "code": "RA-NO",
                        "name": "战争本能",
                        "description": "火山喷发，大地沸腾，栖居的生物不懂何为战争，只是顺从本能。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_66": {
                        "stageId": "sandbox_1_66",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_63",
                        "code": "RA-NO",
                        "name": "失落的“长生军”",
                        "description": "战士手捧黄沙，孑然独行，没有人能给予他答案，他也以沉默回应众人。\n",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_67": {
                        "stageId": "sandbox_1_67",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_64",
                        "code": "RA-NO",
                        "name": "失落的巨翼兽",
                        "description": "想要命令自然，就需要先服从于自然。异兽徘徊在它的领地，等待着下一个对它感到好奇的人。\n",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_68": {
                        "stageId": "sandbox_1_68",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_65",
                        "code": "RA-NO",
                        "name": "大地病征",
                        "description": "大地生出症结，地面长出巨石与飞沙，或立成山，或凝成像。不要惧怕，那或许是它们有话想要对你们诉说。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_69": {
                        "stageId": "sandbox_1_69",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_66",
                        "code": "RA-NO",
                        "name": "风啸峡谷",
                        "description": "一片土地可以成为战场，也可以成为安居乐业的乐土，这取决于生活在上面的人们做何决定。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_70": {
                        "stageId": "sandbox_1_70",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_67",
                        "code": "RA-NO",
                        "name": "砾沙平原",
                        "description": "你们曾见过有位萨卡兹的佣兵在此处撒下几粒种子。不是每粒种子都会开出花，但这片平原已经比之前的荒芜好了许多。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_71": {
                        "stageId": "sandbox_1_71",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_68",
                        "code": "RA-NO",
                        "name": "崎岖窄路",
                        "description": "老猎人讲述了第一个吃下岩壳蟹的人的故事。熬过天灾与劫掠，是毒虫还是涩果他都不再考虑，鲜血淋漓地咬开硬壳后，他尝到了生的甜美。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_72": {
                        "stageId": "sandbox_1_72",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_69",
                        "code": "RA-NO",
                        "name": "战士的视野",
                        "description": "萨尔贡的战士们都很清楚，每个人都拥有着同样的一双眼，用它看到什么、看到多少，才是战场上获胜的关键。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_73": {
                        "stageId": "sandbox_1_73",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_70",
                        "code": "RA-NO",
                        "name": "佣兵的所属",
                        "description": "萨卡兹佣兵在沁礁黑市中不算少见，哥伦比亚的通讯器，维多利亚制式的武器，他们可以属于任何势力，唯独不属于他们自己。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_74": {
                        "stageId": "sandbox_1_74",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_71",
                        "code": "RA-NO",
                        "name": "丢失的订单",
                        "description": "丢失了黑市订单中的大批施术单元可不是件小事，不想被买家发现事情真相，这群莱塔尼亚人决定先下手为强。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_75": {
                        "stageId": "sandbox_1_75",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_72",
                        "code": "RA-NO",
                        "name": "不尽烈火",
                        "description": "火焰灼烧身体，意志重铸灵魂。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_76": {
                        "stageId": "sandbox_1_76",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_73",
                        "code": "RA-NO",
                        "name": "被限制的怒火",
                        "description": "当王酋的征税终于压垮了一个贫穷的部落时，一些部落民选择将武器对准同样处在压迫下，但尚有余力的你们。他们的愤怒被限制，止步于此。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_77": {
                        "stageId": "sandbox_1_77",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_74",
                        "code": "RA-NO",
                        "name": "囚笼",
                        "description": "杂耍艺人们精心布置的囚笼，但是否为囚笼，还要看钥匙在谁的手中。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_78": {
                        "stageId": "sandbox_1_78",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_75",
                        "code": "RA-NO",
                        "name": "苦难河床",
                        "description": "森严的守卫不过是临时的枷锁，干涸的河床只是遥远的历史，唯有真实的反抗，才能为人们带来切实的自由。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_79": {
                        "stageId": "sandbox_1_79",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_76",
                        "code": "RA-NO",
                        "name": "寻觅道路",
                        "description": "这里人来人往，安定得就像什么事都没有发生一样。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_80": {
                        "stageId": "sandbox_1_80",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_77",
                        "code": "RA-NO",
                        "name": "遭遇战",
                        "description": "王酋军在这里驻扎了许久，他们的所作所为将会被人们记住。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_81": {
                        "stageId": "sandbox_1_81",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_tr_home",
                        "code": "RA-NO",
                        "name": "驻扎地",
                        "description": "最初的落脚点。或许不够豪华，但能够安心休息。只要守住这里，不管失败几次都能东山再起，重新再来。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_82": {
                        "stageId": "sandbox_1_82",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_06_t",
                        "code": "RA-NO",
                        "name": "“迎宾走廊”",
                        "description": "在酷热的萨尔贡地区，阴凉的天然洞穴是争夺的焦点，它们就像一间间客房，如果“一不小心”打开了“房门”，那将面对主人愤怒的攻击。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_83": {
                        "stageId": "sandbox_1_83",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_07_t",
                        "code": "RA-NO",
                        "name": "“金库”",
                        "description": "丰饶的矿脉往往与危险共生。洞中的矿工们正在加紧工作，而想要保住他们的劳动成果，最好的办法就是拦住那些不请自来的入侵者。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_84": {
                        "stageId": "sandbox_1_84",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_43_t",
                        "code": "RA-NO",
                        "name": "十字路口",
                        "description": "原本以为这处位于荒山野岭的矿脉附近会更加安静，但走近才发现热闹得像都市商业区的十字路口。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_85": {
                        "stageId": "sandbox_1_85",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_78",
                        "code": "RA-NO",
                        "name": "虫影密植",
                        "description": "<@lv.description><捕虫区></>部署干员可以捕捉范围内虚弱的源石虫。\\n修验环廊地区最为人熟知的源石虫聚集地之一。随风摇晃的草木间，残影不断闪过，只要稍微靠近，这些黑影便会瞬间消失，弥散在浓郁的绿色中。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_86": {
                        "stageId": "sandbox_1_86",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_79",
                        "code": "RA-NO",
                        "name": "幽邃巨洞",
                        "description": "<@lv.description><捕虫区></>部署干员可以捕捉范围内虚弱的源石虫。\\n举起火把，注意脚下，小心源石虫以及一切会扑上来的奇怪东西！",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_87": {
                        "stageId": "sandbox_1_87",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_80",
                        "code": "RA-NO",
                        "name": "熔金巢穴",
                        "description": "<@lv.description><捕虫区></>部署干员可以捕捉范围内虚弱的源石虫。\\n即便在修验环廊，偶尔也能看到禁坑一般的景象——但炽热的岩浆也无法阻止那些为了源石虫而来的冒险者。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_88": {
                        "stageId": "sandbox_1_88",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_81",
                        "code": "RA-NO",
                        "name": "埃什南纳耐力赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n埃什南纳耐力赛拥有着极具特色的赛道。熔岩覆盖着路面，步伐稍微慢了一点都会闻到奇怪的焦糊味。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_89": {
                        "stageId": "sandbox_1_89",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_82",
                        "code": "RA-NO",
                        "name": "阿格拉折返赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n阿格拉折返赛的赛道以弯道繁多而闻名，它也是淘汰参赛选手最多的一条赛道。危险的转弯往往会引发一连串的追尾事故。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_90": {
                        "stageId": "sandbox_1_90",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_83",
                        "code": "RA-NO",
                        "name": "乌尔凯什冲刺赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n在乌尔凯什冲刺赛，选手们被要求像风一样前进，这里没有什么能阻止它们，如果有的话，那就是其他选手。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_91": {
                        "stageId": "sandbox_1_91",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_84",
                        "code": "RA-NO",
                        "name": "杜安娜碰撞赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\\n作为整个赛事下半段的开场，杜安娜碰撞赛的赛道会让所有人印象深刻，选手们互相碰撞，挤占仅有的安全位置与空间，稍有不慎便会与深渊对视，与障碍接吻。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_92": {
                        "stageId": "sandbox_1_92",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_85",
                        "code": "RA-NO",
                        "name": "加苏尔拟真赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\\n加苏尔拟真赛的赛道是整个赛事中路况最为混乱的一部分。想象一下，赛道里塞满了过的行人、占道的摊铺，还有突然扔来果核的孩子——真是太棒了。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_93": {
                        "stageId": "sandbox_1_93",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_86",
                        "code": "RA-NO",
                        "name": "雷兰穿梭赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\\n雷兰穿梭赛的赛道拥有着最复杂的路径。在这里选手们充分根据自身的实际情况，穿梭于不同的岔路，奔向同一个终点。",
                        "actionCost": 1,
                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_94": {
                        "stageId": "sandbox_1_94",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_87",
                        "code": "RA-NO",
                        "name": "西帕尔爬坡赛",
                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\\n最后的终点就在前方，而最艰难的赛段也如约而至，熔岩、蒸汽，还有陡破，都会成为专门为选手们准备的小小“奖励”。",
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                        "actionCostEnemyRush": 1
                    },
                    "sandbox_1_95": {
                        "stageId": "sandbox_1_95",
                        "levelId": "Obt/Sandbox/sandbox_1/level_sandbox1_88",
                        "code": "RA-NO",
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                        "description": "<@lv.description><助跑哨></>使你的源石虫加速一段时间！\\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\\n这是关于参加修验环廊源石虫拉力赛的一些建议......",
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                        "actionCostEnemyRush": 1
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                    "sandbox_1_96": {
                        "stageId": "sandbox_1_96",
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                        "zoneId": "z_1_0",
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                        "displayName": false,
                        "appellation": null
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                        "appellation": "Arakeeshtu\nJungle"
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                    "z_1_2": {
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                        "displayName": true,
                        "appellation": "Narutabatim\nAlkalies"
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                    "z_1_3": {
                        "zoneId": "z_1_3",
                        "zoneName": "白水绿洲",
                        "displayName": true,
                        "appellation": "Eqlumuy\nOasis"
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                    "z_1_4": {
                        "zoneId": "z_1_4",
                        "zoneName": "幽邃禁坑",
                        "displayName": true,
                        "appellation": "Forbidden\nTsalimashtu"
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                    "z_1_tutorial": {
                        "zoneId": "z_1_tutorial",
                        "zoneName": "巴布关口，“入口”",
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                    },
                    "z_1_5": {
                        "zoneId": "z_1_5",
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                        "displayName": true,
                        "appellation": "Circle of Gitmalutu"
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                },
                "nodeBuffData": {
                    "z_1_3_buff": {
                        "runeId": "z_1_3_buff",
                        "name": "“恸号”",
                        "description": "干员部署时立即晕眩25s（获得神秘信物后清除）",
                        "extra": "不知道从哪里传来的声音，让人心神不宁",
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                        "sandbox_1_35": {
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                    "stageDetailPreviewRewardDict": {
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                                },
                                {
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                            ]
                        },
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                                },
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                                },
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                                },
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                            ]
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                                },
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                                },
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                                },
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                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                            ]
                        },
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                                },
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                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                            ]
                        },
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                                },
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                                },
                                {
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                                }
                            ]
                        },
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                                },
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                            ]
                        },
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                                },
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                                },
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                        },
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                                },
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                                },
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                            ]
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                                },
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                                },
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                            ]
                        },
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                                },
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                                },
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                            ]
                        },
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                            ]
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                                },
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                                },
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                            ]
                        },
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                                },
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                                },
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                            ]
                        },
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                            ]
                        },
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                                },
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                                },
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                                },
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                            ]
                        },
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                            ]
                        },
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                                },
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                                },
                                {
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                                }
                            ]
                        },
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                                },
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                            ]
                        },
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                                },
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                                },
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                                }
                            ]
                        },
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                                },
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                                },
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                                }
                            ]
                        },
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                                },
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                                },
                                {
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                                },
                                {
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                            ]
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                                },
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                                }
                            ]
                        },
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                        },
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                        },
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                        },
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                        },
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                            ]
                        },
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                            ]
                        },
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                            ]
                        },
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                                },
                                {
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                                }
                            ]
                        },
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                            ]
                        },
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                                {
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                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_86": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_87": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_88": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_89": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_90": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_91": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_92": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_93": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_94": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_95": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_slugitem_1",
                                    "rewardType": "SLUGITEM"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                }
                            ]
                        },
                        "sandbox_1_96": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_wood",
                                    "rewardType": "BUILDINGMAT"
                                }
                            ]
                        }
                    },
                    "trapRewardDict": {
                        "trap_409_xbwood": {
                            "rewardItemId": "sandbox_1_wood",
                            "rewardItemType": "BUILDINGMAT",
                            "count": 6
                        },
                        "trap_410_xbstone": {
                            "rewardItemId": "sandbox_1_stone",
                            "rewardItemType": "BUILDINGMAT",
                            "count": 5
                        },
                        "trap_411_xbiron": {
                            "rewardItemId": "sandbox_1_iron",
                            "rewardItemType": "BUILDINGMAT",
                            "count": 3
                        },
                        "trap_460_xbdiam": {
                            "rewardItemId": "sandbox_1_diamond",
                            "rewardItemType": "BUILDINGMAT",
                            "count": 3
                        },
                        "trap_403_wfactory": {
                            "rewardItemId": "sandbox_1_water",
                            "rewardItemType": "SPECIALMAT",
                            "count": 1
                        }
                    },
                    "enemyRewardDict": {
                        "enemy_7004_xbdeer": {
                            "rewardItemId": "sandbox_1_venison",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7004_xbdeer_2": {
                            "rewardItemId": "sandbox_1_venison",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7005_xbbull": {
                            "rewardItemId": "sandbox_1_beef",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7005_xbbull_2": {
                            "rewardItemId": "sandbox_1_beef",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7006_xbcrab": {
                            "rewardItemId": "sandbox_1_crab",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7006_xbcrab_2": {
                            "rewardItemId": "sandbox_1_crab",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7015_xbcrab2": {
                            "rewardItemId": "sandbox_1_crab",
                            "rewardItemType": "FOODMAT",
                            "count": 5
                        },
                        "enemy_7021_xbmoth": {
                            "rewardItemId": "sandbox_1_poultry",
                            "rewardItemType": "FOODMAT",
                            "count": 1
                        },
                        "enemy_7020_xbtor": {
                            "rewardItemId": "sandbox_1_ttlmeat",
                            "rewardItemType": "FOODMAT",
                            "count": 2
                        },
                        "enemy_7007_xbbird": {
                            "rewardItemId": "sandbox_1_supermeat",
                            "rewardItemType": "FOODMAT",
                            "count": 3
                        },
                        "enemy_1305_mhslim": {
                            "rewardItemId": "sandbox_1_insect_1",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1305_mhslim_2": {
                            "rewardItemId": "sandbox_1_insect_2",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1007_slime": {
                            "rewardItemId": "sandbox_1_insect_3",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1007_slime_2": {
                            "rewardItemId": "sandbox_1_insect_4",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1132_sarchn": {
                            "rewardItemId": "sandbox_1_insect_5",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1132_sarchn_2": {
                            "rewardItemId": "sandbox_1_insect_6",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1004_mslime": {
                            "rewardItemId": "sandbox_1_insect_7",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1004_mslime_2": {
                            "rewardItemId": "sandbox_1_insect_8",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1021_bslime": {
                            "rewardItemId": "sandbox_1_insect_9",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1021_bslime_2": {
                            "rewardItemId": "sandbox_1_insect_10",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_7018_scarab": {
                            "rewardItemId": "sandbox_1_insect_11",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1133_harchn": {
                            "rewardItemId": "sandbox_1_insect_12",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1133_harchn_2": {
                            "rewardItemId": "sandbox_1_insect_13",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1246_aslime": {
                            "rewardItemId": "sandbox_1_insect_14",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1246_aslime_2": {
                            "rewardItemId": "sandbox_1_insect_15",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_6003_trsslm": {
                            "rewardItemId": "sandbox_1_insect_16",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_1050_lslime": {
                            "rewardItemId": "sandbox_1_insect_17",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_7044_xblbug": {
                            "rewardItemId": "sandbox_1_insect_18",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_7045_xbtd": {
                            "rewardItemId": "sandbox_1_insect_19",
                            "rewardItemType": "INSECT",
                            "count": 1
                        },
                        "enemy_7046_xbslug": {
                            "rewardItemId": "sandbox_1_insect_20",
                            "rewardItemType": "INSECT",
                            "count": 1
                        }
                    },
                    "unitPreviewRewardDict": {
                        "enemy_7009_mtmoun": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_iron",
                                    "rewardType": "BUILDINGMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_stone",
                                    "rewardType": "BUILDINGMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_wood",
                                    "rewardType": "BUILDINGMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_7010_bldrgn": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_supermeat",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_beef",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_venison",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_1511_mdrock": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_1509_mousek": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_1257_lydrty": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_7011_paki": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_7026_xbele": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_stone",
                                    "rewardType": "BUILDINGMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_iron",
                                    "rewardType": "BUILDINGMAT"
                                }
                            ]
                        },
                        "enemy_7022_gatgod": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_beef",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_poultry",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_tactical_8",
                                    "rewardType": "TACTICAL"
                                }
                            ]
                        },
                        "enemy_7024_clking": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_diamond",
                                    "rewardType": "BUILDINGMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_dimensioncoin",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_7027_xbbtl": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_diamond",
                                    "rewardType": "BUILDINGMAT"
                                }
                            ]
                        },
                        "enemy_7028_xbscp": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_diamond",
                                    "rewardType": "BUILDINGMAT"
                                }
                            ]
                        },
                        "enemy_2005_axetro": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_tactical_19",
                                    "rewardType": "TACTICAL"
                                },
                                {
                                    "rewardItem": "sandbox_1_stone",
                                    "rewardType": "BUILDINGMAT"
                                }
                            ]
                        },
                        "enemy_1513_dekght": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_1513_dekght_2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_1535_wlfmster": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_dimensioncoin",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_2008_flking": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_dimensioncoin",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "enemy_2003_rockman": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_food_9",
                                    "rewardType": "FOOD"
                                },
                                {
                                    "rewardItem": "sandbox_1_building_17",
                                    "rewardType": "BUILDING"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "trap_412_redtower": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        }
                    },
                    "stageRewardDict": {
                        "sandbox_1_01": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_02": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_03": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_04": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_05": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_06": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                },
                                {
                                    "rewardItem": "sandbox_1_condiment",
                                    "rewardType": "FOODMAT"
                                }
                            ]
                        },
                        "sandbox_1_07": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                },
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                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_71": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_72": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_73": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_74": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_75": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_76": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_77": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_78": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_79": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_80": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_85": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_86": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_87": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "sandbox_1_96": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_egg",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_mushroom",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_peper",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_sugar",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_horn",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        }
                    },
                    "rushPreviewRewardDict": {
                        "normal_group1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group4": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group5": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group6": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group7": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group8": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group9": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_group10": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "crazy_crabs": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_crab",
                                    "rewardType": "FOODMAT"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group4": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group5": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group6": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group7": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group8": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group9": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "elite_group10": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "pilot_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "kodo_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "ghking_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "rally_group1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "rally_group2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "rally_group3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "rally_group4": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "rally_group5": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "bandit_group1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "bandit_group2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "bandit_group3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "bandit_group4": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "thief_group1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "thief_group2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "thief_group3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "wilder_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "slwazd_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_goodsundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "dva_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "balloon_group": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_wheat",
                                    "rewardType": "FOODMAT"
                                }
                            ]
                        },
                        "event_1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "event_2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "event_3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "event_4": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_guide1": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_guide2": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_guide3": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        },
                        "normal_guide4": {
                            "rewardList": [
                                {
                                    "rewardItem": "sandbox_1_sundry",
                                    "rewardType": "PLACEHOLDER"
                                },
                                {
                                    "rewardItem": "sandbox_1_gold",
                                    "rewardType": "COIN"
                                }
                            ]
                        }
                    }
                },
                "floatIconData": {
                    "enemy_7007_xbbird": {
                        "picId": "img_xbbird",
                        "picName": "落沙晶蹄兽"
                    },
                    "enemy_7020_xbtor": {
                        "picId": "img_xbtor",
                        "picName": "刺棱壳兽"
                    },
                    "enemy_7034_xbmsn": {
                        "picId": "img_xbmsn",
                        "picName": "勤奋劳工"
                    },
                    "normal_group1": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group2": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group3": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group4": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group5": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group6": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group7": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group8": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group9": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group10": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_group11": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "crazy_crabs": {
                        "picId": "img_enemy_xbcrab2",
                        "picName": null
                    },
                    "elite_group1": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group2": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group3": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group4": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group5": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group6": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group7": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group8": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group9": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "elite_group10": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "pilot_group": {
                        "picId": "img_enemy_pilot",
                        "picName": null
                    },
                    "kodo_group": {
                        "picId": "img_enemy_skodo",
                        "picName": null
                    },
                    "ghking_group": {
                        "picId": "img_enemy_ghking",
                        "picName": null
                    },
                    "rally_group1": {
                        "picId": "img_rush_commander",
                        "picName": null
                    },
                    "rally_group2": {
                        "picId": "img_rush_commander",
                        "picName": null
                    },
                    "rally_group3": {
                        "picId": "img_rush_commander",
                        "picName": null
                    },
                    "rally_group4": {
                        "picId": "img_rush_commander",
                        "picName": null
                    },
                    "rally_group5": {
                        "picId": "img_rush_commander",
                        "picName": null
                    },
                    "bandit_group1": {
                        "picId": "img_rush_bandit",
                        "picName": null
                    },
                    "bandit_group2": {
                        "picId": "img_rush_bandit",
                        "picName": null
                    },
                    "bandit_group3": {
                        "picId": "img_rush_bandit",
                        "picName": null
                    },
                    "bandit_group4": {
                        "picId": "img_rush_bandit",
                        "picName": null
                    },
                    "thief_group1": {
                        "picId": "img_enemy_xbthief",
                        "picName": null
                    },
                    "thief_group2": {
                        "picId": "img_enemy_xbthief",
                        "picName": null
                    },
                    "thief_group3": {
                        "picId": "img_enemy_xbthief",
                        "picName": null
                    },
                    "wilder_group": {
                        "picId": "img_enemy_wilder",
                        "picName": null
                    },
                    "slwazd_group": {
                        "picId": "img_enemy_slwazd",
                        "picName": null
                    },
                    "dva_group": {
                        "picId": "img_enemy_dva",
                        "picName": null
                    },
                    "balloon_group": {
                        "picId": "img_enemy_balloon",
                        "picName": null
                    },
                    "event_1": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "event_2": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "event_3": {
                        "picId": "img_enemy_skodo",
                        "picName": null
                    },
                    "event_4": {
                        "picId": "img_rush_elite",
                        "picName": null
                    },
                    "normal_guide1": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_guide2": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_guide3": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_guide4": {
                        "picId": "img_rush_normal",
                        "picName": null
                    },
                    "normal_tutorial": {
                        "picId": "img_rush_normal",
                        "picName": null
                    }
                },
                "enemyRushTypeData": {
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                        "type": "NORMAL",
                        "description": "走卒",
                        "sortId": 4
                    },
                    "ELITE": {
                        "type": "ELITE",
                        "description": "精锐",
                        "sortId": 1
                    },
                    "BOSS": {
                        "type": "BOSS",
                        "description": "王酋军",
                        "sortId": 0
                    },
                    "BANDIT": {
                        "type": "BANDIT",
                        "description": "流寇",
                        "sortId": 5
                    },
                    "RALLY": {
                        "type": "RALLY",
                        "description": "游勇",
                        "sortId": 3
                    },
                    "THIEF": {
                        "type": "THIEF",
                        "description": "窃贼",
                        "sortId": 2
                    }
                },
                "rushEnemyData": {
                    "rushEnemyGroupConfigs": {
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                            {
                                "enemyGroupKey": "normal_group1",
                                "enemy": [
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                                        "enemyKey": "enemy_1270_nhstlk",
                                        "branchId": "normal_route1",
                                        "count": 4,
                                        "interval": 23,
                                        "preDelay": 2
                                    },
                                    {
                                        "enemyKey": "enemy_1270_nhstlk",
                                        "branchId": "normal_route2",
                                        "count": 5,
                                        "interval": 25,
                                        "preDelay": 25
                                    },
                                    {
                                        "enemyKey": "enemy_1270_nhstlk",
                                        "branchId": "normal_route3",
                                        "count": 5,
                                        "interval": 21,
                                        "preDelay": 60
                                    },
                                    {
                                        "enemyKey": "enemy_1270_nhstlk_2",
                                        "branchId": "normal_route1",
                                        "count": 2,
                                        "interval": 21,
                                        "preDelay": 55
                                    },
                                    {
                                        "enemyKey": "enemy_1270_nhstlk_2",
                                        "branchId": "normal_route3",
                                        "count": 2,
                                        "interval": 21,
                                        "preDelay": 47
                                    },
                                    {
                                        "enemyKey": "enemy_1267_nhpbr",
                                        "branchId": "normal_route1",
                                        "count": 14,
                                        "interval": 11,
                                        "preDelay": 11
                                    },
                                    {
                                        "enemyKey": "enemy_1267_nhpbr",
                                        "branchId": "normal_route2",
                                        "count": 13,
                                        "interval": 11,
                                        "preDelay": 17
                                    },
                                    {
                                        "enemyKey": "enemy_1267_nhpbr",
                                        "branchId": "normal_route3",
                                        "count": 15,
                                        "interval": 11,
                                        "preDelay": 25
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group2",
                                "enemy": [
                                    {
                                        "enemyKey": "enemy_1021_bslime",
                                        "branchId": "normal_route1",
                                        "count": 7,
                                        "interval": 12,
                                        "preDelay": 25
                                    },
                                    {
                                        "enemyKey": "enemy_1021_bslime",
                                        "branchId": "normal_route2",
                                        "count": 9,
                                        "interval": 10,
                                        "preDelay": 1
                                    },
                                    {
                                        "enemyKey": "enemy_1021_bslime",
                                        "branchId": "normal_route3",
                                        "count": 11,
                                        "interval": 13,
                                        "preDelay": 2
                                    },
                                    {
                                        "enemyKey": "enemy_1021_bslime_2",
                                        "branchId": "normal_route1",
                                        "count": 7,
                                        "interval": 8,
                                        "preDelay": 50
                                    },
                                    {
                                        "enemyKey": "enemy_1021_bslime_2",
                                        "branchId": "normal_route2",
                                        "count": 11,
                                        "interval": 11,
                                        "preDelay": 60
                                    },
                                    {
                                        "enemyKey": "enemy_1021_bslime_2",
                                        "branchId": "normal_route3",
                                        "count": 13,
                                        "interval": 9,
                                        "preDelay": 70
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group3",
                                "enemy": [
                                    {
                                        "enemyKey": "enemy_1111_ucommd",
                                        "branchId": "normal_route1",
                                        "count": 8,
                                        "interval": 22,
                                        "preDelay": 19
                                    },
                                    {
                                        "enemyKey": "enemy_1111_ucommd",
                                        "branchId": "normal_route2",
                                        "count": 8,
                                        "interval": 22,
                                        "preDelay": 28
                                    },
                                    {
                                        "enemyKey": "enemy_1111_ucommd",
                                        "branchId": "normal_route3",
                                        "count": 8,
                                        "interval": 26,
                                        "preDelay": 31
                                    },
                                    {
                                        "enemyKey": "enemy_1058_traink",
                                        "branchId": "normal_route1",
                                        "count": 4,
                                        "interval": 33,
                                        "preDelay": 58
                                    },
                                    {
                                        "enemyKey": "enemy_1058_traink",
                                        "branchId": "normal_route2",
                                        "count": 4,
                                        "interval": 32,
                                        "preDelay": 49
                                    },
                                    {
                                        "enemyKey": "enemy_1058_traink",
                                        "branchId": "normal_route3",
                                        "count": 5,
                                        "interval": 34,
                                        "preDelay": 51
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group5",
                                "enemy": [
                                    {
                                        "enemyKey": "enemy_1172_dugago",
                                        "branchId": "normal_route1",
                                        "count": 2,
                                        "interval": 14,
                                        "preDelay": 7
                                    },
                                    {
                                        "enemyKey": "enemy_1172_dugago",
                                        "branchId": "normal_route2",
                                        "count": 3,
                                        "interval": 16,
                                        "preDelay": 18
                                    },
                                    {
                                        "enemyKey": "enemy_1172_dugago",
                                        "branchId": "normal_route3",
                                        "count": 2,
                                        "interval": 14,
                                        "preDelay": 25
                                    },
                                    {
                                        "enemyKey": "enemy_1172_dugago",
                                        "branchId": "normal_route1",
                                        "count": 2,
                                        "interval": 24,
                                        "preDelay": 36
                                    },
                                    {
                                        "enemyKey": "enemy_1172_dugago",
                                        "branchId": "normal_route2",
                                        "count": 2,
                                        "interval": 25,
                                        "preDelay": 41
                                    },
                                    {
                                        "enemyKey": "enemy_1172_dugago",
                                        "branchId": "normal_route3",
                                        "count": 3,
                                        "interval": 20,
                                        "preDelay": 39
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group6",
                                "enemy": [
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                                        "enemyKey": "enemy_1072_dlancer",
                                        "branchId": "normal_route1",
                                        "count": 6,
                                        "interval": 10,
                                        "preDelay": 3
                                    },
                                    {
                                        "enemyKey": "enemy_1072_dlancer",
                                        "branchId": "normal_route2",
                                        "count": 7,
                                        "interval": 11,
                                        "preDelay": 8
                                    },
                                    {
                                        "enemyKey": "enemy_1072_dlancer",
                                        "branchId": "normal_route3",
                                        "count": 8,
                                        "interval": 12,
                                        "preDelay": 15
                                    },
                                    {
                                        "enemyKey": "enemy_1072_dlancer",
                                        "branchId": "normal_route1",
                                        "count": 5,
                                        "interval": 23,
                                        "preDelay": 37
                                    },
                                    {
                                        "enemyKey": "enemy_1072_dlancer",
                                        "branchId": "normal_route2",
                                        "count": 5,
                                        "interval": 21,
                                        "preDelay": 49
                                    },
                                    {
                                        "enemyKey": "enemy_1072_dlancer",
                                        "branchId": "normal_route3",
                                        "count": 4,
                                        "interval": 25,
                                        "preDelay": 57
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group7",
                                "enemy": [
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                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route1",
                                        "count": 3,
                                        "interval": 1,
                                        "preDelay": 0
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route2",
                                        "count": 3,
                                        "interval": 1.5,
                                        "preDelay": 1
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route3",
                                        "count": 3,
                                        "interval": 2,
                                        "preDelay": 2
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route1",
                                        "count": 6,
                                        "interval": 2,
                                        "preDelay": 6
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route2",
                                        "count": 6,
                                        "interval": 3,
                                        "preDelay": 7
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route3",
                                        "count": 6,
                                        "interval": 2.5,
                                        "preDelay": 8
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route1",
                                        "count": 6,
                                        "interval": 2,
                                        "preDelay": 9
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route2",
                                        "count": 6,
                                        "interval": 2,
                                        "preDelay": 11
                                    },
                                    {
                                        "enemyKey": "enemy_7016_shushu",
                                        "branchId": "normal_route3",
                                        "count": 6,
                                        "interval": 1,
                                        "preDelay": 11.5
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group8",
                                "enemy": [
                                    {
                                        "enemyKey": "enemy_1132_sarchn",
                                        "branchId": "normal_route1",
                                        "count": 15,
                                        "interval": 9,
                                        "preDelay": 1
                                    },
                                    {
                                        "enemyKey": "enemy_1132_sarchn",
                                        "branchId": "normal_route2",
                                        "count": 14,
                                        "interval": 15,
                                        "preDelay": 35
                                    },
                                    {
                                        "enemyKey": "enemy_1132_sarchn",
                                        "branchId": "normal_route3",
                                        "count": 15,
                                        "interval": 15,
                                        "preDelay": 63
                                    },
                                    {
                                        "enemyKey": "enemy_1132_sarchn_2",
                                        "branchId": "normal_route2",
                                        "count": 10,
                                        "interval": 25,
                                        "preDelay": 7
                                    },
                                    {
                                        "enemyKey": "enemy_1132_sarchn_2",
                                        "branchId": "normal_route3",
                                        "count": 11,
                                        "interval": 15,
                                        "preDelay": 40
                                    },
                                    {
                                        "enemyKey": "enemy_1132_sarchn_2",
                                        "branchId": "normal_route1",
                                        "count": 12,
                                        "interval": 10,
                                        "preDelay": 10
                                    },
                                    {
                                        "enemyKey": "enemy_1132_sarchn_2",
                                        "branchId": "normal_route2",
                                        "count": 17,
                                        "interval": 11,
                                        "preDelay": 17
                                    }
                                ],
                                "dynamicEnemy": [
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                                    "enemy_1138_tumor"
                                ]
                            },
                            {
                                "enemyGroupKey": "normal_group9",
                                "enemy": [
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route1",
                                        "count": 5,
                                        "interval": 3,
                                        "preDelay": 0
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route2",
                                        "count": 5,
                                        "interval": 3,
                                        "preDelay": 0
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route3",
                                        "count": 5,
                                        "interval": 3,
                                        "preDelay": 0
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route1",
                                        "count": 10,
                                        "interval": 4,
                                        "preDelay": 35
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route2",
                                        "count": 10,
                                        "interval": 4,
                                        "preDelay": 40
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route3",
                                        "count": 10,
                                        "interval": 4,
                                        "preDelay": 45
                                    },
                                    {
                                        "enemyKey": "enemy_1168_dumage",
                                        "branchId": "normal_route1",
                                        "count": 4,
                                        "interval": 8,
                                        "preDelay": 38
                                    },
                                    {
                                        "enemyKey": "enemy_1168_dumage",
                                        "branchId": "normal_route2",
                                        "count": 4,
                                        "interval": 8,
                                        "preDelay": 42
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route1",
                                        "count": 6,
                                        "interval": 2,
                                        "preDelay": 88
                                    },
                                    {
                                        "enemyKey": "enemy_1169_duphlx",
                                        "branchId": "normal_route2",
                                        "count": 6,
                                        "interval": 2,
                                        "preDelay": 90
                                    }
                                ],
                                "dynamicEnemy": []
                            },
                            {
                                "enemyGroupKey": "normal_group10",
                                "enemy": [
                                    {
                                        "enemyKey": "enemy_1299_ymkilr_2",
                                        "branchId": "normal_route1",
                                        "count": 2,
                                        "interval": 70,
                                        "preDelay": 0
                                    },
                                    {
                                        "enemyKey": "enemy_1299_ymkilr_2",
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                        "preDelay": 0
                                    },
                                    {
                                        "enemyKey": "enemy_1352_eslime",
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                                        "preDelay": 0
                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
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                                    },
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                                    },
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                                    },
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                            {
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    {
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                                    },
                                    {
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                            {
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                                    {
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                                    {
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                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
                                        "enemyKey": "enemy_1191_krgrg_2",
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                                    },
                                    {
                                        "enemyKey": "enemy_1191_krgrg_2",
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                                    },
                                    {
                                        "enemyKey": "enemy_1191_krgrg_2",
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
                                    {
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
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                                    },
                                    {
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                                    },
                                    {
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                                    },
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                                    },
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                                "dynamicEnemy": []
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                        {
                            "id": "enemy_1309_mhboar_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1311_mhkryk_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1306_mhtrtl_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1080_sotidp",
                            "level": 0
                        },
                        {
                            "id": "enemy_1009_lurker",
                            "level": 0
                        },
                        {
                            "id": "enemy_1019_jshoot",
                            "level": 0
                        },
                        {
                            "id": "enemy_1501_demonk",
                            "level": 0
                        },
                        {
                            "id": "enemy_1114_rgrdmn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1010_demon_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1022_dmage",
                            "level": 0
                        },
                        {
                            "id": "enemy_1012_dcross",
                            "level": 0
                        },
                        {
                            "id": "enemy_1072_dlancer",
                            "level": 0
                        },
                        {
                            "id": "enemy_1085_sotiwz",
                            "level": 0
                        },
                        {
                            "id": "enemy_1176_dusocr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1175_dushdo",
                            "level": 0
                        },
                        {
                            "id": "enemy_1174_duholy",
                            "level": 0
                        },
                        {
                            "id": "enemy_1170_dushld",
                            "level": 0
                        },
                        {
                            "id": "enemy_1169_duphlx",
                            "level": 0
                        },
                        {
                            "id": "enemy_1168_dumage",
                            "level": 0
                        },
                        {
                            "id": "enemy_1113_empace_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1107_uoffcr",
                            "level": 0
                        },
                        {
                            "id": "enemy_1108_uterer",
                            "level": 0
                        },
                        {
                            "id": "enemy_1111_ucommd",
                            "level": 0
                        },
                        {
                            "id": "enemy_1110_uamord",
                            "level": 0
                        },
                        {
                            "id": "enemy_1098_cchmpn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1096_ccwitch_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1095_ccripr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1143_merrpg_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1299_ymkilr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1298_ymmonk_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1338_bhrjst_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1337_bhrknf_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1339_bhrgrd_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1044_zomstr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_7023_gatbb",
                            "level": 0
                        },
                        {
                            "id": "enemy_7001_blwzad_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_7003_catapt_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_7012_wilder",
                            "level": 0
                        },
                        {
                            "id": "enemy_7011_paki",
                            "level": 0
                        },
                        {
