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                "name": "生命回复·γ型",
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                "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
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                "prefabId": "skcom_heal_self",
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                "blackboard": [
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                "durationType": 0,
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                "prefabId": "skcom_heal_self",
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                "blackboard": [
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        "iconId": "skcom_enchant[1]",
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                "blackboard": [
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            {
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                "durationType": 0,
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                "blackboard": [
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            {
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                "durationType": 0,
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                "prefabId": "skchr_midn_1",
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                "blackboard": [
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                ]
            },
            {
                "name": "武器附魔·α型",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
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                "durationType": 0,
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                "prefabId": "skchr_midn_1",
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                "blackboard": [
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                ]
            },
            {
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                "durationType": 0,
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                "blackboard": [
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                "durationType": 0,
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                "blackboard": [
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                ]
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            {
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
                "skillType": 1,
                "durationType": 0,
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                "blackboard": [
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    "skchr_wyvern_1": {
        "skillId": "skchr_wyvern_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_wyvern_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
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                    {
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                ]
            },
            {
                "name": "冲锋号令·援军",
                "rangeId": null,
                "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "blackboard": [
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                    {
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            },
            {
                "name": "冲锋号令·援军",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "blackboard": [
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                    {
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                ]
            },
            {
                "name": "冲锋号令·援军",
                "rangeId": null,
                "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "blackboard": [
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                    {
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                ]
            },
            {
                "name": "冲锋号令·援军",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                    {
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                ]
            },
            {
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                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    {
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            },
            {
                "name": "冲锋号令·援军",
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                "durationType": 0,
                "spData": {
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    "skchr_kroos_1": {
        "skillId": "skchr_kroos_1",
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        "hidden": false,
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                "prefabId": "skchr_kroos_1",
                "duration": 0,
                "blackboard": [
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                "prefabId": "skchr_kroos_1",
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                "blackboard": [
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                "prefabId": "skchr_kroos_1",
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                "durationType": 0,
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                "prefabId": "skchr_kroos_1",
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                "blackboard": [
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            },
            {
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                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_kroos_1",
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                "blackboard": [
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            },
            {
                "name": "二连射·自动",
                "rangeId": null,
                "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_kroos_1",
                "duration": 0,
                "blackboard": [
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                    {
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    "skchr_spot_1": {
        "skillId": "skchr_spot_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": "x-4",
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_spot_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "base_attack_time",
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                ]
            },
            {
                "name": "次级治疗模式",
                "rangeId": "x-4",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "prefabId": "skchr_spot_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.3
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                ]
            },
            {
                "name": "次级治疗模式",
                "rangeId": "x-4",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_spot_1",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
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                        "value": 1.3
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                ]
            },
            {
                "name": "次级治疗模式",
                "rangeId": "x-4",
                "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.27
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_stward_1": {
        "skillId": "skchr_stward_1",
        "iconId": "skcom_powerstrike[1]",
        "hidden": false,
        "levels": [
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    }
                ]
            },
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    }
                ]
            },
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "强力击·α型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_stward_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    }
                ]
            }
        ]
    },
    "skchr_indigo_1": {
        "skillId": "skchr_indigo_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.31
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.32
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.36
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.37
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.43
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.46
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            },
            {
                "name": "灯塔守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    }
                ]
            }
        ]
    },
    "skchr_indigo_2": {
        "skillId": "skchr_indigo_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.8
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.5
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.8
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.5
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.8
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.5
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.12
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.12
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.12
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.65
                    },
                    {
                        "key": "talent_scale",
                        "value": 2.5
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.15
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.65
                    },
                    {
                        "key": "talent_scale",
                        "value": 2.5
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.17
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.65
                    },
                    {
                        "key": "talent_scale",
                        "value": 3
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.17
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "光影迷宫",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_indigo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 3
                    },
                    {
                        "key": "indigo_s_2[damage].atk_scale",
                        "value": 0.2
                    },
                    {
                        "key": "indigo_s_2[damage].interval",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_pudd_2": {
        "skillId": "skchr_pudd_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扩散电流",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_pudd_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_jesica_1": {
        "skillId": "skchr_jesica_1",
        "iconId": "skcom_powerstrike[2]",
        "hidden": false,
        "levels": [
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.85
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.95
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    }
                ]
            }
        ]
    },
    "skchr_jesica_2": {
        "skillId": "skchr_jesica_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "掩护烟幕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "掩护烟幕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "掩护烟幕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "掩护烟幕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "掩护烟幕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_jesica_2",
                "duration": 21,
                "blackboard": [
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                    {
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                "durationType": 0,
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                "prefabId": "skchr_mm_1",
                "duration": 0,
                "blackboard": [
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                    {
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        "hidden": false,
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                "prefabId": "skchr_mm_2",
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                "blackboard": [
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                    {
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                    {
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                    {
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                "blackboard": [
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                    {
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                    {
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                    {
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                    {
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                    {
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                    {
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                    {
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                    {
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                    {
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                "blackboard": [
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                        "key": "base_attack_time",
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                    {
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                "prefabId": "skchr_totter_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 45
                    },
                    {
                        "key": "attack@s2c.atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@s2n.max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "破虹",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_totter_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 50
                    },
                    {
                        "key": "attack@s2c.atk_scale",
                        "value": 2.25
                    },
                    {
                        "key": "attack@s2n.max_target",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_caper_1": {
        "skillId": "skchr_caper_1",
        "iconId": "skcom_powerstrike[2]",
        "hidden": false,
        "levels": [
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.85
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    }
                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.95
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                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
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                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
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                ]
            },
            {
                "name": "强力击·β型",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_caper_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
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                ]
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        ]
    },
    "skchr_caper_2": {
        "skillId": "skchr_caper_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_caper_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "乐趣加倍",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_caper_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_blackd_2": {
        "skillId": "skchr_blackd_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.3
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.33
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.37
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.4
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.43
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.47
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.5
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.6
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.7
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋号令·防御",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_blackd_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "blackd_s_2[period].def",
                        "value": 0.8
                    },
                    {
                        "key": "blackd_s_2[period].cost",
                        "value": 1
                    },
                    {
                        "key": "blackd_s_2[period].interval",
                        "value": 1.87
                    },
                    {
                        "key": "blackd_s_2[period].trig_cnt",
                        "value": 8
                    },
                    {
                        "key": "blackd_s_2[once].cost",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_scave_2": {
        "skillId": "skchr_scave_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.23
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.33
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.36
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            },
            {
                "name": "冲锋号令·攻击",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_scave_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "cost",
                        "value": 11
                    }
                ]
            }
        ]
    },
    "skchr_vigna_1": {
        "skillId": "skchr_vigna_1",
        "iconId": "skcom_atk_up[2]",
        "hidden": false,
        "levels": [
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "攻击力强化·β型",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            }
        ]
    },
    "skchr_vigna_2": {
        "skillId": "skchr_vigna_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "槌音",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "槌音",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "槌音",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "槌音",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "槌音",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                "name": "槌音",
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                "spData": {
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                "prefabId": "skchr_vigna_2",
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                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
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                    {
                        "key": "base_attack_time",
                        "value": 0.5
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                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
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                    "initSp": 5,
                    "increment": 1
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                "prefabId": "skchr_vigna_2",
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                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
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                "durationType": 0,
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                    "maxChargeTime": 1,
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                    "initSp": 5,
                    "increment": 1
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                "prefabId": "skchr_vigna_2",
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                "blackboard": [
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                        "key": "atk",
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                    {
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                        "value": 0.5
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            {
                "name": "槌音",
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                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 5,
                    "increment": 1
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                "prefabId": "skchr_vigna_2",
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                "blackboard": [
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                        "value": 1.8
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                    {
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                "name": "槌音",
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                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_vigna_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_myrtle_2": {
        "skillId": "skchr_myrtle_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 5,
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                        "key": "attack@heal_scale",
                        "value": 0.25
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                    {
                        "key": "interval",
                        "value": 1
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                    {
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                        "value": 16
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                    {
                        "key": "cost",
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            {
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                "blackboard": [
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                        "key": "attack@heal_scale",
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                        "key": "value",
                        "value": 16
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            {
                "name": "治愈之翼",
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                        "key": "attack@heal_scale",
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                    {
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                    {
                        "key": "value",
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            {
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                        "key": "attack@heal_scale",
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                        "key": "interval",
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                    {
                        "key": "value",
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                        "key": "cost",
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            },
            {
                "name": "治愈之翼",
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                    "initSp": 6,
                    "increment": 1
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                        "key": "attack@heal_scale",
                        "value": 0.3
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                    {
                        "key": "interval",
                        "value": 1
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                    {
                        "key": "value",
                        "value": 16
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                    {
                        "key": "cost",
                        "value": 1
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            },
            {
                "name": "治愈之翼",
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                "durationType": 0,
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                    "spCost": 29,
                    "initSp": 6,
                    "increment": 1
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                "prefabId": "skchr_myrtle_2",
                "duration": 16,
                "blackboard": [
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                        "key": "attack@heal_scale",
                        "value": 0.3
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                    {
                        "key": "interval",
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                    {
                        "key": "value",
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                    {
                        "key": "cost",
                        "value": 1
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            },
            {
                "name": "治愈之翼",
                "rangeId": "x-4",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 7,
                    "increment": 1
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                        "key": "attack@heal_scale",
                        "value": 0.35
                    },
                    {
                        "key": "interval",
                        "value": 1
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                    {
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                    {
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            },
            {
                "name": "治愈之翼",
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                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
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                "durationType": 0,
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                    "initSp": 8,
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                        "value": 0.4
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                    {
                        "key": "interval",
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                    {
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            {
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                "prefabId": "skchr_myrtle_2",
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                "blackboard": [
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                    {
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            {
                "name": "治愈之翼",
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                "blackboard": [
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                    {
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                    {
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        "hidden": false,
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                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_bstalk_1",
                "duration": 0,
                "blackboard": [
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                        "value": 8
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            {
                "name": "定点指令",
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                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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                "durationType": 0,
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            {
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                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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            {
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                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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            {
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                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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            {
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                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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            {
                "name": "定点指令",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
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                "blackboard": [
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        "hidden": false,
        "levels": [
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                "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
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                "blackboard": [
                    {
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                    {
                        "key": "attack@def",
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                    },
                    {
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                    },
                    {
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                        "value": 1.25
                    },
                    {
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            },
            {
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                "name": "掠光尾影",
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                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack_speed",
                        "value": 0
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 0
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 0
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 10
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 15
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.35
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.35
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.35
                    },
                    {
                        "key": "attack_speed",
                        "value": 35
                    }
                ]
            },
            {
                "name": "掠光尾影",
                "rangeId": "x-5",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.45
                    },
                    {
                        "key": "attack_speed",
                        "value": 40
                    }
                ]
            }
        ]
    },
    "skchr_lolxh_2": {
        "skillId": "skchr_lolxh_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 100
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 110
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 120
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 130
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 140
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 150
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 160
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 170
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 180
                    }
                ]
            },
            {
                "name": "碎金为刃",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_lolxh_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def_penetrate_fixed",
                        "value": 200
                    }
                ]
            }
        ]
    },
    "skchr_estell_2": {
        "skillId": "skchr_estell_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "舍身突击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_estell_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.85
                    },
                    {
                        "key": "block_cnt",
                        "value": 0
                    }
                ]
            },
            {
                "name": "舍身突击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_estell_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "block_cnt",
                        "value": 0
                    }
                ]
            },
            {
                "name": "舍身突击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_estell_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.95
                    },
                    {
                        "key": "block_cnt",
                        "value": 0
                    }
                ]
            },
            {
                "name": "舍身突击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_estell_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "block_cnt",
                        "value": 0
                    }
                ]
            },
            {
                "name": "舍身突击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_estell_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.05
                    },
                    {
                        "key": "block_cnt",
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                    }
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                "prefabId": "skchr_jaksel_2",
                "duration": 10,
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                    {
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        "hidden": false,
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                "duration": 0,
                "blackboard": [
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                "duration": 0,
                "blackboard": [
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                "blackboard": [
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                    {
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                "prefabId": "skchr_cutter_2",
                "duration": 0,
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                "prefabId": "skchr_cutter_2",
                "duration": 0,
                "blackboard": [
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            {
                "name": "绯红刺刀",
                "rangeId": "x-1",
                "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 12,
                    "initSp": 5,
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                },
                "prefabId": "skchr_cutter_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "atk_scale",
                        "value": 4.5
                    },
                    {
                        "key": "cutter_s_2[drone].atk_scale",
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                ]
            }
        ]
    },
    "skchr_utage_1": {
        "skillId": "skchr_utage_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "分神",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 15,
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                },
                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.06
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                ]
            },
            {
                "name": "分神",
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                "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
                "skillType": 1,
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                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.1
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                ]
            },
            {
                "name": "分神",
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                "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.2
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "分神",
                "rangeId": null,
                "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_utage_1",
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                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.3
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                ]
            },
            {
                "name": "分神",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.4
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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            {
                "name": "分神",
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                "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_utage_1",
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                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.5
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                ]
            },
            {
                "name": "分神",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_utage_1",
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                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.6
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                ]
            },
            {
                "name": "分神",
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                "spData": {
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                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
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                        "key": "def",
                        "value": 1.7
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                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                ]
            },
            {
                "name": "分神",
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                "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
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                "durationType": 0,
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                    "initSp": 8,
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                },
                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 1.8
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                ]
            },
            {
                "name": "分神",
                "rangeId": null,
                "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 10,
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                "prefabId": "skchr_utage_1",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.1
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                ]
            }
        ]
    },
    "skchr_utage_2": {
        "skillId": "skchr_utage_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
                "skillType": 0,
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                "prefabId": "skchr_utage_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
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                    {
                        "key": "duration",
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                    {
                        "key": "hp_ratio",
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                    {
                        "key": "respawn_time",
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                ]
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            {
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                "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
                "skillType": 0,
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                "prefabId": "skchr_utage_2",
                "duration": -1,
                "blackboard": [
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                        "key": "atk",
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                        "key": "hp_ratio",
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                    {
                        "key": "respawn_time",
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                ]
            },
            {
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                "skillType": 0,
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                    "increment": 0
                },
                "prefabId": "skchr_utage_2",
                "duration": -1,
                "blackboard": [
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                        "key": "atk",
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                    {
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                    {
                        "key": "hp_ratio",
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                    {
                        "key": "respawn_time",
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                ]
            },
            {
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                "skillType": 0,
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                "blackboard": [
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                    {
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            {
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                "prefabId": "skchr_utage_2",
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                "blackboard": [
                    {
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                    {
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                "blackboard": [
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                    {
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                    {
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                "duration": -1,
                "blackboard": [
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                        "key": "atk",
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                    {
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            {
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                "blackboard": [
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                        "key": "atk",
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                    {
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            {
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                "blackboard": [
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                        "value": 1.1
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                    {
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    "skchr_quartz_2": {
        "skillId": "skchr_quartz_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "全力相搏",
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                "durationType": 0,
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                "prefabId": "skchr_quartz_2",
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                "blackboard": [
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                        "key": "damage_scale",
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                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@s2_atk_scale",
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                    },
                    {
                        "key": "attack@s2_buff_prob",
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                    {
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                "durationType": 0,
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                    "increment": 1
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                "prefabId": "skchr_quartz_2",
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                "blackboard": [
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                        "key": "damage_scale",
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                    {
                        "key": "attack_speed",
                        "value": 40
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 45
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 50
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 55
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 60
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 65
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 70
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 75
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "全力相搏",
                "rangeId": null,
                "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_quartz_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 80
                    },
                    {
                        "key": "attack@s2_atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "attack@s2_buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@s2_stun",
                        "value": 2
                    },
                    {
                        "key": "fake_damage",
                        "value": 0.25
                    }
                ]
            }
        ]
    },
    "skchr_humus_1": {
        "skillId": "skchr_humus_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "value",
                        "value": 50
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "value",
                        "value": 50
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "value",
                        "value": 50
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "value",
                        "value": 60
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "value",
                        "value": 60
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "value",
                        "value": 60
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "value",
                        "value": 80
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "value",
                        "value": 80
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "value",
                        "value": 80
                    }
                ]
            },
            {
                "name": "固废切割",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_humus_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "value",
                        "value": 80
                    }
                ]
            }
        ]
    },
    "skchr_humus_2": {
        "skillId": "skchr_humus_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "高效处理",
                "rangeId": null,
                "description": "技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}</>时，获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}</>时效果翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_humus_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "humus_s_2[peak_1].peak_performance.atk",
                        "value": 0.15
                    },
                    {
                        "key": "humus_s_2[peak_1].peak_performance.hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "humus_s_2[peak_2].peak_performance.atk",
                        "value": 0.3
                    },
                    {
                        "key": "humus_s_2[peak_2].peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效处理",
                "rangeId": null,
                "description": "技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}</>时，获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}</>时效果翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_humus_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "humus_s_2[peak_1].peak_performance.atk",
                        "value": 0.18
                    },
                    {
                        "key": "humus_s_2[peak_1].peak_performance.hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "humus_s_2[peak_2].peak_performance.atk",
                        "value": 0.36
                    },
                    {
                        "key": "humus_s_2[peak_2].peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
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                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": -1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "知难而退",
                "rangeId": null,
                "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": -1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.13
                    }
                ]
            },
            {
                "name": "知难而退",
                "rangeId": null,
                "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": -1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.14
                    }
                ]
            },
            {
                "name": "知难而退",
                "rangeId": null,
                "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": -1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.15
                    }
                ]
            }
        ]
    },
    "skchr_nothin_2": {
        "skillId": "skchr_nothin_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -20
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 15
                    },
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.23
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -20
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 15
                    },
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -20
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 15
                    },
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -25
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    },
                    {
                        "key": "prob",
                        "value": 0.35
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.33
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -25
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    },
                    {
                        "key": "prob",
                        "value": 0.35
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.36
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -25
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    },
                    {
                        "key": "prob",
                        "value": 0.35
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -30
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
                    },
                    {
                        "key": "prob",
                        "value": 0.4
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -30
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
                    },
                    {
                        "key": "prob",
                        "value": 0.45
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -30
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 28
                    },
                    {
                        "key": "prob",
                        "value": 0.45
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "阴晴圆缺",
                "rangeId": null,
                "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_nothin_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].attack_speed",
                        "value": -35
                    },
                    {
                        "key": "nothin_s_2[a][attack_speed_down].duration",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 28
                    },
                    {
                        "key": "prob",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_rope_1": {
        "skillId": "skchr_rope_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "勾爪发射",
                "rangeId": null,
                "description": "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rope_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1
                    },
                    {
                        "key": "force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "勾爪发射",
                "rangeId": null,
                "description": "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rope_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "勾爪发射",
                "rangeId": null,
                "description": "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_flower_2",
                "duration": 30,
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                    {
                        "key": "atk",
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                    {
                        "key": "attack_speed",
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            },
            {
                "name": "精调",
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                "prefabId": "skchr_flower_2",
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                        "key": "atk",
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                        "key": "attack_speed",
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            {
                "name": "精调",
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                        "key": "atk",
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                        "key": "attack_speed",
                        "value": -50
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                        "key": "attack_speed",
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            {
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                "skillType": 1,
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                "blackboard": [
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            {
                "name": "积微成著",
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                "prefabId": "skchr_chnut_1",
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                "blackboard": [
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            {
                "name": "积微成著",
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                "blackboard": [
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                "blackboard": [
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                    {
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                    {
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                    {
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            {
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                "blackboard": [
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                    {
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            {
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                    "increment": 1
                },
                "prefabId": "skchr_texas_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "stun",
                        "value": 2
                    }
                ]
            },
            {
                "name": "剑雨",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_texas_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "stun",
                        "value": 3
                    }
                ]
            },
            {
                "name": "剑雨",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_texas_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "stun",
                        "value": 3
                    }
                ]
            },
            {
                "name": "剑雨",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_texas_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "stun",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_chiave_2": {
        "skillId": "skchr_chiave_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 26,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 29,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 31,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    },
                    {
                        "key": "duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 32,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.13
                    },
                    {
                        "key": "duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 33,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 3.2
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.16
                    },
                    {
                        "key": "duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "火焰剥离",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_chiave_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk_scale",
                        "value": 3.5
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.2
                    },
                    {
                        "key": "duration",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "skchr_buildr_2": {
        "skillId": "skchr_buildr_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 9
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.1
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.3
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 5
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 9
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.35
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.1
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.35
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 5
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 9
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.1
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.4
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 5
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.1
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.4
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4.5
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "def",
                        "value": 0.45
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.15
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.45
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4.5
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.2
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.5
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4.5
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.2
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.5
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "def",
                        "value": 0.55
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.25
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.55
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.3
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.6
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4
                    }
                ]
            },
            {
                "name": "工程者之愿",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_buildr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "duration",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "def",
                        "value": 0.65
                    },
                    {
                        "key": "buildr_s_2[b].duration",
                        "value": -1
                    },
                    {
                        "key": "buildr_s_2[b].atk",
                        "value": 0.35
                    },
                    {
                        "key": "buildr_s_2[b].def",
                        "value": 0.65
                    },
                    {
                        "key": "buildr_s_2[b].cost",
                        "value": 1
                    },
                    {
                        "key": "buildr_s_2[b].interval",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_apionr_1": {
        "skillId": "skchr_apionr_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "def_penetrate",
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                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            },
            {
                "name": "只余芬芳",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_apionr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 8
                    },
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "def_penetrate",
                        "value": 0.5
                    },
                    {
                        "key": "times",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "skchr_rfalcn_2": {
        "skillId": "skchr_rfalcn_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 9
                    },
                    {
                        "key": "attack_speed",
                        "value": 10
                    },
                    {
                        "key": "atk",
                        "value": 0.04
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.6
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 9
                    },
                    {
                        "key": "attack_speed",
                        "value": 10
                    },
                    {
                        "key": "atk",
                        "value": 0.08
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.6
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 9
                    },
                    {
                        "key": "attack_speed",
                        "value": 10
                    },
                    {
                        "key": "atk",
                        "value": 0.12
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.6
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 10
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    },
                    {
                        "key": "atk",
                        "value": 0.16
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.5
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 10
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.5
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 10
                    },
                    {
                        "key": "attack_speed",
                        "value": 20
                    },
                    {
                        "key": "atk",
                        "value": 0.24
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.5
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 11
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    },
                    {
                        "key": "atk",
                        "value": 0.28
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.3
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 1.9
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 11
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    },
                    {
                        "key": "atk",
                        "value": 0.32
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.3
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 2.1
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 11
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    },
                    {
                        "key": "atk",
                        "value": 0.36
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.3
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 2.3
                    }
                ]
            },
            {
                "name": "醉刃乱舞",
                "rangeId": "1-1",
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_rfalcn_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 12
                    },
                    {
                        "key": "attack_speed",
                        "value": 40
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "rfalcn_s_2[cost].interval",
                        "value": 1.25
                    },
                    {
                        "key": "rfalcn_s_2[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "talent@prob_scaler",
                        "value": 2.5
                    }
                ]
            }
        ]
    },
    "skchr_grani_2": {
        "skillId": "skchr_grani_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 79,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "def",
                        "value": 0.35
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 78,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 77,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "def",
                        "value": 0.45
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 76,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 75,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "def",
                        "value": 0.55
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 74,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 73,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.66
                    },
                    {
                        "key": "def",
                        "value": 0.66
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 72,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.72
                    },
                    {
