{
    "sandboxActTables": {
        "act1sandbox": {
            "mapConstTable": {
                "directionNames": [
                    "东部",
                    "东北",
                    "北部",
                    "西北",
                    "西部",
                    "西南",
                    "南部",
                    "东南"
                ],
                "homeNodeStageId": "sandbox_0_46",
                "homeRushStageCode": "驻扎地",
                "homeRushStageName": "驻扎失控",
                "homeRushDesc": "注意！驻扎地遭到敌人攻击！驻扎地一旦失守，本轮演算将结束！",
                "crazyRevengeRushGroup": "crazy_crabs",
                "homeBuildModeBGM": "homebuildmode"
            },
            "baseConstTable": {
                "cookRegularCostItemId": "sandbox_0_water",
                "cookRegularCostItemIdCnt": 1,
                "squadTabNameList": [
                    "生存分队",
                    "采猎分队",
                    "潜沙分队"
                ],
                "charRarityColorList": [
                    "bababa",
                    "d3dc35",
                    "82c5f5",
                    "bf96ed",
                    "efd691",
                    "ff9433"
                ],
                "sumFoodLimitedCount": 999,
                "sumBuildingLimitedCount": 999,
                "sumTacticalLimitedCount": 999,
                "sumFoodMatLimitedCount": 999,
                "sumBuildingMatLimitedCount": 9999,
                "sumStaminaPotLimitedCount": 9999,
                "sumGoldLimitedCount": 9999,
                "itemLimitedCount": 999,
                "blackBoxSlotCnt": 5,
                "scoutNodeUpgradeId": "node_upgrade_scout",
                "battleNodeUpgradeId": "node_upgrade_battle",
                "staminaPotCostOnce": 10,
                "staminaPotItemId": "sandbox_0_staminapot",
                "staminapotRedMinCnt": 0,
                "staminapotYellowMinCnt": 240,
                "staminapotGreenMinCnt": 480,
                "staminapotMaxPercentCnt": 1440,
                "staminaPotActionPoint": 2,
                "goldItemId": "sandbox_0_gold",
                "toolboxSlotCapacity": 10,
                "toolboxSlotCnt": 12,
                "teamPopulationLimit": 12,
                "researchInformationDesc": "游玩生息演算玩法，结算可获得<color=#d6d560>【建设点数】</color>，用于点亮建设之路中的节点。\n\n建设之路以阶段式的形式开启。新阶段的节点需要整体建设进度达到一定成果后才可解锁。\n\n在游玩过程中，部分节点达成<color=#09b9b7>【项目研究】</color>所要求的条件，可在结算后直接获取对应节点的项目研究<color=#09b9b7>【定向点数】</color>，从而无需消耗<color=#d6d560>【建设点数】</color>点亮。\n*若已使用<color=#d6d560>【建设点数】</color>点亮节点，仍可进行项目研究，<color=#09b9b7>【定向点数】</color>将会转化为<color=#d6d560>【建设点数】</color>。",
                "settleFailDesc": "驻扎地已失守。你只是其中无名的一捧黄沙。",
                "settleAbortDesc": "你仍具备演算条件。生存还需继续。",
                "settleSucDesc": "你成功保护了驻扎地。未来的路还有很长。"
            },
            "battleLoadingTips": [
                {
                    "tip": "部署在【驻扎地】内的建设设施在未被摧毁的情况下会继承至下一局游戏",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "【黑市】隐藏在“西北境外”，有时可以发现新故事，有时可以购置多种物资，记得去看看",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "矿物质地坚硬，将其击碎后才可由干员或自动化机械采集",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "除了捕猎以外，还可以组装并建设【便携式种植槽】以获得食材",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "每人每天只能饮用一次【高能有机饮料】来补充体力",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "决断次数不会在次日累积，请珍惜每天的决断机会",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "在后勤处可以烹调食品，食品可以为干员提供持续整局的增益效果",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "每个干员只能有一个食品的效果，再次进餐会替换该效果",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "13天开始会进入【清剿时日】，每天只有一次决断机会，且只能在有敌袭的区块行动",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "越外围的区块有着越丰富的资源，但同时也会面临更多的危机和挑战",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "干员在演算中的初始体力为0，需要补充体力才可以进行行动",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "不常行动的干员在跨天时有几率通过【夜间小灶】自行补充体力",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "不同的区块有着各不相同的生态气候，对于环境和干员体能都会造成影响，请留心天气预报",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "随着时间推进，敌袭会出现在野外并每日向驻扎地行进，他们的目标是进入驻扎地将【基地】摧毁",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "驻扎地遭遇敌袭是紧急事态，必须优先应战，守护驻扎地是演算的首要任务",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "建立【跨域通讯】后，不论演算成功、中止还是失败，都可以携带一部分物品进入下一局演算",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "若没能在一个区块内歼灭全部敌袭敌人，剩余敌人会在下一天前进到相邻的下一个区块，直到抵达驻扎地",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "【王酋军敌袭】是演算后期出现的强力敌袭，将其击败是演算胜利的必要条件",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "击败王酋军敌袭并且成功生存至12天以后，本局演算就会成功",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "【关隘】区块是敌人的部落据地，将其攻克可以阻止精英敌袭从这里出现",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "【无主地】区块中栖息着神秘的存在，做好准备进行探索，也许能捞到一些少见的好东西",
                    "weight": 50,
                    "category": "ALL"
                },
                {
                    "tip": "在演算中有时会遇到一些特殊角色，与他们对话可以了解绿洲与黑市中的故事",
                    "weight": 50,
                    "category": "ALL"
                }
            ],
            "foodProduceDatas": {
                "sandbox_0_food_1": {
                    "itemId": "sandbox_0_food_1",
                    "mainMaterialItems": [
                        "sandbox_0_wheat",
                        "sandbox_0_wheat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_1",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_2": {
                    "itemId": "sandbox_0_food_2",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_wheat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_2",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_3": {
                    "itemId": "sandbox_0_food_3",
                    "mainMaterialItems": [
                        "sandbox_0_venison",
                        "sandbox_0_wheat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_3",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_4": {
                    "itemId": "sandbox_0_food_4",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_wheat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_4",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_5": {
                    "itemId": "sandbox_0_food_5",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_crab",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_5",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_6": {
                    "itemId": "sandbox_0_food_6",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_venison",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_6",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_7": {
                    "itemId": "sandbox_0_food_7",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_crab",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_7",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_8": {
                    "itemId": "sandbox_0_food_8",
                    "mainMaterialItems": [
                        "sandbox_0_venison",
                        "sandbox_0_venison",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_8",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_9": {
                    "itemId": "sandbox_0_food_9",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_crab",
                        "sandbox_0_crab"
                    ],
                    "buffId": "sandbox_0_food_9",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_10": {
                    "itemId": "sandbox_0_food_10",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_venison",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_10",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_11": {
                    "itemId": "sandbox_0_food_11",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_beef",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_11",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_12": {
                    "itemId": "sandbox_0_food_12",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_crab",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_12",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_13": {
                    "itemId": "sandbox_0_food_13",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_crab",
                        "sandbox_0_crab"
                    ],
                    "buffId": "sandbox_0_food_13",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_14": {
                    "itemId": "sandbox_0_food_14",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_venison",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_14",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_15": {
                    "itemId": "sandbox_0_food_15",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_crab",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_15",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_16": {
                    "itemId": "sandbox_0_food_16",
                    "mainMaterialItems": [
                        "sandbox_0_venison",
                        "sandbox_0_venison",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_16",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_17": {
                    "itemId": "sandbox_0_food_17",
                    "mainMaterialItems": [
                        "sandbox_0_supermeat",
                        "sandbox_0_wheat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_17",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_18": {
                    "itemId": "sandbox_0_food_18",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_beef",
                        "sandbox_0_crab"
                    ],
                    "buffId": "sandbox_0_food_18",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_19": {
                    "itemId": "sandbox_0_food_19",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_venison",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_19",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_20": {
                    "itemId": "sandbox_0_food_20",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_beef",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_20",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_21": {
                    "itemId": "sandbox_0_food_21",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_beef",
                        "sandbox_0_beef"
                    ],
                    "buffId": "sandbox_0_food_21",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_22": {
                    "itemId": "sandbox_0_food_22",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_supermeat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_22",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_23": {
                    "itemId": "sandbox_0_food_23",
                    "mainMaterialItems": [
                        "sandbox_0_supermeat",
                        "sandbox_0_venison",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_23",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_24": {
                    "itemId": "sandbox_0_food_24",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_supermeat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_24",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_25": {
                    "itemId": "sandbox_0_food_25",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_crab",
                        "sandbox_0_supermeat"
                    ],
                    "buffId": "sandbox_0_food_25",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_26": {
                    "itemId": "sandbox_0_food_26",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_supermeat",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_26",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_27": {
                    "itemId": "sandbox_0_food_27",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_crab",
                        "sandbox_0_supermeat"
                    ],
                    "buffId": "sandbox_0_food_27",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_28": {
                    "itemId": "sandbox_0_food_28",
                    "mainMaterialItems": [
                        "sandbox_0_supermeat",
                        "sandbox_0_venison",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_28",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_29": {
                    "itemId": "sandbox_0_food_29",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_supermeat",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_29",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_30": {
                    "itemId": "sandbox_0_food_30",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_beef",
                        "sandbox_0_supermeat"
                    ],
                    "buffId": "sandbox_0_food_30",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_31": {
                    "itemId": "sandbox_0_food_31",
                    "mainMaterialItems": [
                        "sandbox_0_supermeat",
                        "sandbox_0_supermeat",
                        "sandbox_0_wheat"
                    ],
                    "buffId": "sandbox_0_food_31",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_32": {
                    "itemId": "sandbox_0_food_32",
                    "mainMaterialItems": [
                        "sandbox_0_crab",
                        "sandbox_0_supermeat",
                        "sandbox_0_supermeat"
                    ],
                    "buffId": "sandbox_0_food_32",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_33": {
                    "itemId": "sandbox_0_food_33",
                    "mainMaterialItems": [
                        "sandbox_0_supermeat",
                        "sandbox_0_supermeat",
                        "sandbox_0_venison"
                    ],
                    "buffId": "sandbox_0_food_33",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_34": {
                    "itemId": "sandbox_0_food_34",
                    "mainMaterialItems": [
                        "sandbox_0_beef",
                        "sandbox_0_supermeat",
                        "sandbox_0_supermeat"
                    ],
                    "buffId": "sandbox_0_food_34",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                },
                "sandbox_0_food_35": {
                    "itemId": "sandbox_0_food_35",
                    "mainMaterialItems": [
                        "sandbox_0_supermeat",
                        "sandbox_0_supermeat",
                        "sandbox_0_supermeat"
                    ],
                    "buffId": "sandbox_0_food_35",
                    "unlockDesc": "在后勤处使用“自由烹调”研发"
                }
            },
            "foodmatDatas": {
                "sandbox_0_egg": {
                    "itemId": "sandbox_0_egg",
                    "buffId": "battle_sub_atk",
                    "buffDesc": "攻击力+3%",
                    "matType": "SUB",
                    "sortId": 40
                },
                "sandbox_0_mushroom": {
                    "itemId": "sandbox_0_mushroom",
                    "buffId": "battle_sub_def",
                    "buffDesc": "防御力+3%",
                    "matType": "SUB",
                    "sortId": 21
                },
                "sandbox_0_peper": {
                    "itemId": "sandbox_0_peper",
                    "buffId": "battle_sub_maxhp",
                    "buffDesc": "生命值+3%",
                    "matType": "SUB",
                    "sortId": 30
                },
                "sandbox_0_sugar": {
                    "itemId": "sandbox_0_sugar",
                    "buffId": "battle_sub_attackspeed",
                    "buffDesc": "攻击速度+3",
                    "matType": "SUB",
                    "sortId": 45
                },
                "sandbox_0_horn": {
                    "itemId": "sandbox_0_horn",
                    "buffId": "battle_sub_magicresistance",
                    "buffDesc": "法术抗性+3",
                    "matType": "SUB",
                    "sortId": 49
                },
                "sandbox_0_crab": {
                    "itemId": "sandbox_0_crab",
                    "buffId": null,
                    "buffDesc": null,
                    "matType": "MAIN",
                    "sortId": 0
                },
                "sandbox_0_wheat": {
                    "itemId": "sandbox_0_wheat",
                    "buffId": null,
                    "buffDesc": null,
                    "matType": "MAIN",
                    "sortId": 0
                },
                "sandbox_0_venison": {
                    "itemId": "sandbox_0_venison",
                    "buffId": null,
                    "buffDesc": null,
                    "matType": "MAIN",
                    "sortId": 0
                },
                "sandbox_0_beef": {
                    "itemId": "sandbox_0_beef",
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                    "itemTypeText": "战术道具-采集",
                    "materialItems": {
                        "sandbox_0_wood": 7
                    }
                },
                "sandbox_0_tactical_17": {
                    "itemProduceId": "sandbox_0_produce_tactical_17",
                    "itemId": "sandbox_0_tactical_17",
                    "itemTypeText": "战术道具-采集",
                    "materialItems": {
                        "sandbox_0_stone": 5
                    }
                },
                "sandbox_0_tactical_18": {
                    "itemProduceId": "sandbox_0_produce_tactical_18",
                    "itemId": "sandbox_0_tactical_18",
                    "itemTypeText": "战术道具-采集",
                    "materialItems": {
                        "sandbox_0_iron": 3
                    }
                },
                "sandbox_0_tactical_19": {
                    "itemProduceId": "sandbox_0_produce_tactical_19",
                    "itemId": "sandbox_0_tactical_19",
                    "itemTypeText": "战术道具-支援",
                    "materialItems": {
                        "sandbox_0_iron": 1,
                        "sandbox_0_wood": 4
                    }
                },
                "sandbox_0_gold": {
                    "itemProduceId": "sandbox_produce_0_gold",
                    "itemId": "sandbox_0_gold",
                    "itemTypeText": "贵金属",
                    "materialItems": {
                        "sandbox_0_iron": 1,
                        "sandbox_0_water": 1
                    }
                }
            },
            "buildGoldRatioDatas": [
                {
                    "itemId": "sandbox_0_building_2",
                    "ratio": 10,
                    "effectDesc": "使用冶铸台Ⅰ单次炼金可获得10粗制赤金"
                },
                {
                    "itemId": "sandbox_0_building_3",
                    "ratio": 12,
                    "effectDesc": "使用冶铸台Ⅱ单次炼金可获得12粗制赤金"
                },
                {
                    "itemId": "sandbox_0_building_4",
                    "ratio": 15,
                    "effectDesc": "使用冶铸台Ⅲ单次炼金可获得15粗制赤金"
                }
            ],
            "buildingItemDatas": {
                "sandbox_0_building_1": {
                    "itemId": "sandbox_0_building_1",
                    "itemSubType": "PRODUCTION",
                    "itemRarity": 2
                },
                "sandbox_0_building_2": {
                    "itemId": "sandbox_0_building_2",
                    "itemSubType": "PRODUCTION",
                    "itemRarity": 2
                },
                "sandbox_0_building_3": {
                    "itemId": "sandbox_0_building_3",
                    "itemSubType": "PRODUCTION",
                    "itemRarity": 3
                },
                "sandbox_0_building_4": {
                    "itemId": "sandbox_0_building_4",
                    "itemSubType": "PRODUCTION",
                    "itemRarity": 4
                },
                "sandbox_0_building_5": {
                    "itemId": "sandbox_0_building_5",
                    "itemSubType": "SCOUT",
                    "itemRarity": 1
                },
                "sandbox_0_building_6": {
                    "itemId": "sandbox_0_building_6",
                    "itemSubType": "SCOUT",
                    "itemRarity": 2
                },
                "sandbox_0_building_7": {
                    "itemId": "sandbox_0_building_7",
                    "itemSubType": "SCOUT",
                    "itemRarity": 3
                },
                "sandbox_0_building_8": {
                    "itemId": "sandbox_0_building_8",
                    "itemSubType": "BATTLE",
                    "itemRarity": 1
                },
                "sandbox_0_building_9": {
                    "itemId": "sandbox_0_building_9",
                    "itemSubType": "BATTLE",
                    "itemRarity": 2
                },
                "sandbox_0_building_10": {
                    "itemId": "sandbox_0_building_10",
                    "itemSubType": "BATTLE",
                    "itemRarity": 1
                },
                "sandbox_0_building_11": {
                    "itemId": "sandbox_0_building_11",
                    "itemSubType": "BATTLE",
                    "itemRarity": 2
                },
                "sandbox_0_building_12": {
                    "itemId": "sandbox_0_building_12",
                    "itemSubType": "BATTLE",
                    "itemRarity": 3
                },
                "sandbox_0_building_13": {
                    "itemId": "sandbox_0_building_13",
                    "itemSubType": "BATTLE",
                    "itemRarity": 1
                },
                "sandbox_0_building_14": {
                    "itemId": "sandbox_0_building_14",
                    "itemSubType": "BATTLE",
                    "itemRarity": 2
                },
                "sandbox_0_building_17": {
                    "itemId": "sandbox_0_building_17",
                    "itemSubType": "BATTLE",
                    "itemRarity": 2
                },
                "sandbox_0_building_18": {
                    "itemId": "sandbox_0_building_18",
                    "itemSubType": "BATTLE",
                    "itemRarity": 3
                },
                "sandbox_0_building_19": {
                    "itemId": "sandbox_0_building_19",
                    "itemSubType": "BATTLE",
                    "itemRarity": 2
                },
                "sandbox_0_building_20": {
                    "itemId": "sandbox_0_building_20",
                    "itemSubType": "BATTLE",
                    "itemRarity": 3
                },
                "sandbox_0_building_21": {
                    "itemId": "sandbox_0_building_21",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 3
                },
                "sandbox_0_building_22": {
                    "itemId": "sandbox_0_building_22",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 4
                },
                "sandbox_0_building_23": {
                    "itemId": "sandbox_0_building_23",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 3
                },
                "sandbox_0_building_24": {
                    "itemId": "sandbox_0_building_24",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 4
                },
                "sandbox_0_building_25": {
                    "itemId": "sandbox_0_building_25",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 2
                },
                "sandbox_0_building_26": {
                    "itemId": "sandbox_0_building_26",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 3
                },
                "sandbox_0_building_27": {
                    "itemId": "sandbox_0_building_27",
                    "itemSubType": "FUNCTION",
                    "itemRarity": 4
                }
            },
            "buildProduceUnlockDatas": {
                "sandbox_0_building_1": {
                    "itemId": "sandbox_0_building_1",
                    "buildingEffectDesc": "放置后可获得以下效果：每天产出一定数量的<稻谷>（同类建筑最多放置12个）",
                    "buildingItemDesc": "便于携带的可推式种植槽，选用精品营养土，适用于多种作物，让农作物生长更迅速，更高效。\n尽管以这种方式种植出的作物已经被专家证实是安全健康的，但仍有不少保守民众对此持怀疑态度。",
                    "buildingUnlockDesc": "初始解锁"
                },
                "sandbox_0_building_2": {
                    "itemId": "sandbox_0_building_2",
                    "buildingEffectDesc": "放置后可获得以下效果：可以用<清水>与<铁矿石>来合成<粗制赤金>（同类建筑最多放置1个）",
                    "buildingItemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-冶铸台】"
                },
                "sandbox_0_building_3": {
                    "itemId": "sandbox_0_building_3",
                    "buildingEffectDesc": "放置后可获得以下效果：可以用<清水>与<铁矿石>来合成更多<粗制赤金>（同类建筑最多放置1个）",
                    "buildingItemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
                    "buildingUnlockDesc": "需要生产【冶铸台Ⅰ】"
                },
                "sandbox_0_building_4": {
                    "itemId": "sandbox_0_building_4",
                    "buildingEffectDesc": "放置后可获得以下效果：可以用<清水>与<铁矿石>来合成大量<粗制赤金>（同类建筑最多放置1个）",
                    "buildingItemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
                    "buildingUnlockDesc": "需要生产【冶铸台Ⅱ】"
                },
                "sandbox_0_building_5": {
                    "itemId": "sandbox_0_building_5",
                    "buildingEffectDesc": "放置后可获得以下效果：可以侦查范围内的视野",
                    "buildingItemDesc": "为侦察而搭建的临时监控塔，为保持轻便而省略了许多建筑结构，让人对其安全性怀有担忧。\n好在无需侦察员亲身上阵，顶端安置的侦察用设备完全可以胜任这份工作。",
                    "buildingUnlockDesc": "需要生产【便携式种植槽】"
                },
                "sandbox_0_building_6": {
                    "itemId": "sandbox_0_building_6",
                    "buildingEffectDesc": "放置后可获得以下效果：可以侦查范围内的视野，范围较大较坚固且自身获得<迷彩>效果",
                    "buildingItemDesc": "为侦察而搭建的临时监控塔，为保持轻便而省略了许多建筑结构，让人对其安全性怀有担忧。\n好在无需侦察员亲身上阵，顶端安置的侦察用设备完全可以胜任这份工作。",
                    "buildingUnlockDesc": "需要生产【监控塔Ⅰ】"
                },
                "sandbox_0_building_7": {
                    "itemId": "sandbox_0_building_7",
                    "buildingEffectDesc": "放置后可获得以下效果：可以侦查范围内的视野，范围更大更坚固且自身获得<迷彩>效果",
                    "buildingItemDesc": "为侦察而搭建的临时监控塔，为保持轻便而省略了许多建筑结构，让人对其安全性怀有担忧。\n好在无需侦察员亲身上阵，顶端安置的侦察用设备完全可以胜任这份工作。",
                    "buildingUnlockDesc": "需要生产【监控塔Ⅱ】"
                },
                "sandbox_0_building_8": {
                    "itemId": "sandbox_0_building_8",
                    "buildingEffectDesc": "放置后可获得以下效果：可以阻止敌人前进路线使其绕路",
                    "buildingItemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
                    "buildingUnlockDesc": "初始解锁"
                },
                "sandbox_0_building_9": {
                    "itemId": "sandbox_0_building_9",
                    "buildingEffectDesc": "放置后可获得以下效果：更加坚固，部署后可以阻止敌人前进路线使其绕路且自身获得<迷彩>效果",
                    "buildingItemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
                    "buildingUnlockDesc": "需要生产【都市风壁障Ⅰ】"
                },
                "sandbox_0_building_10": {
                    "itemId": "sandbox_0_building_10",
                    "buildingEffectDesc": "放置后可获得以下效果：可以使远程位干员部署其上",
                    "buildingItemDesc": "为方便从高处搜索并攻击目标而建造的防御高台，制造时使用了源石科技，看起来十分牢靠。\n就算遭到攻击，也能够坚持到上方人员安全撤退。",
                    "buildingUnlockDesc": "需要生产【防御工事Ⅰ】"
                },
                "sandbox_0_building_11": {
                    "itemId": "sandbox_0_building_11",
                    "buildingEffectDesc": "放置后可获得以下效果：更加坚固，可以使远程位干员部署其上",
                    "buildingItemDesc": "为方便从高处搜索并攻击目标而建造的防御高台，制造时使用了源石科技，看起来十分牢靠。\n就算遭到攻击，也能够坚持到上方人员安全撤退。",
                    "buildingUnlockDesc": "需要生产【坚固筑台Ⅰ】"
                },
                "sandbox_0_building_12": {
                    "itemId": "sandbox_0_building_12",
                    "buildingEffectDesc": "放置后可获得以下效果：非常坚固，部署后可以使远程位干员部署其上",
                    "buildingItemDesc": "为方便从高处搜索并攻击目标而建造的防御高台，制造时使用了源石科技，看起来十分牢靠。\n就算遭到攻击，也能够坚持到上方人员安全撤退。",
                    "buildingUnlockDesc": "需要生产【坚固筑台Ⅱ】"
                },
                "sandbox_0_building_13": {
                    "itemId": "sandbox_0_building_13",
                    "buildingEffectDesc": "放置后可获得以下效果：可以用来阻挡敌人前进（但不会改变路线）",
                    "buildingItemDesc": "能够封堵住道路的高大建筑，结构坚实，十分稳固。\n就算遭到攻击，也能坚持相当久。",
                    "buildingUnlockDesc": "初始解锁"
                },
                "sandbox_0_building_14": {
                    "itemId": "sandbox_0_building_14",
                    "buildingEffectDesc": "放置后可获得以下效果：更加坚固，可以用来阻挡敌人前进（但不会改变路线）",
                    "buildingItemDesc": "能够封堵住道路的高大建筑，结构坚实，十分稳固。\n就算遭到攻击，也能坚持相当久。",
                    "buildingUnlockDesc": "需要生产【防御工事Ⅰ】"
                },
                "sandbox_0_building_17": {
                    "itemId": "sandbox_0_building_17",
                    "buildingEffectDesc": "放置后可获得以下效果：对前方一名敌方释放束缚网，束缚一段时间",
                    "buildingItemDesc": "为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。",
                    "buildingUnlockDesc": "需要生产【基站核心Ⅰ】"
                },
                "sandbox_0_building_18": {
                    "itemId": "sandbox_0_building_18",
                    "buildingEffectDesc": "放置后可获得以下效果：对前方一名敌方释放束缚网，束缚更长时间",
                    "buildingItemDesc": "为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。",
                    "buildingUnlockDesc": "需要生产【缚网发射台Ⅰ】"
                },
                "sandbox_0_building_19": {
                    "itemId": "sandbox_0_building_19",
                    "buildingEffectDesc": "放置后可获得以下效果：将前方一名敌人推开",
                    "buildingItemDesc": "为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-喷拒器】"
                },
                "sandbox_0_building_20": {
                    "itemId": "sandbox_0_building_20",
                    "buildingEffectDesc": "放置后可获得以下效果：将前方一名敌人更频繁地推开",
                    "buildingItemDesc": "为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。",
                    "buildingUnlockDesc": "需要生产【喷拒器Ⅰ】"
                },
                "sandbox_0_building_21": {
                    "itemId": "sandbox_0_building_21",
                    "buildingEffectDesc": "放置后可获得以下效果：每局第9天后解锁跨域通讯（同类建筑最多放置1个）",
                    "buildingItemDesc": "接入了黑市通讯网的联络基站，可以联络到这个地块之外的人，比如专门助人“搬家”的雇佣兵。\n坚持不懈的精神值得称颂，不过聪明人总会给自己留好后路。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-跨地块通讯站】"
                },
                "sandbox_0_building_22": {
                    "itemId": "sandbox_0_building_22",
                    "buildingEffectDesc": "放置后可获得以下效果：每局第6天后解锁跨域通讯（同类建筑最多放置1个）",
                    "buildingItemDesc": "接入了黑市通讯网的联络基站，可以联络到这个地块之外的人，比如专门助人“搬家”的雇佣兵。\n坚持不懈的精神值得称颂，不过聪明人总会给自己留好后路。",
                    "buildingUnlockDesc": "需要生产【跨地块通讯站Ⅰ】"
                },
                "sandbox_0_building_23": {
                    "itemId": "sandbox_0_building_23",
                    "buildingEffectDesc": "放置后可获得以下效果：每场战斗额外获得一个部署位置（同类建筑最多放置3个）",
                    "buildingItemDesc": "用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。",
                    "buildingUnlockDesc": "需要生产【便携式种植槽】"
                },
                "sandbox_0_building_24": {
                    "itemId": "sandbox_0_building_24",
                    "buildingEffectDesc": "放置后可获得以下效果：每场战斗额外获得两个部署位置（同类建筑最多放置3个）",
                    "buildingItemDesc": "用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。",
                    "buildingUnlockDesc": "需要生产【资源规划站Ⅰ】"
                },
                "sandbox_0_building_25": {
                    "itemId": "sandbox_0_building_25",
                    "buildingEffectDesc": "放置后可获得以下效果：每场战斗额外获得2点关卡生命值（同类建筑最多放置5个）",
                    "buildingItemDesc": "用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-备勤激活站】"
                },
                "sandbox_0_building_26": {
                    "itemId": "sandbox_0_building_26",
                    "buildingEffectDesc": "放置后可获得以下效果：每场战斗额外获得3点关卡生命值（同类建筑最多放置5个）",
                    "buildingItemDesc": "用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。",
                    "buildingUnlockDesc": "需要生产【备勤激活站Ⅰ】"
                },
                "sandbox_0_building_27": {
                    "itemId": "sandbox_0_building_27",
                    "buildingEffectDesc": "放置后可获得以下效果：每局结算时会额外获得建设点数（同类建筑最多放置4个）",
                    "buildingItemDesc": "为加快科技更新而建造的大型计算机，能够稳定地计算并研究相关科技。\n只要拥有了它，就可以不用再担心我方的生产力。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-模块演算设施】"
                },
                "sandbox_0_tactical_1": {
                    "itemId": "sandbox_0_tactical_1",
                    "buildingEffectDesc": "使用后可获得以下效果：使周围范围内的敌人移动速度降低",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够长时间延缓敌人行进速度。",
                    "buildingUnlockDesc": "需要生产【蟹蟹抽水泵】"
                },
                "sandbox_0_tactical_2": {
                    "itemId": "sandbox_0_tactical_2",
                    "buildingEffectDesc": "使用后可获得以下效果：与其他支援线圈连接后，激发电流对经过的敌人造成法术伤害，并使其停顿",
                    "buildingItemDesc": "在荒地中发现的道具，能够在两座该便携装置间产生具有杀伤性的高压电流。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援补给站】"
                },
                "sandbox_0_tactical_3": {
                    "itemId": "sandbox_0_tactical_3",
                    "buildingEffectDesc": "使用后可获得以下效果：启动后敌人经过时会触发爆炸，对周围所有敌人造成真实伤害，并在一段时间内使其受到的伤害增加",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够对敌人造成伤害。",
                    "buildingUnlockDesc": "需要生产【蟹蟹抽水泵】"
                },
                "sandbox_0_tactical_4": {
                    "itemId": "sandbox_0_tactical_4",
                    "buildingEffectDesc": "使用后可获得以下效果：将周围的敌人较大力地推开",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够快速部署并推开敌人。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援雾机】"
                },
                "sandbox_0_tactical_5": {
                    "itemId": "sandbox_0_tactical_5",