                            "id": "enemy_7013_slwazd",
                            "level": 0
                        },
                        {
                            "id": "enemy_7014_dva",
                            "level": 0
                        },
                        {
                            "id": "enemy_7029_pilot",
                            "level": 0
                        },
                        {
                            "id": "enemy_7030_skodo",
                            "level": 0
                        },
                        {
                            "id": "enemy_7031_ghking",
                            "level": 0
                        },
                        {
                            "id": "enemy_7003_catapt_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1019_jshoot_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1175_dushdo_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1283_sgkill_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1304_mhwolf_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1335_bldrat_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1310_mhprpn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1535_wlfmster",
                            "level": 0
                        },
                        {
                            "id": "enemy_1067_snslime",
                            "level": 0
                        },
                        {
                            "id": "enemy_1067_snslime_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1352_eslime",
                            "level": 0
                        },
                        {
                            "id": "enemy_1100_scorpn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1102_sdkght_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1103_wdkght_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1184_cadkgt_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1525_blkswb",
                            "level": 0
                        },
                        {
                            "id": "enemy_1513_dekght",
                            "level": 0
                        },
                        {
                            "id": "enemy_1513_dekght_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1281_sgcar_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1281_sgcar",
                            "level": 0
                        },
                        {
                            "id": "enemy_1261_dursho_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1264_durgrd_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1330_cbrush_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1301_ymcnon_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1512_mcmstr",
                            "level": 0
                        },
                        {
                            "id": "enemy_1277_sgman",
                            "level": 0
                        },
                        {
                            "id": "enemy_1277_sgman_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1116_liprr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1120_vofwiz_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1516_jakill",
                            "level": 0
                        },
                        {
                            "id": "enemy_1065_snwolf_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1066_snbow_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1068_snmage_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1189_krgaxe_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1190_krgbow_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1192_krgscr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1191_krgrg_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1193_krgbsk_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1069_icebrk_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1194_krgmtr_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_2007_flwitch",
                            "level": 0
                        },
                        {
                            "id": "enemy_1270_nhstlk_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1267_nhpbr",
                            "level": 0
                        },
                        {
                            "id": "enemy_1019_jshoot_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1019_jshoot",
                            "level": 0
                        },
                        {
                            "id": "enemy_1136_redace",
                            "level": 0
                        },
                        {
                            "id": "enemy_1139_hologc",
                            "level": 0
                        },
                        {
                            "id": "enemy_1172_dugago",
                            "level": 0
                        },
                        {
                            "id": "enemy_1321_wdarft",
                            "level": 0
                        },
                        {
                            "id": "enemy_1269_nhfly",
                            "level": 0
                        },
                        {
                            "id": "enemy_1228_dslime",
                            "level": 0
                        },
                        {
                            "id": "enemy_1272_nhtank",
                            "level": 0
                        },
                        {
                            "id": "enemy_1272_nhtank_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1261_dursho",
                            "level": 0
                        },
                        {
                            "id": "enemy_1502_crowns",
                            "level": 2
                        },
                        {
                            "id": "enemy_1132_sarchn",
                            "level": 0
                        },
                        {
                            "id": "enemy_1132_sarchn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1133_harchn",
                            "level": 0
                        },
                        {
                            "id": "enemy_1133_harchn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1137_plasm",
                            "level": 0
                        },
                        {
                            "id": "enemy_1138_tumor",
                            "level": 0
                        },
                        {
                            "id": "enemy_1103_wdkght_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1035_haxe",
                            "level": 0
                        },
                        {
                            "id": "enemy_1045_hammer_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1004_mslime_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1007_slime_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1021_bslime_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1246_aslime_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1305_mhslim_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_7018_scarab",
                            "level": 0
                        },
                        {
                            "id": "enemy_7044_xblbug",
                            "level": 0
                        },
                        {
                            "id": "enemy_7045_xbtd",
                            "level": 0
                        },
                        {
                            "id": "enemy_7046_xbslug",
                            "level": 0
                        },
                        {
                            "id": "enemy_1132_sarchn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_1133_harchn_2",
                            "level": 0
                        },
                        {
                            "id": "enemy_6003_trsslm",
                            "level": 0
                        },
                        {
                            "id": "enemy_1050_lslime",
                            "level": 0
                        }
                    ]
                },
                "gameConst": {
                    "mainMapId": "sandbox_1_main_0",
                    "baseTrapId": "trap_446_xbfdtion",
                    "portableTrapId": "trap_447_xbmcv",
                    "doorTrapId": "trap_461_xbhydr",
                    "mineTrapId": "trap_465_xbstation",
                    "neutralBossEnemyId": [
                        "enemy_7009_mtmoun",
                        "enemy_7010_bldrgn",
                        "enemy_1511_mdrock",
                        "enemy_1509_mousek",
                        "enemy_1257_lydrty",
                        "enemy_7011_paki",
                        "enemy_7026_xbele",
                        "enemy_7022_gatgod",
                        "enemy_7024_clking",
                        "enemy_7027_xbbtl",
                        "enemy_7028_xbscp",
                        "enemy_2005_axetro",
                        "enemy_1513_dekght",
                        "enemy_1513_dekght_2",
                        "enemy_1535_wlfmster",
                        "enemy_2008_flking",
                        "enemy_2003_rockman"
                    ],
                    "nestTrapId": "trap_412_redtower",
                    "shopNpcName": "太阳谷联络员",
                    "daysBetweenAssessment": 3,
                    "portableConstructUnlockLevel": 2,
                    "outpostConstructUnlockLevel": 2,
                    "maxEnemyCountSameTimeInRush": 300,
                    "maxPreDelayTimeInRush": 30,
                    "maxSaveCnt": 2,
                    "firstSeasonDuration": 18,
                    "seasonTransitionLoop": [
                        "RAINY",
                        "DRY",
                        "NONE"
                    ],
                    "seasonDurationLoop": [
                        20,
                        20,
                        20
                    ],
                    "firstSeasonStartAngle": 90,
                    "seasonTransitionAngleLoop": [
                        30,
                        -30,
                        90
                    ],
                    "seasonAngle": 60,
                    "battleItemDesc": "支援道具",
                    "foodDesc": "食品",
                    "multipleSurvivalDayDesc": "生息基数",
                    "multipleTips": "提升基地等级来提升生息基数",
                    "techProgressScore": 200,
                    "otherEnemyRushName": "特殊敌袭",
                    "surviveDayText": "生息日",
                    "survivePeriodText": "生息周",
                    "surviveScoreText": "生息总结",
                    "actionPointScoreText": "决断",
                    "nodeExploreDesc": "节点探索",
                    "dungeonExploreDesc": "陌域探索",
                    "nodeCompleteDesc": "节点探索已全部完成",
                    "noRiftDungeonDesc": "本生息周未前往陌域",
                    "baseRushedDesc": "注意！驻扎地遭到敌人攻击！",
                    "riftBaseDesc": "把车上的物资完全展开就能建成一个营地，有的时候这能发挥出超乎想象的战斗力。",
                    "riftBaseRushedDesc": "虽然我们只有一辆车，但车上的物资也足够应付敌人的进攻了。",
                    "dungeonTriggeredGuideQuestList": [
                        "trig_guide_game_start",
                        "trig_guide_zone_unlock",
                        "trig_guide_got_craft_16",
                        "trig_guide_mine",
                        "trig_guide_cat_rush_enemy",
                        "trig_guide_thief_rush_enemy",
                        "trig_guide_crab_rush_enemy",
                        "trig_guide_guide_rush_enemy",
                        "trig_guide_challenge_rush_enemy",
                        "trig_guide_fixed_rift_all_complete",
                        "trig_guide_season",
                        "trig_guide_save",
                        "trig_guide_no_energy"
                    ]
                },
                "basicConst": {
                    "staminaItemId": "sandbox_1_stamina",
                    "goldItemId": "sandbox_1_gold",
                    "dimensioncoinItemId": "sandbox_1_dimensioncoin",
                    "alwaysShowItemIdsConstruct": [
                        "sandbox_1_gold",
                        "sandbox_1_water",
                        "sandbox_1_wood",
                        "sandbox_1_stone",
                        "sandbox_1_iron",
                        "sandbox_1_diamond"
                    ],
                    "alwaysShowItemIds": [
                        "sandbox_1_gold",
                        "sandbox_1_wood",
                        "sandbox_1_water"
                    ],
                    "bagBottomBarResType": [
                        "sandbox_1_water",
                        "sandbox_1_wood",
                        "sandbox_1_stone",
                        "sandbox_1_iron",
                        "sandbox_1_diamond",
                        "sandbox_1_wheat",
                        "sandbox_1_crab",
                        "sandbox_1_venison",
                        "sandbox_1_beef",
                        "sandbox_1_supermeat"
                    ],
                    "failedCookFood": "sandbox_1_food_0",
                    "maxFoodDuration": 30,
                    "drinkCostOnce": 60,
                    "drinkMakeLimit": 10,
                    "specialMatWater": "sandbox_1_water",
                    "enhancedSubFoodmat": "sandbox_1_condiment",
                    "enhancedDuration": 5,
                    "workbenchMakeLimit": 99,
                    "logisticsPosLimit": 18,
                    "logisticsUnlockLevel": 3,
                    "logisticsDrinkCost": 6,
                    "logisticsEvacuateTips": "撤出后，只能在新的生息周开始时重新添加后勤干员",
                    "logisticsEvacuateWarning": "撤出后，只能在新的生息周开始时重新添加后勤干员，且将会<color=#d12524>损失</color>干员增益",
                    "baseRepairCost": 440,
                    "portRepairCost": 250,
                    "unitFenceLimit": 2,
                    "cageId": "trap_452_xbcage",
                    "fenceId": "trap_445_xbfence",
                    "monthlyRushEntryText1": null,
                    "monthlyEntryUnlockText": "需先开始演算",
                    "monthlyEntryRiftText": "陌域中无法挑战",
                    "monthlyRushIntro": "战争浪潮玩法模式中，将继承前进营地的基建状态进行模拟作战，作战结果不会对前进营地产生影响",
                    "monthlyCoin": {
                        "id": "sandbox_1_tokencoin",
                        "count": 2500,
                        "type": "SANDBOX_TOKEN"
                    },
                    "charRarityColorList": [
                        "cbcbcb",
                        "d2dc7a",
                        "94bbcc",
                        "c89dd1",
                        "ffd02d",
                        "d03030"
                    ],
                    "squadCharCapacity": 12,
                    "totalSquadCnt": 8,
                    "toolboxCapacity": 12,
                    "toolCntLimitInSquad": 15,
                    "miniSquadCharCapacity": 6,
                    "miniSquadDrinkCost": 2,
                    "normalSquadDrinkCost": 3,
                    "emptySquadDrinkCost": 2,
                    "achieveTypeAll": "ALL",
                    "constructModeBgmHome": "sandbox_1_homebuildmode",
                    "battleBgmCollect": "sandbox_1_collectarea",
                    "battleBgmHunt": "sandbox_1_huntarea",
                    "battleBgmEnemyRush": "sandbox_1_enemyrushbattle",
                    "battleBgmBossRush": "sandbox_1_bossrushbattle",
                    "imgLoadingNormalName": "sandbox_loading_normal",
                    "imgLoadingBaseName": "sandbox_loading_base",
                    "imgUnloadingBaseName": "sandbox_loading_return",
                    "isChallengeOpen": true,
                    "isRacingOpen": true,
                    "hasExploreMode": true,
                    "exploreModeBuffDescs": [
                        "资源最大生命值降低25%",
                        "食材和食品转化为能量饮料的效率提升100%",
                        "敌袭敌人最大生命值及攻击力降低50%",
                        "<color=#797717>*以上效果在陌域、险途中不生效；切换模式不改变繁荣点数转化效率</color>"
                    ],
                    "stringRes": {
                        "NORMAL_MODE_NAME": "标准模式",
                        "HARD_MODE_NAME": "挑战模式"
                    }
                },
                "riftConst": {
                    "refreshRate": 3,
                    "randomDungeonId": "random_dungeon_1",
                    "subTargetRewardId": "sandbox_1_dimensioncoin",
                    "dungeonSeasonId": "NONE",
                    "fixedDungeonTypeName": "固有陌域",
                    "randomDungeonTypeName": "百变陌域",
                    "noTeamDescription": "陌域内特色效果，能提供一定的探索优势。战术倾向效果可通过“技术脉络”进行升级。",
                    "noTeamName": "选择战术倾向",
                    "noTeamBackgroundId": "team_bg_empty",
                    "noTeamSmallIconId": "empty_small",
                    "noTeamBigIconId": "empty_big",
                    "messengerEnemyId": "enemy_7034_xbmsn",
                    "riftRushEnemyGroupLimit": 6,
                    "riftRushSpawnCd": 1
                },
                "developmentConst": {
                    "techPointsTotal": 445
                },
                "battleLoadingTips": [
                    {
                        "tip": "一般来说，每位干员在一日内只能行动一次，当日行动结束后，参与行动的干员就会进入疲劳状态，次日自动恢复",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "所有建材都需要拥有对应【资源分布图】才可以进行采集，在阿尔萨兰进行更多的探索吧",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "决断数不会随着日数增加而逐渐累积，请谨慎使用每日的决断数",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "距离驻扎地越远的区块节点有着越丰富的资源，但同时也有更多的危机和挑战",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "不同的区块节点有着各不相同的生态气候，对于环境和干员都会造成影响",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "随着时间推进，敌袭会出现在野外并每日向驻扎地逼近，他们的目标是将驻扎地摧毁",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "驻扎地遭遇敌袭是紧急事态，必须优先应战，守护驻扎地是生息演算的首要任务",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "若没能在一个区块节点内歼灭全部敌袭敌人，剩余敌人会在下一日前进到相邻的下一个区块节点，直到抵达驻扎地",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "每次量定日演算会自动录入一次，需要时可读取最近两个量定日的记录",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "荒季水资源和食物资源会减少，请注意提前进行准备",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【后舍】位于驻扎地附近，不时会有熟人拜访，记得常去看看",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "三座【哨站】各具特色，利用好它们将能让我们更好地抵御敌袭",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【无主地】中栖息着神秘的存在，做好准备进行探索，也许能捞到一些少见的好东西",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【要塞】被击破后，这个区块节点不会生成新的敌袭",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "击破【关隘】区块节点的【机关石门】，可解锁新的可探索区域",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "区块节点升级后，可以在我们防御敌袭时提供更多的帮助",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "提升驻扎地等级可以解锁基建配方等更多内容",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "除了捕猎以外，还可以组装并建设【种植箱集群】来获得食材",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "提升驻扎地等级能够提高【种植箱集群】等驻扎地设施的部署上限",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "在驻扎地摆放完【冶铸台】之后，可以解锁组装台的炼金功能",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "如果解锁了更高级的基建配方，可以在建造模式中直接升级当前的设施",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【能量饮料】是干员队伍出战会消耗的重要资源，可以在烹饪台利用各类食材制作",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "在烹饪台可以烹饪【食品】，食品可以为干员提供持续一段时间的增益效果",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【调味料】是可以改变食品效果、延长保质期的珍贵辅料，或许在【陌域】中可以发现更多",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【货品交易所】会在每个量定日后刷新，记得常去看看",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "在生息演算中有时会遇到一些特殊角色，与他们对话可以了解沙洲中的遗闻",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "驻扎地达到3级后可解锁后勤支援功能，部署后勤干员可以获得更多出战上的增益",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "后勤干员仅能在每一个生息周刚开始时进驻，正常供给后勤干员饮料后会获得增益",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "攻破【荒废城镇】后我们可定期向其派遣远征，当该区块节点被流寇敌袭重新占领后则无法派遣，请注意防范",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【荒废城镇】的远征无需消耗决断次数，派遣后可获得大量建材，记得常去看看",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "在演算中，【技术脉络】可以提供许多帮助，记得适时研究技术",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【技术脉络】中的部分节点需要升级驻扎地才能解锁",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【陌域】是独立于已知地图之外的特殊区域，在那里可通过完成核心目标或采集获得稀有物资",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "【晶莹碎片】是只有在【陌域】中才能获得的特殊货币，或许那位太阳谷联络员知道它的价值",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "开始筹备陌域探访后，将在本周期量定日搭乘【旷野房车】前往探索，出发前记得查看前进营地的状态",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "游勇敌袭出现时会先停留原地，养精蓄锐数日后才会出发入侵【驻扎地】，请注意及时应对",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "源石虫只能在捕虫区捕捉",
                        "weight": 50,
                        "category": "ALL"
                    },
                    {
                        "tip": "学习诱导器可以随机习得一个特性",
                        "weight": 50,
                        "category": "ALL"
                    }
                ],
                "runeDatas": {
                    "battle_sub_atk": {
                        "id": "battle_sub_atk",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "攻击力+3%",
                        "runes": [
                            {
                                "key": "char_attribute_mul",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "atk",
                                        "value": 1.03
                                    }
                                ]
                            }
                        ]
                    },
                    "battle_sub_def": {
                        "id": "battle_sub_def",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "防御力+3%",
                        "runes": [
                            {
                                "key": "char_attribute_mul",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "def",
                                        "value": 1.03
                                    }
                                ]
                            }
                        ]
                    },
                    "battle_sub_maxhp": {
                        "id": "battle_sub_maxhp",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "生命值+3%",
                        "runes": [
                            {
                                "key": "char_attribute_mul",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "max_hp",
                                        "value": 1.03
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                                ]
                            }
                        ]
                    },
                    "battle_sub_attackspeed": {
                        "id": "battle_sub_attackspeed",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "攻击速度+3",
                        "runes": [
                            {
                                "key": "char_attribute_add",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "attack_speed",
                                        "value": 3
                                    }
                                ]
                            }
                        ]
                    },
                    "battle_sub_magicresistance": {
                        "id": "battle_sub_magicresistance",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "法术抗性+3",
                        "runes": [
                            {
                                "key": "char_attribute_add",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "magic_resistance",
                                        "value": 3
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                                ]
                            }
                        ]
                    },
                    "weather_hot": {
                        "id": "weather_hot",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "酷暑",
                        "runes": [
                            {
                                "key": "env_gbuff_new",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sun_stroke_stun"
                                    },
                                    {
                                        "key": "interval",
                                        "value": 50
                                    },
                                    {
                                        "key": "stun",
                                        "value": 10
                                    }
                                ]
                            }
                        ]
                    },
                    "weather_heat": {
                        "id": "weather_heat",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "骄阳天",
                        "runes": [
                            {
                                "key": "env_system_new",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "env_003_bigsun"
                                    },
                                    {
                                        "key": "duration",
                                        "value": 25
                                    },
                                    {
                                        "key": "[env]burn_dmg.baseDamage",
                                        "value": 75
                                    },
                                    {
                                        "key": "[env]burn_dmg.addOnDuration",
                                        "value": 0
                                    },
                                    {
                                        "key": "[env]burn_dmg.addOnDamage",
                                        "value": 0
                                    },
                                    {
                                        "key": "interval",
                                        "value": 20
                                    },
                                    {
                                        "key": "level",
                                        "value": 1
                                    },
                                    {
                                        "key": "[env]burn_dmg.duration",
                                        "value": 20
                                    },
                                    {
                                        "key": "burn_interval",
                                        "value": 20
                                    }
                                ]
                            }
                        ]
                    },
                    "weather_heat_wave": {
                        "id": "weather_heat_wave",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "烈阳天",
                        "runes": [
                            {
                                "key": "env_system_new",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "env_003_bigsun"
                                    },
                                    {
                                        "key": "duration",
                                        "value": 25
                                    },
                                    {
                                        "key": "[env]burn_dmg.baseDamage",
                                        "value": 150
                                    },
                                    {
                                        "key": "[env]burn_dmg.addOnDuration",
                                        "value": 0
                                    },
                                    {
                                        "key": "[env]burn_dmg.addOnDamage",
                                        "value": 0
                                    },
                                    {
                                        "key": "interval",
                                        "value": 20
                                    },
                                    {
                                        "key": "level",
                                        "value": 2
                                    },
                                    {
                                        "key": "[env]burn_dmg.duration",
                                        "value": 20
                                    },
                                    {
                                        "key": "burn_interval",
                                        "value": 20
                                    }
                                ]
                            }
                        ]
                    },
                    "weather_acid_rain": {
                        "id": "weather_acid_rain",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "蚀雨",
                        "runes": [
                            {
                                "key": "env_gbuff_new",
                                "selector": {
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                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "acid_rain"
                                    },
                                    {
                                        "key": "interval",
                                        "value": 1
                                    },
                                    {
                                        "key": "value",
                                        "value": 20
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                                ]
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                                },
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                                    {
                                        "key": "key",
                                        "valueStr": "env_002_lightning"
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                                    {
                                        "key": "interval",
                                        "value": 30
                                    },
                                    {
                                        "key": "value",
                                        "value": 1000
                                    },
                                    {
                                        "key": "delay",
                                        "value": 5
                                    },
                                    {
                                        "key": "level",
                                        "value": 1
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                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "env_002_lightning"
                                    },
                                    {
                                        "key": "interval",
                                        "value": 15
                                    },
                                    {
                                        "key": "value",
                                        "value": 1300
                                    },
                                    {
                                        "key": "delay",
                                        "value": 5
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                                    {
                                        "key": "level",
                                        "value": 2
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                        "description": "干旱",
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                                },
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                                    {
                                        "key": "key",
                                        "valueStr": "respawn_time_mul_dry"
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                                    {
                                        "key": "respawn_time",
                                        "value": 0.5
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                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "沙尘暴",
                        "runes": [
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                                "key": "env_system_new",
                                "selector": {
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                                    "groupTagFilter": null,
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                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "env_001_storm"
                                    },
                                    {
                                        "key": "atk",
                                        "value": -0.35
                                    },
                                    {
                                        "key": "value",
                                        "value": 0
                                    },
                                    {
                                        "key": "level",
                                        "value": 1
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                                ]
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                        ]
                    },
                    "weather_big_sandstorm": {
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                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "巨型沙暴",
                        "runes": [
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                                "key": "env_system_new",
                                "selector": {
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                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
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                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "env_001_storm"
                                    },
                                    {
                                        "key": "atk",
                                        "value": -0.5
                                    },
                                    {
                                        "key": "value",
                                        "value": 0
                                    },
                                    {
                                        "key": "level",
                                        "value": 2
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                    },
                    "weather_normal": {
                        "id": "weather_normal",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "晴朗",
                        "runes": [
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
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                                    "buildableMask": 0,
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                                    "filterTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": []
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                        ]
                    },
                    "sandbox_tech_deployview": {
                        "id": "sandbox_tech_deployview",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "干员部署后获得周围八格的视野",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
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                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
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                                    "groupTagFilter": null,
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                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "show_fog[around]"
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                    "sandbox_tech_showenemy": {
                        "id": "sandbox_tech_showenemy",
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                                        "key": "attack_speed",
                                        "value": 45
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                                    "tileKeyFilter": null,
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                                        "key": "value",
                                        "value": -2
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                            {
                                "key": "char_respawntime_mul",
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                                    "professionMask": 639,
                                    "buildableMask": 3,
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                                        "key": "scale",
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                                "key": "char_respawntime_mul",
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                                        "key": "scale",
                                        "value": 0.45
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                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
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                                    "mapTagFilter": null
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                                    {
                                        "key": "value",
                                        "value": -2
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                                "key": "char_attribute_mul",
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                                    "tileKeyFilter": null,
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                                    "mapTagFilter": null
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                                        "key": "def",
                                        "value": 1.5
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                                "key": "char_blockcnt_add",
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                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                        "key": "value",
                                        "value": 1
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                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                        "key": "magic_resistance",
                                        "value": 25
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                                "key": "char_attribute_mul",
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                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                        "key": "def",
                                        "value": 1.75
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                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
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                                        "key": "value",
                                        "value": 1
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                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                        "key": "magic_resistance",
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                                "key": "env_gbuff_new_with_verify",
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                                        "key": "key",
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                                        "value": 2
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                                "key": "env_gbuff_new_with_verify",
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                                        "key": "key",
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                                        "key": "def_penetrate",
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                                        "key": "attack_speed",
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                                        "key": "magic_resist_penetrate_fixed",
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                                "key": "char_attribute_add",
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                                        "key": "attack_speed",
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                                        "key": "magic_resist_penetrate_fixed",
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                                "key": "env_gbuff_new_with_verify",
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                                        "key": "key",
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                                        "key": "buff_key",
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                                        "key": "min_hp_ratio",
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                                    {
                                        "key": "buff_key",
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                                        "key": "min_hp_ratio",
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                                "key": "char_attribute_add",
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                                        "key": "taunt_level",
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                                "key": "char_attribute_mul",
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                                        "key": "def",
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                                "key": "env_gbuff_new_with_verify",
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                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "evade[non_pure]"
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                                    {
                                        "key": "prob",
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                            {
                                "key": "char_attribute_add",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "taunt_level",
                                        "value": 1
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                                ]
                            },
                            {
                                "key": "char_attribute_mul",
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                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "def",
                                        "value": 1.75
                                    }
                                ]
                            },
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "evade[non_pure]"
                                    },
                                    {
                                        "key": "prob",
                                        "value": 0.4
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_food_40": {
                        "id": "sandbox_1_food_40",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "生命值高于80%获得+50%攻击力的精力充沛",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "create_buff_by_id"
                                    },
                                    {
                                        "key": "buff_key",
                                        "valueStr": "peak_performance[inf]"
                                    },
                                    {
                                        "key": "peak_performance.hp_ratio",
                                        "value": 0.8
                                    },
                                    {
                                        "key": "peak_performance.atk",
                                        "value": 0.5
                                    }
                                ]
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                        ]
                    },
                    "sandbox_1_food_40_x": {
                        "id": "sandbox_1_food_40_x",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "生命值高于50%获得+70%攻击力的精力充沛",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "create_buff_by_id"
                                    },
                                    {
                                        "key": "buff_key",
                                        "valueStr": "peak_performance[inf]"
                                    },
                                    {
                                        "key": "peak_performance.hp_ratio",
                                        "value": 0.5
                                    },
                                    {
                                        "key": "peak_performance.atk",
                                        "value": 0.7
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                                ]
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                        ]
                    },
                    "sandbox_1_food_41": {
                        "id": "sandbox_1_food_41",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "每击杀一个敌人，攻击速度+5，最多可叠加10次（撤退后清空）",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_kill_add_attack_speed"
                                    },
                                    {
                                        "key": "attack_speed",
                                        "value": 5
                                    },
                                    {
                                        "key": "max_stack_cnt",
                                        "value": 10
                                    }
                                ]
                            }
                        ]
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                    "sandbox_1_food_41_x": {
                        "id": "sandbox_1_food_41_x",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "每击杀一个敌人，攻击速度+7，最多可叠加10次（撤退后清空）",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_kill_add_attack_speed"
                                    },
                                    {
                                        "key": "attack_speed",
                                        "value": 7
                                    },
                                    {
                                        "key": "max_stack_cnt",
                                        "value": 10
                                    }
                                ]
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                        ]
                    },
                    "sandbox_1_food_42": {
                        "id": "sandbox_1_food_42",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "获得迷彩，攻击力+30%",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "atk_modify[camouflage]"
                                    },
                                    {
                                        "key": "atk",
                                        "value": 0
                                    }
                                ]
                            },
                            {
                                "key": "char_attribute_mul",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "atk",
                                        "value": 1.3
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                                ]
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                    "sandbox_1_food_42_x": {
                        "id": "sandbox_1_food_42_x",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "获得迷彩，攻击力+50%",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "atk_modify[camouflage]"
                                    },
                                    {
                                        "key": "atk",
                                        "value": 0
                                    }
                                ]
                            },
                            {
                                "key": "char_attribute_mul",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "atk",
                                        "value": 1.5
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                                ]
                            }
                        ]
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                    "sandbox_1_food_43": {
                        "id": "sandbox_1_food_43",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "范围内的友方单位技力自然回复速度+0.4秒（不叠加）且受到的治疗效果提升15%",
                        "runes": [
                            {
                                "key": "char_dynamic_ability_new",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_food_misc_meat[aura]"
                                    },
                                    {
                                        "key": "sp_recovery_per_sec",
                                        "value": 0.4
                                    },
                                    {
                                        "key": "heal_scale",
                                        "value": 1.15
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                                ]
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                        ]
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                        "runes": [
                            {
                                "key": "char_dynamic_ability_new",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_food_misc_meat[aura]"
                                    },
                                    {
                                        "key": "sp_recovery_per_sec",
                                        "value": 0.5
                                    },
                                    {
                                        "key": "heal_scale",
                                        "value": 1.3
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                                ]
                            }
                        ]
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                    "sandbox_1_food_44": {
                        "id": "sandbox_1_food_44",
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                        "mutexGroupKey": null,
                        "description": "每6秒获得1点技力，但技能变为自动释放",
                        "runes": [
                            {
                                "key": "char_dynamic_ability_new",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "AutoSkillTrigger"
                                    }
                                ]
                            },
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "modify_sp[trigger]"
                                    },
                                    {
                                        "key": "sp",
                                        "value": 1
                                    },
                                    {
                                        "key": "interval",
                                        "value": 6
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_1": {
                        "id": "sandbox_1_craft_1",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "阿尔萨兰林地分布图，允许采木头",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_res_valid_buff"
                                    },
                                    {
                                        "key": "buff_key",
                                        "valueStr": "sandbox_trap_buff[res][normal_forbidden]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_409_xbwood"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_2": {
                        "id": "sandbox_1_craft_2",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "石头分布图，允许采石头",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_res_valid_buff"
                                    },
                                    {
                                        "key": "buff_key",
                                        "valueStr": "sandbox_trap_buff[res][normal_forbidden]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_410_xbstone"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
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                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_3": {
                        "id": "sandbox_1_craft_3",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "铁分布图，允许采铁",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_res_valid_buff"
                                    },
                                    {
                                        "key": "buff_key",
                                        "valueStr": "sandbox_trap_buff[res][normal_forbidden]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_411_xbiron"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_4": {
                        "id": "sandbox_1_craft_4",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "钻石分布图，允许采钻石",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_res_valid_buff"
                                    },
                                    {
                                        "key": "buff_key",
                                        "valueStr": "sandbox_trap_buff[res][normal_forbidden]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_460_xbdiam"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_11": {
                        "id": "sandbox_1_craft_11",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "所有我方干员受到的元素损伤减少10%",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "element_resistance"
                                    },
                                    {
                                        "key": "ep_damage_resistance",
                                        "value": 0.1
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_12": {
                        "id": "sandbox_1_craft_12",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "所有我方干员部署时获得1层护盾",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "damage_block[stack]"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_craft_14": {
                        "id": "sandbox_1_craft_14",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "森蚺阻挡敌人时，攻击力+40%且每秒恢复2.5%最大生命",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
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                                        "key": "value",
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                                        "key": "char",
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                                        "key": "key",
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                                        "key": "filter_tag",
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                                        "key": "filter_sandbox_weather_type",
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                                "key": "env_gbuff_new_with_verify",
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                                    "professionMask": 256,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "filter_tag",
                                        "valueStr": "SANDBOX_FACTORY"
                                    },
                                    {
                                        "key": "def",
                                        "value": 1.3
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_builder_lv06": {
                        "id": "sandbox_1_builder_lv06",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "在幻境内，所有建筑每场战斗后自动恢复25%的生命值",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 256,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_addition_inherit_hp_ratio"
                                    },
                                    {
                                        "key": "hp_ratio",
                                        "value": 0.25
                                    },
                                    {
                                        "key": "filter_tag",
                                        "valueStr": "SANDBOX_FACTORY"
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_rift_add_placeable_char_1": {
                        "id": "sandbox_1_rift_add_placeable_char_1",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可同时部署人数+1",
                        "runes": [
                            {
                                "key": "global_placable_char_num_add",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "value",
                                        "value": 1
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_rift_add_placeable_char_2": {
                        "id": "sandbox_1_rift_add_placeable_char_2",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可同时部署人数+2",
                        "runes": [
                            {
                                "key": "global_placable_char_num_add",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "value",
                                        "value": 2
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_rift_add_placeable_char_3": {
                        "id": "sandbox_1_rift_add_placeable_char_3",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可同时部署人数+3",
                        "runes": [
                            {
                                "key": "global_placable_char_num_add",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "value",
                                        "value": 3
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_rift_add_placeable_char_4": {
                        "id": "sandbox_1_rift_add_placeable_char_4",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可同时部署人数+4",
                        "runes": [
                            {
                                "key": "global_placable_char_num_add",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "value",
                                        "value": 4
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_rift_add_placeable_char_6": {
                        "id": "sandbox_1_rift_add_placeable_char_6",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可同时部署人数+6",
                        "runes": [
                            {
                                "key": "global_placable_char_num_add",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "value",
                                        "value": 6
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_quest_enableboss": {
                        "id": "sandbox_1_quest_enableboss",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "激活关卡数据中的隐藏boss",
                        "runes": [
                            {
                                "key": "level_hidden_group_enable",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "boss"
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_quest_disableboss": {
                        "id": "sandbox_1_quest_disableboss",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "隐藏关卡数据中的激活的隐藏boss",
                        "runes": [
                            {
                                "key": "level_hidden_group_disable",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "boss"
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_event_hiddenstone_view": {
                        "id": "sandbox_1_event_hiddenstone_view",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可以显示埋没金属箱的位置，持续3天",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_mark_in_view[on_start]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_416_gtreasure"
                                    },
                                    {
                                        "key": "times",
                                        "value": 60
                                    },
                                    {
                                        "key": "enemy",
                                        "valueStr": "null"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_event_xbmgbird_view": {
                        "id": "sandbox_1_event_xbmgbird_view",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可以显示受伤羽兽的位置，持续3天",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_mark_in_view[on_start]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_441_xbmgbird"
                                    },
                                    {
                                        "key": "times",
                                        "value": 60
                                    },
                                    {
                                        "key": "enemy",
                                        "valueStr": "null"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_event_vegetation_view": {
                        "id": "sandbox_1_event_vegetation_view",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "可以显示灌木丛的位置，持续3天",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 1023,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "sandbox_2_mark_in_view[on_start]"
                                    },
                                    {
                                        "key": "char",
                                        "valueStr": "trap_414_vegetation"
                                    },
                                    {
                                        "key": "times",
                                        "value": 60
                                    },
                                    {
                                        "key": "enemy",
                                        "valueStr": "null"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_dungeon_difficulty_1": {
                        "id": "sandbox_1_dungeon_difficulty_1",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "所有敌人的攻击力+10%，生命值+10%, 防御力+15%，法术抗性+10",
                        "runes": [
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "atk",
                                        "value": 1.1
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "max_hp",
                                        "value": 1.1
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "def",
                                        "value": 1.15
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "enemy_attribute_add",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "magic_resistance",
                                        "value": 10
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_dungeon_difficulty_2": {
                        "id": "sandbox_1_dungeon_difficulty_2",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "领袖敌人的攻击力，生命值，防御力+30%",
                        "runes": [
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "enemy_atk_down"
                                    },
                                    {
                                        "key": "atk",
                                        "value": 1.3
                                    },
                                    {
                                        "key": "enemy_level_type",
                                        "valueStr": "BOSS"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "enemy_max_hp_down"
                                    },
                                    {
                                        "key": "max_hp",
                                        "value": 1.3
                                    },
                                    {
                                        "key": "enemy_level_type",
                                        "valueStr": "BOSS"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "env_gbuff_new_with_verify",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "enemy_def_down"
                                    },
                                    {
                                        "key": "def",
                                        "value": 1.3
                                    },
                                    {
                                        "key": "enemy_level_type",
                                        "valueStr": "BOSS"
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            }
                        ]
                    },
                    "sandbox_1_dungeon_difficulty_4": {
                        "id": "sandbox_1_dungeon_difficulty_4",
                        "points": 0,
                        "mutexGroupKey": null,
                        "description": "所有敌人的攻击力+10%，生命值+10%, 防御力+15%，法术抗性+10",
                        "runes": [
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "atk",
                                        "value": 1.1
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "max_hp",
                                        "value": 1.1
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "enemy_attribute_mul",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "def",
                                        "value": 1.15
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
                                    }
                                ]
                            },
                            {
                                "key": "enemy_attribute_add",
                                "selector": {
                                    "professionMask": 0,
                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
                                    "enemyLevelTypeFilter": null,
                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "magic_resistance",
                                        "value": 10
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
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                                ]
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                            {
                                "key": "char_skill_cd_mul",
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                                    "enemyIdFilter": null,
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                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
                                    "filterTagFilter": null,
                                    "filterTagExcludeFilter": null,
                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "scale",
                                        "value": 1.3
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                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
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                                ]
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                    "sandbox_1_dungeon_difficulty_6": {
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                        "description": "干员的部署费用提升至1.5倍",
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                            {
                                "key": "char_cost_mul",
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                                    "professionMask": 639,
                                    "buildableMask": 3,
                                    "charIdFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                        "key": "scale",
                                        "value": 1.5
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
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                                "key": "level_hidden_group_enable",
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                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "boss_hunt"
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                                ]
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                                "key": "char_attribute_mul",
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                                    "buildableMask": 0,
                                    "charIdFilter": null,
                                    "enemyIdFilter": null,
                                    "enemyIdExcludeFilter": null,
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                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                        "key": "atk",
                                        "value": 1
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                                    {
                                        "key": "disable_in_sandbox_build",
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                            {
                                "key": "env_gbuff_new_with_verify",
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                                    "buildableMask": 3,
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                                    "mapTagFilter": null
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                                        "key": "key",
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                                    {
                                        "key": "max_hp",
                                        "value": 0.1
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                                    {
                                        "key": "atk",
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                                    {
                                        "key": "def",
                                        "value": 0.1
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                                    {
                                        "key": "disable_in_sandbox_build",
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                                "key": "assign_other_rune_blackb",
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                                    "buildableMask": 3,
                                    "charIdFilter": null,
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                                    "skillIdFilter": null,
                                    "tileKeyFilter": null,
                                    "groupTagFilter": null,
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
                                },
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                                        "key": "rune_alias",
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                                    {
                                        "key": "force_view_range",
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                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
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                                    "groupTagFilter": null,
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                                    "mapTagFilter": null
                                },
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                                        "key": "key",
                                        "valueStr": "sandbox_2_enemy_attr[inout_fog]"
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                                    {
                                        "key": "move_speed[in_fog]",
                                        "value": 1
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                                        "key": "move_speed[out_fog]",
                                        "value": 2
                                    },
                                    {
                                        "key": "disable_in_sandbox_build",