                        "key": "def",
                        "value": 0.72
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "永不后退！",
                "rangeId": "0-1",
                "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_grani_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "def",
                        "value": 0.8
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_sddrag_2": {
        "skillId": "skchr_sddrag_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "生灵火花",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sddrag_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@skill.atk_scale",
                        "value": 0.15
                    },
                    {
                        "key": "def",
                        "value": 0
                    }
                ]
            },
            {
                "name": "生灵火花",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_sddrag_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@skill.atk_scale",
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                    },
                    {
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                        "value": 0
                    }
                ]
            },
            {
                "name": "生灵火花",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_sddrag_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@skill.atk_scale",
                        "value": 0.15
                    },
                    {
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                ]
            },
            {
                "name": "生灵火花",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_sddrag_2",
                "duration": 23,
                "blackboard": [
                    {
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                    },
                    {
                        "key": "attack@skill.atk_scale",
                        "value": 0.2
                    },
                    {
                        "key": "def",
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                    }
                ]
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            {
                "name": "生灵火花",
                "rangeId": null,
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                "spData": {
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                "prefabId": "skchr_sddrag_2",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "attack@skill.atk_scale",
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                    },
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            {
                "name": "生灵火花",
                "rangeId": null,
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                "blackboard": [
                    {
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                    {
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            {
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                "prefabId": "skchr_sddrag_2",
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                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                    },
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            {
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                "durationType": 0,
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                "prefabId": "skchr_sddrag_2",
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                "blackboard": [
                    {
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                    {
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                    },
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                ]
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            {
                "name": "生灵火花",
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                "prefabId": "skchr_sddrag_2",
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                "blackboard": [
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                    {
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                    }
                ]
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            {
                "name": "生灵火花",
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_sddrag_2",
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                "blackboard": [
                    {
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                    {
                        "key": "attack@skill.atk_scale",
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                    {
                        "key": "def",
                        "value": 0
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                ]
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        ]
    },
    "skchr_wildmn_1": {
        "skillId": "skchr_wildmn_1",
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        "hidden": false,
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                ]
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                "blackboard": [
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            {
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                ]
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            {
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                ]
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            {
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                "durationType": 0,
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                ]
            },
            {
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                ]
            },
            {
                "name": "骑枪刺击",
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                "blackboard": [
                    {
                        "key": "attack_speed",
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                ]
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        ]
    },
    "skchr_wildmn_2": {
        "skillId": "skchr_wildmn_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "夹枪冲锋",
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                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
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                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@force",
                        "value": 1
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
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                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@force",
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
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                "durationType": 0,
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                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@force",
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
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                },
                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@force",
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
                "skillType": 1,
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                },
                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@force",
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@force",
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
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                "durationType": 0,
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                },
                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "attack@force",
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                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
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                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@force",
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                    }
                ]
            },
            {
                "name": "夹枪冲锋",
                "rangeId": "2-2",
                "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_wildmn_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@force",
                        "value": 1
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                ]
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        ]
    },
    "skchr_elysm_2": {
        "skillId": "skchr_elysm_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "聆听",
                "rangeId": "x-2",
                "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 6,
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                },
                "prefabId": "skchr_elysm_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 3
                    },
                    {
                        "key": "move_speed",
                        "value": -0.6
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "interval",
                        "value": 0.75
                    },
                    {
                        "key": "cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "聆听",
                "rangeId": "x-2",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_elysm_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "max_target",
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            {
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                "name": "聆听",
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            {
                "name": "聆听",
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            {
                "name": "聆听",
                "rangeId": "x-2",
                "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
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            {
                "name": "聆听",
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    "skchr_wanqin_2": {
        "skillId": "skchr_wanqin_2",
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        "hidden": false,
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            {
                "name": "应东风",
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            {
                "name": "应东风",
                "rangeId": "x-4",
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            {
                "name": "应东风",
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                    {
                        "key": "attack@heal_scale",
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                    {
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            {
                "name": "应东风",
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            {
                "name": "应东风",
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                "prefabId": "skchr_wanqin_2",
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                        "key": "attack@attack_speed",
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                    {
                        "key": "attack@heal_scale",
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                    {
                        "key": "value",
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                    {
                        "key": "wanqin_s_2[cost].interval",
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                    {
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            },
            {
                "name": "应东风",
                "rangeId": "x-4",
                "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
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                "prefabId": "skchr_wanqin_2",
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                        "key": "attack@attack_speed",
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                    {
                        "key": "attack@heal_scale",
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                    {
                        "key": "value",
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                    {
                        "key": "wanqin_s_2[cost].interval",
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                        "value": 1
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            },
            {
                "name": "应东风",
                "rangeId": "x-4",
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                "prefabId": "skchr_wanqin_2",
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                        "key": "attack@attack_speed",
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            {
                "name": "应东风",
                "rangeId": "x-4",
                "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_wanqin_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@attack_speed",
                        "value": 25
                    },
                    {
                        "key": "attack@heal_scale",
                        "value": 0.25
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "wanqin_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "wanqin_s_2[cost].cost",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_blkngt_1": {
        "skillId": "skchr_blkngt_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.07
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.2
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.2
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.08
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.23
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.23
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.09
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.26
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.26
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.3
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.3
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.11
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.33
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.33
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.12
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.36
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.36
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.13
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.4
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.4
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.14
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.45
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.45
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.14
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.5
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.5
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "半醒",
                "rangeId": null,
                "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.14
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].atk",
                        "value": 0.55
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].attack_speed",
                        "value": 0.55
                    },
                    {
                        "key": "blkngt_hypnos_s_1[rage].duration",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "skchr_blkngt_2": {
        "skillId": "skchr_blkngt_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "安眠",
                "rangeId": null,
                "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "blkngt_s_2.atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "blkngt_s_2.duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "安眠",
                "rangeId": null,
                "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "blkngt_s_2.atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "blkngt_s_2.duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "安眠",
                "rangeId": null,
                "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "blkngt_s_2.atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "blkngt_s_2.duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "安眠",
                "rangeId": null,
                "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "blkngt_s_2.atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "blkngt_s_2.duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "安眠",
                "rangeId": null,
                "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_blkngt_2",
                "duration": 0,
                "blackboard": [
                    {
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                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 15
                    }
                ]
            },
            {
                "name": "浮光",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ctable_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.32
                    },
                    {
                        "key": "attack_speed",
                        "value": 38
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    }
                ]
            },
            {
                "name": "浮光",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ctable_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.36
                    },
                    {
                        "key": "attack_speed",
                        "value": 44
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 17
                    }
                ]
            },
            {
                "name": "浮光",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ctable_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack_speed",
                        "value": 50
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 18
                    }
                ]
            }
        ]
    },
    "sktok_blkngt_hypnos_s_1": {
        "skillId": "sktok_blkngt_hypnos_s_1",
        "iconId": "sktok_blkngt_hypnos",
        "hidden": false,
        "levels": [
            {
                "name": "食梦",
                "rangeId": null,
                "description": "可以攻击并优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_blkngt_hypnos_s_2": {
        "skillId": "sktok_blkngt_hypnos_s_2",
        "iconId": "sktok_blkngt_hypnos",
        "hidden": false,
        "levels": [
            {
                "name": "食梦",
                "rangeId": null,
                "description": "可以攻击并优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "skchr_puzzle_1": {
        "skillId": "skchr_puzzle_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            },
            {
                "name": "关键线索",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_puzzle_2": {
        "skillId": "skchr_puzzle_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 45
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.06
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 47
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.07
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 49
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.08
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 52
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.09
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 54
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.1
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 56
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.11
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_puzzle_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 60
                    },
                    {
                        "key": "attack@atk_scale_2",
                        "value": 0.12
                    },
                    {
                        "key": "attack@addtion_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "attack@duration_2",
                        "value": 16
                    }
                ]
            },
            {
                "name": "疑点追踪",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
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            {
                "name": "歃血",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.08
                    }
                ]
            }
        ]
    },
    "skchr_flameb_2": {
        "skillId": "skchr_flameb_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 58,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 56,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 54,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack_speed",
                        "value": 35
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack_speed",
                        "value": 40
                    }
                ]
            },
            {
                "name": "刃鬼",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flameb_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack_speed",
                        "value": 45
                    }
                ]
            }
        ]
    },
    "skchr_morgan_1": {
        "skillId": "skchr_morgan_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "街头好手",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    }
                ]
            }
        ]
    },
    "skchr_morgan_2": {
        "skillId": "skchr_morgan_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
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                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
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                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "shield_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "无畏招架",
                "rangeId": null,
                "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_morgan_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1.5
                    },
                    {
                        "key": "attack@atk_scale",
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                    },
                    {
                        "key": "morgan_s_2.hp_ratio",
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                    },
                    {
                        "key": "shield_duration",
                        "value": 6
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                ]
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        ]
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    "skchr_aguard_1": {
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        "hidden": false,
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "亮剑",
                "rangeId": null,
                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "spCost": 39,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "亮剑",
                "rangeId": null,
                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
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                ]
            },
            {
                "name": "亮剑",
                "rangeId": null,
                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
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                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
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                "spData": {
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                    "initSp": 4,
                    "increment": 1
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                "prefabId": "skchr_aguard_1",
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                "blackboard": [
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                    },
                    {
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                        "value": 2.1
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                ]
            },
            {
                "name": "亮剑",
                "rangeId": null,
                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
                "skillType": 1,
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                "spData": {
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                    "spCost": 35,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.2
                    },
                    {
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                        "value": 2.2
                    }
                ]
            },
            {
                "name": "亮剑",
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                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
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                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
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                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.3
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                ]
            },
            {
                "name": "亮剑",
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                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
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                "spData": {
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                    "initSp": 7,
                    "increment": 1
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                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
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                        "value": 0.35
                    },
                    {
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                    }
                ]
            },
            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.4
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.7
                    }
                ]
            },
            {
                "name": "亮剑",
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                "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_aguard_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.5
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_tiger_1": {
        "skillId": "skchr_tiger_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "碎甲拳",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tiger_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
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                        "value": 0.35
                    }
                ]
            },
            {
                "name": "碎甲拳",
                "rangeId": null,
                "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "increment": 1
                },
                "prefabId": "skchr_tiger_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
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                        "value": 0.35
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                ]
            },
            {
                "name": "碎甲拳",
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_tiger_1",
                "duration": 0,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
                "name": "碎甲拳",
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                "blackboard": [
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                    {
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                ]
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            {
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                "blackboard": [
                    {
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                    {
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            {
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                "prefabId": "skchr_tiger_1",
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                "blackboard": [
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                    {
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            {
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                "prefabId": "skchr_tiger_1",
                "duration": 0,
                "blackboard": [
                    {
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                    {
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                ]
            },
            {
                "name": "碎甲拳",
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                "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
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                    "increment": 1
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                "prefabId": "skchr_tiger_1",
                "duration": 0,
                "blackboard": [
                    {
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                        "value": 1.2
                    },
                    {
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                    }
                ]
            },
            {
                "name": "碎甲拳",
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                "prefabId": "skchr_ayer_1",
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                    },
                    {
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                    },
                    {
                        "key": "max_target",
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                    }
                ]
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            {
                "name": "多导向散射弹丸",
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                "durationType": 0,
                "spData": {
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                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
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                    },
                    {
                        "key": "max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "多导向散射弹丸",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "sluggish",
                        "value": 1
                    },
                    {
                        "key": "max_target",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_ayer_2": {
        "skillId": "skchr_ayer_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": "3-1",
                "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
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                "durationType": 0,
                "spData": {
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                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "浮游刃启动",
                "rangeId": "3-1",
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                "durationType": 0,
                "spData": {
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                    "spCost": 55,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "浮游刃启动",
                "rangeId": "3-1",
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                "durationType": 0,
                "spData": {
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                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "浮游刃启动",
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                "durationType": 0,
                "spData": {
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                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "atk_scale",
                        "value": 1
                    }
                ]
            },
            {
                "name": "浮游刃启动",
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                "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
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                "durationType": 0,
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                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "浮游刃启动",
                "rangeId": "3-1",
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                "durationType": 0,
                "spData": {
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                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
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                    },
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "浮游刃启动",
                "rangeId": "3-1",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
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                    },
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "浮游刃启动",
                "rangeId": "3-1",
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                "durationType": 0,
                "spData": {
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                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
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                    },
                    {
                        "key": "atk_scale",
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                ]
            },
            {
                "name": "浮游刃启动",
                "rangeId": "3-1",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 51,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
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                    },
                    {
                        "key": "atk_scale",
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                ]
            },
            {
                "name": "浮游刃启动",
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                "durationType": 0,
                "spData": {
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                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_ayer_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.7
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                ]
            }
        ]
    },
    "skchr_leto_2": {
        "skillId": "skchr_leto_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_leto_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@max_target",
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                ]
            },
            {
                "name": "一呼百应",
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                    "increment": 1
                },
                "prefabId": "skchr_leto_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@max_target",
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                ]
            },
            {
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                "rangeId": null,
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                "durationType": 0,
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                    "increment": 1
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                "prefabId": "skchr_leto_2",
                "duration": 25,
                "blackboard": [
                    {
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                    },
                    {
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                ]
            },
            {
                "name": "一呼百应",
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                "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
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                "durationType": 0,
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                    "increment": 1
                },
                "prefabId": "skchr_leto_2",
                "duration": 25,
                "blackboard": [
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                    {
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                ]
            },
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                "prefabId": "skchr_leto_2",
                "duration": 25,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
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                "durationType": 0,
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                    "initSp": 11,
                    "increment": 1
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                "prefabId": "skchr_leto_2",
                "duration": 25,
                "blackboard": [
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                    {
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                ]
            },
            {
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                "blackboard": [
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                    },
                    {
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                ]
            },
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                "blackboard": [
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                ]
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                "blackboard": [
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                    {
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    "skchr_bibeak_1": {
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        "hidden": false,
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                "rangeId": null,
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                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_bibeak_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    },
                    {
                        "key": "ranged@atk_scale",
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                ]
            },
            {
                "name": "飞针剑羽",
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bibeak_1",
                "duration": 0,
                "blackboard": [
                    {
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        "hidden": false,
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                "prefabId": "skchr_savage_1",
                "duration": 0,
                "blackboard": [
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            {
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                "blackboard": [
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            {
                "name": "强力击·β型",
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                "blackboard": [
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                "name": "强力击·β型",
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                "name": "强力击·β型",
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                "prefabId": "skchr_savage_1",
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                "blackboard": [
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                "name": "强力击·β型",
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                "prefabId": "skchr_savage_1",
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                "blackboard": [
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                    }
                ]
            },
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                "name": "强力击·β型",
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                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_savage_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
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                ]
            }
        ]
    },
    "skchr_fuze_1": {
        "skillId": "skchr_fuze_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "火力侦察",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 1,
                "spData": {
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                        "key": "ability_range_forward_extend",
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                    {
                        "key": "atk",
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                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@trigger_time",
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                ]
            },
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                "durationType": 1,
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                "prefabId": "skchr_fuze_1",
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                "blackboard": [
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                        "key": "ability_range_forward_extend",
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                        "key": "atk",
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                    },
                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@trigger_time",
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                    }
                ]
            },
            {
                "name": "火力侦察",
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                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
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                "spData": {
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                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
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                        "key": "ability_range_forward_extend",
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                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@trigger_time",
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                ]
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            {
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                "skillType": 1,
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                "prefabId": "skchr_fuze_1",
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                "blackboard": [
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                        "key": "ability_range_forward_extend",
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                    {
                        "key": "atk",
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                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@trigger_time",
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                ]
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                "name": "火力侦察",
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                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
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                "spData": {
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                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
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                        "key": "ability_range_forward_extend",
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                    {
                        "key": "atk",
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                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@trigger_time",
                        "value": 100
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                ]
            },
            {
                "name": "火力侦察",
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                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 18,
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                },
                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "ability_range_forward_extend",
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                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack_speed",
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                    {
                        "key": "attack@trigger_time",
                        "value": 100
                    }
                ]
            },
            {
                "name": "火力侦察",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.17
                    },
                    {
                        "key": "attack_speed",
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                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 100
                    }
                ]
            },
            {
                "name": "火力侦察",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.22
                    },
                    {
                        "key": "attack_speed",
                        "value": 80
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 100
                    }
                ]
            },
            {
                "name": "火力侦察",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 85
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 100
                    }
                ]
            },
            {
                "name": "火力侦察",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 90
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 100
                    }
                ]
            }
        ]
    },
    "skchr_fuze_2": {
        "skillId": "skchr_fuze_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "霰射炸药",
                "rangeId": null,
                "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.8
                    },
                    {
                        "key": "skill_max_trigger_time",
                        "value": 3
                    }
                ]
            },
            {
                "name": "霰射炸药",
                "rangeId": null,
                "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 39,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.9
                    },
                    {
                        "key": "skill_max_trigger_time",
                        "value": 3
                    }
                ]
            },
            {
                "name": "霰射炸药",
                "rangeId": null,
                "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 4
                    },
                    {
                        "key": "skill_max_trigger_time",
                        "value": 3
                    }
                ]
            },
            {
                "name": "霰射炸药",
                "rangeId": null,
                "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_fuze_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 4.1
                    },
                    {
                        "key": "skill_max_trigger_time",
                        "value": 3
                    }
                ]
            },
            {
                "name": "霰射炸药",
                "rangeId": null,
                "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 13,
                    "increment": 1
                },
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_1",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·奔夜",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_1",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·奔夜",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_amiya2_2": {
        "skillId": "skchr_amiya2_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 2.4
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.2
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 2.5
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.2
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 2.6
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.2
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 2.8
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.2
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 2.9
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.2
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 3
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.2
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 3.2
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.25
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 3.6
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.3
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 4
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.35
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影霄·绝影",
                "rangeId": "x-2",
                "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya2_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 4.4
                    },
                    {
                        "key": "amiya2_s_2[kill].atk",
                        "value": 0.4
                    },
                    {
                        "key": "amiya2_s_2[kill].magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "amiya2_s_2[kill].max_stack_cnt",
                        "value": 3
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_akafyu_1": {
        "skillId": "skchr_akafyu_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "信影流·雷刀之势",
                "rangeId": null,
                "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_akafyu_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信影流·雷刀之势",
                "rangeId": null,
                "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_akafyu_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "信影流·雷刀之势",
                "rangeId": null,
                "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                    "spCost": 36,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_highmo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.43
                    },
                    {
                        "key": "prob",
                        "value": 0.45
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                    {
                        "key": "hp_ratio",
                        "value": 0.06
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                ]
            },
            {
                "name": "泡影，殆尽",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "increment": 1
                },
                "prefabId": "skchr_highmo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.46
                    },
                    {
                        "key": "prob",
                        "value": 0.45
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "泡影，殆尽",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_highmo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
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                    {
                        "key": "prob",
                        "value": 0.5
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                    {
                        "key": "hp_ratio",
                        "value": 0.07
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                ]
            },
            {
                "name": "泡影，殆尽",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "prefabId": "skchr_highmo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.53
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                    {
                        "key": "prob",
                        "value": 0.53
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                    {
                        "key": "hp_ratio",
                        "value": 0.08
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                ]
            },
            {
                "name": "泡影，殆尽",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_highmo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.56
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                    {
                        "key": "prob",
                        "value": 0.56
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                    {
                        "key": "hp_ratio",
                        "value": 0.09
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                ]
            },
            {
                "name": "泡影，殆尽",
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                "durationType": 0,
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                },
                "prefabId": "skchr_highmo_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
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                    {
                        "key": "prob",
                        "value": 0.6
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                    {
                        "key": "hp_ratio",
                        "value": 0.1
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                ]
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        ]
    },
    "skchr_takila_1": {
        "skillId": "skchr_takila_1",
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            {
                "name": "当机立断",
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                "durationType": 0,
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                "prefabId": "skchr_takila_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 20
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                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
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                ]
            },
            {
                "name": "当机立断",
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_takila_1",
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                "blackboard": [
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                        "key": "attack_speed",
                        "value": 23
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                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
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                ]
            },
            {
                "name": "当机立断",
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_takila_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
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                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
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                ]
            },
            {
                "name": "当机立断",
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_takila_1",
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                "blackboard": [
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                    {
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                        "value": 1.35
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                ]
            },
            {
                "name": "当机立断",
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                "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
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                "blackboard": [
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                        "key": "attack_speed",
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                    {
                        "key": "attack@atk_scale",
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            },
            {
                "name": "当机立断",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_takila_1",
                "duration": 20,
                "blackboard": [
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                        "key": "attack_speed",
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                    {
                        "key": "attack@atk_scale",
                        "value": 1.45
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                ]
            },
            {
                "name": "当机立断",
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                "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
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                    "increment": 1
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                "prefabId": "skchr_takila_1",
                "duration": 20,
                "blackboard": [
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                        "key": "attack_speed",
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                    {
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            {
                "name": "当机立断",
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_takila_1",
                "duration": 20,
                "blackboard": [
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                        "key": "attack_speed",
                        "value": 42
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            },
            {
                "name": "当机立断",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "blackboard": [
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                        "key": "attack_speed",
                        "value": 46
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                    {
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                        "value": 1.6
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                ]
            },
            {
                "name": "当机立断",
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                "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_takila_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 50
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                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
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                ]
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        ]
    },
    "skchr_takila_2": {
        "skillId": "skchr_takila_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 1.9
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 2.1
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 20,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 2.2
                    }
                ]
            },
            {
                "name": "剑走偏锋",
                "rangeId": "2-3",
                "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 20,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_takila_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "enhance_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@plus_max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@plus_atk_scale",
                        "value": 2.3
                    }
                ]
            }
        ]
    },
    "skchr_chimes_2": {
        "skillId": "skchr_chimes_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.2
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.2
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.2
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.25
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.25
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.25
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.32
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.35
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            },
            {
                "name": "乡心无改",
                "rangeId": null,
                "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_chimes_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "damage_resistance",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "maxcnt",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_odda_1": {
        "skillId": "skchr_odda_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "火花溅射",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_odda_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "ability_range_radius",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "火花溅射",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_odda_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "ability_range_radius",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "火花溅射",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_odda_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "ability_range_radius",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "火花溅射",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_odda_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "ability_range_radius",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "火花溅射",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_odda_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "ability_range_radius",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "火花溅射",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
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                    "maxChargeTime": 3,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_swllow_2": {
        "skillId": "skchr_swllow_2",
        "iconId": null,
        "hidden": false,
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            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 16,
                "blackboard": [
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                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 16,
                "blackboard": [
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                        "value": 0.15
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "回流",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_swllow_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
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                ]
            }
        ]
    },
    "skchr_asnipe_1": {
        "skillId": "skchr_asnipe_1",
        "iconId": null,
        "hidden": false,
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                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_asnipe_1",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_asnipe_1",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 2
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_asnipe_1",
                "duration": 23,
                "blackboard": [
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                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 2
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_asnipe_1",
                "duration": 24,
                "blackboard": [
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                        "key": "attack@max_target",
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                    {
                        "key": "attack@times",
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
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                "blackboard": [
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                    {
                        "key": "attack@times",
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
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                "durationType": 0,
                "spData": {
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                    "increment": 1
                },
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                "blackboard": [
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
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                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "duration": 25,
                "blackboard": [
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                    },
                    {
                        "key": "attack@times",
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                    }
                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
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                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "blackboard": [
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                    },
                    {
                        "key": "attack@times",