                    "buildingEffectDesc": "使用后可获得以下效果：起爆后，对攻击范围内所有敌方单位造成大量真实伤害",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够造成大量伤害并摧毁土石结构。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援地雷组】"
                },
                "sandbox_0_tactical_6": {
                    "itemId": "sandbox_0_tactical_6",
                    "buildingEffectDesc": "使用后可获得以下效果：使周围八格范围内敌人沉睡一段时间，对动物有特殊效果",
                    "buildingItemDesc": "原本是猎人们专门为狩猎而制作的迷香，对野兽有奇效，令狩猎变得更加轻松。\n点燃后香气扑鼻，现在被普遍用于助眠，不过需要控制用量。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援急救包】"
                },
                "sandbox_0_tactical_7": {
                    "itemId": "sandbox_0_tactical_7",
                    "buildingEffectDesc": "使用后可获得以下效果：使周围四格范围的敌人晕眩一段时间",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够让敌人陷入眩晕。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援地雷组】"
                },
                "sandbox_0_tactical_8": {
                    "itemId": "sandbox_0_tactical_8",
                    "buildingEffectDesc": "使用后可获得以下效果：可部署在低地与高台地块，周围八格范围内所有友方单位获得迷彩效果",
                    "buildingItemDesc": "太阳谷机械工业最初为探查酸性源石虫栖息的矿洞而开发的辅助装置，在隐藏身姿的同时，还有特定的防御效果。\n有了这个，至少不用担心在腐蚀环境中陷入衣不蔽体的窘境了。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援雾机】"
                },
                "sandbox_0_tactical_9": {
                    "itemId": "sandbox_0_tactical_9",
                    "buildingEffectDesc": "使用后可获得以下效果：使面前干员攻击速度提高，持续时间结束后强制撤退面前的干员（返还部分部署费用）",
                    "buildingItemDesc": "成分可疑，副作用极大，没有生产日期和保质期，而且还很难闻。\n据说最初的名称是“提神醒脑增强精力兴奋爆发药”，因夸大宣传与不宜传播而被迫改名。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-醒神秘药】"
                },
                "sandbox_0_tactical_10": {
                    "itemId": "sandbox_0_tactical_10",
                    "buildingEffectDesc": "使用后可获得以下效果：恢复攻击范围内一名友方单位大量生命值",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够应急恢复干员血量。",
                    "buildingUnlockDesc": "需要生产【蟹蟹抽水泵】"
                },
                "sandbox_0_tactical_11": {
                    "itemId": "sandbox_0_tactical_11",
                    "buildingEffectDesc": "使用后可获得以下效果：每隔一段时间为一位友方单位回复一定技力",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够为干员回复技力。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-荒地秘匣：支援补给站】"
                },
                "sandbox_0_tactical_12": {
                    "itemId": "sandbox_0_tactical_12",
                    "buildingEffectDesc": "使用后可获得以下效果：立即撤退面前干员，并减少大量再部署时间",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够将干员快速转移。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-荒地秘匣：支援起重机】"
                },
                "sandbox_0_tactical_13": {
                    "itemId": "sandbox_0_tactical_13",
                    "buildingEffectDesc": "使用后可获得以下效果：每隔一段时间为一位友方单位提供屏障",
                    "buildingItemDesc": "能够给前方的队友提供一定防护的护盾发生装置。\n经过多次改造后已经脱离了人工操作，能自动提供防护措施。",
                    "buildingUnlockDesc": "需要生产【荒地秘匣：支援补给站】"
                },
                "sandbox_0_tactical_14": {
                    "itemId": "sandbox_0_tactical_14",
                    "buildingEffectDesc": "使用后可获得以下效果：可部署在低地与高台地块，使面前建筑每秒恢复生命值",
                    "buildingItemDesc": "无人操纵，会自动修理破损建筑的修理车。\n不用担心它的安危，在完成既定工时后，修理车将自动撤离。",
                    "buildingUnlockDesc": "点亮【建设之路】-【基建配方-应急修理车】"
                },
                "sandbox_0_tactical_15": {
                    "itemId": "sandbox_0_tactical_15",
                    "buildingEffectDesc": "使用后可获得以下效果：可以采集<清澈水域>上的<清水>",
                    "buildingItemDesc": "一款高效的全自动抽水设备，只要将其放置于水源附近，便可轻松获取水资源。\n据说初版外型的设计灵感来自磐蟹，由于其多次被野生磐蟹视作族群竞争者而遭受攻击，于是改成了如今的模样。",
                    "buildingUnlockDesc": "初始解锁"
                },
                "sandbox_0_tactical_16": {
                    "itemId": "sandbox_0_tactical_16",
                    "buildingEffectDesc": "使用后可获得以下效果：可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台",
                    "buildingItemDesc": "太阳谷机械工业出产的机械拼装设备。\n能够拼装生产任劳任怨的机械劳工，帮助收集特定的资源，节约人力。",
                    "buildingUnlockDesc": "初始解锁"
                },
                "sandbox_0_tactical_17": {
                    "itemId": "sandbox_0_tactical_17",
                    "buildingEffectDesc": "使用后可获得以下效果：可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台",
                    "buildingItemDesc": "太阳谷机械工业出产的改良型机械拼装设备。\n能够拼装生产改良型机械劳工，帮助收集特定的资源，节约人力。",
                    "buildingUnlockDesc": "需要生产【采集实习站】"
                },
                "sandbox_0_tactical_18": {
                    "itemId": "sandbox_0_tactical_18",
                    "buildingEffectDesc": "使用后可获得以下效果：可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台",
                    "buildingItemDesc": "太阳谷机械工业出产的最新型机械拼装设备。\n能够拼装生产最新型机械劳工，帮助收集特定的资源，节约人力。为什么只有最新型的涂装如此亮眼？",
                    "buildingUnlockDesc": "需要生产【采集专员站】"
                },
                "sandbox_0_tactical_19": {
                    "itemId": "sandbox_0_tactical_19",
                    "buildingEffectDesc": "使用后可获得以下效果：在水上建立可以部署任意单位的平台",
                    "buildingItemDesc": "在荒地中发现的便携式道具，能够在水上建立可以部署任意单位的平台。",
                    "buildingUnlockDesc": "需要生产【蟹蟹抽水泵】"
                },
                "sandbox_0_gold": {
                    "itemId": "sandbox_0_gold",
                    "buildingEffectDesc": "尚未进行加工的赤金，价值与流通性都不太高。",
                    "buildingItemDesc": "不过在这里，它们就是金灿灿的好东西，一定要好好收起来才行！",
                    "buildingUnlockDesc": "初始解锁"
                }
            },
            "craftItemDatas": {
                "sandbox_0_craft_1": {
                    "itemId": "sandbox_0_craft_1",
                    "sortId": 1,
                    "getFrom": "逃脱点",
                    "npcId": null,
                    "notObtainedDesc": "尚未发现逃脱点",
                    "itemType": "SHORT"
                },
                "sandbox_0_craft_2": {
                    "itemId": "sandbox_0_craft_2",
                    "sortId": 2,
                    "getFrom": "奇遇",
                    "npcId": null,
                    "notObtainedDesc": "尚未经历对应事件",
                    "itemType": "SHORT"
                },
                "sandbox_0_craft_3": {
                    "itemId": "sandbox_0_craft_3",
                    "sortId": 3,
                    "getFrom": "奇遇",
                    "npcId": null,
                    "notObtainedDesc": "尚未经历对应事件",
                    "itemType": "SHORT"
                },
                "sandbox_0_craft_4": {
                    "itemId": "sandbox_0_craft_4",
                    "sortId": 4,
                    "getFrom": "远派",
                    "npcId": null,
                    "notObtainedDesc": "尚未经历对应事件",
                    "itemType": "SHORT"
                },
                "sandbox_0_craft_5": {
                    "itemId": "sandbox_0_craft_5",
                    "sortId": 5,
                    "getFrom": "随机掉落",
                    "npcId": null,
                    "notObtainedDesc": "尚未经历对应事件",
                    "itemType": "SHORT"
                },
                "sandbox_0_craft_6": {
                    "itemId": "sandbox_0_craft_6",
                    "sortId": 6,
                    "getFrom": "老伊辛",
                    "npcId": "avg_npc_173",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_7": {
                    "itemId": "sandbox_0_craft_7",
                    "sortId": 7,
                    "getFrom": "寻宝人",
                    "npcId": "avg_npc_805_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_8": {
                    "itemId": "sandbox_0_craft_8",
                    "sortId": 8,
                    "getFrom": "寻宝人",
                    "npcId": "avg_npc_805_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_9": {
                    "itemId": "sandbox_0_craft_9",
                    "sortId": 9,
                    "getFrom": "“沙卒”",
                    "npcId": "avg_npc_801_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_10": {
                    "itemId": "sandbox_0_craft_10",
                    "sortId": 10,
                    "getFrom": "“沙卒”",
                    "npcId": "avg_npc_801_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_11": {
                    "itemId": "sandbox_0_craft_11",
                    "sortId": 11,
                    "getFrom": "“沙卒”",
                    "npcId": "avg_npc_801_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_12": {
                    "itemId": "sandbox_0_craft_12",
                    "sortId": 12,
                    "getFrom": "曼提柯杀手",
                    "npcId": "avg_npc_802_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_13": {
                    "itemId": "sandbox_0_craft_13",
                    "sortId": 13,
                    "getFrom": "“沙卒”",
                    "npcId": "avg_npc_801_1#1$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                },
                "sandbox_0_craft_14": {
                    "itemId": "sandbox_0_craft_14",
                    "sortId": 14,
                    "getFrom": "联络员",
                    "npcId": "avg_npc_803_1#10$1",
                    "notObtainedDesc": "请继续探索，绿洲与黑市中永远不会缺少故事",
                    "itemType": "LONG"
                }
            },
            "itemTrapDatas": {
                "sandbox_0_building_1": {
                    "itemId": "sandbox_0_building_1",
                    "trapId": "trap_400_xbfarm",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_2": {
                    "itemId": "sandbox_0_building_2",
                    "trapId": "trap_431_xbgldn",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_3": {
                    "itemId": "sandbox_0_building_3",
                    "trapId": "trap_431_xbgldn",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_4": {
                    "itemId": "sandbox_0_building_4",
                    "trapId": "trap_431_xbgldn",
                    "trapPhase": 0,
                    "trapLevel": 3,
                    "skillIndex": 0,
                    "skillLevel": 3
                },
                "sandbox_0_building_5": {
                    "itemId": "sandbox_0_building_5",
                    "trapId": "trap_406_xboverwatch",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_6": {
                    "itemId": "sandbox_0_building_6",
                    "trapId": "trap_406_xboverwatch",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_7": {
                    "itemId": "sandbox_0_building_7",
                    "trapId": "trap_406_xboverwatch",
                    "trapPhase": 0,
                    "trapLevel": 3,
                    "skillIndex": 0,
                    "skillLevel": 3
                },
                "sandbox_0_building_8": {
                    "itemId": "sandbox_0_building_8",
                    "trapId": "trap_405_xbroadblock",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_9": {
                    "itemId": "sandbox_0_building_9",
                    "trapId": "trap_405_xbroadblock",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_10": {
                    "itemId": "sandbox_0_building_10",
                    "trapId": "trap_404_xbfortress",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_11": {
                    "itemId": "sandbox_0_building_11",
                    "trapId": "trap_404_xbfortress",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_12": {
                    "itemId": "sandbox_0_building_12",
                    "trapId": "trap_404_xbfortress",
                    "trapPhase": 0,
                    "trapLevel": 3,
                    "skillIndex": 0,
                    "skillLevel": 3
                },
                "sandbox_0_building_13": {
                    "itemId": "sandbox_0_building_13",
                    "trapId": "trap_425_xbwall",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_14": {
                    "itemId": "sandbox_0_building_14",
                    "trapId": "trap_425_xbwall",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_17": {
                    "itemId": "sandbox_0_building_17",
                    "trapId": "trap_423_bondtw",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_18": {
                    "itemId": "sandbox_0_building_18",
                    "trapId": "trap_423_bondtw",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_19": {
                    "itemId": "sandbox_0_building_19",
                    "trapId": "trap_424_pushtw",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_20": {
                    "itemId": "sandbox_0_building_20",
                    "trapId": "trap_424_pushtw",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_21": {
                    "itemId": "sandbox_0_building_21",
                    "trapId": "trap_429_xbescp",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_22": {
                    "itemId": "sandbox_0_building_22",
                    "trapId": "trap_429_xbescp",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_23": {
                    "itemId": "sandbox_0_building_23",
                    "trapId": "trap_427_xbprsh",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_24": {
                    "itemId": "sandbox_0_building_24",
                    "trapId": "trap_427_xbprsh",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_25": {
                    "itemId": "sandbox_0_building_25",
                    "trapId": "trap_428_xblrsh",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_building_26": {
                    "itemId": "sandbox_0_building_26",
                    "trapId": "trap_428_xblrsh",
                    "trapPhase": 0,
                    "trapLevel": 2,
                    "skillIndex": 0,
                    "skillLevel": 2
                },
                "sandbox_0_building_27": {
                    "itemId": "sandbox_0_building_27",
                    "trapId": "trap_426_xbmrcl",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_1": {
                    "itemId": "sandbox_0_tactical_1",
                    "trapId": "trap_052_slowfd",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_2": {
                    "itemId": "sandbox_0_tactical_2",
                    "trapId": "trap_019_electric",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_3": {
                    "itemId": "sandbox_0_tactical_3",
                    "trapId": "trap_012_mine",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_4": {
                    "itemId": "sandbox_0_tactical_4",
                    "trapId": "trap_053_airbomb",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_5": {
                    "itemId": "sandbox_0_tactical_5",
                    "trapId": "trap_033_sbomb",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_6": {
                    "itemId": "sandbox_0_tactical_6",
                    "trapId": "trap_418_smokebomb",
                    "trapPhase": 0,
                    "trapLevel": 1,
                    "skillIndex": 0,
                    "skillLevel": 1
                },
                "sandbox_0_tactical_7": {
                    "itemId": "sandbox_0_tactical_7",
                    "trapId": "trap_018_bomb",
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                    "nodeTitle": "node 3-4",
                    "buffEffectDesc": "基地最大生命值+8000"
                },
                "sandbox_0_tech_35": {
                    "buffId": "sandbox_0_tech_35",
                    "positionX": 6,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_30",
                    "nextNodeIds": [
                        "sandbox_0_tech_31",
                        "sandbox_0_tech_39"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "tokenCost": 10,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "防御工事",
                    "buffIconId": "sandbox_0_tech_icon_basedef",
                    "nodeTitle": "node 4-4",
                    "buffEffectDesc": "基地防御力+60"
                },
                "sandbox_0_tech_31": {
                    "buffId": "sandbox_0_tech_31",
                    "positionX": 8,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_35",
                    "nextNodeIds": [
                        "sandbox_0_tech_58"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 10,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "坚固驻扎",
                    "buffIconId": "sandbox_0_tech_icon_baselife",
                    "nodeTitle": "node 5-4",
                    "buffEffectDesc": "基地最大生命值+8000"
                },
                "sandbox_0_tech_58": {
                    "buffId": "sandbox_0_tech_58",
                    "positionX": 10,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_31",
                    "nextNodeIds": [
                        "sandbox_0_tech_36"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，击败过1位无主地的首领。",
                    "buffName": "基建配方-模块演算设施",
                    "buffIconId": "sandbox_0_tech_icon_wonder",
                    "nodeTitle": "node 6-4",
                    "buffEffectDesc": "解锁基建配方-模块演算设施"
                },
                "sandbox_0_tech_36": {
                    "buffId": "sandbox_0_tech_36",
                    "positionX": 12,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_58",
                    "nextNodeIds": [
                        "sandbox_0_tech_32"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "防御工事",
                    "buffIconId": "sandbox_0_tech_icon_basedef",
                    "nodeTitle": "node 7-4",
                    "buffEffectDesc": "基地防御力+60"
                },
                "sandbox_0_tech_32": {
                    "buffId": "sandbox_0_tech_32",
                    "positionX": 14,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_36",
                    "nextNodeIds": [
                        "sandbox_0_tech_37"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "坚固驻扎",
                    "buffIconId": "sandbox_0_tech_icon_baselife",
                    "nodeTitle": "node 8-4",
                    "buffEffectDesc": "基地最大生命值+8000"
                },
                "sandbox_0_tech_37": {
                    "buffId": "sandbox_0_tech_37",
                    "positionX": 16,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_32",
                    "nextNodeIds": [
                        "sandbox_0_tech_61"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "防御工事",
                    "buffIconId": "sandbox_0_tech_icon_basedef",
                    "nodeTitle": "node 9-4",
                    "buffEffectDesc": "基地防御力+60"
                },
                "sandbox_0_tech_61": {
                    "buffId": "sandbox_0_tech_61",
                    "positionX": 18,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_37",
                    "nextNodeIds": [
                        "sandbox_0_tech_33"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，击败过2次敌袭。",
                    "buffName": "基建配方-应急修理车",
                    "buffIconId": "sandbox_0_tech_icon_trap",
                    "nodeTitle": "node 10-4",
                    "buffEffectDesc": "解锁基建配方-应急修理车"
                },
                "sandbox_0_tech_54": {
                    "buffId": "sandbox_0_tech_54",
                    "positionX": 0,
                    "positionY": 4,
                    "frontNodeId": null,
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，生存超过第6天。",
                    "buffName": "基建配方-冶铸台",
                    "buffIconId": "sandbox_0_tech_icon_build",
                    "nodeTitle": "node 1-5",
                    "buffEffectDesc": "解锁基建配方-冶铸台"
                },
                "sandbox_0_tech_55": {
                    "buffId": "sandbox_0_tech_55",
                    "positionX": 2,
                    "positionY": 4,
                    "frontNodeId": null,
                    "nextNodeIds": [
                        "sandbox_0_tech_56"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，击败过1次敌袭。",
                    "buffName": "基建配方-荒地秘匣：支援补给站",
                    "buffIconId": "sandbox_0_tech_icon_trap",
                    "nodeTitle": "node 2-5",
                    "buffEffectDesc": "解锁基建配方-荒地秘匣：支援补给站"
                },
                "sandbox_0_tech_56": {
                    "buffId": "sandbox_0_tech_56",
                    "positionX": 4,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_55",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，将2个节点升级为营垒节点。",
                    "buffName": "基建配方-喷拒器",
                    "buffIconId": "sandbox_0_tech_icon_build",
                    "nodeTitle": "node 3-5",
                    "buffEffectDesc": "解锁基建配方-喷拒器"
                },
                "sandbox_0_tech_57": {
                    "buffId": "sandbox_0_tech_57",
                    "positionX": 6,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_30",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，将3个节点升级为营垒节点。",
                    "buffName": "基建配方-备勤激活站",
                    "buffIconId": "sandbox_0_tech_icon_build",
                    "nodeTitle": "node 4-5",
                    "buffEffectDesc": "解锁基建配方-备勤激活站"
                },
                "sandbox_0_tech_39": {
                    "buffId": "sandbox_0_tech_39",
                    "positionX": 8,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_35",
                    "nextNodeIds": [
                        "sandbox_0_tech_45"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 10,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "建筑材料学",
                    "buffIconId": "sandbox_0_tech_icon_buildlife",
                    "nodeTitle": "node 5-5",
                    "buffEffectDesc": "所有建筑最大生命值+10%"
                },
                "sandbox_0_tech_45": {
                    "buffId": "sandbox_0_tech_45",
                    "positionX": 10,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_39",
                    "nextNodeIds": [
                        "sandbox_0_tech_42"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 10,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "机械化",
                    "buffIconId": "sandbox_0_tech_icon_buildcost",
                    "nodeTitle": "node 6-5",
                    "buffEffectDesc": "所有建筑部署费用-1"
                },
                "sandbox_0_tech_42": {
                    "buffId": "sandbox_0_tech_42",
                    "positionX": 12,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_45",
                    "nextNodeIds": [
                        "sandbox_0_tech_40"
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                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 10,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "建筑结构优化",
                    "buffIconId": "sandbox_0_tech_icon_builddef",
                    "nodeTitle": "node 7-5",
                    "buffEffectDesc": "所有建筑防御力+10%"
                },
                "sandbox_0_tech_33": {
                    "buffId": "sandbox_0_tech_33",
                    "positionX": 22,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_61",
                    "nextNodeIds": [
                        "sandbox_0_tech_38"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "坚固驻扎",
                    "buffIconId": "sandbox_0_tech_icon_baselife",
                    "nodeTitle": "node 12-4",
                    "buffEffectDesc": "基地最大生命值+8000"
                },
                "sandbox_0_tech_38": {
                    "buffId": "sandbox_0_tech_38",
                    "positionX": 24,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_33",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "防御工事",
                    "buffIconId": "sandbox_0_tech_icon_basedef",
                    "nodeTitle": "node 13-4",
                    "buffEffectDesc": "基地防御力+60"
                },
                "sandbox_0_tech_19": {
                    "buffId": "sandbox_0_tech_19",
                    "positionX": 22,
                    "positionY": 1,
                    "frontNodeId": "sandbox_0_tech_18",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 15,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "行囊扩容-铁",
                    "buffIconId": "sandbox_0_tech_icon_iron",
                    "nodeTitle": "node 12-2",
                    "buffEffectDesc": "初始额外携带2个铁矿石"
                },
                "sandbox_0_tech_49": {
                    "buffId": "sandbox_0_tech_49",
                    "positionX": 14,
                    "positionY": 2,
                    "frontNodeId": "sandbox_0_tech_5",
                    "nextNodeIds": [
                        "sandbox_0_tech_6"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 10,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，达成过演算中止结局。",
                    "buffName": "观测员",
                    "buffIconId": "sandbox_0_tech_icon_look",
                    "nodeTitle": "node 8-3",
                    "buffEffectDesc": "初始额外观测1个未知区块"
                },
                "sandbox_0_tech_50": {
                    "buffId": "sandbox_0_tech_50",
                    "positionX": 24,
                    "positionY": 2,
                    "frontNodeId": "sandbox_0_tech_9",
                    "nextNodeIds": [
                        "sandbox_0_tech_10"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 20,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，达成过演算完成结局。",
                    "buffName": "观测员",
                    "buffIconId": "sandbox_0_tech_icon_look",
                    "nodeTitle": "node 13-3",
                    "buffEffectDesc": "初始额外观测1个未知区块"
                },
                "sandbox_0_tech_40": {
                    "buffId": "sandbox_0_tech_40",
                    "positionX": 14,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_42",
                    "nextNodeIds": [
                        "sandbox_0_tech_43"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 15,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "建筑材料学",
                    "buffIconId": "sandbox_0_tech_icon_buildlife",
                    "nodeTitle": "node 8-5",
                    "buffEffectDesc": "所有建筑最大生命值+20%"
                },
                "sandbox_0_tech_43": {
                    "buffId": "sandbox_0_tech_43",
                    "positionX": 16,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_40",
                    "nextNodeIds": [
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                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "tokenCost": 15,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "建筑结构优化",
                    "buffIconId": "sandbox_0_tech_icon_builddef",
                    "nodeTitle": "node 9-5",
                    "buffEffectDesc": "所有建筑防御力+20%"
                },
                "sandbox_0_tech_62": {
                    "buffId": "sandbox_0_tech_62",
                    "positionX": 20,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_43",
                    "nextNodeIds": [
                        "sandbox_0_tech_41"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，消耗了1200点高能有机饮料。",
                    "buffName": "基建配方-醒神秘药",
                    "buffIconId": "sandbox_0_tech_icon_trap",
                    "nodeTitle": "node 11-5",
                    "buffEffectDesc": "解锁基建配方-醒神秘药"
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                "sandbox_0_tech_41": {
                    "buffId": "sandbox_0_tech_41",
                    "positionX": 22,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_62",
                    "nextNodeIds": [
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                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "建筑材料学",
                    "buffIconId": "sandbox_0_tech_icon_buildlife",
                    "nodeTitle": "node 12-5",
                    "buffEffectDesc": "所有建筑最大生命值+30%"
                },
                "sandbox_0_tech_47": {
                    "buffId": "sandbox_0_tech_47",
                    "positionX": 26,
                    "positionY": 3,
                    "frontNodeId": null,
                    "nextNodeIds": [
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                        "sandbox_0_tech_46"
                    ],
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 10,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "新型建材",
                    "buffIconId": "sandbox_0_tech_icon_shelter",
                    "nodeTitle": "node 14-4",
                    "buffEffectDesc": "基地获得10%庇护"
                },
                "sandbox_0_tech_48": {
                    "buffId": "sandbox_0_tech_48",
                    "positionX": 28,
                    "positionY": 3,
                    "frontNodeId": "sandbox_0_tech_47",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_3",
                    "tokenCost": 15,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "新型建材",
                    "buffIconId": "sandbox_0_tech_icon_shelter",
                    "nodeTitle": "node 15-4",
                    "buffEffectDesc": "基地获得20%庇护"
                },
                "sandbox_0_tech_60": {
                    "buffId": "sandbox_0_tech_60",
                    "positionX": 0,
                    "positionY": 2,
                    "frontNodeId": null,
                    "nextNodeIds": [
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                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "tokenCost": 5,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，生存超过第8天。",
                    "buffName": "基建配方-跨地块通讯站",
                    "buffIconId": "sandbox_0_tech_icon_build",
                    "nodeTitle": "node 1-3",
                    "buffEffectDesc": "解锁基建配方-跨地块通讯站"
                },
                "sandbox_0_tech_46": {
                    "buffId": "sandbox_0_tech_46",
                    "positionX": 28,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_47",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_3",
                    "tokenCost": 15,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "机械化",
                    "buffIconId": "sandbox_0_tech_icon_buildcost",
                    "nodeTitle": "node 15-5",
                    "buffEffectDesc": "所有建筑部署费用-2"
                },
                "sandbox_0_tech_44": {
                    "buffId": "sandbox_0_tech_44",
                    "positionX": 24,
                    "positionY": 4,
                    "frontNodeId": "sandbox_0_tech_41",
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "tokenCost": 20,
                    "canBuffResearch": false,
                    "buffResearchDesc": null,
                    "buffName": "建筑结构优化",
                    "buffIconId": "sandbox_0_tech_icon_builddef",
                    "nodeTitle": "node 13-5",
                    "buffEffectDesc": "所有建筑防御力+30%"
                },
                "sandbox_0_tech_63": {
                    "buffId": "sandbox_0_tech_63",
                    "positionX": 30,
                    "positionY": 3,
                    "frontNodeId": null,
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_3",
                    "tokenCost": 50,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，将2个节点升级为岗哨节点。",
                    "buffName": "战略视野",
                    "buffIconId": "sandbox_0_tech_icon_look",
                    "nodeTitle": "node 16-4",
                    "buffEffectDesc": "干员部署后获得周围八格的视野"
                },
                "sandbox_0_tech_64": {
                    "buffId": "sandbox_0_tech_64",
                    "positionX": 30,
                    "positionY": 4,
                    "frontNodeId": null,
                    "nextNodeIds": null,
                    "buffLimitedId": "sandbox_0_tech_limit_3",
                    "tokenCost": 50,
                    "canBuffResearch": true,
                    "buffResearchDesc": "在一局游戏中，将3个节点升级为岗哨节点。",
                    "buffName": "反追踪",
                    "buffIconId": "sandbox_0_tech_icon_look",
                    "nodeTitle": "node 16-5",
                    "buffEffectDesc": "我方单位被攻击时使伤害来源目标显形20秒"
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            },
            "developmentLimitDatas": {
                "sandbox_0_tech_limit_0": {
                    "buffLimitedId": "sandbox_0_tech_limit_0",
                    "positionX": -1,
                    "buffCostLimitedCount": 0
                },
                "sandbox_0_tech_limit_1": {
                    "buffLimitedId": "sandbox_0_tech_limit_1",
                    "positionX": 7,
                    "buffCostLimitedCount": 40
                },
                "sandbox_0_tech_limit_2": {
                    "buffLimitedId": "sandbox_0_tech_limit_2",
                    "positionX": 17,
                    "buffCostLimitedCount": 120
                },
                "sandbox_0_tech_limit_3": {
                    "buffLimitedId": "sandbox_0_tech_limit_3",
                    "positionX": 27,
                    "buffCostLimitedCount": 300
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            },
            "itemToastDatas": {
                "FOODMAT": {
                    "itemType": "FOODMAT",
                    "toastDesc": "获得食材",
                    "color": "8BEDCE"
                },
                "BUILDINGMAT": {
                    "itemType": "BUILDINGMAT",
                    "toastDesc": "获得素材",
                    "color": "C7E174"
                },
                "FOOD": {
                    "itemType": "FOOD",
                    "toastDesc": "获得食品",
                    "color": "E09708"
                },
                "BUILDING": {
                    "itemType": "BUILDING",
                    "toastDesc": "获得设施",
                    "color": "2C5FA3"
                },
                "TACTICAL": {
                    "itemType": "TACTICAL",
                    "toastDesc": "获得便利道具",