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                                    "mapTagFilter": null
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                                        "value": 2
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                                    {
                                        "key": "disable_in_sandbox_build",
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                            {
                                "key": "env_gbuff_new_with_verify",
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                                    "mapTagFilter": null
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                                "blackboard": [
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                                        "key": "key",
                                        "valueStr": "sun_stroke_stun"
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                                    {
                                        "key": "interval",
                                        "value": 50
                                    },
                                    {
                                        "key": "stun",
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                                    {
                                        "key": "disable_in_sandbox_build",
                                        "value": 1
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                                "key": "env_gbuff_new_with_verify",
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                                        "key": "key",
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                                        "key": "max_hp",
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                                        "key": "filter_tag",
                                        "valueStr": "wildanimal"
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                                        "key": "key",
                                        "valueStr": "sandbox_sun_burn"
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                                    {
                                        "key": "interval",
                                        "value": 30
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                                    {
                                        "key": "[env]burn_dmg.duration",
                                        "value": 10
                                    },
                                    {
                                        "key": "[env]burn_dmg.baseDamage",
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                                    {
                                        "key": "[env]burn_dmg.addOnDuration",
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                                    {
                                        "key": "[env]burn_dmg.addOnDamage",
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                                    {
                                        "key": "[env]burn_dmg.environment_dmage_flag",
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                                        "key": "[env]burn_dmg.ep_scale",
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                                    {
                                        "key": "effect",
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                                    {
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                                        "valueStr": "sun_stroke_stun"
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                                        "key": "key",
                                        "valueStr": "sandbox_sun_burn"
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                                    {
                                        "key": "interval",
                                        "value": 30
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                                    {
                                        "key": "[env]burn_dmg.duration",
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                                    {
                                        "key": "[env]burn_dmg.baseDamage",
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                                    {
                                        "key": "[env]burn_dmg.addOnDuration",
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                                        "key": "[env]burn_dmg.addOnDamage",
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                                    {
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                                        "key": "disable_in_sandbox_build",
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                                        "valueStr": "wildanimal"
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                                "key": "env_gbuff_new_with_verify",
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                                        "valueStr": "sandbox_rain"
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                                        "value": 1
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                                    {
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                                        "value": 20
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                                        "key": "filter_tag_exclude",
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                                    {
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                                        "valueStr": "sp_recovery_add"
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                                        "value": 0.1
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                                        "valueStr": "trap_403_wfactory"
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                                "key": "env_system_new",
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                                    "subProfessionExcludeFilter": null,
                                    "mapTagFilter": null
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                                "blackboard": [
                                    {
                                        "key": "key",
                                        "valueStr": "env_008_lightning_ally_enemy"
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                                    {
                                        "key": "interval",
                                        "value": 40
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                                    {
                                        "key": "value",
                                        "value": 800
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                                    {
                                        "key": "delay",
                                        "value": 5
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                                    {
                                        "key": "level",
                                        "value": 1
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                                    {
                                        "key": "lightning_effect",
                                        "valueStr": "map_thunder_ground_2"
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                                    {
                                        "key": "times",
                                        "value": 3
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                                        "key": "cnt",
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                        "questTitle": "采石场的交锋",
                        "questDesc": "我们到达了故人所述的采石场，击败了王酋军后继续向南。",
                        "questTargetDesc": "继续向外探索",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline1_5": {
                        "questId": "mainline1_5",
                        "questLine": "mainline1b",
                        "questTitle": "目标，荒滩！",
                        "questDesc": "如被救下的人所述，南方的采矿场是她要去的地方，恰好我们要去南方的荒滩，没准可以再见面。",
                        "questTargetDesc": "探索荒滩，寻找更多秘密<color=#d8d769>（生存至30日）</color>",
                        "isDisplay": true,
                        "questRouteType": "EVENT",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline1_6": {
                        "questId": "mainline1_6",
                        "questLine": "mainline1b",
                        "questTitle": "森蚺的坏消息",
                        "questDesc": "我们在荒滩上经历了很多奇妙的事情，但留守的森蚺给我们带来了一些消息，我们需要和她谈谈。",
                        "questTargetDesc": "与森蚺对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline1_7": {
                        "questId": "mainline1_7",
                        "questLine": "mainline1b",
                        "questTitle": "退无可退",
                        "questDesc": "王酋军已经杀到了驻扎地附近，一场正面冲突在所难免。",
                        "questTargetDesc": "守卫驻扎地！",
                        "isDisplay": true,
                        "questRouteType": "ENEMY_RUSH",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline2_1": {
                        "questId": "mainline2_1",
                        "questLine": "mainline2a",
                        "questTitle": "小小馈赠",
                        "questDesc": "我们暂时击退了王酋军。“宝藏”是他们来到这里的理由，他们在找什么呢？图耶正在找我们，先去和她谈谈吧。",
                        "questTargetDesc": "与图耶对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline2_2": {
                        "questId": "mainline2_2",
                        "questLine": "mainline2a",
                        "questTitle": "前往绿洲的道标",
                        "questDesc": "为了寻求更多部族的帮助，我们需要前往绿洲，但他们现在在哪里，还要我们自己去寻找。",
                        "questTargetDesc": "前往绿洲",
                        "isDisplay": true,
                        "questRouteType": "NODE",
                        "questLineType": "MAIN",
                        "questRouteParam": "n80F5",
                        "showProgressIndex": 0
                    },
                    "mainline2_3": {
                        "questId": "mainline2_3",
                        "questLine": "mainline2b",
                        "questTitle": "残破的绿洲",
                        "questDesc": "我们和当地部族不打不相识，在获得信任以后，在这片绿洲探索是我们接下来主要的工作内容。",
                        "questTargetDesc": "探索绿洲",
                        "isDisplay": true,
                        "questRouteType": "NONE",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline2_4": {
                        "questId": "mainline2_4",
                        "questLine": "mainline2b",
                        "questTitle": "她在哪？",
                        "questDesc": "在当地人的指引下，我们决定去找寻手札的主人，可能她会是接近“宝藏”真相的人。",
                        "questTargetDesc": "在<color=#d8d769>白水绿洲</color>寻找手札的主人",
                        "isDisplay": true,
                        "questRouteType": "NONE",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline2_5": {
                        "questId": "mainline2_5",
                        "questLine": "mainline2b",
                        "questTitle": "第二块圆盘",
                        "questDesc": "我们追上了手札的主人佩佩，她开出了一个合作条件，只要我们找到另外半块圆盘，她就会提供更多信息。据说，它在<color=#d8d769>某座岛屿</color>上。",
                        "questTargetDesc": "找另外半块圆盘",
                        "isDisplay": true,
                        "questRouteType": "NODE",
                        "questLineType": "MAIN",
                        "questRouteParam": "n3BA7",
                        "showProgressIndex": 1
                    },
                    "mainline2_6": {
                        "questId": "mainline2_6",
                        "questLine": "mainline2b",
                        "questTitle": "森蚺的糟糕消息",
                        "questDesc": "我们正要进一步研究“宝藏”的时候，森蚺发来了消息，要和我们谈谈。",
                        "questTargetDesc": "与森蚺对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline2_7": {
                        "questId": "mainline2_7",
                        "questLine": "mainline2b",
                        "questTitle": "战！",
                        "questDesc": "王酋军变本加厉地进攻驻扎地，为了保护自己，我们只能选择战斗。",
                        "questTargetDesc": "守卫驻扎地！",
                        "isDisplay": true,
                        "questRouteType": "ENEMY_RUSH",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_1": {
                        "questId": "mainline3_1",
                        "questLine": "mainline3a",
                        "questTitle": "合二为一",
                        "questDesc": "我们将找到“宝藏”的真相视为解决王酋军问题的前提，所以我们决定和佩佩聊一聊。",
                        "questTargetDesc": "与佩佩对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_2": {
                        "questId": "mainline3_2",
                        "questLine": "mainline3a",
                        "questTitle": "不速之约",
                        "questDesc": "我们在向北出发前被联络员喊住，他似乎有什么事要委托我们。",
                        "questTargetDesc": "与联络员对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_3": {
                        "questId": "mainline3_3",
                        "questLine": "mainline3a",
                        "questTitle": "迈向禁地之路",
                        "questDesc": "联络员给了我们一件小小的礼物，但它能在哪里派上用场呢？",
                        "questTargetDesc": "前往晶洞",
                        "isDisplay": true,
                        "questRouteType": "NONE",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_4": {
                        "questId": "mainline3_4",
                        "questLine": "mainline3a",
                        "questTitle": "节外生枝",
                        "questDesc": "在前往北部地区的路上，我们遇上了一群杂耍艺人，他们的行为十分嚣张，该教训教训他们了。",
                        "questTargetDesc": "击败杂耍艺人",
                        "isDisplay": true,
                        "questRouteType": "NODE",
                        "questLineType": "MAIN",
                        "questRouteParam": "n8667",
                        "showProgressIndex": 0
                    },
                    "mainline3_5": {
                        "questId": "mainline3_5",
                        "questLine": "mainline3b",
                        "questTitle": "寻觅",
                        "questDesc": "传说中的“宝藏”究竟在哪里，我们需要继续搜寻。",
                        "questTargetDesc": "寻找目标",
                        "isDisplay": true,
                        "questRouteType": "NONE",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_6": {
                        "questId": "mainline3_6",
                        "questLine": "mainline3b",
                        "questTitle": "“宝藏”守卫战",
                        "questDesc": "王酋军追了上来，我们要把他们拦在外面！",
                        "questTargetDesc": "击败这些王酋军",
                        "isDisplay": true,
                        "questRouteType": "ENEMY_RUSH",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_7": {
                        "questId": "mainline3_7",
                        "questLine": "mainline3c",
                        "questTitle": "森蚺的终极坏消息",
                        "questDesc": "佩佩与我们分别，而我们也接到了森蚺传来的消息。",
                        "questTargetDesc": "与森蚺对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "mainline3_8": {
                        "questId": "mainline3_8",
                        "questLine": "mainline3c",
                        "questTitle": "最终决战",
                        "questDesc": "最强的王酋军精锐就在面前，是时候让他们明白谁才是这里最强的了。",
                        "questTargetDesc": "彻底打垮王酋军精锐",
                        "isDisplay": true,
                        "questRouteType": "ENEMY_RUSH",
                        "questLineType": "MAIN",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_trademanmet1": {
                        "questId": "sideline_trademanmet1",
                        "questLine": "sideline_trademanmet",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "NONE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_clking_set": {
                        "questId": "sideline_clking_set",
                        "questLine": "sideline_setting",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "NONE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_miner_1": {
                        "questId": "sideline_miner_1",
                        "questLine": "sideline_miner",
                        "questTitle": "归路",
                        "questDesc": "红隼自己前往采矿场拯救同胞了，还是跟上去帮帮她吧。",
                        "questTargetDesc": "追上她",
                        "isDisplay": true,
                        "questRouteType": "EVENT",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_miner_2": {
                        "questId": "sideline_miner_2",
                        "questLine": "sideline_miner",
                        "questTitle": "突然袭击",
                        "questDesc": "我们和红隼相遇，该帮助她的同胞脱离苦难了。",
                        "questTargetDesc": "完成作战目标",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_xbele_1": {
                        "questId": "sideline_xbele_1",
                        "questLine": "sideline_xbele",
                        "questTitle": "巨像无痕",
                        "questDesc": "我们答应寻找丢失的巨像，先在附近找找看吧。",
                        "questTargetDesc": "寻找痕迹",
                        "isDisplay": true,
                        "questRouteType": "EVENT",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_xbele_2": {
                        "questId": "sideline_xbele_2",
                        "questLine": "sideline_xbele",
                        "questTitle": "一路向北",
                        "questDesc": "我们搜寻到了一些奇怪的痕迹，并一路向北追踪而去。",
                        "questTargetDesc": "继续调查",
                        "isDisplay": true,
                        "questRouteType": "NODE",
                        "questLineType": "SIDE",
                        "questRouteParam": "n4A25",
                        "showProgressIndex": 0
                    },
                    "sideline_xbele_3": {
                        "questId": "sideline_xbele_3",
                        "questLine": "sideline_xbele",
                        "questTitle": "近在咫尺",
                        "questDesc": "它似乎就在眼前......",
                        "questTargetDesc": "打倒巨像",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_clking_1": {
                        "questId": "sideline_clking_1",
                        "questLine": "sideline_clking",
                        "questTitle": "失落之人",
                        "questDesc": "联络员委托我们找的人似乎就是杂耍艺人提到的那位，我们有了新的线索。",
                        "questTargetDesc": "寻找寻宝人",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_clking_2": {
                        "questId": "sideline_clking_2",
                        "questLine": "sideline_clking",
                        "questTitle": "以物易人",
                        "questDesc": "为了救下寻宝人，我们答应与杂耍艺人做交易，但他们需要的并不是普通的物件。",
                        "questTargetDesc": "前往伴生晶兽出没地",
                        "isDisplay": true,
                        "questRouteType": "NODE",
                        "questLineType": "SIDE",
                        "questRouteParam": "n12CF",
                        "showProgressIndex": 0
                    },
                    "sideline_clking_3": {
                        "questId": "sideline_clking_3",
                        "questLine": "sideline_clking",
                        "questTitle": "与晶共舞",
                        "questDesc": "一切都准备妥当，该击败伴生晶兽了。",
                        "questTargetDesc": "击败伴生晶兽",
                        "isDisplay": true,
                        "questRouteType": "NODE",
                        "questLineType": "SIDE",
                        "questRouteParam": "n12CF",
                        "showProgressIndex": 0
                    },
                    "sideline_cook_1": {
                        "questId": "sideline_cook_1",
                        "questLine": "sideline_cook",
                        "questTitle": "有人生气",
                        "questDesc": "大祭司似乎心情不太好，该去了解一下情况了。",
                        "questTargetDesc": "与大祭司对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_2": {
                        "questId": "sideline_cook_2",
                        "questLine": "sideline_cook",
                        "questTitle": "小露一手",
                        "questDesc": "为了安抚大祭司，我们决定送上一道他可能会吃的蟹肉碎拌饭。",
                        "questTargetDesc": "与大祭司对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_2_end": {
                        "questId": "sideline_cook_2_end",
                        "questLine": "sideline_cook",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_3": {
                        "questId": "sideline_cook_3",
                        "questLine": "sideline_cook",
                        "questTitle": "图耶的帮助",
                        "questDesc": "我们之前做好的料理遭到了嫌弃，去找图耶问问她的意见吧。",
                        "questTargetDesc": "与图耶对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_4": {
                        "questId": "sideline_cook_4",
                        "questLine": "sideline_cook",
                        "questTitle": "小露两手",
                        "questDesc": "我们决定换成高压复焗浓汤试试。据说，这道菜除了需要一些岩壳蟹的蟹钳以外，还需要一种稀少的食材“晶肝茸髓”——这种食材在哪里才能获得呢？",
                        "questTargetDesc": "与大祭司对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_4_end": {
                        "questId": "sideline_cook_4_end",
                        "questLine": "sideline_cook",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_5": {
                        "questId": "sideline_cook_5",
                        "questLine": "sideline_cook",
                        "questTitle": "联络员的构思",
                        "questDesc": "图耶推荐的料理也不太行，联络员来给你支招了。",
                        "questTargetDesc": "与联络员对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_6": {
                        "questId": "sideline_cook_6",
                        "questLine": "sideline_cook",
                        "questTitle": "小露三手",
                        "questDesc": "我们决定再换成鲜切蟹生试试。",
                        "questTargetDesc": "与大祭司对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_6_end": {
                        "questId": "sideline_cook_6_end",
                        "questLine": "sideline_cook",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_7": {
                        "questId": "sideline_cook_7",
                        "questLine": "sideline_cook",
                        "questTitle": "森蚺的帮助",
                        "questDesc": "还是问问和他关系最好的森蚺吧。",
                        "questTargetDesc": "与森蚺对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_7_end": {
                        "questId": "sideline_cook_7_end",
                        "questLine": "sideline_cook",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_8": {
                        "questId": "sideline_cook_8",
                        "questLine": "sideline_cook",
                        "questTitle": "接力棒",
                        "questDesc": "我们和森蚺聊了聊，决定交给她一道已经做好的菜，后面加工的事就靠她了。",
                        "questTargetDesc": "与森蚺对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_8_end": {
                        "questId": "sideline_cook_8_end",
                        "questLine": "sideline_cook",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "sideline_cook_9": {
                        "questId": "sideline_cook_9",
                        "questLine": "sideline_cook",
                        "questTitle": "满意了吗？",
                        "questDesc": "我们拿着森蚺加工过的菜，再送给大祭司试试。",
                        "questTargetDesc": "与大祭司对话",
                        "isDisplay": true,
                        "questRouteType": "NPC",
                        "questLineType": "SIDE",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "trig_guide_game_start": {
                        "questId": "trig_guide_game_start",
                        "questLine": "trig_guide_game_start_line",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "TRAINING",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "give_energy": {
                        "questId": "give_energy",
                        "questLine": "trig_guide_no_energy_line",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "TRAINING",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "trig_guide_no_energy": {
                        "questId": "trig_guide_no_energy",
                        "questLine": "trig_guide_no_energy_line",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "TRAINING",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "trig_guide_fixed_rift_all_complete": {
                        "questId": "trig_guide_fixed_rift_all_complete",
                        "questLine": "trig_guide_fixed_rift_all_complete_line",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "TRAINING",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "trig_guide_zone_unlock": {
                        "questId": "trig_guide_zone_unlock",
                        "questLine": "trig_guide_zone_unlock_line",
                        "questTitle": null,
                        "questDesc": null,
                        "questTargetDesc": null,
                        "isDisplay": false,
                        "questRouteType": "NONE",
                        "questLineType": "TRAINING",
                        "questRouteParam": null,
                        "showProgressIndex": 0
                    },
                    "trig_guide_got_craft_16": {
                        "questId": "trig_guide_got_craft_16",
                        "questLine": "trig_guide_got_craft_16_line",
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                    },
                    "npc_tfalco1_main1_4": {
                        "npcId": "npc_tfalco1_main1_4",
                        "trapId": "trap_472_tfalco",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main1_4_op",
                            "REACT": "dialog_sandbox_1_main1_4_react"
                        },
                        "npcLocation": [
                            8,
                            5
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tfalco",
                        "picName": "？？？",
                        "showPic": true,
                        "reactSkillIndex": 1
                    },
                    "npc_tzumama_main1_5": {
                        "npcId": "npc_tzumama_main1_5",
                        "trapId": "trap_466_tzumama",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_main1_5_react"
                        },
                        "npcLocation": [
                            7,
                            8
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tzumama",
                        "picName": "森蚺",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_ttuye_main2_1": {
                        "npcId": "npc_ttuye_main2_1",
                        "trapId": "trap_467_ttuye",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main2_1_op"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_ttuye",
                        "picName": "图耶",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_ttuye_main2_2": {
                        "npcId": "npc_ttuye_main2_2",
                        "trapId": "trap_467_ttuye",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main2_2_op",
                            "AFTER": "dialog_sandbox_1_main2_2_ed"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_ttuye",
                        "picName": "图耶",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tegmaus_main2_3": {
                        "npcId": "npc_tegmaus_main2_3",
                        "trapId": "trap_471_tegmaus",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main2_3_op"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tegmaus",
                        "picName": "佩佩",
                        "showPic": false,
                        "reactSkillIndex": 0
                    },
                    "npc_tzumama_main2_4": {
                        "npcId": "npc_tzumama_main2_4",
                        "trapId": "trap_466_tzumama",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_main2_4_react"
                        },
                        "npcLocation": [
                            7,
                            8
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tzumama",
                        "picName": "森蚺",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tegmaus_main3_1": {
                        "npcId": "npc_tegmaus_main3_1",
                        "trapId": "trap_471_tegmaus",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main3_1_op"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tegmaus",
                        "picName": "佩佩",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_trademan_main3_2": {
                        "npcId": "npc_trademan_main3_2",
                        "trapId": "trap_415_trademan",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main3_2_op"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_trademan",
                        "picName": "联络员",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_ttuye_main3_3": {
                        "npcId": "npc_ttuye_main3_3",
                        "trapId": "trap_467_ttuye",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "AFTER": "dialog_sandbox_1_main3_3_ed"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_ttuye",
                        "picName": "图耶",
                        "showPic": false,
                        "reactSkillIndex": 0
                    },
                    "npc_tegmaus_main3_4": {
                        "npcId": "npc_tegmaus_main3_4",
                        "trapId": "trap_471_tegmaus",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_main3_4_op"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tegmaus",
                        "picName": "佩佩",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tzumama_main3_5": {
                        "npcId": "npc_tzumama_main3_5",
                        "trapId": "trap_466_tzumama",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_main3_5_react"
                        },
                        "npcLocation": [
                            7,
                            8
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tzumama",
                        "picName": "森蚺",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tfalco1_miner_1": {
                        "npcId": "npc_tfalco1_miner_1",
                        "trapId": "trap_472_tfalco",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_miner_1_op",
                            "AFTER": "dialog_sandbox_1_miner_1_ed"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tfalco",
                        "picName": "红隼",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tpasngr_xbele_1": {
                        "npcId": "npc_tpasngr_xbele_1",
                        "trapId": "trap_469_tpasngr",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "AFTER": "dialog_sandbox_1_xbele_1_ed"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tpasngr",
                        "picName": "异客",
                        "showPic": false,
                        "reactSkillIndex": 0
                    },
                    "npc_tpasngr_xbele_2": {
                        "npcId": "npc_tpasngr_xbele_2",
                        "trapId": "trap_469_tpasngr",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_xbele_2_op",
                            "AFTER": "dialog_sandbox_1_xbele_2_ed"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tpasngr",
                        "picName": "异客",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_trsrhuntr_clking_1": {
                        "npcId": "npc_trsrhuntr_clking_1",
                        "trapId": "trap_435_trsrhuntr",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_clking_1_react"
                        },
                        "npcLocation": [
                            3,
                            2
                        ],
                        "npcOrientation": 1,
                        "picId": "img_npc_trsrhuntr",
                        "picName": "寻宝人",
                        "showPic": true,
                        "reactSkillIndex": 1
                    },
                    "npc_trsrhuntr_clking_2": {
                        "npcId": "npc_trsrhuntr_clking_2",
                        "trapId": "trap_435_trsrhuntr",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "AFTER": "dialog_sandbox_1_clking_2_ed"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_trsrhuntr",
                        "picName": "寻宝人",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tpriest_cook_1": {
                        "npcId": "npc_tpriest_cook_1",
                        "trapId": "trap_468_tpriest",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "BEFORE": "dialog_sandbox_1_cook_1_op"
                        },
                        "npcLocation": null,
                        "npcOrientation": 0,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tpriest_cook_2": {
                        "npcId": "npc_tpriest_cook_2",
                        "trapId": "trap_468_tpriest",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_2_react"
                        },
                        "npcLocation": [
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                            7
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tuye_cook_3": {
                        "npcId": "npc_tuye_cook_3",
                        "trapId": "trap_467_ttuye",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_tuye"
                        },
                        "npcLocation": [
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                            7
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_ttuye",
                        "picName": "图耶",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tpriest_cook_4": {
                        "npcId": "npc_tpriest_cook_4",
                        "trapId": "trap_468_tpriest",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_3_react"
                        },
                        "npcLocation": [
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                            7
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                        "npcOrientation": 3,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_trademan_cook_5": {
                        "npcId": "npc_trademan_cook_5",
                        "trapId": "trap_415_trademan",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_trademan"
                        },
                        "npcLocation": [
                            5,
                            3
                        ],
                        "npcOrientation": 1,
                        "picId": "img_npc_trademan",
                        "picName": "联络员",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tpriest_cook_6": {
                        "npcId": "npc_tpriest_cook_6",
                        "trapId": "trap_468_tpriest",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_4_react"
                        },
                        "npcLocation": [
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                            7
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tzumama_cook_7": {
                        "npcId": "npc_tzumama_cook_7",
                        "trapId": "trap_466_tzumama",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_zumama"
                        },
                        "npcLocation": [
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                            8
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tzumama",
                        "picName": "森蚺",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tzumama_cook_8": {
                        "npcId": "npc_tzumama_cook_8",
                        "trapId": "trap_466_tzumama",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_zumama2"
                        },
                        "npcLocation": [
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                            8
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tzumama",
                        "picName": "森蚺",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_tpriest_cook_9": {
                        "npcId": "npc_tpriest_cook_9",
                        "trapId": "trap_468_tpriest",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_cook_5_react"
                        },
                        "npcLocation": [
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                            7
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_market_trademan1": {
                        "npcId": "npc_market_trademan1",
                        "trapId": "trap_415_trademan",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_trademan1"
                        },
                        "npcLocation": [
                            5,
                            3
                        ],
                        "npcOrientation": 1,
                        "picId": "img_npc_trademan",
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                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_market_trademan2": {
                        "npcId": "npc_market_trademan2",
                        "trapId": "trap_415_trademan",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_trademan2"
                        },
                        "npcLocation": [
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                            3
                        ],
                        "npcOrientation": 1,
                        "picId": "img_npc_trademan",
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                        "showPic": true,
                        "reactSkillIndex": 1
                    },
                    "npc_market_trademan3": {
                        "npcId": "npc_market_trademan3",
                        "trapId": "trap_415_trademan",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_trademan3"
                        },
                        "npcLocation": [
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                            3
                        ],
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                        "picId": "img_npc_trademan",
                        "picName": "联络员",
                        "showPic": true,
                        "reactSkillIndex": 1
                    },
                    "npc_market_zumama": {
                        "npcId": "npc_market_zumama",
                        "trapId": "trap_466_tzumama",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_zumama"
                        },
                        "npcLocation": [
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                            8
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tzumama",
                        "picName": "森蚺",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_market_tpriest1": {
                        "npcId": "npc_market_tpriest1",
                        "trapId": "trap_468_tpriest",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_tpriest1"
                        },
                        "npcLocation": [
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                            7
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_market_tpriest2": {
                        "npcId": "npc_market_tpriest2",
                        "trapId": "trap_468_tpriest",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_tpriest2"
                        },
                        "npcLocation": [
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                            7
                        ],
                        "npcOrientation": 3,
                        "picId": "img_npc_tpriest",
                        "picName": "大祭司",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_market_tfalco": {
                        "npcId": "npc_market_tfalco",
                        "trapId": "trap_472_tfalco",
                        "npcType": "NORMAL",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_tfalco"
                        },
                        "npcLocation": [
                            2,
                            3
                        ],
                        "npcOrientation": 1,
                        "picId": "img_npc_tfalco",
                        "picName": "红隼",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_market_tegmaus": {
                        "npcId": "npc_market_tegmaus",
                        "trapId": "trap_471_tegmaus",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_market_tegmaus"
                        },
                        "npcLocation": [
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                            15
                        ],
                        "npcOrientation": 1,
                        "picId": "img_npc_tegmaus",
                        "picName": "佩佩",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_rift_mscskt": {
                        "npcId": "npc_rift_mscskt",
                        "trapId": "trap_476_mscskt",
                        "npcType": "FIXED_RIFT",
                        "dialogIds": {
                            "REACT": "order_rift_fixed"
                        },
                        "npcLocation": [
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                            11
                        ],
                        "npcOrientation": 1,
                        "picId": "img_rift_mscskt",
                        "picName": "讯息匣",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_rift_mailbox": {
                        "npcId": "npc_rift_mailbox",
                        "trapId": "trap_474_mailbox",
                        "npcType": "RANDOM_RIFT",
                        "dialogIds": {
                            "REACT": "order_rift_random"
                        },
                        "npcLocation": [
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                            13
                        ],
                        "npcOrientation": 3,
                        "picId": "img_rift_mailbox",
                        "picName": "信使邮筒",
                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_rift_mscskt_1": {
                        "npcId": "npc_rift_mscskt_1",
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                        "npcType": "FIXED_RIFT",
                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_rift_fixed_1"
                        },
                        "npcLocation": [
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                            12
                        ],
                        "npcOrientation": 1,
                        "picId": "img_rift_mscskt",
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                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_rift_mscskt_2": {
                        "npcId": "npc_rift_mscskt_2",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_rift_fixed_2"
                        },
                        "npcLocation": [
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                            6
                        ],
                        "npcOrientation": 1,
                        "picId": "img_rift_mscskt",
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                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_rift_mscskt_3": {
                        "npcId": "npc_rift_mscskt_3",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_rift_fixed_3"
                        },
                        "npcLocation": [
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                            3
                        ],
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                        "picId": "img_rift_mscskt",
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                        "showPic": true,
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                    },
                    "npc_rift_mscskt_4": {
                        "npcId": "npc_rift_mscskt_4",
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                            "REACT": "dialog_sandbox_1_rift_fixed_4"
                        },
                        "npcLocation": [
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                            5
                        ],
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                        "picId": "img_rift_mscskt",
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                        "showPic": true,
                        "reactSkillIndex": 0
                    },
                    "npc_rift_mscskt_5": {
                        "npcId": "npc_rift_mscskt_5",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_rift_fixed_5"
                        },
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                            4
                        ],
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                        "picId": "img_rift_mscskt",
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                    },
                    "npc_tr01": {
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                            "BEFORE": "dialog_sandbox_1_tr01_op"
                        },
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                        "npcOrientation": 0,
                        "picId": "img_npc_tzumama",
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                        "reactSkillIndex": 0
                    },
                    "npc_tr02": {
                        "npcId": "npc_tr02",
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                            "BEFORE": "dialog_sandbox_1_tr02_op"
                        },
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                    },
                    "npc_tr03": {
                        "npcId": "npc_tr03",
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                            "BEFORE": "dialog_sandbox_1_tr03_op"
                        },
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                        "picId": "img_npc_tzumama",
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                        "reactSkillIndex": 0
                    },
                    "npc_rift_trsrhuntr01": {
                        "npcId": "npc_rift_trsrhuntr01",
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                        "dialogIds": {
                            "REACT": "dialog_sandbox_1_rift_trsrhuntr"
                        },
                        "npcLocation": [
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                            10
                        ],
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                        "techType": "SURVIVE",
                        "positionX": 13,
                        "positionY": 1,
                        "frontNodeId": "sandbox_1_tech_5",
                        "nextNodeIds": [
                            "sandbox_1_tech_10"
                        ],
                        "limitBaseLevel": 0,
                        "tokenCost": 8,
                        "techName": "掩体扩建技术",
                        "techIconId": "sandbox_1_tech_icon_battlebuff",
                        "nodeTitle": "node 1-3",
                        "rawDesc": "拓展设施所在格以及周围4格内的我方干员防御力+10%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_10": {
                        "techId": "sandbox_1_tech_10",
                        "techType": "SURVIVE",
                        "positionX": 15,
                        "positionY": 1,
                        "frontNodeId": "sandbox_1_tech_9",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "掩体扩建技术",
                        "techIconId": "sandbox_1_tech_icon_battlebuff",
                        "nodeTitle": "node 1-4",
                        "rawDesc": "拓展设施所在格以及周围4格内的我方干员防御力+15%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_11": {
                        "techId": "sandbox_1_tech_11",
                        "techType": "SURVIVE",
                        "positionX": 9,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_3",
                        "nextNodeIds": [
                            "sandbox_1_tech_12"
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                        "limitBaseLevel": 5,
                        "tokenCost": 8,
                        "techName": "前哨迟滞技术",
                        "techIconId": "sandbox_1_tech_icon_enemyatkspeed",
                        "nodeTitle": "node 3-1",
                        "rawDesc": "哨站区块内的所有敌人攻击速度-15",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_12": {
                        "techId": "sandbox_1_tech_12",
                        "techType": "SURVIVE",
                        "positionX": 11,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_11",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 8,
                        "techName": "前哨阻遏技术",
                        "techIconId": "sandbox_1_tech_icon_enemyspeed",
                        "nodeTitle": "node 3-2",
                        "rawDesc": "哨站区块内的所有敌人移动速度-15%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_13": {
                        "techId": "sandbox_1_tech_13",
                        "techType": "SURVIVE",
                        "positionX": 5,
                        "positionY": 5,
                        "frontNodeId": null,
                        "nextNodeIds": [
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                        "limitBaseLevel": 3,
                        "tokenCost": 4,
                        "techName": "种植改良技术",
                        "techIconId": "sandbox_1_tech_icon_produce",
                        "nodeTitle": "node 5-1",
                        "rawDesc": "<种植箱集群>的产量有额外5%几率翻倍",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_14": {
                        "techId": "sandbox_1_tech_14",
                        "techType": "SURVIVE",
                        "positionX": 7,
                        "positionY": 5,
                        "frontNodeId": "sandbox_1_tech_13",
                        "nextNodeIds": [
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                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "种植改良技术",
                        "techIconId": "sandbox_1_tech_icon_produce",
                        "nodeTitle": "node 5-2",
                        "rawDesc": "<种植箱集群>的产量有额外10%几率翻倍",
                        "canBuffReserch": false
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                    "sandbox_1_tech_15": {
                        "techId": "sandbox_1_tech_15",
                        "techType": "SURVIVE",
                        "positionX": 9,
                        "positionY": 5,
                        "frontNodeId": "sandbox_1_tech_14",
                        "nextNodeIds": [
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                        "limitBaseLevel": 5,
                        "tokenCost": 6,
                        "techName": "畜牧改良技术",
                        "techIconId": "sandbox_1_tech_icon_animalspeed",
                        "nodeTitle": "node 5-3",
                        "rawDesc": "<兽栏>的产量有额外5%几率翻倍",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_16": {
                        "techId": "sandbox_1_tech_16",
                        "techType": "SURVIVE",
                        "positionX": 11,
                        "positionY": 5,
                        "frontNodeId": "sandbox_1_tech_15",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 15,
                        "techName": "畜牧改良技术",
                        "techIconId": "sandbox_1_tech_icon_animalspeed",
                        "nodeTitle": "node 5-4",
                        "rawDesc": "<兽栏>的产量有额外10%几率翻倍",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_17": {
                        "techId": "sandbox_1_tech_17",
                        "techType": "SURVIVE",
                        "positionX": 3,
                        "positionY": 4,
                        "frontNodeId": null,
                        "nextNodeIds": [
                            "sandbox_1_tech_18"
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                        "limitBaseLevel": 2,
                        "tokenCost": 5,
                        "techName": "设施维护技术",
                        "techIconId": "sandbox_1_tech_icon_fix",
                        "nodeTitle": "node 4-1",
                        "rawDesc": "修复设施时花费的<粗制赤金>减少5%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_18": {
                        "techId": "sandbox_1_tech_18",
                        "techType": "SURVIVE",
                        "positionX": 5,
                        "positionY": 4,
                        "frontNodeId": "sandbox_1_tech_17",
                        "nextNodeIds": [
                            "sandbox_1_tech_19"
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                        "limitBaseLevel": 3,
                        "tokenCost": 10,
                        "techName": "设施维护技术",
                        "techIconId": "sandbox_1_tech_icon_fix",
                        "nodeTitle": "node 4-2",
                        "rawDesc": "修复设施时花费的<粗制赤金>减少7%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_19": {
                        "techId": "sandbox_1_tech_19",
                        "techType": "SURVIVE",
                        "positionX": 7,
                        "positionY": 4,
                        "frontNodeId": "sandbox_1_tech_18",
                        "nextNodeIds": null,
                        "limitBaseLevel": 4,
                        "tokenCost": 15,
                        "techName": "设施维护技术",
                        "techIconId": "sandbox_1_tech_icon_fix",
                        "nodeTitle": "node 4-3",
                        "rawDesc": "修复设施时花费的<粗制赤金>减少8%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_20": {
                        "techId": "sandbox_1_tech_20",
                        "techType": "COLLECT",
                        "positionX": 1,
                        "positionY": 2,
                        "frontNodeId": null,
                        "nextNodeIds": [
                            "sandbox_1_tech_21"
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                        "limitBaseLevel": 0,
                        "tokenCost": 4,
                        "techName": "载具引擎改良技术",
                        "techIconId": "sandbox_1_tech_icon_speed",
                        "nodeTitle": "node 1-1",
                        "rawDesc": "所有<采集专员>移动速度+15%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_21": {
                        "techId": "sandbox_1_tech_21",
                        "techType": "COLLECT",
                        "positionX": 3,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_20",
                        "nextNodeIds": [
                            "sandbox_1_tech_22",
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                        "limitBaseLevel": 0,
                        "tokenCost": 7,
                        "techName": "伐木改良技术",
                        "techIconId": "sandbox_1_tech_icon_woodatk",
                        "nodeTitle": "node 1-2",
                        "rawDesc": "所有<采集专员>攻击<杂木林>时伤害提升20%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_22": {
                        "techId": "sandbox_1_tech_22",
                        "techType": "COLLECT",
                        "positionX": 5,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_21",
                        "nextNodeIds": [
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                        "limitBaseLevel": 0,
                        "tokenCost": 4,
                        "techName": "载具引擎改良技术",
                        "techIconId": "sandbox_1_tech_icon_speed",
                        "nodeTitle": "node 1-3",
                        "rawDesc": "所有<采集专员>移动速度+25%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_23": {
                        "techId": "sandbox_1_tech_23",
                        "techType": "COLLECT",
                        "positionX": 7,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_22",
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                            "sandbox_1_tech_28"
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                        "limitBaseLevel": 0,
                        "tokenCost": 7,
                        "techName": "采石改良技术",
                        "techIconId": "sandbox_1_tech_icon_stoneatk",
                        "nodeTitle": "node 1-4",
                        "rawDesc": "所有<采集专员>攻击<巨大岩石>时伤害提升20%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_24": {
                        "techId": "sandbox_1_tech_24",
                        "techType": "COLLECT",
                        "positionX": 10,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_23",
                        "nextNodeIds": [
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                        "limitBaseLevel": 5,
                        "tokenCost": 4,
                        "techName": "采掘设备改良技术",
                        "techIconId": "sandbox_1_tech_icon_atkspeed",
                        "nodeTitle": "node 1-5",
                        "rawDesc": "所有<采集专员>攻击速度+10",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_25": {
                        "techId": "sandbox_1_tech_25",
                        "techType": "COLLECT",
                        "positionX": 12,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_24",
                        "nextNodeIds": [
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                        "limitBaseLevel": 0,
                        "tokenCost": 7,
                        "techName": "采铁改良技术",
                        "techIconId": "sandbox_1_tech_icon_ironatk",
                        "nodeTitle": "node 1-6",
                        "rawDesc": "所有<采集专员>攻击<奇异矿脉>时伤害提升20%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_26": {
                        "techId": "sandbox_1_tech_26",
                        "techType": "COLLECT",
                        "positionX": 14,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_25",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "采铁改良技术",
                        "techIconId": "sandbox_1_tech_icon_ironatk",
                        "nodeTitle": "node 1-7",
                        "rawDesc": "所有<采集专员>攻击<奇异矿脉>时伤害提升30%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_27": {
                        "techId": "sandbox_1_tech_27",
                        "techType": "COLLECT",
                        "positionX": 5,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_21",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "伐木改良技术",
                        "techIconId": "sandbox_1_tech_icon_woodatk",
                        "nodeTitle": "node 2-1",
                        "rawDesc": "所有<采集专员>攻击<杂木林>时伤害提升30%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_28": {
                        "techId": "sandbox_1_tech_28",
                        "techType": "COLLECT",
                        "positionX": 9,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_23",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "采石改良技术",
                        "techIconId": "sandbox_1_tech_icon_stoneatk",
                        "nodeTitle": "node 2-2",
                        "rawDesc": "所有<采集专员>攻击<巨大岩石>时伤害提升30%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_29": {
                        "techId": "sandbox_1_tech_29",
                        "techType": "COLLECT",
                        "positionX": 5,
                        "positionY": 4,
                        "frontNodeId": null,
                        "nextNodeIds": [
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                        ],
                        "limitBaseLevel": 3,
                        "tokenCost": 4,
                        "techName": "水泵设备改良技术",
                        "techIconId": "sandbox_1_tech_icon_water",
                        "nodeTitle": "node 3-1",
                        "rawDesc": "<蟹蟹抽水泵>的持续时间+8秒",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_30": {
                        "techId": "sandbox_1_tech_30",
                        "techType": "COLLECT",
                        "positionX": 7,
                        "positionY": 4,
                        "frontNodeId": "sandbox_1_tech_29",
                        "nextNodeIds": [
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                        ],
                        "limitBaseLevel": 0,
                        "tokenCost": 4,
                        "techName": "水泵设备改良技术",
                        "techIconId": "sandbox_1_tech_icon_water",
                        "nodeTitle": "node 3-2",
                        "rawDesc": "<蟹蟹抽水泵>的持续时间+10秒",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_31": {
                        "techId": "sandbox_1_tech_31",
                        "techType": "COLLECT",
                        "positionX": 9,
                        "positionY": 4,
                        "frontNodeId": "sandbox_1_tech_30",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 8,
                        "techName": "水泵设备改良技术",
                        "techIconId": "sandbox_1_tech_icon_water",
                        "nodeTitle": "node 3-3",
                        "rawDesc": "<蟹蟹抽水泵>的持续时间+12秒",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_32": {
                        "techId": "sandbox_1_tech_32",
                        "techType": "SHOP",
                        "positionX": 5,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_35",
                        "nextNodeIds": [
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                        "limitBaseLevel": 0,
                        "tokenCost": 5,
                        "techName": "交易所深化协议",
                        "techIconId": "sandbox_1_tech_icon_shopgoods",
                        "nodeTitle": "node 1-1",
                        "rawDesc": "货品交易所内商品库存增加",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_33": {
                        "techId": "sandbox_1_tech_33",
                        "techType": "SHOP",
                        "positionX": 7,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_32",
                        "nextNodeIds": [
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                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "交易所深化协议",
                        "techIconId": "sandbox_1_tech_icon_shopgoods",
                        "nodeTitle": "node 1-2",
                        "rawDesc": "货品交易所内商品库存增加",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_34": {
                        "techId": "sandbox_1_tech_34",
                        "techType": "SHOP",
                        "positionX": 9,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_33",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 15,
                        "techName": "交易所返利协议",
                        "techIconId": "sandbox_1_tech_icon_shopdiscount",
                        "nodeTitle": "node 1-3",
                        "rawDesc": "货品交易所内有几率出现折扣商品",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_35": {
                        "techId": "sandbox_1_tech_35",
                        "techType": "SHOP",
                        "positionX": 1,
                        "positionY": 3,
                        "frontNodeId": null,
                        "nextNodeIds": [
                            "sandbox_1_tech_32",
                            "sandbox_1_tech_36"
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                        "limitBaseLevel": 2,
                        "tokenCost": 5,
                        "techName": "交易所互助协议",
                        "techIconId": "sandbox_1_tech_icon_shopslot",
                        "nodeTitle": "node 2-1",
                        "rawDesc": "货品交易所中会额外出售一个商品",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_36": {
                        "techId": "sandbox_1_tech_36",
                        "techType": "SHOP",
                        "positionX": 3,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_35",
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                        "limitBaseLevel": 0,
                        "tokenCost": 5,
                        "techName": "交易所互助协议",
                        "techIconId": "sandbox_1_tech_icon_shopslot",
                        "nodeTitle": "node 2-2",
                        "rawDesc": "货品交易所中会额外出售一个商品",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_37": {
                        "techId": "sandbox_1_tech_37",
                        "techType": "SHOP",
                        "positionX": 5,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_36",
                        "nextNodeIds": [
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                        "limitBaseLevel": 5,
                        "tokenCost": 8,
                        "techName": "交易所合作协议",
                        "techIconId": "sandbox_1_tech_icon_coinslot",
                        "nodeTitle": "node 2-3",
                        "rawDesc": "货品交易所中会额外出售一个需要花费<晶莹碎片>购买的商品",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_38": {
                        "techId": "sandbox_1_tech_38",
                        "techType": "SHOP",
                        "positionX": 7,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_37",
                        "nextNodeIds": null,
                        "limitBaseLevel": 0,
                        "tokenCost": 10,
                        "techName": "交易所合作协议",
                        "techIconId": "sandbox_1_tech_icon_coinslot",
                        "nodeTitle": "node 2-4",
                        "rawDesc": "货品交易所中会额外出售一个需要花费<晶莹碎片>购买的商品",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_39": {
                        "techId": "sandbox_1_tech_39",
                        "techType": "BATTLE",
                        "positionX": 3,
                        "positionY": 1,
                        "frontNodeId": null,
                        "nextNodeIds": [
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                        "limitBaseLevel": 3,
                        "tokenCost": 3,
                        "techName": "水泵增效策略",
                        "techIconId": "sandbox_1_tech_icon_rain",
                        "nodeTitle": "node 1-1",
                        "rawDesc": "雨讯时，<蟹蟹抽水泵>抽水所需的技力消耗降低1点",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_40": {
                        "techId": "sandbox_1_tech_40",
                        "techType": "BATTLE",
                        "positionX": 7,
                        "positionY": 1,
                        "frontNodeId": "sandbox_1_tech_39",
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                        "limitBaseLevel": 0,
                        "tokenCost": 5,
                        "techName": "水泵增效策略",
                        "techIconId": "sandbox_1_tech_icon_rain",
                        "nodeTitle": "node 1-2",
                        "rawDesc": "雨讯时，<蟹蟹抽水泵>抽水所需的技力消耗降低1点",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_41": {
                        "techId": "sandbox_1_tech_41",
                        "techType": "BATTLE",
                        "positionX": 3,
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                        "frontNodeId": null,
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                        "limitBaseLevel": 3,
                        "tokenCost": 3,
                        "techName": "高温作战策略",
                        "techIconId": "sandbox_1_tech_icon_hot",
                        "nodeTitle": "node 2-1",
                        "rawDesc": "高温时，【野生动物】最大生命值额外-5%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_42": {
                        "techId": "sandbox_1_tech_42",
                        "techType": "BATTLE",
                        "positionX": 7,
                        "positionY": 2,
                        "frontNodeId": "sandbox_1_tech_41",
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                        "tokenCost": 5,
                        "techName": "高温作战策略",
                        "techIconId": "sandbox_1_tech_icon_hot",
                        "nodeTitle": "node 2-2",
                        "rawDesc": "高温时，【野生动物】最大生命值额外-5%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_43": {
                        "techId": "sandbox_1_tech_43",
                        "techType": "BATTLE",
                        "positionX": 3,
                        "positionY": 3,
                        "frontNodeId": null,
                        "nextNodeIds": [
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                        "limitBaseLevel": 3,
                        "tokenCost": 3,
                        "techName": "风旱作战策略",
                        "techIconId": "sandbox_1_tech_icon_wind",
                        "nodeTitle": "node 3-1",
                        "rawDesc": "风旱时，所有敌人移动速度-5%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_44": {
                        "techId": "sandbox_1_tech_44",
                        "techType": "BATTLE",
                        "positionX": 7,
                        "positionY": 3,
                        "frontNodeId": "sandbox_1_tech_43",
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                        "limitBaseLevel": 0,
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                        "techName": "风旱作战策略",
                        "techIconId": "sandbox_1_tech_icon_wind",
                        "nodeTitle": "node 3-2",
                        "rawDesc": "风旱时，所有敌人移动速度-5%",
                        "canBuffReserch": false
                    },
                    "sandbox_1_tech_45": {
                        "techId": "sandbox_1_tech_45",
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                        "positionX": 1,
                        "positionY": 4,
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                        "nextNodeIds": [
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                        "eventSceneId": "scene_main1_enter",
                        "title": "消失的磨盘",
                        "desc": "当夜，天空中罕见地下起了雨，为了躲雨，我们留宿在了戈壁中的一个小村庄。村长热情地招待了我们，在屋檐下，他说起了村子的经历。\n村子的小广场上保存着一尊古老的石像，三个月前，王酋军进入村内将其夺走，村里的人十分愤懑。\n没过多久，又有位奇怪的女孩来到村子里，一开始村民们对她十分警惕。次日，她突然提出要高价买下村口的半块破石头磨盘。虽然感到莫名其妙，但村民们很快接受了这笔意外之财，并且迅速忘却了石像被劫掠带来的烦恼。\n在与我们聊天时，村民们一直热情地邀请我们在这里多转转，但资金所剩无几的我们决定忽视他们话里话外的暗示。",
                        "choiceIds": [
                            "choice_main1_1",
                            "choice_main1_leave"
                        ]
                    },
                    "scene_main2_enter": {
                        "eventSceneId": "scene_main2_enter",
                        "title": "遗失的手札",
                        "desc": "最近天气异常多变，暴雨中我们不得不停下脚步，留在绿洲边缘的神庙，等待大雨停息。\n神庙中的女祭司看我们百无聊赖，将她收藏的卷宗分享给我们。其中一份手札引起了我们的注意，上面记载了一个巨大的圆盘，是历史悠久的文物，但当地人却一直将它当作磨盘使用。\n据笔者研究，圆盘似乎是开启一座古代遗迹的关键物品，我们觉得它或许和当地的宝藏有关。除此外，手札上还记下了一些当地王酋军活动的路线图。\n我们向祭司询问，得知这并非她的笔记，而是那位路过此地的考古学者落下的，也就是她口中那位“奇怪的菲林”，此人几天前刚刚离开。",
                        "choiceIds": [
                            "choice_main2_1",
                            "choice_main2_leave"
                        ]
                    },
                    "scene_main3_enter": {