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "blackboard": [
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                    {
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                ]
            },
            {
                "name": "旋臂",
                "rangeId": null,
                "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
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                "durationType": 0,
                "spData": {
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_asnipe_1",
                "duration": 30,
                "blackboard": [
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                        "key": "attack@max_target",
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                    },
                    {
                        "key": "attack@times",
                        "value": 2
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                ]
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        ]
    },
    "skchr_aprl_1": {
        "skillId": "skchr_aprl_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
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                        "value": 1.85
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                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
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                        "value": 1.9
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.95
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    }
                ]
            },
            {
                "name": "精准射击",
                "rangeId": null,
                "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aprl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    }
                ]
            }
        ]
    },
    "skchr_aprl_2": {
        "skillId": "skchr_aprl_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "灵活伪装",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_aprl_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_kroos2_1": {
        "skillId": "skchr_kroos2_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.13
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.16
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.23
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.36
                    }
                ]
            },
            {
                "name": "无痕",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            }
        ]
    },
    "skchr_kroos2_2": {
        "skillId": "skchr_kroos2_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.15
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.15
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.15
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.22
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.22
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.22
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 40
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 36
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 32
                    }
                ]
            },
            {
                "name": "封喉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>较大幅度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_kroos2_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.375
                    },
                    {
                        "key": "attack@max_stack_count",
                        "value": 32
                    }
                ]
            }
        ]
    },
    "skchr_inside_1": {
        "skillId": "skchr_inside_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“不惹麻烦”",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_inside_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“不惹麻烦”",
                "rangeId": null,
                "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_inside_1",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "铳口收束",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
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                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "铳口收束",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 30,
                "blackboard": [
                    {
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                    }
                ]
            },
            {
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                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 19,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 31,
                "blackboard": [
                    {
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                    }
                ]
            },
            {
                "name": "铳口收束",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 32,
                "blackboard": [
                    {
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                        "value": 0.55
                    }
                ]
            },
            {
                "name": "铳口收束",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "铳口收束",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_excu_1",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            }
        ]
    },
    "skchr_excu_2": {
        "skillId": "skchr_excu_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.2
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 79,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.2
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 78,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.2
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 77,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 76,
                    "initSp": 26,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 75,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>一定程度缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 74,
                    "initSp": 29,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.7
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>一定程度缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 73,
                    "initSp": 31,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.7
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>较大幅度缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 72,
                    "initSp": 33,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.9
                    }
                ]
            },
            {
                "name": "最终旅程",
                "rangeId": null,
                "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>较大幅度缩短</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_excu_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.9
                    }
                ]
            }
        ]
    },
    "skchr_aosta_2": {
        "skillId": "skchr_aosta_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 0.8
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 59,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 0.8
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 58,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 0.8
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 57,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 56,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 54,
                    "initSp": 19,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.2
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 53,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.2
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.2
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "影钉",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_aosta_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_serum_1": {
        "skillId": "skchr_serum_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "专注力超载",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "atk_scale_to_fly",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "强效清洁",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "atk_scale_to_fly",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "强效清洁",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "atk_scale_to_fly",
                        "value": 0.9
                    }
                ]
            }
        ]
    },
    "skchr_aroma_2": {
        "skillId": "skchr_aroma_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "小心地滑",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.5
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.55
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.6
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.65
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.7
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.75
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.8
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 0.9
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
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                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.95
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 1
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "小心地滑",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_aroma_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_when_fly_finish",
                        "value": 1.1
                    },
                    {
                        "key": "attack@duration",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "skchr_amiya_2": {
        "skillId": "skchr_amiya_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.33
                    },
                    {
                        "key": "attack@times",
                        "value": 6
                    },
                    {
                        "key": "stun",
                        "value": 10
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                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "attack@times",
                        "value": 6
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.37
                    },
                    {
                        "key": "attack@times",
                        "value": 6
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.39
                    },
                    {
                        "key": "attack@times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.41
                    },
                    {
                        "key": "attack@times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.43
                    },
                    {
                        "key": "attack@times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.45
                    },
                    {
                        "key": "attack@times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "attack@times",
                        "value": 8
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.55
                    },
                    {
                        "key": "attack@times",
                        "value": 8
                    },
                    {
                        "key": "stun",
                        "value": 10
                    }
                ]
            },
            {
                "name": "精神爆发",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amiya_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.6
                    },
                    {
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                "blackboard": [
                    {
                        "key": "attack@times",
                        "value": 4
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 0.85
                    }
                ]
            },
            {
                "name": "终结连射",
                "rangeId": null,
                "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_absin_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@times",
                        "value": 4
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 0.9
                    }
                ]
            }
        ]
    },
    "skchr_tomimi_1": {
        "skillId": "skchr_tomimi_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 35
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 40
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 45
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 50
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 55
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 60
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 70
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 80
                    }
                ]
            },
            {
                "name": "部族技艺",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 90
                    }
                ]
            }
        ]
    },
    "skchr_tomimi_2": {
        "skillId": "skchr_tomimi_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 0.6
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 0.6
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 0.6
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 0.9
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 0.9
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 0.9
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 1.2
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 1.2
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 2.05
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 1.2
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 0.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            },
            {
                "name": "嘉维尔保护方案",
                "rangeId": null,
                "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_tomimi_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@tomimi_s_2.stun",
                        "value": 1.6
                    },
                    {
                        "key": "attack@tomimi_s_2.atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@tomimi_s_2.prob",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0
                    }
                ]
            }
        ]
    },
    "skchr_qanik_1": {
        "skillId": "skchr_qanik_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 30
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 35
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 40
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 45
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 50
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
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                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 55
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
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                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 60
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
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                    "increment": 1
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                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 70
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 80
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            },
            {
                "name": "冻风",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 90
                    },
                    {
                        "key": "mode",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_qanik_2": {
        "skillId": "skchr_qanik_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 1.7
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 1.8
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_2",
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                "blackboard": [
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                        "key": "max_target",
                        "value": 2
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                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 1.9
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
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                ]
            },
            {
                "name": "坠雪",
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                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
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                        "key": "max_target",
                        "value": 2
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                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.45
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 2
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
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                ]
            },
            {
                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
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                        "value": 2
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                    {
                        "key": "interval",
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                    },
                    {
                        "key": "trigger_atk_scale",
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                    },
                    {
                        "key": "critical_damage_scale",
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                    },
                    {
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                ]
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            {
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                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
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                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.55
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 2.2
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 2.3
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
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                ]
            },
            {
                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
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                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.65
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 2.5
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
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                ]
            },
            {
                "name": "坠雪",
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                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_qanik_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
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                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "trigger_atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "critical_damage_scale",
                        "value": 2.7
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
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                ]
            },
            {
                "name": "坠雪",
                "rangeId": null,
                "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
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                    "spCost": 30,
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                "prefabId": "skchr_qanik_2",
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                "blackboard": [
                    {
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                        "value": 2
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                    },
                    {
                        "key": "trigger_atk_scale",
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                    },
                    {
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                        "value": 3
                    },
                    {
                        "key": "levitate_duration",
                        "value": 7
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                ]
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        ]
    },
    "skchr_skfire_2": {
        "skillId": "skchr_skfire_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "天坠之火",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skfire_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "天坠之火",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "increment": 1
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                "prefabId": "skchr_skfire_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.75
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.1
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                ]
            },
            {
                "name": "天坠之火",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skfire_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "天坠之火",
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                "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skfire_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "天坠之火",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_skfire_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.95
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                    {
                        "key": "attack@stun",
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                    }
                ]
            },
            {
                "name": "天坠之火",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
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                },
                "prefabId": "skchr_skfire_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "base_attack_time",
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                    {
                        "key": "attack@atk_scale",
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                    {
                        "key": "attack@stun",
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                    }
                ]
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            {
                "name": "天坠之火",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_skfire_2",
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                "blackboard": [
                    {
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                    {
                        "key": "attack@atk_scale",
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                    {
                        "key": "attack@stun",
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                ]
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_skfire_2",
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                "blackboard": [
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                    {
                        "key": "attack@atk_scale",
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                    {
                        "key": "attack@stun",
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_skfire_2",
                "duration": 35,
                "blackboard": [
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                    {
                        "key": "attack@atk_scale",
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                    {
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                "prefabId": "skchr_skfire_2",
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                    {
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            {
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                "name": "“为我所为”",
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                "name": "“为我所为”",
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    },
    "skchr_leizi_2": {
        "skillId": "skchr_leizi_2",
        "iconId": null,
        "hidden": false,
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                "name": "初雷",
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                "prefabId": "skchr_leizi_2",
                "duration": 30,
                "blackboard": [
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            {
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                "durationType": 0,
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                "duration": 30,
                "blackboard": [
                    {
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                ]
            },
            {
                "name": "初雷",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
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                "durationType": 0,
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            {
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                "durationType": 0,
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                "prefabId": "skchr_leizi_2",
                "duration": 31,
                "blackboard": [
                    {
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            {
                "name": "初雷",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
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                "durationType": 0,
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                "blackboard": [
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            {
                "name": "初雷",
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                "durationType": 0,
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                "blackboard": [
                    {
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                ]
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            {
                "name": "初雷",
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                "blackboard": [
                    {
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            {
                "name": "初雷",
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                "durationType": 0,
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                "blackboard": [
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            {
                "name": "初雷",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
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                "durationType": 0,
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                "prefabId": "skchr_leizi_2",
                "duration": 34,
                "blackboard": [
                    {
                        "key": "atk",
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                ]
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            {
                "name": "初雷",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
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                "durationType": 0,
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                "prefabId": "skchr_leizi_2",
                "duration": 35,
                "blackboard": [
                    {
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    "skchr_halo_1": {
        "skillId": "skchr_halo_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "双端导流",
                "rangeId": null,
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                },
                "prefabId": "skchr_halo_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.04
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                    {
                        "key": "max_target",
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                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    },
                    {
                        "key": "ct",
                        "value": 1
                    }
                ]
            },
            {
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                "rangeId": null,
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                    {
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                "prefabId": "skchr_halo_1",
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                "blackboard": [
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                    {
                        "key": "max_target",
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                    {
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            {
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                "prefabId": "skchr_halo_1",
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                    {
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                "prefabId": "skchr_halo_1",
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                "prefabId": "skchr_halo_1",
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                    {
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                "prefabId": "skchr_halo_1",
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                    {
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                    {
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                    {
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                "prefabId": "skchr_halo_1",
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                    {
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                    {
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        ]
    },
    "skchr_halo_2": {
        "skillId": "skchr_halo_2",
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            {
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                "prefabId": "skchr_halo_2",
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                    {
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                    {
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                    {
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                "prefabId": "skchr_halo_2",
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                    {
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                "prefabId": "skchr_halo_2",
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                "blackboard": [
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                    {
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        ]
    },
    "skchr_beewax_1": {
        "skillId": "skchr_beewax_1",
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        "hidden": false,
        "levels": [
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                "rangeId": "x-2",
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                "prefabId": "skchr_beewax_1",
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            },
            {
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                "durationType": 0,
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                "blackboard": [
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            {
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                "prefabId": "skchr_beewax_1",
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                "blackboard": [
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                ]
            },
            {
                "name": "沙暴扩散",
                "rangeId": "x-2",
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                "prefabId": "skchr_beewax_1",
                "duration": 16,
                "blackboard": [
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            },
            {
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_beewax_1",
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                "blackboard": [
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                ]
            },
            {
                "name": "沙暴扩散",
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                "durationType": 0,
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                "prefabId": "skchr_beewax_1",
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                "blackboard": [
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                ]
            },
            {
                "name": "沙暴扩散",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 8,
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                "prefabId": "skchr_beewax_1",
                "duration": 17,
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                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    }
                ]
            },
            {
                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.35
                    }
                ]
            },
            {
                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.45
                    }
                ]
            },
            {
                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "风语",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mint_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    }
                ]
            }
        ]
    },
    "skchr_mint_2": {
        "skillId": "skchr_mint_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "聚能涡旋",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
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                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "聚能涡旋",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
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                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.15
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "attack@force",
                        "value": 0
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                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "attack@force",
                        "value": 0
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                ]
            },
            {
                "name": "聚能涡旋",
                "rangeId": null,
                "description": "每次攻击把目标<@ba.vup>中等力度地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mint_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "attack@force",
                        "value": 1
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                ]
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        ]
    },
    "skchr_iris_1": {
        "skillId": "skchr_iris_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
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                ]
            },
            {
                "name": "童话守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "spCost": 24,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.31
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
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                ]
            },
            {
                "name": "童话守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
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                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
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                    },
                    {
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                        "value": 0.2
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                ]
            },
            {
                "name": "童话守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
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                    },
                    {
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                ]
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            {
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                "skillType": 1,
                "durationType": 0,
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                    "initSp": 5,
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                "prefabId": "skchr_iris_1",
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                "blackboard": [
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                ]
            },
            {
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                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
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                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "童话守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
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                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.43
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "童话守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.46
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "童话守卫者",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_iris_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "skchr_iris_2": {
        "skillId": "skchr_iris_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            },
            {
                "name": "梦乡摇篮",
                "rangeId": null,
                "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_iris_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "sleep",
                        "value": 7
                    }
                ]
            }
        ]
    },
    "skchr_hamoni_1": {
        "skillId": "skchr_hamoni_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.31
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.32
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.36
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.37
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.43
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.46
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "轻巧舞步",
                "rangeId": "4-1",
                "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_1",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "skchr_hamoni_2": {
        "skillId": "skchr_hamoni_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "沉溺之灾",
                "rangeId": null,
                "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_hamoni_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "damage_value",
                        "value": 100
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.8
                    },
                    {
                        "key": "move_speed",
                        "value": -0.45
                    }
                ]
            },
            {
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                "duration": 30,
                "blackboard": [
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                    "maxChargeTime": 1,
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                    "initSp": 20,
                    "increment": 1
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                "prefabId": "skchr_hamoni_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "damage_value",
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                    {
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                "blackboard": [
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                "rangeId": null,
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                    "initSp": 20,
                    "increment": 1
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                "prefabId": "skchr_hamoni_2",
                "duration": 30,
                "blackboard": [
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                "blackboard": [
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                    "initSp": 20,
                    "increment": 1
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                "duration": 30,
                "blackboard": [
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        "hidden": false,
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                    "increment": 1
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                "name": "“贯注”",
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                "durationType": 0,
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                "duration": 5,
                "blackboard": [
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                    {
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    "skchr_delphn_2": {
        "skillId": "skchr_delphn_2",
        "iconId": null,
        "hidden": false,
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                "spData": {
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                    "maxChargeTime": 1,
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                "duration": 30,
                "blackboard": [
                    {
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                    {
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                    {
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            {
                "name": "“抢攻”",
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                "duration": 30,
                "blackboard": [
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                    {
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                    {
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            {
                "name": "“抢攻”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
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                    "initSp": 12,
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                "duration": 30,
                "blackboard": [
                    {
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                    {
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                    {
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                "name": "“抢攻”",
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                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "“抢攻”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "“抢攻”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "“抢攻”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "“抢攻”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "“抢攻”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "“抢攻”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_delphn_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "attack@max_cnt",
                        "value": 0.24
                    },
                    {
                        "key": "damage_addition",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_addition",
                        "value": 0.06
                    }
                ]
            }
        ]
    },
    "skchr_kjera_2": {
        "skillId": "skchr_kjera_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.23
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.29
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.32
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.22
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.22
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "心随意动",
                "rangeId": null,
                "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_kjera_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.22
                    },
                    {
                        "key": "attack@cold",
                        "value": 2.5
                    }
                ]
            }
        ]
    },
    "skchr_rockr_2": {
        "skillId": "skchr_rockr_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "自负此轭",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，释放浮游单元锁定敌人攻击\\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>{scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_rockr_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    },
                    {
                        "key": "attack@cnt",
                        "value": 0
                    },
                    {
                        "key": "scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "自负此轭",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
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                "prefabId": "skchr_kaitou_1",
                "duration": 20,
                "blackboard": [
                    {
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                        "value": 0.5
                    },
                    {
                        "key": "attack@ep_damage_ratio",
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                    },
                    {
                        "key": "attack@extra_ep_damage_scale",
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                    }
                ]
            },
            {
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                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "increment": 1
                },
                "prefabId": "skchr_kaitou_1",
                "duration": 20,
                "blackboard": [
                    {
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                        "value": 0.6
                    },
                    {
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                    },
                    {
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                    }
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            },
            {
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                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_kaitou_1",
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                "blackboard": [
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                    {
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                    {
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                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
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                "durationType": 0,
                "spData": {
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                    {
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                    {
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                    {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    {
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                "prefabId": "skchr_kaitou_1",
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                    },
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                "skillType": 1,
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                "blackboard": [
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                "blackboard": [
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    },
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        "hidden": false,
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                "spData": {
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                "duration": 25,
                "blackboard": [
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                    {
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                "skillType": 1,
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                "spData": {
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                "prefabId": "skchr_kaitou_2",
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                "blackboard": [
                    {
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                    {
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            },
            {
                "name": "热处理变色",
                "rangeId": null,
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                "skillType": 1,
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                "spData": {
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                "prefabId": "skchr_kaitou_2",
                "duration": 25,
                "blackboard": [
                    {
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                    },
                    {
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                ]
            },
            {
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                "rangeId": null,
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                "skillType": 1,
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                "spData": {
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                "blackboard": [
                    {
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                    },
                    {
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                ]
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            {
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                "rangeId": null,
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                "skillType": 1,
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                "spData": {
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                "duration": 30,
                "blackboard": [
                    {
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                    },
                    {
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                ]
            },
            {
                "name": "热处理变色",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
                "skillType": 1,
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                "spData": {
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                "prefabId": "skchr_kaitou_2",
                "duration": 30,
                "blackboard": [
                    {
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                        "value": 65
                    },
                    {
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                ]
            },
            {
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                "rangeId": null,
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                "skillType": 1,
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                "spData": {
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                    "maxChargeTime": 1,
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                "prefabId": "skchr_kaitou_2",
                "duration": 35,
                "blackboard": [
                    {
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                    },
                    {
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                ]
            },
            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_kaitou_2",
                "duration": 35,
                "blackboard": [
                    {
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                    },
                    {
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                    }
                ]
            },
            {
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                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_kaitou_2",
                "duration": 35,
                "blackboard": [
                    {
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                    },
                    {
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                ]
            },
            {
                "name": "热处理变色",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_kaitou_2",
                "duration": 35,
                "blackboard": [
                    {
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                    {
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                ]
            }
        ]
    },
    "skchr_warmy_1": {
        "skillId": "skchr_warmy_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
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                    {
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            },
            {
                "name": "炎炎火焰",
                "rangeId": null,
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                "skillType": 1,
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                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
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            {
                "name": "炎炎火焰",
                "rangeId": null,
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                "skillType": 1,
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                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
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                ]
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            {
                "name": "炎炎火焰",
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                    {
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                        "value": 0.15
                    }
                ]
            },
            {
                "name": "炎炎火焰",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 4,
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                },
                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 60
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                    {
                        "key": "attack@ep_damage_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "炎炎火焰",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                },
                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 65
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                    {
                        "key": "attack@ep_damage_ratio",
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                ]
            },
            {
                "name": "炎炎火焰",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 70
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                    {
                        "key": "attack@ep_damage_ratio",
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                ]
            },
            {
                "name": "炎炎火焰",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 80
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                    {
                        "key": "attack@ep_damage_ratio",
                        "value": 0.15
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            },
            {
                "name": "炎炎火焰",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 90
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                    {
                        "key": "attack@ep_damage_ratio",
                        "value": 0.15
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                ]
            },
            {
                "name": "炎炎火焰",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_warmy_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 100
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                    {
                        "key": "attack@ep_damage_ratio",
                        "value": 0.15
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                ]
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        ]
    },
    "skchr_warmy_2": {
        "skillId": "skchr_warmy_2",
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        "hidden": false,
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                "name": "滔滔热流",
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                },
                "prefabId": "skchr_warmy_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
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                    {
                        "key": "base_attack_time",
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                    },
                    {
                        "key": "enhanced_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@ep_damage_scale",
                        "value": 0.5
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                "skillType": 1,
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                },
                "prefabId": "skchr_warmy_2",
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                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "enhanced_duration",
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                    {
                        "key": "attack@ep_damage_scale",
                        "value": 0.5
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                "name": "滔滔热流",
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                    {
                        "key": "atk",
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "enhanced_duration",
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                    {
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                    {
                        "key": "atk",
                        "value": 1.4
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                        "key": "base_attack_time",
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                    {
                        "key": "enhanced_duration",
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                    {
                        "key": "attack@ep_damage_scale",
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                "skillType": 1,
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                    {
                        "key": "enhanced_duration",
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                "skillType": 1,
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                "prefabId": "skchr_warmy_2",
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                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.6
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                    {
                        "key": "base_attack_time",
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                    },
                    {
                        "key": "enhanced_duration",
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                    },
                    {
                        "key": "attack@ep_damage_scale",
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                ]
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                "name": "滔滔热流",
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                "skillType": 1,
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                "spData": {
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_warmy_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.7
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                    {
                        "key": "base_attack_time",
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                    },
                    {
                        "key": "enhanced_duration",
                        "value": 30
                    },
                    {
                        "key": "attack@ep_damage_scale",
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                "name": "滔滔热流",
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                "skillType": 1,
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                "spData": {
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                "prefabId": "skchr_warmy_2",
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                    {
                        "key": "atk",
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "enhanced_duration",
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                    {
                        "key": "attack@ep_damage_scale",
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                "skillType": 1,
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                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_warmy_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.9
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "enhanced_duration",
                        "value": 30
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                    {
                        "key": "attack@ep_damage_scale",
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                "name": "滔滔热流",
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                "skillType": 1,
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                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_warmy_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "enhanced_duration",
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                    {
                        "key": "attack@ep_damage_scale",
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    "skchr_lionhd_2": {
        "skillId": "skchr_lionhd_2",
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        "hidden": false,
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                "name": "解构与爆破",
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                "prefabId": "skchr_lionhd_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "magic_resistance",
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                    {
                        "key": "duration",
                        "value": 6
                    },
                    {
                        "key": "ct",
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                    },
                    {
                        "key": "talent_range_flag",
                        "value": 1
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            {
                "name": "解构与爆破",
                "rangeId": "3-3",
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                "skillType": 1,
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                "spData": {
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                    "increment": 1
                },
                "prefabId": "skchr_lionhd_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "magic_resistance",
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                    },
                    {
                        "key": "duration",
                        "value": 6
                    },
                    {
                        "key": "ct",
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                    {
                        "key": "talent_range_flag",
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            {
                "name": "解构与爆破",
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                "skillType": 1,
                "durationType": 0,
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                },
                "prefabId": "skchr_lionhd_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "magic_resistance",
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                    },
                    {
                        "key": "duration",
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                    },
                    {
                        "key": "ct",
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                    },
                    {
                        "key": "talent_range_flag",
                        "value": 1
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                ]