                    "color": "2C5FA3"
                },
                "GOLD": {
                    "itemType": "GOLD",
                    "toastDesc": "获得金属",
                    "color": "B48D42"
                },
                "SPECIALMAT": {
                    "itemType": "SPECIALMAT",
                    "toastDesc": "清水",
                    "color": "C7E174"
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            },
            "developmentLineSegmentDatas": [
                {
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                    "passingNodeIds": [
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                    "fromAxisPosX": 2,
                    "fromAxisPosY": 2,
                    "toAxisPosX": 4,
                    "toAxisPosY": 2
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                    "fromAxisPosX": 4,
                    "fromAxisPosY": 2,
                    "toAxisPosX": 6,
                    "toAxisPosY": 2
                },
                {
                    "fromNodeId": "sandbox_0_tech_3",
                    "passingNodeIds": [
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                    "fromAxisPosX": 6,
                    "fromAxisPosY": 2,
                    "toAxisPosX": 8,
                    "toAxisPosY": 2
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                {
                    "fromNodeId": "sandbox_0_tech_4",
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                    "fromAxisPosX": 8,
                    "fromAxisPosY": 2,
                    "toAxisPosX": 10,
                    "toAxisPosY": 2
                },
                {
                    "fromNodeId": "sandbox_0_tech_5",
                    "passingNodeIds": [
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                    "fromAxisPosX": 10,
                    "fromAxisPosY": 2,
                    "toAxisPosX": 14,
                    "toAxisPosY": 2
                },
                {
                    "fromNodeId": "sandbox_0_tech_6",
                    "passingNodeIds": [
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                    "fromAxisPosX": 16,
                    "fromAxisPosY": 2,
                    "toAxisPosX": 18,
                    "toAxisPosY": 2
                },
                {
                    "fromNodeId": "sandbox_0_tech_7",
                    "passingNodeIds": [
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                                "rewardType": "SPECIALMAT"
                            }
                        ]
                    },
                    "sandbox_0_17": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            }
                        ]
                    },
                    "sandbox_0_18": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_venison",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "sandbox_0_19": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_venison",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "sandbox_0_20": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_venison",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_crab",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_water",
                                "rewardType": "SPECIALMAT"
                            }
                        ]
                    },
                    "sandbox_0_21": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_venison",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_water",
                                "rewardType": "SPECIALMAT"
                            }
                        ]
                    },
                    "sandbox_0_22": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_beef",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "sandbox_0_23": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_beef",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "sandbox_0_24": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_beef",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_crab",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_water",
                                "rewardType": "SPECIALMAT"
                            }
                        ]
                    },
                    "sandbox_0_25": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_beef",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_crab",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_water",
                                "rewardType": "SPECIALMAT"
                            }
                        ]
                    },
                    "sandbox_0_26": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_beef",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_venison",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_crab",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_water",
                                "rewardType": "SPECIALMAT"
                            }
                        ]
                    },
                    "sandbox_0_51": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_venison",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "sandbox_0_52": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            }
                        ]
                    }
                },
                "rushPreviewRewardDict": {
                    "normal_group1": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group2": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group3": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group4": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group5": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group6": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "deer_god": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_supermeat",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "crazy_crabs": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_crab",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group1": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group2": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group3": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group4": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group5": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group6": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "wilder_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "slwazd_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "dva_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "ending_a_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "ending_b_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_who1": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_gate": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_rob": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_goodsundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_who5": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_sundry",
                                "rewardType": "PLACEHOLDER"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    }
                },
                "stageRewardDict": {
                    "sandbox_0_01": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_02": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_03": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_04": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_05": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_06": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_07": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_08": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_09": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_10": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_11": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_12": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_13": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_14": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_15": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_horn",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_16": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_17": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_mushroom",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_peper",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_18": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_horn",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_19": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_horn",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_sugar",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_20": {
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                                "rewardType": "FOODMAT"
                            },
                            {
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                            },
                            {
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                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_21": {
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                            },
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                            },
                            {
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                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_22": {
                        "rewardList": [
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                            },
                            {
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                            },
                            {
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                            },
                            {
                                "rewardItem": "sandbox_0_gold",
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                            }
                        ]
                    },
                    "sandbox_0_23": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_24": {
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                            },
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                            },
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_25": {
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                            },
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                            },
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                            },
                            {
                                "rewardItem": "sandbox_0_gold",
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                            }
                        ]
                    },
                    "sandbox_0_26": {
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                            },
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                            },
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                            },
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                            }
                        ]
                    },
                    "sandbox_0_27": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_28": {
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                            },
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_29": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_30": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "sandbox_0_31": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_32": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_33": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_34": {
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                        ]
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                            }
                        ]
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                            }
                        ]
                    },
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                            },
                            {
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                            },
                            {
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                            },
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                            },
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_38": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_39": {
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                            },
                            {
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                            },
                            {
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                            },
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                            },
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_40": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_41": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_42": {
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                            },
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_43": {
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                            },
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_44": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_45": {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "sandbox_0_46": {
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                            }
                        ]
                    },
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                            }
                        ]
                    },
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                            }
                        ]
                    },
                    "sandbox_0_49": {
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                            }
                        ]
                    },
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                            {
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                            }
                        ]
                    }
                },
                "rushRewardDict": {
                    "normal_group1": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
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                            }
                        ]
                    },
                    "normal_group2": {
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                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
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                            },
                            {
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                            }
                        ]
                    },
                    "normal_group3": {
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                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group4": {
                        "rewardList": [
                            {
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                            },
                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group5": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "normal_group6": {
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                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "deer_god": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_egg",
                                "rewardType": "FOODMAT"
                            }
                        ]
                    },
                    "crazy_crabs": {
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                            {
                                "rewardItem": "sandbox_0_crab",
                                "rewardType": "FOODMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group1": {
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                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group2": {
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                            {
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                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group3": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group4": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group5": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "elite_group6": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "wilder_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_10",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_14",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_19",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_1",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_2",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_3",
                                "rewardType": "TACTICAL"
                            }
                        ]
                    },
                    "slwazd_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_10",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_14",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_18",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_10",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_6",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_9",
                                "rewardType": "TACTICAL"
                            }
                        ]
                    },
                    "dva_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_18",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_19",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_29",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_16",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_15",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_17",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_18",
                                "rewardType": "TACTICAL"
                            }
                        ]
                    },
                    "ending_a_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_10",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_14",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_18",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_10",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_6",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_9",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_craft_8",
                                "rewardType": "CRAFT"
                            }
                        ]
                    },
                    "ending_b_group": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_18",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_19",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_food_29",
                                "rewardType": "FOOD"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_16",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_15",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_17",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_tactical_18",
                                "rewardType": "TACTICAL"
                            },
                            {
                                "rewardItem": "sandbox_0_craft_11",
                                "rewardType": "CRAFT"
                            }
                        ]
                    },
                    "event_who1": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_gate": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_rob": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_iron",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    },
                    "event_who5": {
                        "rewardList": [
                            {
                                "rewardItem": "sandbox_0_wood",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_stone",
                                "rewardType": "BUILDINGMAT"
                            },
                            {
                                "rewardItem": "sandbox_0_gold",
                                "rewardType": "GOLD"
                            }
                        ]
                    }
                },
                "trapRewardDict": {
                    "trap_409_xbwood": {
                        "dropType": 0,
                        "rewardItemId": "sandbox_0_wood",
                        "rewardItemType": "BUILDINGMAT",
                        "count": 6
                    },
                    "trap_410_xbstone": {
                        "dropType": 0,
                        "rewardItemId": "sandbox_0_stone",
                        "rewardItemType": "BUILDINGMAT",
                        "count": 5
                    },
                    "trap_411_xbiron": {
                        "dropType": 0,
                        "rewardItemId": "sandbox_0_iron",
                        "rewardItemType": "BUILDINGMAT",
                        "count": 3
                    },
                    "trap_400_xbfarm": {
                        "dropType": 1,
                        "rewardItemId": "sandbox_0_wheat",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "trap_403_wfactory": {
                        "dropType": 3,
                        "rewardItemId": "sandbox_0_water",
                        "rewardItemType": "SPECIALMAT",
                        "count": 1
                    },
                    "trap_430_wdescp": {
                        "dropType": 2,
                        "rewardItemId": "sandbox_0_craft_1",
                        "rewardItemType": "CRAFT",
                        "count": 1
                    }
                },
                "enemyRewardDict": {
                    "enemy_7004_xbdeer": {
                        "rewardItemId": "sandbox_0_venison",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "enemy_7004_xbdeer_2": {
                        "rewardItemId": "sandbox_0_venison",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "enemy_7005_xbbull": {
                        "rewardItemId": "sandbox_0_beef",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "enemy_7005_xbbull_2": {
                        "rewardItemId": "sandbox_0_beef",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "enemy_7006_xbcrab": {
                        "rewardItemId": "sandbox_0_crab",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "enemy_7006_xbcrab_2": {
                        "rewardItemId": "sandbox_0_crab",
                        "rewardItemType": "FOODMAT",
                        "count": 1
                    },
                    "enemy_7015_xbcrab2": {
                        "rewardItemId": "sandbox_0_crab",
                        "rewardItemType": "FOODMAT",
                        "count": 5
                    },
                    "enemy_7007_xbbird": {
                        "rewardItemId": "sandbox_0_supermeat",
                        "rewardItemType": "FOODMAT",
                        "count": 3
                    }
                },
                "keyWordData": {
                    "sandbox_0_gold": "GOLD",
                    "sandbox_0_wood": "WOOD",
                    "sandbox_0_stone": "STONE",
                    "sandbox_0_iron": "IRON",
                    "sandbox_0_crab": "CRAB",
                    "sandbox_0_wheat": "WHEAT",
                    "sandbox_0_venison": "VENISON",
                    "sandbox_0_beef": "BEEF",
                    "sandbox_0_supermeat": "SUPERMEAT",
                    "sandbox_0_water": "WATER",
                    "sandbox_0_egg": "COMMON",
                    "sandbox_0_mushroom": "COMMON",
                    "sandbox_0_peper": "COMMON",
                    "sandbox_0_sugar": "COMMON",
                    "sandbox_0_horn": "COMMON",
                    "sandbox_0_craft_1": "SHORT",
                    "sandbox_0_craft_2": "SHORT",
                    "sandbox_0_craft_3": "SHORT",
                    "sandbox_0_craft_4": "SHORT",
                    "sandbox_0_craft_5": "SHORT",
                    "sandbox_0_craft_6": "LONG",
                    "sandbox_0_craft_7": "LONG",
                    "sandbox_0_craft_8": "LONG",
                    "sandbox_0_craft_9": "LONG",
                    "sandbox_0_craft_10": "LONG",
                    "sandbox_0_craft_11": "LONG",
                    "sandbox_0_craft_12": "LONG",
                    "sandbox_0_craft_13": "LONG",
                    "sandbox_0_craft_14": "LONG"
                }
            },
            "charStaminaMapping": {
                "0": {
                    "0": [
                        {
                            "levelUpperLimit": 30,
                            "staminaUpperLimit": 1
                        }
                    ]
                },
                "1": {
                    "0": [
                        {
                            "levelUpperLimit": 30,
                            "staminaUpperLimit": 1
                        }
                    ]
                },
                "2": {
                    "0": [
                        {
                            "levelUpperLimit": 40,
                            "staminaUpperLimit": 1
                        }
                    ],
                    "1": [
                        {
                            "levelUpperLimit": 54,
                            "staminaUpperLimit": 1
                        },
                        {
                            "levelUpperLimit": 55,
                            "staminaUpperLimit": 2
                        }
                    ]
                },
                "3": {
                    "0": [
                        {
                            "levelUpperLimit": 45,
                            "staminaUpperLimit": 1
                        }
                    ],
                    "1": [
                        {
                            "levelUpperLimit": 59,
                            "staminaUpperLimit": 1
                        },
                        {
                            "levelUpperLimit": 60,
                            "staminaUpperLimit": 2
                        }
                    ],
                    "2": [
                        {
                            "levelUpperLimit": 39,
                            "staminaUpperLimit": 2
                        },
                        {
                            "levelUpperLimit": 70,
                            "staminaUpperLimit": 3
                        }
                    ]
                },
                "4": {
                    "0": [
                        {
                            "levelUpperLimit": 50,
                            "staminaUpperLimit": 1
                        }
                    ],
                    "1": [
                        {
                            "levelUpperLimit": 69,
                            "staminaUpperLimit": 1
                        },
                        {
                            "levelUpperLimit": 70,
                            "staminaUpperLimit": 2
                        }
                    ],
                    "2": [
                        {
                            "levelUpperLimit": 49,
                            "staminaUpperLimit": 2
                        },
                        {
                            "levelUpperLimit": 80,
                            "staminaUpperLimit": 3
                        }
                    ]
                },
                "5": {
                    "0": [
                        {
                            "levelUpperLimit": 50,
                            "staminaUpperLimit": 1
                        }
                    ],
                    "1": [
                        {
                            "levelUpperLimit": 79,
                            "staminaUpperLimit": 1
                        },
                        {
                            "levelUpperLimit": 80,
                            "staminaUpperLimit": 2
                        }
                    ],
                    "2": [
                        {
                            "levelUpperLimit": 59,
                            "staminaUpperLimit": 2
                        },
                        {
                            "levelUpperLimit": 90,
                            "staminaUpperLimit": 3
                        }
                    ]
                }
            },
            "nodeTypeDatas": {
                "HOME": {
                    "nodeType": "HOME",
                    "name": "驻扎地",
                    "subName": "Headquarters",
                    "iconId": "node_home"
                },
                "BATTLE": {
                    "nodeType": "BATTLE",
                    "name": "冲突区",
                    "subName": "Conflict Zone",
                    "iconId": "node_battle"
                },
                "NEST": {
                    "nodeType": "NEST",
                    "name": "关隘",
                    "subName": "Mountain Pass",
                    "iconId": "node_nest"
                },
                "COLLECT": {
                    "nodeType": "COLLECT",
                    "name": "资源区",
                    "subName": "Resource Zone",
                    "iconId": "node_collect"
                },
                "HUNT": {
                    "nodeType": "HUNT",
                    "name": "捕猎区",
                    "subName": "Hunting Zone",
                    "iconId": "node_hunt"
                },
                "CAVE": {
                    "nodeType": "CAVE",
                    "name": "无主地",
                    "subName": "No Man's Land",
                    "iconId": "node_cave"
                },
                "EVENT": {
                    "nodeType": "EVENT",
                    "name": "奇遇",
                    "subName": "Encounter",
                    "iconId": "node_event"
                },
                "MISSION": {
                    "nodeType": "MISSION",
                    "name": "远派",
                    "subName": "Dispatch",
                    "iconId": "node_mission"
                },
                "MARKET": {
                    "nodeType": "MARKET",
                    "name": "黑市",
                    "subName": "Black Market",
                    "iconId": "node_market"
                }
            },
            "nodeUpgradeDatas": {
                "node_upgrade_battle": {
                    "nodeUpdradeId": "node_upgrade_battle",
                    "name": "营垒",
                    "description": "低于10%数量的非领袖敌袭经过此区块时，会被自动消灭；在此区块战斗时，所有干员攻击力+15%",
                    "upgradeDesc": "在该区块放置2个2级以上战斗建筑",
                    "itemType": "BUILDING",
                    "itemSubType": "BATTLE",
                    "itemCnt": 2,
                    "itemRarity": 2
                },
                "node_upgrade_scout": {
                    "nodeUpdradeId": "node_upgrade_scout",
                    "name": "岗哨",
                    "description": "此区块升级为岗哨时，观测周围距离2以内的所有区块；在此区块战斗时，所有敌人移动速度-15%",
                    "upgradeDesc": "在该区块放置2个2级以上侦察建筑",
                    "itemType": "BUILDING",
                    "itemSubType": "SCOUT",
                    "itemCnt": 2,
                    "itemRarity": 2
                }
            },
            "weatherDatas": {
                "weather_normal": {
                    "weatherId": "weather_normal",
                    "weatherType": "NORMAL",
                    "weatherLevel": 1,
                    "name": "晴朗",
                    "description": "风和日丽的好天气。",
                    "weatherTypeName": "常态",
                    "weatherTypeIconId": "weather_type_normal",
                    "functionDesc": "寻常的天气，无特殊效果",
                    "buffId": "weather_normal"
                },
                "weather_thunder_storm": {
                    "weatherId": "weather_thunder_storm",
                    "weatherType": "RAINFOREST",
                    "weatherLevel": 3,
                    "name": "雷暴",
                    "description": "电闪雷鸣就在眼前，在这种天气出门，难道是想试试自己够不够幸运？",
                    "weatherTypeName": "雨汛",
                    "weatherTypeIconId": "weather_type_rainforest",
                    "functionDesc": "每15秒，随机选定3个格子（范围可重叠），对格子范围内友方单位（不包括设施）造成1300真实伤害",
                    "buffId": "weather_thunder_storm"
                },
                "weather_thunder": {
                    "weatherId": "weather_thunder",
                    "weatherType": "RAINFOREST",
                    "weatherLevel": 2,
                    "name": "阵雷",
                    "description": "听说如果一个人运气太差，就容易被雷劈中......",
                    "weatherTypeName": "雨汛",
                    "weatherTypeIconId": "weather_type_rainforest",
                    "functionDesc": "每30秒，随机选定3个格子（范围可重叠），对格子范围内友方单位（不包括设施）造成1000真实伤害",
                    "buffId": "weather_thunder"
                },
                "weather_acid_rain": {
                    "weatherId": "weather_acid_rain",
                    "weatherType": "RAINFOREST",
                    "weatherLevel": 1,
                    "name": "蚀雨",
                    "description": "吸收溶解了危险元素的雨水倾盆而下，就连钢筋铁骨的机械也难逃一劫。",
                    "weatherTypeName": "雨汛",
                    "weatherTypeIconId": "weather_type_rainforest",
                    "functionDesc": "每秒对我方干员造成20点侵蚀损伤",
                    "buffId": "weather_acid_rain"
                },
                "weather_heat_wave": {
                    "weatherId": "weather_heat_wave",