                        "eventSceneId": "scene_main3_enter",
                        "title": "杂耍团？盗贼团！",
                        "desc": "在前往北方的旅途中，我们在一个小镇落脚。夜晚，镇子上的人都奔向广场，观看远道而来的流浪艺术团表演杂技。\n他们精彩刺激的表演获得了阵阵喝彩声，尤其是团长的喷火表演，更是让台下爆发出雷鸣一般的掌声。\n人群中，我们注意到有几个鬼祟的人来回走动，肆意窃取人们身上的财物，珠宝、钱袋......大家的注意力都在表演上，这些窃贼的动作根本没人留意到。\n看到有人将脏手伸向一位老妇人腰间的钱袋，你感觉到一股怒气直冲头顶，忍不住大声呵斥。",
                        "choiceIds": [
                            "choice_main3_1",
                            "choice_main3_leave"
                        ]
                    },
                    "scene_miner_enter": {
                        "eventSceneId": "scene_miner_enter",
                        "title": "干涸河床上的苦难",
                        "desc": "我们在一片高地附近追上了那位自称红隼的“战士”，她正躲在一块巨石后面朝着远处的采矿场营地眺望。\n那里并不是单纯的“戈壁”，而是一个坐落于纳卢塔巴提河干涸的河床上的矿工营地。焚风热土带来的巨变，让纳卢塔巴提河变成了今天的纳卢塔巴提盐碱地，也让曾经深藏于河床下的矿藏成了当地王酋大打出手的理由。\n夜色正浓，但守卫森严的营地里灯火通明，监工们正在不断抽打那些动作太慢的苦工，空气里回荡着令人难熬的喘息声。\n红隼孤独的身影也逐渐融入刺眼的光照也无法掩盖的暗影中。",
                        "choiceIds": [
                            "choice_miner_1",
                            "choice_miner_leave"
                        ]
                    },
                    "scene_xbele_enter": {
                        "eventSceneId": "scene_xbele_enter",
                        "title": "奇怪的水塘",
                        "desc": "与异客分别后，你与其他人一起跟随着向导深入绿洲。那里潮湿闷热，常有蚊虫骚扰。经过一整天的奔波，急于找到一处地方安营休息。\n你们避开了湍急的河流，找到一片静谧的水塘。在旁边休息一晚后，你们补足精力，离开水塘继续前行。行至半山坡处，图耶拍了拍你的肩膀，示意你回头看。\n这时你才发现，从高处观察的话，昨晚那片水塘的形状非常古怪，就像一只巨大的脚印。",
                        "choiceIds": [
                            "choice_xbele_1",
                            "choice_xbele_leave"
                        ]
                    },
                    "scene_xbele_1": {
                        "eventSceneId": "scene_xbele_1",
                        "title": "巨大的黑影",
                        "desc": "一天晚上，你被一阵羽兽叫声惊醒，看向帐篷外，发现并无异样，只是双月中的一个悄悄藏至峭壁之后，四周变得越发昏暗。于是你安定心神，倒头重新睡去。\n但第二天睡醒后，你猛然回忆起，那个方位没有高山，只有低矮的丘陵。",
                        "choiceIds": [
                            "choice_xbele_2"
                        ]
                    },
                    "scene_xbele_2": {
                        "eventSceneId": "scene_xbele_2",
                        "title": "高处的痕迹",
                        "desc": "午饭过后，为了帮助消化，热情的向导决定领大家去看一棵数十米高的巨树，它在绿洲中已经生长了数百年，深受当地人的喜爱与崇拜。\n虽然内心早已有了预期，但它的美丽与壮观还是令大家深感震撼。不过在树的周身，你发现有几处破损，向导告诉你，常会有野生动物在树上蹭痒然后留下痕迹。\n回去路上，你心里一直在犯嘀咕，到底是什么体型的动物能够在那么高的地方留下痕迹。",
                        "choiceIds": [
                            "choice_xbele_3"
                        ]
                    },
                    "scene_clking_enter": {
                        "eventSceneId": "scene_clking_enter",
                        "title": "伴生晶兽",
                        "desc": "根据寻宝人的描述，晶洞中生活着一对伴生晶兽，从晶兽身上取下的宝石璀璨夺目，更神奇的是，那些宝石有着震慑晶洞内的其他生物的作用，拿着它们，整个晶洞区域将出入无阻，任人开采。\n可以确定，那些盗贼似乎认为这就是他们一直在寻找的宝物。\n出发前，寻宝人提醒我们那对晶兽凶猛异常，尽量不要直接与它们对上，或许能用更取巧的方式击败它们。",
                        "choiceIds": [
                            "choice_clking_1",
                            "choice_clking_leave"
                        ]
                    },
                    "scene_gate2_enter": {
                        "eventSceneId": "scene_gate2_enter",
                        "title": "氤氲迷醉",
                        "desc": "我们一路向前，来到一处薄雾笼罩的地方。我们试图穿过迷雾，但越往里走，雾气越发黏稠，一种令人不安的感觉在每个人的心头萦绕：这里可是荒滩！怎么会有潮湿的感觉？诡异的绿色似乎伴随着黏稠的浓雾一起渗入空气中，在我们的周围逐渐浮现。突然，一堵天然形成的岩壁挡住了我们的去路。 图耶示意我们停下：“我觉得，我们没法再往前走了。”",
                        "choiceIds": [
                            "choice_gate2_leave"
                        ]
                    },
                    "scene_gate3_enter": {
                        "eventSceneId": "scene_gate3_enter",
                        "title": "灼热炼境",
                        "desc": "我们顺着山势一路向上，来到一处被灼烧殆尽的“黑树林”，原本生长在这里的植物都被奇怪的力量灼烧成灰黑色。我们试图穿越这片黑色的“墓地”，越往上走，环绕在身边的热浪就越发强劲，它拍打着我们，撕咬着我们，这让我们意识到前方隐藏着危险。突然，一堵天然形成的岩壁挡住了我们的去路，它的样貌在不断翻涌的灼热空气中不停扭曲。 图耶示意我们停下：“我觉得，我们没法再往前走了。”",
                        "choiceIds": [
                            "choice_gate3_leave"
                        ]
                    },
                    "scene_baselvl_enter": {
                        "eventSceneId": "scene_baselvl_enter",
                        "title": "一张便条",
                        "desc": "我先去外面勘察资源啦！我给大家留下了一个<color=#d8d769>种植箱集群</color>，它可以产出稻谷，暂时缓解营地食物紧缺的状况。但要想完全解决这个问题，得把<color=#d8d769>驻扎地等级提升到2级</color>，以解锁这类设施的制作。因此，我们需要收集更多的资源~\n——一位罗德岛干员留",
                        "choiceIds": [
                            "choice_baselvl_1"
                        ]
                    },
                    "scene_missionleave_enter": {
                        "eventSceneId": "scene_missionleave_enter",
                        "title": "指派结果",
                        "desc": "我们指派的干员已出发，请耐心等待他们返回。",
                        "choiceIds": [
                            "choice_missionleave_1"
                        ]
                    },
                    "scene_wood_m2_enter": {
                        "eventSceneId": "scene_wood_m2_enter",
                        "title": "乌胡米什的低语",
                        "desc": "我们来到乌胡米什附近的林中，不知何人遗落的斧柄与木轮毂随处可见。\n领路人告诉我们，当这里最后的居民也被王酋之间的争端吞噬之后，便只剩萨尔贡的热风在林中低语。\n紧接着我们便听到那峭壁一般的树林中传来了窃窃私语声，随后发现声音的来源是一个蹲守已久的武装团伙。\n我们击退了这些来路不明的人，并暂时驻留在这片树林。他们撤退前让我们别太得意，毕竟总会有人觊觎此地。",
                        "choiceIds": [
                            "choice_wood_m2_1",
                            "choice_wood_m2_2",
                            "choice_wood_m2_leave_1"
                        ]
                    },
                    "scene_stone_m2_enter": {
                        "eventSceneId": "scene_stone_m2_enter",
                        "title": "漫过布卢塔巴图",
                        "desc": "沿着一条宽阔却干涸的河道，我们偶遇一位友善的脚夫。\n脚夫告诉我们，这里便是被甜水遗忘的布卢塔巴图。他的祖父曾是这条河上力气最大的纤夫，河岸边的岩石能够作证。\n然而这里不再有河水，不再有船，也不再有家园。只有源源不断的黄沙漫过这些铭记一切的岩石。\n脚夫说，我们要开采岩石就开采吧，总比被那些王酋军窃走要好。\n我们或许可以带走这里的岩石，也可以带走这些逐渐没入黄沙的记忆。",
                        "choiceIds": [
                            "choice_stone_m2_1",
                            "choice_stone_m2_2",
                            "choice_stone_m2_leave_1"
                        ]
                    },
                    "scene_wood_stone_m2_enter": {
                        "eventSceneId": "scene_wood_stone_m2_enter",
                        "title": "向那穆图巴辛眺望",
                        "desc": "“在荒漠中望见那穆图巴辛，正如在炎炎烈日下望见遮阴的云。”我们不止一次听过这句谚语。\n去往那穆图巴辛的人都畅想着能在那片广袤绿洲见证奇景，而归来者虽难掩失望，却也接受了岁月与黄沙开的玩笑。\n事实上，那穆图巴辛的绿洲曾经规模庞大到难以想象，林场与采石场为这里带来了繁荣，也招来了灾祸。即便绿洲已日渐萎缩，争夺这块土地的摩擦却仍未止息。\n如今我们再在荒漠中眺望，是否还能像当年的旅人一样，望见那片遮阴的云呢？",
                        "choiceIds": [
                            "choice_wood_stone_m2_1",
                            "choice_wood_stone_m2_2",
                            "choice_wood_stone_m2_leave_1"
                        ]
                    },
                    "scene_iron_m2_enter": {
                        "eventSceneId": "scene_iron_m2_enter",
                        "title": "别塔卜-阿帕卡里之疑",
                        "desc": "除了那座储量惊人的铁矿场，别塔卜-阿帕卡里最引人注目的便是有关“贤人书”的传说——曾跟随万王之王的贤人在此迎来生命的终结，在镇中的某处留下了一本手记，但时至今日还没有人找到它。\n有人说那上面记录了万王之王的功绩，也有人说那其中收录了万王之王的话语，还有人说那就是万王之王亲笔的手稿。人们都说，当这里再也没有铁矿石被挖出时，也许就能找到那本手记了。\n来来往往的人不断地挖掘着铁矿石，也挖掘着“贤人书”的真相。矿藏仍未尽竭，传说依然真伪莫辨。",
                        "choiceIds": [
                            "choice_iron_m2_1",
                            "choice_iron_m2_2",
                            "choice_iron_m2_leave_1"
                        ]
                    },
                    "scene_wood_1_enter": {
                        "eventSceneId": "scene_wood_1_enter",
                        "title": "漂泊的木匠兄弟",
                        "desc": "几顶帐篷出现在了天边的林荫地，虽然看得不是很清楚，但一缕炊烟升起，其中似乎有人在休息。",
                        "choiceIds": [
                            "choice_wood_1_1",
                            "choice_wood_1_leave_1"
                        ]
                    },
                    "scene_wood_1_1": {
                        "eventSceneId": "scene_wood_1_1",
                        "title": "漂泊的木匠兄弟",
                        "desc": "走近方才发现，原来营地主人恰是前些日子有过一面之缘的木匠。\n他继承了家里的木匠手艺，在阿尔萨兰不多的可伐木地点之间不断迁徙。见到我们，他显得十分高兴，摆上点心。他跟我们聊起了他那突然改行当猎户的哥哥还欠着他钱，阿尔萨兰的林子也被王酋军破坏了不少。\n得知我们即将离开，他执意要送我们一些木材，并坚称这些都只是不需要的下脚料。\n“我们还会再见的！”他说。 \n我想也是。\n<color=#d8d769>我们获得了一些木材。</color>",
                        "choiceIds": [
                            "choice_wood_1_leave_2"
                        ]
                    },
                    "scene_stone_1_enter": {
                        "eventSceneId": "scene_stone_1_enter",
                        "title": "工事建造",
                        "desc": "一些石材堆放在荒地定居点的入口处，设计师们正在思考如何修建新的工事来抵挡王酋军的侵袭。",
                        "choiceIds": [
                            "choice_stone_1_1",
                            "choice_stone_1_leave_1"
                        ]
                    },
                    "scene_stone_1_1": {
                        "eventSceneId": "scene_stone_1_1",
                        "title": "工事建造",
                        "desc": "我们主动上前自我介绍，向居民和设计师们表明了自己的专业身份，并很快根据现场情况提出了建设性的改进意见。他们采用了新的方案，省下了不少石材。\n为了表示感谢，他们将多余的石材送给了我们。\n<color=#d8d769>我们获得了一些石材。</color>",
                        "choiceIds": [
                            "choice_stone_1_leave_2"
                        ]
                    },
                    "scene_iron_1_enter": {
                        "eventSceneId": "scene_iron_1_enter",
                        "title": "锻造传说",
                        "desc": "我们路过了一家萨尔贡特色锻造工坊，想到萨尔贡流传的锻造传说，不禁在门口驻足。",
                        "choiceIds": [
                            "choice_iron_1_1",
                            "choice_iron_1_leave_1"
                        ]
                    },
                    "scene_iron_1_1": {
                        "eventSceneId": "scene_iron_1_1",
                        "title": "锻造传说",
                        "desc": "工匠们听说了我们的来意显得十分开心，向我们分享了很多关于萨尔贡锻造的历史故事，并向我们展示了各种在自家工坊中珍藏的奇妙锻造物。此外，工匠还讲述了一些关于古萨尔贡锻造宝石的传说，令人神往。\n“如果你们想了解现在的萨尔贡宝石行业，可以去米纳特哈玛仪看看，那里可是萨尔贡东部最大的宝石集散地！”\n工坊的主人们看我们对锻造工艺十分感兴趣，送了我们一些铁矿石作为礼物：“你们可以先用这个试着寻找锻造的感觉。”\n真是意外之喜。\n<color=#d8d769>我们获得了一些铁矿石。</color>",
                        "choiceIds": [
                            "choice_iron_1_leave_2"
                        ]
                    },
                    "scene_diamond_1_enter": {
                        "eventSceneId": "scene_diamond_1_enter",
                        "title": "繁荣的遗产",
                        "desc": "行驶在荒野小路上，你遭遇了一驾陷在暗坑中的驮兽车，无论赶车人怎么催促驮兽，满载着眼熟货物的车都纹丝不动。",
                        "choiceIds": [
                            "choice_diamond_1_1",
                            "choice_diamond_1_2",
                            "choice_diamond_1_leave_1"
                        ]
                    },
                    "scene_diamond_1_1": {
                        "eventSceneId": "scene_diamond_1_1",
                        "title": "繁荣的遗产",
                        "desc": "房车很快就将这驾驮兽车拽出了泥潭，赶车人向我们道谢。\n攀谈间，我们得知这车货物来自纳卢塔巴提河沿岸的旧城。在王酋军到来之后，那里仅剩的驻守者也被赶走了，于是便有人打起了那些古老遗迹的主意。\n我们并没有表明自己的身份。但赶车人很快意识到自己可能说得有点多了，迅速表示自己也只是在二手转运这些遗产，为了不让我们向别人传播这些消息，他一边塞给我们一些澄亮石，一边说其实很多阿尔萨兰人都在这么做。\n“你去别处看看，大家都在干这样的事！”他如是说到。\n也许吧。\n<color=#d8d769>我们获得了一些澄亮石。</color>",
                        "choiceIds": [
                            "choice_diamond_1_leave_2"
                        ]
                    },
                    "scene_diamond_1_2": {
                        "eventSceneId": "scene_diamond_1_2",
                        "title": "繁荣的遗产",
                        "desc": "我们向赶车人询问这些和营地附近部族的所有物模样相似的货物来自何处，而赶车人像吓破了胆一样向我们“交代”了全部情况：这车货物来自纳卢塔巴提河沿岸的旧城。在王酋军到来之后，那里仅剩的驻守者也被赶走了，于是便有人打起了那些古老遗迹的主意。\r\n他向我们表示自己只是个二手转运的商贩，货物具体的来龙去脉自己也不是很了解，他一边塞给我们他所有的澄亮石，一边说如果自己不能按时送到下场会非常凄惨。\r\n让他走吧。\r\n<color=#d8d769>我们获得了一些澄亮石。</color>",
                        "choiceIds": [
                            "choice_diamond_1_leave_2"
                        ]
                    },
                    "scene_water_1_enter": {
                        "eventSceneId": "scene_water_1_enter",
                        "title": "远水",
                        "desc": "我们穿过了一小片山坡，萨尔贡特有的高温和阳光让所有人都不想说话，突然有人打破了沉寂，远处树林中的建筑猛然升腾起一股黑烟，失火了！",
                        "choiceIds": [
                            "choice_water_1_1",
                            "choice_water_1_leave_1"
                        ]
                    },
                    "scene_water_1_1": {
                        "eventSceneId": "scene_water_1_1",
                        "title": "远水",
                        "desc": "火势在高温的助威下变得十分凶猛，大家飞快地汇入了劈砍灌木制造隔离带的人流，救出了所有困在建筑里的人。在众人的注视中，火焰吞没了整栋建筑，但也没有继续蔓延，慢慢地停止了咆哮。\n人们换上了新的工具，开始处理灰烬和余火——而此时灭火的水车才刚刚赶到现场。\n充满感激的居民们问我们有什么想要的。图耶想了想，指着那辆水车说：“那接点水吧。”\n<color=#d8d769>我们获得了一些清水。</color>",
                        "choiceIds": [
                            "choice_water_1_leave_2"
                        ]
                    },
                    "scene_water_2_enter": {
                        "eventSceneId": "scene_water_2_enter",
                        "title": "涌泉",
                        "desc": "我们艰难地穿过了高温盐碱地，在一块巨大的岩石背后，发现了一个倒在地上，嘴里还念叨着水的旅人，但我们自己的水也不多了。",
                        "choiceIds": [
                            "choice_water_2_1",
                            "choice_water_2_leave_1"
                        ]
                    },
                    "scene_water_2_1": {
                        "eventSceneId": "scene_water_2_1",
                        "title": "涌泉",
                        "desc": "他似乎缓了过来，摇摇晃晃地站了起来，我们赶紧扶住他。他向我们比划，表示不远处就有一个水塘，在那里我们可以把已经空空如也的随身水壶装满。\n但我们靠近了才发现，水塘旁有王酋军的营地，但不知道为什么，这时候的营地里并没有什么王酋军站岗，可能是出去巡逻了？不管了，赶紧多装些水离开这里吧。\n至于那位旅人，他与我们在水塘边分道扬镳，说是要追寻什么伟大的万王之王的足迹。\n祝他好运。 \n<color=#d8d769>我们获得了一些清水。</color>",
                        "choiceIds": [
                            "choice_water_2_leave_2"
                        ]
                    },
                    "scene_package_1_enter": {
                        "eventSceneId": "scene_package_1_enter",
                        "title": "最后一幕",
                        "desc": "我们遭遇了一处王酋军营地，奇怪的是，营地里似乎空无一人。",
                        "choiceIds": [
                            "choice_package_1_1",
                            "choice_package_1_leave_1"
                        ]
                    },
                    "scene_package_1_1": {
                        "eventSceneId": "scene_package_1_1",
                        "title": "最后一幕",
                        "desc": "进入营地才发现，这里的陈设已经有了一些灰尘。\n营帐中只留下了王酋军士兵们凌乱的私人物品和血迹，没有粮食，没有水，也没有备用武器，他们似乎踏上了一条通往灭亡的道路。在一些过去的书信中，我们看到了“宝藏”的字样，还有一些对家人的倾诉，对战事发展的气馁。\n墙上还写着些歪歪扭扭的“不要相信那些人”的字样，其他字迹被涂抹，仔细查看也很难看出具体的内容。\n或许他们遭遇了重大的打击，再也不会回来了。\n这就是战争。\n营帐里似乎也没有什么别的东西，还是把可用的建材利用起来吧。\n<color=#d8d769>我们获得了一些木材、石材、铁矿石资源。</color>",
                        "choiceIds": [
                            "choice_package_1_leave_2"
                        ]
                    },
                    "scene_gold_1_enter": {
                        "eventSceneId": "scene_gold_1_enter",
                        "title": "兑换的麻烦",
                        "desc": "我们路过了一处集市，这里人来人往。突然，摊位前出现了骚动。奇怪的是，路过的人们似乎对这样的争执习以为常。",
                        "choiceIds": [
                            "choice_gold_1_1",
                            "choice_gold_1_leave_1"
                        ]
                    },
                    "scene_gold_1_1": {
                        "eventSceneId": "scene_gold_1_1",
                        "title": "兑换的麻烦",
                        "desc": "争吵的双方都是当地的黑市商人，两人因为交易时使用的粗制赤金无法辨认是由哪位帕夏铸造的而发生了争论。眼瞅着争执向着不可收拾的地步发展，我们及时介入，提出用自己手头的粗制赤金等价交换这批印痕粗糙的粗制赤金。\n作为感谢，他们向我们多支付了一些粗制赤金。\n<color=#d8d769>我们获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_gold_1_leave_2"
                        ]
                    },
                    "scene_wheat_1_enter": {
                        "eventSceneId": "scene_wheat_1_enter",
                        "title": "连夜劳作",
                        "desc": "临近傍晚，我们路过了一处坐落在山坡上的村庄，打算上前去讨点水喝，却发现村庄里的人们正在忙着抢收庄稼。",
                        "choiceIds": [
                            "choice_wheat_1_1",
                            "choice_wheat_1_leave_1"
                        ]
                    },
                    "scene_wheat_1_1": {
                        "eventSceneId": "scene_wheat_1_1",
                        "title": "连夜劳作",
                        "desc": "阿尔萨兰的季节十分独特，三种季节不断变化，还夹杂着各种意外和天灾，这让荒地上的作物种植变得十分困难，也正是因为如此，本地产出的作物的价格都十分昂贵。\n这一切让抢种抢收成为当地的传统，我们也加入了他们的队伍，但很快大家都累得直不起腰了。\n村庄主人笑了笑，送了我们一些稻谷表示感谢。\n<color=#d8d769>我们获得了一些稻谷。</color>",
                        "choiceIds": [
                            "choice_wheat_1_leave_2"
                        ]
                    },
                    "scene_crab_1_enter": {
                        "eventSceneId": "scene_crab_1_enter",
                        "title": "紊乱水流",
                        "desc": "我们路过了一处平平无奇的小溪，发现一些当地人正蹲守在这里，好像在等什么。",
                        "choiceIds": [
                            "choice_crab_1_1",
                            "choice_crab_1_leave_1"
                        ]
                    },
                    "scene_crab_1_1": {
                        "eventSceneId": "scene_crab_1_1",
                        "title": "紊乱水流",
                        "desc": "和当地人攀谈得知，由于阿尔萨兰靠近焚风热土，天气紊乱，每天都会有磐蟹被湍急的溪流冲到岸边，而当地人要做的只是蹲守在下游去捡拾那些刚刚被冲下来的磐蟹。\n我们跟着当地人捡了几只磐蟹放进包裹，便离开了。\n<color=#d8d769>我们获得了一些蟹钳。</color>",
                        "choiceIds": [
                            "choice_crab_1_leave_2"
                        ]
                    },
                    "scene_deer_1_enter": {
                        "eventSceneId": "scene_deer_1_enter",
                        "title": "厨艺交流",
                        "desc": "我们来到了一个村庄，村子里的人刚抓获了一只大角跳兽，正打算拿它炖汤，但不知道应该要加多少剂量的调味料。",
                        "choiceIds": [
                            "choice_deer_1_1",
                            "choice_deer_1_leave_1"
                        ]
                    },
                    "scene_deer_1_1": {
                        "eventSceneId": "scene_deer_1_1",
                        "title": "厨艺交流",
                        "desc": "香气很快从锅中溢出，当地人为了感谢我们，送给我们一些新鲜的肉片。\n<color=#d8d769>我们获得了一些圆圆肉片。</color>",
                        "choiceIds": [
                            "choice_deer_1_leave_2"
                        ]
                    },
                    "scene_beef_1_enter": {
                        "eventSceneId": "scene_beef_1_enter",
                        "title": "随波逐流",
                        "desc": "我们在荒地上误入了一处王酋军的营地，但奇怪的是，他们并没有表示出任何敌意，反而示意我们可以靠近。",
                        "choiceIds": [
                            "choice_beef_1_1",
                            "choice_beef_1_leave_1"
                        ]
                    },
                    "scene_beef_1_1": {
                        "eventSceneId": "scene_beef_1_1",
                        "title": "随波逐流",
                        "desc": "领头人把我们引到了营帐中。在简单的交谈中，我们得知他们都隶属萨尔贡东部一个遥远的部族，但是因为参与了劫掠东方的一座商贸城市而被当地的帕夏流放到王酋军控制的地区，然后又被强征入王酋军。\n“我们参与那些事情的时候，年轻，啥也不懂，就觉得可能能赚钱，就去了，一去就折进去十几年。现在我们都是老兵了，老实说，这里的王酋军首领指挥水平也不太行，不过好歹能混口饭吃。说白了，我们也不想打仗，但是已经习惯在军队里生活了。”\n他送了我们一些标准口粮——带骨腿肉，并告诉了我们王酋军的动向，未来战场上相见的话希望我们能手下留情。\n<color=#d8d769>我们获得了一些带骨腿肉。</color>",
                        "choiceIds": [
                            "choice_beef_1_leave_2"
                        ]
                    },
                    "scene_bird_1_enter": {
                        "eventSceneId": "scene_bird_1_enter",
                        "title": "断裂的翅翼",
                        "desc": "我们在一处宜居地扎营，发现了一只因翅膀受伤而奄奄一息的羽兽。出于善意，我们为它进行了紧急治疗，可它却没能挺过那个晚上。",
                        "choiceIds": [
                            "choice_bird_1_1",
                            "choice_bird_1_leave_1"
                        ]
                    },
                    "scene_bird_1_1": {
                        "eventSceneId": "scene_bird_1_1",
                        "title": "断裂的翅翼",
                        "desc": "当地人告诉我们，每年的这个时候都会看到许多羽兽飞往绿洲东部，那边可能存在着更适宜筑巢繁衍的地方吧。\n“飞过绿洲之后，便是富饶的米纳特哈玛仪。再飞得远一些，继续向东飞，就能抵达汐斯塔。它们要去哪里筑巢呢？没有人真的跟着去看过，谁也不知道。毕竟有时连风沙都追不上它们。”\n难以想象飞越这段漫长路程的羽兽都将经历怎样的艰难险阻。与当地人商量过后，我们决定把这只长眠的羽兽带走——或许我们能将它带至东方安眠，又或许在万不得已时，它会帮助我们渡过难关。\n<color=#d8d769>我们获得了一些羽兽翅肉。</color>",
                        "choiceIds": [
                            "choice_bird_1_leave_2"
                        ]
                    },
                    "scene_epicdeer_1_enter": {
                        "eventSceneId": "scene_epicdeer_1_enter",
                        "title": "暗夜中的恶灵",
                        "desc": "我们到了一处小型定居点，发现有告示牌提醒路过的旅人，当地有“恶灵”会在夜晚出没，并袭击行人。",
                        "choiceIds": [
                            "choice_epicdeer_1_1",
                            "choice_epicdeer_1_2",
                            "choice_epicdeer_1_leave_1"
                        ]
                    },
                    "scene_epicdeer_1_1": {
                        "eventSceneId": "scene_epicdeer_1_1",
                        "title": "暗夜中的恶灵",
                        "desc": "我们蹲守在定居点外直到双月升起，荒野的迷雾逐渐弥漫开来，月光附着之地以外一片黑暗。阿尔萨兰终于要向我们展现它最原始的一面了吗？\n突然，远处传来了踏蹄声，最先刺破雾幕的是双角。\n“是落沙晶蹄兽！”\n我们立刻掏出了各种武器向模糊的轮廓招呼了过去，武器与肉体的撞击声很快就消失了。\n被打斗声惊醒的人们很快就围了上来，他们向我们表示感谢，并允许我们抬走这只巨大的落沙晶蹄兽。\n“落沙晶蹄兽很少主动袭击镇子，究竟发生了什么呢？”\n<color=#d8d769>我们获得了一些晶肝茸髓。</color>",
                        "choiceIds": [
                            "choice_epicdeer_1_leave_2"
                        ]
                    },
                    "scene_epicdeer_1_2": {
                        "eventSceneId": "scene_epicdeer_1_2",
                        "title": "暗夜中的恶灵",
                        "desc": "我们查阅了相关资料，认为这是一只发狂的落沙晶蹄兽，据说调味料对这样的野兽有安抚作用。我们向当地人借了一些调味料，撒在了一块“诱饵”上，放在它通常会出现的地方。\n我们蹲守在定居点外直到双月升起，荒野的迷雾逐渐弥漫开来，月光附着之地以外一片黑暗。\n双角首先探出迷雾，它嗅了嗅“诱饵”并舔舐了几下，很快就平静下来，然后转身离去。\n“这就结束了？”\n居民们不可思议地看着远去的身影，并向我们道谢，多出来的调味料再也没人提起过。\n<color=#d8d769>我们获得了一些调味料。</color>",
                        "choiceIds": [
                            "choice_epicdeer_1_leave_2"
                        ]
                    },
                    "scene_turtle_1_enter": {
                        "eventSceneId": "scene_turtle_1_enter",
                        "title": "混乱的寓言",
                        "desc": "我们路过了一家小酒馆，偶遇了一位独自喝酒的、有些脸熟的说书人。他直勾勾地盯着我们，问我们能不能为他买下昂贵的软骨肉块，而他可以给我们讲个故事作为交换。",
                        "choiceIds": [
                            "choice_turtle_1_1",
                            "choice_turtle_1_2",
                            "choice_turtle_1_leave_1"
                        ]
                    },
                    "scene_turtle_1_1": {
                        "eventSceneId": "scene_turtle_1_1",
                        "title": "混乱的寓言",
                        "desc": "我们将钱拍在桌子上，他张了张嘴，开始胡言乱语：\n“曾经在这片大地的中央，有一座高耸入云的伟大建筑......那会儿还没有天灾，还没有源石，我们是多么地快乐......”\n“他又发疯了？这是第几次了？”众人窃窃私语。\n“现在呢，矿石病遍布大地！天灾降临于此！焚风热土让我们的生活一团糟！”他狠狠地捶了捶桌子。\n“快把他拉走吧。”老板狠狠地拍了拍他，招呼着众人把他从后门抬走，并转向我们：“哎呀，他经常喝多了发疯，别介意，我再送你们一些软骨肉块吧。”\n<color=#d8d769>我们获得了一些软骨肉块。</color>",
                        "choiceIds": [
                            "choice_turtle_1_leave_2"
                        ]
                    },
                    "scene_turtle_1_2": {
                        "eventSceneId": "scene_turtle_1_2",
                        "title": "混乱的寓言",
                        "desc": "我们狠狠地拍了拍桌子，让他别喝了。\n他举起桌上的调味料罐子就丢了过来，我们躲了过去。\n他不知又从哪里找到几个调料罐丢了过来，酒馆里一片混乱，他咬牙切齿地高喊着：“为了泰拉！”\n众人纷纷上来摁住了他，并把他从后门抬走。而我们也只好顶着老板的白眼从酒馆里离开，临走前，图耶摸了摸口袋，掏出了一个调味罐。\n算了，就这样吧。\n<color=#d8d769>我们获得了一些调味料。</color>",
                        "choiceIds": [
                            "choice_turtle_1_leave_2"
                        ]
                    },
                    "scene_business_1_enter": {
                        "eventSceneId": "scene_business_1_enter",
                        "title": "从头再来",
                        "desc": "我们路过了一片刚烧毁的建筑，聚集在那里的人们开始清理现场，盘算着如何重建家园。图耶想到车上还带着一些建材，向你提议给当地人一些帮助。",
                        "choiceIds": [
                            "choice_business_1_1",
                            "choice_business_1_2",
                            "choice_business_1_3"
                        ]
                    },
                    "scene_business_1_1": {
                        "eventSceneId": "scene_business_1_1",
                        "title": "从头再来",
                        "desc": "我们从车上搬下了一些木材，当地人很快涌上来，或许他们觉得我们是主动寻找商机的建材商人。我们用一个更低的价格“出售”了这些木材。\n<color=#d8d769>我们消耗木材，获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_business_1_leave_1"
                        ]
                    },
                    "scene_business_1_2": {
                        "eventSceneId": "scene_business_1_2",
                        "title": "从头再来",
                        "desc": "我们从车上搬下了一些石材，当地人很快涌了上来，他们对石材的价格颇有微词。我们主动降价，用一个更低的价格打动了他们，并“出售”了这些石材。\n<color=#d8d769>我们消耗石材，获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_business_1_leave_1"
                        ]
                    },
                    "scene_business_1_3": {
                        "eventSceneId": "scene_business_1_3",
                        "title": "从头再来",
                        "desc": "我们加入了手持工具的人流。拆解和清理废墟是一件苦活儿，我们几乎干了一天才清理出一块小小的地方，当地人为了对我们表示感谢，给了我们一些“工钱”作为酬劳。\n<color=#d8d769>我们获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_business_1_leave_1"
                        ]
                    },
                    "scene_business_2_enter": {
                        "eventSceneId": "scene_business_2_enter",
                        "title": "举手之劳",
                        "desc": "我们遭遇了一群无家可归的流民，他们的家园在混乱中被不明势力摧毁了。按照他们的说法，他们要去和最近的友邻部族会合，领头人希望我们提供一些帮助。",
                        "choiceIds": [
                            "choice_business_2_1",
                            "choice_business_2_2",
                            "choice_business_2_3"
                        ]
                    },
                    "scene_business_2_1": {
                        "eventSceneId": "scene_business_2_1",
                        "title": "举手之劳",
                        "desc": "我们向他们免费提供了一些物资，他们也象征性地购买了五份蟹钳。按照他们的说法，这种购买行为是当地部落表示感谢的一种礼仪。我们给他们指明了道路，并祝他们一路好运。\n<color=#d8d769>我们出售了蟹钳,获得一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_business_2_leave_1"
                        ]
                    },
                    "scene_business_2_2": {
                        "eventSceneId": "scene_business_2_2",
                        "title": "举手之劳",
                        "desc": "我们向他们免费提供了一些物资，他们也象征性地购买了三份圆圆肉片。按照他们的说法，这种购买行为是当地部落表示感谢的一种礼仪。我们给他们指明了道路，并祝他们一路好运。\n<color=#d8d769>我们出售了圆圆肉片，获得一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_business_2_leave_1"
                        ]
                    },
                    "scene_business_2_3": {
                        "eventSceneId": "scene_business_2_3",
                        "title": "举手之劳",
                        "desc": "我们向他们免费提供了一些物资，顺便把他们接上车队，送到了目的地附近。领头人执意要支付一些粗制赤金作为路费，我们勉强收下了，并祝他们一路好运。\n<color=#d8d769>我们获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_business_2_leave_1"
                        ]
                    },
                    "scene_weapon_1_enter": {
                        "eventSceneId": "scene_weapon_1_enter",
                        "title": "巡回杂货铺",
                        "desc": "我们路过了一处挂着“阿尔萨兰巡回杂货铺”招牌的营帐，门口摆放着各式装备的宣传招牌。这家店口气如此之大，让人忍不住想进去看看这家店究竟是什么来路。",
                        "choiceIds": [
                            "choice_weapon_1_1",
                            "choice_weapon_1_leave_1"
                        ]
                    },
                    "scene_weapon_1_1": {
                        "eventSceneId": "scene_weapon_1_1",
                        "title": "巡回杂货铺",
                        "desc": "看到我们进来，老板迎上来。\n我们赶紧打断了他滔滔不绝的介绍，直接让他推荐一些我们所需要的物品。\n<color=#d8d769>我们支付粗制赤金，获得了1件低级支援道具。</color>",
                        "choiceIds": [
                            "choice_weapon_1_leave_2"
                        ]
                    },
                    "scene_weapon_2_enter": {
                        "eventSceneId": "scene_weapon_2_enter",
                        "title": "再见巡回杂货铺",
                        "desc": "我们路过了一处挂着“阿尔萨兰巡回杂货铺”招牌的营帐，门口招牌上那些夸张的宣传语似曾相识，希望这回这家杂货铺不会让我们失望。",
                        "choiceIds": [
                            "choice_weapon_2_1",
                            "choice_weapon_2_2",
                            "choice_weapon_2_leave_1"
                        ]
                    },
                    "scene_weapon_2_1": {
                        "eventSceneId": "scene_weapon_2_1",
                        "title": "再见巡回杂货铺",
                        "desc": "老板认出我们是回头客，在略显克制地寒暄了几句后，主动提出要给我们看一些“好东西”。\n他没有让我们失望，拿出了这家店压箱底的宝贝，并给我们打了折。\n临别时，他请求我们帮他宣传宣传这家杂货铺——当然，别把那些沙漠上的强盗给招来。\n<color=#d8d769>我们支付粗制赤金，获得了1件高级支援道具。</color>",
                        "choiceIds": [
                            "choice_weapon_2_leave_2"
                        ]
                    },
                    "scene_weapon_2_2": {
                        "eventSceneId": "scene_weapon_2_2",
                        "title": "再见巡回杂货铺",
                        "desc": "看到我们进来，老板迎上来。\n还未等他开始滔滔不绝地介绍，我们直入正题，让他找一些我们所需要的物品。\n<color=#d8d769>我们支付粗制赤金，获得了1件低级支援道具。</color>",
                        "choiceIds": [
                            "choice_weapon_2_leave_2"
                        ]
                    },
                    "scene_restaurant_1_enter": {
                        "eventSceneId": "scene_restaurant_1_enter",
                        "title": "原汁原味的手艺人",
                        "desc": "饥肠辘辘的我们经过了长时间的赶路，路过了一家号称当地特色的手艺人餐厅，排队的人流浩浩荡荡，但香气着实诱人。",
                        "choiceIds": [
                            "choice_restaurant_1_1",
                            "choice_restaurant_1_2",
                            "choice_restaurant_1_leave_1"
                        ]
                    },
                    "scene_restaurant_1_1": {
                        "eventSceneId": "scene_restaurant_1_1",
                        "title": "原汁原味的手艺人",
                        "desc": "人流缓缓移动，在经过漫长的两个小时以后，终于轮到了我们。\n我们看着伙计递过来的二级菜单发愣，原来在这里食材的多少，食物的软硬、粗细、冷热，调味料的多寡都是可以在制作前自己选的——这和我们自己做完全不一样——而且还要耐心等待三十分钟。\n“在维多利亚做这道菜只需要五分钟啊。”\n“可能这就是手艺人吧。”饥肠辘辘的大家如此评论。\n<color=#d8d769>我们支付粗制赤金，购买了1份还不错的食品。</color>",
                        "choiceIds": [
                            "choice_restaurant_1_leave_2"
                        ]
                    },
                    "scene_restaurant_1_2": {
                        "eventSceneId": "scene_restaurant_1_2",
                        "title": "原汁原味的手艺人",
                        "desc": "人流缓缓移动，在经过漫长的两个小时以后，终于轮到了我们。\n在看了复杂的菜单以后，我们放弃了精挑细选，并告诉伙计食材的小细节都可以按照默认的选。\n“快要饿死了，谁还管得了那么多。”\n“还需要二十分钟，请耐心等待。”\n“在维多利亚这道萨尔贡特色菜只需要五分钟就能上桌啊。”\n“可能这就是当地人对美食的坚持吧。”\n<color=#d8d769>我们支付粗制赤金，购买了1份食品。</color>",
                        "choiceIds": [
                            "choice_restaurant_1_leave_2"
                        ]
                    },
                    "scene_trade_1_enter": {
                        "eventSceneId": "scene_trade_1_enter",
                        "title": "加盟店的结局",
                        "desc": "我们路过了一处街道，一家店铺突然引起了我们的注意，门口挂着一张巨大的红底黄字告示，写着“太阳谷机械工业加盟店清仓”。",
                        "choiceIds": [
                            "choice_trade_1_1",
                            "choice_trade_1_2",
                            "choice_trade_1_leave_1"
                        ]
                    },
                    "scene_trade_1_1": {
                        "eventSceneId": "scene_trade_1_1",
                        "title": "加盟店的结局",
                        "desc": "加盟店的老板向我们大倒苦水，表示虽然自己是加盟店，但因当地还有太阳谷自己的推销员，两边拿同样的货，推销员是直销，所以自己的店并没有什么竞争力。听完了他的抱怨，我们决定买点高级货支持一下他的生意。\n“喏，都在那里。”他指向了剩下的货品。\n<color=#d8d769>我们支付粗制赤金，购买了1件高级建筑。</color>",
                        "choiceIds": [
                            "choice_trade_1_leave_2"
                        ]
                    },
                    "scene_trade_1_2": {
                        "eventSceneId": "scene_trade_1_2",
                        "title": "加盟店的结局",
                        "desc": "加盟店的老板向我们大倒苦水，表示虽然自己是加盟店，但因当地还有太阳谷自己的推销员，两边拿同样的货，推销员是直销，所以自己的店并没有什么竞争力。听完了他的抱怨，我们决定随便买点啥。\n“喏，都在那里。”他指向了剩下的货品。\n<color=#d8d769>我们支付粗制赤金，购买了1件普通建筑。</color>",
                        "choiceIds": [
                            "choice_trade_1_leave_2"
                        ]
                    },
                    "scene_gacha_1_enter": {
                        "eventSceneId": "scene_gacha_1_enter",
                        "title": "地摊门道",
                        "desc": "我们路过了一处集市，在集市的一隅，有一个摆满了各种奖品的圈套游戏摊子，前面聚满了孩子。一轮需要二十粗制赤金，要试试吗？",
                        "choiceIds": [
                            "choice_gacha_1_1",
                            "choice_gacha_1_2",
                            "choice_gacha_1_leave_1"
                        ]
                    },
                    "scene_gacha_1_1": {
                        "eventSceneId": "scene_gacha_1_1",
                        "title": "地摊门道",
                        "desc": "我们兴致勃勃地参与其中，最终获得了一些小小的奖励，大家都很开心。\n游戏嘛，图一乐就行。\n<color=#d8d769>我们付出粗制赤金，获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_gacha_1_leave_2"
                        ]
                    },
                    "scene_gacha_1_2": {
                        "eventSceneId": "scene_gacha_1_2",
                        "title": "地摊门道",
                        "desc": "皱起眉头仔细看了看最高等级的奖品，发现它的尺寸远远大于圈套的直径，是不可能套得进去的。\n我们找到了摊主，他看着我们随行人员的打扮，决定赔偿我们一些粗制赤金，并保证以后不会再有这样的“设计”。\n当然，我们也只是听他说说罢了。\n<color=#d8d769>我们获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_gacha_1_leave_2"
                        ]
                    },
                    "scene_weather_1_enter": {
                        "eventSceneId": "scene_weather_1_enter",
                        "title": "“羽兽牌”天气许愿机",
                        "desc": "我们路过了一处营帐，营帐的门口放着一个大大的立牌，上面用夸张的字体写着“阿尔萨兰天气控制局！来自哥伦比亚的最新科技！三十粗制赤金一次！”的字样。",
                        "choiceIds": [
                            "choice_weather_1_1",
                            "choice_weather_1_leave_1"
                        ]
                    },
                    "scene_weather_1_1": {
                        "eventSceneId": "scene_weather_1_1",
                        "title": "“羽兽牌”天气许愿机",
                        "desc": "一个哥伦比亚人正在帐篷里调试着他那奇形怪状的机器，见到我们，他十分兴奋。\n“这是来自特里蒙的最新科学发明，只需要三十粗制赤金，你就可以见证天气的变化！”\n“所以这是怎么做到的？”\n“我们在阿尔萨兰各地买了很多快要烂掉的金属小屋当气象监测点，依托这些数据，只需要朝天上开一炮——就和当年维多利亚人一样——天气就会发生微妙的变化！”\n好吧，那就试试——咦，好像天气确实变好了？\n“欢迎下次再来！”眼前这个哥伦比亚人骄傲地说。\n<color=#d8d769>我们消耗了粗制赤金，天气等级降低了。</color>",
                        "choiceIds": [
                            "choice_weather_1_leave_2"
                        ]
                    },
                    "scene_pray_1_enter": {
                        "eventSceneId": "scene_pray_1_enter",
                        "title": "驯养计划",
                        "desc": "我们在一个牧场附近扎下营帐，周边的牧民前来与我们打招呼，并送来了一些独特的饮料作为礼物。",
                        "choiceIds": [
                            "choice_pray_1_1",
                            "choice_pray_1_leave_1"
                        ]
                    },
                    "scene_pray_1_1": {
                        "eventSceneId": "scene_pray_1_1",
                        "title": "驯养计划",
                        "desc": "他们热情款待了我们，并将我们带到了一处大棚屋，这时我们才发现棚屋里竟是一群处于幼年期的落沙晶蹄兽。根据主人介绍，他们正在尝试驯化这种珍贵的动物，但出于种种原因，它们大多会在成年后自行挣脱束缚逃跑，在过去很长的时间里驯化的尝试都是失败的。\n我们和主人攀谈起这种动物的种种习性，还有在当地的分布等关键信息，并感谢他们的款待。\n我们互相告别，或许未来还会再相见。\n<color=#d8d769>我们送出了一些食品，并获得了与落沙晶蹄兽相遇的机会。</color>",
                        "choiceIds": [
                            "choice_pray_1_leave_2"
                        ]
                    },
                    "scene_pray_2_enter": {
                        "eventSceneId": "scene_pray_2_enter",
                        "title": "副作用",
                        "desc": "我们在小河谷里遭遇了一个全身被防护包裹的怪人，他正在自顾自地摆放一些罐子，罐子里还不断地喷出一些颜色怪异的烟雾。",
                        "choiceIds": [
                            "choice_pray_2_1",
                            "choice_pray_2_leave_1"
                        ]
                    },
                    "scene_pray_2_1": {
                        "eventSceneId": "scene_pray_2_1",
                        "title": "副作用",
                        "desc": "看到我们上前，他似乎没有丝毫的惊慌，反而自豪地向我们介绍起他关于诱导剂的新一轮实验。\n“前几次实验范围太大，而且也有相当强的副作用，除了会影响预想中的刺棱壳兽，还有可能会让落沙晶蹄兽发狂。”\n“所以之前你都是在哪做的实验？”\n“整个阿尔萨兰！说起来你能给我点食材么，实验就差一点了。”\n我们随便给了些食材。\n“太棒了，你们身上沾上了诱导剂，这些也能提升你们遇到刺棱壳兽的概率！”\n<color=#d8d769>我们送出了一些食材，但获得了遇见刺棱壳兽的机会。</color>",
                        "choiceIds": [
                            "choice_pray_2_leave_2"
                        ]
                    },
                    "scene_scan_1_enter": {
                        "eventSceneId": "scene_scan_1_enter",
                        "title": "荒弃小屋",
                        "desc": "在地平线上逐渐出现了一座摇摇欲坠的哥伦比亚样式的金属小屋，我们走近敲了敲门，里面似乎没人。",
                        "choiceIds": [
                            "choice_scan_1_1",
                            "choice_scan_1_2",
                            "choice_scan_1_leave_1"
                        ]
                    },
                    "scene_scan_1_1": {
                        "eventSceneId": "scene_scan_1_1",
                        "title": "荒弃小屋",
                        "desc": "我们拧开了快要锈死的大门，发现里面有个憨态可掬的羽兽雕像，旁边标着“此处投入控制币”，我们决定将一些粗制赤金投入这只羽兽雕像的嘴中。\n雕像下部发出了奇怪的声响，故障的声音传了出来，雕像的肚子上弹出了一个暗格，暗格里有一些复杂的源石电子元件，还有一个可以拆下来探索埋没金属箱的探索器。\n <color=#d8d769>我们失去了一些粗制赤金，但获得了一个持续3日的奇遇加成。</color>",
                        "choiceIds": [
                            "choice_scan_1_leave_2"
                        ]
                    },
                    "scene_scan_1_2": {
                        "eventSceneId": "scene_scan_1_2",
                        "title": "荒弃小屋",
                        "desc": "我们掏出了各种工具，不由分说就拆解了这破破烂烂的屋子，里面的羽兽雕像被我们留在了原地，祝它好运！\n<color=#d8d769>我们获得了一些石材和铁矿石。</color>",
                        "choiceIds": [
                            "choice_scan_1_leave_2"
                        ]
                    },
                    "scene_wounded_1_enter": {
                        "eventSceneId": "scene_wounded_1_enter",
                        "title": "林中狩猎队",
                        "desc": "我们路过了一片树林，遭遇了一群正在打猎的猎人，领头人从灌木中钻了出来，向我们招了招手。",
                        "choiceIds": [
                            "choice_wounded_1_1",
                            "choice_wounded_1_2",
                            "choice_wounded_1_leave_1"
                        ]
                    },
                    "scene_wounded_1_1": {
                        "eventSceneId": "scene_wounded_1_1",
                        "title": "林中狩猎队",
                        "desc": "领头人主动把我们引到了他们驻扎在深处的营地，这里十分凉爽。\n在与他的攀谈中，我们得知，由于王酋军的四处破坏，在当地狩猎已十分困难，他们不得不四处游荡。领头人偶尔还需要“照顾”一下做木匠的弟弟。\n最后，他提出教我们一些小小的狩猎诀窍，我们欣然答应了。\n“这点小诀窍，你忘了可以再来找我！”\n <color=#d8d769>我们学会了一点小小的狩猎技巧。</color>",
                        "choiceIds": [
                            "choice_wounded_1_leave_2"
                        ]
                    },
                    "scene_wounded_1_2": {
                        "eventSceneId": "scene_wounded_1_2",
                        "title": "林中狩猎队",
                        "desc": "我们在附近的树下简单地聊了聊，在攀谈之中，我们得知，由于王酋军的四处破坏，在当地狩猎已十分困难，他们不得不四处游荡，现在正在狩猎羽兽。\n互相交换了有关王酋军的情报后，他们向我们赠送了一些刚刚得到的猎物，并祝我们一路好运。\n“下次有缘再见！”\n<color=#d8d769>我们获得了一些羽兽翅肉。</color>",
                        "choiceIds": [
                            "choice_wounded_1_leave_2"
                        ]
                    },
                    "scene_wounded_2_enter": {
                        "eventSceneId": "scene_wounded_2_enter",
                        "title": "相逢",
                        "desc": "我们走在原野的小路上，在翻过一个山坡后，前方出现了一个摇摇晃晃的旅人，你似乎在哪里见过他——某个饭馆的酒桌旁？还是在某块岩石后面？",
                        "choiceIds": [
                            "choice_wounded_2_1",
                            "choice_wounded_2_2",
                            "choice_wounded_2_leave_1"
                        ]
                    },
                    "scene_wounded_2_1": {
                        "eventSceneId": "scene_wounded_2_1",
                        "title": "相逢",
                        "desc": "他缓缓地转过头来，一股酒味扑面而来。\n“你是......我好像认识你。”他有点神志不清，“你知道吗，这些天我在荒野上参悟了一种奇特的本领。我似乎能察觉到很远的地方的变动。其实我早就察觉到你了，一种内心的荡漾让我决定在这里等你......”\n“这人喝多了是这样的。”图耶面无表情地从他掉落的行囊里摸出了一堆仍然在震动的侦察器。\n“啊，我与泰拉失去了连接......”他一个踉跄摔倒在地，“啊，泰拉，您是放弃见到我们团结的那一天了吗？”\n我们最终决定把他抬到附近的定居点让他醒醒酒。\n <color=#d8d769>我们获得了一个持续3日的奇遇加成。</color>",
                        "choiceIds": [
                            "choice_wounded_2_leave_2"
                        ]
                    },
                    "scene_wounded_2_2": {
                        "eventSceneId": "scene_wounded_2_2",
                        "title": "相逢",
                        "desc": "他倏地回头，一股酒味扑面而来。\n“啊，这个拍我记得，我认识你......”他有点神志不清，“你就是那个在酒馆给我付钱的人......我要感谢你帮我付了钱。”他在一个兜里掏了一会儿，“这是你那天付的酒钱，虽然我不记得我是不是已经还过了......我依然怀念那个神民先民大团结的日子......”\n我们最终决定把他抬到附近的定居点让他醒醒酒。\n<color=#d8d769>我们获得了一些粗制赤金。</color>",
                        "choiceIds": [
                            "choice_wounded_2_leave_2"
                        ]
                    },
                    "scene_tribe_1_enter": {
                        "eventSceneId": "scene_tribe_1_enter",
                        "title": "战争与和平",
                        "desc": "我们路过了一个小镇，当地的人们刚刚被王酋军劫掠，人群正在一片废墟的街道上聚集，愤怒愈演愈烈。",
                        "choiceIds": [
                            "choice_tribe_1_1",
                            "choice_tribe_1_2",
                            "choice_tribe_1_leave_1"
                        ]
                    },
                    "scene_tribe_1_1": {
                        "eventSceneId": "scene_tribe_1_1",
                        "title": "战争与和平",
                        "desc": "我们站在街道尽头的广场前劝说居民们不要和王酋军爆发冲突，和平是普通人最好的选择。只要保持低调，同样的灾难不会发生第二次。我们向他们许诺将把王酋军赶出去，但现在需要时间。\n“王酋军只是在寻找东西，他们的目标并不是各位，考虑到各位的人身安全，不要冲动，相信我们！”\n愤怒的人群逐渐散去。\n我们的行为被王酋军派出的侦察兵发现，这条消息不知为何也传遍了阿尔萨兰。\n <color=#d8d769>3日内遭受敌袭的敌人数量下降</color>",
                        "choiceIds": [
                            "choice_tribe_1_leave_2"
                        ]
                    },
                    "scene_tribe_1_2": {
                        "eventSceneId": "scene_tribe_1_2",
                        "title": "战争与和平",
                        "desc": "我们站在街道尽头的广场前鼓励居民们坚守家园，唯有战斗才能真正地保卫家园，并和小镇的负责人讨论如何抵御下一次可能到来的进攻。我们提供了一些装备。镇子上大多数的人组建了自卫队，誓将踏入镇子的侵略者彻底撕碎。\n我们的行为很快就被王酋军派出的侦察兵发现，这条消息不知为何也传遍了阿尔萨兰。\n <color=#d8d769>3日内遭受敌袭的概率提升。</color>",
                        "choiceIds": [
                            "choice_tribe_1_leave_2"
                        ]
                    },
                    "scene_forest_1_enter": {
                        "eventSceneId": "scene_forest_1_enter",
                        "title": "沉默的遗迹群",
                        "desc": "我们经过了一处古老的遗迹群，虽然这些建筑有着种种被天灾侵袭的痕迹，但奇迹般保留了主体结构。",
                        "choiceIds": [
                            "choice_forest_1_1",
                            "choice_forest_1_2",
                            "choice_forest_1_leave_1"
                        ]
                    },
                    "scene_forest_1_1": {
                        "eventSceneId": "scene_forest_1_1",
                        "title": "沉默的遗迹群",
                        "desc": "我们穿过前殿，映入眼帘的是早已被树木和草丛占满的庭院，虫子在其中飞来飞去，穿堂风刮过，腐朽的建筑结构发出刺耳的摩擦声，似乎下一秒就要倒下来。",
                        "choiceIds": [
                            "choice_forest_1_3",
                            "choice_forest_1_4"
                        ]
                    },
                    "scene_forest_1_2": {
                        "eventSceneId": "scene_forest_1_2",
                        "title": "沉默的遗迹群",
                        "desc": "我们艰难地穿过庭院，来到正殿，正当我们要推开大门的时候，门里却传来了王酋军的声音！",
                        "choiceIds": [
                            "choice_forest_1_5"
                        ]
                    },
                    "scene_forest_1_3": {
                        "eventSceneId": "scene_forest_1_3",
                        "title": "沉默的遗迹群",
                        "desc": "遗迹的入口处静悄悄的，只有一些巨木孤独地躺在泥泞中。我们决定把这些巨木拖回营地用于建设，装车上路。\n<color=#d8d769>我们获得了一些木材。</color>",
                        "choiceIds": [
                            "choice_forest_1_leave_2"
                        ]
                    },
                    "scene_forest_1_4": {
                        "eventSceneId": "scene_forest_1_4",
                        "title": "沉默的遗迹群",
                        "desc": "我们决定离开这个恐怖的地方，顺手带走了一些庭院里脱落的建材。\n<color=#d8d769>我们获得了一些木材。</color>",
                        "choiceIds": [
                            "choice_forest_1_leave_2"
                        ]
                    },
                    "scene_forest_2_enter": {
                        "eventSceneId": "scene_forest_2_enter",
                        "title": "沉默的遗迹群",
                        "desc": "我们经过了一处古老的遗迹群，虽然这些建筑有着种种被天灾侵袭的痕迹，但奇迹般保留了主体结构。",
                        "choiceIds": [
                            "choice_forest_2_1",
                            "choice_forest_2_2",
                            "choice_forest_2_leave_1"
                        ]
                    },
                    "scene_forest_2_1": {
                        "eventSceneId": "scene_forest_2_1",
                        "title": "沉默的遗迹群",
                        "desc": "我们穿过前殿，映入眼帘的是早已被树木和草丛占满的庭院，虫子在其中飞来飞去，穿堂风刮过，腐朽的建筑结构发出刺耳的摩擦声，似乎下一秒就要倒下来。",
                        "choiceIds": [
                            "choice_forest_2_3",
                            "choice_forest_2_4"
                        ]
                    },
                    "scene_forest_2_2": {
                        "eventSceneId": "scene_forest_2_2",
                        "title": "沉默的遗迹群",
                        "desc": "我们艰难地穿过庭院，来到正殿，正当我们要推开大门的时候，门里却幽幽地传来羽兽声。屋顶破了一个大洞，阳光从中倾斜而下，一群羽兽在阳光落下的地方筑起了自己的乐园。",
                        "choiceIds": [
                            "choice_forest_2_5",
                            "choice_forest_2_leave_2"
                        ]
                    },
                    "scene_forest_2_3": {
                        "eventSceneId": "scene_forest_2_3",
                        "title": "沉默的遗迹群",
                        "desc": "遗迹的入口处静悄悄的，只有一些巨木孤独地躺在泥泞中。我们决定把这些巨木拖回营地用于建设，装车上路。\n<color=#d8d769>我们获得了一些木材。</color>",
                        "choiceIds": [
                            "choice_forest_2_leave_3"
                        ]
                    },
                    "scene_forest_2_4": {
                        "eventSceneId": "scene_forest_2_4",
                        "title": "沉默的遗迹群",
                        "desc": "我们决定离开这个恐怖的地方，顺手带走了一些庭院里脱落的建材。\n<color=#d8d769>我们获得了一些木材。</color>",
                        "choiceIds": [
                            "choice_forest_2_leave_3"
                        ]
                    },
                    "scene_forest_2_5": {
                        "eventSceneId": "scene_forest_2_5",
                        "title": "沉默的遗迹群",
                        "desc": "我们捉了一些羽兽，没有动那些年幼的羽兽和它们的巢穴，然后安静地离开了。\n<color=#d8d769>我们获得了一些羽兽翅肉。</color>",
                        "choiceIds": [
                            "choice_forest_2_leave_3"
                        ]
                    },
                    "scene_forest_2_6": {
                        "eventSceneId": "scene_forest_2_6",
                        "title": "沉默的遗迹群",
                        "desc": "我们在那里静静地看着沐浴在阳光下嗷嗷待哺的小羽兽们，然后安静地离开了。",
                        "choiceIds": [
                            "choice_forest_2_leave_3"
                        ]
                    },
                    "scene_forest_3_enter": {
                        "eventSceneId": "scene_forest_3_enter",
                        "title": "沉默的遗迹群",
                        "desc": "我们经过了一处古老的遗迹群，虽然这些建筑有着种种被天灾侵袭的痕迹，但奇迹般保留了主体结构。",
                        "choiceIds": [
                            "choice_forest_3_1",
                            "choice_forest_3_2",
                            "choice_forest_3_leave_1"
                        ]
                    },
                    "scene_forest_3_1": {
                        "eventSceneId": "scene_forest_3_1",
                        "title": "沉默的遗迹群",
                        "desc": "我们穿过前殿，映入眼帘的是早已被树木和草丛占满的庭院，虫子在其中飞来飞去，穿堂风刮过，腐朽的建筑结构发出刺耳的摩擦声，似乎下一秒就要倒下来。",
                        "choiceIds": [
                            "choice_forest_3_3",
                            "choice_forest_3_leave_2"
                        ]
                    },
                    "scene_forest_3_2": {
                        "eventSceneId": "scene_forest_3_2",
                        "title": "沉默的遗迹群",
                        "desc": "我们艰难地穿过庭院，来到正殿。推开殿门，殿中的样貌却和我们想的并不一样。一处陈设十分整齐的露营地映入我们的眼帘，但覆盖的一层灰尘无声地告诉我们，这里已经很久没人来了。\n在大殿的最深处，我们找到了仅有的有关这个营地主人身份的物品——一本薄薄的手册，在手册最后一页，有人写下了这样一段话：“如果有人看到这本手册，我希望你能把一份新鲜的食品摆放在营地正中间，然后你就可以拿走这本小册子，希望它能为你未来的旅程带去帮助。”",
                        "choiceIds": [
                            "choice_forest_3_4",
                            "choice_forest_3_leave_3"
                        ]
                    },
                    "scene_forest_3_3": {
                        "eventSceneId": "scene_forest_3_3",
                        "title": "沉默的遗迹群",
                        "desc": "遗迹的入口处静悄悄的，只有一些巨木孤独地躺在泥泞中。我们决定把这些巨木拖回营地用于建设，装车上路。\n<color=#d8d769>我们获得了一些木材。</color>",
                        "choiceIds": [
                            "choice_forest_3_leave_4"
                        ]
                    },
                    "scene_forest_3_4": {
                        "eventSceneId": "scene_forest_3_4",
                        "title": "沉默的遗迹群",
                        "desc": "我们拿走了那本手册，郑重地将一份食品放在了营地的正中央，轻轻关上大殿的门，不再打扰这份平静。 \n<color=#d8d769>我们消耗1份食品，获得了1个信物。</color>",
                        "choiceIds": [
                            "choice_forest_3_leave_4"
                        ]
                    },
                    "scene_bug_1_enter": {
                        "eventSceneId": "scene_bug_1_enter",
                        "title": "追踪荒地鼷兽",
                        "desc": "我们发现一群荒地鼷兽正在窃取我们的粮食！",
                        "choiceIds": [
                            "choice_bug_1_1",
                            "choice_bug_1_leave_1"
                        ]
                    },
                    "scene_bug_1_1": {
                        "eventSceneId": "scene_bug_1_1",
                        "title": "追踪荒地鼷兽",
                        "desc": "我们一路冲刺，发现自己正面对着一个土堆，而荒地鼷兽失去了踪影。",
                        "choiceIds": [
                            "choice_bug_1_2",
                            "choice_bug_1_leave_2"
                        ]
                    },
                    "scene_bug_1_2": {
                        "eventSceneId": "scene_bug_1_2",
                        "title": "追踪荒地鼷兽",
                        "desc": "我们直接刨开了土堆，发现里面有一个荒地鼷兽珍藏的奇怪玩意儿，它有什么用？看起来亮晶晶的，像是鼷兽会喜欢的亮晶晶的物件。\n<color=#d8d769>我们获得了一个奇怪的信物。</color>",
                        "choiceIds": [
                            "choice_bug_1_leave_3"
                        ]
                    },
                    "scene_bug_1_3": {
                        "eventSceneId": "scene_bug_1_3",
                        "title": "追踪荒地鼷兽",
                        "desc": "我们转过头来，再也没有找到荒地鼷兽的一丝痕迹。\n“你们给我等着！”这样的声音在原野上回荡。",
                        "choiceIds": [
                            "choice_bug_1_leave_3"
                        ]
                    },
                    "scene_bug_2_enter": {
                        "eventSceneId": "scene_bug_2_enter",
                        "title": "追踪荒地鼷兽",
                        "desc": "我们发现一群荒地鼷兽正在窃取我们的粮食！",
                        "choiceIds": [
                            "choice_bug_2_1",
                            "choice_bug_2_leave_1"
                        ]
                    },
                    "scene_bug_2_1": {
                        "eventSceneId": "scene_bug_2_1",
                        "title": "追踪荒地鼷兽",
                        "desc": "我们一路冲刺，发现自己冲进了一处源石虫的繁殖地。",
                        "choiceIds": [
                            "choice_bug_2_2"
                        ]
                    },
                    "scene_pig_1_enter": {
                        "eventSceneId": "scene_pig_1_enter",
                        "title": "巅峰对决",
                        "desc": "我们遭遇了一大群凶豕兽，它们横冲直撞，但也是最优质的食材来源。该狩猎了，那么我们的战术是......",
                        "choiceIds": [
                            "choice_pig_1_1",
                            "choice_pig_1_leave_1"
                        ]
                    },
                    "scene_pig_1_1": {
                        "eventSceneId": "scene_pig_1_1",
                        "title": "巅峰对决",
                        "desc": "我们蹲在草丛里慢慢前进，终于来到离它们最近的隐蔽处。突然，有人踩断一根干裂的树枝，碎裂的声音引起了猎物的注意，一场正面冲突在所难免。",
                        "choiceIds": [
                            "choice_pig_1_2"
                        ]
                    },
                    "scene_pig_2_enter": {
                        "eventSceneId": "scene_pig_2_enter",
                        "title": "巅峰对决",
                        "desc": "我们遭遇了一大群凶豕兽，它们横冲直撞，但也是最优质的食材来源。该狩猎了，那么我们的战术是......",
                        "choiceIds": [
                            "choice_pig_2_1",
                            "choice_pig_2_leave_1"
                        ]
                    },
                    "scene_pig_2_1": {
                        "eventSceneId": "scene_pig_2_1",
                        "title": "巅峰对决",
                        "desc": "你们狩猎成功！<color=#d8d769>获得一些圆圆肉片。</color>",
                        "choiceIds": [
                            "choice_pig_2_leave_2"
                        ]
                    },
                    "scene_beacon_1_enter": {
                        "eventSceneId": "scene_beacon_1_enter",
                        "title": "观察台",
                        "desc": "我们路过了一处奇妙的设施，在设施旁边的标牌上，有这么一行小字：“使用一次观景台需要五十粗制赤金。”",
                        "choiceIds": [
                            "choice_beacon_1_1",
                            "choice_beacon_1_leave_1"
                        ]
                    },
                    "scene_beacon_1_1": {
                        "eventSceneId": "scene_beacon_1_1",
                        "title": "观察台",
                        "desc": "我们投入了粗制赤金，设施吱吱呀呀地伸出一个小小的望远镜，我们赶紧把通过镜头看到事物记录了下来。\n几分钟后，望远镜又收了回去，一切恢复了平静。\n<color=#d8d769>我们支付了一些粗制赤金，随机点亮了2个未点亮的区块。</color>",
                        "choiceIds": [
                            "choice_beacon_1_leave_2"
                        ]
                    },
                    "scene_wood_m1_enter": {
                        "eventSceneId": "scene_wood_m1_enter",
                        "title": "沙洲之林",
                        "desc": "我们得到消息，沙洲附近有一片茂密的树林。翻涌的热浪提示我们风险难以预料，但我们或许能在那里获得一些可用的木材。",
                        "choiceIds": [
                            "choice_wood_m1_1",
                            "choice_wood_m1_2",
                            "choice_wood_m1_leave_1"
                        ]
                    },
                    "scene_stone_m1_enter": {
                        "eventSceneId": "scene_stone_m1_enter",
                        "title": "沙洲之岩",
                        "desc": "我们得到消息，沙洲附近有一片巍峨的高山。崎岖的道路提示我们风险难以预料，但我们或许能在那里获得一些可用的石材。",
                        "choiceIds": [
                            "choice_stone_m1_1",
                            "choice_stone_m1_2",
                            "choice_stone_m1_leave_1"
                        ]
                    },
                    "scene_iron_m1_enter": {
                        "eventSceneId": "scene_iron_m1_enter",
                        "title": "沙洲之矿",
                        "desc": "我们得到消息，沙洲附近有一处优质的矿脉。干涸的河床提示我们风险难以预料，但我们或许能在那里获得一些可用的铁矿石。",
                        "choiceIds": [
                            "choice_iron_m1_1",
                            "choice_iron_m1_2",
                            "choice_iron_m1_leave_1"
                        ]
                    },
                    "scene_diamond_m1_enter": {
                        "eventSceneId": "scene_diamond_m1_enter",
                        "title": "澄亮的沙洲",
                        "desc": "我们注意到一些商人和王酋军正赶往前方的沙洲，打听后才得知那里“日夜闪烁着澄亮的光辉”。现在过去还来得及，或许我们能获得一些珍贵的澄亮石。",
                        "choiceIds": [
                            "choice_diamond_m1_1",
                            "choice_diamond_m1_2",
                            "choice_diamond_m1_leave_1"
                        ]
                    },
                    "scene_water_m1_enter": {
                        "eventSceneId": "scene_water_m1_enter",
                        "title": "源泉的气息",
                        "desc": "炎热，干渴，疲惫......此时我们得知前方有一片苍翠的绿洲，泉水清冽，有众多旅人与行脚商在歇息。是真有一处甘泉，还是只是一处蜃影？要去看看才能确认。",
                        "choiceIds": [
                            "choice_water_m1_1",
                            "choice_water_m1_2",
                            "choice_water_m1_leave_1"
                        ]
                    },
                    "scene_wood_stone_m1_enter": {
                        "eventSceneId": "scene_wood_stone_m1_enter",
                        "title": "林间石滩",
                        "desc": "我们得到消息，穿越眼前的荒原，便会抵达一片林间石滩。当地人告诉我们那里有着丰富的木材与石材资源，还有一些窥伺着猎物的沙蚤和磐蟹。要获得想要的东西，可能没那么简单。",
                        "choiceIds": [
                            "choice_wood_stone_m1_1",
                            "choice_wood_stone_m1_2",
                            "choice_wood_stone_m1_leave_1"
                        ]
                    },
                    "scene_wood_iron_m1_enter": {
                        "eventSceneId": "scene_wood_iron_m1_enter",
                        "title": "林间矿脉",
                        "desc": "我们得到消息，穿越眼前的荒原，便会抵达一处林间矿脉。当地人告诉我们那里有着丰富的木材与铁矿石资源，不过时常有劫掠商队的强盗出没。要获得想要的东西，可能没那么简单。",
                        "choiceIds": [
                            "choice_wood_iron_m1_1",
                            "choice_wood_iron_m1_2",
                            "choice_wood_iron_m1_leave_1"
                        ]
                    },
                    "scene_stone_iron_m1_enter": {
                        "eventSceneId": "scene_stone_iron_m1_enter",
                        "title": "荒瘠岩地",
                        "desc": "我们得到消息，穿越眼前的荒原，便会抵达一片荒瘠岩地。当地人告诉我们那里有着丰富的石材与铁矿石资源，但地形险峻，遇险时难以求援。要获得想要的东西，可能没那么简单。",
                        "choiceIds": [
                            "choice_stone_iron_m1_1",
                            "choice_stone_iron_m1_2",
                            "choice_stone_iron_m1_leave_1"
                        ]
                    },
                    "scene_wood_stone_iron_m1_enter": {
                        "eventSceneId": "scene_wood_stone_iron_m1_enter",
                        "title": "连绵沃原",
                        "desc": "穿越荒原后，我们来到一片富庶的土地。早有人把这里当作定居点，但他们似乎对我们抱有敌意。不过，这些自然赠予的木材、石材与铁矿石本来就不独属于任何人，或许我们也能获得想要的东西。",
                        "choiceIds": [
                            "choice_wood_stone_iron_m1_1",
                            "choice_wood_stone_iron_m1_2",
                            "choice_wood_stone_iron_m1_leave_1"
                        ]
                    },
                    "scene_venison_m1_enter": {
                        "eventSceneId": "scene_venison_m1_enter",
                        "title": "林湖之径",
                        "desc": "我们在野外休息，一觉醒来发现眼前的一切都很陌生。身边沙地上留下的划痕与脱落的兽角让我们感到事情并不简单。这时，一位路过的巡林者为我们说明了道路通往何处，接下来该做选择了。",
                        "choiceIds": [
                            "choice_venison_m1_1",
                            "choice_venison_m1_2",
                            "choice_venison_m1_leave_1"
                        ]
                    },
                    "scene_beef_m1_enter": {
                        "eventSceneId": "scene_beef_m1_enter",
                        "title": "山原之径",
                        "desc": "我们在野外休息，一觉醒来发现眼前的一切都很陌生。身边泥坑中留下的杂乱蹄印与谷物碎屑让我们感到事情并不简单。这时，一位路过的登山客为我们说明了道路通往何处，接下来该做选择了。",
                        "choiceIds": [
                            "choice_beef_m1_1",
                            "choice_beef_m1_2",
                            "choice_beef_m1_leave_1"
                        ]
                    },
                    "scene_poultry_m1_enter": {
                        "eventSceneId": "scene_poultry_m1_enter",
                        "title": "捕猎",
                        "desc": "我们经过一处林中猎场，狩猎队的人询问我们是否想要跟随他们。虽然补足物资是必要的，但我们不能在此停留过久。时间有限，机会难得，若决定跟随，我们不能空手而归。",
                        "choiceIds": [
                            "choice_poultry_m1_1",
                            "choice_poultry_m1_2",
                            "choice_poultry_m1_leave_1"
                        ]
                    },
                    "scene_food_m1_enter": {
                        "eventSceneId": "scene_food_m1_enter",
                        "title": "援护",
                        "desc": "我们偶然经过一处受灾的村庄，在紧急的援救行动之后，绝大多数村民都得到了妥善的安置。村长请求我们停留几日，来保障伤员后续的医疗援护，他们会提供一些干粮作为报答。或许我们能够帮助他们？",
                        "choiceIds": [
                            "choice_food_m1_1",
                            "choice_food_m1_2",
                            "choice_food_m1_leave_1"
                        ]
                    },
                    "scene_trap_m1_enter": {
                        "eventSceneId": "scene_trap_m1_enter",
                        "title": "路遇商队",
                        "desc": "我们偶遇一支商队，他们正要去往前方的货物集散点，或许能在那里买到一些奇妙又实用的好东西。要派人跟着去看看吗？",
                        "choiceIds": [
                            "choice_trap_m1_1",
                            "choice_trap_m1_2",
                            "choice_trap_m1_leave_1"
                        ]
                    },
                    "scene_trap_m2_enter": {
                        "eventSceneId": "scene_trap_m2_enter",
                        "title": "恰逢市集",
                        "desc": "我们经过一处市集，这里汇集了周边城镇中最抢手的货品，或许能买到一些坚固又可靠的设施。要派人去逛一逛吗？",
                        "choiceIds": [
                            "choice_trap_m2_1",
                            "choice_trap_m2_2",
                            "choice_trap_m2_leave_1"
                        ]
                    }
                },
                "eventChoiceData": {
                    "choice_gate1_1": {
                        "choiceId": "choice_gate1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "好吧，给就给",
                        "desc": "<color=#d8d769>我们将支付50份稻谷。</color>",
                        "expeditionId": null
                    },
                    "choice_gate1_2": {
                        "choiceId": "choice_gate1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "凭什么给？",
                        "desc": "<color=#d8d769>我们将遭遇一场敌袭。</color>我们拒绝了他们提出的条件，并坚持要过去。双方互相推搡，一场大战在所难免。",
                        "expeditionId": null
                    },
                    "choice_gate1_leave": {
                        "choiceId": "choice_gate1_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "本来也没想过去",
                        "desc": "我们调头走向了另外一个方向，留下他们在那里得意地大笑。",
                        "expeditionId": null
                    },
                    "choice_gate1_leave_2": {
                        "choiceId": "choice_gate1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_main1_1": {
                        "choiceId": "choice_main1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "我们会继续关注这件事的。",
                        "desc": "有谁会花高价买半块磨盘？",
                        "expeditionId": null
                    },
                    "choice_main1_leave": {
                        "choiceId": "choice_main1_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "暂时离开",
                        "desc": "还有更重要的事需要去做。",
                        "expeditionId": null
                    },
                    "choice_main2_1": {
                        "choiceId": "choice_main2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "我们会追踪手札的作者。",
                        "desc": "等雨停后，我们应该追上她。",
                        "expeditionId": null
                    },
                    "choice_main2_leave": {
                        "choiceId": "choice_main2_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "暂时离开",
                        "desc": "还有更重要的事需要去做。",
                        "expeditionId": null
                    },
                    "choice_main3_1": {
                        "choiceId": "choice_main3_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "阻止他们进一步的动作。",
                        "desc": "住手，你们这些毛贼！",
                        "expeditionId": null
                    },
                    "choice_main3_leave": {
                        "choiceId": "choice_main3_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "暂时离开",
                        "desc": "还有更重要的事需要去做。",
                        "expeditionId": null
                    },
                    "choice_miner_1": {
                        "choiceId": "choice_miner_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "追上她！",
                        "desc": "我们立即轻装前行，看来这是一场注定要爆发的冲突。",
                        "expeditionId": null
                    },
                    "choice_miner_leave": {
                        "choiceId": "choice_miner_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "暂时离开",
                        "desc": "还有更重要的事需要去做。",
                        "expeditionId": null
                    },
                    "choice_xbele_1": {
                        "choiceId": "choice_xbele_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "我们选择继续前进。",
                        "desc": "前面或许还有其他线索在等着我们。",
                        "expeditionId": null
                    },
                    "choice_xbele_2": {
                        "choiceId": "choice_xbele_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "我们选择继续前进。",
                        "desc": "前面或许还有其他线索在等着我们。",
                        "expeditionId": null
                    },
                    "choice_xbele_3": {
                        "choiceId": "choice_xbele_3",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "我们选择继续前进。",
                        "desc": "前面或许还有其他线索在等着我们。",
                        "expeditionId": null
                    },
                    "choice_xbele_leave": {
                        "choiceId": "choice_xbele_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "暂时离开",
                        "desc": "还有更重要的事需要去做。",
                        "expeditionId": null
                    },
                    "choice_clking_1": {
                        "choiceId": "choice_clking_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "别无选择，只能去找它们。",
                        "desc": "事不宜迟，出发吧。",
                        "expeditionId": null
                    },
                    "choice_clking_leave": {
                        "choiceId": "choice_clking_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "暂时离开",
                        "desc": "还有更重要的事需要去做。",
                        "expeditionId": null
                    },
                    "choice_gate2_leave": {
                        "choiceId": "choice_gate2_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "确实",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_gate3_leave": {
                        "choiceId": "choice_gate3_leave",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "确实",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_missionleave_1": {
                        "choiceId": "choice_missionleave_1",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "知道了",
                        "desc": "去干点别的吧。",
                        "expeditionId": null
                    },
                    "choice_wood_m2_1": {
                        "choiceId": "choice_wood_m2_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得28-32份木材。",
                        "expeditionId": "mission_wood_m2_1"
                    },
                    "choice_wood_m2_2": {
                        "choiceId": "choice_wood_m2_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得28-32份木材。",
                        "expeditionId": "mission_wood_m2_2"
                    },
                    "choice_wood_m2_leave_1": {
                        "choiceId": "choice_wood_m2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_stone_m2_1": {
                        "choiceId": "choice_stone_m2_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得20-28份石材。",
                        "expeditionId": "mission_stone_m2_1"
                    },
                    "choice_stone_m2_2": {
                        "choiceId": "choice_stone_m2_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得20-28份石材。",
                        "expeditionId": "mission_stone_m2_2"
                    },
                    "choice_stone_m2_leave_1": {
                        "choiceId": "choice_stone_m2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_wood_stone_m2_1": {
                        "choiceId": "choice_wood_stone_m2_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得56-64份木材与5-7份石材。",
                        "expeditionId": "mission_wood_stone_m2_1"
                    },
                    "choice_wood_stone_m2_2": {
                        "choiceId": "choice_wood_stone_m2_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得56-64份木材与5-7份石材。",
                        "expeditionId": "mission_wood_stone_m2_2"
                    },
                    "choice_wood_stone_m2_leave_1": {
                        "choiceId": "choice_wood_stone_m2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_iron_m2_1": {
                        "choiceId": "choice_iron_m2_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得12-18份铁矿石。",
                        "expeditionId": "mission_iron_m2_1"
                    },
                    "choice_iron_m2_2": {
                        "choiceId": "choice_iron_m2_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得12-18份铁矿石。",
                        "expeditionId": "mission_iron_m2_2"
                    },
                    "choice_iron_m2_leave_1": {
                        "choiceId": "choice_iron_m2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_wood_1_1": {
                        "choiceId": "choice_wood_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "靠近尝试接触",
                        "desc": "<color=#d8d769>我们会获得18-23份木材。</color>",
                        "expeditionId": null
                    },
                    "choice_wood_1_leave_1": {
                        "choiceId": "choice_wood_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "谁知道对方是不是劫匪？",
                        "desc": "帐篷里的人走了出来，向着远去的我们，轻轻地摆了摆手。",
                        "expeditionId": null
                    },
                    "choice_wood_1_leave_2": {
                        "choiceId": "choice_wood_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_stone_1_1": {
                        "choiceId": "choice_stone_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "这个我熟",
                        "desc": "<color=#d8d769>我们会获得8-13份石材。</color>",
                        "expeditionId": null
                    },
                    "choice_stone_1_leave_1": {
                        "choiceId": "choice_stone_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "别耽误时间了",
                        "desc": "房车加快了速度，驶离了定居点。",
                        "expeditionId": null
                    },
                    "choice_stone_1_leave_2": {
                        "choiceId": "choice_stone_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_iron_1_1": {
                        "choiceId": "choice_iron_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "向工匠们请教锻造的诀窍",
                        "desc": "<color=#d8d769>我们会获得4-7份铁矿石。</color>",
                        "expeditionId": null
                    },
                    "choice_iron_1_leave_1": {
                        "choiceId": "choice_iron_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "锻造能有什么特色？",
                        "desc": "工坊内传来的敲击声从未停歇，即便走出很远也能听到。",
                        "expeditionId": null
                    },
                    "choice_iron_1_leave_2": {
                        "choiceId": "choice_iron_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_diamond_1_1": {
                        "choiceId": "choice_diamond_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上前提出帮忙",
                        "desc": "<color=#d8d769>我们会获得2份澄亮石。</color>",
                        "expeditionId": null
                    },
                    "choice_diamond_1_leave_2": {
                        "choiceId": "choice_diamond_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_diamond_1_2": {
                        "choiceId": "choice_diamond_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上前询问货物来源",