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        "skillId": "skchr_folnic_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.8
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.85
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.9
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1.05
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1.1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1.2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1.4
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "复合型药物弹片",
                "rangeId": null,
                "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_folnic_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_tuye_1": {
        "skillId": "skchr_tuye_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 13,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 13,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 13,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "水流环",
                "rangeId": null,
                "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 12,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_tuye_2": {
        "skillId": "skchr_tuye_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "强心剂",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "heal_scale",
                        "value": 3
                    },
                    {
                        "key": "skill_interval",
                        "value": 1
                    }
                ]
            },
            {
                "name": "强心剂",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "heal_scale",
                        "value": 3
                    },
                    {
                        "key": "skill_interval",
                        "value": 1
                    }
                ]
            },
            {
                "name": "强心剂",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_tuye_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "max_hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "heal_scale",
                        "value": 3
                    },
                    {
                        "key": "skill_interval",
                        "value": 1
                    }
                ]
            },
            {
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    "skchr_hbisc2_2": {
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                    },
                    {
                        "key": "move_speed",
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                    },
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                    },
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                "blackboard": [
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                    },
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                "blackboard": [
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                    },
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        "hidden": false,
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    },
    "skchr_deepcl_1": {
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        "hidden": false,
        "levels": [
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                "prefabId": "skchr_deepcl_1",
                "duration": 30,
                "blackboard": [
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                        "key": "atk",
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                    },
                    {
                        "key": "def",
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                    },
                    {
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                ]
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                    },
                    {
                        "key": "stun",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_waaifu_1": {
        "skillId": "skchr_waaifu_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.2
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.2
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.2
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.25
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.25
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.25
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.3
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.33
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.65
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.36
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "寸劲",
                "rangeId": null,
                "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "waaifu_s_1[self].atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].atk",
                        "value": -0.4
                    },
                    {
                        "key": "attack@waaifu_s_1[debuff].duration",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_waaifu_2": {
        "skillId": "skchr_waaifu_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "silence",
                        "value": 5
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "silence",
                        "value": 5
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "silence",
                        "value": 5
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "silence",
                        "value": 6
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "silence",
                        "value": 6
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "silence",
                        "value": 6
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "silence",
                        "value": 7
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.55
                    },
                    {
                        "key": "silence",
                        "value": 7
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "silence",
                        "value": 7
                    }
                ]
            },
            {
                "name": "七武掠阵踢",
                "rangeId": "x-4",
                "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_waaifu_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.9
                    },
                    {
                        "key": "silence",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "skchr_kafka_1": {
        "skillId": "skchr_kafka_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "怪异魔方",
                "rangeId": "x-5",
                "description": "部署后<@ba.vup>{duration}</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_kafka_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "怪异魔方",
                "rangeId": "x-5",
                "description": "部署后<@ba.vup>{duration}</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_kafka_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "怪异魔方",
                "rangeId": "x-5",
                "description": "部署后<@ba.vup>{duration}</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_kafka_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
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        "hidden": false,
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                "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "silence",
                        "value": 3
                    }
                ]
            },
            {
                "name": "闪光护盾",
                "rangeId": "2-5",
                "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "silence",
                        "value": 3
                    }
                ]
            },
            {
                "name": "闪光护盾",
                "rangeId": "2-5",
                "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 3.5
                    },
                    {
                        "key": "silence",
                        "value": 3.5
                    }
                ]
            },
            {
                "name": "闪光护盾",
                "rangeId": "2-5",
                "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 3.8
                    },
                    {
                        "key": "silence",
                        "value": 3.8
                    }
                ]
            },
            {
                "name": "闪光护盾",
                "rangeId": "2-5",
                "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 16,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 4.1
                    },
                    {
                        "key": "silence",
                        "value": 4.1
                    }
                ]
            },
            {
                "name": "闪光护盾",
                "rangeId": "2-5",
                "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 4.5
                    },
                    {
                        "key": "silence",
                        "value": 4.5
                    }
                ]
            }
        ]
    },
    "skchr_blitz_2": {
        "skillId": "skchr_blitz_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_blitz_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "stun",
                        "value": 5
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                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
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                        "value": 1.2
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "stun",
                        "value": 5
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                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "stun",
                        "value": 5
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                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "talent_scale",
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                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 6,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "stun",
                        "value": 6
                    },
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 6,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "stun",
                        "value": 6
                    },
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
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                        "value": 1.5
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 6,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "stun",
                        "value": 6
                    },
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
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                        "value": 1.5
                    }
                ]
            },
            {
                "name": "突破防线",
                "rangeId": null,
                "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_blitz_2",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 7
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                    {
                        "key": "attack_speed",
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                    },
                    {
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                        "value": 1.5
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                ]
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        ]
    },
    "skchr_zebra_1": {
        "skillId": "skchr_zebra_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
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                "rangeId": "x-4",
                "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "hp_recovery_per_sec",
                        "value": 30
                    },
                    {
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                        "value": 1
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                ]
            },
            {
                "name": "应急迷彩",
                "rangeId": "x-4",
                "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
                "name": "应急迷彩",
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                "skillType": 2,
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                "spData": {
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
                "name": "应急迷彩",
                "rangeId": "x-4",
                "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                        "value": 43
                    },
                    {
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                        "value": 1
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                ]
            },
            {
                "name": "应急迷彩",
                "rangeId": "x-4",
                "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "hp_recovery_per_sec",
                        "value": 46
                    },
                    {
                        "key": "cnt",
                        "value": 1
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                ]
            },
            {
                "name": "应急迷彩",
                "rangeId": "x-4",
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                "prefabId": "skchr_zebra_1",
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                    },
                    {
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                ]
            },
            {
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                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                        "key": "hp_recovery_per_sec",
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                    {
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            },
            {
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                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                    {
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                ]
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            {
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                "prefabId": "skchr_zebra_1",
                "duration": 4,
                "blackboard": [
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                        "key": "hp_recovery_per_sec",
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                        "key": "cnt",
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                ]
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        ]
    },
    "skchr_zebra_2": {
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        "iconId": null,
        "hidden": false,
        "levels": [
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                "prefabId": "skchr_zebra_2",
                "duration": 15,
                "blackboard": [
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                        "value": 0.2
                    },
                    {
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                        "value": 0.2
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                ]
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            {
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                "prefabId": "skchr_zebra_2",
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                "blackboard": [
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                    {
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                ]
            },
            {
                "name": "群体迷彩",
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                "prefabId": "skchr_zebra_2",
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                "blackboard": [
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                    },
                    {
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            },
            {
                "name": "群体迷彩",
                "rangeId": "x-5",
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            {
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                "prefabId": "skchr_zebra_2",
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                "blackboard": [
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                    {
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            },
            {
                "name": "群体迷彩",
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                "prefabId": "skchr_zebra_2",
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                "blackboard": [
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                    {
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                ]
            },
            {
                "name": "群体迷彩",
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                "prefabId": "skchr_zebra_2",
                "duration": 17,
                "blackboard": [
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                    },
                    {
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                ]
            },
            {
                "name": "群体迷彩",
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                "prefabId": "skchr_zebra_2",
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                "blackboard": [
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                    {
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            },
            {
                "name": "群体迷彩",
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                "spData": {
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                "prefabId": "skchr_zebra_2",
                "duration": 19,
                "blackboard": [
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                    {
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                    }
                ]
            },
            {
                "name": "群体迷彩",
                "rangeId": "x-5",
                "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
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                "durationType": 0,
                "spData": {
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                    "initSp": 25,
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                "prefabId": "skchr_zebra_2",
                "duration": 20,
                "blackboard": [
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                    {
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        ]
    },
    "skchr_ashlok_2": {
        "skillId": "skchr_ashlok_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
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                "durationType": 0,
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                "prefabId": "skchr_ashlok_2",
                "duration": 10,
                "blackboard": [
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                    {
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            {
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                "prefabId": "skchr_ashlok_2",
                "duration": 10,
                "blackboard": [
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                        "value": 0.15
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                    {
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                ]
            },
            {
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                "durationType": 0,
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                "prefabId": "skchr_ashlok_2",
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                "blackboard": [
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                    {
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                ]
            },
            {
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                "prefabId": "skchr_ashlok_2",
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                "blackboard": [
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                    {
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                "blackboard": [
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                "blackboard": [
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            {
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                "blackboard": [
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                    {
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            {
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            {
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                    {
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        "hidden": false,
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                    {
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            {
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                "durationType": 0,
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
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                    },
                    {
                        "key": "burn.atk_scale",
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                    },
                    {
                        "key": "atk_scale",
                        "value": 1.1
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                ]
            },
            {
                "name": "野火",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
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                    },
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
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                    },
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    }
                ]
            },
            {
                "name": "野火",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "burn_duration",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.85
                    }
                ]
            }
        ]
    },
    "skchr_firwhl_2": {
        "skillId": "skchr_firwhl_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 3
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 3
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 3
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 3
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.45
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "attack@burn.atk_scale",
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                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 4
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 19,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.65
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 5
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.65
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.75
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 5
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 5
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "焦土",
                "rangeId": null,
                "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_firwhl_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 6
                    },
                    {
                        "key": "burn.atk_scale",
                        "value": 0.85
                    },
                    {
                        "key": "attack@projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "attack@burn.atk_scale",
                        "value": 0.85
                    }
                ]
            }
        ]
    },
    "skchr_aurora_1": {
        "skillId": "skchr_aurora_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "固守家园",
                "rangeId": null,
                "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_aurora_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "固守家园",
                "rangeId": null,
                "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_aurora_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.8
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    }
                ]
            },
            {
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                "duration": 30,
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            {
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                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
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                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.2
                    },
                    {
                        "key": "attack@duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "阻滞射击战术",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.7
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.2
                    },
                    {
                        "key": "attack@duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "阻滞射击战术",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.8
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.2
                    },
                    {
                        "key": "attack@duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "阻滞射击战术",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.9
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.3
                    },
                    {
                        "key": "attack@duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "阻滞射击战术",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.05
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.35
                    },
                    {
                        "key": "attack@duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "阻滞射击战术",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.2
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.35
                    },
                    {
                        "key": "attack@duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "阻滞射击战术",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_cuttle_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.4
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.4
                    },
                    {
                        "key": "attack@duration",
                        "value": 6
                    }
                ]
            }
        ]
    },
    "skchr_lunacu_1": {
        "skillId": "skchr_lunacu_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "狩猎时刻",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_lunacu_2": {
        "skillId": "skchr_lunacu_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 70
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 6
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 59,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 75
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 6
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 58,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 80
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 6
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 57,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 90
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 6
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 56,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 95
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 6
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 100
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 6
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 54,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 110
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 7
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 53,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 120
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 7
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 6
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 29,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 130
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 7
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 7
                    }
                ]
            },
            {
                "name": "伏击之影",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_lunacu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 140
                    },
                    {
                        "key": "lunacu_s_2[cam].cam_duration",
                        "value": 8
                    },
                    {
                        "key": "lunacu_s_2[start_cam].start_cam_duration",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "skchr_toddi_1": {
        "skillId": "skchr_toddi_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "def",
                        "value": -0.25
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "def",
                        "value": -0.25
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信号矢",
                "rangeId": null,
                "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_toddi_2": {
        "skillId": "skchr_toddi_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.65
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.65
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.65
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 24,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "便携破城矢",
                "rangeId": null,
                "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_toddi_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "attack@splash_atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@splash_projectile_delay_time",
                        "value": 1.5
                    }
                ]
            }
        ]
    },
    "skchr_erato_1": {
        "skillId": "skchr_erato_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.85
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
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                    "spCost": 11,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.95
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
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                    {
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                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.05
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
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                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.15
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                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
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                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
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                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            },
            {
                "name": "安眠旋律",
                "rangeId": null,
                "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_erato_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "sleep",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_erato_2": {
        "skillId": "skchr_erato_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
                    }
                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.27
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
                    }
                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.29
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
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                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.31
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.33
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
                    }
                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack_speed",
                        "value": 30
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                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.38
                    },
                    {
                        "key": "attack_speed",
                        "value": 40
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                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.41
                    },
                    {
                        "key": "attack_speed",
                        "value": 40
                    }
                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack_speed",
                        "value": 40
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                ]
            },
            {
                "name": "英雄赞歌",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_erato_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack_speed",
                        "value": 50
                    }
                ]
            }
        ]
    },
    "skchr_greyy2_2": {
        "skillId": "skchr_greyy2_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    },
                    {
                        "key": "prob",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.85
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    },
                    {
                        "key": "prob",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    },
                    {
                        "key": "prob",
                        "value": 0.4
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                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
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                    "increment": 1
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                "prefabId": "skchr_greyy2_2",
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                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.95
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 8
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    },
                    {
                        "key": "prob",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 8
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    },
                    {
                        "key": "prob",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 8
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    },
                    {
                        "key": "prob",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 29,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 10
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
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                    {
                        "key": "prob",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 10
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                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
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                        "value": 0.4
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                ]
            },
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                "name": "晨曦信标",
                "rangeId": null,
                "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 27,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 1.25
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                    {
                        "key": "projectile_delay_time",
                        "value": 10
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                    {
                        "key": "ct",
                        "value": 2
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                    {
                        "key": "interval",
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                    },
                    {
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                ]
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                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_greyy2_2",
                "duration": -1,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 1.3
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                    {
                        "key": "projectile_delay_time",
                        "value": 12
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                    {
                        "key": "ct",
                        "value": 2
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                    {
                        "key": "interval",
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                    },
                    {
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                        "value": 1.6
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                    {
                        "key": "prob",
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                ]
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    "skchr_coldst_2": {
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        "iconId": null,
        "hidden": false,
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                "durationType": 0,
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                    "initSp": 10,
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                "prefabId": "skchr_coldst_2",
                "duration": 20,
                "blackboard": [
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                        "key": "atk",
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                    {
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                        "value": 0.8
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                    {
                        "key": "attack@sluggish",
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                ]
            },
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                "durationType": 0,
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                    "increment": 1
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                "prefabId": "skchr_coldst_2",
                "duration": 23,
                "blackboard": [
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                        "key": "atk",
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                    {
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                        "key": "attack@sluggish",
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            },
            {
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                "durationType": 0,
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                    "levelUpCost": null,
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                    "spCost": 40,
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                    "increment": 1
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                "prefabId": "skchr_coldst_2",
                "duration": 26,
                "blackboard": [
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                    {
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                    {
                        "key": "attack@sluggish",
                        "value": 1
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            },
            {
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                "rangeId": null,
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                "skillType": 1,
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                    "increment": 1
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                "prefabId": "skchr_coldst_2",
                "duration": 30,
                "blackboard": [
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                        "key": "atk",
                        "value": 0.7
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                    {
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                    {
                        "key": "attack@sluggish",
                        "value": 1
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            },
            {
                "name": "酣醉之夜",
                "rangeId": null,
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                "spData": {
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                    "levelUpCost": null,
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                    "increment": 1
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                "duration": 33,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
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                    {
                        "key": "reload_interval",
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                    {
                        "key": "attack@sluggish",
                        "value": 1
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            {
                "name": "酣醉之夜",
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                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_coldst_2",
                "duration": 36,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
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                    {
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                    {
                        "key": "attack@sluggish",
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                ]
            },
            {
                "name": "酣醉之夜",
                "rangeId": null,
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                "durationType": 0,
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                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_coldst_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                        "value": 0.8
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                    {
                        "key": "attack@sluggish",
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            },
            {
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                "durationType": 0,
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                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_coldst_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.15
                    },
                    {
                        "key": "reload_interval",
                        "value": 0.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 1
                    }
                ]
            },
            {
                "name": "酣醉之夜",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_coldst_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.25
                    },
                    {
                        "key": "reload_interval",
                        "value": 0.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 1
                    }
                ]
            },
            {
                "name": "酣醉之夜",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_coldst_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "reload_interval",
                        "value": 0.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_spuria_1": {
        "skillId": "skchr_spuria_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "见机行事",
                "rangeId": null,
                "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_spuria_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 40
                    }
                ]
            },
            {
                "name": "见机行事",
                "rangeId": null,
                "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_spuria_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 45
                    }
                ]
            },
            {
                "name": "见机行事",
                "rangeId": null,
                "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_spuria_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 50
                    }
                ]
            },
            {
                "name": "见机行事",
                "rangeId": null,
                "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "锁链勾爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "锁链勾爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "force",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_slchan_2": {
        "skillId": "skchr_slchan_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "stun",
                        "value": 2
                    },
                    {
                        "key": "max_target",
                        "value": 3
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "max_target",
                        "value": 3
                    },
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "束缚链",
                "rangeId": "3-14",
                "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>较大力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slchan_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "max_target",
                        "value": 3
                    },
                    {
                        "key": "force",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_snsant_1": {
        "skillId": "skchr_snsant_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "sluggish",
                        "value": 1
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                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.15
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
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                        "value": 1
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                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "sluggish",
                        "value": 1
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                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
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                        "value": 1.25
                    },
                    {
                        "key": "force",
                        "value": 1
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                    {
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                        "value": 1
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                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "sluggish",
                        "value": 1
                    }
                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "sluggish",
                        "value": 1
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                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "sluggish",
                        "value": 1
                    }
                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "sluggish",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_snsant_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "sluggish",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "倒刺钩爪",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
                "skillType": 2,
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            {
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                "prefabId": "skchr_almond_1",
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                    {
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            },
            {
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                "blackboard": [
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                    {
                        "key": "force",
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                    {
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                ]
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        ]
    },
    "skchr_almond_2": {
        "skillId": "skchr_almond_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
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                    {
                        "key": "force",
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "强力牵引",
                "rangeId": null,
                "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>较大力地</>拖拽至面前，持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_almond_2",
                "duration": 4,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "hit_interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_slbell_1": {
        "skillId": "skchr_slbell_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -30
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -30
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -30
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -40
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -40
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -40
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -50
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -53
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -56
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "传音回响",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -60
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_slbell_2": {
        "skillId": "skchr_slbell_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "自然震慑",
                "rangeId": null,
                "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.35
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.2
                    }
                ]
            },
            {
                "name": "自然震慑",
                "rangeId": null,
                "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_2",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.35
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.2
                    }
                ]
            },
            {
                "name": "自然震慑",
                "rangeId": null,
                "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.35
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.2
                    }
                ]
            },
            {
                "name": "自然震慑",
                "rangeId": null,
                "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_2",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.4
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.23
                    }
                ]
            },
            {
                "name": "自然震慑",
                "rangeId": null,
                "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.4
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.23
                    }
                ]
            },
            {
                "name": "自然震慑",
                "rangeId": null,
                "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_slbell_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.4
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.23
                    }
                ]
            },
            {
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                    {
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            {
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                "blackboard": [
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            {
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                "blackboard": [
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                "blackboard": [
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    "skchr_vodfox_1": {
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            {
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            {
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                "blackboard": [
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            {
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                    {
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            {
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                "skillType": 2,
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                    {
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            {
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                "durationType": 0,
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                "prefabId": "skchr_vodfox_1",
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                "blackboard": [
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                        "value": 1.6
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                    {
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            {
                "name": "病入膏肓",
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                "skillType": 2,
                "durationType": 0,
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                "prefabId": "skchr_vodfox_1",
                "duration": -1,
                "blackboard": [
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                        "value": 1.7
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                    {
                        "key": "atk",
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            {
                "name": "病入膏肓",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
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                "prefabId": "skchr_vodfox_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.8
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                    {
                        "key": "atk",
                        "value": 0.6
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    "skchr_vodfox_2": {
        "skillId": "skchr_vodfox_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "诅咒娃娃",
                "rangeId": null,
                "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 10,
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                "prefabId": "skchr_vodfox_2",
                "duration": -1,
                "blackboard": [
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                        "key": "atk",
                        "value": -0.2
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                    {
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            {
                "name": "诅咒娃娃",
                "rangeId": null,
                "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
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                "durationType": 0,
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                "duration": -1,
                "blackboard": [
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                        "key": "atk",
                        "value": -0.2
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                    {
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            {
                "name": "诅咒娃娃",
                "rangeId": null,
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                    {
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            {
                "name": "诅咒娃娃",
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                "blackboard": [
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            {
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                    {
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            {
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                    {
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            {
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            {
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                "blackboard": [
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    "sktok_vodfox_token": {
        "skillId": "sktok_vodfox_token",
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        "hidden": false,
        "levels": [
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                "description": "范围内的敌人攻击力和防御力<@ba.vup>-{-atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                "prefabId": "sktok_vodfox_token",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": -0.2
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                    {
                        "key": "def",
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            {
                "name": "诅咒娃娃",
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                "skillType": 0,
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                "spData": {
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                "prefabId": "sktok_vodfox_token",
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                "blackboard": [
                    {
                        "key": "atk",
                        "value": -0.2
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                    {
                        "key": "def",
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            {
                "name": "诅咒娃娃",
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                "skillType": 0,
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                "spData": {
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                "prefabId": "sktok_vodfox_token",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": -0.2
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                    {
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                    {
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                "name": "此身为筑",
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                    {
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                    {
                        "key": "ct",
                        "value": 3
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                ]
            },
            {
                "name": "此身为筑",
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                "blackboard": [
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                    {
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                    {
                        "key": "ct",
                        "value": 3
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                ]
            },
            {
                "name": "此身为筑",
                "rangeId": "x-4",
                "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "blackboard": [
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                    {
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        ]
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    "skchr_windft_2": {
        "skillId": "skchr_windft_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "此身为源",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_windft_2",
                "duration": 15,
                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "talent_scale",
                        "value": 1.1
                    },
                    {
                        "key": "base_attack_time",
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                    {
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                ]
            },
            {
                "name": "此身为源",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_windft_2",
                "duration": 15,
                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "talent_scale",
                        "value": 1.2
                    },
                    {
                        "key": "base_attack_time",
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                    {
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                ]
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 20,
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                        "key": "windft_s_2_recharge.cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "可靠电池",
                "rangeId": null,
                "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_windft_wrench_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "windft_s_2_recharge.cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "可靠电池",
                "rangeId": null,
                "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_windft_wrench_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "windft_s_2_recharge.cnt",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_sora_1": {
        "skillId": "skchr_sora_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.55
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.65
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 42,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "睡眠之歌",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 45,
                    "increment": 1
                },
                "prefabId": "skchr_sora_1",
                "duration": 7,
                "blackboard": [
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_sora_2": {
        "skillId": "skchr_sora_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 11,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "战斗之歌",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_sora_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_heidi_1": {
        "skillId": "skchr_heidi_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.05
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "虚构故事·怒士",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_1",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "block_cnt",
                        "value": -3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            }
        ]
    },
    "skchr_heidi_2": {
        "skillId": "skchr_heidi_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.15
                    },
                    {
                        "key": "max_hp",
                        "value": 0.11
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    },
                    {
                        "key": "max_hp",
                        "value": 0.12
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.16
                    }
                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.25
                    },
                    {
                        "key": "max_hp",
                        "value": 0.13
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.18
                    }
                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "max_hp",
                        "value": 0.16
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.35
                    },
                    {
                        "key": "max_hp",
                        "value": 0.17
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.21
                    }
                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "max_hp",
                        "value": 0.18
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.22
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                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "max_hp",
                        "value": 0.2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.23
                    }
                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.55
                    },
                    {
                        "key": "max_hp",
                        "value": 0.23
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.25