                    "weatherType": "VOLCANO",
                    "weatherLevel": 3,
                    "name": "烈阳天",
                    "description": "让人不禁怀疑自己是否会被烤熟的天气。在户外站一会，会感受到字面意义上的热血沸腾。",
                    "weatherTypeName": "高温",
                    "weatherTypeIconId": "weather_type_volcano",
                    "functionDesc": "每隔20s，使我方血量上限最低的干员获得【燃烧】（不叠加），持续10秒，每秒受到150点法术伤害，并在结束后使效果蔓延至周围四格的友方干员",
                    "buffId": "weather_heat_wave"
                },
                "weather_heat": {
                    "weatherId": "weather_heat",
                    "weatherType": "VOLCANO",
                    "weatherLevel": 2,
                    "name": "骄阳天",
                    "description": "长时间的日光暴晒使地面都烫得足以煎蛋，外出请小心灼伤！",
                    "weatherTypeName": "高温",
                    "weatherTypeIconId": "weather_type_volcano",
                    "functionDesc": "每隔20s，使我方血量上限最低的干员获得【燃烧】（不叠加），持续10秒，每秒受到75点法术伤害，并在结束后使效果蔓延至周围四格的友方干员",
                    "buffId": "weather_heat"
                },
                "weather_hot": {
                    "weatherId": "weather_hot",
                    "weatherType": "VOLCANO",
                    "weatherLevel": 1,
                    "name": "酷暑",
                    "description": "头晕、眼花、思绪混乱......天气太热了，请努力保持清醒。",
                    "weatherTypeName": "高温",
                    "weatherTypeIconId": "weather_type_volcano",
                    "functionDesc": "每隔50秒，我方单位晕眩10秒",
                    "buffId": "weather_hot"
                },
                "weather_big_sandstorm": {
                    "weatherId": "weather_big_sandstorm",
                    "weatherType": "DESERT",
                    "weatherLevel": 3,
                    "name": "巨沙暴",
                    "description": "被这种卷着沙尘的狂风刮到，可不仅仅是行动受阻这么简单！",
                    "weatherTypeName": "风旱",
                    "weatherTypeIconId": "weather_type_desert",
                    "functionDesc": "开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击力-50%。设施和干员可以为其他干员挡住沙尘暴，使其不受影响。",
                    "buffId": "weather_big_sandstorm"
                },
                "weather_sandstorm": {
                    "weatherId": "weather_sandstorm",
                    "weatherType": "DESERT",
                    "weatherLevel": 2,
                    "name": "沙尘暴",
                    "description": "在这么干燥的地方刮起大风，沙尘将会是最大的阻碍。除非有建筑物......或者有什么人愿意替你遮挡。",
                    "weatherTypeName": "风旱",
                    "weatherTypeIconId": "weather_type_desert",
                    "functionDesc": "开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击力-35%。设施和干员可以为其他干员挡住沙尘暴，使其不受影响。",
                    "buffId": "weather_sandstorm"
                },
                "weather_drought": {
                    "weatherId": "weather_drought",
                    "weatherType": "DESERT",
                    "weatherLevel": 1,
                    "name": "干旱",
                    "description": "长时间得不到水分补充，会让所有人失去活力。",
                    "weatherTypeName": "风旱",
                    "weatherTypeIconId": "weather_type_desert",
                    "functionDesc": "我方再部署时间+50%",
                    "buffId": "weather_drought"
                }
            },
            "stageDatas": {
                "sandbox_0_01": {
                    "stageId": "sandbox_0_01",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_01",
                    "code": "RA-NO",
                    "name": "树林之主",
                    "loadingPicId": "sandbox_loading",
                    "description": "野生的虫兽不会自称树林的主人，生息枯荣都属于自然，但手戴珠宝的人类并不会这样认为。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_02": {
                    "stageId": "sandbox_0_02",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_02",
                    "code": "RA-NO",
                    "name": "参差林木",
                    "loadingPicId": "sandbox_loading",
                    "description": "部落民巡逻守卫着他们宝贵的木材资源。多盖一座可遮蔽风雨的小屋，少几个受寒染病的族人。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_03": {
                    "stageId": "sandbox_0_03",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_03",
                    "code": "RA-NO",
                    "name": "伐木征税",
                    "loadingPicId": "sandbox_loading",
                    "description": "明明砍伐可用的树木是一件很正常的事，但是王酋大人定下了很不正常的税额，于是大家都想尽办法偷偷摸摸起来。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_04": {
                    "stageId": "sandbox_0_04",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_04",
                    "code": "RA-NO",
                    "name": "吝啬陷阱",
                    "loadingPicId": "sandbox_loading",
                    "description": "听说有些吝啬的领主宁愿用弩炮射毁树木，也不愿让部落民随时砍伐。他们将伐木的时间定在夜晚，只为了多收几盏油灯照明的税钱。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_05": {
                    "stageId": "sandbox_0_05",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_05",
                    "code": "RA-NO",
                    "name": "林中寻宝",
                    "loadingPicId": "sandbox_loading",
                    "description": "提亚卡乌战士独自站立在此处，他既不在乎身前出现的敌人，也不守卫身后的宝藏，他究竟为何出现在这里？",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_06": {
                    "stageId": "sandbox_0_06",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_06",
                    "code": "RA-NO",
                    "name": "互惠互利",
                    "loadingPicId": "sandbox_loading",
                    "description": "只要不去主动骚扰，看守石矿的人也懒得来找你们的麻烦。他们吃准了王酋不清楚这里到底有多少石矿，而你们每次带不走的那些石材，就是他们的了。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_07": {
                    "stageId": "sandbox_0_07",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_07",
                    "code": "RA-NO",
                    "name": "采石者",
                    "loadingPicId": "sandbox_loading",
                    "description": "采石工常年劳作，身体皮肤已经沾上了一层厚厚的石粉，难以看清本来长相。看到你们，它们“高兴地”举起手“欢迎”。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_08": {
                    "stageId": "sandbox_0_08",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_08",
                    "code": "RA-NO",
                    "name": "遗智还家",
                    "loadingPicId": "sandbox_loading",
                    "description": "被源石感染的畸变生物没有彻底地失去理智，它们仍旧站在之前的巢穴前，机械地重复着想要回家的动作。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_09": {
                    "stageId": "sandbox_0_09",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_09",
                    "code": "RA-NO",
                    "name": "守卫自然",
                    "loadingPicId": "sandbox_loading",
                    "description": "在许多萨尔贡居民眼中，保护原本的自然环境比什么都重要，因此，他们抗拒接受原有生活经验改变的手段也十分激进。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_10": {
                    "stageId": "sandbox_0_10",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_10",
                    "code": "RA-NO",
                    "name": "取舍",
                    "loadingPicId": "sandbox_loading",
                    "description": "部落中的老人常常会用一句萨尔贡的老话告诫子孙：能运走巨石的人固然值得尊敬，但从沙粒开始搭起房屋的，也是部落中的英雄。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_11": {
                    "stageId": "sandbox_0_11",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_11",
                    "code": "RA-NO",
                    "name": "采矿苦力",
                    "loadingPicId": "sandbox_loading",
                    "description": "一些犯人通常会被派来做开采铁矿的体力活，见看守不在，四下无人，他们不怀好意地看向了你们。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_12": {
                    "stageId": "sandbox_0_12",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_12",
                    "code": "RA-NO",
                    "name": "矿脉守卫",
                    "loadingPicId": "sandbox_loading",
                    "description": "畸变的源石生物安静地守在岩体的一旁，它失去记忆，没有知觉，只想守护眼前的矿脉。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_13": {
                    "stageId": "sandbox_0_13",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_13",
                    "code": "RA-NO",
                    "name": "采矿场",
                    "loadingPicId": "sandbox_loading",
                    "description": "这些萨卡兹从记事起就生活在萨尔贡，他们是天生的感染者，即便磨去双角，也依旧无法得到一种正常的生活，他们只能拿起武器，做自己唯一会的事。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_14": {
                    "stageId": "sandbox_0_14",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_14",
                    "code": "RA-NO",
                    "name": "水边矿脉",
                    "loadingPicId": "sandbox_loading",
                    "description": "部落的孩子们不喜欢采矿，又脏又累，还容易受伤。但在水边采矿例外，因为他们偶尔能顺手捕获一些不错的美味。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_15": {
                    "stageId": "sandbox_0_15",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_15",
                    "code": "RA-NO",
                    "name": "岩壳蟹群",
                    "loadingPicId": "sandbox_loading",
                    "description": "被岩壳蟹夹一下很痛，但是这种痛完全比不过品尝到它鲜美滋味时的快乐！",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_16": {
                    "stageId": "sandbox_0_16",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_16",
                    "code": "RA-NO",
                    "name": "固守险境",
                    "loadingPicId": "sandbox_loading",
                    "description": "在野外生存最重要的还是经验，见识丰富的采集老手只需要看一眼地形，就知道自己该做什么准备了。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_17": {
                    "stageId": "sandbox_0_17",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_17",
                    "code": "RA-NO",
                    "name": "部落之争",
                    "loadingPicId": "sandbox_loading",
                    "description": "矿产的争夺破坏了几个部落之间原本友善的关系，当他们开始破坏我们搭建的监控塔时，愤怒弥漫在我们的同伴之间。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_18": {
                    "stageId": "sandbox_0_18",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_18",
                    "code": "RA-NO",
                    "name": "灵巧之兽",
                    "loadingPicId": "sandbox_loading",
                    "description": "虽然角跳兽的肉质鲜美非常好吃，但你们真的不得不承认——它们实在是太擅长逃跑了。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_19": {
                    "stageId": "sandbox_0_19",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_19",
                    "code": "RA-NO",
                    "name": "圈养",
                    "loadingPicId": "sandbox_loading",
                    "description": "比起捕猎，饲养过分灵活的角跳兽似乎是一种更好的选择。所以当你们拿着武器出现时，这里的提亚卡乌饲养者突然变得怒不可遏。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_20": {
                    "stageId": "sandbox_0_20",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_20",
                    "code": "RA-NO",
                    "name": "饮水为饵",
                    "loadingPicId": "sandbox_loading",
                    "description": "水源在非雨林地貌的萨尔贡是一种稀缺资源，来这里休息饮水的有时不只是你们心仪的猎物，贸然试探有可能会......哎呀！",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_21": {
                    "stageId": "sandbox_0_21",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_21",
                    "code": "RA-NO",
                    "name": "直奔深渊",
                    "loadingPicId": "sandbox_loading",
                    "description": "这种感染生物的自杀行为让你们不禁对源石的恐惧更上一层，但比起生病，显然是饥饿带来的问题更加急迫。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_22": {
                    "stageId": "sandbox_0_22",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_22",
                    "code": "RA-NO",
                    "name": "源石虫害",
                    "loadingPicId": "sandbox_loading",
                    "description": "尽管你们的狩猎对象是苔生兽，但生活在这里的源石虫不会管这些，它们源源不断，想要炸尽一切外来者。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_23": {
                    "stageId": "sandbox_0_23",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_23",
                    "code": "RA-NO",
                    "name": "无形界限",
                    "loadingPicId": "sandbox_loading",
                    "description": "苔生兽悠闲地咀嚼着它们身上的苔藓，在一方小小的地方悠哉游哉。奇怪，外面有那么大块的地方，它们怎么不去四处走走？",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_24": {
                    "stageId": "sandbox_0_24",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_24",
                    "code": "RA-NO",
                    "name": "驯化",
                    "loadingPicId": "sandbox_loading",
                    "description": "一些从移动城市来的人试图用无人机驯化苔生兽按规定路线行进并驮运货物，想法很美好，可现实显然......",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_25": {
                    "stageId": "sandbox_0_25",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_25",
                    "code": "RA-NO",
                    "name": "苔藓酒",
                    "loadingPicId": "sandbox_loading",
                    "description": "一个看起来很不好惹的壮汉看中了这片土地，想要在这里圈养几头苔生兽。和他交流过的人说，他还想尝试用那些苔藓酿酒......那能喝吗？",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_26": {
                    "stageId": "sandbox_0_26",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_26",
                    "code": "RA-NO",
                    "name": "大迁徙",
                    "loadingPicId": "sandbox_loading",
                    "description": "随着气候和环境的变化，野兽成群跨过河流，前往食物更丰富的对岸。食物储备充足的部落此时更愿意选择为外来的摄影师担任向导，比捕猎更轻松，也能赚到更多的钱。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_27": {
                    "stageId": "sandbox_0_27",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_27",
                    "code": "RA-NO",
                    "name": "征税的选择",
                    "loadingPicId": "sandbox_loading",
                    "description": "当部落民为王酋的征税而感到万分苦恼时，一部分部落民则会选择成为王酋大人的征税部队。当然，怎么选择都是为了生活。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_28": {
                    "stageId": "sandbox_0_28",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_28",
                    "code": "RA-NO",
                    "name": "叮当作响",
                    "loadingPicId": "sandbox_loading",
                    "description": "即便身处萨尔贡，你们也听闻过卡西米尔骑士的声名。只不过眼前这些人已经不再为荣耀而战，他们兜中叮当作响的是来自王酋的金币。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_29": {
                    "stageId": "sandbox_0_29",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_29",
                    "code": "RA-NO",
                    "name": "以卵击石",
                    "loadingPicId": "sandbox_loading",
                    "description": "你们和这些萨卡兹很久之前曾在野外捕猎中相遇，这些面目可怖的战士看着你们兴高采烈地背着猎物返回部落，脸上似乎是露出了微微的笑意。“家园啊......”",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_30": {
                    "stageId": "sandbox_0_30",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_30",
                    "code": "RA-NO",
                    "name": "战争本能",
                    "loadingPicId": "sandbox_loading",
                    "description": "火山喷发，大地沸腾，栖居的生物不懂何为战争，只是顺从本能。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_31": {
                    "stageId": "sandbox_0_31",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_31",
                    "code": "RA-NO",
                    "name": "失落的“长生军”",
                    "loadingPicId": "sandbox_loading",
                    "description": "战士手捧黄沙，孑然独行，没有人能给予他答案，他也以沉默回应众人。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_32": {
                    "stageId": "sandbox_0_32",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_32",
                    "code": "RA-NO",
                    "name": "失落的巨翼兽",
                    "loadingPicId": "sandbox_loading",
                    "description": "想要命令自然，就需要先服从于自然。异兽徘徊在它的领地，等待着下一个对它感到好奇的人。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_33": {
                    "stageId": "sandbox_0_33",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_33",
                    "code": "RA-NO",
                    "name": "大地病征",
                    "loadingPicId": "sandbox_loading",
                    "description": "大地生出症结，地面长出巨石与飞沙，或立成山，或凝成像。不要惧怕，那或许是它们有话想要对你们诉说。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_34": {
                    "stageId": "sandbox_0_34",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_34",
                    "code": "RA-NO",
                    "name": "风啸峡谷",
                    "loadingPicId": "sandbox_loading",
                    "description": "一片土地可以成为战场，也可以成为安居乐业的乐土，这取决于生活在上面的人们做何决定。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_35": {
                    "stageId": "sandbox_0_35",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_35",
                    "code": "RA-NO",
                    "name": "砾沙平原",
                    "loadingPicId": "sandbox_loading",
                    "description": "你们曾见过有位萨卡兹的佣兵在此处撒下几粒种子。不是每粒种子都会开出花，但这片平原已经比之前的荒芜好了许多。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_36": {
                    "stageId": "sandbox_0_36",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_36",
                    "code": "RA-NO",
                    "name": "崎岖窄路",
                    "loadingPicId": "sandbox_loading",
                    "description": "老猎人给你们讲述了第一个吃下岩壳蟹的人的故事。熬过天灾与劫掠，无助的饥民倒在水边，是毒虫还是涩果他都不再考虑，鲜血淋漓地咬开硬壳后，他尝到了生的甜美。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_37": {
                    "stageId": "sandbox_0_37",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_37",
                    "code": "RA-NO",
                    "name": "战士的视野",
                    "loadingPicId": "sandbox_loading",
                    "description": "萨尔贡的战士们都很清楚，每个人都拥有着同样的一双眼，用它看到什么、看到多少，才是战场上获胜的关键。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_38": {
                    "stageId": "sandbox_0_38",
                    "levelId": "Activities/ACT1SANDBOX/level_sandbox_38",
                    "code": "RA-NO",
                    "name": "佣兵的所属",
                    "loadingPicId": "sandbox_loading",
                    "description": "萨卡兹佣兵在沁礁黑市中不算少见，哥伦比亚的通讯器，维多利亚制式的武器，他们可以属于任何势力，唯独不属于他们自己。",
                    "actionCost": 1,
                    "powerCost": 1
                },
                "sandbox_0_39": {
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                    "description": "你们想要找个地方休息，却误打误撞走进了一个正在加工着什么的工坊。这里的兽栏圈养着好几只苔生兽，人们正从它们的身上剥下那些苔类植物，简单地清洗后放在地上晒干，随即打包好装入小袋。另外还有一部分人往小袋上贴着什么标签，你们凑过去看了看，上面写的似乎是某种止血草药的名字，但它的价格和苔生兽身上的植物相差并不多，为什么还要在这里多此一举？",
                    "choices": [
                        "choice_gold_1",
                        "choice_gold_leave"
                    ]
                },
                "scene_business1_enter": {
                    "choiceSceneId": "scene_business1_enter",
                    "type": "BUSINESS",
                    "title": "集市",
                    "description": "在萨尔贡的国土上，各个地区有着各自不同的文化体系是一件很正常的事情，统治者无意于去建设一套通行的文化体系，所以在各个地区交界处，大型的、囊括各个种族的、售卖商品风格不尽相同的集市很常见。这里的商品在根据萨尔贡本地的环境条件等因素做出了改变的同时，也保留着各地区原有文化的特点，甚至，几种文化交融产生的商品也十分常见。你们兴奋地四处看看，但也没有忘记自己来到这里的原本目的。",
                    "choices": [
                        "choice_business1_1",
                        "choice_business1_2",
                        "choice_business1_3"
                    ]
                },
                "scene_business2_enter": {
                    "choiceSceneId": "scene_business2_enter",
                    "type": "BUSINESS",
                    "title": "集市",
                    "description": "在萨尔贡的国土上，各个地区有着各自不同的文化体系是一件很正常的事情，统治者无意于去建设一套通行的文化体系，所以在各个地区交界处，大型的、囊括各个种族的、售卖商品风格不尽相同的集市很常见。这里的食物在根据萨尔贡本地的环境条件等因素做出了改变的同时，也保留着各地区原有文化的特点，甚至，几种文化交融产生的食物也十分常见。你们兴奋地四处看看，但也没有忘记自己来到这里的原本目的。",
                    "choices": [
                        "choice_business2_1",
                        "choice_business2_2",
                        "choice_business2_3"
                    ]
                },
                "scene_prop1_enter": {
                    "choiceSceneId": "scene_prop1_enter",
                    "type": "BUSINESS",
                    "title": "无能为力",
                    "description": "一个愤怒又伤心的年轻人正拖着他的包裹离开这里，但从衣着上来看，他似乎是一位来自移动城市的青年，甚至看上去更像是一位官员。",
                    "choices": [
                        "choice_prop1_1",
                        "choice_prop1_2",
                        "choice_prop1_leave"
                    ]
                },
                "scene_prop2_enter": {
                    "choiceSceneId": "scene_prop2_enter",
                    "type": "BUSINESS",
                    "title": "甩卖",
                    "description": "几队商人正在从常备军的驻扎处返回城镇，他们去时携带了大量物资和商品，返回时基本已经是双手空空，剩下还拿着什么的商人正在就地摆摊叫卖，出售剩下的东西。人们见他们出来，一拥而上，大家都知道这些商人是为了给军队提供服务而来，他们的东西都是好东西。你们也开始盘算，看自己的部落还少些什么。",
                    "choices": [
                        "choice_prop2_1",
                        "choice_prop2_2",
                        "choice_prop2_3"
                    ]
                },
                "scene_cowboy1_enter": {
                    "choiceSceneId": "scene_cowboy1_enter",
                    "type": "BUSINESS",
                    "title": "负重老人",
                    "description": "你们在路上遇到了这位老人，他背上的包裹极为臃肿，身下的驮兽和他本人一样干枯瘦削。在包裹的最上方，你们看到了一个苍白萎靡的小孩，还在时不时地咳嗽。",
                    "choices": [
                        "choice_cowboy1_1",
                        "choice_cowboy1_2",
                        "choice_cowboy1_3"
                    ]
                },
                "scene_cowboy2_enter": {
                    "choiceSceneId": "scene_cowboy2_enter",
                    "type": "BUSINESS",
                    "title": "负重老人",
                    "description": "你们在路上遇到了这位老人，他背上的包裹极为臃肿，身下的驮兽和他本人一样干枯瘦削。在包裹的最上方，你们看到了一个苍白萎靡的小孩，还在时不时地咳嗽。",
                    "choices": [
                        "choice_cowboy2_1",
                        "choice_cowboy2_2",
                        "choice_cowboy2_3"
                    ]
                },
                "scene_scout_enter": {
                    "choiceSceneId": "scene_scout_enter",
                    "type": "ADVENTURE",
                    "title": "交易场",
                    "description": "你们悄悄溜进一个隐蔽的交易场，这个地方还是联络员告诉你们的。原本只是想淘一些好东西，没想到在这里居然看到了王酋的卫队拿着贵族军队里的东西出来卖，其中还夹杂着不少贵族的饰品宝物。见你们来了，他们招招手。",
                    "choices": [
                        "choice_scout_1",
                        "choice_scout_2",
                        "choice_scout_leave"
                    ]
                },
                "scene_hungryman_enter": {
                    "choiceSceneId": "scene_hungryman_enter",
                    "type": "ADVENTURE",
                    "title": "寻宝之旅",
                    "description": "一个年轻的姑娘正举着手中的地图在原地打转，黄沙漫天，她看到有人过来，欣喜地向你们寻求帮助。等等，这不是寻宝人姑娘嘛！她说自己在沁礁黑市花了五百个金币才淘到这份地图，自己要找的地方就在不远处，但沙尘暴起来之后她迷了路，也丢失了自己的包裹，你们能不能帮帮她？你们很怀疑她被那些黑市商人骗了，这附近除了沙子还是沙子，她要找什么呢？",
                    "choices": [
                        "choice_hungryman_1",
                        "choice_hungryman_2",
                        "choice_hungryman_leave"
                    ]
                },
                "scene_who1_enter": {
                    "choiceSceneId": "scene_who1_enter",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们在沙海深处发现了一处阴凉的岩洞，这里背风背阳，很适合休息。欸，这里好像已经有了先到者？",
                    "choices": [
                        "choice_who1_1",
                        "choice_who1_leave"
                    ]
                },
                "scene_who1_1": {
                    "choiceSceneId": "scene_who1_1",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们遭遇了袭击！损失了不少粗制赤金，对面明明是一群黑市的无主佣兵，却自称王酋军恐吓你们。在地上你们还发现了从其他倒霉者那里搜刮来的东西，有一个背包有些眼熟......好像是那位寻宝人姑娘的？她包中那厚厚一叠的地图也被随意丢在地上，在萨尔贡的荒野独自行动，确实会遇上这种事。捡起最上面那张地图仔细查看，这里似乎很接近上面所标记的地方，那个姑娘或许也在附近？追上并突袭刚刚那群人，说不定你们还能抢回来点东西！\n【失去5%的粗制赤金，当前区块出现了新的敌人】",
                    "choices": [
                        "choice_who1_2"
                    ]
                },
                "scene_who2_enter": {
                    "choiceSceneId": "scene_who2_enter",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们在沙海深处发现了一处阴凉的岩洞，这里背风背阳，很适合休息。欸，这里好像已经有了先到者？",
                    "choices": [
                        "choice_who2_1",
                        "choice_who2_leave"
                    ]
                },
                "scene_who2_1": {
                    "choiceSceneId": "scene_who2_1",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "一个年轻人正对着一堆沙子欣喜地大喊大叫，流沙在他脚下缓缓流动，随后一盏油灯缓缓浮了出来。他看到有人来，拉着你们讲起了他的最新发现。从交谈中得知，他是官方设立学校的一名学生，发现了流沙似乎能有规律地将物品从一处带到另一处，所以正在研究什么“流沙力学与物流规划”，而之前实验中流沙运来的东西太多，正好拜托你们帮他处理一下。\n现在能上学的人非富即贵，据你们所知，学校的设立是为了从中选出国家官员。你们看着眼前的年轻人，对他以后能否成为一名好官员感到怀疑。但想了想当地的王酋，你们对他又突然十分有信心。",
                    "choices": [
                        "choice_who2_2",
                        "choice_who2_3",
                        "choice_who2_4"
                    ]
                },
                "scene_who2_2": {
                    "choiceSceneId": "scene_who2_2",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "年轻人看起来完全不懂市价，你们准备见好就收，但他叫住你们，指了指身边剩下的那些东西。",
                    "choices": [
                        "choice_who2_5",
                        "choice_who2_6",
                        "choice_who2_7"
                    ]
                },
                "scene_who3_enter": {
                    "choiceSceneId": "scene_who3_enter",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们在沙海深处发现了一处阴凉的岩洞，这里背风背阳，很适合休息。欸，这里好像已经有了先到者？",
                    "choices": [
                        "choice_who3_1",
                        "choice_who3_leave"
                    ]
                },
                "scene_who3_1": {
                    "choiceSceneId": "scene_who3_1",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "在岩洞往下的缝隙深处，在一些杂物和碎石之间，你们突然看到了一个熟悉的人影。是那个寻宝人姑娘！你们喊了她几声，但她完全没有听见，只是埋头不停地挖着什么。难道靠着那些破地图和指南针，她居然真的找到了她要找的地方？\n没过一会儿，她在自己刚刚挖出的岩壁上发现了一个保存很好、仿佛前几天才刻下的记号。但这似乎不是她要找的东西。再往下挖掘，一副穿着同样制式服装的白骨显露出来。你们震惊地后退，但她一边用手指摩挲着白骨，一边低声默念着“父亲”流下眼泪。\n从她对已故父亲的低声倾诉中得知，她的父亲是一名考古学家，早年间在考古业界颇有盛名。但与合伙人意见不合后，为了寻找一个不一定存在的真相离开了哥伦比亚，而后失踪。\n寻宝人姑娘很早以前就已经猜到结果，十多年杳无音信，她关于父亲的记忆已经一点点消散。\n但她一直没有放弃，她忍住了对父亲的思念、安慰经常哭泣的母亲、在不看好她的考古业界闯出了一点自己的名声，只为了终有一天能找到自己的父亲。\n可她终于还是在这里发现了父亲的遗骸。在和你们简单交流几句之后，她为父亲收殓。",
                    "choices": [
                        "choice_who3_2",
                        "choice_who3_3"
                    ]
                },
                "scene_who4_enter": {
                    "choiceSceneId": "scene_who4_enter",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们在沙海深处发现了一处阴凉的岩洞，这里背风背阳，很适合休息。欸，这里好像已经有了先到者？",
                    "choices": [
                        "choice_who4_1",
                        "choice_who4_leave"
                    ]
                },
                "scene_who4_1": {
                    "choiceSceneId": "scene_who4_1",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "顺着岩洞往下，刚刚的人影似乎往这边走了。你们清扫了一下岩洞中的灰尘，在这里暂时休息，但很快，几个部落同伴有了新发现。岩洞中的阴凉气息来自其中无数大大小小的孔洞空腔，有些还有珍贵的水资源，也许是昼夜温差下水蒸气凝结而成。但同时大家也产生了新的疑问，这里常见的岩洞都没有这样的结构，即便是经常下矿采石的工人也没有见过。",
                    "choices": [
                        "choice_who4_2",
                        "choice_who4_3"
                    ]
                },
                "scene_who4_2": {
                    "choiceSceneId": "scene_who4_2",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们继续往下深入，并没有找到刚刚的人影，但同时也有了新发现。这个岩洞里的矿石似乎和上面岩层中的不太一样？这对你们来说是个好消息，如果弄清楚这些新的矿石究竟是什么，或许能借此换取更多的资源，在此处更好地发展。另外，一小拨在岩洞分岔处选择了另一个方向的人带回了消息，他们在那边遇到了一条极为泥泞的小路，而且深处似乎有长条状的野兽，他们紧张地返回了。",
                    "choices": [
                        "choice_who4_4",
                        "choice_who4_5"
                    ]
                },
                "scene_who4_3": {
                    "choiceSceneId": "scene_who4_3",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "深入到岩洞的最深处，你们似乎找到了答案：你们在一个小孔洞中发现了很多野兽的白骨，这里也许生活着某种野兽，它们只在岩洞中活动，同时捕食进入岩洞的生物，那些孔洞空腔估计就是它们掘出的巢穴。而你们对它们来说过于庞大，于是它们选择偷走了行囊中的食材。你们原本想寻找并猎杀它们作为新的食材，但这群生物似乎十分胆小，已经缩回巢穴深处，完全看不到踪影。",
                    "choices": [
                        "choice_who4_6",
                        "choice_who4_7"
                    ]
                },
                "scene_who4_4": {
                    "choiceSceneId": "scene_who4_4",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "在岩洞中四处搜索，但再也没有看到刚刚的人影，丢失的食材也消失不见。摸着空荡荡的行囊，你们有些怅然若失。似乎最开始大家只是想在这里休息，没想到却遇上了这样的事情。",
                    "choices": [
                        "choice_who4_8"
                    ]
                },
                "scene_chef_enter": {
                    "choiceSceneId": "scene_chef_enter",
                    "type": "MYSTERY",
                    "title": "自然伪装",
                    "description": "“那处岩洞根本就不是什么洞穴，它、它是一只岩壳蟹！”\n派出去的采矿专家带回了这样的消息。\n数十年的时光让这只巨大的岩壳蟹已经和脚下的沙地生长为一体，背壳已经因风化侵蚀成了与自然相似的沙地。不过它并没有死去，众人所说的细长野兽实际上是岩壳蟹的口器。如同你们，每天会有很多误入的生物供它美餐。同时，它的排泄物也吸引了不少生物，采矿专家在之前发现白骨的地方抓到了不少的小型野兽。而最终让他们发现真相的，是他们准备炸取一条采矿的小路，没想到弄痛了岩壳蟹，他们看到了如山一般大小的蟹钳，随后仓皇逃走，在地动山摇中捡回了一条小命。",
                    "choices": [
                        "choice_chef_1",
                        "choice_chef_leave"
                    ]
                },
                "scene_chef_1": {
                    "choiceSceneId": "scene_chef_1",
                    "type": "MYSTERY",
                    "title": "自然伪装",
                    "description": "采矿专家们说出了接下来发生的事。他们的炸药其实炸断了岩壳蟹的一条腿，逃跑后他们不甘心地返回，拾取了那个巨大无比的蟹腿——出乎意料，它的肉质完全不老，反而十分鲜美！他们用之前抓到的小型野兽烹饪了很多美味无比的食物，行囊里的是剩下的最后一点。",
                    "choices": [
                        "choice_chef_2"
                    ]
                },
                "scene_woodtrade_enter": {
                    "choiceSceneId": "scene_woodtrade_enter",
                    "type": "BUSINESS",
                    "title": "拆解家园",
                    "description": "一群人背着自己的行囊，准备离开这个小镇。你们之前见过他们，大家都是来这里寻找一个安稳生活的，但很不幸，他们似乎坚持不下去了。也许是王酋的征税压垮了他们，也许是他们找到的这片土地根本无法供养他们的生活，他们现在拆去了自己当初搭建好的房屋，准备去寻找下一个家园。",
                    "choices": [
                        "choice_woodtrade_1",
                        "choice_woodtrade_leave"
                    ]
                },
                "scene_woodtrade_1": {
                    "choiceSceneId": "scene_woodtrade_1",
                    "type": "BUSINESS",
                    "title": "拆解家园",
                    "description": "他们对你们的前来十分感激，如果你们愿意，他们希望能获得更多的木材，或者是更多的金钱，好让他们在下一个地方能足够快速地搭建房屋，以及获取其他必需的资源。",
                    "choices": [
                        "choice_woodtrade_2",
                        "choice_woodtrade_3",
                        "choice_woodtrade_4"
                    ]
                },
                "scene_gate1_enter": {
                    "choiceSceneId": "scene_gate1_enter",
                    "type": "ADVENTURE",
                    "title": "“贪婪”的感染者",
                    "description": "你们部落所在的位置十分偏僻，在日常生活中已经见惯了感染者，只要不起冲突，甚至王酋的卫队也懒得花力气去管他们。毕竟，大部分人都看不出轻症患者与普通人的区别。根据大家的经验，他们好像也不会很随便地就传染给别人，于是，不约而同地，人们选择蒙住自己的口鼻，避免在感染者死后吸入粉尘。\n不过眼前这位感染者大家都会选择能避开就避开。他很久以前就在这里了，好像是从外面来的，而且神志很不清楚，见人就要钱，不给就打人。\n他看到你们了！",
                    "choices": [
                        "choice_gate1_1",
                        "choice_gate1_2",
                        "choice_gate1_leave"
                    ]
                },
                "scene_gate1_1": {
                    "choiceSceneId": "scene_gate1_1",
                    "type": "ADVENTURE",
                    "title": "“贪婪”的感染者",
                    "description": "小心......他扑过来了！\n【当前区块出现了新的敌人】",
                    "choices": [
                        "choice_gate1_3"
                    ]
                },
                "scene_gate2_enter": {
                    "choiceSceneId": "scene_gate2_enter",
                    "type": "ADVENTURE",
                    "title": "“贪婪”的感染者",
                    "description": "你们部落所在的位置十分偏僻，在日常生活中已经见惯了感染者，只要不起冲突，甚至王酋的卫队也懒得花力气去管他们。毕竟，大部分人都看不出轻症患者与普通人的区别。根据大家的经验，他们好像也不会很随便地就传染给别人，于是，不约而同地，人们选择蒙住自己的口鼻，避免在感染者死后吸入粉尘。\n不过眼前这位感染者大家都会选择能避开就避开。他很久以前就在这里了，好像是从外面来的，而且神志很不清楚，见人就要钱，不给就打人。\n他看到你们了！",
                    "choices": [
                        "choice_gate2_1",
                        "choice_gate2_2",
                        "choice_gate2_leave"
                    ]
                },
                "scene_gate2_1": {
                    "choiceSceneId": "scene_gate2_1",
                    "type": "ADVENTURE",
                    "title": "“贪婪”的感染者",
                    "description": "小心......他扑过来了！\n【当前区块出现了新的敌人】",
                    "choices": [
                        "choice_gate2_3"
                    ]
                },
                "scene_gate3_enter": {
                    "choiceSceneId": "scene_gate3_enter",
                    "type": "ADVENTURE",
                    "title": "“贪婪”的感染者",
                    "description": "你们部落所在的位置十分偏僻，在日常生活中已经见惯了感染者，只要不起冲突，甚至王酋的卫队也懒得花力气去管他们。毕竟，大部分人都看不出轻症患者与普通人的区别。根据大家的经验，他们好像也不会很随便地就传染给别人，于是，不约而同地，人们选择蒙住自己的口鼻，避免在感染者死后吸入粉尘。\n不过眼前这位感染者大家都会选择能避开就避开。他很久以前就在这里了，好像是从外面来的，而且神志很不清楚，见人就要钱，不给就打人。\n他看到你们了！",
                    "choices": [
                        "choice_gate3_1",
                        "choice_gate3_2",
                        "choice_gate3_leave"
                    ]
                },
                "scene_gate3_1": {
                    "choiceSceneId": "scene_gate3_1",
                    "type": "ADVENTURE",
                    "title": "“贪婪”的感染者",
                    "description": "小心......他扑过来了！\n【当前区块出现了新的敌人】",
                    "choices": [
                        "choice_gate3_3"
                    ]
                },
                "scene_shower_enter": {
                    "choiceSceneId": "scene_shower_enter",
                    "type": "ADVENTURE",
                    "title": "遗迹",
                    "description": "你们找到了一处黄沙中陷落的遗迹，在一个目测方圆几百米的巨大流沙坑之中，露出了一些残损的房顶。在进去搜索一番后，你们发现这里有着一个巨大的......闸门？沙粒层层叠叠覆盖其上，用手挖完全没有效率，用水冲走它们试试看吧。",
                    "choices": [
                        "choice_shower_1",
                        "choice_shower_2",
                        "choice_shower_3"
                    ]
                },
                "scene_shower_1": {
                    "choiceSceneId": "scene_shower_1",
                    "type": "ADVENTURE",
                    "title": "遗迹",
                    "description": "使劲拉动闸门，你们的脚下一松，沙子不断地陷入流沙坑之中，甚至隐隐形成了漩涡......这一带的黄沙仿佛突然活了起来，想要吞噬在上面的一切物体！慌乱之中，你们抓到了一面......旗子？\n慌乱地离开后，你们回到了自己的部落，听人们说，最近周围的沙地似乎很是奇怪，有些沙地仿佛水面一般，上面的一切物体都会下沉，已经有不少人为此受伤，甚至失踪。你们回想起那天拉下的巨大闸门，难道真的是它导致的？这样大的作用，这么多年从未听人提起过，也从未发生过类似的事，它究竟是干什么用的？......你们不禁回想起儿时从父母口中听到的那场恶战......有关“梦魇”，有关那位古老的万王之王。",
                    "choices": [
                        "choice_shower_4"
                    ]