                        "desc": "<color=#d8d769>我们会获得1-3份澄亮石。</color>",
                        "expeditionId": null
                    },
                    "choice_diamond_1_leave_1": {
                        "choiceId": "choice_diamond_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "人的命途需要自己掌握",
                        "desc": "我们的房车疾驰而过，留下赶车人独自烦恼。",
                        "expeditionId": null
                    },
                    "choice_water_1_1": {
                        "choiceId": "choice_water_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "立即赶往现场救火！",
                        "desc": "<color=#d8d769>我们会获得8-13份清水。</color>",
                        "expeditionId": null
                    },
                    "choice_water_1_leave_1": {
                        "choiceId": "choice_water_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "相信他们自己能处理好",
                        "desc": "橙色的火焰很快就消失了，只剩下一缕青烟仍在地平线上飘荡。",
                        "expeditionId": null
                    },
                    "choice_water_1_leave_2": {
                        "choiceId": "choice_water_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_water_2_1": {
                        "choiceId": "choice_water_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "多给他喝点",
                        "desc": "<color=#d8d769>我们会消耗5份清水，获得10-20份清水。</color>",
                        "expeditionId": null
                    },
                    "choice_water_2_leave_1": {
                        "choiceId": "choice_water_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "省着点",
                        "desc": "他似乎缓了过来，但也没有力气站起来，只是摆摆手向我们表示感谢，并示意我们可以不用管他，他自己歇一会儿就好。\n“你知道吗，我刚刚梦到沙阿告诉我有个人将会循着天途来拯救我，那就是你！”临走前，他依然在大喊。\n你说是，那就是吧。",
                        "expeditionId": null
                    },
                    "choice_water_2_leave_2": {
                        "choiceId": "choice_water_2_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_package_1_1": {
                        "choiceId": "choice_package_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "进去看看有什么好东西！",
                        "desc": "<color=#d8d769>我们会获得8-13份木材、4-7份石材、0-3份铁矿石资源。</color>",
                        "expeditionId": null
                    },
                    "choice_package_1_leave_1": {
                        "choiceId": "choice_package_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "不会有埋伏吧",
                        "desc": "营地里仍然静悄悄的，但谁知道里面是否挤满了等着我们的敌人呢？还是先走吧。",
                        "expeditionId": null
                    },
                    "choice_package_1_leave_2": {
                        "choiceId": "choice_package_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_gold_1_1": {
                        "choiceId": "choice_gold_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上去看看怎么回事",
                        "desc": "<color=#d8d769>我们会获得55-65粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_gold_1_leave_1": {
                        "choiceId": "choice_gold_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "这好像是当地的日常",
                        "desc": "我们自顾自地离开，吵架的声音越来越大，直到一声巨响，人群中传出了惊叫。",
                        "expeditionId": null
                    },
                    "choice_gold_1_leave_2": {
                        "choiceId": "choice_gold_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_wheat_1_1": {
                        "choiceId": "choice_wheat_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "我们也可以帮忙！",
                        "desc": "<color=#d8d769>我们会获得5-8份稻谷。</color>",
                        "expeditionId": null
                    },
                    "choice_wheat_1_leave_1": {
                        "choiceId": "choice_wheat_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "我们还是不要瞎掺和了",
                        "desc": "喝饱了水后，大家真诚地向村庄主人道谢并继续赶路。",
                        "expeditionId": null
                    },
                    "choice_wheat_1_leave_2": {
                        "choiceId": "choice_wheat_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_crab_1_1": {
                        "choiceId": "choice_crab_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上去凑凑热闹",
                        "desc": "<color=#d8d769>我们会获得7-10份蟹钳。</color>",
                        "expeditionId": null
                    },
                    "choice_crab_1_leave_1": {
                        "choiceId": "choice_crab_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "还是先走吧",
                        "desc": "神奇的萨尔贡总有一些我们意料之外的风俗。",
                        "expeditionId": null
                    },
                    "choice_crab_1_leave_2": {
                        "choiceId": "choice_crab_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_deer_1_1": {
                        "choiceId": "choice_deer_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上前指导他们如何烹饪",
                        "desc": "<color=#d8d769>我们会获得3-4份圆圆肉片。</color>",
                        "expeditionId": null
                    },
                    "choice_deer_1_leave_1": {
                        "choiceId": "choice_deer_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "随心所欲最重要",
                        "desc": "做菜最重要的是过程，结果没有那么重要。",
                        "expeditionId": null
                    },
                    "choice_deer_1_leave_2": {
                        "choiceId": "choice_deer_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_beef_1_1": {
                        "choiceId": "choice_beef_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上前看看",
                        "desc": "<color=#d8d769>我们会获得2-3份带骨腿肉。</color>",
                        "expeditionId": null
                    },
                    "choice_beef_1_leave_1": {
                        "choiceId": "choice_beef_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "还是先走吧",
                        "desc": "虽然他们没惹我们，但敌人就是敌人，还是绕着走吧。",
                        "expeditionId": null
                    },
                    "choice_beef_1_leave_2": {
                        "choiceId": "choice_beef_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_bird_1_1": {
                        "choiceId": "choice_bird_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "带走它吧",
                        "desc": "<color=#d8d769>我们会获得4-5份羽兽翅肉。</color>",
                        "expeditionId": null
                    },
                    "choice_bird_1_leave_1": {
                        "choiceId": "choice_bird_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "将它就地埋葬吧",
                        "desc": "在完成了上述事项后，我们离开了。",
                        "expeditionId": null
                    },
                    "choice_bird_1_leave_2": {
                        "choiceId": "choice_bird_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_epicdeer_1_1": {
                        "choiceId": "choice_epicdeer_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "是时候杀死“恶灵”了！",
                        "desc": "<color=#d8d769>我们会获得1份晶肝茸髓。</color>",
                        "expeditionId": null
                    },
                    "choice_epicdeer_1_2": {
                        "choiceId": "choice_epicdeer_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "有没有更好的解决方法",
                        "desc": "<color=#d8d769>我们会获得一些调味料。</color>",
                        "expeditionId": null
                    },
                    "choice_epicdeer_1_leave_1": {
                        "choiceId": "choice_epicdeer_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "萨尔贡什么都有",
                        "desc": "在萨尔贡这么多姿多彩的地方，你甚至可能死于一支意料之外的草叉。还是先走吧。",
                        "expeditionId": null
                    },
                    "choice_epicdeer_1_leave_2": {
                        "choiceId": "choice_epicdeer_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_turtle_1_1": {
                        "choiceId": "choice_turtle_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "倒是想听听你的故事",
                        "desc": "<color=#d8d769>支付100粗制赤金，获得2份软骨肉块。</color>",
                        "expeditionId": null
                    },
                    "choice_turtle_1_2": {
                        "choiceId": "choice_turtle_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "别喝了",
                        "desc": "<color=#d8d769>我们会获得一些调味料。</color>",
                        "expeditionId": null
                    },
                    "choice_turtle_1_leave_1": {
                        "choiceId": "choice_turtle_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "这么巧，我也是个穷人",
                        "desc": "我们换了一桌，任凭他醉倒在桌前，被老板抬走。",
                        "expeditionId": null
                    },
                    "choice_turtle_1_leave_2": {
                        "choiceId": "choice_turtle_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_business_1_1": {
                        "choiceId": "choice_business_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "家园当然要回到原来的模样",
                        "desc": "<color=#d8d769>我们会消耗10份木材，获得110-130粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_business_1_2": {
                        "choiceId": "choice_business_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "我们提供点不怕烧的石头吧",
                        "desc": "<color=#d8d769>我们会消耗8份石材，获得150-170粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_business_1_3": {
                        "choiceId": "choice_business_1_3",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "我们出点力气吧",
                        "desc": "<color=#d8d769>我们会获得55-65粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_business_1_leave_1": {
                        "choiceId": "choice_business_1_leave_1",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_business_2_1": {
                        "choiceId": "choice_business_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "提供一些便宜的食物",
                        "desc": "<color=#d8d769>我们会出售5份蟹钳,获得90-110粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_business_2_2": {
                        "choiceId": "choice_business_2_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "提供一些高质量的食品",
                        "desc": "<color=#d8d769>我们会出售3份圆圆肉片，获得110-130粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_business_2_3": {
                        "choiceId": "choice_business_2_3",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "帮忙送上一程",
                        "desc": "<color=#d8d769>我们会获得55-65粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_business_2_leave_1": {
                        "choiceId": "choice_business_2_leave_1",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_weapon_1_1": {
                        "choiceId": "choice_weapon_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "随便买点什么吧",
                        "desc": "<color=#d8d769>我们会支付20粗制赤金，获得1件低级支援道具。</color>",
                        "expeditionId": null
                    },
                    "choice_weapon_1_leave_1": {
                        "choiceId": "choice_weapon_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "没啥想买的",
                        "desc": "我们快速离开了，任凭老板主动追出来也不回头。",
                        "expeditionId": null
                    },
                    "choice_weapon_1_leave_2": {
                        "choiceId": "choice_weapon_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_weapon_2_1": {
                        "choiceId": "choice_weapon_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "买点好东西",
                        "desc": "<color=#d8d769>我们会支付50粗制赤金，获得1件高级支援道具。</color>",
                        "expeditionId": null
                    },
                    "choice_weapon_2_2": {
                        "choiceId": "choice_weapon_2_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "再随便买点什么吧",
                        "desc": "<color=#d8d769>我们会支付20粗制赤金，获得1件低级支援道具。</color>",
                        "expeditionId": null
                    },
                    "choice_weapon_2_leave_1": {
                        "choiceId": "choice_weapon_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "还是没啥想买的",
                        "desc": "我们快速离开了，任凭老板主动追出来也不回头。",
                        "expeditionId": null
                    },
                    "choice_weapon_2_leave_2": {
                        "choiceId": "choice_weapon_2_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_restaurant_1_1": {
                        "choiceId": "choice_restaurant_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "好久没吃好的了",
                        "desc": "<color=#d8d769>我们会支付50粗制赤金，购买1份还不错的食品。</color>",
                        "expeditionId": null
                    },
                    "choice_restaurant_1_2": {
                        "choiceId": "choice_restaurant_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "咱们凑个热闹",
                        "desc": "<color=#d8d769>我们会支付20粗制赤金，购买1份食品。</color>",
                        "expeditionId": null
                    },
                    "choice_restaurant_1_leave_1": {
                        "choiceId": "choice_restaurant_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "自己做的也挺好吃的",
                        "desc": "让我们看看兜里还有啥，自己做的又不是不能吃，赶路要紧。",
                        "expeditionId": null
                    },
                    "choice_restaurant_1_leave_2": {
                        "choiceId": "choice_restaurant_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_trade_1_1": {
                        "choiceId": "choice_trade_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "看看有什么高级货",
                        "desc": "<color=#d8d769>我们会支付50粗制赤金，购买1件剩下的较好的设施。</color>",
                        "expeditionId": null
                    },
                    "choice_trade_1_2": {
                        "choiceId": "choice_trade_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "随便买点啥",
                        "desc": "<color=#d8d769>我们会支付20粗制赤金，购买1件剩下的普通设施。</color>",
                        "expeditionId": null
                    },
                    "choice_trade_1_leave_1": {
                        "choiceId": "choice_trade_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "好像也没什么需要的",
                        "desc": "算了，还是自己造吧，实在不行，我们去找那个认识的推销员问问，加盟店是不是卖得比推销员还贵点？",
                        "expeditionId": null
                    },
                    "choice_trade_1_leave_2": {
                        "choiceId": "choice_trade_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_gacha_1_1": {
                        "choiceId": "choice_gacha_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "可以试试",
                        "desc": "<color=#d8d769>我们会支付20粗制赤金，获得1-100粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_gacha_1_2": {
                        "choiceId": "choice_gacha_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "其中有诈",
                        "desc": "<color=#d8d769>我们会获得55-65粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_gacha_1_leave_1": {
                        "choiceId": "choice_gacha_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "多大了，还玩这个",
                        "desc": "我们还有更多大人的事要做，没有空玩。",
                        "expeditionId": null
                    },
                    "choice_gacha_1_leave_2": {
                        "choiceId": "choice_gacha_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_weather_1_1": {
                        "choiceId": "choice_weather_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "进去看看",
                        "desc": "<color=#d8d769>我们会消耗30粗制赤金，当前区域的天气等级将会降低。</color>",
                        "expeditionId": null
                    },
                    "choice_weather_1_leave_1": {
                        "choiceId": "choice_weather_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "一看就是骗钱的",
                        "desc": "哥伦比亚人总喜欢在效果上夸大其词，在这些事上浪费时间还不如快点赶路。",
                        "expeditionId": null
                    },
                    "choice_weather_1_leave_2": {
                        "choiceId": "choice_weather_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_pray_1_1": {
                        "choiceId": "choice_pray_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "友好地拜访并回礼",
                        "desc": "<color=#d8d769>我们会送出2份调味干粮，但会获得与落沙晶蹄兽相遇的机会。</color>",
                        "expeditionId": null
                    },
                    "choice_pray_1_leave_1": {
                        "choiceId": "choice_pray_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "表示感谢",
                        "desc": "天色渐晚，更何况我们人生地不熟，不用在这种地方冒险，感谢就够了。",
                        "expeditionId": null
                    },
                    "choice_pray_1_leave_2": {
                        "choiceId": "choice_pray_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_pray_2_1": {
                        "choiceId": "choice_pray_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "走上前去询问",
                        "desc": "<color=#d8d769>我们会送出15份稻谷，但会获得遇见刺棱壳兽的机会。</color>",
                        "expeditionId": null
                    },
                    "choice_pray_2_leave_1": {
                        "choiceId": "choice_pray_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "萨尔贡不缺奇人异事",
                        "desc": "我们快速通过了这个诡异的地方，任凭烟雾逐渐笼罩整个河谷。",
                        "expeditionId": null
                    },
                    "choice_pray_2_leave_2": {
                        "choiceId": "choice_pray_2_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_scan_1_1": {
                        "choiceId": "choice_scan_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "这玩意儿能用吗？",
                        "desc": "<color=#d8d769>我们会支付20粗制赤金，但在3日内能更轻松地寻找埋没金属箱。</color>",
                        "expeditionId": null
                    },
                    "choice_scan_1_2": {
                        "choiceId": "choice_scan_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "要不还是拆了吧",
                        "desc": "<color=#d8d769>我们会获得4-7份石材和0-3份铁矿石。</color>",
                        "expeditionId": null
                    },
                    "choice_scan_1_leave_1": {
                        "choiceId": "choice_scan_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "先走吧",
                        "desc": "那么多破屋子，为什么唯独这个屋子要浪费我们的时间呢？",
                        "expeditionId": null
                    },
                    "choice_scan_1_leave_2": {
                        "choiceId": "choice_scan_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_wounded_1_1": {
                        "choiceId": "choice_wounded_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "主动上前攀谈",
                        "desc": "<color=#d8d769>我们会在3日内找到“喙中奇物”——是一种需要被治疗的羽兽。</color>",
                        "expeditionId": null
                    },
                    "choice_wounded_1_2": {
                        "choiceId": "choice_wounded_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "还是过去打个招呼吧",
                        "desc": "<color=#d8d769>我们会获得4-5份羽兽翅肉。</color>",
                        "expeditionId": null
                    },
                    "choice_wounded_1_leave_1": {
                        "choiceId": "choice_wounded_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "有事先走了",
                        "desc": "我们向他们摆了摆手，转身离去。",
                        "expeditionId": null
                    },
                    "choice_wounded_1_leave_2": {
                        "choiceId": "choice_wounded_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_wounded_2_1": {
                        "choiceId": "choice_wounded_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "试图喊住他",
                        "desc": "<color=#d8d769>我们会在3日内能更轻松地定位灌木丛。</color>",
                        "expeditionId": null
                    },
                    "choice_wounded_2_2": {
                        "choiceId": "choice_wounded_2_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "上去拍拍他",
                        "desc": "<color=#d8d769>我们会获得55-65粗制赤金。</color>",
                        "expeditionId": null
                    },
                    "choice_wounded_2_leave_1": {
                        "choiceId": "choice_wounded_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "可能只是幻觉吧",
                        "desc": "我们加快了脚步，快速绕过了他。",
                        "expeditionId": null
                    },
                    "choice_wounded_2_leave_2": {
                        "choiceId": "choice_wounded_2_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_tribe_1_1": {
                        "choiceId": "choice_tribe_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "来日方长，安抚居民",
                        "desc": "<color=#d8d769>接下来的3日敌袭的攻势会有所缓和。</color>",
                        "expeditionId": null
                    },
                    "choice_tribe_1_2": {
                        "choiceId": "choice_tribe_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "呼吁居民加强防备",
                        "desc": "<color=#d8d769>接下来的3日敌袭的攻势会更加猛烈。</color>",
                        "expeditionId": null
                    },
                    "choice_tribe_1_leave_1": {
                        "choiceId": "choice_tribe_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "根据情报王酋军不会再来",
                        "desc": "说到底这小镇本身也很普通，敌人在确认了这里没有高价值的目标以后应该不会再来。",
                        "expeditionId": null
                    },
                    "choice_tribe_1_leave_2": {
                        "choiceId": "choice_tribe_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_forest_1_1": {
                        "choiceId": "choice_forest_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "进去看看",
                        "desc": "深入探索",
                        "expeditionId": null
                    },
                    "choice_forest_1_2": {
                        "choiceId": "choice_forest_1_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "观望一下",
                        "desc": "<color=#d8d769>我们会获得8-13份木材。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_1_leave_1": {
                        "choiceId": "choice_forest_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "还是先走吧",
                        "desc": "看起来太不安全了，谁知道里面会不会有王酋军呢？",
                        "expeditionId": null
                    },
                    "choice_forest_1_3": {
                        "choiceId": "choice_forest_1_3",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "继续往前走",
                        "desc": "深入探索",
                        "expeditionId": null
                    },
                    "choice_forest_1_4": {
                        "choiceId": "choice_forest_1_4",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "算了，还是不往前走了",
                        "desc": "<color=#d8d769>我们会获得8-13份木材。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_1_5": {
                        "choiceId": "choice_forest_1_5",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "我们别无选择。",
                        "desc": "<color=#d8d769>已在驻扎地附近生成王酋军敌袭。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_1_leave_2": {
                        "choiceId": "choice_forest_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_forest_2_1": {
                        "choiceId": "choice_forest_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "进去看看",
                        "desc": "深入探索",
                        "expeditionId": null
                    },
                    "choice_forest_2_2": {
                        "choiceId": "choice_forest_2_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "观望一下",
                        "desc": "<color=#d8d769>我们会获得8-13份木材。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_2_leave_1": {
                        "choiceId": "choice_forest_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "还是先走吧",
                        "desc": "看起来太不安全了，谁知道里面会不会有王酋军呢？",
                        "expeditionId": null
                    },
                    "choice_forest_2_3": {
                        "choiceId": "choice_forest_2_3",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "继续往前走",
                        "desc": "深入探索",
                        "expeditionId": null
                    },
                    "choice_forest_2_4": {
                        "choiceId": "choice_forest_2_4",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "算了，还是不往前走了",
                        "desc": "<color=#d8d769>我们会获得8-13份木材。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_2_5": {
                        "choiceId": "choice_forest_2_5",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "正好我们缺吃的",
                        "desc": "<color=#d8d769>我们会获得6-8份羽兽翅肉。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_2_leave_2": {
                        "choiceId": "choice_forest_2_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "真是奇妙",
                        "desc": "驻足观赏",
                        "expeditionId": null
                    },
                    "choice_forest_2_leave_3": {
                        "choiceId": "choice_forest_2_leave_3",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_forest_3_1": {
                        "choiceId": "choice_forest_3_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "进去看看",
                        "desc": "深入探索",
                        "expeditionId": null
                    },
                    "choice_forest_3_2": {
                        "choiceId": "choice_forest_3_2",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "观望一下",
                        "desc": "<color=#d8d769>我们会获得8-13份木材。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_3_leave_1": {
                        "choiceId": "choice_forest_3_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "还是先走吧",
                        "desc": "看起来太不安全了，谁知道里面会不会有王酋军呢？",
                        "expeditionId": null
                    },
                    "choice_forest_3_3": {
                        "choiceId": "choice_forest_3_3",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "继续往前走",
                        "desc": "深入探索",
                        "expeditionId": null
                    },
                    "choice_forest_3_leave_2": {
                        "choiceId": "choice_forest_3_leave_2",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "算了，还是不往前走了",
                        "desc": "我们决定离开这个恐怖的地方，这个场景实在令人感到不安。",
                        "expeditionId": null
                    },
                    "choice_forest_3_4": {
                        "choiceId": "choice_forest_3_4",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "按照他说的做",
                        "desc": "<color=#d8d769>消耗1份低温鲜烹炙肉，获得1个信物。</color>",
                        "expeditionId": null
                    },
                    "choice_forest_3_leave_3": {
                        "choiceId": "choice_forest_3_leave_3",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "算了",
                        "desc": "我们轻轻关上大殿的门，不再打扰这份平静。",
                        "expeditionId": null
                    },
                    "choice_forest_3_leave_4": {
                        "choiceId": "choice_forest_3_leave_4",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_bug_1_1": {
                        "choiceId": "choice_bug_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "追上去！",
                        "desc": "追！",
                        "expeditionId": null
                    },
                    "choice_bug_1_leave_1": {
                        "choiceId": "choice_bug_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "吃粮食是自然规律",
                        "desc": "生活，最重要的就是顺从。",
                        "expeditionId": null
                    },
                    "choice_bug_1_2": {
                        "choiceId": "choice_bug_1_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "一定在土堆里",
                        "desc": "我们直接刨开了土堆，发现里面有一个荒地鼷兽珍藏的奇怪玩意儿，它有什么用？看起来亮晶晶的，像是鼷兽会喜欢的亮晶晶的物件。\n<color=#d8d769>获得一个奇怪的信物。</color>",
                        "expeditionId": null
                    },
                    "choice_bug_1_leave_2": {
                        "choiceId": "choice_bug_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "我追的是鼷兽，不是土堆",
                        "desc": "所以我们的目标在哪里？",
                        "expeditionId": null
                    },
                    "choice_bug_1_leave_3": {
                        "choiceId": "choice_bug_1_leave_3",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_bug_2_1": {
                        "choiceId": "choice_bug_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "追上去！",
                        "desc": "追！",
                        "expeditionId": null
                    },
                    "choice_bug_2_leave_1": {
                        "choiceId": "choice_bug_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "吃粮食是自然规律",
                        "desc": "生活，最重要的就是顺从。",
                        "expeditionId": null
                    },
                    "choice_bug_2_2": {
                        "choiceId": "choice_bug_2_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "来吧，战斗吧！",
                        "desc": "是源石虫包围了我们吗？不，是我们包围了它们！\n<color=#d8d769>已在驻扎地附近生成源石虫敌袭。</color>",
                        "expeditionId": null
                    },
                    "choice_pig_1_1": {
                        "choiceId": "choice_pig_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "潜入",
                        "desc": "小心潜入",
                        "expeditionId": null
                    },
                    "choice_pig_1_leave_1": {
                        "choiceId": "choice_pig_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "我可不想被它们撞",
                        "desc": "房车加速驶离了这片区域，在后视镜里，我们看到了它们尖锐的獠牙。",
                        "expeditionId": null
                    },
                    "choice_pig_1_2": {
                        "choiceId": "choice_pig_1_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "准备战斗",
                        "desc": "<color=#d8d769>已在驻扎地附近生成凶豕兽敌袭。</color>",
                        "expeditionId": null
                    },
                    "choice_pig_2_1": {
                        "choiceId": "choice_pig_2_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "潜入",
                        "desc": "小心潜入",
                        "expeditionId": null
                    },
                    "choice_pig_2_leave_1": {
                        "choiceId": "choice_pig_2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "我可不想被它们撞",
                        "desc": "房车加速驶离了这片区域，在后视镜里，我们看到了它们尖锐的獠牙。",
                        "expeditionId": null
                    },
                    "choice_pig_2_leave_2": {
                        "choiceId": "choice_pig_2_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_beacon_1_1": {
                        "choiceId": "choice_beacon_1_1",
                        "type": "NEXT",
                        "costAction": 1,
                        "title": "投入粗制赤金",
                        "desc": "<color=#d8d769>我们会支付50粗制赤金，随机点亮2个未点亮的区块。</color>",
                        "expeditionId": null
                    },
                    "choice_beacon_1_leave_1": {
                        "choiceId": "choice_beacon_1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "省着点",
                        "desc": "给自己留点神秘感不好么。",
                        "expeditionId": null
                    },
                    "choice_beacon_1_leave_2": {
                        "choiceId": "choice_beacon_1_leave_2",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "好的",
                        "desc": "该去别处看看了。",
                        "expeditionId": null
                    },
                    "choice_baselvl_1": {
                        "choiceId": "choice_baselvl_1",
                        "type": "NEXT",
                        "costAction": 0,
                        "title": "谢谢",
                        "desc": "我们也得抓紧时间了。",
                        "expeditionId": null
                    },
                    "choice_wood_m1_1": {
                        "choiceId": "choice_wood_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名先锋干员，消耗2瓶能量饮料，持续3天，获得35-45份木材。",
                        "expeditionId": "mission_wood_m1_1"
                    },
                    "choice_wood_m1_2": {
                        "choiceId": "choice_wood_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的先锋干员，消耗1瓶能量饮料，持续2天，获得35-45份木材。",
                        "expeditionId": "mission_wood_m1_2"
                    },
                    "choice_wood_m1_leave_1": {
                        "choiceId": "choice_wood_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_stone_m1_1": {
                        "choiceId": "choice_stone_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名近卫干员，消耗2瓶能量饮料，持续3天，获得18-23份石材。",
                        "expeditionId": "mission_stone_m1_1"
                    },
                    "choice_stone_m1_2": {
                        "choiceId": "choice_stone_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的近卫干员，消耗1瓶能量饮料，持续2天，获得18-23份石材。",
                        "expeditionId": "mission_stone_m1_2"
                    },
                    "choice_stone_m1_leave_1": {
                        "choiceId": "choice_stone_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_iron_m1_1": {
                        "choiceId": "choice_iron_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名狙击干员，消耗2瓶能量饮料，持续3天，获得8-13份铁矿石。",
                        "expeditionId": "mission_iron_m1_1"
                    },
                    "choice_iron_m1_2": {
                        "choiceId": "choice_iron_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的狙击干员，消耗1瓶能量饮料，持续2天，获得8-13份铁矿石。",
                        "expeditionId": "mission_iron_m1_2"
                    },
                    "choice_iron_m1_leave_1": {
                        "choiceId": "choice_iron_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_diamond_m1_1": {
                        "choiceId": "choice_diamond_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点经验丰富的人",
                        "desc": "派出6名经验丰富的干员，消耗2瓶能量饮料，持续3天，获得1-3份澄亮石。",
                        "expeditionId": "mission_diamond_m1_1"
                    },
                    "choice_diamond_m1_2": {
                        "choiceId": "choice_diamond_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "少派点经验丰富的人",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得1-3份澄亮石。\n",
                        "expeditionId": "mission_diamond_m1_2"
                    },
                    "choice_diamond_m1_leave_1": {
                        "choiceId": "choice_diamond_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_water_m1_1": {
                        "choiceId": "choice_water_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名医疗干员，消耗2瓶能量饮料，持续3天，获得10-20份清水。",
                        "expeditionId": "mission_water_m1_1"
                    },
                    "choice_water_m1_2": {
                        "choiceId": "choice_water_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的医疗干员，消耗1瓶能量饮料，持续2天，获得10-20份清水。\n",
                        "expeditionId": "mission_water_m1_2"
                    },
                    "choice_water_m1_leave_1": {
                        "choiceId": "choice_water_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_wood_stone_m1_1": {
                        "choiceId": "choice_wood_stone_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名特种干员，消耗2瓶能量饮料，持续3天，获得18-23份木材与8-13份石材。",
                        "expeditionId": "mission_wood_stone_m1_1"
                    },
                    "choice_wood_stone_m1_2": {
                        "choiceId": "choice_wood_stone_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的特种干员，消耗1瓶能量饮料，持续3天，获得18-23份木材与8-13份石材。\n",
                        "expeditionId": "mission_wood_stone_m1_2"
                    },
                    "choice_wood_stone_m1_leave_1": {
                        "choiceId": "choice_wood_stone_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_wood_iron_m1_1": {
                        "choiceId": "choice_wood_iron_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名辅助干员，消耗2瓶能量饮料，持续3天，获得18-23份木材与4-7份铁矿石。",
                        "expeditionId": "mission_wood_iron_m1_1"
                    },
                    "choice_wood_iron_m1_2": {
                        "choiceId": "choice_wood_iron_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的辅助干员，消耗1瓶能量饮料，持续2天，获得18-23份木材与4-7份铁矿石。\n",
                        "expeditionId": "mission_wood_iron_m1_2"
                    },
                    "choice_wood_iron_m1_leave_1": {
                        "choiceId": "choice_wood_iron_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_stone_iron_m1_1": {
                        "choiceId": "choice_stone_iron_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名术师干员，消耗2瓶能量饮料，持续3天，获得8-13份石材与4-7份铁矿石。",
                        "expeditionId": "mission_stone_iron_m1_1"
                    },
                    "choice_stone_iron_m1_2": {
                        "choiceId": "choice_stone_iron_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的术师干员，消耗1瓶能量饮料，持续2天，获得8-13份石材与4-7份铁矿石。\n",
                        "expeditionId": "mission_stone_iron_m1_2"
                    },
                    "choice_stone_iron_m1_leave_1": {
                        "choiceId": "choice_stone_iron_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_wood_stone_iron_m1_1": {
                        "choiceId": "choice_wood_stone_iron_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出4名重装干员，消耗2瓶能量饮料，持续3天，获得13-18份木材、4-7份石材与3-4份铁矿石。",
                        "expeditionId": "mission_wood_stone_iron_m1_1"
                    },
                    "choice_wood_stone_iron_m1_2": {
                        "choiceId": "choice_wood_stone_iron_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的重装干员，消耗1瓶能量饮料，持续2天，获得13-18份木材、4-7份石材与3-4份铁矿石。",
                        "expeditionId": "mission_wood_stone_iron_m1_2"
                    },
                    "choice_wood_stone_iron_m1_leave_1": {
                        "choiceId": "choice_wood_stone_iron_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_venison_m1_1": {
                        "choiceId": "choice_venison_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派人去湖泊",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续2天，获得8-13份蟹钳。",
                        "expeditionId": "mission_venison_m1_1"
                    },
                    "choice_venison_m1_2": {
                        "choiceId": "choice_venison_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派人去森林",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得5-6份圆圆肉片。\n",
                        "expeditionId": "mission_venison_m1_2"
                    },
                    "choice_venison_m1_leave_1": {
                        "choiceId": "choice_venison_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_beef_m1_1": {
                        "choiceId": "choice_beef_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派人去平原",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续2天，获得8-13份稻谷。",
                        "expeditionId": "mission_beef_m1_1"
                    },
                    "choice_beef_m1_2": {
                        "choiceId": "choice_beef_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派人去山谷",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得4-5份带骨腿肉。\n",
                        "expeditionId": "mission_beef_m1_2"
                    },
                    "choice_beef_m1_leave_1": {
                        "choiceId": "choice_beef_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_poultry_m1_1": {
                        "choiceId": "choice_poultry_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续2天，获得4-7份羽兽翅肉。",
                        "expeditionId": "mission_poultry_m1_1"
                    },
                    "choice_poultry_m1_2": {
                        "choiceId": "choice_poultry_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得6-8份羽兽翅肉。",
                        "expeditionId": "mission_poultry_m1_2"
                    },
                    "choice_poultry_m1_leave_1": {
                        "choiceId": "choice_poultry_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_food_m1_1": {
                        "choiceId": "choice_food_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续3天，获得2份随机食品。",
                        "expeditionId": "mission_food_m1_1"
                    },
                    "choice_food_m1_2": {
                        "choiceId": "choice_food_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续3天，获得2份品质更好的随机食品。",
                        "expeditionId": "mission_food_m1_2"
                    },
                    "choice_food_m1_leave_1": {
                        "choiceId": "choice_food_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_trap_m1_1": {
                        "choiceId": "choice_trap_m1_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续4天，获得2个随机支援道具。",
                        "expeditionId": "mission_trap_m1_1"
                    },
                    "choice_trap_m1_2": {
                        "choiceId": "choice_trap_m1_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续3天，获得2个随机支援道具。\n",
                        "expeditionId": "mission_trap_m1_2"
                    },
                    "choice_trap_m1_leave_1": {
                        "choiceId": "choice_trap_m1_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    },
                    "choice_trap_m2_1": {
                        "choiceId": "choice_trap_m2_1",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "多派点人",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续5天，获得1个随机设施。",
                        "expeditionId": "mission_trap_m2_1"
                    },
                    "choice_trap_m2_2": {
                        "choiceId": "choice_trap_m2_2",
                        "type": "MISSION",
                        "costAction": 0,
                        "title": "派点经验丰富的人",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续4天，获得1个随机设施。",
                        "expeditionId": "mission_trap_m2_2"
                    },
                    "choice_trap_m2_leave_1": {
                        "choiceId": "choice_trap_m2_leave_1",
                        "type": "LEAVE",
                        "costAction": 0,
                        "title": "离开吧",
                        "desc": "我们还有别的选择。",
                        "expeditionId": null
                    }
                },
                "expeditionData": {
                    "mission_wood_m2_1": {
                        "expeditionId": "mission_wood_m2_1",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得28-32份木材。",
                        "effectDesc": "将带回木材等稀有物资。",
                        "costAction": 0,
                        "costDrink": 1,
                        "charCnt": 3,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 6
                    },
                    "mission_wood_m2_2": {
                        "expeditionId": "mission_wood_m2_2",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得28-32份木材。",
                        "effectDesc": "将带回木材等稀有物资。",
                        "costAction": 0,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 6
                    },
                    "mission_stone_m2_1": {
                        "expeditionId": "mission_stone_m2_1",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得20-28份石材。",
                        "effectDesc": "将带回石材等稀有物资。",
                        "costAction": 0,
                        "costDrink": 1,
                        "charCnt": 3,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 6
                    },
                    "mission_stone_m2_2": {
                        "expeditionId": "mission_stone_m2_2",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得20-28份石材。",
                        "effectDesc": "将带回石材等稀有物资。",
                        "costAction": 0,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 6
                    },
                    "mission_wood_stone_m2_1": {
                        "expeditionId": "mission_wood_stone_m2_1",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得56-64份木材与5-7份石材。",
                        "effectDesc": "将带回木材、石材等稀有物资。",
                        "costAction": 0,
                        "costDrink": 1,
                        "charCnt": 3,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 6
                    },
                    "mission_wood_stone_m2_2": {
                        "expeditionId": "mission_wood_stone_m2_2",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得56-64份木材与5-7份石材。",
                        "effectDesc": "将带回木材、石材等稀有物资。",
                        "costAction": 0,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 6
                    },
                    "mission_iron_m2_1": {
                        "expeditionId": "mission_iron_m2_1",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得12-18份铁矿石。",
                        "effectDesc": "将带回铁矿石等稀有物资。",
                        "costAction": 0,
                        "costDrink": 1,
                        "charCnt": 3,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 6
                    },
                    "mission_iron_m2_2": {
                        "expeditionId": "mission_iron_m2_2",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续6天，获得12-18份铁矿石。",
                        "effectDesc": "将带回铁矿石等稀有物资。",
                        "costAction": 0,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 6
                    },
                    "mission_wood_m1_1": {
                        "expeditionId": "mission_wood_m1_1",
                        "desc": "派出4名先锋干员，消耗2瓶能量饮料，持续3天，获得35-45份木材。",
                        "effectDesc": "将带回木材等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 512,
                        "professions": [
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_wood_m1_2": {
                        "expeditionId": "mission_wood_m1_2",
                        "desc": "派出2名经验丰富的先锋干员，消耗1瓶能量饮料，持续2天，获得35-45份木材。",
                        "effectDesc": "将带回木材等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 512,
                        "professions": [
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_stone_m1_1": {
                        "expeditionId": "mission_stone_m1_1",
                        "desc": "派出4名近卫干员，消耗2瓶能量饮料，持续3天，获得18-23份石材。",
                        "effectDesc": "将带回石材等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 1,
                        "professions": [
                            "WARRIOR"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_stone_m1_2": {
                        "expeditionId": "mission_stone_m1_2",
                        "desc": "派出2名经验丰富的近卫干员，消耗1瓶能量饮料，持续2天，获得18-23份石材。",
                        "effectDesc": "将带回石材等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 1,
                        "professions": [
                            "WARRIOR"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_iron_m1_1": {
                        "expeditionId": "mission_iron_m1_1",
                        "desc": "派出4名狙击干员，消耗2瓶能量饮料，持续3天，获得8-13份铁矿石。",
                        "effectDesc": "将带回铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 2,
                        "professions": [
                            "SNIPER"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_iron_m1_2": {
                        "expeditionId": "mission_iron_m1_2",
                        "desc": "派出2名经验丰富的狙击干员，消耗1瓶能量饮料，持续2天，获得8-13份铁矿石。",
                        "effectDesc": "将带回铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 2,
                        "professions": [
                            "SNIPER"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_diamond_m1_1": {
                        "expeditionId": "mission_diamond_m1_1",
                        "desc": "派出6名经验丰富的干员，消耗2瓶能量饮料，持续3天，获得1-3份澄亮石。",
                        "effectDesc": "将带回澄亮石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 3
                    },
                    "mission_diamond_m1_2": {
                        "expeditionId": "mission_diamond_m1_2",
                        "desc": "派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得1-3份澄亮石。\n",
                        "effectDesc": "将带回澄亮石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 3,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 6
                    },
                    "mission_water_m1_1": {
                        "expeditionId": "mission_water_m1_1",
                        "desc": "派出4名医疗干员，消耗2瓶能量饮料，持续3天，获得10-20份清水。",
                        "effectDesc": "将带回清水等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 8,
                        "professions": [
                            "MEDIC"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_water_m1_2": {
                        "expeditionId": "mission_water_m1_2",
                        "desc": "派出2名经验丰富的医疗干员，消耗1瓶能量饮料，持续2天，获得10-20份清水。\n",
                        "effectDesc": "将带回清水等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 8,
                        "professions": [
                            "MEDIC"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_wood_stone_m1_1": {
                        "expeditionId": "mission_wood_stone_m1_1",
                        "desc": "派出4名特种干员，消耗2瓶能量饮料，持续3天，获得18-23份木材与8-13份石材。",
                        "effectDesc": "将带回木材、石材等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 64,
                        "professions": [
                            "SPECIAL"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_wood_stone_m1_2": {
                        "expeditionId": "mission_wood_stone_m1_2",
                        "desc": "派出2名经验丰富的特种干员，消耗1瓶能量饮料，持续3天，获得18-23份木材与8-13份石材。\n",
                        "effectDesc": "将带回木材、石材等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 64,
                        "professions": [
                            "SPECIAL"
                        ],
                        "minEliteRank": 2,
                        "duration": 3
                    },
                    "mission_wood_iron_m1_1": {
                        "expeditionId": "mission_wood_iron_m1_1",
                        "desc": "派出4名辅助干员，消耗2瓶能量饮料，持续3天，获得18-23份木材与4-7份铁矿石。",
                        "effectDesc": "将带回木材、铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 16,
                        "professions": [
                            "SUPPORT"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_wood_iron_m1_2": {
                        "expeditionId": "mission_wood_iron_m1_2",
                        "desc": "派出2名经验丰富的辅助干员，消耗1瓶能量饮料，持续2天，获得18-23份木材与4-7份铁矿石。\n",
                        "effectDesc": "将带回木材、铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 16,
                        "professions": [
                            "SUPPORT"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_stone_iron_m1_1": {
                        "expeditionId": "mission_stone_iron_m1_1",
                        "desc": "派出4名术师干员，消耗2瓶能量饮料，持续3天，获得8-13份石材与4-7份铁矿石。",
                        "effectDesc": "将带回石材、铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 32,
                        "professions": [
                            "CASTER"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_stone_iron_m1_2": {
                        "expeditionId": "mission_stone_iron_m1_2",
                        "desc": "派出2名经验丰富的术师干员，消耗1瓶能量饮料，持续2天，获得8-13份石材与4-7份铁矿石。\n",
                        "effectDesc": "将带回石材、铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 32,
                        "professions": [
                            "CASTER"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_wood_stone_iron_m1_1": {
                        "expeditionId": "mission_wood_stone_iron_m1_1",
                        "desc": "派出4名重装干员，消耗2瓶能量饮料，持续3天，获得13-18份木材、4-7份石材与3-4份铁矿石。",
                        "effectDesc": "将带回木材、石材、铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 4,
                        "profession": 4,
                        "professions": [
                            "TANK"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_wood_stone_iron_m1_2": {
                        "expeditionId": "mission_wood_stone_iron_m1_2",
                        "desc": "派出2名经验丰富的重装干员，消耗1瓶能量饮料，持续2天，获得13-18份木材、4-7份石材与3-4份铁矿石。",
                        "effectDesc": "将带回木材、石材、铁矿石等稀有物资。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 4,
                        "professions": [
                            "TANK"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_venison_m1_1": {
                        "expeditionId": "mission_venison_m1_1",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续2天，获得8-13份蟹钳。",
                        "effectDesc": "将带回蟹钳。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 2
                    },
                    "mission_venison_m1_2": {
                        "expeditionId": "mission_venison_m1_2",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得5-6份圆圆肉片。\n",
                        "effectDesc": "将带回圆圆肉片。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_beef_m1_1": {
                        "expeditionId": "mission_beef_m1_1",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续2天，获得8-13份稻谷。",
                        "effectDesc": "将带回稻谷。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 2
                    },
                    "mission_beef_m1_2": {
                        "expeditionId": "mission_beef_m1_2",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得4-5份带骨腿肉。\n",
                        "effectDesc": "将带回带骨腿肉。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_poultry_m1_1": {
                        "expeditionId": "mission_poultry_m1_1",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续2天，获得4-7份羽兽翅肉。",
                        "effectDesc": "将带回羽兽翅肉。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 2
                    },
                    "mission_poultry_m1_2": {
                        "expeditionId": "mission_poultry_m1_2",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得6-8份羽兽翅肉。",
                        "effectDesc": "将带回羽兽翅肉。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 2
                    },
                    "mission_food_m1_1": {
                        "expeditionId": "mission_food_m1_1",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续3天，获得2份随机食品。",
                        "effectDesc": "将带回随机食品。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 3
                    },
                    "mission_food_m1_2": {
                        "expeditionId": "mission_food_m1_2",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续3天，获得2份品质更好的随机食品。",
                        "effectDesc": "将带回随机食品。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 3
                    },
                    "mission_trap_m1_1": {
                        "expeditionId": "mission_trap_m1_1",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续4天，获得2个随机支援道具。",
                        "effectDesc": "将带回随机支援道具。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 4
                    },
                    "mission_trap_m1_2": {
                        "expeditionId": "mission_trap_m1_2",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续3天，获得2个随机支援道具。\n",
                        "effectDesc": "将带回随机支援道具。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 3
                    },
                    "mission_trap_m2_1": {
                        "expeditionId": "mission_trap_m2_1",
                        "desc": "派出6名干员，消耗2瓶能量饮料，持续5天，获得1个随机设施。",
                        "effectDesc": "将带回随机设施。",
                        "costAction": 1,
                        "costDrink": 2,
                        "charCnt": 6,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 0,
                        "duration": 5
                    },
                    "mission_trap_m2_2": {
                        "expeditionId": "mission_trap_m2_2",
                        "desc": "派出2名经验丰富的干员，消耗1瓶能量饮料，持续4天，获得1个随机设施。",
                        "effectDesc": "将带回随机设施。",
                        "costAction": 1,
                        "costDrink": 1,
                        "charCnt": 2,
                        "profession": 639,
                        "professions": [
                            "WARRIOR",
                            "SNIPER",
                            "TANK",
                            "MEDIC",
                            "SUPPORT",
                            "CASTER",
                            "SPECIAL",
                            "PIONEER"
                        ],
                        "minEliteRank": 2,
                        "duration": 4
                    }
                },
                "eventEffectData": {
                    "event_effect_xbbird": {
                        "eventEffectId": "event_effect_xbbird",
                        "buffId": "sandbox_1_event_xbbird",
                        "duration": 1,
                        "desc": "下一日出现一只落沙晶蹄兽"
                    },
                    "event_effect_xbtor": {
                        "eventEffectId": "event_effect_xbtor",
                        "buffId": "sandbox_1_event_xbtor",
                        "duration": 1,
                        "desc": "下一日出现一只刺棱壳兽"
                    },
                    "event_effect_rushscale": {
                        "eventEffectId": "event_effect_rushscale",
                        "buffId": "sandbox_1_event_rushscale",
                        "duration": 3,
                        "desc": "新出现敌袭的敌人数量略微减少"
                    },
                    "event_effect_rushdown": {
                        "eventEffectId": "event_effect_rushdown",
                        "buffId": "sandbox_1_event_rushdown",
                        "duration": 3,
                        "desc": "敌袭出现的概率略微减少"
                    },
                    "event_effect_rushup": {
                        "eventEffectId": "event_effect_rushup",
                        "buffId": "sandbox_1_event_rushup",
                        "duration": 3,
                        "desc": "敌袭出现的概率略微增加"
                    },
                    "event_effect_hiddenstone": {
                        "eventEffectId": "event_effect_hiddenstone",
                        "buffId": "sandbox_1_event_hiddenstone_view",
                        "duration": 3,
                        "desc": "可以显示埋没金属箱的位置"
                    },
                    "event_effect_xbmgbird": {
                        "eventEffectId": "event_effect_xbmgbird",
                        "buffId": "sandbox_1_event_xbmgbird_view",
                        "duration": 3,
                        "desc": "可以显示喙中奇物的位置"
                    },
                    "event_effect_vegetation": {
                        "eventEffectId": "event_effect_vegetation",
                        "buffId": "sandbox_1_event_vegetation_view",
                        "duration": 3,
                        "desc": "可以显示灌木丛的位置"
                    }
                },
                "shopGoodData": {
                    "sandbox_1_good_1_wood": {
                        "goodId": "sandbox_1_good_1_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 11
                    },
                    "sandbox_1_good_2_wood": {
                        "goodId": "sandbox_1_good_2_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 33
                    },
                    "sandbox_1_good_3_wood": {
                        "goodId": "sandbox_1_good_3_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 50
                    },
                    "sandbox_1_good_4_wood": {
                        "goodId": "sandbox_1_good_4_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 100
                    },
                    "sandbox_1_good_5_wood": {
                        "goodId": "sandbox_1_good_5_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 15,
                        "coinType": "GOLD",
                        "value": 150
                    },
                    "sandbox_1_good_6_wood": {
                        "goodId": "sandbox_1_good_6_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 30,
                        "coinType": "GOLD",
                        "value": 270
                    },
                    "sandbox_1_good_7_wood": {
                        "goodId": "sandbox_1_good_7_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 11
                    },
                    "sandbox_1_good_8_wood": {
                        "goodId": "sandbox_1_good_8_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 33
                    },
                    "sandbox_1_good_9_wood": {
                        "goodId": "sandbox_1_good_9_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 50
                    },
                    "sandbox_1_good_10_wood": {
                        "goodId": "sandbox_1_good_10_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 100
                    },
                    "sandbox_1_good_11_wood": {
                        "goodId": "sandbox_1_good_11_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 15,
                        "coinType": "GOLD",
                        "value": 150
                    },
                    "sandbox_1_good_12_wood": {
                        "goodId": "sandbox_1_good_12_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 30,
                        "coinType": "GOLD",
                        "value": 300
                    },
                    "sandbox_1_good_13_wood": {
                        "goodId": "sandbox_1_good_13_wood",
                        "itemId": "sandbox_1_wood",
                        "count": 50,
                        "coinType": "GOLD",
                        "value": 450
                    },
                    "sandbox_1_good_14_water": {
                        "goodId": "sandbox_1_good_14_water",
                        "itemId": "sandbox_1_water",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 11
                    },
                    "sandbox_1_good_15_water": {
                        "goodId": "sandbox_1_good_15_water",
                        "itemId": "sandbox_1_water",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 33
                    },
                    "sandbox_1_good_16_water": {
                        "goodId": "sandbox_1_good_16_water",
                        "itemId": "sandbox_1_water",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 50
                    },
                    "sandbox_1_good_17_water": {
                        "goodId": "sandbox_1_good_17_water",
                        "itemId": "sandbox_1_water",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 100
                    },
                    "sandbox_1_good_18_water": {
                        "goodId": "sandbox_1_good_18_water",
                        "itemId": "sandbox_1_water",
                        "count": 20,
                        "coinType": "GOLD",
                        "value": 180
                    },
                    "sandbox_1_good_19_water": {
                        "goodId": "sandbox_1_good_19_water",
                        "itemId": "sandbox_1_water",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 11
                    },
                    "sandbox_1_good_20_water": {
                        "goodId": "sandbox_1_good_20_water",
                        "itemId": "sandbox_1_water",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 33
                    },
                    "sandbox_1_good_21_water": {
                        "goodId": "sandbox_1_good_21_water",
                        "itemId": "sandbox_1_water",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 50
                    },
                    "sandbox_1_good_22_water": {
                        "goodId": "sandbox_1_good_22_water",
                        "itemId": "sandbox_1_water",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 100
                    },
                    "sandbox_1_good_23_water": {
                        "goodId": "sandbox_1_good_23_water",
                        "itemId": "sandbox_1_water",
                        "count": 15,
                        "coinType": "GOLD",
                        "value": 150
                    },
                    "sandbox_1_good_24_water": {
                        "goodId": "sandbox_1_good_24_water",
                        "itemId": "sandbox_1_water",
                        "count": 30,
                        "coinType": "GOLD",
                        "value": 270
                    },
                    "sandbox_1_good_25_stone": {
                        "goodId": "sandbox_1_good_25_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 33
                    },
                    "sandbox_1_good_26_stone": {
                        "goodId": "sandbox_1_good_26_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 90
                    },
                    "sandbox_1_good_27_stone": {
                        "goodId": "sandbox_1_good_27_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 150
                    },
                    "sandbox_1_good_28_stone": {
                        "goodId": "sandbox_1_good_28_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 300
                    },
                    "sandbox_1_good_29_stone": {
                        "goodId": "sandbox_1_good_29_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 15,
                        "coinType": "GOLD",
                        "value": 405
                    },
                    "sandbox_1_good_30_stone": {
                        "goodId": "sandbox_1_good_30_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 33
                    },
                    "sandbox_1_good_31_stone": {
                        "goodId": "sandbox_1_good_31_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 99
                    },
                    "sandbox_1_good_32_stone": {
                        "goodId": "sandbox_1_good_32_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 150
                    },
                    "sandbox_1_good_33_stone": {
                        "goodId": "sandbox_1_good_33_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 15,
                        "coinType": "GOLD",
                        "value": 450
                    },
                    "sandbox_1_good_34_stone": {
                        "goodId": "sandbox_1_good_34_stone",
                        "itemId": "sandbox_1_stone",
                        "count": 25,
                        "coinType": "GOLD",
                        "value": 675
                    },
                    "sandbox_1_good_35_iron": {
                        "goodId": "sandbox_1_good_35_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 66
                    },
                    "sandbox_1_good_36_iron": {
                        "goodId": "sandbox_1_good_36_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 180
                    },
                    "sandbox_1_good_37_iron": {
                        "goodId": "sandbox_1_good_37_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 300
                    },
                    "sandbox_1_good_38_iron": {
                        "goodId": "sandbox_1_good_38_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 66
                    },
                    "sandbox_1_good_39_iron": {
                        "goodId": "sandbox_1_good_39_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 180
                    },
                    "sandbox_1_good_40_iron": {
                        "goodId": "sandbox_1_good_40_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 300
                    },
                    "sandbox_1_good_41_iron": {
                        "goodId": "sandbox_1_good_41_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 540
                    },
                    "sandbox_1_good_42_iron": {
                        "goodId": "sandbox_1_good_42_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 66
                    },
                    "sandbox_1_good_43_iron": {
                        "goodId": "sandbox_1_good_43_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 180
                    },
                    "sandbox_1_good_44_iron": {
                        "goodId": "sandbox_1_good_44_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 300
                    },
                    "sandbox_1_good_45_iron": {
                        "goodId": "sandbox_1_good_45_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 10,
                        "coinType": "GOLD",
                        "value": 600
                    },
                    "sandbox_1_good_46_iron": {
                        "goodId": "sandbox_1_good_46_iron",
                        "itemId": "sandbox_1_iron",
                        "count": 15,
                        "coinType": "GOLD",
                        "value": 810
                    },
                    "sandbox_1_good_47_diamond": {
                        "goodId": "sandbox_1_good_47_diamond",
                        "itemId": "sandbox_1_diamond",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 165
                    },
                    "sandbox_1_good_48_crab": {
                        "goodId": "sandbox_1_good_48_crab",
                        "itemId": "sandbox_1_crab",
                        "count": 1,
                        "coinType": "GOLD",
                        "value": 22
                    },
                    "sandbox_1_good_49_crab": {
                        "goodId": "sandbox_1_good_49_crab",
                        "itemId": "sandbox_1_crab",
                        "count": 3,
                        "coinType": "GOLD",
                        "value": 60
                    },
                    "sandbox_1_good_50_crab": {
                        "goodId": "sandbox_1_good_50_crab",
                        "itemId": "sandbox_1_crab",
                        "count": 5,
                        "coinType": "GOLD",
                        "value": 100
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                    },
                    "sandbox_1_good_489_slugitem_1": {
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                    },
                    "sandbox_1_good_490_slugitem_1": {
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                    },
                    "sandbox_1_good_491_slugitem_1": {
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                    "sandbox_1_good_492_slugitem_1": {
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                    },
                    "sandbox_1_good_493_slugitem_1": {
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                    },
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                        "value": 500
                    },
                    "sandbox_1_good_495_slugitem_1": {
                        "goodId": "sandbox_1_good_495_slugitem_1",
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                },
                "shopDialogData": {
                    "seasonDialogs": {
                        "NONE": [
                            "欢迎光临，这次您要买点啥？",
                            "新到的货品也不少，请尽情挑选！"
                        ],
                        "DRY": [
                            "荒季来了，生产效率降低，所以就更需要我们提供货品支持！",
                            "哎，门口的水塘都干了，这样的日子还要持续多久啊？"
                        ],
                        "RAINY": [
                            "浸季来了，大家干活时常懈怠，所以就更需要我们提供货品支持！",
                            "又下暴雨又有高温，这诡异的天气实在让人难受......"