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                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "max_hp",
                        "value": 0.26
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.28
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                ]
            },
            {
                "name": "虚构故事·锈城",
                "rangeId": null,
                "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_heidi_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 0.7
                    },
                    {
                        "key": "max_hp",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.3
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                ]
            }
        ]
    },
    "skchr_tknogi_1": {
        "skillId": "skchr_tknogi_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.25
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            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.25
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            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.25
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            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.28
                    }
                ]
            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 50,
                    "initSp": 19,
                    "increment": 1
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                "prefabId": "skchr_tknogi_1",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.28
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                ]
            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.28
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                ]
            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.31
                    }
                ]
            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.32
                    }
                ]
            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "迹无",
                "rangeId": null,
                "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_1",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "attack@prob",
                        "value": 0.35
                    }
                ]
            }
        ]
    },
    "skchr_tknogi_2": {
        "skillId": "skchr_tknogi_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 57,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.4
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 56,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.6
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.06
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 54,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.08
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 53,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.08
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.9
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.08
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 51,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.55
                    },
                    {
                        "key": "talent_scale",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.55
                    },
                    {
                        "key": "talent_scale",
                        "value": 2.1
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.55
                    },
                    {
                        "key": "talent_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.12
                    }
                ]
            },
            {
                "name": "森廻",
                "rangeId": null,
                "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_tknogi_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 2.3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.12
                    }
                ]
            }
        ]
    },
    "skchr_ncdeer_1": {
        "skillId": "skchr_ncdeer_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
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                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
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                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "人间降吉",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            }
        ]
    },
    "skchr_ncdeer_2": {
        "skillId": "skchr_ncdeer_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "仙山去远",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 10
                    },
                    {
                        "key": "talent@hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "仙山去远",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 14
                    },
                    {
                        "key": "talent@hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "仙山去远",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 18
                    },
                    {
                        "key": "talent@hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "仙山去远",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_ncdeer_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 22
                    },
                    {
                        "key": "talent@hp_ratio",
                        "value": 1
                    },
                    {
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    "skchr_threye_1": {
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        "hidden": false,
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                "prefabId": "skchr_threye_1",
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            {
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                "prefabId": "skchr_mantic_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "move_speed",
                        "value": -0.4
                    },
                    {
                        "key": "duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "蝎毒",
                "rangeId": null,
                "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_mantic_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "move_speed",
                        "value": -0.45
                    },
                    {
                        "key": "duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "蝎毒",
                "rangeId": null,
                "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_mantic_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "move_speed",
                        "value": -0.5
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_mantic_2": {
        "skillId": "skchr_mantic_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 34,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 36,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 37,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 38,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 39,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "蓄力毒尾击",
                "rangeId": null,
                "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mantic_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_kirara_1": {
        "skillId": "skchr_kirara_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 0.85
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 0.95
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 1
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                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "锚击",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 2,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "kirara_s_1.atk_scale",
                        "value": 1.5
                    }
                ]
            }
        ]
    },
    "skchr_kirara_2": {
        "skillId": "skchr_kirara_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "锚点捕捉",
                "rangeId": null,
                "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "talent_scale",
                        "value": 2.1
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 0.45
                    },
                    {
                        "key": "attack@duration",
                        "value": 1
                    }
                ]
            },
            {
                "name": "锚点捕捉",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "talent_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "attack@duration",
                        "value": 1
                    }
                ]
            },
            {
                "name": "锚点捕捉",
                "rangeId": null,
                "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "talent_scale",
                        "value": 2.3
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 0.55
                    },
                    {
                        "key": "attack@duration",
                        "value": 1
                    }
                ]
            },
            {
                "name": "锚点捕捉",
                "rangeId": null,
                "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kirara_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "talent_scale",
                        "value": 2.4
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "attack@duration",
                        "value": 1
                    }
                ]
            },
            {
                "name": "锚点捕捉",
                "rangeId": null,
                "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
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                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_kirara_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "talent_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@atk_scale",
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                    {
                        "key": "attack@duration",
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                ]
            },
            {
                "name": "锚点捕捉",
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                "blackboard": [
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                        "key": "talent_scale",
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                    },
                    {
                        "key": "attack@atk_scale",
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                    {
                        "key": "attack@duration",
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                ]
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                        "key": "attack@atk_scale",
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                "blackboard": [
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                ]
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                        "key": "attack@duration",
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                ]
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        ]
    },
    "skchr_panda_1": {
        "skillId": "skchr_panda_1",
        "iconId": null,
        "hidden": false,
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                        "value": 0
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                ]
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                "blackboard": [
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            {
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                "blackboard": [
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                    {
                        "key": "move_speed",
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                    {
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                "prefabId": "skchr_panda_1",
                "duration": -1,
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                    {
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                    {
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                ]
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        ]
    },
    "skchr_panda_2": {
        "skillId": "skchr_panda_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "prefabId": "skchr_panda_2",
                "duration": -1,
                "blackboard": [
                    {
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                    {
                        "key": "move_speed",
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            {
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                "prefabId": "skchr_panda_2",
                "duration": -1,
                "blackboard": [
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                    {
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                        "value": 2
                    },
                    {
                        "key": "duration",
                        "value": 4
                    }
                ]
            },
            {
                "name": "崩拳式",
                "rangeId": "4-1",
                "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_panda_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "move_speed",
                        "value": -0.24
                    },
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "崩拳式",
                "rangeId": "4-1",
                "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 16,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_panda_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "move_speed",
                        "value": -0.27
                    },
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            },
            {
                "name": "崩拳式",
                "rangeId": "4-1",
                "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_panda_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "move_speed",
                        "value": -0.3
                    },
                    {
                        "key": "force",
                        "value": 3
                    },
                    {
                        "key": "duration",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_forcer_1": {
        "skillId": "skchr_forcer_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "stun",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "stun",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "stun",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 1.9
                    }
                ]
            },
            {
                "name": "护身射击",
                "rangeId": null,
                "description": "下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_forcer_2": {
        "skillId": "skchr_forcer_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 2.7
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 1.6
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 1.6
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 2.8
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 1.7
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 1.7
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 2.9
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 1.8
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 1.8
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 1.9
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 1.9
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 3.1
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 2
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 2
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "stun",
                        "value": 3.2
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 2.1
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 2.1
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 3.4
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 2.2
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 2.2
                    },
                    {
                        "key": "projectile_range",
                        "value": 0.33
                    }
                ]
            },
            {
                "name": "惊爆射击",
                "rangeId": "2-2",
                "description": "立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_forcer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 3.6
                    },
                    {
                        "key": "forcer_s_2[brush].stun",
                        "value": 2.3
                    },
                    {
                        "key": "forcer_s_2[hit_directly].stun",
                        "value": 2.3
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                    {
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                    {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_kazema_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "纸艺·双影",
                "rangeId": null,
                "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_kazema_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "纸艺·双影",
                "rangeId": null,
                "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_kazema_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_iana_1": {
        "skillId": "skchr_iana_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.1
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.2
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.4
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.6
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.8
                    }
                ]
            },
            {
                "name": "幻影诡雷",
                "rangeId": null,
                "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_iana_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_iana_2": {
        "skillId": "skchr_iana_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 200
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 8
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 210
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 8
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 220
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 8
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 230
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 8
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 240
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 8
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 250
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 8
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 260
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 270
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 280
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "全知者的战术",
                "rangeId": "x-1",
                "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_iana_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 300
                    },
                    {
                        "key": "anti_invisible_duration",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "skchr_angel_1": {
        "skillId": "skchr_angel_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.07
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.09
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.13
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.15
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.17
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.21
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.29
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.37
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "冲锋模式",
                "rangeId": null,
                "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_angel_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "times",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_angel_2": {
        "skillId": "skchr_angel_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.15
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            },
            {
                "name": "扫射模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_angel_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack@times",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_angel_3": {
        "skillId": "skchr_angel_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.05
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.05
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.05
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.08
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.03
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.08
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.07
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.08
                    }
                ]
            },
            {
                "name": "过载模式",
                "rangeId": null,
                "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\\n<@ba.rem>技能会自动开启</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_angel_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "attack@times",
                        "value": 5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.11
                    }
                ]
            }
        ]
    },
    "skchr_archet_1": {
        "skillId": "skchr_archet_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.2
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    },
                    {
                        "key": "show_max_target",
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                ]
            },
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                "name": "箭矢·散逸",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
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                    "spCost": 5,
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                },
                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    },
                    {
                        "key": "atk_scale_2",
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                    },
                    {
                        "key": "max_target",
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                    },
                    {
                        "key": "show_max_target",
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            },
            {
                "name": "箭矢·散逸",
                "rangeId": null,
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.3
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                    {
                        "key": "max_target",
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                    },
                    {
                        "key": "show_max_target",
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                ]
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            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.85
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.35
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                    {
                        "key": "max_target",
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                    {
                        "key": "show_max_target",
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                ]
            },
            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
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                "durationType": 0,
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.4
                    },
                    {
                        "key": "max_target",
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                    {
                        "key": "show_max_target",
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                ]
            },
            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.95
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.45
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    },
                    {
                        "key": "show_max_target",
                        "value": 3
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                ]
            },
            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 4,
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                    "increment": 1
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.5
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                    {
                        "key": "max_target",
                        "value": 4
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                    {
                        "key": "show_max_target",
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                ]
            },
            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
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                    {
                        "key": "atk_scale_2",
                        "value": 1.6
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                    {
                        "key": "max_target",
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                    {
                        "key": "show_max_target",
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            },
            {
                "name": "箭矢·散逸",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
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                    {
                        "key": "atk_scale_2",
                        "value": 1.7
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                    {
                        "key": "max_target",
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                    {
                        "key": "show_max_target",
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                "name": "箭矢·散逸",
                "rangeId": null,
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                "skillType": 2,
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                "prefabId": "skchr_archet_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
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                    {
                        "key": "atk_scale_2",
                        "value": 1.8
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                    {
                        "key": "max_target",
                        "value": 4
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                    {
                        "key": "show_max_target",
                        "value": 3
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    "skchr_archet_2": {
        "skillId": "skchr_archet_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "箭矢·追猎",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 0,
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                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.08
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                    {
                        "key": "times",
                        "value": 5
                    },
                    {
                        "key": "cnt",
                        "value": 1
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                ]
            },
            {
                "name": "箭矢·追猎",
                "rangeId": null,
                "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.1
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                    {
                        "key": "times",
                        "value": 5
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                    {
                        "key": "cnt",
                        "value": 1
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                ]
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            {
                "name": "箭矢·追猎",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_archet_2",
                "duration": 0,
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                    {
                        "key": "atk_scale",
                        "value": 1.12
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                    {
                        "key": "times",
                        "value": 5
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                    {
                        "key": "cnt",
                        "value": 1
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                ]
            },
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 1.14
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                    {
                        "key": "times",
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                    {
                        "key": "cnt",
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            {
                "name": "箭矢·追猎",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.16
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                    {
                        "key": "times",
                        "value": 5
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                    {
                        "key": "cnt",
                        "value": 1
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                ]
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            {
                "name": "箭矢·追猎",
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                "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
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                    "spType": 2,
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                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.18
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                    {
                        "key": "times",
                        "value": 5
                    },
                    {
                        "key": "cnt",
                        "value": 1
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                ]
            },
            {
                "name": "箭矢·追猎",
                "rangeId": null,
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                "skillType": 1,
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                "spData": {
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                    "spCost": 12,
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                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "times",
                        "value": 5
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
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                "name": "箭矢·追猎",
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                "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
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                },
                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "times",
                        "value": 5
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "箭矢·追猎",
                "rangeId": null,
                "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
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                    "spCost": 10,
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                    "increment": 1
                },
                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "times",
                        "value": 5
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·追猎",
                "rangeId": null,
                "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_archet_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "times",
                        "value": 5
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_archet_3": {
        "skillId": "skchr_archet_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.05
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.05
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.05
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            },
            {
                "name": "箭矢·暴风",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_archet_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@times",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_ash_1": {
        "skillId": "skchr_ash_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.05
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 54,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.06
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 53,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.07
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 52,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.08
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 51,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.09
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.11
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.12
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.13
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            },
            {
                "name": "支援射击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@times",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_ash_2": {
        "skillId": "skchr_ash_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "突击战术",
                "rangeId": null,
                "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "ash_s_2[atk_scale].atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "突击战术",
                "rangeId": null,
                "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "ash_s_2[atk_scale].atk_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "突击战术",
                "rangeId": null,
                "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "ash_s_2[atk_scale].atk_scale",
                        "value": 1.7
                    }
                ]
            },
            {
                "name": "突击战术",
                "rangeId": null,
                "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "ash_s_2[atk_scale].atk_scale",
                        "value": 1.8
                    }
                ]
            },
            {
                "name": "突击战术",
                "rangeId": null,
                "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "ash_s_2[atk_scale].atk_scale",
                        "value": 1.9
                    }
                ]
            },
            {
                "name": "突击战术",
                "rangeId": null,
                "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ash_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "ash_s_2[atk_scale].atk_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "突击战术",
                "rangeId": null,
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bgsnow_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.95
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    }
                ]
            },
            {
                "name": "锐笔速写",
                "rangeId": "4-1",
                "description": null,
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bgsnow_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.05
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    }
                ]
            },
            {
                "name": "锐笔速写",
                "rangeId": "4-1",
                "description": null,
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bgsnow_3",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.15
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    }
                ]
            },
            {
                "name": "锐笔速写",
                "rangeId": "4-1",
                "description": null,
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bgsnow_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    }
                ]
            },
            {
                "name": "锐笔速写",
                "rangeId": "4-1",
                "description": null,
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bgsnow_3",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    }
                ]
            },
            {
                "name": "锐笔速写",
                "rangeId": "4-1",
                "description": null,
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bgsnow_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.55
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    }
                ]
            }
        ]
    },
    "skchr_fartth_2": {
        "skillId": "skchr_fartth_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 60
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 65
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 70
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 75
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 80
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 85
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 90
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 95
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 100
                    }
                ]
            },
            {
                "name": "同盟支援",
                "rangeId": null,
                "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 110
                    }
                ]
            }
        ]
    },
    "skchr_fartth_3": {
        "skillId": "skchr_fartth_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.85
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "光羽箭",
                "rangeId": null,
                "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_fartth_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.4
                    }
                ]
            }
        ]
    },
    "skchr_cqbw_1": {
        "skillId": "skchr_cqbw_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "红桃K",
                "rangeId": null,
                "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cqbw_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "红桃K",
                "rangeId": null,
                "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cqbw_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "红桃K",
                "rangeId": null,
                "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cqbw_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "红桃K",
                "rangeId": null,
                "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cqbw_1",
                "duration": -1,
                "blackboard": [
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            {
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                "prefabId": "skchr_phenxi_2",
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    "skchr_phenxi_3": {
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                        "key": "attack@dist",
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                "prefabId": "skchr_phenxi_3",
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                        "key": "attack@dist",
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                "prefabId": "skchr_phenxi_3",
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                    {
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                    {
                        "key": "attack@dist",
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                    {
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                "name": "“你须偿还”",
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                "skillType": 1,
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                "prefabId": "skchr_phenxi_3",
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                "blackboard": [
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                    {
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                    {
                        "key": "attack@dist",
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                "name": "“你须偿还”",
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                "skillType": 1,
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                "blackboard": [
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "attack@dist",
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                "name": "“你须偿还”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_phenxi_3",
                "duration": -1,
                "blackboard": [
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                    {
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                    {
                        "key": "attack@dist",
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                    {
                        "key": "attack@atk_scale_2",
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                ]
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        ]
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    "skchr_poca_2": {
        "skillId": "skchr_poca_2",
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        "hidden": false,
        "levels": [
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                "prefabId": "skchr_poca_2",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@max_target",
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            {
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_poca_2",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "attack@max_target",
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            {
                "name": "分裂射击",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
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                    "increment": 1
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                "prefabId": "skchr_poca_2",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "attack@max_target",
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                ]
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            {
                "name": "分裂射击",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
                "skillType": 1,
                "durationType": 0,
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                    "initSp": 42,
                    "increment": 1
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                "prefabId": "skchr_poca_2",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
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                    {
                        "key": "attack@max_target",
                        "value": 2
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                ]
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            {
                "name": "分裂射击",
                "rangeId": null,
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                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "first_duration",
                        "value": 20
                    }
                ]
            },
            {
                "name": "冰原秩序",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 51,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "first_duration",
                        "value": 20
                    }
                ]
            },
            {
                "name": "冰原秩序",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 51,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "first_duration",
                        "value": 20
                    }
                ]
            },
            {
                "name": "冰原秩序",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 42,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "first_duration",
                        "value": 20
                    }
                ]
            }
        ]
    },
    "skchr_typhon_3": {
        "skillId": "skchr_typhon_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
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                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 6
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 6
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 6
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 7
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 7
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 7
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 5
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 9
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 5
                    }
                ]
            },
            {
                "name": "“永恒狩猎”",
                "rangeId": null,
                "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_typhon_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 3.1
                    },
                    {
                        "key": "attack@s3_stun",
                        "value": 0.4
                    },
                    {
                        "key": "attack@s3_atk_scale",
                        "value": 1.75
                    },
                    {
                        "key": "attack@s3_trigger_time",
                        "value": 10
                    },
                    {
                        "key": "attack@s3_max_hit_num",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_rosmon_1": {
        "skillId": "skchr_rosmon_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 0.85
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 0.95
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "思维膨大",
                "rangeId": null,
                "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 2,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "extra_atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "append_atk_scale",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_rosmon_2": {
        "skillId": "skchr_rosmon_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "末梢阻断",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    }
                ]
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                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 34,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 36,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.1
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                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 37,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.37
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.2
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                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 38,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.3
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                ]
            },
            {
                "name": "末梢阻断",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
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                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "add_times",
                        "value": 2
                    },
                    {
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                        "value": 0.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.5
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                ]
            }
        ]
    },
    "skchr_rosmon_3": {
        "skillId": "skchr_rosmon_3",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "“如你所愿”",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 35,
                    "increment": 1
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                "prefabId": "skchr_rosmon_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.1
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                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "attack@append_atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "“如你所愿”",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 79,
                    "initSp": 35,
                    "increment": 1
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                "prefabId": "skchr_rosmon_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
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                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "attack@append_atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "“如你所愿”",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 78,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_rosmon_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "attack@append_atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "stun",
                        "value": 1.5
                    }
                ]
            },
            {
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                "rangeId": null,
                "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
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    "skchr_chen2_1": {
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                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
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                    {
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                ]
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            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            },
            {
                "name": "高压冲击",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_chen2_2": {
        "skillId": "skchr_chen2_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.1
                    },
                    {
                        "key": "attack@def",
                        "value": -50
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 29,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.1
                    },
                    {
                        "key": "attack@def",
                        "value": -50
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.1
                    },
                    {
                        "key": "attack@def",
                        "value": -50
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 27,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.2
                    },
                    {
                        "key": "attack@def",
                        "value": -100
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 26,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.2
                    },
                    {
                        "key": "attack@def",
                        "value": -100
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.2
                    },
                    {
                        "key": "attack@def",
                        "value": -100
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 24,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.3
                    },
                    {
                        "key": "attack@def",
                        "value": -150
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 23,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.3
                    },
                    {
                        "key": "attack@def",
                        "value": -150
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 22,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.35
                    },
                    {
                        "key": "attack@def",
                        "value": -170
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            },
            {
                "name": "“堇青之夜”",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 20,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_chen2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@move_speed",
                        "value": -0.35
                    },
                    {
                        "key": "attack@def",
                        "value": -170
                    },
                    {
                        "key": "attack@projectile_life_time",
                        "value": 5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    },
                    {
                        "key": "attack@another_trigger_time",
                        "value": 20
                    }
                ]
            }
        ]
    },
    "skchr_chen2_3": {
        "skillId": "skchr_chen2_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“假日风暴”",
                "rangeId": "2-6",
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                "skillType": 1,
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                    {
                        "key": "attack@unmove_duration",
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                    {
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            {
                "name": "“得见光芒”",
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                "skillType": 1,
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                    {
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                    {
                        "key": "attack@unmove_duration",
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                "skillType": 1,
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                    {
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                        "key": "attack@unmove_duration",
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            {
                "name": "“得见光芒”",
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            {
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                "skillType": 1,
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                        "key": "attack@unmove_duration",
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            {
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                "blackboard": [
                    {
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                        "key": "cost",
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            },
            {
                "name": "跃空锤",
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                        "key": "cost",
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                    {
                        "key": "ct",
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                ]
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            {
                "name": "跃空锤",
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                "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
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                ]
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            {
                "name": "跃空锤",
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                "skillType": 2,
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                "prefabId": "skchr_siege_2",
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                "blackboard": [
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                    {
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                    {
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                ]
            },
            {
                "name": "跃空锤",
                "rangeId": "x-5",
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                "skillType": 2,
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                "prefabId": "skchr_siege_2",
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                "blackboard": [
                    {
                        "key": "atk_scale",
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                    {
                        "key": "cost",
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                    {
                        "key": "ct",
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                ]
            },
            {
                "name": "跃空锤",
                "rangeId": "x-5",
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                "skillType": 2,
                "durationType": 0,
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                "prefabId": "skchr_siege_2",
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                "blackboard": [
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                    {
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                ]
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            {
                "name": "跃空锤",
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                "prefabId": "skchr_siege_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3
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                    {
                        "key": "cost",
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                    {
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                ]
            },
            {
                "name": "跃空锤",
                "rangeId": "x-5",
                "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 8,
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                },
                "prefabId": "skchr_siege_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.2
                    },
                    {
                        "key": "cost",
                        "value": 3
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                    {
                        "key": "ct",
                        "value": 3
                    }
                ]
            },
            {
                "name": "跃空锤",
                "rangeId": "x-5",
                "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "skchr_siege_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.4
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                    {
                        "key": "cost",
                        "value": 3
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                    {
                        "key": "ct",
                        "value": 3
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                ]
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        ]
    },
    "skchr_siege_3": {
        "skillId": "skchr_siege_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "碎颅击",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
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                },
                "prefabId": "skchr_siege_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
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                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_siege_3",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
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                    {
                        "key": "attack@stun",
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                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
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                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
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                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2.9
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 3
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 3.1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 3.2
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 3.4
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 3.6
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "碎颅击",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_siege_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 3.8
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@stun",
                        "value": 1.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_saga_2": {
        "skillId": "skchr_saga_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.9
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 16,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.2
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 15,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.4
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 14,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.7
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "除恶",
                "rangeId": "x-6",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 13,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_saga_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 4
                    },
                    {
                        "key": "cost",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_saga_3": {
        "skillId": "skchr_saga_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 26,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 26,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 26,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "怒目",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_saga_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.3
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_bpipe_2": {
        "skillId": "skchr_bpipe_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "高效冲击",
                "rangeId": null,
                "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_bpipe_3": {
        "skillId": "skchr_bpipe_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
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                    "spCost": 40,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "def",
                        "value": 0.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "def",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "def",
                        "value": 0.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "def",
                        "value": 1.1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "闭膛连发",
                "rangeId": null,
                "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_bpipe_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "def",
                        "value": 1.2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_sleach_2": {
        "skillId": "skchr_sleach_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.1
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.14
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.14
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.18
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.18
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.22
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.22
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.26
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.26
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.3
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.35
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.35
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.4
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.45
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.45
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "信仰传承",
                "rangeId": "x-1",
                "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "atk_to_hp_recovery_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "value",
                        "value": 20
                    },
                    {
                        "key": "sleach_s_2[cost].interval",
                        "value": 0.75
                    },
                    {
                        "key": "sleach_s_2[cost].cost",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_sleach_3": {