                },
                "scene_shower_2": {
                    "choiceSceneId": "scene_shower_2",
                    "type": "ADVENTURE",
                    "title": "遗迹",
                    "description": "你们继续往下挖了挖，但始终无法移动那个巨大的闸门，相反，一些......食物？出现在了沙粒中。部落里的年轻人突然跳起来手舞足蹈，说这就是那个他爷爷的爷爷的奶奶的爷爷告诉他们的，那个浑身羽毛发蓝，长着大嘴，声音十分洪亮的黎博利提供的帮助。虽然你们很怀疑这只是之前来这里的人留下的东西，但拿走总没坏处。",
                    "choices": [
                        "choice_shower_5"
                    ]
                },
                "scene_weathergod_enter": {
                    "choiceSceneId": "scene_weathergod_enter",
                    "type": "ADVENTURE",
                    "title": "大地为墓",
                    "description": "你们是在收集资源返程的路上遇到了这位......只能暂且称呼他为流浪者的人。他和你们一同完成了资源的收集，但并没有和其他人一起踏上返程，而是在原地呆立许久，最终转过身去，背向移动城市和河流，面向荒野和热浪，一步一步地走向被称为“焚风热土”的地方。极端的高温致使那里没有任何生命存在，数十年间也从未有人成功横穿过那片土地，他在走向死亡。\n他有时会停下脚步转头看看返程的人群，他的家肯定也在这个方向。你们并不知道他为何决定走向那处死亡之地，不知道他停下回头时在想什么，也无法判断他的精神状态，不断有人上前拉住他劝说，但他最终还是选择继续背向而行。从其他同行人的口中得知，他之前是一位诗人。",
                    "choices": [
                        "choice_weathergod_1",
                        "choice_weathergod_2",
                        "choice_weathergod_leave"
                    ]
                },
                "scene_weathergod_1": {
                    "choiceSceneId": "scene_weathergod_1",
                    "type": "ADVENTURE",
                    "title": "大地为墓",
                    "description": "除了食物，你们在他的行囊里还发现几张诗稿，乱糟糟的字迹难以辨认，你们随手扔掉了它们。抬头看向远处的天空，接下来的天气似乎不太好。\n【天气好像变坏了】",
                    "choices": [
                        "choice_weathergod_3"
                    ]
                },
                "scene_weathergod_2": {
                    "choiceSceneId": "scene_weathergod_2",
                    "type": "ADVENTURE",
                    "title": "大地为墓",
                    "description": "除了食物，你们在他的行囊里还发现几张诗稿，乱糟糟的字迹难以辨认，但仍旧能看清一些字句。\n“我来这土地上是为见到蓝天，和这太阳的金辉\n我来这土地上是为见到沙海，和这蔷薇的蕊”\n你们好像从诗稿里获得了某种感悟。看向远处的天空，接下来的天气似乎不错。\n【天气好像变好了】",
                    "choices": [
                        "choice_weathergod_4"
                    ]
                },
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                    "choiceSceneId": "scene_fat_enter",
                    "type": "ADVENTURE",
                    "title": "第十一位厨师",
                    "description": "一个厨师模样的人拦住了你们。他想要在王酋处应聘一份厨师的工作，听他的讲述，王酋今年已经招了十个人，自己有望成为第十一个，至于为什么需要这么多厨师，他掰着手指给你们算了一下，某某处下属有五个机构，这些机构分别管理着小镇中的人口流动、人口登记、人口资金、人口清单和人口数量。五个机构各司其事缺一不可，同时需要一套相对应的基层服务保障，他想要填那个厨师的空位，现在需要找人评价一下自己的手艺。",
                    "choices": [
                        "choice_fat_1",
                        "choice_fat_2",
                        "choice_fat_leave"
                    ]
                },
                "scene_fat_1": {
                    "choiceSceneId": "scene_fat_1",
                    "type": "ADVENTURE",
                    "title": "第十一位厨师",
                    "description": "厨师模样的人看着你们拿出的饮料，十分感兴趣。他觉得如果学会了制作这款饮料的技巧，做菜水平肯定会更上一层楼，他一定能顺利成为第十一位厨师。",
                    "choices": [
                        "choice_fat_3",
                        "choice_fat_4"
                    ]
                },
                "scene_fat_2": {
                    "choiceSceneId": "scene_fat_2",
                    "type": "ADVENTURE",
                    "title": "第十一位厨师",
                    "description": "刚刚那些饮料一下子就被厨师模样的人喝光了，他想要一些作为样品，研究一下制作的技巧。",
                    "choices": [
                        "choice_fat_5",
                        "choice_fat_6",
                        "choice_fat_7"
                    ]
                },
                "scene_randomeat1_enter": {
                    "choiceSceneId": "scene_randomeat1_enter",
                    "type": "ADVENTURE",
                    "title": "黄沙书信",
                    "description": "你在黑市附近又看到了那个年轻的寻宝人姑娘，她沮丧地用树枝在黄沙上写了些什么，然后静静等待着风把那些字迹吹散。“这是我写给父亲的信。”姑娘这样解释。看到认识的人，她的表情似乎好了一点，回到了上次见面时的那种活力满满。她主动地和你聊起近况，萨尔贡是她寻宝的第三个国家，可是她一直都没能找到自己想要找的宝藏遗迹。出乎你的意料，她对于自己究竟要找什么宝藏其实并不清楚，这些天她已经去过了十多个大大小小的遗迹，这样毫无目的的寻宝人你还是第一次见。",
                    "choices": [
                        "choice_randomeat1_1",
                        "choice_randomeat1_leave"
                    ]
                },
                "scene_randomeat1_1": {
                    "choiceSceneId": "scene_randomeat1_1",
                    "type": "ADVENTURE",
                    "title": "黄沙书信",
                    "description": "黄沙掩埋了无数来此处寻觅宝藏的探险队，近几年来萨尔贡探险的外国人少了很多，宝物和辉煌的历史一同沉睡在地下。这样一个独自一人四处寻路的姑娘，你敢肯定她并不是如嘴上所说只为了寻觅宝物而来。你还想再问些什么，她已经再次收拾好行囊，踏上了新的道路。",
                    "choices": [
                        "choice_randomeat1_2"
                    ]
                },
                "scene_rob_enter": {
                    "choiceSceneId": "scene_rob_enter",
                    "type": "ADVENTURE",
                    "title": "“雇佣兵”",
                    "description": "你们正在寻找几日前部落中遭抢的一批物资，如今抢劫者就在眼前，虽然看上去像是一支王酋的卫队。你们真的要夺回属于自己的东西吗？",
                    "choices": [
                        "choice_rob_1",
                        "choice_rob_leave"
                    ]
                },
                "scene_rob_1": {
                    "choiceSceneId": "scene_rob_1",
                    "type": "ADVENTURE",
                    "title": "“雇佣兵”",
                    "description": "当看到你们怒气冲冲而来，他们反而惊慌起来，丢下武器逃走了。你们看了看他们丢下的那些武器，竟然都是塑料、纸壳和树枝做成的？这群人根本不是王酋的卫队，只是一群扮成卫队的流浪者罢了！看着他们之前抢走的那些东西，你们愤怒起来：因为普通人畏惧王酋，他们就假扮成王酋的卫队！明明都是普通人，都还年轻力壮，有大把的精力可以去好好生活，为什么要使用这样的方式抢劫？！\n【当前区块出现了新的敌人】",
                    "choices": [
                        "choice_rob_2"
                    ]
                },
                "scene_direction_enter": {
                    "choiceSceneId": "scene_direction_enter",
                    "type": "ADVENTURE",
                    "title": "“长生”",
                    "description": "你们都曾听说过有关长生军的传说。沉默的武士在军旗下整齐地前行，如果屏息聆听，还能听到古老的回响穿越时空而来。而你们现在面前就站着一位......这样的“死者”。小镇中最年长的那位老者来看过他，模糊地说出了一个大家在数十年前就遗忘了的，属于一位勇者的名字。他如今不吃不喝，沉默不语，不知方向，不会安眠，无日无夜地行走在这片黄沙之上。他在寻找着什么？他在等待着什么？是认可吗，还是死亡？",
                    "choices": [
                        "choice_direction_1",
                        "choice_direction_2",
                        "choice_direction_leave"
                    ]
                },
                "scene_fortune_enter": {
                    "choiceSceneId": "scene_fortune_enter",
                    "type": "ADVENTURE",
                    "title": "新法",
                    "description": "王酋大人希望在他掌管的土地上人民可以更好地生活，于是颁布了一项新的法律：每个人都可以花费些金钱从他那里买到一些消息，或者是物资。你们不理解王酋大人的这项决定，更不理解他给出的金额。但这是一条新规，人们有着遵守它的义务，毕竟，王酋大人愿意提供帮助，并希望每个人都可以生活得更好。",
                    "choices": [
                        "choice_fortune_1",
                        "choice_fortune_2",
                        "choice_fortune_leave"
                    ]
                },
                "scene_fortune_1": {
                    "choiceSceneId": "scene_fortune_1",
                    "type": "ADVENTURE",
                    "title": "新法",
                    "description": "宣传者无比尊敬且虔诚地捧出一个镶满珠宝的木盒，从中抽出了一张纸条。上面写着一个地名。",
                    "choices": [
                        "choice_fortune_3"
                    ]
                },
                "scene_fortune_2": {
                    "choiceSceneId": "scene_fortune_2",
                    "type": "ADVENTURE",
                    "title": "新法",
                    "description": "宣传者无比尊敬且虔诚地捧出一个镶满珠宝的木盒，从里面拿出了一个......探测器？",
                    "choices": [
                        "choice_fortune_4"
                    ]
                },
                "scene_fortune_3": {
                    "choiceSceneId": "scene_fortune_3",
                    "type": "ADVENTURE",
                    "title": "新法",
                    "description": "“感谢王酋大人的赏赐！”“感谢王酋大人的恩典！”“王酋大人真是为我们着想！”",
                    "choices": [
                        "choice_fortune_5"
                    ]
                },
                "scene_who5_enter": {
                    "choiceSceneId": "scene_who5_enter",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "你们在沙海深处发现了一处阴凉的岩洞，这里背风背阳，很适合休息。欸，这里好像已经有了先到者？",
                    "choices": [
                        "choice_who5_1",
                        "choice_who5_leave"
                    ]
                },
                "scene_who5_1": {
                    "choiceSceneId": "scene_who5_1",
                    "type": "MYSTERY",
                    "title": "巧遇",
                    "description": "里面的人见到你们，短暂地震惊之后突然变得愤怒起来。你们完全没有见过他们，也不可能有过什么冲突，但他们不依不饶，挥起武器和手中的水桶就向你们砸来！等等......水桶？\n【当前区块出现了新的敌人】",
                    "choices": [
                        "choice_who5_2"
                    ]
                },
                "scene_randomeat2_enter": {
                    "choiceSceneId": "scene_randomeat2_enter",
                    "type": "ADVENTURE",
                    "title": "一棵椰枣树",
                    "description": "树荫下坐着一位正在乘凉的老人，见你们大汗淋漓，他邀请你们一起来这里休息，顺便给你们讲了讲这棵树的趣事。\n帕夏大人为了能收取到更多的税款，在短短的几年内设立了十数位王酋，而这棵椰枣树就正好在两位王酋领地的分界线上。即便每位王酋的土地上都有千千万万棵椰枣树，他们仍旧非常在意这一棵的归属。所以在无数次的纷争之后，这棵椰枣树被定下了拥有者：在夏天时，它属于南边的这位王酋，它会得到充足的肥料给养；在冬天时，它属于北边的这位王酋，它会得到温暖的麻绳包裹，获得充分的休息。",
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                        "choice_randomeat2_1",
                        "choice_randomeat2_2"
                    ]
                },
                "scene_randomeat2_1": {
                    "choiceSceneId": "scene_randomeat2_1",
                    "type": "ADVENTURE",
                    "title": "一棵椰枣树",
                    "description": "你们告别了老人，走向北边王酋的领地，试图找到一些资源。王酋的卫队听说你们在故事的选择中支持他们，赏赐了你们休息的场所。\n【随机4个干员回复2点体力】",
                    "choices": [
                        "choice_randomeat2_3"
                    ]
                },
                "scene_randomeat2_2": {
                    "choiceSceneId": "scene_randomeat2_2",
                    "type": "ADVENTURE",
                    "title": "一棵椰枣树",
                    "description": "你们告别了老人，走向南边王酋的领地，试图找到一些资源。王酋的卫队听说你们在故事的选择中支持他们，赏赐了你们一些食物。\n【获得1份食品】",
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                        "choice_randomeat2_4"
                    ]
                },
                "scene_mwood_enter": {
                    "choiceSceneId": "scene_mwood_enter",
                    "type": "MISSION",
                    "title": "沙中林",
                    "description": "黄沙中出现了一幅你们从未见过的景象——一大片参天的巨林生长在远处的天际线上，苍绿色的林海令所有人都十分欣喜，这或许是一片之前从未发现过的绿洲！沙漠的热浪扭曲了眼前的景象，部落中的人们激动起来，催促你快下决定，为生存发展获得更多的资源。",
                    "choices": [
                        "choice_mwood_1",
                        "choice_mwood_2",
                        "choice_mwood_leave"
                    ]
                },
                "scene_mstone_enter": {
                    "choiceSceneId": "scene_mstone_enter",
                    "type": "MISSION",
                    "title": "沙中岩",
                    "description": "黄沙中出现了一幅你们从未见过的景象——巍峨高山出现在远处的天际线上，众人踮脚远眺，谈论为何这里会凭空出现一座从未见过的高山。沙漠的热浪扭曲了眼前的景象，部落中的人们激动起来，催促你快下决定，为生存发展获得更多的资源。",
                    "choices": [
                        "choice_mstone_1",
                        "choice_mstone_2",
                        "choice_mstone_leave"
                    ]
                },
                "scene_miron_enter": {
                    "choiceSceneId": "scene_miron_enter",
                    "type": "MISSION",
                    "title": "沙中矿",
                    "description": "黄沙中出现了一幅你们从未见过的景象——乌黑锈红的岩脉出现在远处的天际线上，根据颜色推断，这很有可能是一处未被开采的铁矿矿脉！沙漠的热浪扭曲了眼前的景象，部落中的人们激动起来，催促你快下决定，为生存发展获得更多的资源。",
                    "choices": [
                        "choice_miron_1",
                        "choice_miron_2",
                        "choice_miron_leave"
                    ]
                },
                "scene_mfoodmat1_enter": {
                    "choiceSceneId": "scene_mfoodmat1_enter",
                    "type": "MISSION",
                    "title": "野外流沙",
                    "description": "你们因为捕猎在外休息，但一觉醒来，景色十分陌生——四处看看，身边还有着不少野兽的脚印，这根本不是你们入睡的地方！究竟发生了什么？难道是有人在大家熟睡时移动了你们吗？摸着身下呈现出流水状波纹的沙地，部落中经验老到的人分析，你们可能是遇上了流沙。万幸，大家都还活着。",
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                        "choice_mfoodmat1_1",
                        "choice_mfoodmat1_2",
                        "choice_mfoodmat1_leave"
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                "scene_mfoodmat2_enter": {
                    "choiceSceneId": "scene_mfoodmat2_enter",
                    "type": "MISSION",
                    "title": "部落流沙",
                    "description": "你们因为捕猎在外休息，但一觉醒来，景色十分陌生——四处看看，不远处似乎有一个部落，但身边仍旧有着不少野兽的脚印，这根本不是你们入睡的地方！究竟发生了什么？难道是有人在大家熟睡时移动了你们吗？摸着身下呈现出流水状波纹的沙地，部落中经验老到的人分析，你们可能是遇上了流沙。万幸，大家都还活着。",
                    "choices": [
                        "choice_mfoodmat2_1",
                        "choice_mfoodmat2_2",
                        "choice_mfoodmat2_leave"
                    ]
                },
                "scene_mwater_enter": {
                    "choiceSceneId": "scene_mwater_enter",
                    "type": "MISSION",
                    "title": "水源流沙",
                    "description": "你们因为捕猎在外休息，但一觉醒来，景色十分陌生——四处看看，离你们不远处就是一个巨大的湖泊，这根本不是你们入睡的地方！要是在睡梦中被流沙带到了那里......不敢想象。究竟发生了什么？难道是有人在大家熟睡时移动了你们吗？摸着身下呈现出流水状波纹的沙地，部落中经验老到的人分析，你们可能是遇上了流沙。万幸，大家都还活着。",
                    "choices": [
                        "choice_mwater_1",
                        "choice_mwater_2",
                        "choice_mwater_leave"
                    ]
                },
                "scene_mspecial_enter": {
                    "choiceSceneId": "scene_mspecial_enter",
                    "type": "MISSION",
                    "title": "“沙卒”的帮助",
                    "description": "老伊辛带来了“沙卒”的消息，在部落的远方有着一片少人的区域，那里独特的地形常常使人们能够更快捷方便地在黄沙中开辟出一条贯穿几个区块的道路。那些道路虽然对他并没有什么帮助，但对你们这样的部落来说正好，他很乐意为你们在发展的路上提供这样的帮助。",
                    "choices": [
                        "choice_mspecial_1",
                        "choice_mspecial_2",
                        "choice_mspecial_leave"
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                },
                "scene_mmedic_enter": {
                    "choiceSceneId": "scene_mmedic_enter",
                    "type": "MISSION",
                    "title": "援助之手",
                    "description": "几个哭泣的人等待在你们部落前，见你们出来，他们紧张地后退了几步，随后又上前寻求帮助。他们部落缺少食物，大家吃了一种沙土中长着的没见过的植物块茎，现在很多人上吐下泻。小镇上的医生太贵，他们根本没有钱去看病，而你们部落是从外面跋涉而来，肯定见过不少奇怪的病症，所以来寻求你们的帮助，他们一定会倾尽所有来报答。",
                    "choices": [
                        "choice_mmedic_1",
                        "choice_mmedic_2",
                        "choice_mmedic_leave"
                    ]
                },
                "scene_mpower_enter": {
                    "choiceSceneId": "scene_mpower_enter",
                    "type": "MISSION",
                    "title": "猎队",
                    "description": "猎队要出发了。这群人由各个部落经验丰富的老猎人带领，不论任何天气与地形，都能猎回数量可观的猎物。但是打猎非常辛苦，很多时候外出捕猎的人辛苦带回了猎物，自己却落得一身伤痛，贫困的部落只能以此为生。",
                    "choices": [
                        "choice_mpower_1",
                        "choice_mpower_2",
                        "choice_mpower_leave"
                    ]
                },
                "scene_maction_enter": {
                    "choiceSceneId": "scene_maction_enter",
                    "type": "MISSION",
                    "title": "感染者的力量",
                    "description": "根据部落中现有的人手和资源，你们决定出发去探索之前偶然发现的一支抛锚车队。这车队看上去有些年份了，车身上布满了野兽的爪印......是野兽吗？这种爪印你们从未见过，更像是来自......怪物。一旁的通讯终端似乎还有剩余的电量，断断续续地重复着当年未发出的消息。不管怎样，当年的车主已经决定抛下这些笨重的铁疙瘩不管，但剩下的东西或许对你们有用。",
                    "choices": [
                        "choice_maction_1",
                        "choice_maction_2",
                        "choice_maction_leave"
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                },
                "scene_main8a_enter": {
                    "choiceSceneId": "scene_main8a_enter",
                    "type": "ADVENTURE",
                    "title": "离开的老伊辛 ",
                    "description": "老伊辛离开了沁礁黑市。 \n他离开时的状态十分古怪，几乎无法正常沟通，只能在他尚且成字句的话语中分辨出“梦魇”“帕夏”“萨尔贡”“昔日荣光”这些字词。它们代表着什么呢？ \n可是哪怕追上老伊辛再次询问，也依旧无法从他的口中再得到什么像样的答案。回想起一路以来他对你们的帮助，如今的局面让人不禁有些唏嘘和茫然。 \n你看着他离开的背影，脚步蹒跚，但似乎并没有失去方向。 \n他一直在向北走。 ",
                    "choices": [
                        "choice_main8a_1"
                    ]
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                "scene_main9a_enter": {
                    "choiceSceneId": "scene_main9a_enter",
                    "type": "ADVENTURE",
                    "title": "“黄金之城”",
                    "description": "你追上了老伊辛一路向北的脚步。 \n仿佛是接收到了什么感召一般，他从未遗失自己的方向。终于，从老伊辛断断续续的话语中得知，他认为自己正在寻找“黄金之城”，而他似乎也知晓“黄金之城”的具体位置所在。 \n那是萨尔贡的王都。老伊辛为何执着于前往那里？虽然他的形容很是模糊，但你也听清了“珍宝”二字。据说只有各地的帕夏和少数蒙受皇恩的王酋，才能有幸觐见那座风沙最深处的城市。",
                    "choices": [
                        "choice_main9a_1"
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                },
                "scene_main10a_enter": {
                    "choiceSceneId": "scene_main10a_enter",
                    "type": "ADVENTURE",
                    "title": "藏宝图",
                    "description": "根据老伊辛的信息，我们找到了这样一处地方：那是一个巨大无比的坑洞，黄沙不断地沿着坑壁流下，在坑洞底处能看到被黄沙掩盖的建筑顶部。 \n这里肯定不是老伊辛口中的“黄金之城”，只是一片似乎之前曾华丽过的废墟。 \n我们从流沙较缓处下到建筑内，里面除了一些已经破碎的各类宝石制品，我们只找到了一张卷起的卷轴。卷轴上面的文字我们完全无法理解，只能先收起来。",
                    "choices": [
                        "choice_main10a_1"
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                },
                "scene_main11b_enter": {
                    "choiceSceneId": "scene_main11b_enter",
                    "type": "ADVENTURE",
                    "title": "怒火",
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                    "choices": [
                        "choice_main11b_1"
                    ]
                },
                "scene_main14b_enter": {
                    "choiceSceneId": "scene_main14b_enter",
                    "type": "ADVENTURE",
                    "title": "“沙卒”的许诺",
                    "description": "作为“沙卒”告知我们王酋据点消息的回报，我们将王酋会经过赤角小镇的消息告诉了他。他对此并没有什么反应，好像是已经知道了一样，但又似乎在某一瞬笑了起来。我们并不明白他为何是这样的反应。 \n无论如何，“沙卒”向我们许诺，他为我们部落的遭遇而痛心，会竭尽全力帮助我们复仇，部落中剩下的人们对此十分感激。毕竟，很多人原本以为“沙卒”必然不会再和我们有来往，但他仍旧选择帮助我们。",
                    "choices": [
                        "choice_main14b_1"
                    ]
                },
                "scene_main16b_enter": {
                    "choiceSceneId": "scene_main16b_enter",
                    "type": "ADVENTURE",
                    "title": "沙卒的失踪",
                    "description": "对于部落决定的怀疑并没有在我们之中流传多久，因为当晚我们遭到了有着我们部落标识的佣兵的刺杀。 \n与此同时，我们派去联络“沙卒”寻求帮助的人也带回来了一个非常意外的消息：“沙卒”失踪了！ \n他手下黑市中的资源和势力已经被瓦解划分。我们在黑市的一角找到了老伊辛，本以为这一切都是“沙卒”的计划，在这里我们能找到“沙卒”，但在这里只有似乎已经神智不清的老伊辛，他完全不理会我们的询问。而“沙卒”是真的失踪了。 ",
                    "choices": [
                        "choice_main16b_1"
                    ]
                },
                "scene_main17b_enter": {
                    "choiceSceneId": "scene_main17b_enter",
                    "type": "ADVENTURE",
                    "title": "离开的老伊辛",
                    "description": "老伊辛离开了沁礁黑市。 \n我们再次来到黑市时，老伊辛之前所在的营地已经被大火烧毁。根据黑市其他人的描述，是他自己点燃的。而且，老伊辛离开时的状态十分古怪，几乎无法正常沟通，只能在他尚且成字句的话语中分辨出“梦魇”“帕夏”“萨尔贡”“昔日荣光”这些字词。",
                    "choices": [
                        "choice_main17b_1"
                    ]
                },
                "scene_main20b_enter": {
                    "choiceSceneId": "scene_main20b_enter",
                    "type": "ADVENTURE",
                    "title": "突然发现的尸体",
                    "description": "我们如今最有力的后援，那个一直以来都努力奉献于部落的姑娘，爱麦拉，被部落中的其他人发现死于王酋军之手。",
                    "choices": [
                        "choice_main20b_1"
                    ]
                },
                "scene_mantic4_enter": {
                    "choiceSceneId": "scene_mantic4_enter",
                    "type": "ADVENTURE",
                    "title": "王酋的征税",
                    "description": "王酋派来了信使，告知了我们税金相关的事情。征税是王酋的权力之一，土地虽然属于万王之王，但王酋们拥有着治理的权力。 \n我们交出了很大一部分金钱，这笔钱财足以让我们衣食无忧地生活相当长一段时间。 \n不满的情绪在部落之中传开，但生活在萨尔贡，我们对此无能为力。 ",
                    "choices": [
                        "choice_mantic4_1"
                    ]
                },
                "scene_mantic5_enter": {
                    "choiceSceneId": "scene_mantic5_enter",
                    "type": "ADVENTURE",
                    "title": "错误的目标",
                    "description": "一群不明势力的雇佣兵袭击了我们的驻扎地！ \n部落中的所有人奋起迎战，但仍旧伤亡众多。不少建筑被破坏，老人与小孩正在被紧急送往后方避难，青壮年和之前我们所雇佣的队伍正在努力确保剩下建筑与人口的安全。 \n根据几名被俘虏的对方佣兵所说，是我们的某座建筑让他们确定了袭击目标。但根据更多的消息来看，他们真正的目标似乎是另一个部落，甚至是由王酋所雇。例行打压周边部落的发展，是王酋的一贯做法，而我们这次只是无辜做了替死鬼。 ",
                    "choices": [
                        "choice_mantic5_1"
                    ]
                },
                "scene_mantic7_enter": {
                    "choiceSceneId": "scene_mantic7_enter",
                    "type": "ADVENTURE",
                    "title": "胜利的混乱",
                    "description": "我们在刚刚的战斗中取得了胜利。 \n但这似乎也并不是一个好消息。我们保住了家园，保护了老人和孩子，但同时卷入了更深层的混乱——我们的选择激怒了王酋。 ",
                    "choices": [
                        "choice_mantic7_1"
                    ]
                },
                "scene_mantic8_enter": {
                    "choiceSceneId": "scene_mantic8_enter",
                    "type": "ADVENTURE",
                    "title": "王酋的征税",
                    "description": "王酋派来了信使，再次前来征税，这次他们提出了完全超出我们所能承受的数额。 \n我们交出了很大一部分金钱，但完全没有达到信使所要求的数目，可这已经是我们能给出的最大数额了！ \n不满的情绪在部落之中传开，部落中的气氛已经和往日大不相同，人们都在谈论着之前那次针对驻扎地的袭击。有人尖锐地指出：是曼提柯杀手提议建造的建筑引来的雇佣兵，而她并不是我们部落的人，她是一个外来者！",
                    "choices": [
                        "choice_mantic8_1"
                    ]
                },
                "scene_trademan2_enter": {
                    "choiceSceneId": "scene_trademan2_enter",
                    "type": "ADVENTURE",
                    "title": "被毁的家园",
                    "description": "我们在部落外的一片农田被毁了，那上面种的可是足够支撑我们半年的作物！土地上还留下了记号，上面写着赤角交易那天的日期。 \n这肯定是“毒牙”的威胁！我们需要做点什么，让那位商人知道我们已经同意接下任务才行。",
                    "choices": [
                        "choice_trademan2_1"
                    ]
                },
                "scene_trademan5_enter": {
                    "choiceSceneId": "scene_trademan5_enter",
                    "type": "ADVENTURE",
                    "title": "消失的联络员",
                    "description": "这段日子没有任何事发生，我们有些不安，想去找联络员看看近况如何，却得知了他已经消失许久的消息。这是他还在躲，还是已经遭遇不测了？ \n不仅如此，经过多次询问，我们得知黑市中并没有“毒牙”的存在，之前那位黑市商人也再也没有遇见过！",
                    "choices": [
                        "choice_trademan5_1"
                    ]
                }
            },
            "eventChoiceDatas": {
                "choice_wood_1": {
                    "choiceId": "choice_wood_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "管他呢，先砍了再说",
                    "description": "见你们疑惑，一位同样来伐木的年轻人过来和你们搭话。聊天结束后，你们明白了为何这里会出现这样奇特的景观——两位不同的王酋大人对于伐木的税收定额不同，左边的树林属于那个价高的王酋。为了少交点钱，人们都不约而同地选择了右边。\n【获得18-23个木材】"
                },
                "choice_wood_leave": {
                    "choiceId": "choice_wood_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "怪得很，走了走了",
                    "description": "先干点别的"
                },
                "choice_stone_1": {
                    "choiceId": "choice_stone_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "好吃！",
                    "description": "你们对果干的美味大加赞美，晾晒者十分高兴。\n【获得11-13个石材】"
                },
                "choice_stone_leave": {
                    "choiceId": "choice_stone_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "看上去有点脏......",
                    "description": "先干点别的"
                },
                "choice_iron_1": {
                    "choiceId": "choice_iron_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "帮他们延缓工程进度",
                    "description": "你们伸手试探着想要拿走一点他们的建筑材料，工人们丝毫不管，继续喝酒。\n【获得3-4个铁矿石】"
                },
                "choice_iron_leave": {
                    "choiceId": "choice_iron_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "真是悲惨",
                    "description": "先干点别的"
                },
                "choice_water_1": {
                    "choiceId": "choice_water_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "感觉这里摸起来湿湿的！",
                    "description": "你们赶紧找来工具，现在要做的就是挖出暗渠，引出这些宝贵的水资源了！\n【获得8-10份清水】"
                },
                "choice_water_leave": {
                    "choiceId": "choice_water_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "白费力气，我们的水还够用",
                    "description": "先干点别的"
                },
                "choice_crab_1": {
                    "choiceId": "choice_crab_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "感激地收下",
                    "description": "是岩壳蟹！部落中有的人很喜欢这种食物，有的人则觉得它长得太恐怖，像是某种巨大的虫子，一直拒绝食用。\n【获得5-8个蟹腿】"
                },
                "choice_crab_leave": {
                    "choiceId": "choice_crab_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "呃呃，岩壳蟹长得太可怕了",
                    "description": "先干点别的"
                },
                "choice_venison_1": {
                    "choiceId": "choice_venison_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "和他们攀谈",
                    "description": "见你们靠近，兴奋的年轻人就开始动手拆解猎物，还想把刚拆下的肉递到你们手里。还没来得及反应，他们又开始争论这是他们合力捕到的猎物，大酋长的位子应该归谁？几轮无法插话的对话之后，他们开始比起了尾巴的粗细，并决定以此比出胜负。\n【获得3-4个圆圆肉片】"
                },
                "choice_venison_leave": {
                    "choiceId": "choice_venison_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "只是路过",
                    "description": "先干点别的"
                },
                "choice_beef_1": {
                    "choiceId": "choice_beef_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "和他们一起大笑起来",
                    "description": "老人很高兴，拉着你们继续讲起了新的笑话。\n【获得2-3个带骨腿肉】"
                },
                "choice_beef_leave": {
                    "choiceId": "choice_beef_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "担心被王酋军听到",
                    "description": "先干点别的"
                },
                "choice_wheat_1": {
                    "choiceId": "choice_wheat_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "惊叹他们的奇思妙想",
                    "description": "他们很高兴，接着带你们去看下一个新奇东西。\n【获得5-8份稻谷】"
                },
                "choice_wheat_leave": {
                    "choiceId": "choice_wheat_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "看起来真的是太麻烦了",
                    "description": "先干点别的"
                },
                "choice_gold_1": {
                    "choiceId": "choice_gold_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "看上去挺赚的，我也来",
                    "description": "见有外人来，领头的几个人开始低声交谈。原来此处王酋定下的律法中给动物和植物划分了两种不同的税率，以普通植物的名头卖出这些止血植物，商人们能赚到更多。\n【获得5-15个粗制赤金】"
                },
                "choice_gold_leave": {
                    "choiceId": "choice_gold_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "苔生兽会疼的吧！",
                    "description": "先干点别的"
                },
                "choice_business1_1": {
                    "choiceId": "choice_business1_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们有多余的木材",
                    "description": "【出售10个木材赚取18-22个粗制赤金】"
                },
                "choice_business1_2": {
                    "choiceId": "choice_business1_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们有多余的石材",
                    "description": "【出售8个石材赚取30-34个粗制赤金】"
                },
                "choice_business1_3": {
                    "choiceId": "choice_business1_3",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "谁的钱掉了？",
                    "description": "【获得9-11个粗制赤金】"
                },
                "choice_business2_1": {
                    "choiceId": "choice_business2_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们有多余的圆圆肉片",
                    "description": "【出售5个圆圆肉片赚取23-27个粗制赤金】"
                },
                "choice_business2_2": {
                    "choiceId": "choice_business2_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们有多余的带骨腿肉",
                    "description": "【出售4个带骨腿肉赚取28-32个粗制赤金】"
                },
                "choice_business2_3": {
                    "choiceId": "choice_business2_3",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "谁的岩壳蟹跑出来了？",
                    "description": "【获得6个蟹腿】"
                },
                "choice_prop1_1": {
                    "choiceId": "choice_prop1_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "热心地上前攀谈",
                    "description": "年轻人向你介绍，他确实是一位年轻官员，遵从万王之王的旨意和想法，来到这些偏远的小镇试图推行外来技术，实现生产方式的全新改革，从而让整个国家找到新的生机。但这几年工作下来，他完全看不到这项改革推行的希望，包括他的同僚们也尽数失败。如此多的区划与城镇，只有寥寥几个愿意接受他们的思想。\n见你们似乎很喜欢他包裹中所带的东西，他近乎赌气地和你们谈起了价格。\n【花费5个粗制赤金，获得1件较好的战术道具】"
                },
                "choice_prop1_2": {
                    "choiceId": "choice_prop1_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "随意地搭话",
                    "description": "年轻人向你介绍，他确实是一位年轻官员，遵从万王之王的旨意和想法，来到这些偏远的小镇推行外来技术，实现生产方式的全新改革，从而让整个国家找到新的生机。但这几年工作下来，他完全看不到这项改革推行的希望，包括他的同僚们也尽数失败。如此多的区划与城镇，只有寥寥几个愿意接受他们的思想。\n见你们似乎也并不在意这件事，反而很喜欢他包裹中所带的东西，他近乎赌气地随手拿出一件。\n【获得1件普通的战术道具】"
                },
                "choice_prop1_leave": {
                    "choiceId": "choice_prop1_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "离远点好了",
                    "description": "先干点别的"
                },
                "choice_prop2_1": {
                    "choiceId": "choice_prop2_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "走向衣着华贵的商人",
                    "description": "【花费50个粗制赤金，购买1个较好的建筑】"
                },
                "choice_prop2_2": {
                    "choiceId": "choice_prop2_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "走向衣着朴素的商人",
                    "description": "【花费20个粗制赤金，购买1个建筑】"
                },
                "choice_prop2_3": {
                    "choiceId": "choice_prop2_3",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "谁的东西掉了？",
                    "description": "【获得3个铁矿石】"
                },
                "choice_cowboy1_1": {
                    "choiceId": "choice_cowboy1_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们给他一些稻谷吧",
                    "description": "见你们拿出了一些稻谷，他非常惶恐地拒绝接过，几番推辞后才拿出了一些肉类想要作为交换。从交谈中得知，他来这里是为自己生病的孙子找找医生，他们那里的条件极差，大多数人只能靠运气捕猎为生，像这样的稻谷十分珍贵。你们没想到萨尔贡还有条件如此恶劣的地方，老人则叹气，寥寥几句话讲述了他们当地领主的昏庸，随后向着城镇的方向走去了。希望那里有他要找的医生。\n【消耗10份稻谷，获得4个带骨腿肉】"
                },
                "choice_cowboy1_2": {
                    "choiceId": "choice_cowboy1_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们给他一些钱吧",
                    "description": "见你们拿出了一些粗制赤金，他非常惶恐地拒绝接过，几番推辞后才拿出了一些肉类想要作为交换。从交谈中得知，他来这里是为自己生病的孙子找找医生，他们那里的条件极差，大多数人只能靠运气捕猎为生，像这样的粗制赤金十分珍贵。你们没想到萨尔贡还有条件如此恶劣的地方，老人则叹气，寥寥几句话讲述了他们当地领主的昏庸，随后向着城镇的方向走去了。希望那里有他要找的医生。\n【花费20个粗制赤金，获得4个带骨腿肉】"
                },
                "choice_cowboy1_3": {
                    "choiceId": "choice_cowboy1_3",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们知道哪里有医生！",
                    "description": "你们给他指了小镇上医生所在的地方，但那里的医疗条件也并不先进，看着那个小孩的样子，你们很怀疑他能否得到较好的救治。"
                },
                "choice_cowboy2_1": {
                    "choiceId": "choice_cowboy2_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们给他一些稻谷吧",
                    "description": "见你们拿出了一些稻谷，他非常惶恐地拒绝接过，几番推辞后才拿出了一些肉类想要作为交换。从交谈中得知，他来这里是为自己生病的孙子找找医生，他们那里的条件极差，大多数人只能靠运气捕猎为生，像这样的稻谷十分珍贵。你们没想到萨尔贡还有条件如此恶劣的地方，老人则叹气，寥寥几句话讲述了他们当地领主的昏庸，随后向着城镇的方向走去了。希望那里有他要找的医生。\n【消耗10份稻谷，获得8个带骨腿肉】"
                },
                "choice_cowboy2_2": {
                    "choiceId": "choice_cowboy2_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们给他一些钱吧",
                    "description": "见你们拿出了一些粗制赤金，他非常惶恐地拒绝接过，几番推辞后才拿出了一些肉类想要作为交换。从交谈中得知，他来这里是为自己生病的孙子找找医生，他们那里的条件极差，大多数人只能靠运气捕猎为生，像这样的粗制赤金十分珍贵。你们没想到萨尔贡还有条件如此恶劣的地方，老人则叹气，寥寥几句话讲述了他们当地领主的昏庸，随后向着城镇的方向走去了。希望那里有他要找的医生。\n【花费20个粗制赤金，获得8个带骨腿肉】"
                },
                "choice_cowboy2_3": {
                    "choiceId": "choice_cowboy2_3",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们......是不是见过？",
                    "description": "你们互相仔细看看对方的面孔，终于想起来几天前的相遇。他背上的孩子依旧在咳嗽，他还要去下一个城镇寻找医生。他非常感谢你们之前的帮助，即便这次你们并没有再提供什么有用的消息，他还是拿出了随身背着的肉类想要作为谢礼。看着这些肉，你们的心情有些复杂。希望他能找到救他孙子的医生。\n【获得4个带骨腿肉】"
                },
                "choice_scout_1": {
                    "choiceId": "choice_scout_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "问问其他人在卖什么",
                    "description": "他们在出售一种新型的监控塔，但几番操作下来，演示者反而对你们带的东西感兴趣了......嗯？\n【消耗1个监控塔Ⅱ，观测周围距离2以内的所有区块】"
                },
                "choice_scout_2": {
                    "choiceId": "choice_scout_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "问问守卫军在卖什么",
                    "description": "什么......没想到他们丝毫不在意，还随手把这个东西丢向你们。这可是很有用的资源啊！要不要捡起来？\n【获得1个监控塔Ⅱ】"
                },
                "choice_scout_leave": {
                    "choiceId": "choice_scout_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "王酋卫队？还是赶紧离开吧",
                    "description": "先干点别的"
                },
                "choice_hungryman_1": {
                    "choiceId": "choice_hungryman_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "帮帮她",
                    "description": "姑娘吃完你们给的食物，活力满满地重新研究起地图。\n【随机消耗1份食品，观测1个未知区块】"
                },
                "choice_hungryman_2": {
                    "choiceId": "choice_hungryman_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "走近交流",
                    "description": "姑娘高兴地和你们讲起了她一路以来找到的古金币，每一枚背后都有着一段美丽的故事。她最喜欢的那一枚上面刻满了蔷薇和美酒，围绕着一个安静睡去的小姑娘。据说这是一位父亲送给自己女儿的满月礼。你们啧啧称奇。\n【获得20个粗制赤金】"
                },
                "choice_hungryman_leave": {
                    "choiceId": "choice_hungryman_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "转身离开",
                    "description": "还是自己的事情更重要"
                },
                "choice_who1_1": {
                    "choiceId": "choice_who1_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "进去看看",
                    "description": "里面这么凉快，先进去吧。"
                },
                "choice_who1_2": {
                    "choiceId": "choice_who1_2",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "为了赤金，为了寻宝人！",
                    "description": "这么多张地图，这个姑娘到底在找什么啊......"