                        ],
                        "CHALLENGE": [
                            "欢迎光临，这次您要买点啥？",
                            "新到的货品也不少，请尽情挑选！"
                        ]
                    },
                    "afterBuyDialogs": [
                        "多谢惠顾！",
                        "明智的选择。"
                    ],
                    "shopEmptyDialogs": [
                        "货品都卖完了，欢迎您在下次上新后再来光顾！"
                    ]
                },
                "logisticsData": [
                    {
                        "id": "entryGuard",
                        "desc": "所有干员造成的伤害提升<@cc.vup>{0}%</>，在驻扎地和哨站中效果翻倍",
                        "noBuffDesc": "所有干员造成的伤害提升，在驻扎地和哨站中效果翻倍",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "WARRIOR",
                        "sortId": 2,
                        "levelParams": [
                            "2",
                            "3",
                            "4",
                            "5",
                            "6",
                            "8"
                        ]
                    },
                    {
                        "id": "entrySpecial",
                        "desc": "所有【野生动物】受到的伤害提升<@cc.vup>{0}%</>",
                        "noBuffDesc": "所有【野生动物】受到的伤害提升",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "SPECIAL",
                        "sortId": 8,
                        "levelParams": [
                            "7",
                            "8",
                            "9",
                            "10",
                            "11",
                            "12"
                        ]
                    },
                    {
                        "id": "entrySniper",
                        "desc": "所有干员攻击速度<@cc.vup>+{0}</>，在驻扎地和哨站中额外<@cc.vup>+8</>",
                        "noBuffDesc": "所有干员攻击速度提升，在驻扎地和哨站中额外+8",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "SNIPER",
                        "sortId": 4,
                        "levelParams": [
                            "5",
                            "6",
                            "7",
                            "8",
                            "9",
                            "10"
                        ]
                    },
                    {
                        "id": "entryPioneer",
                        "desc": "关卡初始部署费用<@cc.vup>+{0}</>，在驻扎地和哨站中额外<@cc.vup>+4</>",
                        "noBuffDesc": "关卡初始部署费用增加，在驻扎地和哨站中额外+4",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "PIONEER",
                        "sortId": 1,
                        "levelParams": [
                            "1",
                            "2",
                            "3",
                            "4",
                            "5",
                            "6"
                        ]
                    },
                    {
                        "id": "entryMedic",
                        "desc": "所有干员每秒回复<@cc.vup>{0}</>点生命，在驻扎地和哨站中额外回复<@cc.vup>10</>点生命",
                        "noBuffDesc": "所有干员每秒回复若干点生命，在驻扎地和哨站中额外回复10点生命",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "MEDIC",
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                            "7",
                            "9",
                            "12",
                            "15",
                            "20"
                        ]
                    },
                    {
                        "id": "entryTank",
                        "desc": "所有干员受到的伤害降低<@cc.vup>{0}%</>，在驻扎地和哨站中效果翻倍",
                        "noBuffDesc": "所有干员受到的伤害降低，在驻扎地和哨站中效果翻倍",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "TANK",
                        "sortId": 3,
                        "levelParams": [
                            "2",
                            "3",
                            "4",
                            "5",
                            "6",
                            "8"
                        ]
                    },
                    {
                        "id": "entryCaster",
                        "desc": "所有干员的初始技力<@cc.vup>+{0}</>，在驻扎地和哨站中额外<@cc.vup>+4</>",
                        "noBuffDesc": "所有干员的初始技力增加，在驻扎地和哨站中额外+4",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "CASTER",
                        "sortId": 5,
                        "levelParams": [
                            "1",
                            "2",
                            "3",
                            "4",
                            "5",
                            "6"
                        ]
                    },
                    {
                        "id": "entrySupport",
                        "desc": "所有【资源】受到的伤害提升<@cc.vup>{0}%</>",
                        "noBuffDesc": "所有【资源】受到的伤害提升",
                        "iconId": "sandbox_0_tech_icon_blackpot",
                        "profession": "SUPPORT",
                        "sortId": 7,
                        "levelParams": [
                            "7",
                            "8",
                            "9",
                            "10",
                            "11",
                            "12"
                        ]
                    }
                ],
                "logisticsCharMapping": {
                    "0": {
                        "0": [
                            {
                                "levelUpperLimit": 30,
                                "charUpperLimit": 1
                            }
                        ]
                    },
                    "1": {
                        "0": [
                            {
                                "levelUpperLimit": 30,
                                "charUpperLimit": 1
                            }
                        ]
                    },
                    "2": {
                        "0": [
                            {
                                "levelUpperLimit": 40,
                                "charUpperLimit": 1
                            }
                        ],
                        "1": [
                            {
                                "levelUpperLimit": 54,
                                "charUpperLimit": 1
                            },
                            {
                                "levelUpperLimit": 55,
                                "charUpperLimit": 1
                            }
                        ]
                    },
                    "3": {
                        "0": [
                            {
                                "levelUpperLimit": 45,
                                "charUpperLimit": 1
                            }
                        ],
                        "1": [
                            {
                                "levelUpperLimit": 59,
                                "charUpperLimit": 1
                            },
                            {
                                "levelUpperLimit": 60,
                                "charUpperLimit": 1
                            }
                        ],
                        "2": [
                            {
                                "levelUpperLimit": 39,
                                "charUpperLimit": 2
                            },
                            {
                                "levelUpperLimit": 70,
                                "charUpperLimit": 3
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                    },
                    "4": {
                        "0": [
                            {
                                "levelUpperLimit": 50,
                                "charUpperLimit": 1
                            }
                        ],
                        "1": [
                            {
                                "levelUpperLimit": 69,
                                "charUpperLimit": 1
                            },
                            {
                                "levelUpperLimit": 70,
                                "charUpperLimit": 1
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                        ],
                        "2": [
                            {
                                "levelUpperLimit": 49,
                                "charUpperLimit": 2
                            },
                            {
                                "levelUpperLimit": 80,
                                "charUpperLimit": 3
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                        ]
                    },
                    "5": {
                        "0": [
                            {
                                "levelUpperLimit": 50,
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                            }
                        ],
                        "1": [
                            {
                                "levelUpperLimit": 79,
                                "charUpperLimit": 1
                            },
                            {
                                "levelUpperLimit": 80,
                                "charUpperLimit": 1
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                        ],
                        "2": [
                            {
                                "levelUpperLimit": 59,
                                "charUpperLimit": 2
                            },
                            {
                                "levelUpperLimit": 90,
                                "charUpperLimit": 3
                            }
                        ]
                    }
                },
                "materialKeywordData": {
                    "sandbox_1_gold": "GOLD",
                    "sandbox_1_dimensioncoin": "DIMENSIONCOIN",
                    "sandbox_1_wood": "WOOD",
                    "sandbox_1_stone": "STONE",
                    "sandbox_1_iron": "IRON",
                    "sandbox_1_diamond": "DIAMOND",
                    "sandbox_1_crab": "CRAB",
                    "sandbox_1_wheat": "WHEAT",
                    "sandbox_1_venison": "VENISON",
                    "sandbox_1_beef": "BEEF",
                    "sandbox_1_poultry": "CHICKEN",
                    "sandbox_1_supermeat": "SUPERMEAT",
                    "sandbox_1_ttlmeat": "TTLMEAT",
                    "sandbox_1_water": "WATER",
                    "sandbox_1_egg": "COMMON",
                    "sandbox_1_mushroom": "COMMON",
                    "sandbox_1_peper": "COMMON",
                    "sandbox_1_sugar": "COMMON",
                    "sandbox_1_horn": "COMMON",
                    "sandbox_1_condiment": "COMMON",
                    "sandbox_1_building_1": "FUNCTION",
                    "sandbox_1_building_2": "FUNCTION",
                    "sandbox_1_building_3": "FUNCTION",
                    "sandbox_1_building_4": "FUNCTION",
                    "sandbox_1_building_5": "BATTLE",
                    "sandbox_1_building_6": "BATTLE",
                    "sandbox_1_building_7": "BATTLE",
                    "sandbox_1_building_8": "BATTLE",
                    "sandbox_1_building_9": "BATTLE",
                    "sandbox_1_building_10": "BATTLE",
                    "sandbox_1_building_11": "BATTLE",
                    "sandbox_1_building_12": "BATTLE",
                    "sandbox_1_building_13": "BATTLE",
                    "sandbox_1_building_14": "BATTLE",
                    "sandbox_1_building_15": "BATTLE",
                    "sandbox_1_building_16": "BATTLE",
                    "sandbox_1_building_17": "BATTLE",
                    "sandbox_1_building_18": "BATTLE",
                    "sandbox_1_building_19": "FUNCTION",
                    "sandbox_1_building_20": "FUNCTION",
                    "sandbox_1_building_21": "FUNCTION",
                    "sandbox_1_building_22": "FUNCTION",
                    "sandbox_1_building_23": "FUNCTION",
                    "sandbox_1_building_24": "BATTLE",
                    "sandbox_1_building_25": "BATTLE",
                    "sandbox_1_building_26": "BATTLE",
                    "sandbox_1_building_27": "BATTLE",
                    "sandbox_1_building_28": "FUNCTION",
                    "sandbox_1_building_29": "FUNCTION",
                    "sandbox_1_building_30": "FUNCTION",
                    "sandbox_1_building_31": "FUNCTION",
                    "sandbox_1_building_32": "FUNCTION",
                    "sandbox_1_building_33": "BATTLE",
                    "sandbox_1_building_34": "BATTLE",
                    "sandbox_1_building_35": "BATTLE",
                    "sandbox_1_building_36": "BATTLE",
                    "sandbox_1_craft_1": "SHORT",
                    "sandbox_1_craft_2": "SHORT",
                    "sandbox_1_craft_3": "SHORT",
                    "sandbox_1_craft_4": "SHORT",
                    "sandbox_1_craft_5": "SHORT",
                    "sandbox_1_craft_6": "LONG",
                    "sandbox_1_craft_7": "LONG",
                    "sandbox_1_craft_8": "LONG",
                    "sandbox_1_craft_9": "LONG",
                    "sandbox_1_craft_10": "LONG",
                    "sandbox_1_craft_11": "LONG",
                    "sandbox_1_craft_12": "LONG",
                    "sandbox_1_craft_13": "LONG",
                    "sandbox_1_craft_14": "LONG",
                    "sandbox_1_craft_15": "LONG",
                    "sandbox_1_craft_16": "LONG",
                    "sandbox_1_craft_17": "LONG",
                    "sandbox_1_building_37": "FUNCTION"
                },
                "monthRushData": [
                    {
                        "monthlyRushId": "sandbox_1_challenge_01",
                        "startTime": 1709236800,
                        "endTime": 1711915199,
                        "isLast": false,
                        "sortId": 1,
                        "rushGroupKey": "monthly_1",
                        "monthlyRushName": "迷雾巡猎",
                        "monthlyRushDes": "其实，迷雾已经是旷野探险中最不危险的天气，但总有人会躲在后面给敌人一击。掀开帷幕，会让彼此心惊肉跳。",
                        "weatherId": "weather_normal",
                        "nodeId": "n12B9",
                        "conditionGroup": "server_sandbox_1_monthly_1",
                        "conditionDesc": "我方干员阻挡数+1\n敌人隐匿时移动速度上升",
                        "rewardItemList": [
                            {
                                "id": "mod_unlock_token",
                                "count": 1,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "32001",
                                "count": 1,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "2004",
                                "count": 20,
                                "type": "CARD_EXP"
                            },
                            {
                                "id": "3303",
                                "count": 20,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "4001",
                                "count": 30000,
                                "type": "GOLD"
                            }
                        ]
                    },
                    {
                        "monthlyRushId": "sandbox_1_challenge_02",
                        "startTime": 1711915200,
                        "endTime": 1714507199,
                        "isLast": false,
                        "sortId": 2,
                        "rushGroupKey": "monthly_2",
                        "monthlyRushName": "惊兽奔腾",
                        "monthlyRushDes": "碾过我们的营帐的，可以是天灾、洪水、车队，也可以是狂躁的兽群。当然，最糟的是它们一起上。",
                        "weatherId": "weather_thunder",
                        "nodeId": "n12B9",
                        "conditionGroup": "server_sandbox_1_monthly_2",
                        "conditionDesc": "我方干员受到的治疗效果提升\n敌人移动速度提升",
                        "rewardItemList": [
                            {
                                "id": "mod_unlock_token",
                                "count": 1,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "32001",
                                "count": 1,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "2004",
                                "count": 20,
                                "type": "CARD_EXP"
                            },
                            {
                                "id": "3303",
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                                "type": "MATERIAL"
                            },
                            {
                                "id": "4001",
                                "count": 30000,
                                "type": "GOLD"
                            }
                        ]
                    },
                    {
                        "monthlyRushId": "sandbox_1_challenge_03",
                        "startTime": 1714507200,
                        "endTime": 1717185599,
                        "isLast": false,
                        "sortId": 3,
                        "rushGroupKey": "monthly_3",
                        "monthlyRushName": "连环爆炸",
                        "monthlyRushDes": "在荒地上源石虫无处不在，是我们不得不面对的邻居。坏消息是，当这些邻居热衷扩张时，我们就要倒霉了。",
                        "weatherId": "weather_sandstorm",
                        "nodeId": "n12B9",
                        "conditionGroup": "server_sandbox_1_monthly_3",
                        "conditionDesc": "喷拒器、缚网发射台和护盾遥控器技力消耗降低\n高能源石虫、冰爆源石虫和辐能源石虫死亡后造成的伤害上升",
                        "rewardItemList": [
                            {
                                "id": "mod_unlock_token",
                                "count": 1,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "32001",
                                "count": 1,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "2004",
                                "count": 20,
                                "type": "CARD_EXP"
                            },
                            {
                                "id": "3303",
                                "count": 20,
                                "type": "MATERIAL"
                            },
                            {
                                "id": "4001",
                                "count": 30000,
                                "type": "GOLD"
                            }
                        ]
                    }
                ],
                "riftTerrainParamData": {
                    "sandbox_1_landscape_01": {
                        "id": "sandbox_1_landscape_01",
                        "desc": "坦途",
                        "iconId": "dungeon_icon_landscape_1",
                        "bkColor": "47331EFF"
                    },
                    "sandbox_1_landscape_02": {
                        "id": "sandbox_1_landscape_02",
                        "desc": "险关",
                        "iconId": "dungeon_icon_landscape_2",
                        "bkColor": "47331EFF"
                    },
                    "sandbox_1_landscape_03": {
                        "id": "sandbox_1_landscape_03",
                        "desc": "丘陵",
                        "iconId": "dungeon_icon_landscape_3",
                        "bkColor": "47331EFF"
                    },
                    "sandbox_1_landscape_04": {
                        "id": "sandbox_1_landscape_04",
                        "desc": "通幽处",
                        "iconId": "dungeon_icon_landscape_4",
                        "bkColor": "47331EFF"
                    }
                },
                "riftClimateParamData": {
                    "sandbox_1_climate_01": {
                        "id": "sandbox_1_climate_01",
                        "desc": "雷雨之地",
                        "iconId": "dungeon_icon_climate_ranforest",
                        "bkColor": "1C3840FF"
                    },
                    "sandbox_1_climate_02": {
                        "id": "sandbox_1_climate_02",
                        "desc": "旱尘之地",
                        "iconId": "dungeon_icon_climate_desert",
                        "bkColor": "58422AFF"
                    },
                    "sandbox_1_climate_03": {
                        "id": "sandbox_1_climate_03",
                        "desc": "灼热之地",
                        "iconId": "dungeon_icon_climate_volcano",
                        "bkColor": "5B2916FF"
                    }
                },
                "riftEnemyParamData": {
                    "sandbox_1_enemy_sarkarz": {
                        "id": "sandbox_1_enemy_sarkarz",
                        "desc": "雇佣兵",
                        "iconId": "dungeon_icon_enemy_sarkarz",
                        "bkColor": "500F0FFF"
                    },
                    "sandbox_1_enemy_beast": {
                        "id": "sandbox_1_enemy_beast",
                        "desc": "林中人",
                        "iconId": "dungeon_icon_enemy_beast",
                        "bkColor": "500F0FFF"
                    },
                    "sandbox_1_enemy_machine": {
                        "id": "sandbox_1_enemy_machine",
                        "desc": "机械化",
                        "iconId": "dungeon_icon_enemy_machine",
                        "bkColor": "500F0FFF"
                    },
                    "sandbox_1_enemy_none": {
                        "id": "sandbox_1_enemy_none",
                        "desc": "原生态",
                        "iconId": "dungeon_icon_enemy_none",
                        "bkColor": "500F0FFF"
                    }
                },
                "riftSubTargetData": {
                    "sandbox_1_subquest_02": {
                        "id": "sandbox_1_subquest_02",
                        "name": "捕猎行动",
                        "desc": "使用捕猎笼捕获2个野生动物"
                    },
                    "sandbox_1_subquest_03": {
                        "id": "sandbox_1_subquest_03",
                        "name": "战斗行动",
                        "desc": "击倒50个敌人"
                    },
                    "sandbox_1_subquest_04": {
                        "id": "sandbox_1_subquest_04",
                        "name": "建造行动",
                        "desc": "使2个区块升级"
                    }
                },
                "riftMainTargetData": {
                    "boss_hunt_1": {
                        "id": "boss_hunt_1",
                        "title": "对决",
                        "desc": "找到并击败迷路的巨像",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 5,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_rockman",
                        "questIconName": "迷路的巨像"
                    },
                    "boss_hunt_2": {
                        "id": "boss_hunt_2",
                        "title": "对决",
                        "desc": "找到并击败时光守卫",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 5,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_xbele",
                        "questIconName": "时光守卫"
                    },
                    "boss_hunt_3": {
                        "id": "boss_hunt_3",
                        "title": "对决",
                        "desc": "找到并击败晶玲兽",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 8,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_xbbtl",
                        "questIconName": "晶玲兽"
                    },
                    "boss_hunt_5": {
                        "id": "boss_hunt_5",
                        "title": "对决",
                        "desc": "找到并击败扎罗，“狼之主” ",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 5,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_wlfmster",
                        "questIconName": "扎罗，“狼之主” "
                    },
                    "boss_hunt_6": {
                        "id": "boss_hunt_6",
                        "title": "对决",
                        "desc": "找到并击败“遗弃者”",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 5,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_axetro",
                        "questIconName": "“遗弃者”"
                    },
                    "boss_hunt_7": {
                        "id": "boss_hunt_7",
                        "title": "对决",
                        "desc": "找到并击败行脚艺人",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 8,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_clking",
                        "questIconName": "行脚艺人"
                    },
                    "boss_hunt_8": {
                        "id": "boss_hunt_8",
                        "title": "对决",
                        "desc": "找到并击败翠梦祭司",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 8,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_gatgod",
                        "questIconName": "翠梦祭司"
                    },
                    "boss_hunt_9": {
                        "id": "boss_hunt_9",
                        "title": "对决",
                        "desc": "找到并击败“墓碑”",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 5,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_flking",
                        "questIconName": "“墓碑”"
                    },
                    "boss_hunt_10": {
                        "id": "boss_hunt_10",
                        "title": "对决",
                        "desc": "找到并击败晶珑兽与晶玲兽",
                        "storyDesc": "我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。",
                        "targetDayCount": 8,
                        "targetType": "BOSS_HUNT",
                        "questIconId": "img_enemy_xbscp",
                        "questIconName": "晶珑兽与晶玲兽"
                    },
                    "wild_hunt_1": {
                        "id": "wild_hunt_1",
                        "title": "捕猎时刻",
                        "desc": "击败一只落沙晶蹄兽",
                        "storyDesc": "这里盛产别处难以见到的猎物，一场愉快的狩猎之旅即将开始。",
                        "targetDayCount": 4,
                        "targetType": "WILD_HUNT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "wild_hunt_2": {
                        "id": "wild_hunt_2",
                        "title": "捕猎时刻",
                        "desc": "击败一只刺棱壳兽",
                        "storyDesc": "这里盛产别处难以见到的猎物，一场愉快的狩猎之旅即将开始。",
                        "targetDayCount": 3,
                        "targetType": "WILD_HUNT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "hostage_rescue_1": {
                        "id": "hostage_rescue_1",
                        "title": "解救行动",
                        "desc": "寻找失踪的寻宝人",
                        "storyDesc": "一位求助者惊慌失措地让我们帮忙寻找失踪的朋友，可问题是，失踪的人到底在哪里呢？",
                        "targetDayCount": 5,
                        "targetType": "FIND",
                        "questIconId": "img_npc_trsrhuntr",
                        "questIconName": "寻宝人"
                    },
                    "hostage_rescue_2": {
                        "id": "hostage_rescue_2",
                        "title": "解救行动",
                        "desc": "寻找失踪的寻宝人",
                        "storyDesc": "一位求助者惊慌失措地让我们帮忙寻找失踪的朋友，可问题是，失踪的人到底在哪里呢？",
                        "targetDayCount": 5,
                        "targetType": "FIND",
                        "questIconId": "img_npc_trsrhuntr",
                        "questIconName": "寻宝人"
                    },
                    "hostage_rescue_3": {
                        "id": "hostage_rescue_3",
                        "title": "解救行动",
                        "desc": "寻找失踪的寻宝人",
                        "storyDesc": "一位求助者惊慌失措地让我们帮忙寻找失踪的朋友，可问题是，失踪的人到底在哪里呢？",
                        "targetDayCount": 5,
                        "targetType": "FIND",
                        "questIconId": "img_npc_trsrhuntr",
                        "questIconName": "寻宝人"
                    },
                    "miner_convoy_1": {
                        "id": "miner_convoy_1",
                        "title": "护卫前行",
                        "desc": "护送勤奋劳工到达目的地",
                        "storyDesc": "我们收到了一群被困居民的求救讯息，我们决定将他们护送到更安全的地方。",
                        "targetDayCount": 6,
                        "targetType": "PROTECT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "miner_convoy_2": {
                        "id": "miner_convoy_2",
                        "title": "护卫前行",
                        "desc": "护送勤奋劳工到达目的地",
                        "storyDesc": "我们收到了一群被困居民的求救讯息，我们决定将他们护送到更安全的地方。",
                        "targetDayCount": 6,
                        "targetType": "PROTECT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "miner_convoy_3": {
                        "id": "miner_convoy_3",
                        "title": "护卫前行",
                        "desc": "护送勤奋劳工到达目的地",
                        "storyDesc": "我们收到了一群被困居民的求救讯息，我们决定将他们护送到更安全的地方。",
                        "targetDayCount": 6,
                        "targetType": "PROTECT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "thief_cap_1": {
                        "id": "thief_cap_1",
                        "title": "歼灭战",
                        "desc": "击败一波窃贼敌袭",
                        "storyDesc": "情报显示，一伙窃贼占据了这里，而我们要做的就是把他们全部赶出去！",
                        "targetDayCount": 5,
                        "targetType": "CATCH_THIEF",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "thief_cap_2": {
                        "id": "thief_cap_2",
                        "title": "歼灭战",
                        "desc": "击败两波窃贼敌袭",
                        "storyDesc": "情报显示，一伙窃贼占据了这里，而我们要做的就是把他们全部赶出去！",
                        "targetDayCount": 7,
                        "targetType": "CATCH_THIEF",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "thief_cap_3": {
                        "id": "thief_cap_3",
                        "title": "歼灭战",
                        "desc": "击败三波窃贼敌袭",
                        "storyDesc": "情报显示，一伙窃贼占据了这里，而我们要做的就是把他们全部赶出去！",
                        "targetDayCount": 8,
                        "targetType": "CATCH_THIEF",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "defend_base_1": {
                        "id": "defend_base_1",
                        "title": "坚守阵地",
                        "desc": "保护前进营地的同时，度过四个夜晚",
                        "storyDesc": "我们在这里遭遇了袭击，但这不是我们放弃阵地的理由，坚持下去。",
                        "targetDayCount": 5,
                        "targetType": "FIGHT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "defend_base_2": {
                        "id": "defend_base_2",
                        "title": "坚守阵地",
                        "desc": "保护前进营地的同时，度过五个夜晚",
                        "storyDesc": "我们在这里遭遇了袭击，但这不是我们放弃阵地的理由，坚持下去。",
                        "targetDayCount": 6,
                        "targetType": "FIGHT",
                        "questIconId": null,
                        "questIconName": null
                    },
                    "defend_base_3": {
                        "id": "defend_base_3",
                        "title": "坚守阵地",
                        "desc": "保护前进营地的同时，度过六个夜晚",
                        "storyDesc": "我们在这里遭遇了袭击，但这不是我们放弃阵地的理由，坚持下去。",
                        "targetDayCount": 7,
                        "targetType": "FIGHT",
                        "questIconId": null,
                        "questIconName": null
                    }
                },
                "riftGlobalEffectData": {
                    "sandbox_1_special_01": {
                        "id": "sandbox_1_special_01",
                        "desc": "无特殊效果"
                    },
                    "sandbox_1_special_02": {
                        "id": "sandbox_1_special_02",
                        "desc": "每有一个已解锁的区块，我方干员攻击力，防御力，最大生命值提升10%"
                    },
                    "sandbox_1_special_03": {
                        "id": "sandbox_1_special_03",
                        "desc": "干员视野范围变为自身所在格与自己身前1格，处于视野外的敌人能力强化"
                    },
                    "sandbox_1_special_04": {
                        "id": "sandbox_1_special_04",
                        "desc": "部署费用的自然回复速度降为50%"
                    },
                    "sandbox_1_special_05": {
                        "id": "sandbox_1_special_05",
                        "desc": "干员出战后，再次可行动的时间延后1生息日"
                    }
                },
                "fixedRiftData": {
                    "fixed_dungeon_1": {
                        "riftId": "fixed_dungeon_1",
                        "riftName": "疯狂的壳兽",
                        "rewardGroupId": "fixed_reward_1"
                    },
                    "fixed_dungeon_2": {
                        "riftId": "fixed_dungeon_2",
                        "riftName": "六日防御作战",
                        "rewardGroupId": "fixed_reward_2"
                    },
                    "fixed_dungeon_3": {
                        "riftId": "fixed_dungeon_3",
                        "riftName": "物归原主作战",
                        "rewardGroupId": "fixed_reward_3"
                    },
                    "fixed_dungeon_4": {
                        "riftId": "fixed_dungeon_4",
                        "riftName": "护送矿工作战",
                        "rewardGroupId": "fixed_reward_4"
                    },
                    "fixed_dungeon_5": {
                        "riftId": "fixed_dungeon_5",
                        "riftName": "艺人杀手作战",
                        "rewardGroupId": "fixed_reward_5"
                    }
                },
                "riftTeamBuffData": {
                    "warrior": [
                        {
                            "teamId": "warrior",
                            "teamName": "格斗精英",
                            "buffLevel": 1,
                            "buffDesc": "干员阻挡敌人时攻击力+10%",
                            "teamSmallIconId": "warrior_small",
                            "teamBigIconId": "warrior_big",
                            "teamDesc": "格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "warrior",
                            "teamName": "格斗精英",
                            "buffLevel": 2,
                            "buffDesc": "干员阻挡敌人时防御力+20%，可同时部署人数+1",
                            "teamSmallIconId": "warrior_small",
                            "teamBigIconId": "warrior_big",
                            "teamDesc": "格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "warrior",
                            "teamName": "格斗精英",
                            "buffLevel": 3,
                            "buffDesc": "近战干员阻挡数+1，可同时部署人数+1",
                            "teamSmallIconId": "warrior_small",
                            "teamBigIconId": "warrior_big",
                            "teamDesc": "格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "warrior",
                            "teamName": "格斗精英",
                            "buffLevel": 4,
                            "buffDesc": "干员阻挡敌人时受到的远程伤害降低30%，可同时部署人数+1",
                            "teamSmallIconId": "warrior_small",
                            "teamBigIconId": "warrior_big",
                            "teamDesc": "格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "warrior",
                            "teamName": "格斗精英",
                            "buffLevel": 5,
                            "buffDesc": "干员仅阻挡1个敌人时，攻击无视目标40%的防御力，可同时部署人数+1",
                            "teamSmallIconId": "warrior_small",
                            "teamBigIconId": "warrior_big",
                            "teamDesc": "格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "warrior",
                            "teamName": "格斗精英",
                            "buffLevel": 6,
                            "buffDesc": "干员阻挡敌人时获得10%庇护，可同时部署人数+2",
                            "teamSmallIconId": "warrior_small",
                            "teamBigIconId": "warrior_big",
                            "teamDesc": "格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。",
                            "teamBgId": "team_bg_01"
                        }
                    ],
                    "explorer": [
                        {
                            "teamId": "explorer",
                            "teamName": "生存专家",
                            "buffLevel": 1,
                            "buffDesc": "我方单位受到来自【野生动物】的伤害降低50%",
                            "teamSmallIconId": "explorer_small",
                            "teamBigIconId": "explorer_big",
                            "teamDesc": "生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "explorer",
                            "teamName": "生存专家",
                            "buffLevel": 2,
                            "buffDesc": "荧光棒的持续时间变长，可同时部署人数+1",
                            "teamSmallIconId": "explorer_small",
                            "teamBigIconId": "explorer_big",
                            "teamDesc": "生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "explorer",
                            "teamName": "生存专家",
                            "buffLevel": 3,
                            "buffDesc": "每次进入战斗临时获得1个荧光棒，可同时部署人数+1",
                            "teamSmallIconId": "explorer_small",
                            "teamBigIconId": "explorer_big",
                            "teamDesc": "生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "explorer",
                            "teamName": "生存专家",
                            "buffLevel": 4,
                            "buffDesc": "进入陌域时随机解锁2个区块，可同时部署人数+1",
                            "teamSmallIconId": "explorer_small",
                            "teamBigIconId": "explorer_big",
                            "teamDesc": "生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "explorer",
                            "teamName": "生存专家",
                            "buffLevel": 5,
                            "buffDesc": "远程干员再部署时间-30%，可同时部署人数+1",
                            "teamSmallIconId": "explorer_small",
                            "teamBigIconId": "explorer_big",
                            "teamDesc": "生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "explorer",
                            "teamName": "生存专家",
                            "buffLevel": 6,
                            "buffDesc": "干员受到的环境伤害-80%，可同时部署人数+2",
                            "teamSmallIconId": "explorer_small",
                            "teamBigIconId": "explorer_big",
                            "teamDesc": "生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。",
                            "teamBgId": "team_bg_01"
                        }
                    ],
                    "builder": [
                        {
                            "teamId": "builder",
                            "teamName": "工程老手",
                            "buffLevel": 1,
                            "buffDesc": "设施的生命值+30%",
                            "teamSmallIconId": "builder_small",
                            "teamBigIconId": "builder_big",
                            "teamDesc": "工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "builder",
                            "teamName": "工程老手",
                            "buffLevel": 2,
                            "buffDesc": "设施的技力回复速度+0.2/s，可同时部署人数+1",
                            "teamSmallIconId": "builder_small",
                            "teamBigIconId": "builder_big",
                            "teamDesc": "工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "builder",
                            "teamName": "工程老手",
                            "buffLevel": 3,
                            "buffDesc": "设施与支援道具的部署费用变为0，可同时部署人数+1",
                            "teamSmallIconId": "builder_small",
                            "teamBigIconId": "builder_big",
                            "teamDesc": "工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "builder",
                            "teamName": "工程老手",
                            "buffLevel": 4,
                            "buffDesc": "支援道具的再部署时间-60%，可同时部署人数+1",
                            "teamSmallIconId": "builder_small",
                            "teamBigIconId": "builder_big",
                            "teamDesc": "工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "builder",
                            "teamName": "工程老手",
                            "buffLevel": 5,
                            "buffDesc": "所有设施的防御力+30%，可同时部署人数+1",
                            "teamSmallIconId": "builder_small",
                            "teamBigIconId": "builder_big",
                            "teamDesc": "工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。",
                            "teamBgId": "team_bg_01"
                        },
                        {
                            "teamId": "builder",
                            "teamName": "工程老手",
                            "buffLevel": 6,
                            "buffDesc": "所有设施每场战斗后自动恢复25%的生命值，可同时部署人数+2",
                            "teamSmallIconId": "builder_small",
                            "teamBigIconId": "builder_big",
                            "teamDesc": "工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。",
                            "teamBgId": "team_bg_01"
                        }
                    ]
                },
                "riftDifficultyData": {
                    "difficulty_0": {
                        "id": "difficulty_0",
                        "desc": "当前无环境压力效果",
                        "difficultyLevel": 0,
                        "rewardGroupId": "difficulty_0_reward"
                    },
                    "difficulty_1": {
                        "id": "difficulty_1",
                        "desc": "所有敌人的攻击力+10%，生命值+10%, 防御力+15%，法术抗性+10",
                        "difficultyLevel": 1,
                        "rewardGroupId": "difficulty_1_reward"
                    },
                    "difficulty_2": {
                        "id": "difficulty_2",
                        "desc": "领袖敌人的攻击力，生命值，防御力+30%",
                        "difficultyLevel": 2,
                        "rewardGroupId": "difficulty_2_reward"
                    },
                    "difficulty_3": {
                        "id": "difficulty_3",
                        "desc": "制作能量饮料时，食材和食品的价值变低",
                        "difficultyLevel": 3,
                        "rewardGroupId": "difficulty_3_reward"
                    },
                    "difficulty_4": {
                        "id": "difficulty_4",
                        "desc": "所有敌人的攻击力+10%，生命值+10%, 防御力+15%，法术抗性+10",
                        "difficultyLevel": 4,
                        "rewardGroupId": "difficulty_4_reward"
                    },
                    "difficulty_5": {
                        "id": "difficulty_5",
                        "desc": "干员开启技能所需的技力+30%",
                        "difficultyLevel": 5,
                        "rewardGroupId": "difficulty_5_reward"
                    },
                    "difficulty_6": {
                        "id": "difficulty_6",
                        "desc": "干员的部署费用提升至1.5倍",
                        "difficultyLevel": 6,
                        "rewardGroupId": "difficulty_6_reward"
                    }
                },
                "riftRewardDisplayData": {
                    "difficulty_0_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment"
                    ],
                    "difficulty_1_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_sundry"
                    ],
                    "difficulty_2_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_sundry",
                        "sandbox_1_crab"
                    ],
                    "difficulty_3_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_sundry",
                        "sandbox_1_venison"
                    ],
                    "difficulty_4_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_goodsundry",
                        "sandbox_1_venison"
                    ],
                    "difficulty_5_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_goodsundry",
                        "sandbox_1_beef"
                    ],
                    "difficulty_6_reward": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_goodsundry",
                        "sandbox_1_supermeat"
                    ],
                    "fixed_reward_1": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_condiment",
                        "sandbox_1_gold"
                    ],
                    "fixed_reward_2": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_condiment",
                        "sandbox_1_gold"
                    ],
                    "fixed_reward_3": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_gold"
                    ],
                    "fixed_reward_4": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_gold"
                    ],
                    "fixed_reward_5": [
                        "sandbox_1_dimensioncoin",
                        "sandbox_1_diamond",
                        "sandbox_1_condiment",
                        "sandbox_1_gold"
                    ]
                },
                "enemyReplaceData": {
                    "rift_sarkarz": {
                        "enemy_1001_bigbo": "enemy_1320_wdrrl_2",
                        "enemy_1001_bigbo_2": "enemy_1320_wdrrl_2",
                        "enemy_1004_mslime": "enemy_1012_dcross",
                        "enemy_1004_mslime_2": "enemy_1012_dcross",
                        "enemy_1005_yokai": "enemy_1227_dair",
                        "enemy_1005_yokai_2": "enemy_1227_dair_2",
                        "enemy_1007_slime": "enemy_1071_dftman",
                        "enemy_1007_slime_2": "enemy_1071_dftman_2",
                        "enemy_1018_aoemag": "enemy_1022_dmage",
                        "enemy_1019_jshoot_2": "enemy_1317_wdexg_2",
                        "enemy_1021_bslime": "enemy_1022_dmage",
                        "enemy_1021_bslime_2": "enemy_1022_dmage_2",
                        "enemy_1026_aghost": "enemy_1072_dlancer_2",
                        "enemy_1036_amraoe": "enemy_1275_dwlock_2",
                        "enemy_1046_agent": "enemy_1071_dftman",
                        "enemy_1047_sagent": "enemy_1022_dmage",
                        "enemy_1047_sagent_2": "enemy_1022_dmage_2",
                        "enemy_1062_rager": "enemy_1271_nhkodo",
                        "enemy_1062_rager_2": "enemy_1271_nhkodo_2",
                        "enemy_1086_ltsodr": "enemy_1071_dftman",
                        "enemy_1088_ltsmer": "enemy_1022_dmage",
                        "enemy_1089_ltlntc": "enemy_1271_nhkodo",
                        "enemy_1093_ccsbr": "enemy_1010_demon",
                        "enemy_1093_ccsbr_2": "enemy_1010_demon_2",
                        "enemy_1094_ccspm": "enemy_1012_dcross",
                        "enemy_1094_ccspm_2": "enemy_1012_dcross_2",
                        "enemy_1095_ccripr": "enemy_1084_sotidm",
                        "enemy_1095_ccripr_2": "enemy_1084_sotidm_2",
                        "enemy_1096_ccwitch": "enemy_1501_demonk",
                        "enemy_1096_ccwitch_2": "enemy_1501_demonk",
                        "enemy_1097_cclmbjk": "enemy_1084_sotidm_2",
                        "enemy_1098_cchmpn": "enemy_1271_nhkodo",
                        "enemy_1098_cchmpn_2": "enemy_1271_nhkodo_2",
                        "enemy_1099_nbkght": "enemy_1071_dftman",
                        "enemy_1100_scorpn": "enemy_1010_demon",
                        "enemy_1103_wdkght_2": "enemy_1271_nhkodo_2",
                        "enemy_1107_uoffcr": "enemy_1071_dftman",
                        "enemy_1108_uterer_2": "enemy_1010_demon",
                        "enemy_1113_empace": "enemy_1084_sotidm",
                        "enemy_1117_liiprr_2": "enemy_1012_dcross_2",
                        "enemy_1118_lidbox_2": "enemy_1084_sotidm_2",
                        "enemy_1120_vofwiz": "enemy_1022_dmage",
                        "enemy_1120_vofwiz_2": "enemy_1022_dmage_2",
                        "enemy_1121_lifbos": "enemy_1271_nhkodo",
                        "enemy_1121_lifbos_2": "enemy_1271_nhkodo_2",
                        "enemy_1158_divman": "enemy_1012_dcross",
                        "enemy_1158_divman_2": "enemy_1012_dcross_2",
                        "enemy_1160_hvyslr": "enemy_1271_nhkodo",
                        "enemy_1160_hvyslr_2": "enemy_1271_nhkodo_2",
                        "enemy_1161_tidmag": "enemy_1268_nhnrs",
                        "enemy_1161_tidmag_2": "enemy_1268_nhnrs_2",
                        "enemy_1162_magmot": "enemy_1268_nhnrs",
                        "enemy_1162_magmot_2": "enemy_1268_nhnrs_2",
                        "enemy_1163_hvymot": "enemy_1320_wdrrl",
                        "enemy_1163_hvymot_2": "enemy_1320_wdrrl_2",
                        "enemy_1164_bmbmot": "enemy_1072_dlancer",
                        "enemy_1164_bmbmot_2": "enemy_1072_dlancer_2",
                        "enemy_1167_dubow": "enemy_1012_dcross",
                        "enemy_1169_duphlx": "enemy_1010_demon_2",
                        "enemy_1172_dugago": "enemy_1271_nhkodo",
                        "enemy_1173_duspfr": "enemy_1317_wdexg_2",
                        "enemy_1174_duholy": "enemy_1320_wdrrl",
                        "enemy_1175_dushdo": "enemy_1320_wdrrl_2",
                        "enemy_1176_dusocr": "enemy_1501_demonk",
                        "enemy_1176_dusocr_2": "enemy_1501_demonk",
                        "enemy_1216_cansld": "enemy_1271_nhkodo",
                        "enemy_1250_lyengs_2": "enemy_1022_dmage",
                        "enemy_1251_lysyta_2": "enemy_1071_dftman",
                        "enemy_1252_lysytb": "enemy_1012_dcross",
                        "enemy_1253_lysytc_2": "enemy_1010_demon_2",
                        "enemy_1254_lypa_2": "enemy_1272_nhtank",
                        "enemy_1255_lybgpa": "enemy_1271_nhkodo",
                        "enemy_1255_lybgpa_2": "enemy_1271_nhkodo_2",
                        "enemy_1256_lyacpa_2": "enemy_1072_dlancer_2",
                        "enemy_1258_durman": "enemy_1010_demon_2",
                        "enemy_1258_durman_2": "enemy_1010_demon",
                        "enemy_1259_durwar": "enemy_1010_demon_2",
                        "enemy_1259_durwar_2": "enemy_1010_demon_2",
                        "enemy_1260_durmag": "enemy_1012_dcross",
                        "enemy_1260_durmag_2": "enemy_1012_dcross_2",
                        "enemy_1263_durbus": "enemy_1272_nhtank",
                        "enemy_1291_dusrch": "enemy_1272_nhtank",
                        "enemy_1298_ymmonk_2": "enemy_1010_demon_2",
                        "enemy_1299_ymkilr_2": "enemy_1072_dlancer_2",
                        "enemy_1300_ymmir_2": "enemy_1022_dmage",
                        "enemy_1304_mhwolf": "enemy_1071_dftman",
                        "enemy_1305_mhslim": "enemy_1012_dcross",
                        "enemy_1305_mhslim_2": "enemy_1012_dcross_2",
                        "enemy_1306_mhtrtl": "enemy_1010_demon",
                        "enemy_1306_mhtrtl_2": "enemy_1010_demon_2",
                        "enemy_1307_mhrhcr": "enemy_1010_demon",
                        "enemy_1307_mhrhcr_2": "enemy_1010_demon_2",
                        "enemy_1309_mhboar": "enemy_1072_dlancer",
                        "enemy_1309_mhboar_2": "enemy_1072_dlancer_2",
                        "enemy_1310_mhprpn": "enemy_1084_sotidm",
                        "enemy_1310_mhprpn_2": "enemy_1084_sotidm_2",
                        "enemy_1311_mhkryk": "enemy_1271_nhkodo",
                        "enemy_1311_mhkryk_2": "enemy_1271_nhkodo_2",
                        "enemy_1329_cbshld_2": "enemy_1271_nhkodo",
                        "enemy_1331_cbsisy_2": "enemy_1273_stmgun_2",
                        "enemy_1335_bldrat": "enemy_1270_nhstlk",
                        "enemy_1336_bldbat": "enemy_1269_nhfly",
                        "enemy_1336_bldbat_2": "enemy_1269_nhfly_2",
                        "enemy_1337_bhrknf": "enemy_1317_wdexg",
                        "enemy_1337_bhrknf_2": "enemy_1317_wdexg_2",
                        "enemy_1338_bhrjst": "enemy_1010_demon",
                        "enemy_1338_bhrjst_2": "enemy_1010_demon_2",
                        "enemy_1339_bhrgrd": "enemy_1320_wdrrl",
                        "enemy_1339_bhrgrd_2": "enemy_1320_wdrrl_2",
                        "enemy_1340_bthtbw": "enemy_1317_wdexg",
                        "enemy_1340_bthtbw_2": "enemy_1317_wdexg_2",
                        "enemy_1341_bthtms_2": "enemy_1320_wdrrl_2",
                        "enemy_7001_blwzad": "enemy_1022_dmage",
                        "enemy_7001_blwzad_2": "enemy_1022_dmage_2",
                        "enemy_7002_veingd": "enemy_1271_nhkodo",
                        "enemy_7002_veingd_2": "enemy_1271_nhkodo_2",
                        "enemy_7003_catapt": "enemy_1268_nhnrs",
                        "enemy_7016_shushu": "enemy_1270_nhstlk"
                    },
                    "rift_machine": {
                        "enemy_1001_bigbo": "enemy_1255_lybgpa",
                        "enemy_1001_bigbo_2": "enemy_1255_lybgpa_2",
                        "enemy_1004_mslime": "enemy_1252_lysytb",
                        "enemy_1004_mslime_2": "enemy_1252_lysytb_2",
                        "enemy_1006_shield": "enemy_1254_lypa",
                        "enemy_1007_slime": "enemy_1251_lysyta",
                        "enemy_1007_slime_2": "enemy_1251_lysyta_2",
                        "enemy_1010_demon_2": "enemy_1254_lypa_2",
                        "enemy_1012_dcross_2": "enemy_1252_lysytb",
                        "enemy_1016_diaman": "enemy_1254_lypa",
                        "enemy_1018_aoemag": "enemy_1252_lysytb",
                        "enemy_1019_jshoot": "enemy_1252_lysytb",
                        "enemy_1019_jshoot_2": "enemy_1252_lysytb_2",
                        "enemy_1021_bslime": "enemy_1326_cbagen",
                        "enemy_1021_bslime_2": "enemy_1326_cbagen_2",
                        "enemy_1022_dmage": "enemy_1256_lyacpa",
                        "enemy_1022_dmage_2": "enemy_1252_lysytb_2",
                        "enemy_1024_mortar_2": "enemy_1256_lyacpa",
                        "enemy_1025_reveng_2": "enemy_1255_lybgpa_2",
                        "enemy_1026_aghost": "enemy_1326_cbagen",
                        "enemy_1036_amraoe": "enemy_1253_lysytc_2",
                        "enemy_1046_agent": "enemy_1251_lysyta",
                        "enemy_1047_sagent": "enemy_1253_lysytc",
                        "enemy_1047_sagent_2": "enemy_1253_lysytc_2",
                        "enemy_1050_lslime": "enemy_1256_lyacpa_2",
                        "enemy_1062_rager": "enemy_1328_cbjedi",
                        "enemy_1062_rager_2": "enemy_1328_cbjedi_2",
                        "enemy_1063_rageth": "enemy_1252_lysytb_2",
                        "enemy_1063_rageth_2": "enemy_1252_lysytb_2",
                        "enemy_1072_dlancer": "enemy_1330_cbrush",
                        "enemy_1072_dlancer_2": "enemy_1330_cbrush_2",
                        "enemy_1073_dscout": "enemy_1331_cbsisy_3",
                        "enemy_1073_dscout_2": "enemy_1331_cbsisy_4",
                        "enemy_1076_bsthmr": "enemy_1255_lybgpa",
                        "enemy_1076_bsthmr_2": "enemy_1255_lybgpa_2",
                        "enemy_1086_ltsodr": "enemy_1326_cbagen",
                        "enemy_1088_ltsmer": "enemy_1328_cbjedi_2",
                        "enemy_1089_ltlntc": "enemy_1330_cbrush_2",
                        "enemy_1090_mdsnpr": "enemy_1328_cbjedi_2",
                        "enemy_1092_mdgint": "enemy_1256_lyacpa_2",
                        "enemy_1092_mdgint_2": "enemy_1256_lyacpa_2",
                        "enemy_1093_ccsbr": "enemy_1251_lysyta",
                        "enemy_1093_ccsbr_2": "enemy_1251_lysyta_2",
                        "enemy_1094_ccspm": "enemy_1252_lysytb",
                        "enemy_1094_ccspm_2": "enemy_1252_lysytb_2",
                        "enemy_1095_ccripr": "enemy_1254_lypa",
                        "enemy_1095_ccripr_2": "enemy_1254_lypa_2",
                        "enemy_1096_ccwitch": "enemy_1252_lysytb",
                        "enemy_1096_ccwitch_2": "enemy_1256_lyacpa",
                        "enemy_1097_cclmbjk": "enemy_1254_lypa_2",
                        "enemy_1098_cchmpn": "enemy_1255_lybgpa",
                        "enemy_1098_cchmpn_2": "enemy_1255_lybgpa_2",
                        "enemy_1099_nbkght": "enemy_1251_lysyta",
                        "enemy_1100_scorpn": "enemy_1251_lysyta_2",
                        "enemy_1103_wdkght_2": "enemy_1256_lyacpa",
                        "enemy_1107_uoffcr": "enemy_1251_lysyta",
                        "enemy_1108_uterer_2": "enemy_1251_lysyta",
                        "enemy_1113_empace": "enemy_1254_lypa",
                        "enemy_1114_rgrdmn_2": "enemy_1256_lyacpa_2",
                        "enemy_1117_liiprr_2": "enemy_1252_lysytb_2",
                        "enemy_1118_lidbox_2": "enemy_1328_cbjedi",
                        "enemy_1120_vofwiz": "enemy_1252_lysytb",
                        "enemy_1120_vofwiz_2": "enemy_1252_lysytb_2",
                        "enemy_1121_lifbos": "enemy_1255_lybgpa",
                        "enemy_1121_lifbos_2": "enemy_1256_lyacpa",
                        "enemy_1132_sarchn": "enemy_1328_cbjedi",
                        "enemy_1132_sarchn_2": "enemy_1328_cbjedi",
                        "enemy_1133_harchn": "enemy_1256_lyacpa",
                        "enemy_1134_diamd_2": "enemy_1255_lybgpa_2",
                        "enemy_1158_divman": "enemy_1252_lysytb",
                        "enemy_1158_divman_2": "enemy_1252_lysytb_2",
                        "enemy_1160_hvyslr": "enemy_1330_cbrush",
                        "enemy_1160_hvyslr_2": "enemy_1330_cbrush_2",
                        "enemy_1161_tidmag": "enemy_1252_lysytb",
                        "enemy_1161_tidmag_2": "enemy_1252_lysytb_2",
                        "enemy_1162_magmot": "enemy_1256_lyacpa",
                        "enemy_1162_magmot_2": "enemy_1256_lyacpa_2",
                        "enemy_1163_hvymot": "enemy_1255_lybgpa",
                        "enemy_1163_hvymot_2": "enemy_1255_lybgpa_2",
                        "enemy_1167_dubow": "enemy_1252_lysytb_2",
                        "enemy_1169_duphlx": "enemy_1253_lysytc",
                        "enemy_1170_dushld": "enemy_1255_lybgpa",
                        "enemy_1171_durokt": "enemy_1327_cbrokt",
                        "enemy_1172_dugago": "enemy_1255_lybgpa_2",
                        "enemy_1173_duspfr": "enemy_1328_cbjedi_2",
                        "enemy_1174_duholy": "enemy_1328_cbjedi_2",
                        "enemy_1175_dushdo": "enemy_1328_cbjedi_2",
                        "enemy_1176_dusocr": "enemy_1328_cbjedi_2",
                        "enemy_1176_dusocr_2": "enemy_1328_cbjedi_2",
                        "enemy_1216_cansld": "enemy_1256_lyacpa",
                        "enemy_1258_durman": "enemy_1251_lysyta",
                        "enemy_1258_durman_2": "enemy_1251_lysyta_2",
                        "enemy_1259_durwar": "enemy_1253_lysytc",
                        "enemy_1259_durwar_2": "enemy_1253_lysytc_2",
                        "enemy_1260_durmag": "enemy_1252_lysytb",
                        "enemy_1260_durmag_2": "enemy_1252_lysytb_2",
                        "enemy_1271_nhkodo": "enemy_1255_lybgpa",
                        "enemy_1271_nhkodo_2": "enemy_1255_lybgpa_2",
                        "enemy_1275_dwlock_2": "enemy_1261_dursho",
                        "enemy_1298_ymmonk_2": "enemy_1254_lypa",
                        "enemy_1299_ymkilr_2": "enemy_1274_stmram_2",
                        "enemy_1300_ymmir_2": "enemy_1252_lysytb_2",
                        "enemy_1304_mhwolf": "enemy_1251_lysyta",
                        "enemy_1305_mhslim": "enemy_1252_lysytb",
                        "enemy_1305_mhslim_2": "enemy_1252_lysytb_2",
                        "enemy_1306_mhtrtl": "enemy_1254_lypa",
                        "enemy_1306_mhtrtl_2": "enemy_1254_lypa_2",
                        "enemy_1307_mhrhcr": "enemy_1254_lypa",
                        "enemy_1307_mhrhcr_2": "enemy_1254_lypa_2",
                        "enemy_1309_mhboar": "enemy_1331_cbsisy_3",
                        "enemy_1309_mhboar_2": "enemy_1331_cbsisy_4",
                        "enemy_1310_mhprpn": "enemy_1255_lybgpa",
                        "enemy_1310_mhprpn_2": "enemy_1255_lybgpa_2",
                        "enemy_1311_mhkryk": "enemy_1264_durgrd",
                        "enemy_1311_mhkryk_2": "enemy_1264_durgrd_2",