        "skillId": "skchr_sleach_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "stun",
                        "value": 3
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "stun",
                        "value": 3.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "stun",
                        "value": 3.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.27
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.27
                    }
                ]
            },
            {
                "name": "光辉旗帜",
                "rangeId": "2-1",
                "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_sleach_3",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "stun",
                        "value": 3.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    },
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "debuff.damage_scale",
                        "value": 0.3
                    }
                ]
            }
        ]
    },
    "skchr_flamtl_1": {
        "skillId": "skchr_flamtl_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            },
            {
                "name": "迅敏直觉",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 6
                    }
                ]
            }
        ]
    },
    "skchr_flamtl_2": {
        "skillId": "skchr_flamtl_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.35
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.35
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.35
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.4
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 24,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.4
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 11
                    },
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.4
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 26,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.45
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 27,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.45
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.5
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "“红松林”",
                "rangeId": "x-1",
                "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "flamtl_s_2.prob",
                        "value": 0.5
                    },
                    {
                        "key": "flamtl_s_2.duration",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "skchr_flamtl_3": {
        "skillId": "skchr_flamtl_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            },
            {
                "name": "焰心",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 16,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_flamtl_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "prob",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "skchr_vigil_1": {
        "skillId": "skchr_vigil_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            },
            {
                "name": "领袖的呼唤",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 7
                    }
                ]
            }
        ]
    },
    "skchr_vigil_2": {
        "skillId": "skchr_vigil_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.1
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的馈赠",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.atk_scale",
                        "value": 2
                    },
                    {
                        "key": "vigil_wolf_s_2.hp_ratio",
                        "value": 0.2
                    },
                    {
                        "key": "vigil_wolf_s_2.cost",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_vigil_3": {
        "skillId": "skchr_vigil_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "领袖的尊严",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@vigil_s_3.atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "value",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.667
                    },
                    {
                        "key": "cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的尊严",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@vigil_s_3.atk_scale",
                        "value": 0.13
                    },
                    {
                        "key": "value",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.667
                    },
                    {
                        "key": "cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的尊严",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@vigil_s_3.atk_scale",
                        "value": 0.16
                    },
                    {
                        "key": "value",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.667
                    },
                    {
                        "key": "cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的尊严",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@vigil_s_3.atk_scale",
                        "value": 0.2
                    },
                    {
                        "key": "value",
                        "value": 10
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "cost",
                        "value": 1
                    }
                ]
            },
            {
                "name": "领袖的尊严",
                "rangeId": null,
                "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vigil_3",
                "duration": 15,
                "blackboard": [
                    {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "mlyss_s_1[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "mlyss_s_1[cost].interval",
                        "value": 1.25
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack_speed",
                        "value": 45
                    },
                    {
                        "key": "fake_cost",
                        "value": 12
                    }
                ]
            },
            {
                "name": "渐进性润化",
                "rangeId": null,
                "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "mlyss_s_1[cost].cost",
                        "value": 1
                    },
                    {
                        "key": "mlyss_s_1[cost].interval",
                        "value": 1.154
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack_speed",
                        "value": 50
                    },
                    {
                        "key": "fake_cost",
                        "value": 13
                    }
                ]
            }
        ]
    },
    "skchr_mlyss_2": {
        "skillId": "skchr_mlyss_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.01
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk",
                        "value": 0.14
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.01
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk",
                        "value": 0.18
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.01
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk",
                        "value": 0.22
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.15
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.02
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.15
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.02
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.15
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.02
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 14
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.03
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 14
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 14
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.25
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "生态耦合",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.25
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.05
                    }
                ]
            }
        ]
    },
    "skchr_mlyss_3": {
        "skillId": "skchr_mlyss_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk",
                        "value": 0.14
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 12
                    },
                    {
                        "key": "atk",
                        "value": 0.18
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk",
                        "value": 0.22
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 13
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 14
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 14
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 14
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "浅层非熵适应",
                "rangeId": null,
                "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_mlyss_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 15
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "mlyss_s_3[token_melee_trigger].interval",
                        "value": 2
                    },
                    {
                        "key": "mlyss_s_3[unmoveable].duration",
                        "value": 1.5
                    }
                ]
            }
        ]
    },
    "sktok_mlyss_wtrman_1": {
        "skillId": "sktok_mlyss_wtrman_1",
        "iconId": "sktok_mlyss_wtrman",
        "hidden": false,
        "levels": [
            {
                "name": "流形",
                "rangeId": null,
                "description": "可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 95,
                    "increment": 1
                },
                "prefabId": "sktok_mlyss_wtrman_1",
                "duration": 20,
                "blackboard": []
            }
        ]
    },
    "sktok_mlyss_wtrman_2": {
        "skillId": "sktok_mlyss_wtrman_2",
        "iconId": "sktok_mlyss_wtrman",
        "hidden": false,
        "levels": [
            {
                "name": "流形",
                "rangeId": null,
                "description": "可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 95,
                    "increment": 1
                },
                "prefabId": "sktok_mlyss_wtrman_2",
                "duration": 20,
                "blackboard": []
            }
        ]
    },
    "sktok_mlyss_wtrman_3": {
        "skillId": "sktok_mlyss_wtrman_3",
        "iconId": "sktok_mlyss_wtrman",
        "hidden": false,
        "levels": [
            {
                "name": "流形",
                "rangeId": null,
                "description": "可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 95,
                    "increment": 1
                },
                "prefabId": "sktok_mlyss_wtrman_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "interval",
                        "value": 25
                    },
                    {
                        "key": "force",
                        "value": 0
                    }
                ]
            }
        ]
    },
    "skchr_ines_1": {
        "skillId": "skchr_ines_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.25
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.45
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.55
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.65
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "淬影突袭",
                "rangeId": null,
                "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_ines_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 2
                    },
                    {
                        "key": "bleed_atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "bleed_duration",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_ines_2": {
        "skillId": "skchr_ines_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "暗夜无明",
                "rangeId": "3-13",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>{cost}</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或伊内丝离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ines_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 4
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 40
                    }
                ]
            },
            {
                "name": "暗夜无明",
                "rangeId": "3-13",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>{cost}</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或伊内丝离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ines_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "cost",
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                        "key": "atk",
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    "skchr_ifrit_3": {
        "skillId": "skchr_ifrit_3",
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                "name": "灼地",
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                "name": "灼地",
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                "name": "灼地",
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                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>{damage_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack_speed",
                        "value": 55
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    }
                ]
            }
        ]
    },
    "skchr_dusk_3": {
        "skillId": "skchr_dusk_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 110,
                    "initSp": 45,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 109,
                    "initSp": 45,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 108,
                    "initSp": 45,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 107,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 106,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 105,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 104,
                    "initSp": 55,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 1
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 103,
                    "initSp": 60,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 102,
                    "initSp": 65,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 1.15
                    }
                ]
            },
            {
                "name": "写意胜形",
                "rangeId": "3-15",
                "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 70,
                    "increment": 1
                },
                "prefabId": "skchr_dusk_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.4
                    },
                    {
                        "key": "atk",
                        "value": 1.2
                    }
                ]
            }
        ]
    },
    "skchr_amgoat_1": {
        "skillId": "skchr_amgoat_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 30
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 30
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 32
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 32
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.32
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 35
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 35
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 38
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 38
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.38
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 40
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 40
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 42
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 42
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.42
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 45
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 45
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 55
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 55
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.55
                    }
                ]
            },
            {
                "name": "二重咏唱",
                "rangeId": null,
                "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "amgoat_s_1[a].attack_speed",
                        "value": 60
                    },
                    {
                        "key": "amgoat_s_1[b].attack_speed",
                        "value": 60
                    },
                    {
                        "key": "amgoat_s_1[b].atk",
                        "value": 0.6
                    }
                ]
            }
        ]
    },
    "skchr_amgoat_2": {
        "skillId": "skchr_amgoat_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.2
                    },
                    {
                        "key": "fk",
                        "value": 2.4
                    },
                    {
                        "key": "ct",
                        "value": 1
                    },
                    {
                        "key": "duration",
                        "value": 6
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 7,
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "atk_scale_2",
                        "value": 1.25
                    },
                    {
                        "key": "fk",
                        "value": 2.5
                    },
                    {
                        "key": "ct",
                        "value": 1
                    },
                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
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                    {
                        "key": "atk_scale_2",
                        "value": 1.3
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                    {
                        "key": "fk",
                        "value": 2.6
                    },
                    {
                        "key": "ct",
                        "value": 1
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.1
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                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                    "maxChargeTime": 2,
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.375
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                    {
                        "key": "atk_scale_2",
                        "value": 1.375
                    },
                    {
                        "key": "fk",
                        "value": 2.75
                    },
                    {
                        "key": "ct",
                        "value": 2
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.15
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                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 2,
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.425
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                    {
                        "key": "atk_scale_2",
                        "value": 1.425
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                    {
                        "key": "fk",
                        "value": 2.85
                    },
                    {
                        "key": "ct",
                        "value": 2
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.15
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                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.475
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                    {
                        "key": "atk_scale_2",
                        "value": 1.475
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                    {
                        "key": "fk",
                        "value": 2.95
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                    {
                        "key": "ct",
                        "value": 2
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.15
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                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
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                    {
                        "key": "atk_scale_2",
                        "value": 1.55
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                    {
                        "key": "fk",
                        "value": 3.1
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                    {
                        "key": "ct",
                        "value": 2
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.2
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                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.65
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                    {
                        "key": "atk_scale_2",
                        "value": 1.65
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                    {
                        "key": "fk",
                        "value": 3.3
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                    {
                        "key": "ct",
                        "value": 3
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.2
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                ]
            },
            {
                "name": "点燃",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
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                    {
                        "key": "atk_scale_2",
                        "value": 1.75
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                    {
                        "key": "fk",
                        "value": 3.5
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                    {
                        "key": "ct",
                        "value": 3
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
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            },
            {
                "name": "点燃",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_amgoat_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.85
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                    {
                        "key": "atk_scale_2",
                        "value": 1.85
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                    {
                        "key": "fk",
                        "value": 3.7
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                    {
                        "key": "ct",
                        "value": 3
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                    {
                        "key": "duration",
                        "value": 6
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                    {
                        "key": "magic_resistance",
                        "value": -0.25
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        ]
    },
    "skchr_amgoat_3": {
        "skillId": "skchr_amgoat_3",
        "iconId": null,
        "hidden": false,
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                "skillType": 1,
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                        "key": "atk",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
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                    {
                        "key": "base_attack_time",
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                    {
                        "key": "attack@max_target",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
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            {
                "name": "火山",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
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            {
                "name": "火山",
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                "skillType": 1,
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                "prefabId": "skchr_amgoat_3",
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                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
                        "value": 4
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            {
                "name": "火山",
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                "skillType": 1,
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                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
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            {
                "name": "火山",
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                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
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            {
                "name": "火山",
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                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "base_attack_time",
                        "value": -1.1
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                    {
                        "key": "attack@max_target",
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            },
            {
                "name": "火山",
                "rangeId": "x-3",
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                "skillType": 1,
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                    "initSp": 50,
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                "prefabId": "skchr_amgoat_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.15
                    },
                    {
                        "key": "base_attack_time",
                        "value": -1.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
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                ]
            },
            {
                "name": "火山",
                "rangeId": "x-3",
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_amgoat_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": -1.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 6
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                ]
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        ]
    },
    "skchr_cerber_1": {
        "skillId": "skchr_cerber_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "“很冰的斧”",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 8,
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                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 49,
                    "increment": 1
                },
                "prefabId": "skchr_cerber_3",
                "duration": 58,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.75
                    },
                    {
                        "key": "attack@silence",
                        "value": 3.5
                    }
                ]
            },
            {
                "name": "“很重的枪”",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 52,
                    "increment": 1
                },
                "prefabId": "skchr_cerber_3",
                "duration": 59,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.9
                    },
                    {
                        "key": "attack@silence",
                        "value": 4
                    }
                ]
            },
            {
                "name": "“很重的枪”",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 55,
                    "increment": 1
                },
                "prefabId": "skchr_cerber_3",
                "duration": 60,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.1
                    },
                    {
                        "key": "attack@silence",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_heyak_1": {
        "skillId": "skchr_heyak_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "levitate",
                        "value": 2
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "levitate",
                        "value": 2
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "levitate",
                        "value": 2
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "levitate",
                        "value": 2.5
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "levitate",
                        "value": 2.5
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "levitate",
                        "value": 2.5
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "levitate",
                        "value": 3
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "levitate",
                        "value": 3.5
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "levitate",
                        "value": 3.5
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "但为求索",
                "rangeId": null,
                "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3
                    },
                    {
                        "key": "levitate",
                        "value": 4
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_heyak_2": {
        "skillId": "skchr_heyak_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.2
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.08
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.22
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.08
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.24
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.08
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.27
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.1
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.29
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.1
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 21,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.31
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.1
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.12
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.38
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.13
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 24,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.41
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.14
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            },
            {
                "name": "群星逶迤",
                "rangeId": null,
                "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 0.45
                    },
                    {
                        "key": "attack@prob",
                        "value": 0.15
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_heyak_3": {
        "skillId": "skchr_heyak_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.13
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.2
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 69,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.3
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 68,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.27
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.4
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 67,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.33
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.5
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 66,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.6
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 65,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.47
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.7
                    },
                    {
                        "key": "attack@levitate",
                        "value": 1.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 64,
                    "initSp": 42,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.53
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 3.8
                    },
                    {
                        "key": "attack@levitate",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 63,
                    "initSp": 43,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.67
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 4
                    },
                    {
                        "key": "attack@levitate",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 62,
                    "initSp": 44,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.73
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 4.1
                    },
                    {
                        "key": "attack@levitate",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "博览者的狂语",
                "rangeId": "3-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 45,
                    "increment": 1
                },
                "prefabId": "skchr_heyak_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "attack@min_atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "attack@max_atk_scale",
                        "value": 4.2
                    },
                    {
                        "key": "attack@levitate",
                        "value": 2.2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.4
                    }
                ]
            }
        ]
    },
    "skchr_pasngr_1": {
        "skillId": "skchr_pasngr_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 2
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "电能之触",
                "rangeId": null,
                "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "pasngr_s_1.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "pasngr_s_1.sluggish",
                        "value": 1.5
                    },
                    {
                        "key": "pasngr_s_1.max_target",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_pasngr_2": {
        "skillId": "skchr_pasngr_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "聚焦指令",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_pasngr_3": {
        "skillId": "skchr_pasngr_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.05
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.15
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 34,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 33,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 32,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "辉煌裂片",
                "rangeId": "x-3",
                "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pasngr_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 4
                    },
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "chain.max_target",
                        "value": 4
                    },
                    {
                        "key": "sluggish",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_billro_1": {
        "skillId": "skchr_billro_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "def",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "沙暴守卫",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_billro_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "def",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_billro_2": {
        "skillId": "skchr_billro_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.4
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.05
                    },
                    {
                        "key": "attack@root",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.4
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.05
                    },
                    {
                        "key": "attack@root",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.4
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@root",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@root",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@root",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.6
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@root",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@root",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@root",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@root",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "沙缚镣锁",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_billro_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.1
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@root",
                        "value": 0.6
                    }
                ]
            }
        ]
    },
    "skchr_billro_3": {
        "skillId": "skchr_billro_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.6
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.8
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.2
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.4
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "食噬之印",
                "rangeId": "x-2",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 28,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_billro_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.8
                    },
                    {
                        "key": "attack@damage_scale",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "skchr_lin_1": {
        "skillId": "skchr_lin_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lin_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "玲珑",
                "rangeId": null,
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
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            {
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            {
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                "blackboard": [
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            {
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                "blackboard": [
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            {
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                "name": "秘杖·微粒模式",
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                    "spCost": 19,
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                "blackboard": [
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                    {
                        "key": "damage_scale",
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                "prefabId": "skchr_aglina_2",
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                "blackboard": [
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                    {
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                "blackboard": [
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                    {
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                "duration": -1,
                "blackboard": [
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                    {
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_lisa_2",
                "duration": -1,
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                        "key": "atk",
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                    {
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            {
                "name": "儿时的舞乐",
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
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                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 101,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 98,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 95,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 92,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 89,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 86,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "儿时的舞乐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_lisa_3": {
        "skillId": "skchr_lisa_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.1
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.07
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 41,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.07
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 42,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.07
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 43,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.4
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.09
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 44,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.5
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.09
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 45,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.6
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.09
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 46,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 29,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.7
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.11
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 47,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.8
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.14
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 48,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 1.9
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.17
                    }
                ]
            },
            {
                "name": "狐火渺然",
                "rangeId": "y-8",
                "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_lisa_3",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "scale_delta_to_one",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "skchr_mgllan_1": {
        "skillId": "skchr_mgllan_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.6
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.7
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.8
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 1.9
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 2
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 2.1
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 2.2
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 2.3
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 2.4
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "高效制冷模块",
                "rangeId": null,
                "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_1",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack@interval",
                        "value": 3
                    },
                    {
                        "key": "attack@frozen_duration",
                        "value": 2.5
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_mgllan_2": {
        "skillId": "skchr_mgllan_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 60
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 65
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 70
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 80
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 85
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 90
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 100
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 115
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 130
                    }
                ]
            },
            {
                "name": "激光开采模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 150
                    }
                ]
            }
        ]
    },
    "skchr_mgllan_3": {
        "skillId": "skchr_mgllan_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.85
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mgllan_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.15
                    }
                ]
            },
            {
                "name": "武装打击模块",
                "rangeId": null,
                "description": "被动效果：无人机可以部署在远程位，进行群体物理攻击\\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>",
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                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "sktok_skadi2_1": {
        "skillId": "sktok_skadi2_1",
        "iconId": "sktok_skadi2",
        "hidden": false,
        "levels": [
            {
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                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.8
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.4
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.9
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.4
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.4
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.1
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.4
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.6
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.5
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.6
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.7
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 1.7
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_skadi2_2": {
        "skillId": "skchr_skadi2_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 68,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "def",
                        "value": 0.15
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 68,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 68,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "def",
                        "value": 0.25
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 66,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.16
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 66,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "def",
                        "value": 0.35
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.16
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 66,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.16
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 64,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "def",
                        "value": 0.45
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.17
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 61,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.18
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 59,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "def",
                        "value": 0.55
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.19
                    }
                ]
            },
            {
                "name": "同葬无光之愿",
                "rangeId": null,
                "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 56,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "sktok_skadi2_2": {
        "skillId": "sktok_skadi2_2",
        "iconId": "sktok_skadi2",
        "hidden": false,
        "levels": [
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.15
                    },
                    {
                        "key": "def",
                        "value": 0.15
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "sktok_skadi2_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "def",
                        "value": 0.25
                    },
                    {
                        "key": "attack@atk_to_hp_recovery_ratio",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "共鸣",
                "rangeId": null,
                "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
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    "skchr_ironmn_1": {
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        "hidden": false,
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    "skchr_ironmn_3": {
        "skillId": "skchr_ironmn_3",
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        "hidden": false,
        "levels": [
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                "rangeId": null,
                "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
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                "blackboard": [
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                    {
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                ]
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            {
                "name": "铁钳号·原型机",
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                "blackboard": [
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                    {
                        "key": "attack_speed",
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                ]
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            {
                "name": "铁钳号·原型机",
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                "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
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                    {
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                "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
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                "blackboard": [
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                    {
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            },
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                    {
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            },
            {
                "name": "铁钳号·原型机",
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                "prefabId": "skchr_ironmn_3",
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                    {
                        "key": "attack_speed",
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                ]
            },
            {
                "name": "铁钳号·原型机",
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                "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
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                },
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                "blackboard": [
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                        "key": "atk",
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                    {
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                ]
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                "name": "铁钳号·原型机",
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                        "key": "atk",
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                    {
                        "key": "attack_speed",
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            },
            {
                "name": "铁钳号·原型机",
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                "skillType": 1,
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                },
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                    {
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                ]
            },
            {
                "name": "铁钳号·原型机",
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                "prefabId": "skchr_ironmn_3",
                "duration": 30,
                "blackboard": [
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                        "key": "atk",
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                    {
                        "key": "attack_speed",
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        ]
    },
    "sktok_ironmn_pile3": {
        "skillId": "sktok_ironmn_pile3",
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        "hidden": false,
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                "name": "铁钳号·原型机",
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                "skillType": 2,
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
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            {
                "name": "铁钳号·原型机",
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
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                ]
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            {
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                "skillType": 2,
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                },
                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
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                    {
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                    {
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                ]
            },
            {
                "name": "铁钳号·原型机",
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
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                    {
                        "key": "atk_scale_2",
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                    {
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            {
                "name": "铁钳号·原型机",
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
                    {
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                        "value": 2.4
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                    {
                        "key": "atk_scale_2",
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                        "key": "hp_ratio",
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            {
                "name": "铁钳号·原型机",
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                "skillType": 2,
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
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                    {
                        "key": "atk_scale_2",
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                    {
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                ]
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            {
                "name": "铁钳号·原型机",
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                    "spCost": 5,
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
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                    {
                        "key": "atk_scale_2",
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                    {
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            {
                "name": "铁钳号·原型机",
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
                    {
                        "key": "atk_scale",
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                    {
                        "key": "atk_scale_2",
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            {
                "name": "铁钳号·原型机",
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                "prefabId": "sktok_ironmn_pile3",
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                "blackboard": [
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                        "key": "atk_scale",
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                    {
                        "key": "atk_scale_2",
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            {
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                "prefabId": "sktok_ironmn_pile3",
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                        "key": "atk_scale",
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                    {
                        "key": "atk_scale_2",
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                    {
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    },
    "skchr_cello_1": {
        "skillId": "skchr_cello_1",
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        "hidden": false,
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                "blackboard": [
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                    {
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            {
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                "durationType": 0,
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                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
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                    {
                        "key": "ep_damage_ratio",
                        "value": 0.75
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            },
            {
                "name": "“黄金的狂喜”",
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                "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_cello_1",
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                "blackboard": [
                    {
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                    {
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            },
            {
                "name": "“黄金的狂喜”",
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                "skillType": 2,
                "durationType": 0,
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                "prefabId": "skchr_cello_1",
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                "blackboard": [
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                    {
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                ]
            },
            {
                "name": "“黄金的狂喜”",
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 8,
                    "increment": 1
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                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
                    {
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                        "value": 2.2
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                    {
                        "key": "ep_damage_ratio",
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                ]
            },
            {
                "name": "“黄金的狂喜”",
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 10,
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                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
                    {
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                    {
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                ]
            },
            {
                "name": "“黄金的狂喜”",
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                    "spCost": 6,
                    "initSp": 12,
                    "increment": 1
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                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
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                    {
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            {
                "name": "“黄金的狂喜”",
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 6,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    {
                        "key": "ep_damage_ratio",
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                ]
            },
            {
                "name": "“黄金的狂喜”",
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                "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 6,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
                    {
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                    {
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            {
                "name": "“黄金的狂喜”",
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                "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>",
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                "spData": {
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                    "initSp": 18,
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                "prefabId": "skchr_cello_1",
                "duration": -1,
                "blackboard": [
                    {
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                    {
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    "skchr_cello_2": {
        "skillId": "skchr_cello_2",
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        "hidden": false,
        "levels": [
            {
                "name": "“安魂的弥撒”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 38,
                    "initSp": 0,
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                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 15
                    },
                    {
                        "key": "ep_damage_ratio",
                        "value": 0.1
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                ]
            },
            {
                "name": "“安魂的弥撒”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 37,
                    "initSp": 2,
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                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
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                    },
                    {
                        "key": "ep_damage_ratio",
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            },
            {
                "name": "“安魂的弥撒”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 4,
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                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
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                    {
                        "key": "ep_damage_ratio",
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            },
            {
                "name": "“安魂的弥撒”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 34,
                    "initSp": 7,
                    "increment": 1
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                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
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                    {
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            },
            {
                "name": "“安魂的弥撒”",
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                "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 33,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
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                    {
                        "key": "ep_damage_ratio",
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            },
            {
                "name": "“安魂的弥撒”",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack_speed",
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                    },
                    {
                        "key": "ep_damage_ratio",
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                ]
            },
            {
                "name": "“安魂的弥撒”",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_cello_2",
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                "blackboard": [
                    {
                        "key": "attack_speed",
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                    {
                        "key": "ep_damage_ratio",
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                ]
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            {
                "name": "“安魂的弥撒”",
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                "prefabId": "skchr_cello_2",
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                "blackboard": [
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                        "key": "attack_speed",
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            {
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                "skillType": 1,
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                "prefabId": "skchr_cello_2",
                "duration": 20,
                "blackboard": [
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                        "key": "attack_speed",
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                "blackboard": [
                    {
                        "key": "attack_speed",
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                    {
                        "key": "ep_damage_ratio",
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        ]
    },