                },
                "choice_who1_leave": {
                    "choiceId": "choice_who1_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "转身离开",
                    "description": "先干点别的"
                },
                "choice_who2_1": {
                    "choiceId": "choice_who2_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "进去看看",
                    "description": "里面这么凉快，先进去吧。"
                },
                "choice_who2_2": {
                    "choiceId": "choice_who2_2",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "挖一挖比较小堆的沙子",
                    "description": "年轻人看都没看挖出来的是什么。你们犹豫着如果拿了这个东西，要不要付钱给他。\n【花费2个粗制赤金，随机获得1件战术道具】"
                },
                "choice_who2_3": {
                    "choiceId": "choice_who2_3",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "挖一挖比较大堆的沙子",
                    "description": "“谁把吃的也扔进来了......”\n“这样一看食品保鲜似乎也可以做到......”\n你们犹豫着如果拿了这些食物，要不要付钱给他。\n【花费1个粗制赤金，随机获得1份食品】"
                },
                "choice_who2_4": {
                    "choiceId": "choice_who2_4",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "刨最大的那个沙堆",
                    "description": "年轻人欢呼起来！他说没想到这么大型的建筑居然也能通过流沙运输成功，这是一个里程碑式的发现！\n你们犹豫着如果拿了这个建筑，要不要付钱给他。\n【花费6个粗制赤金，随机获得1个建筑】"
                },
                "choice_who2_5": {
                    "choiceId": "choice_who2_5",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "挖一挖比较小堆的沙子",
                    "description": "年轻人不是很满意，看样子他希望你们带走那些更大的东西。\n你们还在犹豫，身后的年轻人突然发出一声大叫，原本以为是他终于反应过来，不满意你们所付的金额，但从接下来的咒骂声来看，似乎只是沙子不再流动了。\n怎么回事，他研究这些之前难道不知道流沙是没有规律的吗？你们不禁再次对他未来能否成为一名好官员感到怀疑。\n【花费2个粗制赤金，随机获得1件道具】"
                },
                "choice_who2_6": {
                    "choiceId": "choice_who2_6",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "挖一挖比较大堆的沙子",
                    "description": "年轻人的肚子“咕”地叫了一下，但还是收下了你们递出去的粗制赤金。\n你们还在犹豫，身后的年轻人突然发出一声大叫，原本以为是他终于反应过来，不满意你们所付的金额，但从接下来的咒骂声来看，似乎只是沙子不再流动了。\n怎么回事，他研究这些之前难道不知道流沙是没有规律的吗？你们不禁再次对他未来能否成为一名好官员感到怀疑。\n【花费1个粗制赤金，随机获得1份食品】"
                },
                "choice_who2_7": {
                    "choiceId": "choice_who2_7",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "刨最大的那个沙堆",
                    "description": "年轻人已经没有了第一次的欣喜，他现在只是很满意你们能带走这个最大的东西。\n你们还在犹豫，身后的年轻人突然发出一声大叫，原本以为是他终于反应过来，不满意你们所付的金额，但从接下来的咒骂声来看，似乎只是沙子不再流动了。\n怎么回事，他研究这些之前难道不知道流沙是没有规律的吗？你们不禁再次对他未来能否成为一名好官员感到怀疑。\n【花费6个粗制赤金，随机获得1个建筑】"
                },
                "choice_who2_leave": {
                    "choiceId": "choice_who2_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "转身离开",
                    "description": "先干点别的"
                },
                "choice_who3_1": {
                    "choiceId": "choice_who3_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "进去看看",
                    "description": "里面这么凉快，先进去吧。"
                },
                "choice_who3_2": {
                    "choiceId": "choice_who3_2",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "小心地上前安慰",
                    "description": "她如同自己父亲一样挺直背，按照遗留下的笔记和地图，告别你们踏向了下一个目的地。\n这次，她是真的有了明确的方向。\n【获得临时信物<野外探地仪>】"
                },
                "choice_who3_3": {
                    "choiceId": "choice_who3_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "悄悄离开",
                    "description": "这种情况还是让她一个人吧。"
                },
                "choice_who3_leave": {
                    "choiceId": "choice_who3_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "转身离开",
                    "description": "先干点别的"
                },
                "choice_who4_1": {
                    "choiceId": "choice_who4_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "进去看看",
                    "description": "里面这么凉快，先进去吧。"
                },
                "choice_who4_2": {
                    "choiceId": "choice_who4_2",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "很奇特，就在这里休息吧",
                    "description": "一位同伴茫然地摸着自己的包裹，他声称自己突然间丢失了里面存放着的食材！同一个部落，不会有人做这种事，难道是最开始看到的那个人影？\n【丢失8份稻谷】"
                },
                "choice_who4_3": {
                    "choiceId": "choice_who4_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "很奇特，继续往深处走走",
                    "description": "下面还会有什么呢？"
                },
                "choice_who4_4": {
                    "choiceId": "choice_who4_4",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "有点危险，就此返回吧",
                    "description": "刚刚前往另一个方向的同伴惊魂未定，很快他再次受到了惊吓：他的包裹被什么割破，里面存放的捕猎所得已经丢失！同一个部落，不会有人做这种事，难道是最开始看到的那个人影？\n【丢失3个圆圆肉片】"
                },
                "choice_who4_5": {
                    "choiceId": "choice_who4_5",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "很奇特，继续往深处走走",
                    "description": "下面还会有什么呢？"
                },
                "choice_who4_6": {
                    "choiceId": "choice_who4_6",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "有点危险，就此返回吧",
                    "description": "在察觉根本没有人影，只是一小群野兽之前，你们损失了一部分食物。几个胆大的采矿专家说他们还想再来这里考察一下，弄清楚那些矿石究竟是什么，或许它们的价值可以补偿你们刚刚的损失。\n【丢失6个蟹腿】"
                },
                "choice_who4_7": {
                    "choiceId": "choice_who4_7",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "完全搞不懂，好恐怖！",
                    "description": "要快点回家！几个胆大的采矿专家说他们还想再来这里考察一下，弄清楚那些矿石究竟是什么，随他们的便好了！"
                },
                "choice_who4_8": {
                    "choiceId": "choice_who4_8",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "返回驻扎地吧",
                    "description": "这到底是什么事情......"
                },
                "choice_who4_leave": {
                    "choiceId": "choice_who4_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "转身离开",
                    "description": "先干点别的"
                },
                "choice_chef_1": {
                    "choiceId": "choice_chef_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "那你们有带回什么吗？",
                    "description": "几位采矿专家不情不愿地拿出一个行囊，看上去他们很在意这个东西。"
                },
                "choice_chef_2": {
                    "choiceId": "choice_chef_2",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "拿来吧！",
                    "description": "【获得3份较好的食品】"
                },
                "choice_chef_leave": {
                    "choiceId": "choice_chef_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "好惨，赶紧回去休息吧",
                    "description": "惊魂未定的采矿专家们一溜烟走掉了，手里还紧紧攥着一个行囊。......是不是应该问问他们带回来了什么？"
                },
                "choice_woodtrade_1": {
                    "choiceId": "choice_woodtrade_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "看看我们能帮到什么",
                    "description": "你们还有一些富余的金钱，也有一些富余的物资。"
                },
                "choice_woodtrade_2": {
                    "choiceId": "choice_woodtrade_2",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "卖给他们我们所有的木头",
                    "description": "【出售当前持有的所有木材，赚取60个粗制赤金】"
                },
                "choice_woodtrade_3": {
                    "choiceId": "choice_woodtrade_3",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "用钱买他们的木头",
                    "description": "【花费30个粗制赤金，购买20个木材】"
                },
                "choice_woodtrade_4": {
                    "choiceId": "choice_woodtrade_4",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们也不是很富裕......",
                    "description": "还是算了"
                },
                "choice_woodtrade_leave": {
                    "choiceId": "choice_woodtrade_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们对此也无能为力",
                    "description": "先干点别的"
                },
                "choice_gate1_1": {
                    "choiceId": "choice_gate1_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "好可怕，给给给！",
                    "description": "他见你们递出钱，伸着手就要来抓。\n“爸爸有钱了......哈哈哈，爸爸有钱了！！”\n“等着，等着！......爸爸这就回家，回家给你买东西吃！”\n【给出10个粗制赤金】"
                },
                "choice_gate1_2": {
                    "choiceId": "choice_gate1_2",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "不给！你也别拦我们的路！",
                    "description": "见你们神色凶狠，他突然往地上一坐，哭了起来，嘴里含糊不清的，完全听不懂他在说什么，只有几个破碎的词，“爸爸”“女儿”“买饭”。"
                },
                "choice_gate1_3": {
                    "choiceId": "choice_gate1_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "当我们好欺负？！",
                    "description": "打就打！"
                },
                "choice_gate1_leave": {
                    "choiceId": "choice_gate1_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "别对上他的眼，我们快走！",
                    "description": "他像是突然看到了什么一样，不再管你们，嘻嘻嘻地笑着跑了过去......是一个小姑娘！他从怀里摸出了一块黑黑的糖，递了过去。\n“吃吧......乖女儿！吃了你就不痛了！......石头都飞走了！”\n小女孩被吓得大哭，他看起来有些手足无措。"
                },
                "choice_gate2_1": {
                    "choiceId": "choice_gate2_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们记得他！给他一些钱吧",
                    "description": "他见你们递出钱，笑着蹦着，伸手就要来抓这些金灿灿的东西。\n你们打听到，他在这里已经很多年了，矿石病恶化到了一定程度，似乎很快就会去世。人们讨论起真的有那一天，应该由谁来把他的遗体带走。\n【给出100个粗制赤金】"
                },
                "choice_gate2_2": {
                    "choiceId": "choice_gate2_2",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "不给！你也别拦我们的路！",
                    "description": "你们狠狠地拒绝了他，他突然往地上一坐，哭了起来，嘴里含糊不清的，完全听不懂他在说什么，只有几个破碎的词，“爸爸”“女儿”“买饭”。"
                },
                "choice_gate2_3": {
                    "choiceId": "choice_gate2_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "当我们好欺负？！",
                    "description": "打就打！"
                },
                "choice_gate2_leave": {
                    "choiceId": "choice_gate2_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "别对上他的眼，我们快走！",
                    "description": "他像是突然看到了什么一样，不再管你们，嘻嘻嘻地笑着跑了过去......是一个小姑娘！他从怀里摸出了一块黑黑的糖，递了过去。\n“吃吧......乖女儿！吃了你就不痛了！......石头都飞走了！”\n小女孩被吓得大哭，他看起来有些手足无措。"
                },
                "choice_gate3_1": {
                    "choiceId": "choice_gate3_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "他还活着！多给一些吧......",
                    "description": "他见你们递出钱，伸着手就来抓这些金灿灿的东西，笑着蹦着......没能走出几步，他就倒在了地上，抽搐了几下，不动了。\n众人围了上来，他已经昏厥了过去，众人又惊慌地远远散开，同时捂住了口鼻。\n你们看着他在一段猛烈的咳嗽后又坐起身，颤颤巍巍地往不知道哪里走去了。\n【给出1000个粗制赤金】"
                },
                "choice_gate3_2": {
                    "choiceId": "choice_gate3_2",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "不给！你也别拦我们的路！",
                    "description": "你们狠狠地拒绝了他，他突然往地上一坐，哭了起来，嘴里含糊不清的，完全听不懂他在说什么，只有几个破碎的词，“爸爸”“女儿”“买饭”。"
                },
                "choice_gate3_3": {
                    "choiceId": "choice_gate3_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "当我们好欺负？！",
                    "description": "打就打！"
                },
                "choice_gate3_leave": {
                    "choiceId": "choice_gate3_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "别对上他的眼，我们快走！",
                    "description": "他像是突然看到了什么一样，不再管你们，嘻嘻嘻地笑着跑了过去......是一个小姑娘！他从怀里摸出了一块黑黑的糖，递了过去。\n“吃吧......乖女儿！吃了你就不痛了！......石头都飞走了！”\n小女孩被吓得大哭，他看起来有些手足无措。"
                },
                "choice_shower_1": {
                    "choiceId": "choice_shower_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "多用水，使劲冲",
                    "description": "黄沙随着大量水流被冲开，巨大闸门露出了全部面貌。\n【消耗20份清水】"
                },
                "choice_shower_2": {
                    "choiceId": "choice_shower_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "少用水，稍微冲一下",
                    "description": "黄沙被水流冲开了一点，下面仍旧是黄沙。\n【消耗5份清水】"
                },
                "choice_shower_3": {
                    "choiceId": "choice_shower_3",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "放下一些钱，小心地等待",
                    "description": "这是你们部落中一个年轻人说的：在来到一个陌生的地方后，如果不知道自己应该做什么，就要放下一些机械的零件，如果没有的话就放些钱。这样，一个浑身羽毛发蓝，长着大嘴，声音十分洪亮的黎博利就会来帮助你们。他很相信这样做有用，因为这是他爷爷的爷爷的奶奶的爷爷告诉他们的事。\n【给出80个粗制赤金】"
                },
                "choice_shower_4": {
                    "choiceId": "choice_shower_4",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "快离开这里！",
                    "description": "【获得临时信物<埋沙旗帜>】"
                },
                "choice_shower_5": {
                    "choiceId": "choice_shower_5",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "走吧，这里什么都没有了",
                    "description": "但他的形容真的很奇怪，有长成那样子的黎博利吗？\n【获得10个食材】"
                },
                "choice_weathergod_1": {
                    "choiceId": "choice_weathergod_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "拾起他中途抛下的行囊",
                    "description": "你们看到他丢在地上的行囊，或许里面能找到些对你们有用的东西。那人看了看你们，你们从他的眼睛里看不到什么情绪。\n【随机获得2份食品】"
                },
                "choice_weathergod_2": {
                    "choiceId": "choice_weathergod_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "做出选择的人值得尊敬",
                    "description": "你们拿出一些食物，想要放入他的手中。走向死亡的诗人并没有回应你们，他沉默地继续向前。\n【随机消耗2份食品】"
                },
                "choice_weathergod_3": {
                    "choiceId": "choice_weathergod_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "离开",
                    "description": "天气状况难以捉摸，看来你们的运气不太好啊。"
                },
                "choice_weathergod_4": {
                    "choiceId": "choice_weathergod_4",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "离开",
                    "description": "天气状况难以捉摸，看来你们的运气不错。"
                },
                "choice_weathergod_leave": {
                    "choiceId": "choice_weathergod_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们只能祝他一路顺风",
                    "description": "走向死亡的诗人沉默地继续向前"
                },
                "choice_fat_1": {
                    "choiceId": "choice_fat_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "你知道高能有机饮料吗？",
                    "description": "厨师模样的人好奇地看向你们。"
                },
                "choice_fat_2": {
                    "choiceId": "choice_fat_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "做好的菜？让我们尝尝！",
                    "description": "【获得1份食品】"
                },
                "choice_fat_3": {
                    "choiceId": "choice_fat_3",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "我们可以卖给你一点",
                    "description": "【消耗30容量饮料，获得15个粗制赤金】"
                },
                "choice_fat_4": {
                    "choiceId": "choice_fat_4",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们自己还要留着喝呢！",
                    "description": "厨师模样的人明显有些不满意，他没有离开，看起来还有些话想和你们说。"
                },
                "choice_fat_5": {
                    "choiceId": "choice_fat_5",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们可以再卖给你一些",
                    "description": "【消耗100容量饮料，获得80个粗制赤金】"
                },
                "choice_fat_6": {
                    "choiceId": "choice_fat_6",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们只能卖给你这些了！",
                    "description": "【消耗30容量饮料，获得25个粗制赤金】"
                },
                "choice_fat_7": {
                    "choiceId": "choice_fat_7",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们自己还要留着喝呢！",
                    "description": "快走，不能再给他了！"
                },
                "choice_fat_leave": {
                    "choiceId": "choice_fat_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们还有事，先走了",
                    "description": "先干点别的"
                },
                "choice_randomeat1_1": {
                    "choiceId": "choice_randomeat1_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "与姑娘闲聊",
                    "description": "姑娘聊得很开心，她拿出一些随身携带的食物分享给你们，似乎是......压缩饼干？\n【随机5个干员回复2点体力】"
                },
                "choice_randomeat1_2": {
                    "choiceId": "choice_randomeat1_2",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "离开",
                    "description": "先干点别的"
                },
                "choice_randomeat1_leave": {
                    "choiceId": "choice_randomeat1_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "管你在干什么",
                    "description": "还是自己的事情更重要"
                },
                "choice_rob_1": {
                    "choiceId": "choice_rob_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "抢回它们！",
                    "description": "夺回属于自己的东西，天经地义！"
                },
                "choice_rob_2": {
                    "choiceId": "choice_rob_2",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "继续追赶！",
                    "description": "打倒他们！"
                },
                "choice_rob_leave": {
                    "choiceId": "choice_rob_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "悄悄离开",
                    "description": "先干点别的"
                },
                "choice_direction_1": {
                    "choiceId": "choice_direction_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "寻找他脚步的终点所在",
                    "description": "孩子们完全不会怕他，反而把他当成了某种木桩一样的存在，往他身上挂一些布条，或是跟在他的身后排成一队。你们看向他空洞的眼睛，好奇心驱使着你们去往他脚步的终点。\n【观测1个未知区块】"
                },
                "choice_direction_2": {
                    "choiceId": "choice_direction_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "看看他是否还能交流",
                    "description": "或许他需要一些帮助......你们拿出一些粗制赤金，想要放入他胸前的口袋。依稀还能闻到他身上泥土与黄沙的气味，他仍旧沉默不语，空洞的眼神望向不知名的远方。\n【花费10个粗制赤金，观测2个未知区块】"
                },
                "choice_direction_leave": {
                    "choiceId": "choice_direction_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "离远点吧",
                    "description": "他继续缓慢地向前走着，没有人知道他要去哪里，他已经没有亲人，没有归处，最后一个知晓他姓名的人也垂垂老矣。长生军的荣耀不属于他，普通人的生活不属于他，他只剩下一副躯壳，行走在这片黄沙上。"
                },
                "choice_fortune_1": {
                    "choiceId": "choice_fortune_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "尝试一下也不坏",
                    "description": "【给出50个粗制赤金】"
                },
                "choice_fortune_2": {
                    "choiceId": "choice_fortune_2",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": false,
                    "title": "趁乱看看其他人都做了什么",
                    "description": "众人纷纷大喊起来，你们仔细分辨喊话的内容，大多是一些赞美王酋大人的话语。"
                },
                "choice_fortune_3": {
                    "choiceId": "choice_fortune_3",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "仔细看看",
                    "description": "它就在那里，谁都可以去。不少人已经偷下决定，在你们出发的那天，他们也会偷偷跟上，一探究竟。\n【观测1个较高价值的未知区块】"
                },
                "choice_fortune_4": {
                    "choiceId": "choice_fortune_4",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "仔细看看",
                    "description": "身后传来了低低的笑声，和宣传者一样，你们想看看究竟是谁在笑时，大家的表情都变得十分尊敬且虔诚。\n【获得临时信物<野外探地仪>】"
                },
                "choice_fortune_5": {
                    "choiceId": "choice_fortune_5",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "随便附和一下",
                    "description": "宣传者很满意大家的反应，从自己的口袋里拿出了一些东西，扔给众人。\n【获得2个木头、1个石头、10个粗制赤金】"
                },
                "choice_fortune_leave": {
                    "choiceId": "choice_fortune_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "走了",
                    "description": "先干点别的"
                },
                "choice_who5_1": {
                    "choiceId": "choice_who5_1",
                    "type": "NEXT",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "进去看看",
                    "description": "里面这么凉快，先进去吧。"
                },
                "choice_who5_2": {
                    "choiceId": "choice_who5_2",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "奋力抵挡",
                    "description": "从他们愤怒的辱骂声中得知，他们在一场土地争夺之中输了，只能占到一方贫瘠的土地，而贫瘠就意味着只能收到更少的税，于是他们想要报复，偷偷往对方的土地上喷洒过量的农药来杀死对方的麦种。而你们被当成了他们竞争对手派来的人，他们自以为被发现了阴暗心思，恼羞成怒。"
                },
                "choice_who5_leave": {
                    "choiceId": "choice_who5_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "转身离开",
                    "description": "先干点别的"
                },
                "choice_randomeat2_1": {
                    "choiceId": "choice_randomeat2_1",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "听起来北边的王酋更有利",
                    "description": "往北边走走吧，看能遇到些什么事情。"
                },
                "choice_randomeat2_2": {
                    "choiceId": "choice_randomeat2_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "听起来南边的王酋更有利",
                    "description": "往南边走走吧，看能遇到些什么事情。"
                },
                "choice_randomeat2_3": {
                    "choiceId": "choice_randomeat2_3",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "感谢王酋的卫队",
                    "description": "好好休息吧！"
                },
                "choice_randomeat2_4": {
                    "choiceId": "choice_randomeat2_4",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "感谢王酋的卫队",
                    "description": "美餐一顿吧！"
                },
                "choice_mwood_1": {
                    "choiceId": "choice_mwood_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "多派点人",
                    "description": "【派出4个干员，每人消耗1点体力，2天后归来，获得30-40个木材】"
                },
                "choice_mwood_2": {
                    "choiceId": "choice_mwood_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "少派点人",
                    "description": "【派出2个干员，每人消耗1点体力，4天后归来，获得20-40个木材】"
                },
                "choice_mwood_leave": {
                    "choiceId": "choice_mwood_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "看起来有些奇怪",
                    "description": "等到傍晚，热浪退去，林海的景象随着日落逐渐消散。人们频频向那处张望，直至什么都看不到。部落中的老人突然讲起，儿时曾有大人前往沙漠中突然出现的古城寻觅宝藏，可走到最后却只发现那处其实空无一物。"
                },
                "choice_mstone_1": {
                    "choiceId": "choice_mstone_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "多派点人",
                    "description": "【派出4个干员，每人消耗1点体力，2天后归来，获得15-20个石材】"
                },
                "choice_mstone_2": {
                    "choiceId": "choice_mstone_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "少派点人",
                    "description": "【派出2个干员，每人消耗1点体力，4天后归来，获得10-20个石材】"
                },
                "choice_mstone_leave": {
                    "choiceId": "choice_mstone_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "看起来有些奇怪",
                    "description": "等到傍晚，热浪退去，高山的景象随着日落逐渐消散。人们频频向那处张望，直至什么都看不到。部落中的老人突然讲起，儿时曾有大人前往沙漠中突然出现的古城寻觅宝藏，可走到最后却只发现那处其实空无一物。"
                },
                "choice_miron_1": {
                    "choiceId": "choice_miron_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "多派点人",
                    "description": "【派出5个干员，每人消耗1点体力，3天后归来，获得8-12个铁矿石】"
                },
                "choice_miron_2": {
                    "choiceId": "choice_miron_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "少派点人",
                    "description": "【派出3个干员，每人消耗1点体力，5天后归来，获得4-12个铁矿石】"
                },
                "choice_miron_leave": {
                    "choiceId": "choice_miron_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "看起来有些奇怪",
                    "description": "等到傍晚，热浪退去，岩脉的景象随着日落逐渐消散。人们频频向那处张望，直至什么都看不到。部落中的老人突然讲起，儿时曾有大人前往沙漠中突然出现的古城寻觅宝藏，可走到最后却只发现那处其实空无一物。"
                },
                "choice_mfoodmat1_1": {
                    "choiceId": "choice_mfoodmat1_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "往绿洲处走",
                    "description": "【派出3个干员，每人消耗1点体力，2天后归来，获得6-8个圆圆肉片】"
                },
                "choice_mfoodmat1_2": {
                    "choiceId": "choice_mfoodmat1_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "往水源处走",
                    "description": "【派出2个干员，每人消耗1点体力，2天后归来，获得6-12个蟹腿】"
                },
                "choice_mfoodmat1_leave": {
                    "choiceId": "choice_mfoodmat1_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "好可怕！回家吧",
                    "description": "先干点别的"
                },
                "choice_mfoodmat2_1": {
                    "choiceId": "choice_mfoodmat2_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "当务之急是找到吃的！",
                    "description": "【派出4个干员，每人消耗1点体力，3天后归来，获得4-7个带骨腿肉】"
                },
                "choice_mfoodmat2_2": {
                    "choiceId": "choice_mfoodmat2_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "迷路了！寻求附近部落的帮助",
                    "description": "【派出1个干员，消耗1点体力，3天后归来，获得6-12个稻谷】"
                },
                "choice_mfoodmat2_leave": {
                    "choiceId": "choice_mfoodmat2_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "好可怕！回家吧",
                    "description": "先干点别的"
                },
                "choice_mwater_1": {
                    "choiceId": "choice_mwater_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "多派点人，带点水回去吧",
                    "description": "【派出4个干员，每人消耗1点体力，2天后归来，获得10-15份清水，并观测1个未知区块】"
                },
                "choice_mwater_2": {
                    "choiceId": "choice_mwater_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "吓到了，汲完水就快回家吧",
                    "description": "【派出2个干员，每人消耗1点体力，1天后归来，获得5-10份清水】"
                },
                "choice_mwater_leave": {
                    "choiceId": "choice_mwater_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "好可怕！回家吧",
                    "description": "先干点别的"
                },
                "choice_mspecial_1": {
                    "choiceId": "choice_mspecial_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "派身手矫健的人去",
                    "description": "【派出2个特种职业干员，每人消耗1点体力，2天后归来，观测2个较高价值的未知区块】\n"
                },
                "choice_mspecial_2": {
                    "choiceId": "choice_mspecial_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "多派点人应该也行吧",
                    "description": "【派出5个干员，每人消耗1点体力，2天后归来，观测2个未知区块】\n"
                },
                "choice_mspecial_leave": {
                    "choiceId": "choice_mspecial_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "好像没什么必要",
                    "description": "先干点别的"
                },
                "choice_mmedic_1": {
                    "choiceId": "choice_mmedic_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们部落里有懂医术的人！",
                    "description": "【派出2个医疗职业干员，每人消耗1点体力，2天后归来，获得3份较好的食品】"
                },
                "choice_mmedic_2": {
                    "choiceId": "choice_mmedic_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们只能多让几个人去看看",
                    "description": "【派出5个干员，每人消耗1点体力，2天后归来，获得3份食品】"
                },
                "choice_mmedic_leave": {
                    "choiceId": "choice_mmedic_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们也无能为力......",
                    "description": "先干点别的"
                },
                "choice_mpower_1": {
                    "choiceId": "choice_mpower_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "去经验最老到的那队",
                    "description": "【派出1个干员，消耗1点体力，5天后归来，使随机6个干员回复1点体力】"
                },
                "choice_mpower_2": {
                    "choiceId": "choice_mpower_2",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "去年轻人多的那队",
                    "description": "【派出1个干员，消耗1点体力，2天后归来，使随机3个干员回复1点体力】"
                },
                "choice_mpower_leave": {
                    "choiceId": "choice_mpower_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "我们的食物还够",
                    "description": "先干点别的"
                },
                "choice_maction_1": {
                    "choiceId": "choice_maction_1",
                    "type": "MISSION",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "把整支车队都拆掉看看",
                    "description": "你们找到了一个破损的罗盘，普通人完全不明白它的使用方法，但是感染者却能让它动起来，并凭借它找到不知何时遗落在黄沙之中的各种补给资源。你们并不明白矿石病究竟赋予了他们何种能力，但他们很高兴终于能为部落做到一些什么，虽然每次催动罗盘之后，他们都会感到十分疲累。\n【派出4个干员，每人消耗3点体力，持续2天，获得临时信物<破损罗盘>】"
                },
                "choice_maction_2": {
                    "choiceId": "choice_maction_2",
                    "type": "TRADE",
                    "costAction": 1,
                    "finishScene": true,
                    "title": "就在车里翻一翻",
                    "description": "你们的翻动让那个通讯终端突然刺耳地大叫起来：“女人和......怪物！怪......！”好吵！赶快让它安静下来，找找有什么是你们需要的。\n【随机2个干员回复3点体力】"
                },
                "choice_maction_leave": {
                    "choiceId": "choice_maction_leave",
                    "type": "LEAVE",
                    "costAction": 0,
                    "finishScene": false,
                    "title": "这车看起来还是太奇怪了",
                    "description": "先干点别的"
                },
                "choice_main8a_1": {
                    "choiceId": "choice_main8a_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们会继续关注这件事的",
                    "description": "北边......究竟会有什么呢？"
                },
                "choice_main9a_1": {
                    "choiceId": "choice_main9a_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们会继续关注这件事的",
                    "description": "或许根据他所给的信息寻找，我们真的得以窥见“黄金之城”的一角？"
                },
                "choice_main10a_1": {
                    "choiceId": "choice_main10a_1",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们会继续关注这件事的",
                    "description": "或许以后，我们能遇到破译上面文字的机会。\n【获得跨局信物<陈旧的藏宝图>】"
                },
                "choice_main11b_1": {
                    "choiceId": "choice_main11b_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "“沙卒”会帮助我们",
                    "description": "我们要复仇。"
                },
                "choice_main14b_1": {
                    "choiceId": "choice_main14b_1",
                    "type": "TRADE",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "感谢“沙卒”",
                    "description": "我们要抓住这次机会恢复部落的状态。\n【获得跨局信物<沁礁护戒>】"
                },
                "choice_main16b_1": {
                    "choiceId": "choice_main16b_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们会继续关注这件事的",
                    "description": "......究竟发生了什么？！"
                },
                "choice_main17b_1": {
                    "choiceId": "choice_main17b_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们会继续关注这件事的",
                    "description": "究竟发生了什么？“沙卒”又在哪里？我们接下来应该怎么办？"
                },
                "choice_main20b_1": {
                    "choiceId": "choice_main20b_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "......",
                    "description": "我们该思索要做出怎样的决定了。"
                },
                "choice_mantic4_1": {
                    "choiceId": "choice_mantic4_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们知道了",
                    "description": "日子还会继续。"
                },
                "choice_mantic5_1": {
                    "choiceId": "choice_mantic5_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们要快点回去！",
                    "description": "不能原谅侵略我们家园的人。"
                },
                "choice_mantic7_1": {
                    "choiceId": "choice_mantic7_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "这样的决定是正确的吗？",
                    "description": "看着正在重建家园的同伴们，每个人心里都有着这样的疑问。"
                },
                "choice_mantic8_1": {
                    "choiceId": "choice_mantic8_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们知道了",
                    "description": "我们不应该冤枉任何一个无辜的人！"
                },
                "choice_trademan2_1": {
                    "choiceId": "choice_trademan2_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "就按当初想的做吧",
                    "description": "那个联络员......"