                        "enemy_1322_wdgyht": "enemy_1255_lybgpa",
                        "enemy_1322_wdgyht_2": "enemy_1255_lybgpa_2",
                        "enemy_1335_bldrat": "enemy_1251_lysyta",
                        "enemy_1501_demonk": "enemy_1256_lyacpa",
                        "enemy_7001_blwzad": "enemy_1252_lysytb",
                        "enemy_7001_blwzad_2": "enemy_1252_lysytb_2",
                        "enemy_7002_veingd": "enemy_1331_cbsisy_3",
                        "enemy_7002_veingd_2": "enemy_1331_cbsisy_4",
                        "enemy_7003_catapt": "enemy_1256_lyacpa",
                        "enemy_7016_shushu": "enemy_1253_lysytc",
                        "enemy_7017_miner": "enemy_1254_lypa",
                        "enemy_7018_scarab": "enemy_1250_lyengs_2"
                    },
                    "rift_beast": {
                        "enemy_1004_mslime_2": "enemy_1305_mhslim_2",
                        "enemy_1006_shield": "enemy_1097_cclmbjk",
                        "enemy_1007_slime": "enemy_1305_mhslim",
                        "enemy_1007_slime_2": "enemy_1305_mhslim_2",
                        "enemy_1010_demon_2": "enemy_1097_cclmbjk_2",
                        "enemy_1012_dcross_2": "enemy_1094_ccspm_2",
                        "enemy_1018_aoemag": "enemy_1308_mheagl",
                        "enemy_1019_jshoot": "enemy_1094_ccspm",
                        "enemy_1019_jshoot_2": "enemy_1094_ccspm_2",
                        "enemy_1021_bslime": "enemy_1308_mheagl",
                        "enemy_1021_bslime_2": "enemy_1308_mheagl_2",
                        "enemy_1022_dmage": "enemy_1096_ccwitch",
                        "enemy_1022_dmage_2": "enemy_1096_ccwitch_2",
                        "enemy_1025_reveng_2": "enemy_1309_mhboar_2",
                        "enemy_1026_aghost": "enemy_1309_mhboar",
                        "enemy_1036_amraoe": "enemy_1308_mheagl_2",
                        "enemy_1046_agent": "enemy_1093_ccsbr",
                        "enemy_1047_sagent": "enemy_1308_mheagl",
                        "enemy_1047_sagent_2": "enemy_1308_mheagl_2",
                        "enemy_1062_rager": "enemy_1311_mhkryk",
                        "enemy_1062_rager_2": "enemy_1311_mhkryk_2",
                        "enemy_1063_rageth": "enemy_1308_mheagl",
                        "enemy_1063_rageth_2": "enemy_1308_mheagl_2",
                        "enemy_1072_dlancer": "enemy_1309_mhboar",
                        "enemy_1072_dlancer_2": "enemy_1309_mhboar_2",
                        "enemy_1073_dscout": "enemy_1095_ccripr",
                        "enemy_1073_dscout_2": "enemy_1095_ccripr_2",
                        "enemy_1076_bsthmr": "enemy_1311_mhkryk",
                        "enemy_1076_bsthmr_2": "enemy_1311_mhkryk_2",
                        "enemy_1086_ltsodr": "enemy_1093_ccsbr",
                        "enemy_1088_ltsmer": "enemy_1096_ccwitch",
                        "enemy_1089_ltlntc": "enemy_1309_mhboar_2",
                        "enemy_1090_mdsnpr": "enemy_1097_cclmbjk_2",
                        "enemy_1099_nbkght": "enemy_1093_ccsbr",
                        "enemy_1100_scorpn": "enemy_1095_ccripr",
                        "enemy_1103_wdkght_2": "enemy_1311_mhkryk_2",
                        "enemy_1107_uoffcr": "enemy_1093_ccsbr",
                        "enemy_1113_empace": "enemy_1097_cclmbjk_2",
                        "enemy_1114_rgrdmn_2": "enemy_1309_mhboar_2",
                        "enemy_1117_liiprr_2": "enemy_1094_ccspm_2",
                        "enemy_1118_lidbox_2": "enemy_1311_mhkryk",
                        "enemy_1120_vofwiz": "enemy_1096_ccwitch_2",
                        "enemy_1120_vofwiz_2": "enemy_1096_ccwitch_2",
                        "enemy_1121_lifbos": "enemy_1098_cchmpn",
                        "enemy_1121_lifbos_2": "enemy_1098_cchmpn_2",
                        "enemy_1158_divman": "enemy_1094_ccspm",
                        "enemy_1158_divman_2": "enemy_1094_ccspm_2",
                        "enemy_1160_hvyslr": "enemy_1310_mhprpn",
                        "enemy_1160_hvyslr_2": "enemy_1310_mhprpn_2",
                        "enemy_1161_tidmag": "enemy_1308_mheagl",
                        "enemy_1161_tidmag_2": "enemy_1308_mheagl_2",
                        "enemy_1162_magmot": "enemy_1308_mheagl",
                        "enemy_1162_magmot_2": "enemy_1308_mheagl_2",
                        "enemy_1163_hvymot": "enemy_1309_mhboar",
                        "enemy_1163_hvymot_2": "enemy_1309_mhboar_2",
                        "enemy_1164_bmbmot": "enemy_1095_ccripr",
                        "enemy_1164_bmbmot_2": "enemy_1095_ccripr_2",
                        "enemy_1167_dubow": "enemy_1094_ccspm",
                        "enemy_1169_duphlx": "enemy_1306_mhtrtl",
                        "enemy_1170_dushld": "enemy_1098_cchmpn",
                        "enemy_1171_durokt": "enemy_1308_mheagl_2",
                        "enemy_1172_dugago": "enemy_1309_mhboar",
                        "enemy_1173_duspfr": "enemy_1310_mhprpn_2",
                        "enemy_1174_duholy": "enemy_1306_mhtrtl_2",
                        "enemy_1175_dushdo": "enemy_1311_mhkryk_2",
                        "enemy_1176_dusocr": "enemy_1310_mhprpn",
                        "enemy_1176_dusocr_2": "enemy_1310_mhprpn_2",
                        "enemy_1216_cansld": "enemy_1098_cchmpn_2",
                        "enemy_1250_lyengs_2": "enemy_1096_ccwitch_2",
                        "enemy_1251_lysyta_2": "enemy_1093_ccsbr",
                        "enemy_1252_lysytb": "enemy_1094_ccspm_2",
                        "enemy_1253_lysytc_2": "enemy_1095_ccripr_2",
                        "enemy_1254_lypa_2": "enemy_1098_cchmpn",
                        "enemy_1255_lybgpa": "enemy_1098_cchmpn_2",
                        "enemy_1255_lybgpa_2": "enemy_1311_mhkryk_2",
                        "enemy_1256_lyacpa_2": "enemy_1098_cchmpn",
                        "enemy_1258_durman": "enemy_1304_mhwolf",
                        "enemy_1258_durman_2": "enemy_1304_mhwolf_2",
                        "enemy_1259_durwar": "enemy_1304_mhwolf",
                        "enemy_1259_durwar_2": "enemy_1304_mhwolf_2",
                        "enemy_1260_durmag": "enemy_1096_ccwitch",
                        "enemy_1260_durmag_2": "enemy_1096_ccwitch_2",
                        "enemy_1271_nhkodo": "enemy_1309_mhboar",
                        "enemy_1271_nhkodo_2": "enemy_1309_mhboar_2",
                        "enemy_1275_dwlock_2": "enemy_1096_ccwitch_2",
                        "enemy_1298_ymmonk_2": "enemy_1306_mhtrtl_2",
                        "enemy_1299_ymkilr_2": "enemy_1096_ccwitch",
                        "enemy_1300_ymmir_2": "enemy_1096_ccwitch_2",
                        "enemy_7001_blwzad": "enemy_1308_mheagl",
                        "enemy_7001_blwzad_2": "enemy_1308_mheagl_2",
                        "enemy_7002_veingd": "enemy_1310_mhprpn",
                        "enemy_7002_veingd_2": "enemy_1310_mhprpn_2",
                        "enemy_7003_catapt": "enemy_1308_mheagl"
                    }
                },
                "archiveQuestData": {
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                        "id": "story_1",
                        "sortId": 1,
                        "questType": "MAIN",
                        "name": "第一幕 疯狂的掠夺者",
                        "desc": "在一片风沙中，我们误打误撞地来到了预定的营地建造地点附近。但当地的局势却超出了我们的想象，王酋军在这里四处劫掠寻找“宝藏”，干扰了我们的工作。好消息是我们也认识了一些朋友，例如年老的族长、偶遇的太阳谷老熟人。在最后，我们遭遇了王酋军的第一次正面袭击。接下来还会发生什么，这一切谁心里都没底。",
                        "avgDataList": [
                            {
                                "avgId": "Obt/SandboxPerm/sandbox_1/sandbox_1_entry",
                                "avgName": "初来乍到"
                            },
                            {
                                "avgId": "Obt/SandboxPerm/sandbox_1/sandbox_1_ending_1",
                                "avgName": "寻宝与援兵"
                            }
                        ],
                        "cgDataList": [],
                        "npcPicIdList": [
                            "img_npc_tzumama",
                            "img_npc_ttuye",
                            "img_npc_trademan",
                            "img_npc_tfalco"
                        ],
                        "zoneData": {
                            "zoneId": "zone_1",
                            "zoneName": "黄绿茂林",
                            "zoneBgPicId": "zone_pic_1",
                            "zoneNameIdEn": "Arakeeshtu Jungle"
                        }
                    },
                    "story_2": {
                        "id": "story_2",
                        "sortId": 2,
                        "questType": "MAIN",
                        "name": "第二幕 暗沙涌动",
                        "desc": "罗德岛本舰派来了更多的支援，异客等干员加入了我们。为了寻求当地部族的联合，我们向东进发来到绿洲。在当地祭司的推荐之下，我们与一位被王酋军“通缉”的考古学者达成合作，或许她能帮助我们揭开“宝藏”的真相。不知道为什么，王酋军大举进攻，很显然，王酋军已经是一个我们不得不正面解决的问题了。",
                        "avgDataList": [
                            {
                                "avgId": "Obt/SandboxPerm/sandbox_1/sandbox_1_ending_2",
                                "avgName": "阿尔萨兰的秘密"
                            }
                        ],
                        "cgDataList": [],
                        "npcPicIdList": [
                            "img_npc_tzumama",
                            "img_npc_ttuye",
                            "img_npc_tpasngr",
                            "img_npc_tegmaus"
                        ],
                        "zoneData": {
                            "zoneId": "zone_2",
                            "zoneName": "盐河荒滩",
                            "zoneBgPicId": "zone_pic_2",
                            "zoneNameIdEn": "Narutabatim Alkalies"
                        }
                    },
                    "story_3": {
                        "id": "story_3",
                        "sortId": 3,
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                        "questType": "SIDE",
                        "name": "要吃点啥",
                        "desc": "大祭司突然闹起了脾气，我们艰难地猜测这位拥有烹饪著作的挑剔“前辈”的口味，制作各种食物投其所好，均告失败，只好向与他关系最亲近的森蚺求援，终于满足了他的要求。",
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                        "name": "计划有变",
                        "desc": "完成【第一幕 疯狂的掠夺者】"
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                            "ALL"
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                        "name": "宝藏在何方？",
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                            "ALL"
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                        "name": "和平重归于此",
                        "desc": "完成【第三幕 阿尔萨兰之影】"
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                            "ALL"
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                        "name": "为了自由",
                        "desc": "完成【自由的女战士】"
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                            "ALL"
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                        "name": "熟人陌事",
                        "desc": "完成【不翼而飞的石像】"
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                            "ALL"
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                        "name": "千钧一发",
                        "desc": "完成【寻宝奇遇】"
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                            "ALL"
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                        "name": "疲惫的厨师",
                        "desc": "完成【要吃点啥】"
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                        "name": "机会把握者",
                        "desc": "累计完成1次神秘事件"
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                        "id": "achieve_2_1",
                        "achievementType": [
                            "BUILD",
                            "ALL"
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                        "name": "营地建设熟手",
                        "desc": "驻扎地等级升级至3级"
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                        "name": "营地建设大师",
                        "desc": "驻扎地等级升级至6级"
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                            "BUILD",
                            "ALL"
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                        "name": "农家乐",
                        "desc": "驻扎地部署8个种植箱集群"
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                            "BUILD",
                            "ALL"
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                        "name": "畜牧实验",
                        "desc": "兽栏中放入1只猎获动物"
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                            "BUILD",
                            "ALL"
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                        "name": "心怀伟大",
                        "desc": "部署1个伟大建构类设施"
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                        "id": "achieve_2_6",
                        "achievementType": [
                            "BUILD",
                            "ALL"
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                        "name": "爆满的房车",
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                            "ALL"
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                        "name": "准备妥当",
                        "desc": "任意哨站部署20个设施"
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                        "name": "设施升级",
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                            "BUILD",
                            "ALL"
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                        "sortId": 17,
                        "name": "支援成形",
                        "desc": "派遣6人进行后勤支援"
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                        "name": "支援强化",
                        "desc": "派遣12人进行后勤支援"
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                        "name": "道具爱好者",
                        "desc": "累计制作20个支援道具"
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                        "sortId": 20,
                        "name": "道具精通者",
                        "desc": "累计制作60个支援道具"
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                        "name": "进化的秘诀",
                        "desc": "烹饪一次加了任意辅料的食品"
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                        "name": "烹饪流水线",
                        "desc": "累计烹饪30次食品"
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                        "name": "美食家",
                        "desc": "记录43个调和配方"
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                            "ALL"
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                        "name": "还能坚持吗？",
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                        "achievementType": [
                            "BUILD",
                            "ALL"
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                        "sortId": 26,
                        "name": "我还活着？",
                        "desc": "常规模式生存天数达到100天"
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                        "achievementType": [
                            "BUILD",
                            "ALL"
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                        "sortId": 27,
                        "name": "难以想象！",
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                        "achievementType": [
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                            "ALL"
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                        "sortId": 28,
                        "name": "稳扎稳打",
                        "desc": "累计解锁20个区块"
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                            "EXPLORE",
                            "ALL"
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                        "name": "渐入佳境",
                        "desc": "累计解锁50个区块"
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                            "ALL"
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                        "name": "登峰造极",
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                            "ALL"
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                        "name": "茂林穿梭者",
                        "desc": "解锁【黄绿茂林】"
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                            "ALL"
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                        "name": "荒滩跋涉者",
                        "desc": "解锁【盐河荒滩】"
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                            "ALL"
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                        "name": "绿洲漫步者",
                        "desc": "解锁【白水绿洲】"
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                            "ALL"
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                        "name": "禁坑探寻者",
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                            "ALL"
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                        "name": "打的就是精锐",
                        "desc": "累计击败3次精锐敌袭"
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                            "ALL"
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                        "name": "我才是精锐",
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                        "desc": "累计击败1次游勇敌袭"
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                            "ALL"
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                            "ALL"
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                        "name": "应对如流",
                        "desc": "累计完成20次奇遇"
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                            "EXPLORE",
                            "ALL"
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                        "sortId": 42,
                        "name": "固有熟手",
                        "desc": "完成5次固有陌域探访"
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                            "ALL"
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                        "sortId": 43,
                        "name": "百变浅尝",
                        "desc": "完成1次百变陌域探访"
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                        "name": "顶级冒险家",
                        "desc": "以环境压力6完成一次百变陌域探访"
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                            "ALL"
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                        "sortId": 46,
                        "name": "石材搜刮者",
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                        "name": "铁矿搜刮者",
                        "desc": "累计通过远征荒废城镇获取100份铁矿石"
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                        "name": "大买家",
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                        "name": "营地建设冠军",
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                        "name": "环廊游览者",
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                        "enemy_7508_raslm_2": {
                            "racerId": "enemy_7508_raslm_2",
                            "sortId": 7,
                            "racerName": "黑水源石虫·α",
                            "itemId": "sandbox_1_insect_15",
                            "attributeMaxValue": [
                                63,
                                11,
                                30,
                                20,
                                2
                            ]
                        },
                        "enemy_7509_rtrslm": {
                            "racerId": "enemy_7509_rtrslm",
                            "sortId": 5,
                            "racerName": "“闪亮噗噜”",
                            "itemId": "sandbox_1_insect_16",
                            "attributeMaxValue": [
                                32,
                                70,
                                31,
                                35,
                                5
                            ]
                        },
                        "enemy_7510_rlslm": {
                            "racerId": "enemy_7510_rlslm",
                            "sortId": 2,
                            "racerName": "\"庞贝\"",
                            "itemId": "sandbox_1_insect_17",
                            "attributeMaxValue": [
                                32,
                                16,
                                70,
                                70,
                                5
                            ]
                        },
                        "enemy_7511_rxbl": {
                            "racerId": "enemy_7511_rxbl",
                            "sortId": 3,
                            "racerName": "振翅源石虫",
                            "itemId": "sandbox_1_insect_18",
                            "attributeMaxValue": [
                                39,
                                25,
                                30,
                                16,
                                2
                            ]
                        },
                        "enemy_7512_rxbtd": {
                            "racerId": "enemy_7512_rxbtd",
                            "sortId": 1,
                            "racerName": "冲锋源石虫",
                            "itemId": "sandbox_1_insect_19",
                            "attributeMaxValue": [
                                70,
                                15,
                                31,
                                21,
                                5
                            ]
                        },
                        "enemy_7513_rxbslg": {
                            "racerId": "enemy_7513_rxbslg",
                            "sortId": 4,
                            "racerName": "披甲源石虫",
                            "itemId": "sandbox_1_insect_20",
                            "attributeMaxValue": [
                                31,
                                21,
                                70,
                                40,
                                4
                            ]
                        }
                    },
                    "racerTalentInfo": {
                        "talent_racing_1": {
                            "talentId": "talent_racing_1",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "比赛后段处于后3名时，速度+15"
                        },
                        "talent_racing_2": {
                            "talentId": "talent_racing_2",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "比赛时，速度+5"
                        },
                        "talent_racing_3": {
                            "talentId": "talent_racing_3",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "每次进入提速状态时加速度+15，持续5秒"
                        },
                        "talent_racing_4": {
                            "talentId": "talent_racing_4",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "周围有其他源石虫时，速度+15，持续3秒；每次提速状态期间触发一次"
                        },
                        "talent_racing_5": {
                            "talentId": "talent_racing_5",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "每次进入提速状态时速度+10，持续3秒"
                        },
                        "talent_racing_6": {
                            "talentId": "talent_racing_6",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "比赛时，速度+3，加速度+5"
                        },
                        "talent_racing_7": {
                            "talentId": "talent_racing_7",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "起跑时冲刺，持续10秒"
                        },
                        "talent_racing_8": {
                            "talentId": "talent_racing_8",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "比赛中段后，速度+7"
                        },
                        "talent_racing_9": {
                            "talentId": "talent_racing_9",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "比赛时，加速度+7"
                        },
                        "talent_racing_10": {
                            "talentId": "talent_racing_10",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_speed",
                            "desc": "速度低于40时，加速度+10"
                        },
                        "talent_racing_11": {
                            "talentId": "talent_racing_11",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "体力值小于等于一半时，立刻恢复部分体力；每次提速状态期间触发一次"
                        },
                        "talent_racing_12": {
                            "talentId": "talent_racing_12",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "起跑时体力值大幅上升，第一次喘息时失效"
                        },
                        "talent_racing_13": {
                            "talentId": "talent_racing_13",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "速度低于40时，耐力+7"
                        },
                        "talent_racing_14": {
                            "talentId": "talent_racing_14",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "周围有其他源石虫时，耐力+12"
                        },
                        "talent_racing_15": {
                            "talentId": "talent_racing_15",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "喘息期间，耐力+10"
                        },
                        "talent_racing_16": {
                            "talentId": "talent_racing_16",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "比赛时，体力+10"
                        },
                        "talent_racing_17": {
                            "talentId": "talent_racing_17",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "比赛时，耐力+7"
                        },
                        "talent_racing_18": {
                            "talentId": "talent_racing_18",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_health",
                            "desc": "比赛时，体力+7，耐力+5"
                        },
                        "talent_racing_19": {
                            "talentId": "talent_racing_19",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_collision",
                            "desc": "碰撞时，使其他源石虫受到的力度+2"
                        },
                        "talent_racing_20": {
                            "talentId": "talent_racing_20",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_collision",
                            "desc": "碰撞时，使自身受到的力度-1"
                        },
                        "talent_racing_21": {
                            "talentId": "talent_racing_21",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_collision",
                            "desc": "每次进入提速状态时，较大力地推开周围所有单位"
                        },
                        "talent_racing_22": {
                            "talentId": "talent_racing_22",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_collision",
                            "desc": "每次进入喘息状态时，大力地拉动周围的单位"
                        },
                        "talent_racing_23": {
                            "talentId": "talent_racing_23",
                            "talentType": "LEARNED",
                            "talentIconId": "sandbox_1_racing_icon_collision",
                            "desc": "碰撞墙壁时自身速度不再下降"
                        },
                        "talent_racing_24": {
                            "talentId": "talent_racing_24",
                            "talentType": "BORN",
                            "talentIconId": "sandbox_1_racing_icon_born",
                            "desc": "进入喘息状态时爆炸，对周围的所有源石虫造成物理伤害"
                        },
                        "talent_racing_25": {
                            "talentId": "talent_racing_25",
                            "talentType": "BORN",
                            "talentIconId": "sandbox_1_racing_icon_born",
                            "desc": "每次提速期间的第一次碰撞使其他源石虫眩晕3秒"
                        },
                        "talent_racing_26": {
                            "talentId": "talent_racing_26",
                            "talentType": "BORN",
                            "talentIconId": "sandbox_1_racing_icon_born",
                            "desc": "使周围的源石虫耐力下降"
                        },
                        "talent_racing_27": {
                            "talentId": "talent_racing_27",
                            "talentType": "BORN",
                            "talentIconId": "sandbox_1_racing_icon_born",
                            "desc": "碰撞时，根据力度对其他源石虫造成物理伤害"
                        },
                        "talent_racing_28": {
                            "talentId": "talent_racing_28",
                            "talentType": "BORN",
                            "talentIconId": "sandbox_1_racing_icon_born",
                            "desc": "碰撞时，使自身受到的力度-1"
                        },
                        "talent_racing_29": {
                            "talentId": "talent_racing_29",
                            "talentType": "BORN",
                            "talentIconId": "sandbox_1_racing_icon_born",
                            "desc": "提速状态期间体力值大于等于50%时近地悬浮"
                        }
                    },
                    "racerNameInfo": {
                        "prefix_1": {
                            "nameId": "prefix_1",
                            "nameType": "PREFIX",
                            "nameDesc": "活泼的"
                        },
                        "prefix_2": {
                            "nameId": "prefix_2",
                            "nameType": "PREFIX",
                            "nameDesc": "高兴的"
                        },
                        "prefix_3": {
                            "nameId": "prefix_3",
                            "nameType": "PREFIX",
                            "nameDesc": "悠闲的"
                        },
                        "prefix_4": {
                            "nameId": "prefix_4",
                            "nameType": "PREFIX",
                            "nameDesc": "困倦的"
                        },
                        "prefix_5": {
                            "nameId": "prefix_5",
                            "nameType": "PREFIX",
                            "nameDesc": "老练的"
                        },
                        "prefix_6": {
                            "nameId": "prefix_6",
                            "nameType": "PREFIX",
                            "nameDesc": "坚定的"
                        },
                        "prefix_7": {
                            "nameId": "prefix_7",
                            "nameType": "PREFIX",
                            "nameDesc": "严肃的"
                        },
                        "prefix_8": {
                            "nameId": "prefix_8",
                            "nameType": "PREFIX",
                            "nameDesc": "愤怒的"
                        },
                        "prefix_9": {
                            "nameId": "prefix_9",
                            "nameType": "PREFIX",
                            "nameDesc": "平静的"
                        },
                        "prefix_10": {
                            "nameId": "prefix_10",
                            "nameType": "PREFIX",
                            "nameDesc": "悲伤的"
                        },
                        "prefix_11": {
                            "nameId": "prefix_11",
                            "nameType": "PREFIX",
                            "nameDesc": "苦恼的"
                        },
                        "prefix_12": {
                            "nameId": "prefix_12",
                            "nameType": "PREFIX",
                            "nameDesc": "兴奋的"
                        },
                        "prefix_13": {
                            "nameId": "prefix_13",
                            "nameType": "PREFIX",
                            "nameDesc": "激动的"
                        },
                        "prefix_14": {
                            "nameId": "prefix_14",
                            "nameType": "PREFIX",
                            "nameDesc": "犹豫的"
                        },
                        "prefix_15": {
                            "nameId": "prefix_15",
                            "nameType": "PREFIX",
                            "nameDesc": "疯狂的"
                        },
                        "prefix_16": {
                            "nameId": "prefix_16",
                            "nameType": "PREFIX",
                            "nameDesc": "戴乌·"
                        },
                        "suffix_1": {
                            "nameId": "suffix_1",
                            "nameType": "SUFFIX",
                            "nameDesc": "奥瑞"
                        },
                        "suffix_2": {
                            "nameId": "suffix_2",
                            "nameType": "SUFFIX",
                            "nameDesc": "斯特拉"
                        },
                        "suffix_3": {
                            "nameId": "suffix_3",
                            "nameType": "SUFFIX",
                            "nameDesc": "汤姆"
                        },
                        "suffix_4": {
                            "nameId": "suffix_4",
                            "nameType": "SUFFIX",
                            "nameDesc": "奥利弗"
                        },
                        "suffix_5": {
                            "nameId": "suffix_5",
                            "nameType": "SUFFIX",
                            "nameDesc": "贝弗利"
                        },
                        "suffix_6": {
                            "nameId": "suffix_6",
                            "nameType": "SUFFIX",
                            "nameDesc": "拉尔菲"
                        },
                        "suffix_7": {
                            "nameId": "suffix_7",
                            "nameType": "SUFFIX",
                            "nameDesc": "沃利"
                        },
                        "suffix_8": {
                            "nameId": "suffix_8",
                            "nameType": "SUFFIX",
                            "nameDesc": "特克斯"
                        },
                        "suffix_9": {
                            "nameId": "suffix_9",
                            "nameType": "SUFFIX",
                            "nameDesc": "戴夫"
                        },
                        "suffix_10": {
                            "nameId": "suffix_10",
                            "nameType": "SUFFIX",
                            "nameDesc": "布鲁斯"
                        },
                        "suffix_11": {
                            "nameId": "suffix_11",
                            "nameType": "SUFFIX",
                            "nameDesc": "雷克斯"
                        },
                        "suffix_12": {
                            "nameId": "suffix_12",
                            "nameType": "SUFFIX",
                            "nameDesc": "巴里"
                        },
                        "suffix_13": {
                            "nameId": "suffix_13",
                            "nameType": "SUFFIX",
                            "nameDesc": "科斯莫"
                        },
                        "suffix_14": {
                            "nameId": "suffix_14",
                            "nameType": "SUFFIX",
                            "nameDesc": "阿多拉"
                        },
                        "suffix_15": {
                            "nameId": "suffix_15",
                            "nameType": "SUFFIX",
                            "nameDesc": "奎妮"
                        },
                        "suffix_16": {
                            "nameId": "suffix_16",
                            "nameType": "SUFFIX",
                            "nameDesc": "奥利硫斯"
                        }
                    },
                    "racerMedalInfo": {
                        "sandbox_1_racing_medal_1": {
                            "medalId": "sandbox_1_racing_medal_1",
                            "sortId": 0,
                            "name": "埃什南纳赛段奖章",
                            "desc": "埃什南纳耐力赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_1",
                            "smallIconId": "sandbox_1_racing_medal_small_1"
                        },
                        "sandbox_1_racing_medal_2": {
                            "medalId": "sandbox_1_racing_medal_2",
                            "sortId": 0,
                            "name": "阿格拉赛段奖章",
                            "desc": "阿格拉折返赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_2",
                            "smallIconId": "sandbox_1_racing_medal_small_2"
                        },
                        "sandbox_1_racing_medal_3": {
                            "medalId": "sandbox_1_racing_medal_3",
                            "sortId": 0,
                            "name": "乌尔凯什赛段奖章",
                            "desc": "乌尔凯什冲刺赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_3",
                            "smallIconId": "sandbox_1_racing_medal_small_3"
                        },
                        "sandbox_1_racing_medal_4": {
                            "medalId": "sandbox_1_racing_medal_4",
                            "sortId": 0,
                            "name": "杜安娜赛段奖章",
                            "desc": "杜安娜碰撞赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_4",
                            "smallIconId": "sandbox_1_racing_medal_small_4"
                        },
                        "sandbox_1_racing_medal_5": {
                            "medalId": "sandbox_1_racing_medal_5",
                            "sortId": 0,
                            "name": "加苏尔赛段奖章",
                            "desc": "加苏尔拟真赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_5",
                            "smallIconId": "sandbox_1_racing_medal_small_5"
                        },
                        "sandbox_1_racing_medal_6": {
                            "medalId": "sandbox_1_racing_medal_6",
                            "sortId": 0,
                            "name": "雷兰赛段奖章",
                            "desc": "雷兰穿梭赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_6",
                            "smallIconId": "sandbox_1_racing_medal_small_6"
                        },
                        "sandbox_1_racing_medal_7": {
                            "medalId": "sandbox_1_racing_medal_7",
                            "sortId": 0,
                            "name": "西帕尔赛段奖章",
                            "desc": "西帕尔爬坡赛的冠军证明",
                            "iconId": "sandbox_1_racing_medal_7",
                            "smallIconId": "sandbox_1_racing_medal_small_7"
                        }
                    },
                    "enemyItemMap": {
                        "enemy_1305_mhslim": "sandbox_1_insect_1",
                        "enemy_1305_mhslim_2": "sandbox_1_insect_2",
                        "enemy_1007_slime": "sandbox_1_insect_3",
                        "enemy_1007_slime_2": "sandbox_1_insect_4",
                        "enemy_1132_sarchn": "sandbox_1_insect_5",
                        "enemy_1132_sarchn_2": "sandbox_1_insect_6",
                        "enemy_1004_mslime": "sandbox_1_insect_7",
                        "enemy_1004_mslime_2": "sandbox_1_insect_8",
                        "enemy_1021_bslime": "sandbox_1_insect_9",
                        "enemy_1021_bslime_2": "sandbox_1_insect_10",
                        "enemy_7018_scarab": "sandbox_1_insect_11",
                        "enemy_1133_harchn": "sandbox_1_insect_12",
                        "enemy_1133_harchn_2": "sandbox_1_insect_13",
                        "enemy_1246_aslime": "sandbox_1_insect_14",
                        "enemy_1246_aslime_2": "sandbox_1_insect_15",
                        "enemy_6003_trsslm": "sandbox_1_insect_16",
                        "enemy_1050_lslime": "sandbox_1_insect_17",
                        "enemy_7044_xblbug": "sandbox_1_insect_18",
                        "enemy_7045_xbtd": "sandbox_1_insect_19",
                        "enemy_7046_xbslug": "sandbox_1_insect_20"
                    },
                    "racingItemInfo": {
                        "item_racing_1": {
                            "racerItemId": "item_racing_1",
                            "name": "助跑哨",
                            "iconId": "item_racing_whistle",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "sandbox_1_racing_item[sprint]"
                                },
                                {
                                    "key": "buff_key",
                                    "valueStr": "racing_mode_item_mark[sprint]"
                                },
                                {
                                    "key": "duration",
                                    "value": 10
                                },
                                {
                                    "key": "multiplier@racing_max_move_speed",
                                    "value": 0.5
                                },
                                {
                                    "key": "multiplier@racing_acceleration",
                                    "value": 1
                                }
                            ]
                        },
                        "item_racing_2": {
                            "racerItemId": "item_racing_2",
                            "name": "牵引器",
                            "iconId": "item_racing_magnet",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "sandbox_1_racing_item[magnet]"
                                },
                                {
                                    "key": "buff_key",
                                    "valueStr": "racing_mode_item_mark[magnet]"
                                },
                                {
                                    "key": "range_radius",
                                    "value": 3.5
                                },
                                {
                                    "key": "max_degree",
                                    "value": 60
                                },
                                {
                                    "key": "hit_duration",
                                    "value": 10
                                },
                                {
                                    "key": "racing_magnet_move_speed",
                                    "value": 10
                                },
                                {
                                    "key": "duration",
                                    "value": 10
                                }
                            ]
                        },
                        "item_racing_3": {
                            "racerItemId": "item_racing_3",
                            "name": "吮液器",
                            "iconId": "item_racing_sip",
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "sandbox_1_racing_item[lifesteal]"
                                },
                                {
                                    "key": "buff_key",
                                    "valueStr": "racing_mode_item_mark[lifesteal]"
                                },
                                {
                                    "key": "range_radius",
                                    "value": 5
                                },
                                {
                                    "key": "max_degree",
                                    "value": 180
                                },
                                {
                                    "key": "duration",
                                    "value": 10
                                },
                                {
                                    "key": "racing_mode_lifesteal[core].damage",
                                    "value": 200
                                },
                                {
                                    "key": "interval",
                                    "value": 0.5
                                }
                            ]
                        }
                    },
                    "constData": {
                        "attributeNameList": [
                            "速度",
                            "加速度",
                            "体力",
                            "耐力",
                            "重量"
                        ],
                        "racerMaxValue": [
                            70,
                            70,
                            70,
                            70,
                            5
                        ],
                        "bagFullHintPercent": 0.8,
                        "tempBagFullHintPercent": 0.8,
                        "bagName": "饲养箱",
                        "tempBagName": "捕获箱",
                        "bagEmptyLeftDesc": "这里什么源石虫也没有",
                        "bagEmptyRightDesc": "无详情",
                        "tempBagEmptyLeftDesc": "这里什么源石虫也没有",
                        "tempBagEmptyRightDesc": "无详情",
                        "bornTalentIconId": "sandbox_1_racing_icon_none",
                        "bornTalentTitle": "原生特性",
                        "learnedTalentIconId": "sandbox_1_racing_icon_unknow",
                        "learnedTalentTitle": "习得特性",
                        "talentEmptyDesc": "无",
                        "slugItemId": "sandbox_1_slugitem_1",
                        "racingHpFactor": 1,
                        "racingSpeedFactor": 0.1,
                        "racingAccelerationFactor": 0.05,
                        "recoverMoveSpeed": 10,
                        "recoverHpFactor": 20,
                        "bleedingFactor": 1,
                        "maxSteeringFactor": 3.1,
                        "steeringMassLevelFactor": 0.2,
                        "steeringMoveSpeedFactor": 3,
                        "safeAngleCos": 0.5,
                        "safeCollisionForceLevel": 1,
                        "tileCollisionFactor": 0.5,
                        "collisionForceSector": [
                            4,
                            12,
                            25,
                            35,
                            40,
                            50,
                            100
                        ],
                        "collisionForceLevel": [
                            -1,
                            -1,
                            0,
                            0,
                            1,
                            2,
                            3
                        ],
                        "collisionSpeedLoss": [
                            0,
                            0,
                            0,
                            0,
                            0.65,
                            0.85,
                            0.95
                        ],
                        "collisionHpLoss": [
                            0,
                            0,
                            0,
                            0,
                            0,
                            0,
                            0
                        ],
                        "tileCollisionSpeedLoss": [
                            0.7,
                            0.8,
                            0.8,
                            0.8,
                            0.8,
                            0.9,
                            0.95
                        ],
                        "tileCollisionHpLoss": [
                            30,
                            70,
                            70,
                            70,
                            120,
                            170,
                            250
                        ],
                        "autoUseItemTimeRange": [
                            10,
                            40
                        ],
                        "recoverAcceleration": -25
                    }
                },
                "challengeModeData": {
                    "challengeConst": {
                        "challengeModeDesc": "更加艰难的处境，更加强劲的对手，还有更加严酷的天气。在这样的压力测试演算中，祝您好运。",
                        "dailyTitleDesc": "沙洲遗闻-“险途”测试",
                        "debuffCountdownDesc": "距离环境开始恶化还有{0}天",
                        "gainAllDebuffDesc": "环境停止恶化",
                        "dailyUpAttributeDesc": "敌方单位增强"
                    },
                    "challengeModeUnlockData": {
                        "challenge_unlock_1": {
                            "unlockId": "challenge_unlock_1",
                            "sortId": 1,
                            "conditionDesc": "完成主线至第三幕"
                        },
                        "challenge_unlock_2": {
                            "unlockId": "challenge_unlock_2",
                            "sortId": 2,
                            "conditionDesc": "驻扎地等级升级至6级"
                        }
                    },
                    "challengeModeRewardData": {
                        "challenge_1": {
                            "rewardId": "challenge_1",
                            "sortId": 1,
                            "rewardDay": 3,
                            "rewardItemList": [
                                {
                                    "id": "sandbox_1_tokencoin",
                                    "count": 2500,
                                    "type": "SANDBOX_TOKEN"
                                },
                                {
                                    "id": "30074",
                                    "count": 3,
                                    "type": "MATERIAL"
                                },
                                {
                                    "id": "30083",
                                    "count": 6,
                                    "type": "MATERIAL"
                                }
                            ]
                        },
                        "challenge_2": {
                            "rewardId": "challenge_2",
                            "sortId": 2,
                            "rewardDay": 6,
                            "rewardItemList": [
                                {
                                    "id": "sandbox_1_tokencoin",
                                    "count": 2500,
                                    "type": "SANDBOX_TOKEN"
                                },
                                {
                                    "id": "3303",
                                    "count": 25,
                                    "type": "MATERIAL"
                                },
                                {
                                    "id": "30093",
                                    "count": 6,
                                    "type": "MATERIAL"
                                }
                            ]
                        },
                        "challenge_3": {
                            "rewardId": "challenge_3",
                            "sortId": 3,
                            "rewardDay": 9,
                            "rewardItemList": [
                                {
                                    "id": "sandbox_1_tokencoin",
                                    "count": 2500,
                                    "type": "SANDBOX_TOKEN"
                                },
                                {
                                    "id": "30145",
                                    "count": 1,
                                    "type": "MATERIAL"
                                },
                                {
                                    "id": "2004",
                                    "count": 20,
                                    "type": "CARD_EXP"
                                }
                            ]
                        },
                        "challenge_4": {
                            "rewardId": "challenge_4",
                            "sortId": 4,
                            "rewardDay": 12,
                            "rewardItemList": [
                                {
                                    "id": "sandbox_1_tokencoin",
                                    "count": 2500,
                                    "type": "SANDBOX_TOKEN"
                                },
                                {
                                    "id": "mod_unlock_token",
                                    "count": 1,
                                    "type": "MATERIAL"
                                },
                                {
                                    "id": "30104",
                                    "count": 3,
                                    "type": "MATERIAL"
                                }
                            ]
                        },
                        "challenge_5": {
                            "rewardId": "challenge_5",
                            "sortId": 5,
                            "rewardDay": 15,
                            "rewardItemList": [
                                {
                                    "id": "sandbox_1_tokencoin",
                                    "count": 2500,
                                    "type": "SANDBOX_TOKEN"
                                },
                                {
                                    "id": "32001",
                                    "count": 1,
                                    "type": "MATERIAL"
                                },
                                {
                                    "id": "30063",
                                    "count": 6,
                                    "type": "MATERIAL"
                                }
                            ]
                        },
                        "challenge_6": {
                            "rewardId": "challenge_6",
                            "sortId": 6,
                            "rewardDay": 18,
                            "rewardItemList": [
                                {
                                    "id": "sandbox_1_tokencoin",
                                    "count": 2500,
                                    "type": "SANDBOX_TOKEN"
                                },
                                {
                                    "id": "4001",
                                    "count": 50000,
                                    "type": "GOLD"
                                }
                            ]
                        }
                    },
                    "challengeModeDifficultyData": [
                        {
                            "challengeDay": 1,
                            "diffDesc": "所有敌人的最大生命值，攻击力与防御力提升；所有我方干员阻挡数-1，最大生命值-40%；<种植箱集群>产量大幅降低"
                        },
                        {
                            "challengeDay": 3,
                            "diffDesc": "所有<野生动物>最大生命值提高200%"
                        },
                        {
                            "challengeDay": 6,
                            "diffDesc": "所有<资源>最大生命值提高200%"
                        },
                        {
                            "challengeDay": 9,
                            "diffDesc": "敌人受到的物理与法术伤害-20%"
                        },
                        {
                            "challengeDay": 12,
                            "diffDesc": "受到的元素损伤提高25%"
                        },
                        {
                            "challengeDay": 15,
                            "diffDesc": "可同时部署人数-2"
                        },
                        {
                            "challengeDay": 18,
                            "diffDesc": "部署费用自然回复速度降低50%"
                        },
                        {
                            "challengeDay": 21,
                            "diffDesc": "领袖敌人攻击力，防御力，最大生命值额外+20%"
                        },
                        {
                            "challengeDay": 24,
                            "diffDesc": "可同时部署人数额外-2"
                        },
                        {
                            "challengeDay": 27,
                            "diffDesc": "干员再部署时间提高100%"
                        }
                    ]
                }
            }
        }
    },
    "itemData": {
        "sandbox_1_gold": {
            "itemId": "sandbox_1_gold",
            "itemType": "COIN",
            "itemName": "粗制赤金",
            "itemUsage": "尚未进行加工的赤金，价值与流通性都不太高。",
            "itemDesc": "不过在这里，它们就是金灿灿的好东西，一定要好好收起来才行！",
            "itemRarity": 0,
            "sortId": 9990999,
            "obtainApproach": "战斗概率掉落"
        },
        "sandbox_1_dimensioncoin": {
            "itemId": "sandbox_1_dimensioncoin",
            "itemType": "COIN",
            "itemName": "晶莹碎片",
            "itemUsage": "陌域中少量产出的材料，可用于交易和兑换。",
            "itemDesc": "当地有以矿物直接进行交易的传统，但近年来过度开采让它的产量持续下滑，陌域中也只剩下最细小的碎末。",
            "itemRarity": 0,
            "sortId": 9990998,
            "obtainApproach": "陌域战斗概率掉落"
        },
        "sandbox_1_stamina": {
            "itemId": "sandbox_1_stamina",
            "itemType": "STAMINAPOT",
            "itemName": "能量饮料",
            "itemUsage": "可供干员活动的饮料，用于日常行动、远征、后勤支援。",
            "itemDesc": "一小杯能量饮料，以最常见的原料制成，却能让饮用者感觉拥有无穷的力量。",
            "itemRarity": 0,
            "sortId": 9990995,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_sundry": {
            "itemId": "sandbox_1_sundry",
            "itemType": "PLACEHOLDER",
            "itemName": "其他掉落物品",
            "itemUsage": "除去固定掉落以外的其他掉落物。",
            "itemDesc": "收拾现场时额外发现的掉落物。",
            "itemRarity": 0,
            "sortId": 9990993,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_goodsundry": {
            "itemId": "sandbox_1_goodsundry",
            "itemType": "PLACEHOLDER",
            "itemName": "高级掉落物品",
            "itemUsage": "除去固定掉落以外的其他掉落物。",
            "itemDesc": "收拾现场时额外发现的珍稀掉落物。",
            "itemRarity": 0,
            "sortId": 9990994,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_wood": {
            "itemId": "sandbox_1_wood",
            "itemType": "BUILDINGMAT",
            "itemName": "木材",
            "itemUsage": "最基础的建筑材料，广泛应用于建筑建造。",
            "itemDesc": "之前有人把未脱水的木材当柴火烧，浓烟环绕了整个部落，白天犹如黑夜。",
            "itemRarity": 1,
            "sortId": 9020001,
            "obtainApproach": "在<资源区>采集<杂木林>获得\n<货品交易所>购买"
        },
        "sandbox_1_stone": {
            "itemId": "sandbox_1_stone",
            "itemType": "BUILDINGMAT",
            "itemName": "石材",
            "itemUsage": "更为常用的建筑材料，广泛应用于建筑建造。",
            "itemDesc": "搬运石材可是项体力活，小心别闪了腰。",
            "itemRarity": 2,
            "sortId": 9020002,
            "obtainApproach": "在<资源区>采集<巨大岩石>获得\n<货品交易所>购买"
        },
        "sandbox_1_iron": {
            "itemId": "sandbox_1_iron",
            "itemType": "BUILDINGMAT",
            "itemName": "铁矿石",
            "itemUsage": "高强度的建筑材料，广泛应用于高级建筑建造。",
            "itemDesc": "采矿时一定要注意避免吸入粉尘和有害气体，确保自身安全。",
            "itemRarity": 3,
            "sortId": 9020003,
            "obtainApproach": "在<资源区>采集<奇异矿脉>获得\n<货品交易所>购买"
        },
        "sandbox_1_diamond": {
            "itemId": "sandbox_1_diamond",
            "itemType": "BUILDINGMAT",
            "itemName": "澄亮石",
            "itemUsage": "极高级的建筑材料，广泛应用于高级建筑建造。",
            "itemDesc": "高级材料的一种，由于十分珍贵很难在普通的设施中见到。",
            "itemRarity": 4,
            "sortId": 9020004,
            "obtainApproach": "在<资源区>采集<澄亮矿脉>获得"
        },
        "sandbox_1_crab": {
            "itemId": "sandbox_1_crab",
            "itemType": "FOODMAT",
            "itemName": "蟹钳",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "岩壳蟹的鲜味令人难以抵挡，这种生物比一些可食用沙虫鲜美数倍不止。",