    "skchr_cello_3": {
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                "prefabId": "skchr_cello_3",
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                    {
                        "key": "atk",
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                    {
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                    {
                        "key": "cello_s_3[max_hp].max_hp",
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                    {
                        "key": "cello_s_3[atk].atk",
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                    {
                        "key": "cello_s_3[def].def",
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                ]
            },
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                "name": "“自由的探戈”",
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                    {
                        "key": "cello_s_3[atk].atk",
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                    {
                        "key": "cello_s_3[def].def",
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                    },
                    {
                        "key": "cello_s_3[atk].atk",
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                    {
                        "key": "cello_s_3[def].def",
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            },
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                    {
                        "key": "cello_s_3[atk].atk",
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                    {
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                    {
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                    {
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                    {
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                    {
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                    {
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                "name": "“自由的探戈”",
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                        "key": "atk",
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                    {
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        "skillId": "skchr_phatom_1",
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                "prefabId": "skchr_phatom_1",
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                        "key": "prob",
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                    {
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                    {
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            {
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            {
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                "prefabId": "sktok_phatom_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "times",
                        "value": 10
                    },
                    {
                        "key": "atk",
                        "value": 0.2
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                ]
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        ]
    },
    "sktok_phatom_3": {
        "skillId": "sktok_phatom_3",
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        "hidden": false,
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                "durationType": 0,
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                "prefabId": "sktok_phatom_3",
                "duration": -1,
                "blackboard": [
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                    {
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                    },
                    {
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                    },
                    {
                        "key": "root",
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                    {
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            },
            {
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                "durationType": 0,
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                "prefabId": "sktok_phatom_3",
                "duration": -1,
                "blackboard": [
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                        "key": "atk_scale",
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                    },
                    {
                        "key": "force",
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                    },
                    {
                        "key": "sluggish",
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                    {
                        "key": "stun",
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            {
                "name": "夜幕突袭",
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                "duration": -1,
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                        "key": "atk_scale",
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                        "key": "force",
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                    },
                    {
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            {
                "name": "夜幕突袭",
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                "skillType": 0,
                "durationType": 0,
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                "prefabId": "sktok_phatom_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "sluggish",
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                    },
                    {
                        "key": "root",
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                    },
                    {
                        "key": "stun",
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                ]
            },
            {
                "name": "夜幕突袭",
                "rangeId": "x-4",
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                },
                "prefabId": "sktok_phatom_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "force",
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                    },
                    {
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                    {
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            {
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                "prefabId": "sktok_phatom_3",
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                    {
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                "prefabId": "sktok_phatom_3",
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                    {
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            {
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                "prefabId": "sktok_phatom_3",
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                    {
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                "prefabId": "sktok_phatom_3",
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                "blackboard": [
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                    {
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                ]
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        ]
    },
    "skchr_texas2_1": {
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        "hidden": false,
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                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@texas2_s_1[dot].duration",
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                    },
                    {
                        "key": "attack@texas2_s_1[dot].dot_damage",
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                    },
                    {
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                "blackboard": [
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                    {
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                    {
                        "key": "attack@texas2_s_1[dot].interval",
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                    {
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                "blackboard": [
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            {
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                "prefabId": "skchr_texas2_1",
                "duration": 12,
                "blackboard": [
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                    },
                    {
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                    },
                    {
                        "key": "attack@texas2_s_1[dot].interval",
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                "skillType": 0,
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                "duration": 12,
                "blackboard": [
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                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@texas2_s_1[dot].duration",
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                    },
                    {
                        "key": "attack@texas2_s_1[dot].dot_damage",
                        "value": 350
                    },
                    {
                        "key": "attack@texas2_s_1[dot].interval",
                        "value": 1
                    },
                    {
                        "key": "attack@silence",
                        "value": 8
                    }
                ]
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            {
                "name": "细雨无声",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                    "spCost": 0,
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                    "increment": 1
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                "prefabId": "skchr_texas2_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
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                    {
                        "key": "attack@texas2_s_1[dot].duration",
                        "value": 8
                    },
                    {
                        "key": "attack@texas2_s_1[dot].dot_damage",
                        "value": 380
                    },
                    {
                        "key": "attack@texas2_s_1[dot].interval",
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                    {
                        "key": "attack@silence",
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                ]
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                "prefabId": "skchr_texas2_1",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "attack@texas2_s_1[dot].duration",
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                    {
                        "key": "attack@texas2_s_1[dot].dot_damage",
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                    },
                    {
                        "key": "attack@texas2_s_1[dot].interval",
                        "value": 1
                    },
                    {
                        "key": "attack@silence",
                        "value": 10
                    }
                ]
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        ]
    },
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        "skillId": "skchr_texas2_2",
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                "prefabId": "skchr_texas2_2",
                "duration": 8,
                "blackboard": [
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                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "magic_resistance",
                        "value": -0.1
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                    {
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                    {
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                        "value": 8
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                "blackboard": [
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            {
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                "prefabId": "skchr_texas2_2",
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                "blackboard": [
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                    {
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                "prefabId": "skchr_texas2_2",
                "duration": 10,
                "blackboard": [
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                        "key": "atk",
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                    {
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                "prefabId": "skchr_texas2_2",
                "duration": 10,
                "blackboard": [
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                    {
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            {
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                "blackboard": [
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                    {
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                "blackboard": [
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                    {
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                    {
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        ]
    },
    "skchr_texas2_3": {
        "skillId": "skchr_texas2_3",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "prefabId": "skchr_texas2_3",
                "duration": 6,
                "blackboard": [
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                    {
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                    },
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                    {
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                "blackboard": [
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                    {
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                    {
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                    {
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                    {
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                    {
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                    {
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                "prefabId": "skchr_texas2_3",
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                "blackboard": [
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                    {
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                    {
                        "key": "texas2_s_3[sword].interval",
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                    {
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                        "value": 1.15
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                    {
                        "key": "appear.stun",
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            },
            {
                "name": "剑雨滂沱",
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                "prefabId": "skchr_texas2_3",
                "duration": 6,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "stun",
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                    },
                    {
                        "key": "max_target",
                        "value": 2
                    },
                    {
                        "key": "texas2_s_3[sword].interval",
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                    },
                    {
                        "key": "appear.atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "appear.stun",
                        "value": 1.5
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                ]
            },
            {
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                "skillType": 2,
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                "prefabId": "skchr_swire2_3",
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                    {
                        "key": "force",
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                    {
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            {
                "name": "千金一掷",
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                "skillType": 2,
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                "prefabId": "skchr_swire2_3",
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                    {
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                    {
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                "name": "千金一掷",
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                "skillType": 2,
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            {
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            {
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                    {
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                "blackboard": [
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                    {
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                    {
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                    {
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            {
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                    {
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                "prefabId": "skchr_weedy_2",
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                    {
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                    {
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                    {
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                "skillType": 2,
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                "prefabId": "skchr_weedy_2",
                "duration": 0,
                "blackboard": [
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                        "key": "atk",
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                    {
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            {
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                ]
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            {
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                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.4
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                    {
                        "key": "def",
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                    {
                        "key": "damage",
                        "value": 500
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                ]
            },
            {
                "name": "爆发剂·γ型",
                "rangeId": null,
                "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
                "skillType": 1,
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                "duration": 30,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.5
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                    {
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                    {
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                "blackboard": [
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                        "key": "max_hp",
                        "value": 0.6
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                    {
                        "key": "def",
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                "skillType": 1,
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                "blackboard": [
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                        "value": 0.7
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                    {
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                ]
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                "blackboard": [
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                        "key": "max_hp",
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                    {
                        "key": "def",
                        "value": 0.8
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                        "key": "damage",
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                ]
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        ]
    },
    "skchr_haak_3": {
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                "blackboard": [
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                    {
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                "duration": 20,
                "blackboard": [
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                "prefabId": "skchr_haak_3",
                "duration": 20,
                "blackboard": [
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                    {
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            {
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                "durationType": 0,
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                    "initSp": 26,
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                "prefabId": "skchr_haak_3",
                "duration": 20,
                "blackboard": [
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                    {
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                    {
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                ]
            },
            {
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                "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
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                "durationType": 0,
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                "prefabId": "skchr_haak_3",
                "duration": 20,
                "blackboard": [
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                    {
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            {
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                "duration": 20,
                "blackboard": [
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                    {
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            {
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                "skillType": 1,
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                    "increment": 1
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                "prefabId": "skchr_haak_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack_speed",
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                    {
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                ]
            },
            {
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                "rangeId": null,
                "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 37,
                    "initSp": 29,
                    "increment": 1
                },
                "prefabId": "skchr_haak_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack_speed",
                        "value": 45
                    },
                    {
                        "key": "damage",
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                    }
                ]
            },
            {
                "name": "爆发剂·榴莲味",
                "rangeId": null,
                "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_haak_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack_speed",
                        "value": 50
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                    {
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                ]
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        ]
    },
    "skchr_glady_1": {
        "skillId": "skchr_glady_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
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                        "value": 1
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                ]
            },
            {
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                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
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                        "value": 1
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                ]
            },
            {
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                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
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                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "duration": 0,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 2,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 2,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 3,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            },
            {
                "name": "缺水的大洋裂断",
                "rangeId": null,
                "description": "下次攻击会将目标<@ba.vup>较大力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_glady_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "force",
                        "value": 2
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_glady_2": {
        "skillId": "skchr_glady_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "缺水的掌握怒海",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "缺水的掌握怒海",
                "rangeId": "3-14",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>较大力度地</>拖拽至自己面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "attack@force",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_glady_3": {
        "skillId": "skchr_glady_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "缺水的碎漩狂舞",
                "rangeId": null,
                "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
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                    {
                        "key": "move_speed",
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                    }
                ]
            },
            {
                "name": "缺水的碎漩狂舞",
                "rangeId": null,
                "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.75
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 9
                    },
                    {
                        "key": "move_speed",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "缺水的碎漩狂舞",
                "rangeId": null,
                "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_glady_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 9
                    },
                    {
                        "key": "move_speed",
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                    }
                ]
            },
            {
                "name": "缺水的碎漩狂舞",
                "rangeId": null,
                "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_glady_3",
                "duration": 8,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.85
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
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                    },
                    {
                        "key": "move_speed",
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                ]
            },
            {
                "name": "缺水的碎漩狂舞",
                "rangeId": null,
                "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
                "skillType": 1,
                "durationType": 0,
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                    "spCost": 41,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_glady_3",
                "duration": 8,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 9
                    },
                    {
                        "key": "move_speed",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "缺水的碎漩狂舞",
                "rangeId": null,
                "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 22,
                    "increment": 1
                },
                "prefabId": "skchr_glady_3",
                "duration": 8,
                "blackboard": [
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                        "key": "atk_scale",
                        "value": 0.95
                    },
                    {
                        "key": "attack@force",
                        "value": 0
                    },
                    {
                        "key": "force",
                        "value": 0
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 9
                    },
                    {
                        "key": "interval",
                        "value": 1.5
                    },
                    {
                        "key": "hit_duration",
                        "value": 9
                    },
                    {
                        "key": "move_speed",
                        "value": -0.5
                    }
                ]
            },
            {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.2
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack@unmovable",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 1
                    }
                ]
            },
            {
                "name": "囚徒困境",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.2
                    },
                    {
                        "key": "atk",
                        "value": 0.23
                    },
                    {
                        "key": "attack@unmovable",
                        "value": 1.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 1
                    }
                ]
            },
            {
                "name": "囚徒困境",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_2",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.2
                    },
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "attack@unmovable",
                        "value": 1.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 1
                    }
                ]
            },
            {
                "name": "囚徒困境",
                "rangeId": null,
                "description": "攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_2",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.5
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@unmovable",
                        "value": 1.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_mizuki_3": {
        "skillId": "skchr_mizuki_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.85
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.5
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 75,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 75,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.95
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 75,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.7
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.05
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 65,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 65,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.35
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "镜花水月",
                "rangeId": "y-4",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_mizuki_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.12
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_ghost2_1": {
        "skillId": "skchr_ghost2_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "生存的技巧",
                "rangeId": "x-4",
                "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ghost2_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
                    }
                ]
            },
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                "blackboard": [
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                "blackboard": [
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            {
                "name": "生存的渴望",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
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                "blackboard": [
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                        "value": 1.3
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                    {
                        "key": "attack_speed",
                        "value": 50
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    "skchr_ghost2_3": {
        "skillId": "skchr_ghost2_3",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "blackboard": [
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                    {
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                    {
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                        "key": "atk",
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                "blackboard": [
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                    {
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                "prefabId": "skchr_ela_1",
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                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "def",
                        "value": 2.5
                    },
                    {
                        "key": "def_penetrate_fixed",
                        "value": 600
                    },
                    {
                        "key": "attack@projectile_range",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "震荡坚守",
                "rangeId": null,
                "description": "触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_ela_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "def",
                        "value": 2.5
                    },
                    {
                        "key": "def_penetrate_fixed",
                        "value": 700
                    },
                    {
                        "key": "attack@projectile_range",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "震荡坚守",
                "rangeId": null,
                "description": "触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_ela_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "def",
                        "value": 3
                    },
                    {
                        "key": "def_penetrate_fixed",
                        "value": 800
                    },
                    {
                        "key": "attack@projectile_range",
                        "value": 1.1
                    }
                ]
            }
        ]
    },
    "skchr_ela_3": {
        "skillId": "skchr_ela_3",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "“博萨克风暴”",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 5
                    },
                    {
                        "key": "weak[limit]",
                        "value": 5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.15
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 5
                    },
                    {
                        "key": "weak[limit]",
                        "value": 5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.15
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 5
                    },
                    {
                        "key": "weak[limit]",
                        "value": 5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.15
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 44,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 6
                    },
                    {
                        "key": "weak[limit]",
                        "value": 6
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.2
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 6
                    },
                    {
                        "key": "weak[limit]",
                        "value": 6
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.2
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 6
                    },
                    {
                        "key": "weak[limit]",
                        "value": 6
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.2
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.2
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 6
                    },
                    {
                        "key": "weak[limit]",
                        "value": 6
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.25
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.25
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
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                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
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                    "initSp": 16,
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                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 7
                    },
                    {
                        "key": "weak[limit]",
                        "value": 7
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.3
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
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                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 7
                    },
                    {
                        "key": "weak[limit]",
                        "value": 7
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.3
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.3
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            },
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
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                    "maxChargeTime": 1,
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                    "initSp": 16,
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                },
                "prefabId": "skchr_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 7
                    },
                    {
                        "key": "weak[limit]",
                        "value": 7
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.35
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.35
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            }
        ]
    },
    "sktok_ela_3": {
        "skillId": "sktok_ela_3",
        "iconId": "sktok_ela_grzmot",
        "hidden": false,
        "levels": [
            {
                "name": "“博萨克风暴”",
                "rangeId": null,
                "description": "触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                    "spCost": 0,
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                    "increment": 1
                },
                "prefabId": "sktok_ela_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 5
                    },
                    {
                        "key": "weak[limit]",
                        "value": 5
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.15
                    },
                    {
                        "key": "fake_damage_scale",
                        "value": 0.15
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.35
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 40
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
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                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "move_speed",
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                    },
                    {
                        "key": "range_radius",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "恩赐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
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                "durationType": 0,
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                    "levelUpCost": null,
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                    "spCost": 27,
                    "initSp": 5,
                    "increment": 1
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                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "move_speed",
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                    },
                    {
                        "key": "range_radius",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "恩赐",
                "rangeId": null,
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                "durationType": 0,
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 6,
                    "increment": 1
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                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "move_speed",
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                    },
                    {
                        "key": "range_radius",
                        "value": 1.3
                    }
                ]
            },
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                "name": "恩赐",
                "rangeId": null,
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                "durationType": 0,
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                    "spCost": 25,
                    "initSp": 8,
                    "increment": 1
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                "blackboard": [
                    {
                        "key": "atk",
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                    },
                    {
                        "key": "range_radius",
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                ]
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            {
                "name": "恩赐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "spCost": 24,
                    "initSp": 10,
                    "increment": 1
                },
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                "blackboard": [
                    {
                        "key": "atk",
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                    },
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            {
                "name": "恩赐",
                "rangeId": null,
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                "durationType": 0,
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 13,
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                },
                "prefabId": "skchr_ascln_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "move_speed",
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                    },
                    {
                        "key": "range_radius",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "恩赐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "move_speed",
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                    },
                    {
                        "key": "range_radius",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "恩赐",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
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                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.3
                    },
                    {
                        "key": "move_speed",
                        "value": -0.6
                    },
                    {
                        "key": "range_radius",
                        "value": 1.3
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        "iconId": null,
        "hidden": false,
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                "name": "降临",
                "rangeId": "y-10",
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                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.1
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                    {
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                        "value": 2
                    },
                    {
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                        "value": 0.03
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
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                    {
                        "key": "attack@damage_hitrate_magical",
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 58,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
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                        "value": 2
                    },
                    {
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                        "value": 0.03
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.1
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                    {
                        "key": "attack@damage_hitrate_magical",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 56,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.2
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                    {
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                        "value": 2
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                    {
                        "key": "attack@hp_ratio",
                        "value": 0.03
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                    {
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                    {
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 53,
                    "initSp": 25,
                    "increment": 1
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                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.2
                    },
                    {
                        "key": "atk",
                        "value": 0.2
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                        "value": 2
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                    {
                        "key": "attack@hp_ratio",
                        "value": 0.04
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                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.15
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                    {
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                        "value": -0.15
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 25,
                    "increment": 1
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                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.2
                    },
                    {
                        "key": "atk",
                        "value": 0.2
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                    {
                        "key": "taunt_level",
                        "value": 2
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                    {
                        "key": "attack@hp_ratio",
                        "value": 0.04
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.2
                    },
                    {
                        "key": "attack@damage_hitrate_magical",
                        "value": -0.2
                    }
                ]
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            {
                "name": "降临",
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                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 51,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.2
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.04
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.25
                    },
                    {
                        "key": "attack@damage_hitrate_magical",
                        "value": -0.25
                    }
                ]
            },
            {
                "name": "降临",
                "rangeId": "y-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.5
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "taunt_level",
                        "value": 2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.3
                    },
                    {
                        "key": "attack@damage_hitrate_magical",
                        "value": -0.3
                    }
                ]
            },
            {
                "name": "降临",
                "rangeId": "y-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 30,
                    "increment": 1
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                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.5
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "taunt_level",
                        "value": 2
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                    {
                        "key": "attack@hp_ratio",
                        "value": 0.06
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.35
                    },
                    {
                        "key": "attack@damage_hitrate_magical",
                        "value": -0.35
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                ]
            },
            {
                "name": "降临",
                "rangeId": "y-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.5
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "taunt_level",
                        "value": 2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.07
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.5
                    },
                    {
                        "key": "attack@damage_hitrate_magical",
                        "value": -0.5
                    }
                ]
            },
            {
                "name": "降临",
                "rangeId": "y-10",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_ascln_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": -1.5
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "taunt_level",
                        "value": 2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.08
                    },
                    {
                        "key": "attack@damage_hitrate_physical",
                        "value": -0.5
                    },
                    {
                        "key": "attack@damage_hitrate_magical",
                        "value": -0.5
                    }
                ]
            }
        ]
    },
    "skchr_shining_1": {
        "skillId": "skchr_shining_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "信条",
                "rangeId": null,
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                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 1.4
                    },
                    {
                        "key": "attack@def",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 1.5
                    },
                    {
                        "key": "attack@def",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 1.6
                    },
                    {
                        "key": "attack@def",
                        "value": 1.2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 1.7
                    },
                    {
                        "key": "attack@def",
                        "value": 1.2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 1.8
                    },
                    {
                        "key": "attack@def",
                        "value": 1.2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 19,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 1.9
                    },
                    {
                        "key": "attack@def",
                        "value": 1.4
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 2.1
                    },
                    {
                        "key": "attack@def",
                        "value": 1.6
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 17,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 19,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 2.3
                    },
                    {
                        "key": "attack@def",
                        "value": 1.8
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "指令：熔毁",
                "rangeId": null,
                "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_kalts_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk",
                        "value": 2.6
                    },
                    {
                        "key": "attack@def",
                        "value": 2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_cgbird_2": {
        "skillId": "skchr_cgbird_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.4
                    },
                    {
                        "key": "magic_resistance",
                        "value": 5
                    },
                    {
                        "key": "duration",
                        "value": 3
                    },
                    {
                        "key": "ct",
                        "value": 1
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.43
                    },
                    {
                        "key": "magic_resistance",
                        "value": 5
                    },
                    {
                        "key": "duration",
                        "value": 3
                    },
                    {
                        "key": "ct",
                        "value": 1
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.46
                    },
                    {
                        "key": "magic_resistance",
                        "value": 5
                    },
                    {
                        "key": "duration",
                        "value": 3
                    },
                    {
                        "key": "ct",
                        "value": 1
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                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "magic_resistance",
                        "value": 10
                    },
                    {
                        "key": "duration",
                        "value": 3.5
                    },
                    {
                        "key": "ct",
                        "value": 2
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.53
                    },
                    {
                        "key": "magic_resistance",
                        "value": 10
                    },
                    {
                        "key": "duration",
                        "value": 3.5
                    },
                    {
                        "key": "ct",
                        "value": 2
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.56
                    },
                    {
                        "key": "magic_resistance",
                        "value": 10
                    },
                    {
                        "key": "duration",
                        "value": 3.5
                    },
                    {
                        "key": "ct",
                        "value": 2
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.6
                    },
                    {
                        "key": "magic_resistance",
                        "value": 15
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 2
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.7
                    },
                    {
                        "key": "magic_resistance",
                        "value": 15
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 3
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.8
                    },
                    {
                        "key": "magic_resistance",
                        "value": 15
                    },
                    {
                        "key": "duration",
                        "value": 4
                    },
                    {
                        "key": "ct",
                        "value": 3
                    }
                ]
            },
            {
                "name": "法术护盾",
                "rangeId": null,
                "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_cgbird_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 0.9
                    },
                    {
                        "key": "magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "duration",
                        "value": 5
                    },
                    {
                        "key": "ct",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_cgbird_3": {
        "skillId": "skchr_cgbird_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
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                },
                "prefabId": "skchr_lumen_2",
                "duration": -1,
                "blackboard": [
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                        "key": "heal_scale",
                        "value": 1.6
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                        "key": "max_target",
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                    }
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 18,
                    "initSp": 5,
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                },
                "prefabId": "skchr_lumen_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "heal_scale",
                        "value": 1.7
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            {
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                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
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                "prefabId": "skchr_lumen_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "heal_scale",
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                ]
            },
            {
                "name": "沛霖",
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                "prefabId": "skchr_lumen_2",
                "duration": -1,
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                        "key": "heal_scale",
                        "value": 2
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            },
            {
                "name": "沛霖",
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                "prefabId": "skchr_lumen_2",
                "duration": -1,
                "blackboard": [
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                        "key": "heal_scale",
                        "value": 2.2
                    },
                    {
                        "key": "max_target",
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                ]
            },
            {
                "name": "沛霖",
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                "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "duration": -1,
                "blackboard": [
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                        "value": 2.4
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                    {
                        "key": "max_target",
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            {
                "name": "沛霖",
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                "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_lumen_2",
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                "blackboard": [
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    },
    "skchr_lumen_3": {
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        "iconId": null,
        "hidden": false,
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                "skillType": 1,
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                "duration": -1,
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                    {
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                        "value": 30
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                    {
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                        "value": 8
                    },
                    {
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                        "value": 0.55
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                ]
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        ]
    },
    "skchr_agoat2_1": {
        "skillId": "skchr_agoat2_1",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "无声润物",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
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                    "maxChargeTime": 1,
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                    "initSp": 0,
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                "prefabId": "skchr_agoat2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "agoat2_s_1[aura].ep_heal_ratio",
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                    }
                ]
            },
            {
                "name": "无声润物",
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
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                },
                "prefabId": "skchr_agoat2_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "agoat2_s_1[aura].ep_heal_ratio",
                        "value": 0.03
                    }
                ]
            },
            {
                "name": "无声润物",
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                        "key": "talent_scale",
                        "value": 2.9
                    }
                ]
            },
            {
                "name": "火山回响",
                "rangeId": null,
                "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 74,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_agoat2_3",
                "duration": 50,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.35
                    },
                    {
                        "key": "talent_scale",
                        "value": 3.2
                    }
                ]
            },
            {
                "name": "火山回响",
                "rangeId": null,
                "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 73,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_agoat2_3",
                "duration": 50,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.35
                    },
                    {
                        "key": "talent_scale",
                        "value": 3.5
                    }
                ]
            },
            {
                "name": "火山回响",
                "rangeId": null,
                "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_agoat2_3",
                "duration": 50,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.45
                    },
                    {
                        "key": "talent_scale",
                        "value": 3.8
                    }
                ]
            },
            {
                "name": "火山回响",