                },
                "choice_trademan5_1": {
                    "choiceId": "choice_trademan5_1",
                    "type": "NEXT",
                    "costAction": 0,
                    "finishScene": true,
                    "title": "我们对这一切毫无头绪",
                    "description": "那究竟是谁雇佣了我们？那天的交易究竟是什么？联络员又在哪里？"
                }
            },
            "eventTypeDatas": {
                "RESOURCE": {
                    "eventType": "RESOURCE",
                    "iconId": "resource"
                },
                "FOOD": {
                    "eventType": "FOOD",
                    "iconId": "food"
                },
                "BUSINESS": {
                    "eventType": "BUSINESS",
                    "iconId": "business"
                },
                "ADVENTURE": {
                    "eventType": "ADVENTURE",
                    "iconId": "adventure"
                },
                "MYSTERY": {
                    "eventType": "MYSTERY",
                    "iconId": "mystery"
                },
                "MISSION": {
                    "eventType": "MISSION",
                    "iconId": "mission"
                }
            },
            "missionDatas": {
                "mission_mwood_more": {
                    "missionId": "mission_mwood_more",
                    "desc": "获得30-40个木材",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 4,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mwood_less": {
                    "missionId": "mission_mwood_less",
                    "desc": "获得20-40个木材",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 2,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mstone_more": {
                    "missionId": "mission_mstone_more",
                    "desc": "获得15-20个石材",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 4,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mstone_less": {
                    "missionId": "mission_mstone_less",
                    "desc": "获得10-20个石材",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 2,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_miron_more": {
                    "missionId": "mission_miron_more",
                    "desc": "获得8-12个铁矿石",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 5,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_miron_less": {
                    "missionId": "mission_miron_less",
                    "desc": "获得4-12个铁矿石",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 3,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mfoodmat1_venison": {
                    "missionId": "mission_mfoodmat1_venison",
                    "desc": "获得6-8个圆圆肉片",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 3,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mfoodmat1_crab": {
                    "missionId": "mission_mfoodmat1_crab",
                    "desc": "获得6-12个蟹腿",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 2,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mfoodmat2_beef": {
                    "missionId": "mission_mfoodmat2_beef",
                    "desc": "获得4-7个带骨腿肉",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 4,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mfoodmat2_wheat": {
                    "missionId": "mission_mfoodmat2_wheat",
                    "desc": "获得6-12个稻谷",
                    "effectDesc": null,
                    "costAction": 1,
                    "charCnt": 1,
                    "professionIds": [
                        "WARRIOR",
                        "SNIPER",
                        "TANK",
                        "MEDIC",
                        "SUPPORT",
                        "CASTER",
                        "SPECIAL",
                        "PIONEER"
                    ],
                    "profession": 639,
                    "costStamina": 1
                },
                "mission_mwater_more": {
                    "missionId": "mission_mwater_more",
                    "desc": "获得10-15份清水，观测1个未知区块",
                    "effectDesc": "观测1个未知区块",
                    "costAction": 1,
                    "charCnt": 4,
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                                    "valueStr": "trap_408_xbbase"
                                },
                                {
                                    "key": "DEF",
                                    "value": 60
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_basedef_lv03": {
                    "id": "sandbox_tech_basedef_lv03",
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                            "key": "char_attribute_add",
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                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "char",
                                    "valueStr": "trap_408_xbbase"
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                                {
                                    "key": "DEF",
                                    "value": 60
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                            ]
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                    ]
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                "sandbox_tech_basedef_lv04": {
                    "id": "sandbox_tech_basedef_lv04",
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                    "description": "基地防御力+80%",
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                        {
                            "key": "char_attribute_add",
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                            },
                            "blackboard": [
                                {
                                    "key": "char",
                                    "valueStr": "trap_408_xbbase"
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                                {
                                    "key": "DEF",
                                    "value": 60
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                            ]
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                    ]
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                "sandbox_tech_basedef_lv05": {
                    "id": "sandbox_tech_basedef_lv05",
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                        {
                            "key": "char_attribute_add",
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                            },
                            "blackboard": [
                                {
                                    "key": "char",
                                    "valueStr": "trap_408_xbbase"
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                                {
                                    "key": "DEF",
                                    "value": 60
                                }
                            ]
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                    ]
                },
                "sandbox_tech_shelter_lv01": {
                    "id": "sandbox_tech_shelter_lv01",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "基地获得10%庇护",
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                        {
                            "key": "env_gbuff_new_with_verify",
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                                "buildableMask": 0,
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                                "enemyIdFilter": null,
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                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_resistance[inf]"
                                },
                                {
                                    "key": "char",
                                    "valueStr": "trap_408_xbbase"
                                },
                                {
                                    "key": "damage_resistance",
                                    "value": 0.1
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_shelter_lv02": {
                    "id": "sandbox_tech_shelter_lv02",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "基地获得20%庇护",
                    "runes": [
                        {
                            "key": "env_gbuff_new_with_verify",
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                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "damage_resistance[inf]"
                                },
                                {
                                    "key": "char",
                                    "valueStr": "trap_408_xbbase"
                                },
                                {
                                    "key": "damage_resistance",
                                    "value": 0.2
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_buildlife_lv01": {
                    "id": "sandbox_tech_buildlife_lv01",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑生命值+10%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
                            "selector": {
                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "MAX_HP",
                                    "value": 1.1
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_buildlife_lv02": {
                    "id": "sandbox_tech_buildlife_lv02",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑生命值+20%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
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                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
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                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "MAX_HP",
                                    "value": 1.2
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_buildlife_lv03": {
                    "id": "sandbox_tech_buildlife_lv03",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑生命值+30%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
                            "selector": {
                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "MAX_HP",
                                    "value": 1.3
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_builddef_lv01": {
                    "id": "sandbox_tech_builddef_lv01",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑防御力+10%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
                            "selector": {
                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "DEF",
                                    "value": 1.1
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_builddef_lv02": {
                    "id": "sandbox_tech_builddef_lv02",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑防御力+20%",
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                        {
                            "key": "char_attribute_mul",
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                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
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                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "DEF",
                                    "value": 1.2
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_builddef_lv03": {
                    "id": "sandbox_tech_builddef_lv03",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑防御力+30%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
                            "selector": {
                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "DEF",
                                    "value": 1.3
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_buildcost_lv01": {
                    "id": "sandbox_tech_buildcost_lv01",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑部署费用-1",
                    "runes": [
                        {
                            "key": "char_cost_add",
                            "selector": {
                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "value",
                                    "value": -1
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_buildcost_lv02": {
                    "id": "sandbox_tech_buildcost_lv02",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有建筑部署费用-2",
                    "runes": [
                        {
                            "key": "char_cost_add",
                            "selector": {
                                "professionMask": 256,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "filter_tag",
                                    "valueStr": "SANDBOX_FACTORY"
                                },
                                {
                                    "key": "value",
                                    "value": -2
                                }
                            ]
                        }
                    ]
                },
                "sandbox_0_craft_2": {
                    "id": "sandbox_0_craft_2",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "发现石，显示隐藏石块",
                    "runes": [
                        {
                            "key": "show_hidden_stone",
                            "selector": {
                                "professionMask": 1023,
                                "buildableMask": 3,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "char",
                                    "valueStr": "trap_413_hiddenstone"
                                }
                            ]
                        }
                    ]
                },
                "sandbox_0_craft_10": {
                    "id": "sandbox_0_craft_10",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "沙卒信物，所有干员攻击力+5%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
                            "selector": {
                                "professionMask": 639,
                                "buildableMask": 3,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "atk",
                                    "value": 1.05
                                }
                            ]
                        }
                    ]
                },
                "sandbox_0_craft_12": {
                    "id": "sandbox_0_craft_12",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "狮蝎信物，狮蝎的攻击速度+100",
                    "runes": [
                        {
                            "key": "char_attribute_add",
                            "selector": {
                                "professionMask": 64,
                                "buildableMask": 1,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
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                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "attack_speed",
                                    "value": 100
                                },
                                {
                                    "key": "char",
                                    "valueStr": "char_215_mantic"
                                }
                            ]
                        }
                    ]
                },
                "weather_normal": {
                    "id": "weather_normal",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "晴朗",
                    "runes": [
                        {
                            "key": "enemy_attribute_mul",
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                                "professionMask": 0,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
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                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": []
                        }
                    ]
                },
                "sandbox_tech_deployview": {
                    "id": "sandbox_tech_deployview",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "干员部署后获得周围八格的视野",
                    "runes": [
                        {
                            "key": "env_gbuff_new_with_verify",
                            "selector": {
                                "professionMask": 639,
                                "buildableMask": 3,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
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                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "show_fog[around]"
                                }
                            ]
                        }
                    ]
                },
                "sandbox_tech_showenemy": {
                    "id": "sandbox_tech_showenemy",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "我方单位被攻击时使伤害来源目标显形20秒",
                    "runes": [
                        {
                            "key": "env_gbuff_new",
                            "selector": {
                                "professionMask": 1023,
                                "buildableMask": 3,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "key",
                                    "valueStr": "show_hide_enemy[output_damage]"
                                },
                                {
                                    "key": "duration",
                                    "value": 20
                                }
                            ]
                        }
                    ]
                },
                "node_upgrade_battle": {
                    "id": "node_upgrade_battle",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有干员攻击力+15%",
                    "runes": [
                        {
                            "key": "char_attribute_mul",
                            "selector": {
                                "professionMask": 639,
                                "buildableMask": 3,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "atk",
                                    "value": 1.15
                                }
                            ]
                        }
                    ]
                },
                "node_upgrade_scout": {
                    "id": "node_upgrade_scout",
                    "points": 0,
                    "mutexGroupKey": null,
                    "description": "所有敌人移动速度-15%",
                    "runes": [
                        {
                            "key": "enemy_attribute_mul",
                            "selector": {
                                "professionMask": 0,
                                "buildableMask": 0,
                                "charIdFilter": null,
                                "enemyIdFilter": null,
                                "enemyIdExcludeFilter": null,
                                "skillIdFilter": null,
                                "tileKeyFilter": null,
                                "groupTagFilter": null,
                                "filterTagFilter": null,
                                "subProfessionExcludeFilter": null
                            },
                            "blackboard": [
                                {
                                    "key": "move_speed",
                                    "value": 0.85
                                }
                            ]
                        }
                    ]
                }
            },
            "itemRuneList": {
                "sandbox_0_building_23": [
                    {
                        "difficultyMask": 7,
                        "key": "global_placable_char_num_add",
                        "professionMask": 1023,
                        "buildableMask": 3,
                        "blackboard": [
                            {
                                "key": "value",
                                "value": 1
                            }
                        ]
                    }
                ],
                "sandbox_0_building_24": [
                    {
                        "difficultyMask": 7,
                        "key": "global_placable_char_num_add",
                        "professionMask": 1023,
                        "buildableMask": 3,
                        "blackboard": [
                            {
                                "key": "value",
                                "value": 2
                            }
                        ]
                    }
                ],
                "sandbox_0_building_25": [
                    {
                        "difficultyMask": 7,
                        "key": "global_lifepoint_add",
                        "professionMask": 1023,
                        "buildableMask": 3,
                        "blackboard": [
                            {
                                "key": "value",
                                "value": 2
                            }
                        ]
                    }
                ],
                "sandbox_0_building_26": [
                    {
                        "difficultyMask": 7,
                        "key": "global_lifepoint_add",
                        "professionMask": 1023,
                        "buildableMask": 3,
                        "blackboard": [
                            {
                                "key": "value",
                                "value": 3
                            }
                        ]
                    }
                ]
            }
        }
    },
    "itemDatas": {
        "sandbox_0_staminapot": {
            "itemId": "sandbox_0_staminapot",
            "itemType": "STAMINAPOT",
            "itemName": "食物罐",
            "itemUsage": "一个能装很多体力的罐子",
            "itemDesc": "一个能装很多体力的罐子",
            "itemRarity": 0,
            "sortId": 9990999,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_gold": {
            "itemId": "sandbox_0_gold",
            "itemType": "GOLD",
            "itemName": "粗制赤金",
            "itemUsage": "尚未进行加工的赤金，价值与流通性都不太高。",
            "itemDesc": "不过在这里，它们就是金灿灿的好东西，一定要好好收起来才行！",
            "itemRarity": 0,
            "sortId": 9990999,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_sundry": {
            "itemId": "sandbox_0_sundry",
            "itemType": "PLACEHOLDER",
            "itemName": "其他掉落物品",
            "itemUsage": "除去固定掉落以外的其他掉落物。",
            "itemDesc": "除去固定掉落以外的其他掉落物。",
            "itemRarity": 0,
            "sortId": 9990999,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_goodsundry": {
            "itemId": "sandbox_0_goodsundry",
            "itemType": "PLACEHOLDER",
            "itemName": "高级掉落物品",
            "itemUsage": "除去固定掉落以外的其他掉落物。",
            "itemDesc": "除去固定掉落以外的其他掉落物。",
            "itemRarity": 0,
            "sortId": 9990999,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_wood": {
            "itemId": "sandbox_0_wood",
            "itemType": "BUILDINGMAT",
            "itemName": "木材",
            "itemUsage": "最基础的建筑材料，广泛应用于建筑建造。",
            "itemDesc": "之前有人把未脱水的木材当柴火烧，浓烟环绕了整个部落，白天犹如黑夜。",
            "itemRarity": 1,
            "sortId": 3000001,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_stone": {
            "itemId": "sandbox_0_stone",
            "itemType": "BUILDINGMAT",
            "itemName": "石材",
            "itemUsage": "更为常用的建筑材料，广泛应用于建筑建造。",
            "itemDesc": "搬运石材可是项体力活，小心别闪了腰。",
            "itemRarity": 2,
            "sortId": 3000002,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_iron": {
            "itemId": "sandbox_0_iron",
            "itemType": "BUILDINGMAT",
            "itemName": "铁矿石",
            "itemUsage": "高强度的建筑材料，广泛应用于高级建筑建造。",
            "itemDesc": "采矿时一定要注意避免吸入粉尘和有害气体，确保自身安全。",
            "itemRarity": 3,
            "sortId": 3000003,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_crab": {
            "itemId": "sandbox_0_crab",
            "itemType": "FOODMAT",
            "itemName": "蟹腿",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "岩壳蟹的鲜味令人难以抵挡，这种生物比一些可食用沙虫鲜美数倍不止。",
            "itemRarity": 1,
            "sortId": 5000001,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_wheat": {
            "itemId": "sandbox_0_wheat",
            "itemType": "FOODMAT",
            "itemName": "稻谷",
            "itemUsage": "常见的食材。",
            "itemDesc": "几种常见主食中的一种，生存必不可少的物资。",
            "itemRarity": 1,
            "sortId": 5000002,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_venison": {
            "itemId": "sandbox_0_venison",
            "itemType": "FOODMAT",
            "itemName": "圆圆肉片",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "圆圆的肉片鲜美细嫩，可以很好地与多种食材搭配。",
            "itemRarity": 2,
            "sortId": 5000003,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_beef": {
            "itemId": "sandbox_0_beef",
            "itemType": "FOODMAT",
            "itemName": "带骨腿肉",
            "itemUsage": "狩猎野兽时有机会获得的食材。",
            "itemDesc": "紧实的腿肉连带着坚硬的骨头，自带一股草木香味。",
            "itemRarity": 2,
            "sortId": 5000004,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_supermeat": {
            "itemId": "sandbox_0_supermeat",
            "itemType": "FOODMAT",
            "itemName": "晶肝茸髓",
            "itemUsage": "狩猎珍稀野兽时有机会获得的梦幻食材。",
            "itemDesc": "口感柔滑细腻，滋味醇和浓郁，十分受高档餐厅追捧。",
            "itemRarity": 3,
            "sortId": 5000005,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_water": {
            "itemId": "sandbox_0_water",
            "itemType": "SPECIALMAT",
            "itemName": "清水",
            "itemUsage": "关乎求生与建设的必要自然资源。可通过在“清澈水域”放置“蟹蟹抽水泵”采集。",
            "itemDesc": "净化后可以作为饮用水直接饮用，也能在设施建设中发挥作用。",
            "itemRarity": 1,
            "sortId": 5000006,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_egg": {
            "itemId": "sandbox_0_egg",
            "itemType": "FOODMAT",
            "itemName": "羽兽蛋",
            "itemUsage": "野外常见的食材。",
            "itemDesc": "富有营养并且较为易于获得，大家都喜欢。",
            "itemRarity": 1,
            "sortId": 5000007,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_mushroom": {
            "itemId": "sandbox_0_mushroom",
            "itemType": "FOODMAT",
            "itemName": "木屑菌",
            "itemUsage": "采集可获得的食材之一。",
            "itemDesc": "菜肴提鲜的最好选择，本身的鲜味也不容小觑。小心毒蘑菇。",
            "itemRarity": 2,
            "sortId": 5000009,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_peper": {
            "itemId": "sandbox_0_peper",
            "itemType": "FOODMAT",
            "itemName": "野红角",
            "itemUsage": "采集可获得的食材之一。",
            "itemDesc": "味道有些刺激的野山椒，其中偶尔有超级辣的个体，需要小心。",
            "itemRarity": 2,
            "sortId": 5000010,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_sugar": {
            "itemId": "sandbox_0_sugar",
            "itemType": "FOODMAT",
            "itemName": "魔甘草",
            "itemUsage": "采集可获得的食材之一。",
            "itemDesc": "汁液甘甜的野菜，据说最早由萨卡兹当做调味食材使用，因此被称为魔甘草。",
            "itemRarity": 2,
            "sortId": 5000011,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_horn": {
            "itemId": "sandbox_0_horn",
            "itemType": "FOODMAT",
            "itemName": "乳香腺",
            "itemUsage": "狩猎珍稀野兽时有机会获得的梦幻食材。",
            "itemDesc": "只需要加入少量，独特的香味就能够为菜肴提供别样的风情。",
            "itemRarity": 3,
            "sortId": 5000012,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_1": {
            "itemId": "sandbox_0_food_1",
            "itemType": "FOOD",
            "itemName": "调味干粮",
            "itemUsage": "食用后可使干员获得强化：最大生命值+10%",
            "itemDesc": "较朴素的速食食品，经过了调味，吃起来还挺适口。\n据说未经调味的初版十分难以下咽，曾有人评价为不是“食用”，而是“服用”。",
            "itemRarity": 1,
            "sortId": 4000011,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_2": {
            "itemId": "sandbox_0_food_2",
            "itemType": "FOOD",
            "itemName": "蟹肉碎拌饭",
            "itemUsage": "食用后可使干员获得强化：最大生命值+15%",
            "itemDesc": "热腾腾的杂粮中加入了岩壳蟹肉，吃起来朴素中略带鲜味。\n好吃是好吃，但......究竟是谁第一个决定尝试食用岩壳蟹的呢？",
            "itemRarity": 1,
            "sortId": 4000012,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_3": {
            "itemId": "sandbox_0_food_3",
            "itemType": "FOOD",
            "itemName": "超级厚馅饼",
            "itemUsage": "食用后可使干员获得强化：部署费用-2，攻击速度+4",
            "itemDesc": "萨尔贡当地传统主食之一，馅料是浓厚香醇的兽肉，深受当地人喜爱。\n大，大，大！越大越好！",
            "itemRarity": 1,
            "sortId": 4000013,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_4": {
            "itemId": "sandbox_0_food_4",
            "itemType": "FOOD",
            "itemName": "炭烤兽肉卷饼",
            "itemUsage": "食用后可使干员获得强化：攻击力+10%",
            "itemDesc": "每个国家的人都有他们喜欢的独特吃法，可以随意搭配尝试。\n但如果做出类似在炎国人眼前往饼里卷小笼包这种行为，可能会被追着打。",
            "itemRarity": 1,
            "sortId": 4000014,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_5": {
            "itemId": "sandbox_0_food_5",
            "itemType": "FOOD",
            "itemName": "蟹壳蒸饭",
            "itemUsage": "食用后可使干员获得强化：防御力+15%",
            "itemDesc": "直接在蟹壳中铺满杂粮蒸熟制成的盖饭，萨尔贡部落民餐桌上最常见的食物。\n移动城市中的居民偶尔也会尝试这道菜，并为萨尔贡帝国的饮食文化而感到自豪。但很少有部落民会认同这一点。",
            "itemRarity": 1,
            "sortId": 4000015,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_6": {
            "itemId": "sandbox_0_food_6",
            "itemType": "FOOD",
            "itemName": "猎人饭包",
            "itemUsage": "食用后可使干员获得强化：部署费用-2，防御力+6%",
            "itemDesc": "捕捉到什么猎物，就使用什么肉炙烤所得，简单方便，自由度高。\n谁的饭包最大，谁的捕猎技巧就最高。不过为了面子，往里面多塞一点谷物也是可以的。",
            "itemRarity": 1,
            "sortId": 4000016,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_7": {
            "itemId": "sandbox_0_food_7",
            "itemType": "FOOD",
            "itemName": "香煎杂肉饭",
            "itemUsage": "食用后可使干员获得强化：攻击力+12%",
            "itemDesc": "不同种类的肉混合成独特的美味，颜色丰富，让人难以忘怀。\n一勺挖下去，热气蒸腾，从里面翻找出最喜欢的肉是这道菜的一大乐趣。",
            "itemRarity": 1,
            "sortId": 4000017,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_8": {
            "itemId": "sandbox_0_food_8",
            "itemType": "FOOD",
            "itemName": "松枝熏肉",
            "itemUsage": "食用后可使干员获得强化：部署费用-4",
            "itemDesc": "经过松枝熏烤，整块肉带上了浓郁的松香滋味，表皮油润，内里香醇。\n只需切下几块放在热腾腾的饭上，熏肉的香气就能充满整间屋子，令人陶醉。",
            "itemRarity": 1,
            "sortId": 4000018,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_9": {
            "itemId": "sandbox_0_food_9",
            "itemType": "FOOD",
            "itemName": "鲜切蟹生",
            "itemUsage": "食用后可使干员获得强化：阻挡数+1",
            "itemDesc": "制作过程似乎只是切了几刀，过了下水，就这样端了出来。\n评价两极分化的一道菜肴，有人吃完之后感觉自己仿佛长出了和岩壳蟹一样坚硬的外壳。可能是过敏反应。",
            "itemRarity": 1,
            "sortId": 4000019,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_10": {
            "itemId": "sandbox_0_food_10",
            "itemType": "FOOD",
            "itemName": "真空冷制肉脍",
            "itemUsage": "食用后可使干员获得强化：攻击力+10%，攻击速度+10",
            "itemDesc": "已经预制好的兽肉和杂粮，制作流程均在低温下完成，极大限度地保证了食材的新鲜。\n只需要简单加热，就是一道美味。感谢科技！",
            "itemRarity": 2,
            "sortId": 4000020,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_11": {
            "itemId": "sandbox_0_food_11",
            "itemType": "FOOD",
            "itemName": "极温速烹兽肉",
            "itemUsage": "食用后可使干员获得强化：攻击力+20%",
            "itemDesc": "刚刚做好就会被送入机器迅速降温，表皮结满冰晶，内里仍旧炙热，带来极限口感体验。\n似乎不降温直接吃也是一种美妙的体验。",
            "itemRarity": 2,
            "sortId": 4000021,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_12": {
            "itemId": "sandbox_0_food_12",
            "itemType": "FOOD",
            "itemName": "高压复焗浓汤",
            "itemUsage": "食用后可使干员获得强化：法术抗性+20",
            "itemDesc": "经超长时间高压烹制的极鲜浓汤，被料理机固化重组后制成的汤酥。\n一口下去，仿佛吃进去了一片云朵，一阵热风。汤鲜浓郁，入口即化。",
            "itemRarity": 2,
            "sortId": 4000022,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_13": {
            "itemId": "sandbox_0_food_13",
            "itemType": "FOOD",
            "itemName": "低温鲜烹炙肉",
            "itemUsage": "食用后可使干员获得强化：攻击力+15%，防御力+15%",
            "itemDesc": "低温慢煮而成的食物，为了增香，外表还经过了微微的炙烤。\n很难从外表看出它来自何种动物，不过加热之后味道令人满意，这就足够了，毕竟填饱肚子才是最重要的。",
            "itemRarity": 2,
            "sortId": 4000023,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_14": {
            "itemId": "sandbox_0_food_14",
            "itemType": "FOOD",
            "itemName": "脱水增味肉干",
            "itemUsage": "食用后可使干员获得强化：部署费用-6",
            "itemDesc": "将食材脱水处理，是人们保存食物最原始也最简单方便的方法。\n虽然只是薄薄的几片，看起来很没有满足感，但实际上热量很高，完全可以轻松地吃饱。",
            "itemRarity": 2,
            "sortId": 4000024,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_15": {
            "itemId": "sandbox_0_food_15",
            "itemType": "FOOD",
            "itemName": "复合精制肉酱",
            "itemUsage": "食用后可使干员获得强化：攻击速度+20",
            "itemDesc": "将多种肉类复合制成的肉酱，在添加完相应的营养剂后，不论是口感还是色香味，都有了明显的提升。\n任何时候都能食用，科技使它永远不会过期。",
            "itemRarity": 2,
            "sortId": 4000025,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_16": {
            "itemId": "sandbox_0_food_16",
            "itemType": "FOOD",
            "itemName": "低压干制精肉",
            "itemUsage": "食用后可使干员获得强化：部署费用-8",
            "itemDesc": "撕开包装，里面就是咸香适口的干肉。\n肉干制作的工艺十分复杂，合适的温度湿度缺一不可，制作成功后能保存数年之久。就是......有点太硬了！",