            "itemRarity": 1,
            "sortId": 9010002,
            "obtainApproach": "击败<岩壳蟹>、<结晶岩壳蟹>、<“钳钳生风”>获得\n兽栏产出\n<货品交易所>购买"
        },
        "sandbox_1_wheat": {
            "itemId": "sandbox_1_wheat",
            "itemType": "FOODMAT",
            "itemName": "稻谷",
            "itemUsage": "常见的食材。",
            "itemDesc": "几种常见主食中的一种，生存必不可少的物资。",
            "itemRarity": 1,
            "sortId": 9010001,
            "obtainApproach": "战斗概率掉落\n稻田产出\n<货品交易所>购买"
        },
        "sandbox_1_venison": {
            "itemId": "sandbox_1_venison",
            "itemType": "FOODMAT",
            "itemName": "圆圆肉片",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "圆圆的肉片鲜美细嫩，可以很好地与多种食材搭配。",
            "itemRarity": 2,
            "sortId": 9010004,
            "obtainApproach": "击败<小角跳兽>、<大角跳兽>获得\n兽栏产出\n<货品交易所>购买"
        },
        "sandbox_1_beef": {
            "itemId": "sandbox_1_beef",
            "itemType": "FOODMAT",
            "itemName": "带骨腿肉",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "紧实的腿肉连带着坚硬的骨头，自带一股草木香味。",
            "itemRarity": 2,
            "sortId": 9010005,
            "obtainApproach": "击败<苔生兽>、<茂密苔生兽>获得\n兽栏产出\n<货品交易所>购买"
        },
        "sandbox_1_poultry": {
            "itemId": "sandbox_1_poultry",
            "itemType": "FOODMAT",
            "itemName": "羽兽翅肉",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "羽兽身体上最美味的那一部分。",
            "itemRarity": 2,
            "sortId": 9010003,
            "obtainApproach": "击败<荧羽兽>获得\n兽栏产出"
        },
        "sandbox_1_supermeat": {
            "itemId": "sandbox_1_supermeat",
            "itemType": "FOODMAT",
            "itemName": "晶肝茸髓",
            "itemUsage": "狩猎珍稀野兽时有机会获得的梦幻食材。",
            "itemDesc": "口感柔滑细腻，滋味醇和浓郁，十分受高档餐厅追捧。",
            "itemRarity": 3,
            "sortId": 9010006,
            "obtainApproach": "击败<落沙晶蹄兽>获得"
        },
        "sandbox_1_ttlmeat": {
            "itemId": "sandbox_1_ttlmeat",
            "itemType": "FOODMAT",
            "itemName": "软骨肉块",
            "itemUsage": "狩猎珍稀野兽时有机会获得的梦幻食材。",
            "itemDesc": "肉块与软骨紧密贴合，软硬一体，滋味别具一格，是荒地人最爱的食材。",
            "itemRarity": 3,
            "sortId": 9010007,
            "obtainApproach": "击败<刺棱壳兽>获得"
        },
        "sandbox_1_water": {
            "itemId": "sandbox_1_water",
            "itemType": "SPECIALMAT",
            "itemName": "清水",
            "itemUsage": "关乎求生与建设的必要自然资源。可通过在“清澈水域”部署“蟹蟹抽水泵”采集。",
            "itemDesc": "净化后可以作为饮用水直接饮用，也能在设施建设中发挥作用。",
            "itemRarity": 1,
            "sortId": 9990997,
            "obtainApproach": "采集获得"
        },
        "sandbox_1_egg": {
            "itemId": "sandbox_1_egg",
            "itemType": "FOODMAT",
            "itemName": "羽兽蛋",
            "itemUsage": "野外常见的食材。",
            "itemDesc": "富有营养并且较为易于获得，大家都喜欢。",
            "itemRarity": 1,
            "sortId": 9000001,
            "obtainApproach": "采集灌木丛概率掉落"
        },
        "sandbox_1_mushroom": {
            "itemId": "sandbox_1_mushroom",
            "itemType": "FOODMAT",
            "itemName": "木屑菌",
            "itemUsage": "采集可获得的食材之一。",
            "itemDesc": "菜肴提鲜的最好选择，本身的鲜味也不容小觑。小心毒蘑菇。",
            "itemRarity": 2,
            "sortId": 9000002,
            "obtainApproach": "采集灌木丛概率掉落"
        },
        "sandbox_1_peper": {
            "itemId": "sandbox_1_peper",
            "itemType": "FOODMAT",
            "itemName": "野红角",
            "itemUsage": "采集可获得的食材之一。",
            "itemDesc": "味道有些刺激的野山椒，其中偶尔有超级辣的个体，需要小心。",
            "itemRarity": 2,
            "sortId": 9000003,
            "obtainApproach": "采集灌木丛概率掉落"
        },
        "sandbox_1_sugar": {
            "itemId": "sandbox_1_sugar",
            "itemType": "FOODMAT",
            "itemName": "魔甘草",
            "itemUsage": "采集可获得的食材之一。",
            "itemDesc": "汁液甘甜的野菜，据说最早由萨卡兹当做调味食材使用，因此被称为魔甘草。",
            "itemRarity": 2,
            "sortId": 9000004,
            "obtainApproach": "采集灌木丛概率掉落"
        },
        "sandbox_1_horn": {
            "itemId": "sandbox_1_horn",
            "itemType": "FOODMAT",
            "itemName": "乳香腺",
            "itemUsage": "狩猎珍稀野兽时有机会获得的梦幻食材。",
            "itemDesc": "只需要加入少量，独特的香味就能够为菜肴提供别样的风情。",
            "itemRarity": 3,
            "sortId": 9000005,
            "obtainApproach": "采集灌木丛概率掉落"
        },
        "sandbox_1_condiment": {
            "itemId": "sandbox_1_condiment",
            "itemType": "FOODMAT",
            "itemName": "调味料",
            "itemUsage": "在陌域中有机会获得的烹饪佐料。",
            "itemDesc": "一种加入烹制可以让食材滋味大大提升的佐料，在民间十分抢手。",
            "itemRarity": 3,
            "sortId": 9000006,
            "obtainApproach": "陌域战斗概率掉落"
        },
        "sandbox_1_food_0": {
            "itemId": "sandbox_1_food_0",
            "itemType": "FOOD",
            "itemName": "奇妙糅合物",
            "itemUsage": "？？？",
            "itemDesc": "你说这东西能吃吗？\n也许吧，至少能填饱肚子。",
            "itemRarity": 1,
            "sortId": 2000010,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_1": {
            "itemId": "sandbox_1_food_1",
            "itemType": "FOOD",
            "itemName": "蟹肉碎拌饭",
            "itemUsage": "食用后干员的最大生命值和防御力小幅提升",
            "itemDesc": "热腾腾的杂粮中加入了岩壳蟹肉，吃起来朴素中略带鲜味。\n好吃是好吃，但......究竟是谁第一个决定尝试食用岩壳蟹的呢？",
            "itemRarity": 1,
            "sortId": 2000011,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_2": {
            "itemId": "sandbox_1_food_2",
            "itemType": "FOOD",
            "itemName": "调味干粮",
            "itemUsage": "食用后干员的最大生命值小幅提升",
            "itemDesc": "较朴素的速食食品，经过了调味，吃起来还挺适口。据说未经调味的初版十分难以下咽，曾有人评价为不是“食用”，而是“服用”。",
            "itemRarity": 1,
            "sortId": 2000012,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_3": {
            "itemId": "sandbox_1_food_3",
            "itemType": "FOOD",
            "itemName": "松枝熏肉",
            "itemUsage": "食用后干员的部署费用降低，最大生命值小幅提升",
            "itemDesc": "经过松枝熏烤，整块肉带上了浓郁的松香滋味，表皮油润，内里香醇。只需切下几块放在热腾腾的饭上，熏肉的香气就能充满整间屋子，令人陶醉。",
            "itemRarity": 1,
            "sortId": 2000013,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_4": {
            "itemId": "sandbox_1_food_4",
            "itemType": "FOOD",
            "itemName": "鲜切蟹生",
            "itemUsage": "食用后干员的阻挡数提升",
            "itemDesc": "制作过程似乎只是切了几刀，过了下水，就这样端了出来。\n评价两极分化的一道菜肴，有人吃完之后感觉自已仿佛长出了和岩壳蟹一样坚硬的外壳。可能是过敏反应。",
            "itemRarity": 1,
            "sortId": 2000014,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_5": {
            "itemId": "sandbox_1_food_5",
            "itemType": "FOOD",
            "itemName": "真空冷制肉脍",
            "itemUsage": "食用后干员的攻击力和攻击速度小幅提升",
            "itemDesc": "已经预制好的兽肉和杂粮，制作流程均在低温下完成，极大限度地保证了食材的新鲜。只需要简单加热，就是一道美味。感谢科技！",
            "itemRarity": 1,
            "sortId": 2000015,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_6": {
            "itemId": "sandbox_1_food_6",
            "itemType": "FOOD",
            "itemName": "炭烤兽肉卷饼",
            "itemUsage": "食用后干员的攻击力小幅提升",
            "itemDesc": "每个国家的人都有他们喜欢的独特吃法，可以随意搭配尝试。\n但如果做出类似在炎国人眼前往饼里卷小笼包这种行为，可能会被追着打。",
            "itemRarity": 1,
            "sortId": 2000016,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_7": {
            "itemId": "sandbox_1_food_7",
            "itemType": "FOOD",
            "itemName": "猎人饭包",
            "itemUsage": "食用后干员的部署费用降低，防御力小幅提升",
            "itemDesc": "捕捉到什么猎物，就使用什么肉炙烤所得，简单方便，自由度高。谁的饭包最大，谁的捕猎技巧就最高。不过为了面子，往里面多塞一点谷物也是可以的。",
            "itemRarity": 1,
            "sortId": 2000017,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_8": {
            "itemId": "sandbox_1_food_8",
            "itemType": "FOOD",
            "itemName": "超级厚馅饼",
            "itemUsage": "食用后干员的部署费用降低，攻击速度小幅提升",
            "itemDesc": "萨尔贡当地传统主食之一，馅料是浓厚香醇的兽肉，深受当地人喜爱。大，大，大！越大越好！",
            "itemRarity": 1,
            "sortId": 2000018,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_9": {
            "itemId": "sandbox_1_food_9",
            "itemType": "FOOD",
            "itemName": "鲜萃凝方体",
            "itemUsage": "食用后干员的部署费用降低，攻击力小幅提升",
            "itemDesc": "由肉类提纯出各类人体所需的成分后精制的凝方体，营养丰富。\n但它的外表和名字一样，难以让人产生食欲。",
            "itemRarity": 1,
            "sortId": 2000019,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_10": {
            "itemId": "sandbox_1_food_10",
            "itemType": "FOOD",
            "itemName": "香煎杂肉饭",
            "itemUsage": "食用后干员的再部署时间减少",
            "itemDesc": "不同种类的肉混合成独特的美味，颜色丰富，让人难以忘怀。\n一勺挖下去，热气蒸腾，从里面翻找出最喜欢的肉是这道菜的一大乐趣。",
            "itemRarity": 1,
            "sortId": 2000020,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_11": {
            "itemId": "sandbox_1_food_11",
            "itemType": "FOOD",
            "itemName": "脱水增味肉干",
            "itemUsage": "食用后干员的部署费用降低",
            "itemDesc": "将食材脱水处理，是人们保存食物最原始也最简单方便的方法。\n虽然只是薄薄的几片，看起来很没有满足感，但实际上热量很高，完全可以轻松地吃饱。",
            "itemRarity": 2,
            "sortId": 3000021,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_12": {
            "itemId": "sandbox_1_food_12",
            "itemType": "FOOD",
            "itemName": "低温鲜烹炙肉",
            "itemUsage": "食用后干员的攻击力和防御力提升",
            "itemDesc": "低温慢煮而成的食物，为了增香，外表还经过了微微的炙烤。\n很难从外表看出它来自何种动物，不过加热之后味道令人满意，这就足够了，毕竟填饱肚子才是最重要的。",
            "itemRarity": 2,
            "sortId": 3000022,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_13": {
            "itemId": "sandbox_1_food_13",
            "itemType": "FOOD",
            "itemName": "蟹壳蒸饭",
            "itemUsage": "食用后干员的阻挡数和防御力提升",
            "itemDesc": "直接在蟹壳中铺满杂粮蒸熟制成的盖饭，萨尔贡部落民餐桌上最常见的食物。移动城市中的居民偶尔也会尝试这道菜，并为萨尔贡帝国的饮食文化而感到自豪。但很少有部落民会认同这一点。",
            "itemRarity": 2,
            "sortId": 3000023,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_14": {
            "itemId": "sandbox_1_food_14",
            "itemType": "FOOD",
            "itemName": "提取脂凝晶",
            "itemUsage": "食用后干员的攻击力提升",
            "itemDesc": "食品科技的智慧结晶，食品现代化的代表，营养丰富。\n短时间内增加进食满足感和提供足量热量都离不开这种食品科技产品。",
            "itemRarity": 2,
            "sortId": 3000024,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_15": {
            "itemId": "sandbox_1_food_15",
            "itemType": "FOOD",
            "itemName": "浓缩羹原液",
            "itemUsage": "食用后干员的攻击速度提升",
            "itemDesc": "提取肉类鲜味和营养物质后高温浓缩而成的原液，营养丰富。本品为浓缩液，不可直接食用。住所离医院较近的人也不要尝试。",
            "itemRarity": 2,
            "sortId": 3000025,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_16": {
            "itemId": "sandbox_1_food_16",
            "itemType": "FOOD",
            "itemName": "高压复焗浓汤",
            "itemUsage": "食用后干员的法术抗性提升",
            "itemDesc": "经超长时间高压烹制的极鲜浓汤，被料理机固化重组后制成的汤酥。一口下去，仿佛吃进去了一片云朵，一阵热风。汤鲜浓郁，入口即化。",
            "itemRarity": 2,
            "sortId": 3000026,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_17": {
            "itemId": "sandbox_1_food_17",
            "itemType": "FOOD",
            "itemName": "生制代餐粗粉",
            "itemUsage": "食用后干员的再部署时间减少",
            "itemDesc": "为了保证食材中最佳原料风味的体现，制作者只使用了杂粮来搭配它。低纤维、高热量、易饱腹，从不会出现在现代移动城市中的商场的货架上，在荒野的小商店中则十分抢手。",
            "itemRarity": 2,
            "sortId": 3000027,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_18": {
            "itemId": "sandbox_1_food_18",
            "itemType": "FOOD",
            "itemName": "脆肉薯条转醇",
            "itemUsage": "食用后干员的攻击力和攻击速度提升",
            "itemDesc": "选取荒地上随处可见的肉作为原料，和粗细不一的薯条一起在油锅中煎炸而成。移动城市的居民们会抱怨它过于油腻，而需要干体力活的荒地人则十分享受这种美食。",
            "itemRarity": 2,
            "sortId": 3000028,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_19": {
            "itemId": "sandbox_1_food_19",
            "itemType": "FOOD",
            "itemName": "蟹醇",
            "itemUsage": "食用后干员的阻挡数提升，防御力较大幅提升",
            "itemDesc": "为了展现出岩壳蟹的鲜味和营养，其中还加入了很少见的高级肉类。据说它还努力地模仿了岩壳蟹肉的口感，但似乎没人发现。",
            "itemRarity": 2,
            "sortId": 3000029,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_20": {
            "itemId": "sandbox_1_food_20",
            "itemType": "FOOD",
            "itemName": "鲜味汤凝胶",
            "itemUsage": "食用后干员的攻击力提升",
            "itemDesc": "可直接食用的凝胶，室温下不会融化，口感软弹，营养丰富。\n有些科技食物会为了追求高级感而失去食物的本味，它就是一个很好的例子。",
            "itemRarity": 2,
            "sortId": 3000030,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_21": {
            "itemId": "sandbox_1_food_21",
            "itemType": "FOOD",
            "itemName": "转质壳酯块",
            "itemUsage": "食用后干员的阻挡数提升，最大生命值较大幅提升",
            "itemDesc": "顶级食材的威力在这里发挥完全，只需小小一块，登山者也可以获得一整天运动的能量。小心区分它和糖块。虽然吃错了不会造成任何危及生命的后果，但毕竟它的热量很高，非常高。",
            "itemRarity": 3,
            "sortId": 4000031,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_22": {
            "itemId": "sandbox_1_food_22",
            "itemType": "FOOD",
            "itemName": "复合精制肉酱",
            "itemUsage": "食用后干员的攻击速度提升",
            "itemDesc": "将多种肉类复合制成的肉酱，在添加完相应的营养剂后，不论是口感还是色香味，都有了明显的提升。\n任何时候都能食用，科技使它永远不会过期。",
            "itemRarity": 3,
            "sortId": 4000032,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_23": {
            "itemId": "sandbox_1_food_23",
            "itemType": "FOOD",
            "itemName": "碳水脂肪聚块",
            "itemUsage": "食用后干员的最大生命值较大幅提升，再部署时间减少",
            "itemDesc": "将人体所需的蛋白质、脂肪、碳水按照比例调配而成，也可以根据食用者所需自由搭配，制作简单，方便易携。\n探险者的背包中常见的食物。",
            "itemRarity": 3,
            "sortId": 4000033,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_24": {
            "itemId": "sandbox_1_food_24",
            "itemType": "FOOD",
            "itemName": "味纯聚素粒",
            "itemUsage": "食用后干员的技力消耗和再部署时间减少",
            "itemDesc": "研究者在食品科技中剑走偏锋，做出了外形异常好看的素粒，据说是为了食用者心情愉悦。\n但面对饥饿和快速补充能量的需求，似乎很少有食用者真的注意到了这一点。",
            "itemRarity": 3,
            "sortId": 4000034,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_25": {
            "itemId": "sandbox_1_food_25",
            "itemType": "FOOD",
            "itemName": "莱塔尼亚浓汤鲜萃",
            "itemUsage": "食用后干员的阻挡数和攻击力提升",
            "itemDesc": "由当下最时兴的鲜萃技术制作而成，只有小小一口，但浓香醉人。莱塔尼亚人执着于为不同口味的浓汤搭配不同的音乐，据说曾有诗人专门为此创作诗歌。",
            "itemRarity": 3,
            "sortId": 4000035,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_26": {
            "itemId": "sandbox_1_food_26",
            "itemType": "FOOD",
            "itemName": "鲜能剂",
            "itemUsage": "食用后干员的攻击力和攻击速度提升",
            "itemDesc": "做出鲜能剂的老先生是一位味觉失灵的大厨，他说自己幸福的秘诀是观察食客的微笑，从而确认自己的食物能够满足他们。\n温暖的故事。但他新品研究所的学生们不这么觉得。",
            "itemRarity": 3,
            "sortId": 4000036,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_27": {
            "itemId": "sandbox_1_food_27",
            "itemType": "FOOD",
            "itemName": "极温速烹兽肉",
            "itemUsage": "食用后干员的部署费用降低，攻击力提升",
            "itemDesc": "刚刚做好就会被送入机器迅速降温，表皮结满冰晶，内里仍旧炙热，带来极限口感体验。\n似乎不降温直接吃也是一种美妙的体验。",
            "itemRarity": 3,
            "sortId": 4000037,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_28": {
            "itemId": "sandbox_1_food_28",
            "itemType": "FOOD",
            "itemName": "东国纳米割烹",
            "itemUsage": "食用后干员获得抵抗，最大生命值和防御力较大幅提升",
            "itemDesc": "选用当季的新鲜食材，配合季节变换，通过菜肴传达禅意，给人绝对的视觉享受。\n如果制作这席菜肴的是专业东国厨师的话，或许美丽和美味还是可以兼得的。",
            "itemRarity": 4,
            "sortId": 5000038,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_29": {
            "itemId": "sandbox_1_food_29",
            "itemType": "FOOD",
            "itemName": "维多利亚皇家凝方",
            "itemUsage": "食用后干员的部署费用较大幅降低",
            "itemDesc": "食用时请遵守绅士淑女进餐礼仪，好保证你在此刻对于食物的享受。维多利亚人为他们的文化而自豪，任何时候都不愿低头。",
            "itemRarity": 4,
            "sortId": 5000039,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_30": {
            "itemId": "sandbox_1_food_30",
            "itemType": "FOOD",
            "itemName": "炎国山水原液",
            "itemUsage": "食用后干员的攻击力较大幅提升",
            "itemDesc": "云山衔一梦。\n呼......酽茶醇酒，斜风细雪，似乎都能在这之中体味到。",
            "itemRarity": 4,
            "sortId": 5000040,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_31": {
            "itemId": "sandbox_1_food_31",
            "itemType": "FOOD",
            "itemName": "卡西米尔骑士补充剂",
            "itemUsage": "食用后干员的技力消耗较大幅降低",
            "itemDesc": "光看颜色就能让人兴奋起来，并涌出了拥有它的欲望，哪怕已经走过，也想回过头来再看看。\n喝下去以后感觉精神百倍。之前有商家说这就是耀骑士赛前喝的东西，人们蜂拥而上。",
            "itemRarity": 4,
            "sortId": 5000041,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_32": {
            "itemId": "sandbox_1_food_32",
            "itemType": "FOOD",
            "itemName": "哥伦比亚分子胶囊",
            "itemUsage": "食用后干员的攻击速度较大幅提升",
            "itemDesc": "莱茵生命产品，改变食材分子结构再重新组合而成，外壳滋味丰富，食用后可获得极强的饱腹感，在获得满足的同时降低食物的摄取量。\n非常利于身体健康，但不利于心灵健康。",
            "itemRarity": 4,
            "sortId": 5000042,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_33": {
            "itemId": "sandbox_1_food_33",
            "itemType": "FOOD",
            "itemName": "拉特兰圣音汤醇",
            "itemUsage": "食用后干员的再部署时间较大幅减少",
            "itemDesc": "纯净的外表让人安静下来，但里面的味道让人脑袋在一瞬间出现了有些奇怪的画面——是爆炸？！\n而且很甜，非常甜！不应该是汤吗？",
            "itemRarity": 4,
            "sortId": 5000043,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_34": {
            "itemId": "sandbox_1_food_34",
            "itemType": "FOOD",
            "itemName": "低压干制精肉",
            "itemUsage": "食用后干员的阻挡数，防御力和法术抗性提升",
            "itemDesc": "撕开包装，里面就是咸香适口的干肉。\n肉干制作的工艺十分复杂，合适的温度湿度缺一不可，制作成功后能保存数年之久。就是……有点太硬了！",
            "itemRarity": 4,
            "sortId": 5000044,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_35": {
            "itemId": "sandbox_1_food_35",
            "itemType": "FOOD",
            "itemName": "米诺斯诗歌凝胶",
            "itemUsage": "食用后干员释放技能时，其他食用此食品的干员获得一定技力",
            "itemDesc": "据说最开始是某位祭司在听完一首长篇叙事诗后突发灵感所作，品尝后让人能够真切感悟到他当时的心情。\n不好，里面似乎加了酒，已经开始头晕了！",
            "itemRarity": 4,
            "sortId": 5000045,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_36": {
            "itemId": "sandbox_1_food_36",
            "itemType": "FOOD",
            "itemName": "固态源溏心蛋补剂",
            "itemUsage": "食用后干员攻击力提升，攻击无视敌人一定比例的防御力",
            "itemDesc": "从混杂着胡椒、肉糜还有酒的溏心蛋中萃取的液体，是当地最常见菜肴的便携版。\n在野外，这道菜都是在被太阳直射的固态源上烹制的。为了还原这一工艺，移动城市的许多店家配备了专业的阳光聚焦设备。",
            "itemRarity": 5,
            "sortId": 6000046,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_37": {
            "itemId": "sandbox_1_food_37",
            "itemType": "FOOD",
            "itemName": "河鳞水果凝胶",
            "itemUsage": "食用后干员攻击速度提升，攻击无视敌人一定法术抗性",
            "itemDesc": "烟熏的河鳞和清爽的水果在这里相逢，简简单单。\n对于移动城市的居民来说，无论新鲜的河鳞还是清爽的水果都是昂贵的食材。",
            "itemRarity": 5,
            "sortId": 6000047,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_38": {
            "itemId": "sandbox_1_food_38",
            "itemType": "FOOD",
            "itemName": "炎国荒地菜肉酮",
            "itemUsage": "食用后干员的阻挡数提升，获得一定比例防御力加成的坚忍（损失一定比例生命值时达到最大加成）",
            "itemDesc": "切成薄片的兽肉与各种生长在荒地上的野菜一起翻炒，是炎国人家中常见的菜肴。菜肉酮是从中提取的精华。\n这道菜里应该用什么样的肉、什么样的菜，甜的还是咸的，在炎国都是极具争议性的话题。",
            "itemRarity": 5,
            "sortId": 6000048,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_39": {
            "itemId": "sandbox_1_food_39",
            "itemType": "FOOD",
            "itemName": "音乐速烤萃取酯",
            "itemUsage": "食用后干员自身更容易成为攻击目标，防御力较大幅提升，获得一定几率的物理与法术闪避",
            "itemDesc": "使用音乐源石技艺对肉类进行烹饪而得到的酯类。\n在紧急状态下，驱动源石技艺处理食材也是一种可行的方法。但精益求精的莱塔尼亚人把烹饪过程发展成了一门表演艺术。",
            "itemRarity": 5,
            "sortId": 6000049,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_40": {
            "itemId": "sandbox_1_food_40",
            "itemType": "FOOD",
            "itemName": "哥伦比亚炮灰羽",
            "itemUsage": "食用后干员的生命值高于一定比例时获得攻击力较大幅提升的精力充沛",
            "itemDesc": "哥伦比亚雇佣兵中流传的菜肴，制作方式非常粗暴——将羽兽肉塞进“安全”的源石堆里炙烤而成。\n刚入口时有些微妙，但羽兽肉的味道会在喉舌之间久久萦绕。",
            "itemRarity": 5,
            "sortId": 6000050,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_41": {
            "itemId": "sandbox_1_food_41",
            "itemType": "FOOD",
            "itemName": "香肠豆泥聚块",
            "itemUsage": "食用后干员每击杀一个敌人，攻击速度小幅度提升，可叠加一定层数（撤退后清空）",
            "itemDesc": "丝滑的豆泥和香气四溢的香肠在口味上相得益彰，让人百吃不厌，美中不足的是，这只是聚块。\n因为便于携带和贮藏，广受荒地旅者好评。",
            "itemRarity": 5,
            "sortId": 6000051,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_42": {
            "itemId": "sandbox_1_food_42",
            "itemType": "FOOD",
            "itemName": "部族狂欢晚宴",
            "itemUsage": "食用后干员获得迷彩，攻击力提升",
            "itemDesc": "篝火！舞蹈！烤得金黄渗出油脂的整只猎物！雨林部族最高级别的款待！一人吃完一整头，你就是今天的部族英雄！",
            "itemRarity": 5,
            "sortId": 6000052,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_43": {
            "itemId": "sandbox_1_food_43",
            "itemType": "FOOD",
            "itemName": "中央谷地混合烤肉",
            "itemUsage": "食用后干员攻击范围内的友方单位技力自然回复速度小幅提升（不叠加）且受到的治疗效果提升",
            "itemDesc": "相传是维多利亚的国宴名菜之一，精选大块兽肉，腌制后在专门的塔中晾干，不同部位分开处理，经过多次刷油烧烤而成，入口毫无焦煳味，平时也难得一见。",
            "itemRarity": 5,
            "sortId": 6000053,
            "obtainApproach": "<烹饪台>获得"
        },
        "sandbox_1_food_44": {
            "itemId": "sandbox_1_food_44",
            "itemType": "FOOD",
            "itemName": "雨林奇妙怪味糖",
            "itemUsage": "食用后干员每隔数秒获得1点技力，但技能变为自动释放",
            "itemDesc": "烹饪失败多次后命运给予的馈赠。\n它可以带你去另一片大地，一片时间或快或慢、感觉或有或无的大地。",
            "itemRarity": 4,
            "sortId": 5000054,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_building_1": {
            "itemId": "sandbox_1_building_1",
            "itemType": "BUILDING",
            "itemName": "种植箱集群",
            "itemUsage": "部署后，每个演算日产出一定数量的<稻谷>",
            "itemDesc": "生命循环的舞台，泰拉文明的起点。",
            "itemRarity": 2,
            "sortId": 1010001,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_2": {
            "itemId": "sandbox_1_building_2",
            "itemType": "BUILDING",
            "itemName": "冶铸台Ⅰ",
            "itemUsage": "可以用<清水>与<铁矿石>来合成<粗制赤金>",
            "itemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
            "itemRarity": 2,
            "sortId": 1010002,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_3": {
            "itemId": "sandbox_1_building_3",
            "itemType": "BUILDING",
            "itemName": "冶铸台Ⅱ",
            "itemUsage": "可以用<清水>与<石材>来合成<粗制赤金>",
            "itemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
            "itemRarity": 3,
            "sortId": 1010004,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_4": {
            "itemId": "sandbox_1_building_4",
            "itemType": "BUILDING",
            "itemName": "冶铸台Ⅲ",
            "itemUsage": "可以用<清水>与<木材>来合成<粗制赤金>",
            "itemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
            "itemRarity": 4,
            "sortId": 1010007,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_5": {
            "itemId": "sandbox_1_building_5",
            "itemType": "BUILDING",
            "itemName": "监视哨站Ⅰ",
            "itemUsage": "可以侦查范围内的视野",
            "itemDesc": "一种常建造于野外的侦察设施，它矗立在哪里，哪里的敌人就无处遁形。",
            "itemRarity": 1,
            "sortId": 1000001,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_6": {
            "itemId": "sandbox_1_building_6",
            "itemType": "BUILDING",
            "itemName": "监视哨站Ⅱ",
            "itemUsage": "自身获得持续一段时间的迷彩效果，可以侦查范围内的视野，范围较大，更坚固",
            "itemDesc": "一种常建造于野外的侦察设施，它矗立在哪里，哪里的敌人就无处遁形。",
            "itemRarity": 2,
            "sortId": 1000005,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_7": {
            "itemId": "sandbox_1_building_7",
            "itemType": "BUILDING",
            "itemName": "监视哨站Ⅲ",
            "itemUsage": "可以完全侦查当前节点的视野，自身获得迷彩效果，更坚固",
            "itemDesc": "一种常建造于野外的侦察设施，它矗立在哪里，哪里的敌人就无处遁形。",
            "itemRarity": 3,
            "sortId": 1000013,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_8": {
            "itemId": "sandbox_1_building_8",
            "itemType": "BUILDING",
            "itemName": "都市风壁障Ⅰ",
            "itemUsage": "部署后可以阻止敌人前进路线使其绕路",
            "itemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
            "itemRarity": 1,
            "sortId": 1000002,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_9": {
            "itemId": "sandbox_1_building_9",
            "itemType": "BUILDING",
            "itemName": "都市风壁障Ⅱ",
            "itemUsage": "更加坚固，部署后可以阻止敌人前进路线使其绕路",
            "itemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
            "itemRarity": 2,
            "sortId": 1000006,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_10": {
            "itemId": "sandbox_1_building_10",
            "itemType": "BUILDING",
            "itemName": "高台工事Ⅰ",
            "itemUsage": "部署后可以使远程位干员部署其上",
            "itemDesc": "一种最常见的防御设施，只要垫得足够高，站在上面的干员就会拥有足够的作战优势。",
            "itemRarity": 1,
            "sortId": 1000003,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_11": {
            "itemId": "sandbox_1_building_11",
            "itemType": "BUILDING",
            "itemName": "高台工事Ⅱ",
            "itemUsage": "更为坚固，部署后可以使远程位干员部署其上",
            "itemDesc": "一种最常见的防御设施，只要垫得足够高，站在上面的干员就会拥有足够的作战优势。",
            "itemRarity": 2,
            "sortId": 1000007,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_12": {
            "itemId": "sandbox_1_building_12",
            "itemType": "BUILDING",
            "itemName": "高台工事Ⅲ",
            "itemUsage": "更为坚固，部署后可以使远程位干员部署其上并提高其攻击速度",
            "itemDesc": "一种最常见的防御设施，只要垫得足够高，站在上面的干员就会拥有足够的作战优势。",
            "itemRarity": 3,
            "sortId": 1000014,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_13": {
            "itemId": "sandbox_1_building_13",
            "itemType": "BUILDING",
            "itemName": "反应壁障Ⅰ",
            "itemUsage": "可以阻挡敌人前进",
            "itemDesc": "一种附带了自毁装置的防御设施，当它被击破的时候，设施中的装置会启动，并制造一场爆炸。",
            "itemRarity": 1,
            "sortId": 1000004,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_14": {
            "itemId": "sandbox_1_building_14",
            "itemType": "BUILDING",
            "itemName": "反应壁障Ⅱ",
            "itemUsage": "更为坚固，可以阻挡敌人前进",
            "itemDesc": "一种附带了自毁装置的防御设施，当它被击破的时候，设施中的装置会启动，并制造一场爆炸。",
            "itemRarity": 2,
            "sortId": 1000008,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_15": {
            "itemId": "sandbox_1_building_15",
            "itemType": "BUILDING",
            "itemName": "缚网发射台Ⅰ",
            "itemUsage": "对前方一名敌方释放束缚网，束缚一段时间",
            "itemDesc": "为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。",
            "itemRarity": 2,
            "sortId": 1000009,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_16": {
            "itemId": "sandbox_1_building_16",
            "itemType": "BUILDING",
            "itemName": "缚网发射台Ⅱ",
            "itemUsage": "对前方一名敌方释放束缚网，束缚更长时间",
            "itemDesc": "为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。",
            "itemRarity": 3,
            "sortId": 1000015,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_17": {
            "itemId": "sandbox_1_building_17",
            "itemType": "BUILDING",
            "itemName": "喷拒器Ⅰ",
            "itemUsage": "将前方一名敌人推开",
            "itemDesc": "为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。",
            "itemRarity": 2,
            "sortId": 1000010,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_18": {
            "itemId": "sandbox_1_building_18",
            "itemType": "BUILDING",
            "itemName": "喷拒器Ⅱ",
            "itemUsage": "将前方一名敌人更频繁地推开",
            "itemDesc": "为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。",
            "itemRarity": 3,
            "sortId": 1000016,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_19": {
            "itemId": "sandbox_1_building_19",
            "itemType": "BUILDING",
            "itemName": "资源规划站Ⅰ",
            "itemUsage": "每场战斗额外获得一个部署位置",
            "itemDesc": "用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。",
            "itemRarity": 3,
            "sortId": 1010005,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_20": {
            "itemId": "sandbox_1_building_20",
            "itemType": "BUILDING",
            "itemName": "资源规划站Ⅱ",
            "itemUsage": "每场战斗额外获得两个部署位置",
            "itemDesc": "用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。",
            "itemRarity": 4,
            "sortId": 1010008,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_21": {
            "itemId": "sandbox_1_building_21",
            "itemType": "BUILDING",
            "itemName": "备勤激活站Ⅰ",
            "itemUsage": "每场战斗额外获得2点关卡生命值",
            "itemDesc": "用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。",
            "itemRarity": 2,
            "sortId": 1010003,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_22": {
            "itemId": "sandbox_1_building_22",
            "itemType": "BUILDING",
            "itemName": "备勤激活站Ⅱ",
            "itemUsage": "每场战斗额外获得3点关卡生命值",
            "itemDesc": "用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。",
            "itemRarity": 3,
            "sortId": 1010006,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_23": {
            "itemId": "sandbox_1_building_23",
            "itemType": "BUILDING",
            "itemName": "兽栏",
            "itemUsage": "可以畜养捕获的狩猎物；畜养狩猎物时，有概率产出食材",
            "itemDesc": "实用的畜牧业设施，可以在其中畜养各种捕捉而来的动物。",
            "itemRarity": 4,
            "sortId": 1010009,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_24": {
            "itemId": "sandbox_1_building_24",
            "itemType": "BUILDING",
            "itemName": "污浊泥沼 I",
            "itemUsage": "小幅降低位于其上敌人的防御力和法术抗性",
            "itemDesc": "冒着泡的黝黑泥潭，看起来十分危险。",
            "itemRarity": 2,
            "sortId": 1000011,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_25": {
            "itemId": "sandbox_1_building_25",
            "itemType": "BUILDING",
            "itemName": "污浊泥沼 II",
            "itemUsage": "降低位于其上敌人的防御力和法术抗性",
            "itemDesc": "冒着泡的黝黑泥潭，看起来十分危险。",
            "itemRarity": 3,
            "sortId": 1000017,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_26": {
            "itemId": "sandbox_1_building_26",
            "itemType": "BUILDING",
            "itemName": "烟雾发射台 I",
            "itemUsage": "对前方一名敌人发射烟雾弹，对其造成脆弱效果",
            "itemDesc": "利用最古老的方法将烟雾覆盖到对手头顶的发射器，在许多作战环境中都十分实用。",
            "itemRarity": 2,
            "sortId": 1000012,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_27": {
            "itemId": "sandbox_1_building_27",
            "itemType": "BUILDING",
            "itemName": "烟雾发射台 II",
            "itemUsage": "对前方更远距离内一名敌人发射烟雾弹，对其造成脆弱效果",
            "itemDesc": "利用最古老的方法将烟雾覆盖到对手头顶的发射器，在许多作战环境中都十分实用。",
            "itemRarity": 3,
            "sortId": 1000018,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_28": {
            "itemId": "sandbox_1_building_28",
            "itemType": "BUILDING",
            "itemName": "灵动清泉",
            "itemUsage": "可以美化驻扎地",
            "itemDesc": "水花不断翻腾着，将空气润湿，站在旁边便能感受到一丝清凉。",
            "itemRarity": 4,
            "sortId": 1010010,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_29": {
            "itemId": "sandbox_1_building_29",
            "itemType": "BUILDING",
            "itemName": "静谧盆栽",
            "itemUsage": "可以美化驻扎地",
            "itemDesc": "栽种了荒地最耐旱的树，暴风袭来，这种植物也能挺立不倒。",
            "itemRarity": 4,
            "sortId": 1010011,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_30": {
            "itemId": "sandbox_1_building_30",
            "itemType": "BUILDING",
            "itemName": "休闲长椅",
            "itemUsage": "可以美化驻扎地",
            "itemDesc": "最抢手的户外设施之一，人们常常躺在上面，享受难得的闲暇时光。",
            "itemRarity": 4,
            "sortId": 1010012,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_31": {
            "itemId": "sandbox_1_building_31",
            "itemType": "BUILDING",
            "itemName": "作战中心",
            "itemUsage": "战斗中可以使用技能，保护所有建设设施",
            "itemDesc": "罗德岛各地办事处的核心设施之一，为应对复杂的作战环境而生。",
            "itemRarity": 5,
            "sortId": 1010029,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_32": {
            "itemId": "sandbox_1_building_32",
            "itemType": "BUILDING",
            "itemName": "“纪念”",
            "itemUsage": "摆满了强敌的象征物，有些是预警，有些是纪念；部署后使敌袭出现的概率略微减少",
            "itemDesc": "根据萨尔贡的风俗习惯制作的展示架,其上摆满了强敌的象征物。",
            "itemRarity": 5,
            "sortId": 1010030,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_33": {
            "itemId": "sandbox_1_building_33",
            "itemType": "BUILDING",
            "itemName": "都市风壁障Ⅲ",
            "itemUsage": "自身获得迷彩效果，更加坚固，部署后可以阻止敌人前进路线使其绕路",
            "itemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
            "itemRarity": 3,
            "sortId": 1000019,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_34": {
            "itemId": "sandbox_1_building_34",
            "itemType": "BUILDING",
            "itemName": "反应壁障Ⅲ",
            "itemUsage": "非常坚固，可以阻挡敌人前进；被摧毁时对周围敌人造成高额物理伤害",
            "itemDesc": "一种附带了自毁装置的防御设施，当它被击破的时候，设施中的装置会启动，并制造一场爆炸。",
            "itemRarity": 3,
            "sortId": 1000020,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_35": {
            "itemId": "sandbox_1_building_35",
            "itemType": "BUILDING",
            "itemName": "污浊泥沼Ⅲ",
            "itemUsage": "大幅降低位于其上敌人的防御力和法术抗性",
            "itemDesc": "冒着泡的黝黑泥潭，看起来十分危险。",
            "itemRarity": 4,
            "sortId": 1000021,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_building_36": {
            "itemId": "sandbox_1_building_36",
            "itemType": "BUILDING",
            "itemName": "烟雾发射台Ⅲ",
            "itemUsage": "对前方更远距离内一名敌人发射烟雾弹，对其造成脆弱效果，持续更长时间",
            "itemDesc": "利用最古老的方法将烟雾覆盖到对手头顶的发射器，在许多作战环境中都十分实用。",
            "itemRarity": 4,
            "sortId": 1000022,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_animal_1": {
            "itemId": "sandbox_1_animal_1",
            "itemType": "ANIMAL",
            "itemName": "被猎获的小角跳兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010013,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_2": {
            "itemId": "sandbox_1_animal_2",
            "itemType": "ANIMAL",
            "itemName": "被猎获的大角跳兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010014,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_3": {
            "itemId": "sandbox_1_animal_3",
            "itemType": "ANIMAL",
            "itemName": "被猎获的苔生兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010015,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_4": {
            "itemId": "sandbox_1_animal_4",
            "itemType": "ANIMAL",
            "itemName": "被猎获的茂密苔生兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010016,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_5": {
            "itemId": "sandbox_1_animal_5",
            "itemType": "ANIMAL",
            "itemName": "被猎获的岩壳蟹",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010017,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_6": {
            "itemId": "sandbox_1_animal_6",
            "itemType": "ANIMAL",
            "itemName": "被猎获的结晶岩壳蟹",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010018,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_7": {
            "itemId": "sandbox_1_animal_7",
            "itemType": "ANIMAL",
            "itemName": "被猎获的“钳钳生风”",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010019,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_8": {
            "itemId": "sandbox_1_animal_8",
            "itemType": "ANIMAL",
            "itemName": "被猎获的荧羽兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010020,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_11": {
            "itemId": "sandbox_1_animal_11",
            "itemType": "ANIMAL",
            "itemName": "被猎获的小角跳兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010021,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_12": {
            "itemId": "sandbox_1_animal_12",
            "itemType": "ANIMAL",
            "itemName": "被猎获的大角跳兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010022,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_13": {
            "itemId": "sandbox_1_animal_13",
            "itemType": "ANIMAL",
            "itemName": "被猎获的苔生兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010023,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_14": {
            "itemId": "sandbox_1_animal_14",
            "itemType": "ANIMAL",
            "itemName": "被猎获的茂密苔生兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010024,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_15": {
            "itemId": "sandbox_1_animal_15",
            "itemType": "ANIMAL",
            "itemName": "被猎获的岩壳蟹",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010025,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_16": {
            "itemId": "sandbox_1_animal_16",
            "itemType": "ANIMAL",
            "itemName": "被猎获的结晶岩壳蟹",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010026,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_17": {
            "itemId": "sandbox_1_animal_17",
            "itemType": "ANIMAL",
            "itemName": "被猎获的“钳钳生风”",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010027,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_animal_18": {
            "itemId": "sandbox_1_animal_18",
            "itemType": "ANIMAL",
            "itemName": "被猎获的荧羽兽",
            "itemUsage": "可以畜养在兽栏内；被畜养时，有概率产出食材",
            "itemDesc": "它的双眸中流露出对原野的渴望。",
            "itemRarity": 4,
            "sortId": 1010028,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_tactical_1": {
            "itemId": "sandbox_1_tactical_1",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援雾机",
            "itemUsage": "使周围范围内的敌人移动速度降低",
            "itemDesc": "在荒地中发现的便携式道具，能够长时间延缓敌人行进速度。",
            "itemRarity": 2,
            "sortId": 1020007,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_2": {
            "itemId": "sandbox_1_tactical_2",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援线圈",
            "itemUsage": "与其他支援线圈连接后，激发电流对经过的敌人造成法术伤害，并使其停顿",
            "itemDesc": "在荒地中发现的道具，能够在两座该便携装置间产生具有杀伤性的高压电流。",
            "itemRarity": 3,
            "sortId": 1020016,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_3": {
            "itemId": "sandbox_1_tactical_3",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援地雷组",
            "itemUsage": "启动后敌人经过时会触发爆炸，对周围所有敌人造成真实伤害，并在一段时间内使其受到的伤害增加",
            "itemDesc": "在荒地中发现的便携式道具，能够对敌人造成伤害。",
            "itemRarity": 1,
            "sortId": 1020001,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_4": {
            "itemId": "sandbox_1_tactical_4",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援气罐",
            "itemUsage": "将周围的敌人较大力地推开",
            "itemDesc": "在荒地中发现的便携式道具，能够快速部署并推开敌人。",
            "itemRarity": 1,
            "sortId": 1020002,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_5": {
            "itemId": "sandbox_1_tactical_5",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援源石炸弹",
            "itemUsage": "起爆后，对攻击范围内所有敌方单位造成大量真实伤害",
            "itemDesc": "在荒地中发现的便携式道具，能够造成大量伤害并摧毁土石结构。",
            "itemRarity": 2,
            "sortId": 1020008,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_6": {
            "itemId": "sandbox_1_tactical_6",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：安眠迷香",
            "itemUsage": "使周围八格范围内敌人沉睡一段时间，对动物有特殊效果",
            "itemDesc": "原本是猎人们专门为狩猎而制作的迷香，对野兽有奇效，令狩猎变得更加轻松。\n点燃后香气扑鼻，现在被普遍用于助眠，不过需要控制用量。",
            "itemRarity": 2,
            "sortId": 1020009,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_7": {
            "itemId": "sandbox_1_tactical_7",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援轰隆隆",
            "itemUsage": "使周围四格范围的敌人晕眩一段时间",
            "itemDesc": "在荒地中发现的便携式道具，能够让敌人陷入眩晕。",
            "itemRarity": 2,
            "sortId": 1020010,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_8": {
            "itemId": "sandbox_1_tactical_8",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：反侦察藏匿机",
            "itemUsage": "可部署在低地与高台地块，周围八格范围内所有友方单位获得迷彩效果并免疫晕眩",
            "itemDesc": "太阳谷机械工业最初为探查酸性源石虫栖息的矿洞而开发的辅助装置，在隐藏身姿的同时，还有特定的防御效果。\n有了这个，至少不用担心在腐蚀环境中陷入衣不蔽体的窘境了。",
            "itemRarity": 1,
            "sortId": 1020003,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_9": {
            "itemId": "sandbox_1_tactical_9",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：醒神秘药",
            "itemUsage": "使面前干员攻击速度提高，持续时间结束后强制撤退面前的干员（返还部分部署费用）",
            "itemDesc": "成分可疑，副作用极大，没有生产日期和保质期，而且还很难闻。\n据说最初的名称是“提神醒脑增强精力兴奋爆发药”，因夸大宣传与不宜传播而被迫改名。",
            "itemRarity": 3,
            "sortId": 1020017,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_10": {
            "itemId": "sandbox_1_tactical_10",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援急救包",
            "itemUsage": "恢复攻击范围内一名友方单位大量生命值",
            "itemDesc": "在荒地中发现的便携式道具，能够应急恢复干员血量。",
            "itemRarity": 1,
            "sortId": 1020004,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_11": {
            "itemId": "sandbox_1_tactical_11",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援补给站",
            "itemUsage": "每隔一段时间为一位友方单位回复一定技力",
            "itemDesc": "在荒地中发现的便携式道具，能够为干员回复技力。",
            "itemRarity": 2,
            "sortId": 1020011,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_12": {
            "itemId": "sandbox_1_tactical_12",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援起重机",
            "itemUsage": "立即撤退面前干员，并减少大量再部署时间",
            "itemDesc": "在荒地中发现的便携式道具，能够将干员快速转移。",
            "itemRarity": 2,
            "sortId": 1020012,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_13": {
            "itemId": "sandbox_1_tactical_13",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：护盾遥控器",
            "itemUsage": "每隔一段时间为一位友方单位提供屏障",
            "itemDesc": "能够给前方的队友提供一定防护的护盾发生装置。\n经过多次改造后已经脱离了人工操作，能自动提供防护措施。",
            "itemRarity": 3,
            "sortId": 1020018,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_14": {
            "itemId": "sandbox_1_tactical_14",
            "itemType": "TACTICAL",
            "itemName": "应急修理车",
            "itemUsage": "可部署在低地与高台地块，使面前建筑每秒恢复生命值",
            "itemDesc": "无人操纵，会自动修理破损设施的修理车。\n不用担心它的安危，在完成既定工时后，修理车将自动撤离。",
            "itemRarity": 3,
            "sortId": 1020019,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_15": {
            "itemId": "sandbox_1_tactical_15",
            "itemType": "TACTICAL",
            "itemName": "蟹蟹抽水泵",
            "itemUsage": "可以采集<清澈水域>上的<清水>",
            "itemDesc": "一款高效的全自动抽水设备，只要将其部署于水源附近，便可轻松获取水资源。\n据说初版外型的设计灵感来自磐蟹，由于其多次被野生磐蟹视作族群竞争者而遭受攻击，于是改成了如今的模样。",
            "itemRarity": 2,
            "sortId": 1020013,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_16": {
            "itemId": "sandbox_1_tactical_16",
            "itemType": "TACTICAL",
            "itemName": "木材采集站",
            "itemUsage": "可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台",
            "itemDesc": "太阳谷机械工业出产的机械拼装设备。\n能够拼装生产机械劳工，帮助收集特定的资源，节约人力。等级越高，机械劳工效率越高。为什么只有最高级的涂装如此亮眼？",
            "itemRarity": 1,
            "sortId": 1020005,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_17": {
            "itemId": "sandbox_1_tactical_17",
            "itemType": "TACTICAL",
            "itemName": "石材采集站",
            "itemUsage": "可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台",
            "itemDesc": "太阳谷机械工业出产的机械拼装设备。\n能够拼装生产机械劳工，帮助收集特定的资源，节约人力。等级越高，机械劳工效率越高。为什么只有最高级的涂装如此亮眼？",
            "itemRarity": 2,
            "sortId": 1020014,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_18": {
            "itemId": "sandbox_1_tactical_18",
            "itemType": "TACTICAL",
            "itemName": "铁矿采集站",
            "itemUsage": "可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台",
            "itemDesc": "太阳谷机械工业出产的机械拼装设备。\n能够拼装生产机械劳工，帮助收集特定的资源，节约人力。等级越高，机械劳工效率越高。为什么只有最高级的涂装如此亮眼？",
            "itemRarity": 3,
            "sortId": 1020020,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_19": {
            "itemId": "sandbox_1_tactical_19",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：特制水上平台",
            "itemUsage": "在水上建立可以部署任意单位的平台",
            "itemDesc": "在荒地中发现的便携式道具，能够在水上建立可以部署任意单位的平台。",
            "itemRarity": 1,
            "sortId": 1020006,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_20": {
            "itemId": "sandbox_1_tactical_20",
            "itemType": "TACTICAL",
            "itemName": "捕猎笼",
            "itemUsage": "捕获攻击范围内一只生命值低于一定额度的常见狩猎物",
            "itemDesc": "用特殊金属制成的笼子，足以抵挡荒地猛兽的全力一击。\n将它放在兽群出没的地方，打开笼门，放上诱饵，等上一段时间便能获得一些不错的猎获。",
            "itemRarity": 3,
            "sortId": 1020021,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_21": {
            "itemId": "sandbox_1_tactical_21",
            "itemType": "TACTICAL",
            "itemName": "澄亮采集站",
            "itemUsage": "生产<采集大师>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，<澄亮矿脉>，更擅长采集<澄亮矿脉>，最多生产3台",
            "itemDesc": "太阳谷机械工业出产的机械拼装设备。\n能够拼装生产机械劳工，帮助收集特定的资源，节约人力。等级越高，机械劳工效率越高。为什么只有最高级的涂装如此亮眼？",
            "itemRarity": 3,
            "sortId": 1020022,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_22": {
            "itemId": "sandbox_1_tactical_22",
            "itemType": "TACTICAL",
            "itemName": "荧光棒",
            "itemUsage": "侦察一定范围内的视野",
            "itemDesc": "用发光的矿石粉制成的标记工具。\n在夜晚，人们常用这种不需要额外供能也能发光的工具来做标记。在紧急状态下，摇一摇也能用来照亮道路。",
            "itemRarity": 3,
            "sortId": 1020023,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_23": {
            "itemId": "sandbox_1_tactical_23",
            "itemType": "TACTICAL",
            "itemName": "寻宝仪",
            "itemUsage": "侦察一定范围内一处<埋没金属箱>、<宝刺金属箱>、<喙中奇物>和<遗迹残骸>周围的视野",
            "itemDesc": "装有特殊装置能够探寻宝藏的无人机。\n在神秘的萨尔贡，这种机器非常抢手，毕竟谁也不知道那些传说中的宝藏都藏在哪里。",
            "itemRarity": 3,
            "sortId": 1020024,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_24": {
            "itemId": "sandbox_1_tactical_24",
            "itemType": "TACTICAL",
            "itemName": "激励剂",
            "itemUsage": "使面前一名干员无法被击倒，但一段时间后强制撤退且再部署时间大幅度延长",
            "itemDesc": "一种可以让人暂时充满力量的药剂。\n它在战场上被广泛使用，但是到目前为止，关于它是否应当继续被投入使用的争论从未停止。",
            "itemRarity": 2,
            "sortId": 1020015,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_25": {
            "itemId": "sandbox_1_tactical_25",
            "itemType": "TACTICAL",
            "itemName": "冰爆罐",
            "itemUsage": "对范围内敌人造成一段时间的寒冷",
            "itemDesc": "在罐头里塞满了人工冰雪的奇妙物件。\n曾经，这种罐头是在电影中制造雪景的必备道具，直到有一天，某个道具师往里面多塞了一些......",
            "itemRarity": 3,
            "sortId": 1020025,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_26": {
            "itemId": "sandbox_1_tactical_26",
            "itemType": "TACTICAL",
            "itemName": "冰爆罐Ⅱ",
            "itemUsage": "对范围内敌人造成一段时间的冻结",
            "itemDesc": "在罐头里塞满了人工冰雪的奇妙物件。\n曾经，这种罐头是在电影中制造雪景的必备道具，直到有一天，某个道具师往里面多塞了一些......",
            "itemRarity": 4,
            "sortId": 1020027,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_27": {
            "itemId": "sandbox_1_tactical_27",
            "itemType": "TACTICAL",
            "itemName": "高级捕猎笼",
            "itemUsage": "捕获攻击范围内一只常见狩猎物",
            "itemDesc": "用特殊金属制成的笼子，足以抵挡荒地猛兽的全力一击。\n将它放在兽群出没的地方，打开笼门，放上诱饵，等上一段时间便能获得一些不错的猎获。",
            "itemRarity": 4,
            "sortId": 1020028,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_28": {
            "itemId": "sandbox_1_tactical_28",
            "itemType": "TACTICAL",
            "itemName": "激励剂Ⅱ",
            "itemUsage": "使面前一名干员无法被击倒，但一段时间后强制撤退",
            "itemDesc": "一种可以让人暂时充满力量的药剂。\n它在战场上被广泛使用，但是到目前为止，关于它是否应当继续被投入使用的争论从未停止。",
            "itemRarity": 3,
            "sortId": 1020026,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_29": {
            "itemId": "sandbox_1_tactical_29",
            "itemType": "TACTICAL",
            "itemName": "激励剂Ⅲ",
            "itemUsage": "使面前一名干员无法被击倒，但一段时间后强制撤退，再部署时间缩短",
            "itemDesc": "一种可以让人暂时充满力量的药剂。\n它在战场上被广泛使用，但是到目前为止，关于它是否应当继续被投入使用的争论从未停止。",
            "itemRarity": 4,
            "sortId": 1020029,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_30": {
            "itemId": "sandbox_1_tactical_30",
            "itemType": "TACTICAL",
            "itemName": "失衡异香",
            "itemUsage": "使周围敌人移动速度提高但防御力降低",
            "itemDesc": "失衡异香会影响吸入者对身体的控制。\n这种奇怪的挥发物会让人们情不自禁地加快脚步，并丧失部分可用来进行防御的反应力。",
            "itemRarity": 4,
            "sortId": 1020030,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_craft_1": {
            "itemId": "sandbox_1_craft_1",
            "itemType": "CRAFT",
            "itemName": "阿尔萨兰林地分布图",
            "itemUsage": "允许开采【杂木林】",
            "itemDesc": "标记了阿尔萨兰地区所有林木资源位置的地图。",
            "itemRarity": 0,
            "sortId": 8000001,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_2": {
            "itemId": "sandbox_1_craft_2",
            "itemType": "CRAFT",
            "itemName": "阿尔萨兰石矿分布图",
            "itemUsage": "允许开采【巨大岩石】",
            "itemDesc": "标记了阿尔萨兰地区所有石矿资源位置的地图。",
            "itemRarity": 0,
            "sortId": 8000002,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_3": {
            "itemId": "sandbox_1_craft_3",
            "itemType": "CRAFT",
            "itemName": "阿尔萨兰铁矿分布图",
            "itemUsage": "允许开采【奇异矿脉】",
            "itemDesc": "标记了阿尔萨兰地区所有铁矿资源位置的地图。",
            "itemRarity": 0,
            "sortId": 8000003,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_4": {
            "itemId": "sandbox_1_craft_4",
            "itemType": "CRAFT",
            "itemName": "阿尔萨兰澄亮石分布图",
            "itemUsage": "允许开采【澄亮矿脉】",
            "itemDesc": "标记了阿尔萨兰地区所有澄亮石资源位置的地图。",
            "itemRarity": 0,
            "sortId": 8000004,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_5": {
            "itemId": "sandbox_1_craft_5",
            "itemType": "CRAFT",
            "itemName": "“积少成多”",
            "itemUsage": "关卡结算时有概率获得额外食材",
            "itemDesc": "用来收集散落的粮食的簸箕，让荒地上普通人的口粮不再那么紧张。",
            "itemRarity": 0,
            "sortId": 8000005,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_6": {
            "itemId": "sandbox_1_craft_6",
            "itemType": "CRAFT",
            "itemName": "“合理拆解”",
            "itemUsage": "关卡结算时有概率获得额外设施",
            "itemDesc": "异客的老师留下的工具箱，虽然看起来破破烂烂，但因为安放在干燥的高处，似乎并没有受到什么影响。",
            "itemRarity": 0,
            "sortId": 8000006,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_7": {
            "itemId": "sandbox_1_craft_7",
            "itemType": "CRAFT",
            "itemName": "“觅金者”",
            "itemUsage": "关卡结算时有概率获得额外粗制赤金",
            "itemDesc": "如何在一捧沙子里找到混杂其中的赤金粒？这件工具便是答案。",
            "itemRarity": 0,
            "sortId": 8000007,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_8": {
            "itemId": "sandbox_1_craft_8",
            "itemType": "CRAFT",
            "itemName": "《回收利用手册》",
            "itemUsage": "关卡结算时有概率掉落支援道具",
            "itemDesc": "合理回收战场上遗落下的物品并将其再次投入使用也是一门学问。",
            "itemRarity": 0,
            "sortId": 8000008,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_9": {
            "itemId": "sandbox_1_craft_9",
            "itemType": "CRAFT",
            "itemName": "交易所贵客凭证",
            "itemUsage": "货品交易所出现折扣商品的概率提升",
            "itemDesc": "交易所的大门始终为持有凭证的人打开。",
            "itemRarity": 0,
            "sortId": 8000009,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_10": {
            "itemId": "sandbox_1_craft_10",
            "itemType": "CRAFT",
            "itemName": "《在阿尔萨兰烹饪的一百个小诀窍》",
            "itemUsage": "制作食品时有概率返还所有材料",
            "itemDesc": "大祭司自己的手笔，但问题是他都已经写了一百条了为什么还要我们去做菜？",
            "itemRarity": 0,
            "sortId": 8000010,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_11": {
            "itemId": "sandbox_1_craft_11",
            "itemType": "CRAFT",
            "itemName": "醒神目视仪",
            "itemUsage": "所有我方干员受到的元素损伤降低10%",
            "itemDesc": "更加清醒的脑袋才能更快缓解敌人攻击带来的迟滞感。",
            "itemRarity": 0,
            "sortId": 8000011,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_12": {
            "itemId": "sandbox_1_craft_12",
            "itemType": "CRAFT",
            "itemName": "防护套装包",
            "itemUsage": "所有我方干员部署时获得1层护盾",
            "itemDesc": "简单、快速、好用，立刻装备，立刻防护。",
            "itemRarity": 0,
            "sortId": 8000012,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_13": {
            "itemId": "sandbox_1_craft_13",
            "itemType": "CRAFT",
            "itemName": "《采掘技巧要领》",
            "itemUsage": "远征荒废城镇时额外产出材料",
            "itemDesc": "一些看似难登大雅之堂的经验在荒地却有妙用。",
            "itemRarity": 0,
            "sortId": 8000013,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_14": {
            "itemId": "sandbox_1_craft_14",
            "itemType": "CRAFT",
            "itemName": "密林作战斧",
            "itemUsage": "森蚺阻挡敌人时，攻击力+40%且每秒恢复2.5%最大生命",
            "itemDesc": "森蚺的备用武器之一，之前从未使用过。",
            "itemRarity": 0,
            "sortId": 8000014,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_15": {
            "itemId": "sandbox_1_craft_15",
            "itemType": "CRAFT",
            "itemName": "特调溶剂",
            "itemUsage": "图耶攻击范围内的所有友方单位每秒恢复相当于图耶攻击力6%的生命",
            "itemDesc": "图耶自己调制的溶剂，让她在战斗中更加轻松。",
            "itemRarity": 0,
            "sortId": 8000015,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_16": {
            "itemId": "sandbox_1_craft_16",
            "itemType": "CRAFT",
            "itemName": "神秘半圆盘",
            "itemUsage": "部署在地面的干员受到的伤害降低10%并获得抵抗",
            "itemDesc": "……",
            "itemRarity": 0,
            "sortId": 8000016,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_craft_17": {
            "itemId": "sandbox_1_craft_17",
            "itemType": "CRAFT",
            "itemName": "“森蚺”牌高压复焗浓汤",
            "itemUsage": "味道很奇妙？",
            "itemDesc": "经超长时间高压烹制的极鲜浓汤，加上被料理机固化重组而制成的汤酥，配合森蚺的调制，看起来比平时还要美味一些。",
            "itemRarity": 0,
            "sortId": 8000017,
            "obtainApproach": "探索获得"
        },
        "sandbox_1_building_37": {
            "itemId": "sandbox_1_building_37",
            "itemType": "BUILDING",
            "itemName": "“源石虫之心”",
            "itemUsage": "环廊源石虫庆典优胜者的证明",
            "itemDesc": "崩裂的外壳“攥”着一颗跳动的心脏，轻微的颤抖彰显出超越想象的生命力。",
            "itemRarity": 5,
            "sortId": 1000023,
            "obtainApproach": "获取环廊源石虫庆典所有冠军证明、<组装台>获得"
        },
        "sandbox_1_tactical_31": {
            "itemId": "sandbox_1_tactical_31",
            "itemType": "TACTICAL",
            "itemName": "源石虫引诱器I",
            "itemUsage": "仅能部署在草丛地块，技能触发时吸引1只源石虫；触发1次后失效",
            "itemDesc": "用荒地上随处可见的材料制成的简易诱虫器，轻便又牢固。在源石虫常出没的地区，使用这样的设备一晚上便能有不小的收获。",
            "itemRarity": 2,
            "sortId": 1020033,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_32": {
            "itemId": "sandbox_1_tactical_32",
            "itemType": "TACTICAL",
            "itemName": "源石虫引诱器II",
            "itemUsage": "仅能部署在草丛地块，技能触发时吸引1只源石虫；触发2次后失效",
            "itemDesc": "用荒地上随处可见的材料制成的简易诱虫器，轻便又牢固。在源石虫常出没的地区，使用这样的设备一晚上便能有不小的收获。",
            "itemRarity": 3,
            "sortId": 1020032,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_tactical_33": {
            "itemId": "sandbox_1_tactical_33",
            "itemType": "TACTICAL",
            "itemName": "源石虫引诱器III",
            "itemUsage": "仅能部署在草丛地块，技能触发时吸引1只源石虫；触发3次后失效",
            "itemDesc": "用荒地上随处可见的材料制成的简易诱虫器，轻便又牢固。在源石虫常出没的地区，使用这样的设备一晚上便能有不小的收获。",
            "itemRarity": 4,
            "sortId": 1020031,
            "obtainApproach": "<组装台>获得"
        },
        "sandbox_1_slugitem_1": {
            "itemId": "sandbox_1_slugitem_1",
            "itemType": "SLUGITEM",
            "itemName": "学习诱导器",
            "itemUsage": "可刷新源石虫习得特性",
            "itemDesc": "一种奇妙的小工具，可以帮助人们快速地调教自己捕获的那些源石虫，但问题是，它的质量实在太差了，每个都只能用一次。",
            "itemRarity": 0,
            "sortId": 1000024,
            "obtainApproach": "<环廊源石虫庆典>、<货品交易所>获得"
        },
        "sandbox_1_insect_1": {
            "itemId": "sandbox_1_insect_1",
            "itemType": "INSECT",
            "itemName": "灼热源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030020,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_2": {
            "itemId": "sandbox_1_insect_2",
            "itemType": "INSECT",
            "itemName": "炽焰源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030019,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_3": {
            "itemId": "sandbox_1_insect_3",
            "itemType": "INSECT",
            "itemName": "源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030018,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_4": {
            "itemId": "sandbox_1_insect_4",
            "itemType": "INSECT",
            "itemName": "源石虫·α",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030017,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_5": {
            "itemId": "sandbox_1_insect_5",
            "itemType": "INSECT",
            "itemName": "变异岩蛛",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030016,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_6": {
            "itemId": "sandbox_1_insect_6",
            "itemType": "INSECT",
            "itemName": "变异岩蛛·α",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030015,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_7": {
            "itemId": "sandbox_1_insect_7",
            "itemType": "INSECT",
            "itemName": "酸液源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030014,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_8": {
            "itemId": "sandbox_1_insect_8",
            "itemType": "INSECT",
            "itemName": "酸液源石虫·α",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030013,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_9": {
            "itemId": "sandbox_1_insect_9",
            "itemType": "INSECT",
            "itemName": "高能源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030012,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_10": {
            "itemId": "sandbox_1_insect_10",
            "itemType": "INSECT",
            "itemName": "高能源石虫·α",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030011,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_11": {
            "itemId": "sandbox_1_insect_11",
            "itemType": "INSECT",
            "itemName": "爆裂源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030006,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_12": {
            "itemId": "sandbox_1_insect_12",
            "itemType": "INSECT",
            "itemName": "变异巨岩蛛",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030010,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_13": {
            "itemId": "sandbox_1_insect_13",
            "itemType": "INSECT",
            "itemName": "变异巨岩蛛·α",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030009,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_14": {
            "itemId": "sandbox_1_insect_14",
            "itemType": "INSECT",
            "itemName": "黑水源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030008,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_15": {
            "itemId": "sandbox_1_insect_15",
            "itemType": "INSECT",
            "itemName": "黑水源石虫·α",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030007,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_16": {
            "itemId": "sandbox_1_insect_16",
            "itemType": "INSECT",
            "itemName": "“闪亮噗噜”",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030005,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_17": {
            "itemId": "sandbox_1_insect_17",
            "itemType": "INSECT",
            "itemName": "\"庞贝\"",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "大家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030002,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_18": {
            "itemId": "sandbox_1_insect_18",
            "itemType": "INSECT",
            "itemName": "振翅源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030003,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_19": {
            "itemId": "sandbox_1_insect_19",
            "itemType": "INSECT",
            "itemName": "冲锋源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030001,
            "obtainApproach": "捕捉获得"
        },
        "sandbox_1_insect_20": {
            "itemId": "sandbox_1_insect_20",
            "itemType": "INSECT",
            "itemName": "披甲源石虫",
            "itemUsage": "登记后可参加环廊源石虫庆典",
            "itemDesc": "小家伙安详地啃食着食物，并不关心你所投去的视线。",
            "itemRarity": 4,
            "sortId": 1030004,
            "obtainApproach": "捕捉获得"
        }
    }
}