            "itemRarity": 2,
            "sortId": 4000026,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_17": {
            "itemId": "sandbox_0_food_17",
            "itemType": "FOOD",
            "itemName": "生制代餐粗粉",
            "itemUsage": "食用后可使干员获得强化：再部署时间-20%",
            "itemDesc": "为了保证食材中最佳原料风味的体现，制作者只使用了杂粮来搭配它。\n低纤维、高热量、易饱腹，从不会出现在现代移动城市中的商场的货架上，在荒野的小商店中则十分抢手。",
            "itemRarity": 2,
            "sortId": 4000027,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_18": {
            "itemId": "sandbox_0_food_18",
            "itemType": "FOOD",
            "itemName": "提取脂凝晶",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击力+25%",
            "itemDesc": "食品科技的智慧结晶，食品现代化的代表，营养丰富。\n短时间内增加进食满足感和提供足量热量都离不开这种食品科技产品。",
            "itemRarity": 3,
            "sortId": 4000028,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_19": {
            "itemId": "sandbox_0_food_19",
            "itemType": "FOOD",
            "itemName": "鲜萃凝方体",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：部署费用-8，攻击力+10%",
            "itemDesc": "由肉类提纯出各类人体所需成分后精制的凝方体，营养丰富。\n但它的外表和名字一样，很难让人产生食欲。",
            "itemRarity": 3,
            "sortId": 4000029,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_20": {
            "itemId": "sandbox_0_food_20",
            "itemType": "FOOD",
            "itemName": "浓缩羹原液",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击速度+15",
            "itemDesc": "提取肉类鲜味和营养物质后高温浓缩而成的原液，营养丰富。\n本品为浓缩液，不可直接食用。住所离医院较近的人也不要尝试。",
            "itemRarity": 3,
            "sortId": 4000030,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_21": {
            "itemId": "sandbox_0_food_21",
            "itemType": "FOOD",
            "itemName": "鲜味汤凝胶",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击力+30%",
            "itemDesc": "可直接食用的凝胶，室温下不会融化，口感软弹，营养丰富。\n有些科技食物会为了追求高级感而失去食物的本味，它就是一个很好的例子。",
            "itemRarity": 3,
            "sortId": 4000031,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_22": {
            "itemId": "sandbox_0_food_22",
            "itemType": "FOOD",
            "itemName": "蟹醇",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：阻挡数+1，防御力+40%",
            "itemDesc": "为了展现出岩壳蟹的鲜味和营养，其中还加入了很少见的高级肉类。\n据说它还努力地模仿了岩壳蟹肉的口感，但似乎没人发现。",
            "itemRarity": 3,
            "sortId": 4000032,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_23": {
            "itemId": "sandbox_0_food_23",
            "itemType": "FOOD",
            "itemName": "碳水脂肪聚块",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：最大生命值+40%，再部署时间-30%",
            "itemDesc": "将人体所需的蛋白质、脂肪、碳水按照比例调配而成，也可以根据食用者所需自由搭配，制作简单，方便易携。\n探险者的背包中常见的食物。",
            "itemRarity": 3,
            "sortId": 4000033,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_24": {
            "itemId": "sandbox_0_food_24",
            "itemType": "FOOD",
            "itemName": "鲜能剂",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击力+20%，攻击速度+15",
            "itemDesc": "做出鲜能剂的老先生是一位味觉失灵的大厨，他说自己幸福的秘诀是观察食客的微笑，从而确认自己的食物能够满足他们。\n温暖的故事。但他新品研究所的学生们不这么觉得。",
            "itemRarity": 3,
            "sortId": 4000034,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_25": {
            "itemId": "sandbox_0_food_25",
            "itemType": "FOOD",
            "itemName": "转质壳酯块",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：最大生命值+60%，阻挡数+2",
            "itemDesc": "顶级食材的威力在这里发挥完全，只需小小一块，登山者也可以获得一整天运动的能量。\n小心区分它和糖块。虽然吃错了不会造成任何危及生命的后果，但毕竟它的热量很高，非常高。",
            "itemRarity": 3,
            "sortId": 4000035,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_26": {
            "itemId": "sandbox_0_food_26",
            "itemType": "FOOD",
            "itemName": "味纯聚素粒",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：技能技力消耗-30%，再部署时间-30%",
            "itemDesc": "研究者在食品科技中剑走偏锋，做出了外形异常好看的素粒，据说是为了食用者心情愉悦。\n但面对饥饿和快速补充能量的需求，似乎很少有食用者真的注意到了这一点。",
            "itemRarity": 3,
            "sortId": 4000036,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_27": {
            "itemId": "sandbox_0_food_27",
            "itemType": "FOOD",
            "itemName": "莱塔尼亚浓汤鲜萃",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击力+20%，阻挡数+1",
            "itemDesc": "由当下最时兴的鲜萃技术制作而成，只有小小一口，但浓香醉人。\n莱塔尼亚人执着于为不同口味的浓汤搭配不同的音乐，据说曾有诗人专门为此创作诗歌。",
            "itemRarity": 4,
            "sortId": 4000037,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_28": {
            "itemId": "sandbox_0_food_28",
            "itemType": "FOOD",
            "itemName": "维多利亚皇家凝方",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：部署费用-18",
            "itemDesc": "食用时请遵守绅士淑女进餐礼仪，好保证你在此刻对于食物的享受。\n维多利亚人为他们的文化而自豪，任何时候都不愿低头。",
            "itemRarity": 4,
            "sortId": 4000038,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_29": {
            "itemId": "sandbox_0_food_29",
            "itemType": "FOOD",
            "itemName": "哥伦比亚分子胶囊",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击速度+35",
            "itemDesc": "莱茵生命产品，改变食材分子结构再重新组合而成，外壳滋味丰富，食用后可获得极强的饱腹感，在获得满足的同时降低食物的摄取量。\n非常利于身体健康，但不利于心灵健康。",
            "itemRarity": 4,
            "sortId": 4000039,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_30": {
            "itemId": "sandbox_0_food_30",
            "itemType": "FOOD",
            "itemName": "炎国山水原液",
            "itemUsage": "食用后可使干员获得1点体力，并获得强化：攻击力+40%",
            "itemDesc": "云山衔一梦。\n呼......酽茶醇酒，斜风细雪，似乎都能在这之中体味到。",
            "itemRarity": 4,
            "sortId": 4000040,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_31": {
            "itemId": "sandbox_0_food_31",
            "itemType": "FOOD",
            "itemName": "东国纳米割烹",
            "itemUsage": "食用后可使干员获得2点体力，并获得强化：最大生命值+50%，防御力+50%",
            "itemDesc": "选用当季的新鲜食材，配合季节变换，通过菜肴传达禅意，给人绝对的视觉享受。\n如果制作这席菜肴的是专业东国厨师的话，或许美丽和美味还是可以兼得的。",
            "itemRarity": 4,
            "sortId": 4000041,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_32": {
            "itemId": "sandbox_0_food_32",
            "itemType": "FOOD",
            "itemName": "卡西米尔骑士补充剂",
            "itemUsage": "食用后可使干员获得2点体力，并获得强化：技能技力消耗-40%",
            "itemDesc": "光看颜色就能让人兴奋起来，并涌出了拥有它的欲望，哪怕已经走过，也想回过头来再看看。\n喝下去以后感觉精神百倍。之前有商家说这就是耀骑士赛前喝的东西，人们蜂拥而上。",
            "itemRarity": 4,
            "sortId": 4000042,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_33": {
            "itemId": "sandbox_0_food_33",
            "itemType": "FOOD",
            "itemName": "拉特兰圣音汤醇",
            "itemUsage": "食用后可使干员获得2点体力，并获得强化：再部署时间-50%",
            "itemDesc": "纯净的外表让人安静下来，但里面的味道让人脑袋在一瞬间出现了有些奇怪的画面——是爆炸？！\n而且很甜，非常甜！不应该是汤吗？",
            "itemRarity": 4,
            "sortId": 4000043,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_34": {
            "itemId": "sandbox_0_food_34",
            "itemType": "FOOD",
            "itemName": "米诺斯诗歌凝胶",
            "itemUsage": "食用后可使干员获得2点体力，并获得强化：释放技能时，其他食用此料理的干员回复2点技力",
            "itemDesc": "据说最开始是某位祭司在听完一首长篇叙事诗后突发灵感所作，品尝后让人能够真切感悟到他当时的心情。\n不好，里面似乎加了酒，已经开始头晕了！",
            "itemRarity": 4,
            "sortId": 4000044,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_food_35": {
            "itemId": "sandbox_0_food_35",
            "itemType": "FOOD",
            "itemName": "部族狂欢晚宴",
            "itemUsage": "食用后可使干员获得3点体力，并获得强化：获得迷彩，攻击力+50%",
            "itemDesc": "篝火！舞蹈！烤得金黄渗出油脂的整只猎物！雨林部族最高级别的款待！\n一人吃完一整头，你就是今天的部族英雄！",
            "itemRarity": 4,
            "sortId": 4000045,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_1": {
            "itemId": "sandbox_0_building_1",
            "itemType": "BUILDING",
            "itemName": "便携式种植槽",
            "itemUsage": "放置后可获得以下效果：每天产出一定数量的<稻谷>（同类建筑最多放置12个）",
            "itemDesc": "便于携带的可推式种植槽，选用精品营养土，适用于多种作物，让农作物生长更迅速，更高效。\n尽管以这种方式种植出的作物已经被专家证实是安全健康的，但仍有不少保守民众对此持怀疑态度。",
            "itemRarity": 2,
            "sortId": 1000005,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 3000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_2": {
            "itemId": "sandbox_0_building_2",
            "itemType": "BUILDING",
            "itemName": "冶铸台Ⅰ",
            "itemUsage": "放置后可获得以下效果：可以用<清水>与<铁矿石>来合成<粗制赤金>（同类建筑最多放置1个）",
            "itemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
            "itemRarity": 2,
            "sortId": 1000026,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 3000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_3": {
            "itemId": "sandbox_0_building_3",
            "itemType": "BUILDING",
            "itemName": "冶铸台Ⅱ",
            "itemUsage": "放置后可获得以下效果：可以用<清水>与<铁矿石>来合成更多<粗制赤金>（同类建筑最多放置1个）",
            "itemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
            "itemRarity": 3,
            "sortId": 1000027,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 2000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_4": {
            "itemId": "sandbox_0_building_4",
            "itemType": "BUILDING",
            "itemName": "冶铸台Ⅲ",
            "itemUsage": "放置后可获得以下效果：可以用<清水>与<铁矿石>来合成大量<粗制赤金>（同类建筑最多放置1个）",
            "itemDesc": "一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。",
            "itemRarity": 4,
            "sortId": 1000028,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 1000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_5": {
            "itemId": "sandbox_0_building_5",
            "itemType": "BUILDING",
            "itemName": "监控塔Ⅰ",
            "itemUsage": "放置后可获得以下效果：可以侦查范围内的视野",
            "itemDesc": "为侦察而搭建的临时监控塔，为保持轻便而省略了许多建筑结构，让人对其安全性怀有担忧。\n好在无需侦察员亲身上阵，顶端安置的侦察用设备完全可以胜任这份工作。",
            "itemRarity": 1,
            "sortId": 1000013,
            "recommendTypeList": [
                "BATTLE",
                "NEST",
                "COLLECT",
                "HUNT",
                "CAVE"
            ],
            "recommendPriority": 310,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_6": {
            "itemId": "sandbox_0_building_6",
            "itemType": "BUILDING",
            "itemName": "监控塔Ⅱ",
            "itemUsage": "放置后可获得以下效果：可以侦查范围内的视野，范围较大较坚固且自身获得<迷彩>效果",
            "itemDesc": "为侦察而搭建的临时监控塔，为保持轻便而省略了许多建筑结构，让人对其安全性怀有担忧。\n好在无需侦察员亲身上阵，顶端安置的侦察用设备完全可以胜任这份工作。",
            "itemRarity": 2,
            "sortId": 1000014,
            "recommendTypeList": [
                "BATTLE",
                "NEST",
                "COLLECT",
                "HUNT",
                "CAVE"
            ],
            "recommendPriority": 210,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_7": {
            "itemId": "sandbox_0_building_7",
            "itemType": "BUILDING",
            "itemName": "监控塔Ⅲ",
            "itemUsage": "放置后可获得以下效果：可以侦查范围内的视野，范围更大更坚固且自身获得<迷彩>效果",
            "itemDesc": "为侦察而搭建的临时监控塔，为保持轻便而省略了许多建筑结构，让人对其安全性怀有担忧。\n好在无需侦察员亲身上阵，顶端安置的侦察用设备完全可以胜任这份工作。",
            "itemRarity": 3,
            "sortId": 1000015,
            "recommendTypeList": [
                "BATTLE",
                "NEST",
                "COLLECT",
                "HUNT",
                "CAVE"
            ],
            "recommendPriority": 110,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_8": {
            "itemId": "sandbox_0_building_8",
            "itemType": "BUILDING",
            "itemName": "都市风壁障Ⅰ",
            "itemUsage": "放置后可获得以下效果：可以阻止敌人前进路线使其绕路",
            "itemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
            "itemRarity": 1,
            "sortId": 1000006,
            "recommendTypeList": null,
            "recommendPriority": 219,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_9": {
            "itemId": "sandbox_0_building_9",
            "itemType": "BUILDING",
            "itemName": "都市风壁障Ⅱ",
            "itemUsage": "放置后可获得以下效果：更加坚固，部署后可以阻止敌人前进路线使其绕路且自身获得<迷彩>效果",
            "itemDesc": "透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。",
            "itemRarity": 2,
            "sortId": 1000007,
            "recommendTypeList": null,
            "recommendPriority": 146,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_10": {
            "itemId": "sandbox_0_building_10",
            "itemType": "BUILDING",
            "itemName": "坚固筑台Ⅰ",
            "itemUsage": "放置后可获得以下效果：可以使远程位干员部署其上",
            "itemDesc": "为方便从高处搜索并攻击目标而建造的防御高台，制造时使用了源石科技，看起来十分牢靠。\n就算遭到攻击，也能够坚持到上方人员安全撤退。",
            "itemRarity": 1,
            "sortId": 1000010,
            "recommendTypeList": null,
            "recommendPriority": 319,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_11": {
            "itemId": "sandbox_0_building_11",
            "itemType": "BUILDING",
            "itemName": "坚固筑台Ⅱ",
            "itemUsage": "放置后可获得以下效果：更加坚固，可以使远程位干员部署其上",
            "itemDesc": "为方便从高处搜索并攻击目标而建造的防御高台，制造时使用了源石科技，看起来十分牢靠。\n就算遭到攻击，也能够坚持到上方人员安全撤退。",
            "itemRarity": 2,
            "sortId": 1000011,
            "recommendTypeList": null,
            "recommendPriority": 218,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_12": {
            "itemId": "sandbox_0_building_12",
            "itemType": "BUILDING",
            "itemName": "坚固筑台Ⅲ",
            "itemUsage": "放置后可获得以下效果：非常坚固，部署后可以使远程位干员部署其上",
            "itemDesc": "为方便从高处搜索并攻击目标而建造的防御高台，制造时使用了源石科技，看起来十分牢靠。\n就算遭到攻击，也能够坚持到上方人员安全撤退。",
            "itemRarity": 3,
            "sortId": 1000012,
            "recommendTypeList": null,
            "recommendPriority": 147,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_13": {
            "itemId": "sandbox_0_building_13",
            "itemType": "BUILDING",
            "itemName": "防御工事Ⅰ",
            "itemUsage": "放置后可获得以下效果：可以用来阻挡敌人前进（但不会改变路线）",
            "itemDesc": "能够封堵住道路的高大建筑，结构坚实，十分稳固。\n就算遭到攻击，也能坚持相当久。",
            "itemRarity": 1,
            "sortId": 1000008,
            "recommendTypeList": null,
            "recommendPriority": 320,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_14": {
            "itemId": "sandbox_0_building_14",
            "itemType": "BUILDING",
            "itemName": "防御工事Ⅱ",
            "itemUsage": "放置后可获得以下效果：更加坚固，可以用来阻挡敌人前进（但不会改变路线）",
            "itemDesc": "能够封堵住道路的高大建筑，结构坚实，十分稳固。\n就算遭到攻击，也能坚持相当久。",
            "itemRarity": 2,
            "sortId": 1000009,
            "recommendTypeList": null,
            "recommendPriority": 220,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_17": {
            "itemId": "sandbox_0_building_17",
            "itemType": "BUILDING",
            "itemName": "缚网发射台Ⅰ",
            "itemUsage": "放置后可获得以下效果：对前方一名敌方释放束缚网，束缚一段时间",
            "itemDesc": "为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。",
            "itemRarity": 2,
            "sortId": 1000018,
            "recommendTypeList": null,
            "recommendPriority": 249,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_18": {
            "itemId": "sandbox_0_building_18",
            "itemType": "BUILDING",
            "itemName": "缚网发射台Ⅱ",
            "itemUsage": "放置后可获得以下效果：对前方一名敌方释放束缚网，束缚更长时间",
            "itemDesc": "为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。",
            "itemRarity": 3,
            "sortId": 1000019,
            "recommendTypeList": null,
            "recommendPriority": 149,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_19": {
            "itemId": "sandbox_0_building_19",
            "itemType": "BUILDING",
            "itemName": "喷拒器Ⅰ",
            "itemUsage": "放置后可获得以下效果：将前方一名敌人推开",
            "itemDesc": "为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。",
            "itemRarity": 2,
            "sortId": 1000020,
            "recommendTypeList": null,
            "recommendPriority": 250,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_20": {
            "itemId": "sandbox_0_building_20",
            "itemType": "BUILDING",
            "itemName": "喷拒器Ⅱ",
            "itemUsage": "放置后可获得以下效果：将前方一名敌人更频繁地推开",
            "itemDesc": "为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。",
            "itemRarity": 3,
            "sortId": 1000021,
            "recommendTypeList": null,
            "recommendPriority": 150,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_21": {
            "itemId": "sandbox_0_building_21",
            "itemType": "BUILDING",
            "itemName": "跨地块通讯站Ⅰ",
            "itemUsage": "放置后可获得以下效果：每局第9天后解锁跨域通讯（同类建筑最多放置1个）",
            "itemDesc": "接入了黑市通讯网的联络基站，可以联络到这个地块之外的人，比如专门助人“搬家”的雇佣兵。\n坚持不懈的精神值得称颂，不过聪明人总会给自己留好后路。",
            "itemRarity": 3,
            "sortId": 1000029,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 2000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_22": {
            "itemId": "sandbox_0_building_22",
            "itemType": "BUILDING",
            "itemName": "跨地块通讯站Ⅱ",
            "itemUsage": "放置后可获得以下效果：每局第6天后解锁跨域通讯（同类建筑最多放置1个）",
            "itemDesc": "接入了黑市通讯网的联络基站，可以联络到这个地块之外的人，比如专门助人“搬家”的雇佣兵。\n坚持不懈的精神值得称颂，不过聪明人总会给自己留好后路。",
            "itemRarity": 4,
            "sortId": 1000030,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 1000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_23": {
            "itemId": "sandbox_0_building_23",
            "itemType": "BUILDING",
            "itemName": "资源规划站Ⅰ",
            "itemUsage": "放置后可获得以下效果：每场战斗额外获得一个部署位置（同类建筑最多放置3个）",
            "itemDesc": "用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。",
            "itemRarity": 3,
            "sortId": 1000024,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 3000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_24": {
            "itemId": "sandbox_0_building_24",
            "itemType": "BUILDING",
            "itemName": "资源规划站Ⅱ",
            "itemUsage": "放置后可获得以下效果：每场战斗额外获得两个部署位置（同类建筑最多放置3个）",
            "itemDesc": "用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。",
            "itemRarity": 4,
            "sortId": 1000025,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 2000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_25": {
            "itemId": "sandbox_0_building_25",
            "itemType": "BUILDING",
            "itemName": "备勤激活站Ⅰ",
            "itemUsage": "放置后可获得以下效果：每场战斗额外获得2点关卡生命值（同类建筑最多放置5个）",
            "itemDesc": "用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。",
            "itemRarity": 2,
            "sortId": 1000022,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 3000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_26": {
            "itemId": "sandbox_0_building_26",
            "itemType": "BUILDING",
            "itemName": "备勤激活站Ⅱ",
            "itemUsage": "放置后可获得以下效果：每场战斗额外获得3点关卡生命值（同类建筑最多放置5个）",
            "itemDesc": "用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。",
            "itemRarity": 3,
            "sortId": 1000023,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 2000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_building_27": {
            "itemId": "sandbox_0_building_27",
            "itemType": "BUILDING",
            "itemName": "模块演算设施",
            "itemUsage": "放置后可获得以下效果：每局结算时会额外获得建设点数（同类建筑最多放置4个）",
            "itemDesc": "为加快科技更新而建造的大型计算机，能够稳定地计算并研究相关科技。\n只要拥有了它，就可以不用再担心我方的生产力。",
            "itemRarity": 4,
            "sortId": 1000031,
            "recommendTypeList": [
                "HOME"
            ],
            "recommendPriority": 1000,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_1": {
            "itemId": "sandbox_0_tactical_1",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援雾机",
            "itemUsage": "使用后可获得以下效果：使周围范围内的敌人移动速度降低",
            "itemDesc": "在荒地中发现的便携式道具，能够长时间延缓敌人行进速度。",
            "itemRarity": 2,
            "sortId": 1000032,
            "recommendTypeList": null,
            "recommendPriority": 330,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_2": {
            "itemId": "sandbox_0_tactical_2",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援线圈",
            "itemUsage": "使用后可获得以下效果：与其他支援线圈连接后，激发电流对经过的敌人造成法术伤害，并使其停顿",
            "itemDesc": "在荒地中发现的道具，能够在两座该便携装置间产生具有杀伤性的高压电流。",
            "itemRarity": 3,
            "sortId": 1000033,
            "recommendTypeList": null,
            "recommendPriority": 229,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_3": {
            "itemId": "sandbox_0_tactical_3",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援地雷组",
            "itemUsage": "使用后可获得以下效果：启动后敌人经过时会触发爆炸，对周围所有敌人造成真实伤害，并在一段时间内使其受到的伤害增加",
            "itemDesc": "在荒地中发现的便携式道具，能够对敌人造成伤害。",
            "itemRarity": 1,
            "sortId": 1000034,
            "recommendTypeList": null,
            "recommendPriority": 228,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_4": {
            "itemId": "sandbox_0_tactical_4",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援气罐",
            "itemUsage": "使用后可获得以下效果：将周围的敌人较大力地推开",
            "itemDesc": "在荒地中发现的便携式道具，能够快速部署并推开敌人。",
            "itemRarity": 1,
            "sortId": 1000035,
            "recommendTypeList": null,
            "recommendPriority": 329,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_5": {
            "itemId": "sandbox_0_tactical_5",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援源石炸弹",
            "itemUsage": "使用后可获得以下效果：起爆后，对攻击范围内所有敌方单位造成大量真实伤害",
            "itemDesc": "在荒地中发现的便携式道具，能够造成大量伤害并摧毁土石结构。",
            "itemRarity": 2,
            "sortId": 1000036,
            "recommendTypeList": null,
            "recommendPriority": 227,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_6": {
            "itemId": "sandbox_0_tactical_6",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：安眠迷香",
            "itemUsage": "使用后可获得以下效果：使周围八格范围内敌人沉睡一段时间，对动物有特殊效果",
            "itemDesc": "原本是猎人们专门为狩猎而制作的迷香，对野兽有奇效，令狩猎变得更加轻松。\n点燃后香气扑鼻，现在被普遍用于助眠，不过需要控制用量。",
            "itemRarity": 2,
            "sortId": 1000037,
            "recommendTypeList": null,
            "recommendPriority": 226,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_7": {
            "itemId": "sandbox_0_tactical_7",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援轰隆隆",
            "itemUsage": "使用后可获得以下效果：使周围四格范围的敌人晕眩一段时间",
            "itemDesc": "在荒地中发现的便携式道具，能够让敌人陷入眩晕。",
            "itemRarity": 2,
            "sortId": 1000038,
            "recommendTypeList": null,
            "recommendPriority": 225,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_8": {
            "itemId": "sandbox_0_tactical_8",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：反侦察藏匿机",
            "itemUsage": "使用后可获得以下效果：可部署在低地与高台地块，周围八格范围内所有友方单位获得迷彩效果",
            "itemDesc": "太阳谷机械工业最初为探查酸性源石虫栖息的矿洞而开发的辅助装置，在隐藏身姿的同时，还有特定的防御效果。\n有了这个，至少不用担心在腐蚀环境中陷入衣不蔽体的窘境了。",
            "itemRarity": 1,
            "sortId": 1000039,
            "recommendTypeList": null,
            "recommendPriority": 326,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_9": {
            "itemId": "sandbox_0_tactical_9",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：醒神秘药",
            "itemUsage": "使用后可获得以下效果：使面前干员攻击速度提高，持续时间结束后强制撤退面前的干员（返还部分部署费用）",
            "itemDesc": "成分可疑，副作用极大，没有生产日期和保质期，而且还很难闻。\n据说最初的名称是“提神醒脑增强精力兴奋爆发药”，因夸大宣传与不宜传播而被迫改名。",
            "itemRarity": 3,
            "sortId": 1000040,
            "recommendTypeList": null,
            "recommendPriority": 224,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_10": {
            "itemId": "sandbox_0_tactical_10",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援急救包",
            "itemUsage": "使用后可获得以下效果：恢复攻击范围内一名友方单位大量生命值",
            "itemDesc": "在荒地中发现的便携式道具，能够应急恢复干员血量。",
            "itemRarity": 1,
            "sortId": 1000041,
            "recommendTypeList": null,
            "recommendPriority": 328,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_11": {
            "itemId": "sandbox_0_tactical_11",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援补给站",
            "itemUsage": "使用后可获得以下效果：每隔一段时间为一位友方单位回复一定技力",
            "itemDesc": "在荒地中发现的便携式道具，能够为干员回复技力。",
            "itemRarity": 2,
            "sortId": 1000042,
            "recommendTypeList": null,
            "recommendPriority": 223,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_12": {
            "itemId": "sandbox_0_tactical_12",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：支援起重机",
            "itemUsage": "使用后可获得以下效果：立即撤退面前干员，并减少大量再部署时间",
            "itemDesc": "在荒地中发现的便携式道具，能够将干员快速转移。",
            "itemRarity": 2,
            "sortId": 1000043,
            "recommendTypeList": null,
            "recommendPriority": 327,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_13": {
            "itemId": "sandbox_0_tactical_13",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：护盾遥控器",
            "itemUsage": "使用后可获得以下效果：每隔一段时间为一位友方单位提供屏障",
            "itemDesc": "能够给前方的队友提供一定防护的护盾发生装置。\n经过多次改造后已经脱离了人工操作，能自动提供防护措施。",
            "itemRarity": 3,
            "sortId": 1000044,
            "recommendTypeList": null,
            "recommendPriority": 230,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_14": {
            "itemId": "sandbox_0_tactical_14",
            "itemType": "TACTICAL",
            "itemName": "应急修理车",
            "itemUsage": "使用后可获得以下效果：可部署在低地与高台地块，使面前建筑每秒恢复生命值",
            "itemDesc": "无人操纵，会自动修理破损建筑的修理车。\n不用担心它的安危，在完成既定工时后，修理车将自动撤离。",
            "itemRarity": 3,
            "sortId": 1000045,
            "recommendTypeList": null,
            "recommendPriority": 231,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_15": {
            "itemId": "sandbox_0_tactical_15",
            "itemType": "TACTICAL",
            "itemName": "蟹蟹抽水泵",
            "itemUsage": "使用后可获得以下效果：可以采集<清澈水域>上的<清水>",
            "itemDesc": "一款高效的全自动抽水设备，只要将其放置于水源附近，便可轻松获取水资源。\n据说初版外型的设计灵感来自磐蟹，由于其多次被野生磐蟹视作族群竞争者而遭受攻击，于是改成了如今的模样。",
            "itemRarity": 2,
            "sortId": 1000004,
            "recommendTypeList": [
                "COLLECT"
            ],
            "recommendPriority": 400,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_16": {
            "itemId": "sandbox_0_tactical_16",
            "itemType": "TACTICAL",
            "itemName": "采集实习站",
            "itemUsage": "使用后可获得以下效果：可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台",
            "itemDesc": "太阳谷机械工业出产的机械拼装设备。\n能够拼装生产任劳任怨的机械劳工，帮助收集特定的资源，节约人力。",
            "itemRarity": 1,
            "sortId": 1000001,
            "recommendTypeList": [
                "COLLECT"
            ],
            "recommendPriority": 399,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_17": {
            "itemId": "sandbox_0_tactical_17",
            "itemType": "TACTICAL",
            "itemName": "采集专员站",
            "itemUsage": "使用后可获得以下效果：可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台",
            "itemDesc": "太阳谷机械工业出产的改良型机械拼装设备。\n能够拼装生产改良型机械劳工，帮助收集特定的资源，节约人力。",
            "itemRarity": 2,
            "sortId": 1000002,
            "recommendTypeList": [
                "COLLECT"
            ],
            "recommendPriority": 300,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_18": {
            "itemId": "sandbox_0_tactical_18",
            "itemType": "TACTICAL",
            "itemName": "采集主任站",
            "itemUsage": "使用后可获得以下效果：可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台",
            "itemDesc": "太阳谷机械工业出产的最新型机械拼装设备。\n能够拼装生产最新型机械劳工，帮助收集特定的资源，节约人力。为什么只有最新型的涂装如此亮眼？",
            "itemRarity": 3,
            "sortId": 1000003,
            "recommendTypeList": [
                "COLLECT"
            ],
            "recommendPriority": 200,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_tactical_19": {
            "itemId": "sandbox_0_tactical_19",
            "itemType": "TACTICAL",
            "itemName": "荒地秘匣：特制水上平台",
            "itemUsage": "使用后可获得以下效果：在水上建立可以部署任意单位的平台",
            "itemDesc": "在荒地中发现的便携式道具，能够在水上建立可以部署任意单位的平台。",
            "itemRarity": 1,
            "sortId": 1000046,
            "recommendTypeList": null,
            "recommendPriority": 130,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_1": {
            "itemId": "sandbox_0_craft_1",
            "itemType": "CRAFT",
            "itemName": "跨地块通讯终端",
            "itemUsage": "本局内解锁跨域通讯",
            "itemDesc": "沁礁黑市中流通的一种通讯终端。\n接入了黑市通讯网的联络基站，可以联络到这个地块之外的人，比如专门助人“搬家”的雇佣兵。",
            "itemRarity": 0,
            "sortId": 6000001,
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            "obtainApproach": "活动中获得"
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        "sandbox_0_craft_2": {
            "itemId": "sandbox_0_craft_2",
            "itemType": "CRAFT",
            "itemName": "野外探地仪",
            "itemUsage": "本局内可以探测并显示遗迹残骸的位置",
            "itemDesc": "沁礁黑市中售卖的一种探测器械。\n能扫描并探测到地质有异的区域。萨尔贡的风沙日复一日地打磨大地，那些风蚀形成的独特地形空腔内往往有着意想不到的宝物。",
            "itemRarity": 0,
            "sortId": 6000002,
            "recommendTypeList": null,
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            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_3": {
            "itemId": "sandbox_0_craft_3",
            "itemType": "CRAFT",
            "itemName": "埋沙旗帜",
            "itemUsage": "本局内新出现敌袭的敌人数量会略微减少",
            "itemDesc": "一面陷落在黄沙中的古老旗帜。\n古老的恶战留给后世的遗物，尚能在这面旗帜上听到战兽嘶鸣，军号长响。流沙吞噬一切，包括当年可汗的进军。",
            "itemRarity": 0,
            "sortId": 6000003,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_4": {
            "itemId": "sandbox_0_craft_4",
            "itemType": "CRAFT",
            "itemName": "破损罗盘",
            "itemUsage": "本局第12天前，每日可决断次数+1",
            "itemDesc": "一个老旧的罗盘。普通人很难操作，但部落中那些长出石头的病人却能让它运作起来，并凭此找到散落在黄沙中的简单补给。\n虽然不知为何他们每次使用完罗盘都会感到十分疲累，但他们依然很开心能为部落做些什么。",
            "itemRarity": 0,
            "sortId": 6000004,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_5": {
            "itemId": "sandbox_0_craft_5",
            "itemType": "CRAFT",
            "itemName": "零碎的化石",
            "itemUsage": "在黑市找寻宝人鉴定，或许可以获得一些有用的东西",
            "itemDesc": "一块在沙海中发现的石头。\n它经历过大地与时间的打磨，为后人留下了小小的希望与惊喜。拜托寻宝人姑娘看看这里面都有什么吧，她肯定很乐意帮这个忙的。",
            "itemRarity": 0,
            "sortId": 6000005,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_6": {
            "itemId": "sandbox_0_craft_6",
            "itemType": "CRAFT",
            "itemName": "命运的水晶球",
            "itemUsage": "关卡结算时有小概率获得额外的食材",
            "itemDesc": "一颗有些磨损的水晶球。\n老伊辛告诉你们水晶球能看到埋藏在黄沙之中的命运走向，但透过它有些磨损的表面，你们只看到了自己的面容。",
            "itemRarity": 0,
            "sortId": 6000006,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_7": {
            "itemId": "sandbox_0_craft_7",
            "itemType": "CRAFT",
            "itemName": "陈旧的藏宝图",
            "itemUsage": "关卡结算时有小概率获得额外的粗制赤金",
            "itemDesc": "在一座流沙废墟中发现的藏宝图。\n背后的长诗记录下千年前撰写者的一生，他自认疯癫地想要见证异族可汗的“天途”，踏过南境，亲吻大地的另一端。",
            "itemRarity": 0,
            "sortId": 6000007,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_8": {
            "itemId": "sandbox_0_craft_8",
            "itemType": "CRAFT",
            "itemName": "遗落的冲锋号",
            "itemUsage": "跨域通讯容量+3",
            "itemDesc": "镶满珠宝的号角，连缀着一面已经破损的旗帜。\n后世的人们从只言片语中拼凑出当年远征恶战的景象，这只号角吹出的嘹亮长鸣，已经无法代表草原篝火燃起的大梦，剩下的只是普通人觅得宝藏的欢呼。",
            "itemRarity": 0,
            "sortId": 6000008,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_9": {
            "itemId": "sandbox_0_craft_9",
            "itemType": "CRAFT",
            "itemName": "黄沙钱币",
            "itemUsage": "更容易在黑市遇见“沙卒”",
            "itemDesc": "一枚萨尔贡的古老钱币。\n金属铸就的圆片被人为地赋予价值，经由无数次的价值衡量与交易，它现在属于你们，也代表着你们。",
            "itemRarity": 0,
            "sortId": 6000009,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_10": {
            "itemId": "sandbox_0_craft_10",
            "itemType": "CRAFT",
            "itemName": "沁礁护戒",
            "itemUsage": "所有干员攻击力+5%",
            "itemDesc": "印刻有沁礁一带地图的戒指，几个记号标记出一些特别的位置。\n你们可以把它看作一种认可，也可以看作是一种援助，无论如何，你们已经不再拥有选择的权利。",
            "itemRarity": 0,
            "sortId": 6000010,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_11": {
            "itemId": "sandbox_0_craft_11",
            "itemType": "CRAFT",
            "itemName": "落地的王冠",
            "itemUsage": "初始额外观测3个未知区块",
            "itemDesc": "掉落在地上的，伊巴特王酋的王冠。\n“叮当”，它终于坠到地面，发出的也仅是这样简简单单的一声脆响。",
            "itemRarity": 0,
            "sortId": 6000011,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_12": {
            "itemId": "sandbox_0_craft_12",
            "itemType": "CRAFT",
            "itemName": "清香花束",
            "itemUsage": "狮蝎的攻击速度+100",
            "itemDesc": "曼提柯姑娘从野外采摘来的淡紫色花束。\n她说她没有名字，只有无数个代号，以后如果在这里安定下来，自己想要有一个像这些花一样的名字。那会是什么呢？",
            "itemRarity": 0,
            "sortId": 6000012,
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            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_13": {
            "itemId": "sandbox_0_craft_13",
            "itemType": "CRAFT",
            "itemName": "划线的名单",
            "itemUsage": "关卡结算时有概率获得额外的建材",
            "itemDesc": "一小叠名单。\n“沙卒”将你们的部落称为他的合作者，这份名单则是一份礼物。随意的划线记号下，是几个你们曾在黑市隐约听过的名字。",
            "itemRarity": 0,
            "sortId": 6000013,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        },
        "sandbox_0_craft_14": {
            "itemId": "sandbox_0_craft_14",
            "itemType": "CRAFT",
            "itemName": "太阳谷名片",
            "itemUsage": "联络员在黑市出售更高级的物品",
            "itemDesc": "两张重叠着的卡。上面那张是太阳谷机械工业的，下面的则是联络员自己的名片。\n他对你们的称呼没有变，但墨镜后的那张笑脸似乎多了几分“熟稔”。",
            "itemRarity": 0,
            "sortId": 6000014,
            "recommendTypeList": null,
            "recommendPriority": 9999,
            "obtainApproach": "活动中获得"
        }
    }
}