                "rangeId": null,
                "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 66,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_agoat2_3",
                "duration": 50,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.5
                    },
                    {
                        "key": "talent_scale",
                        "value": 4.2
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                ]
            },
            {
                "name": "火山回响",
                "rangeId": null,
                "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 63,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_agoat2_3",
                "duration": 50,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.55
                    },
                    {
                        "key": "talent_scale",
                        "value": 4.6
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                ]
            },
            {
                "name": "火山回响",
                "rangeId": null,
                "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_agoat2_3",
                "duration": 50,
                "blackboard": [
                    {
                        "key": "attack@heal_scale",
                        "value": 0.6
                    },
                    {
                        "key": "talent_scale",
                        "value": 5
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                ]
            }
        ]
    },
    "skchr_reed2_2": {
        "skillId": "skchr_reed2_2",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "spCost": 40,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 15
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 1
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 15
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.4
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                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 1
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 38,
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                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 15
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 1
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 1
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 36,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 1
                    }
                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 1
                    }
                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
                    },
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 16,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
                    },
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 17,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
                    },
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
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                    {
                        "key": "max_target",
                        "value": 2
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                ]
            },
            {
                "name": "枯荣共息",
                "rangeId": null,
                "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 18,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "projectile_life_time",
                        "value": 20
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                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "cooldown",
                        "value": 1.5
                    },
                    {
                        "key": "max_target",
                        "value": 2
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                ]
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        ]
    },
    "skchr_reed2_3": {
        "skillId": "skchr_reed2_3",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "生命火种",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_reed2_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "talent@prob",
                        "value": 1
                    },
                    {
                        "key": "reed2_skil_3[switch_mode].atk",
                        "value": 0.1
                    },
                    {
                        "key": "talent@s3_atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "talent@aoe_scale",
                        "value": 0.9
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                    {
                        "key": "talent@range_radius",
                        "value": 1.7
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                    {
                        "key": "talent@atk",
                        "value": 0
                    },
                    {
                        "key": "talent@damage_scale",
                        "value": 1
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                    {
                        "key": "max_target",
                        "value": 2
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                ]
            },
            {
                "name": "生命火种",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "talent@prob",
                        "value": 1
                    },
                    {
                        "key": "reed2_skil_3[switch_mode].atk",
                        "value": 0.15
                    },
                    {
                        "key": "talent@s3_atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "talent@aoe_scale",
                        "value": 0.9
                    },
                    {
                        "key": "talent@range_radius",
                        "value": 1.7
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                    {
                        "key": "talent@atk",
                        "value": 0
                    },
                    {
                        "key": "talent@damage_scale",
                        "value": 1
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "生命火种",
                "rangeId": null,
                "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_reed2_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "talent@prob",
                        "value": 1
                    },
                    {
                        "key": "reed2_skil_3[switch_mode].atk",
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                "blackboard": [
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                "blackboard": [
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                "blackboard": [
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                    {
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                "blackboard": [
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                        "value": 2.3
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            {
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                "blackboard": [
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                        "value": 2.4
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                ]
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            {
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                "blackboard": [
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                        "value": 3
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                ]
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        ]
    },
    "skchr_blemsh_2": {
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            {
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                "blackboard": [
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            {
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            {
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                "prefabId": "skchr_blemsh_2",
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                "blackboard": [
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                ]
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_blemsh_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                ]
            },
            {
                "name": "慑敌辉光",
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                "skillType": 1,
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                "prefabId": "skchr_blemsh_2",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                ]
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        ]
    },
    "skchr_blemsh_3": {
        "skillId": "skchr_blemsh_3",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "先贤化身",
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                "prefabId": "skchr_blemsh_3",
                "duration": 20,
                "blackboard": [
                    {
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                    {
                        "key": "def",
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                    {
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                    },
                    {
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            {
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                "prefabId": "skchr_blemsh_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "def",
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                    },
                    {
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                    {
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                ]
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                "prefabId": "skchr_blemsh_3",
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                "blackboard": [
                    {
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                    },
                    {
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                    },
                    {
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                    },
                    {
                        "key": "heal_scale",
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                ]
            },
            {
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                "durationType": 0,
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                "blackboard": [
                    {
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                    },
                    {
                        "key": "def",
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                    },
                    {
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                    },
                    {
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                ]
            },
            {
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                "rangeId": "x-1",
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                "durationType": 0,
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                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_blemsh_3",
                "duration": 24,
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                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "嘉禾盈仓",
                "rangeId": "x-1",
                "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "extra_extend_scale",
                        "value": 1.4
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "嘉禾盈仓",
                "rangeId": "x-1",
                "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "extra_extend_scale",
                        "value": 1.4
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "嘉禾盈仓",
                "rangeId": "x-1",
                "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "extra_extend_scale",
                        "value": 1.4
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "嘉禾盈仓",
                "rangeId": "x-1",
                "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "extra_extend_scale",
                        "value": 1.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 1.3
                    }
                ]
            }
        ]
    },
    "skchr_shu_3": {
        "skillId": "skchr_shu_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "e_atk",
                        "value": 0.1
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 10
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 4
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.14
                    },
                    {
                        "key": "e_atk",
                        "value": 0.1
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 10
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 4
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.18
                    },
                    {
                        "key": "e_atk",
                        "value": 0.1
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 10
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 4
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.22
                    },
                    {
                        "key": "e_atk",
                        "value": 0.15
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 15
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 4
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "e_atk",
                        "value": 0.15
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 15
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 4
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "e_atk",
                        "value": 0.15
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 15
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 4
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.34
                    },
                    {
                        "key": "e_atk",
                        "value": 0.2
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 20
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 3
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.38
                    },
                    {
                        "key": "e_atk",
                        "value": 0.2
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 20
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 3
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.44
                    },
                    {
                        "key": "e_atk",
                        "value": 0.25
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 25
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 3
                    }
                ]
            },
            {
                "name": "离离枯荣",
                "rangeId": "x-2",
                "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_shu_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "e_atk",
                        "value": 0.25
                    },
                    {
                        "key": "e_attack_speed",
                        "value": 25
                    },
                    {
                        "key": "e_max_stack_cnt",
                        "value": 1
                    },
                    {
                        "key": "max_distance",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_nian_1": {
        "skillId": "skchr_nian_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "锡灼",
                "rangeId": null,
                "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_nian_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.25
                    }
                ]
            },
            {
                "name": "锡灼",
                "rangeId": null,
                "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_nian_1",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "锡灼",
                "rangeId": null,
                "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_nian_1",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "锡灼",
                "rangeId": null,
                "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_nian_1",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    }
                ]
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                "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 85,
                    "initSp": 52,
                    "increment": 1
                },
                "prefabId": "skchr_nian_3",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "nian_s_3[self].block_cnt",
                        "value": 0
                    },
                    {
                        "key": "nian_s_3[ally].block_cnt",
                        "value": 1
                    },
                    {
                        "key": "nian_s_3[ally].def",
                        "value": 0.4
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    },
                    {
                        "key": "nian_s_3[self].atk",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "铁御",
                "rangeId": "x-2",
                "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 85,
                    "initSp": 56,
                    "increment": 1
                },
                "prefabId": "skchr_nian_3",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "nian_s_3[self].block_cnt",
                        "value": 0
                    },
                    {
                        "key": "nian_s_3[ally].block_cnt",
                        "value": 1
                    },
                    {
                        "key": "nian_s_3[ally].def",
                        "value": 0.5
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    },
                    {
                        "key": "nian_s_3[self].atk",
                        "value": 0.8
                    }
                ]
            },
            {
                "name": "铁御",
                "rangeId": "x-2",
                "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 85,
                    "initSp": 60,
                    "increment": 1
                },
                "prefabId": "skchr_nian_3",
                "duration": 41,
                "blackboard": [
                    {
                        "key": "nian_s_3[self].block_cnt",
                        "value": 0
                    },
                    {
                        "key": "nian_s_3[ally].block_cnt",
                        "value": 1
                    },
                    {
                        "key": "nian_s_3[ally].def",
                        "value": 0.6
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    },
                    {
                        "key": "nian_s_3[self].atk",
                        "value": 0.9
                    }
                ]
            },
            {
                "name": "铁御",
                "rangeId": "x-2",
                "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 85,
                    "initSp": 64,
                    "increment": 1
                },
                "prefabId": "skchr_nian_3",
                "duration": 42,
                "blackboard": [
                    {
                        "key": "nian_s_3[self].block_cnt",
                        "value": 0
                    },
                    {
                        "key": "nian_s_3[ally].block_cnt",
                        "value": 1
                    },
                    {
                        "key": "nian_s_3[ally].def",
                        "value": 0.7
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    },
                    {
                        "key": "nian_s_3[self].atk",
                        "value": 1
                    }
                ]
            },
            {
                "name": "铁御",
                "rangeId": "x-2",
                "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 85,
                    "initSp": 70,
                    "increment": 1
                },
                "prefabId": "skchr_nian_3",
                "duration": 45,
                "blackboard": [
                    {
                        "key": "nian_s_3[self].block_cnt",
                        "value": 0
                    },
                    {
                        "key": "nian_s_3[ally].block_cnt",
                        "value": 1
                    },
                    {
                        "key": "nian_s_3[ally].def",
                        "value": 0.8
                    },
                    {
                        "key": "one_minus_status_resistance",
                        "value": -0.5
                    },
                    {
                        "key": "nian_s_3[self].atk",
                        "value": 1.2
                    }
                ]
            }
        ]
    },
    "skchr_mudrok_2": {
        "skillId": "skchr_mudrok_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.4
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.4
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.4
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.95
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.5
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.6
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.05
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.05
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 1
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.05
                    }
                ]
            },
            {
                "name": "岩崩锤",
                "rangeId": "x-4",
                "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.7
                    },
                    {
                        "key": "buff_prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun",
                        "value": 1.2
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.06
                    }
                ]
            }
        ]
    },
    "skchr_mudrok_3": {
        "skillId": "skchr_mudrok_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "秽壤的血脉",
                "rangeId": "x-1",
                "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "move_speed",
                        "value": -0.6
                    },
                    {
                        "key": "sleep",
                        "value": 10
                    },
                    {
                        "key": "awake",
                        "value": 20
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "stun",
                        "value": 3
                    }
                ]
            },
            {
                "name": "秽壤的血脉",
                "rangeId": "x-1",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "move_speed",
                        "value": -0.6
                    },
                    {
                        "key": "sleep",
                        "value": 10
                    },
                    {
                        "key": "awake",
                        "value": 20
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
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                        "value": 3
                    }
                ]
            },
            {
                "name": "秽壤的血脉",
                "rangeId": "x-1",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mudrok_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "move_speed",
                        "value": -0.6
                    },
                    {
                        "key": "sleep",
                        "value": 10
                    },
                    {
                        "key": "awake",
                        "value": 20
                    },
                    {
                        "key": "base_attack_time",
                        "value": -0.3
                    },
                    {
                        "key": "stun",
                        "value": 3
                    }
                ]
            },
            {
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                "name": "钢铁意志",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>生命\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_zumama_3",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.9
                    },
                    {
                        "key": "def",
                        "value": 1.3
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    },
                    {
                        "key": "stun",
                        "value": 5
                    }
                ]
            },
            {
                "name": "钢铁意志",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>生命\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 24,
                    "increment": 1
                },
                "prefabId": "skchr_zumama_3",
                "duration": 34,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.1
                    },
                    {
                        "key": "def",
                        "value": 1.4
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "stun",
                        "value": 5
                    }
                ]
            },
            {
                "name": "钢铁意志",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>生命\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_zumama_3",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.3
                    },
                    {
                        "key": "def",
                        "value": 1.6
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.06
                    },
                    {
                        "key": "stun",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "skchr_horn_1": {
        "skillId": "skchr_horn_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 5
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 5
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 5
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 1
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                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 6
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 7
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 7
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 7
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            },
            {
                "name": "照明榴弹",
                "rangeId": null,
                "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_horn_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "projectile_delay_time",
                        "value": 8
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "cnt",
                        "value": 2
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                ]
            }
        ]
    },
    "skchr_horn_2": {
        "skillId": "skchr_horn_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "暴风号令",
                "rangeId": null,
                "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_horn_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@s2.atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "attack@s2.magic_atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "attack@s2.hp_ratio",
                        "value": 0.6
                    },
                    {
                        "key": "attack@s2.trigger_time",
                        "value": 10
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "暴风号令",
                "rangeId": null,
                "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_horn_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@s2.atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "attack@s2.magic_atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "attack@s2.hp_ratio",
                        "value": 0.6
                    },
                    {
                        "key": "attack@s2.trigger_time",
                        "value": 10
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.6
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                ]
            },
            {
                "name": "暴风号令",
                "rangeId": null,
                "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_horn_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@s2.atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "attack@s2.magic_atk_scale",
                        "value": 0.3
                    },
                    {
                        "key": "attack@s2.hp_ratio",
                        "value": 0.6
                    },
                    {
                        "key": "attack@s2.trigger_time",
                        "value": 10
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "暴风号令",
                "rangeId": null,
                "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_horn_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@s2.atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "attack@s2.magic_atk_scale",
                        "value": 0.35
                    },
                    {
                        "key": "attack@s2.hp_ratio",
                        "value": 0.6
                    },
                    {
                        "key": "attack@s2.trigger_time",
                        "value": 10
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "暴风号令",
                "rangeId": null,
                "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
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                    {
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                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.1
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 0.8
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.3
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 0.9
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.35
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.4
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.5
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1.1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.55
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.6
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.7
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1.35
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.65
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.8
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5.5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.7
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 28,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2.9
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1.6
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 5.5
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "饱和迸射",
                "rangeId": null,
                "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_jesca2_3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 3.1
                    },
                    {
                        "key": "jesca2_s_3_token[def].def",
                        "value": 1.7
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.6
                    },
                    {
                        "key": "attack@extrabomb.stun",
                        "value": 6
                    },
                    {
                        "key": "attack@extrabomb.atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 20
                    },
                    {
                        "key": "attack@extrabomb.projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "jesca2_s_3[def].def",
                        "value": 0.8
                    }
                ]
            }
        ]
    },
    "skchr_skadi_2": {
        "skillId": "skchr_skadi_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "跃浪击",
                "rangeId": null,
                "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_skadi_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "duration",
                        "value": 15
                    }
                ]
            },
            {
                "name": "跃浪击",
                "rangeId": null,
                "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_skadi_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.85
                    },
                    {
                        "key": "duration",
                        "value": 16
                    }
                ]
            },
            {
                "name": "跃浪击",
                "rangeId": null,
                "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_skadi_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "duration",
                        "value": 17
                    }
                ]
            },
            {
                "name": "跃浪击",
                "rangeId": null,
                "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_skadi_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "duration",
                        "value": 20
                    }
                ]
            },
            {
                "name": "跃浪击",
                "rangeId": null,
                "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skchr_skadi_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.05
                    },
                    {
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                "blackboard": [
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            {
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        "hidden": false,
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                    {
                        "key": "times",
                        "value": 2
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                    {
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                    {
                        "key": "nearl2_s_2[withdraw][combo].respawn_time",
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                    },
                    {
                        "key": "value",
                        "value": 0.25
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            },
            {
                "name": "逐夜烁光",
                "rangeId": null,
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                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                    "spCost": 0,
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                "prefabId": "skchr_nearl2_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
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                    {
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                    {
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                    {
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            },
            {
                "name": "逐夜烁光",
                "rangeId": null,
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                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                "blackboard": [
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            {
                "name": "逐夜烁光",
                "rangeId": null,
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                "prefabId": "skchr_nearl2_2",
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                "blackboard": [
                    {
                        "key": "atk",
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                    {
                        "key": "times",
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                    {
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                    {
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            {
                "name": "逐夜烁光",
                "rangeId": null,
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                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "spCost": 0,
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                    "increment": 0
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                "prefabId": "skchr_nearl2_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
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                    {
                        "key": "times",
                        "value": 3
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                    {
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                        "key": "nearl2_s_2[withdraw][combo].respawn_time",
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                "name": "逐夜烁光",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_nearl2_2",
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                "blackboard": [
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                        "key": "nearl2_s_2[withdraw][combo].respawn_time",
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                "name": "逐夜烁光",
                "rangeId": null,
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                "durationType": 0,
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                "prefabId": "skchr_nearl2_2",
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                "blackboard": [
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                    {
                        "key": "nearl2_s_2[withdraw][combo].respawn_time",
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                        "value": 0.25
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                "name": "逐夜烁光",
                "rangeId": null,
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                "blackboard": [
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            {
                "name": "逐夜烁光",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                "blackboard": [
                    {
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        "iconId": null,
        "hidden": false,
        "levels": [
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                "blackboard": [
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                "name": "耀阳颔首",
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                "blackboard": [
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                "blackboard": [
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                    {
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                "name": "耀阳颔首",
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                    "increment": 1
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                "blackboard": [
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                        "key": "atk",
                        "value": 0.9
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                    {
                        "key": "def",
                        "value": 0.6
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                        "key": "value",
                        "value": 0.9
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                    {
                        "key": "value2",
                        "value": 3
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            {
                "name": "耀阳颔首",
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                "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_nearl2_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
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                    {
                        "key": "def",
                        "value": 0.7
                    },
                    {
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                    },
                    {
                        "key": "value2",
                        "value": 3
                    }
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            {
                "name": "耀阳颔首",
                "rangeId": "2-1",
                "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 25,
                    "increment": 1
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                "prefabId": "skchr_nearl2_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
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                    {
                        "key": "def",
                        "value": 0.8
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                    {
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                        "value": 1.1
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                    {
                        "key": "value2",
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            {
                "name": "耀阳颔首",
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                    {
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            {
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            {
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    "skchr_lessng_1": {
        "skillId": "skchr_lessng_1",
        "iconId": "skcom_powerstrike[3]",
        "hidden": false,
        "levels": [
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                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    }
                ]
            },
            {
                "name": "左勾扫拳",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.3
                    },
                    {
                        "key": "max_target",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_f12yin_2": {
        "skillId": "skchr_f12yin_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.03
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.03
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.03
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "def",
                        "value": -0.3
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": -0.25
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "def",
                        "value": -0.25
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.055
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "def",
                        "value": -0.25
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.06
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "横扫架势",
                "rangeId": "0-1",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.07
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_f12yin_3": {
        "skillId": "skchr_f12yin_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "talent@prob",
                        "value": 0.4
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 49,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "talent@prob",
                        "value": 0.42
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 48,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "talent@prob",
                        "value": 0.44
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 47,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "talent@prob",
                        "value": 0.48
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 46,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "talent@prob",
                        "value": 0.5
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_f12yin_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.7
                    },
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "talent@prob",
                        "value": 0.52
                    },
                    {
                        "key": "attack@force",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "震地碎岩击",
                "rangeId": "x-5",
                "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
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                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.45
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
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                    "spCost": 5,
                    "initSp": 0,
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                },
                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.55
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
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                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "spCost": 5,
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                    "increment": 1
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                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.65
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.04
                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.75
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.045
                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 0.85
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.05
                    }
                ]
            },
            {
                "name": "雪境生存法则",
                "rangeId": "1-2",
                "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "hp_recovery_per_sec_by_max_hp_ratio",
                        "value": 0.06
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                ]
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        ]
    },
    "skchr_svrash_3": {
        "skillId": "skchr_svrash_3",
        "iconId": null,
        "hidden": false,
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                "name": "真银斩",
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                "skillType": 1,
                "durationType": 0,
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                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_3",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
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                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 50,
                    "increment": 1
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                "prefabId": "skchr_svrash_3",
                "duration": 21,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.15
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
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                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 50,
                    "increment": 1
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                "prefabId": "skchr_svrash_3",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
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                    "initSp": 55,
                    "increment": 1
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                "prefabId": "skchr_svrash_3",
                "duration": 23,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.25
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 55,
                    "increment": 1
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                "prefabId": "skchr_svrash_3",
                "duration": 24,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.3
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 55,
                    "increment": 1
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                "prefabId": "skchr_svrash_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.35
                    },
                    {
                        "key": "attack@max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
                "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 60,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
                "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 65,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_3",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.6
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
                "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 70,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_3",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 1.8
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    }
                ]
            },
            {
                "name": "真银斩",
                "rangeId": "3-7",
                "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 90,
                    "initSp": 75,
                    "increment": 1
                },
                "prefabId": "skchr_svrash_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "def",
                        "value": -0.7
                    },
                    {
                        "key": "atk",
                        "value": 2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 6
                    }
                ]
            }
        ]
    },
    "skchr_thorns_2": {
        "skillId": "skchr_thorns_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    },
                    {
                        "key": "cooldown",
                        "value": 0.8
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 31,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.45
                    },
                    {
                        "key": "cooldown",
                        "value": 0.8
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "cooldown",
                        "value": 0.8
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.55
                    },
                    {
                        "key": "cooldown",
                        "value": 0.8
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 34,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "cooldown",
                        "value": 0.8
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 0.65
                    },
                    {
                        "key": "cooldown",
                        "value": 0.8
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 36,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 0.7
                    },
                    {
                        "key": "cooldown",
                        "value": 0.75
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 37,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "def",
                        "value": 0.8
                    },
                    {
                        "key": "cooldown",
                        "value": 0.7
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 38,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": 0.9
                    },
                    {
                        "key": "cooldown",
                        "value": 0.65
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            },
            {
                "name": "护身尖刺",
                "rangeId": "3-1",
                "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_2",
                "duration": 40,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "def",
                        "value": 1.1
                    },
                    {
                        "key": "cooldown",
                        "value": 0.6
                    },
                    {
                        "key": "max_target",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "skchr_thorns_3": {
        "skillId": "skchr_thorns_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "attack_speed",
                        "value": 12
                    },
                    {
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                        "value": 0.52
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 24
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.28
                    },
                    {
                        "key": "attack_speed",
                        "value": 12
                    },
                    {
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                        "value": 0.56
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 24
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
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                        "value": 12
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                    {
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                        "value": 0.6
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 24
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.33
                    },
                    {
                        "key": "attack_speed",
                        "value": 14
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 0.66
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 28
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack_speed",
                        "value": 14
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 0.7
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 28
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.37
                    },
                    {
                        "key": "attack_speed",
                        "value": 14
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 0.74
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 28
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack_speed",
                        "value": 16
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 0.8
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 32
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack_speed",
                        "value": 19
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 0.9
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 38
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack_speed",
                        "value": 22
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 1
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 44
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            },
            {
                "name": "至高之术",
                "rangeId": "3-3",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_thorns_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack_speed",
                        "value": 25
                    },
                    {
                        "key": "thorns_s_3[b].atk",
                        "value": 1.2
                    },
                    {
                        "key": "thorns_s_3[b].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "thorns_s_3[b].duration",
                        "value": -1
                    }
                ]
            }
        ]
    },
    "skchr_qiubai_1": {
        "skillId": "skchr_qiubai_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 1.8
                    },
                    {
                        "key": "duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 1.9
                    },
                    {
                        "key": "duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2
                    },
                    {
                        "key": "duration",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2.1
                    },
                    {
                        "key": "duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2.2
                    },
                    {
                        "key": "duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2.3
                    },
                    {
                        "key": "duration",
                        "value": 2
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2.4
                    },
                    {
                        "key": "duration",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2.6
                    },
                    {
                        "key": "duration",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 2.8
                    },
                    {
                        "key": "duration",
                        "value": 2.5
                    }
                ]
            },
            {
                "name": "留羽",
                "rangeId": null,
                "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "aoe_scale",
                        "value": 3
                    },
                    {
                        "key": "duration",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_qiubai_2": {
        "skillId": "skchr_qiubai_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 1,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 1.65
                    },
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 14,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 13,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 1.95
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 1.95
                    },
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 13,
                    "initSp": 3,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 2.1
                    },
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 13,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 2.25
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 2.25
                    },
                    {
                        "key": "atk",
                        "value": 0.85
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 12,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 2.4
                    },
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 2.6
                    },
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 11,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 2.8
                    },
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            },
            {
                "name": "承影",
                "rangeId": "4-1",
                "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_2",
                "duration": 5,
                "blackboard": [
                    {
                        "key": "sword_begin_atk_scale",
                        "value": 3
                    },
                    {
                        "key": "sword_end_atk_scale",
                        "value": 3
                    },
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "sword_end_duration",
                        "value": 4.88
                    }
                ]
            }
        ]
    },
    "skchr_qiubai_3": {
        "skillId": "skchr_qiubai_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "问雪",
                "rangeId": "3-1",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 64,
                    "initSp": 32,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "attack_speed",
                        "value": 8
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 4
                    }
                ]
            },
            {
                "name": "问雪",
                "rangeId": "3-1",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 63,
                    "initSp": 32,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.23
                    },
                    {
                        "key": "attack_speed",
                        "value": 9
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 4
                    }
                ]
            },
            {
                "name": "问雪",
                "rangeId": "3-1",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 62,
                    "initSp": 34,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.27
                    },
                    {
                        "key": "attack_speed",
                        "value": 10
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 4
                    }
                ]
            },
            {
                "name": "问雪",
                "rangeId": "3-1",
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                "prefabId": "skchr_qiubai_3",
                "duration": 30,
                "blackboard": [
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                    {
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                    "initSp": 36,
                    "increment": 1
                },
                "prefabId": "skchr_qiubai_3",
                "duration": 30,
                "blackboard": [
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                    {
                        "key": "attack_speed",
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                    },
                    {
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            {
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                "durationType": 0,
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                "duration": 30,
                "blackboard": [
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                    {
                        "key": "max_stack_cnt",
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                "durationType": 0,
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        "hidden": false,
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                "durationType": 0,
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                "duration": -1,
                "blackboard": [
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                        "value": 0.04
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                    {
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                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.24
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            },
            {
                "name": "余烬重荷",
                "rangeId": null,
                "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.28
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            },
            {
                "name": "余烬重荷",
                "rangeId": null,
                "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.32
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            },
            {
                "name": "余烬重荷",
                "rangeId": null,
                "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.36
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            },
            {
                "name": "余烬重荷",
                "rangeId": null,
                "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@stun",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_hodrer_3": {
        "skillId": "skchr_hodrer_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 80,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.15
                    },
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 77,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.15
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 74,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.15
                    },
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 70,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 67,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 64,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.3
                    },
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.45
                    },
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 57,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.45
                    },
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 54,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.45
                    },
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
                    {
                        "key": "attack@damage",
                        "value": 200
                    }
                ]
            },
            {
                "name": "死境硝烟",
                "rangeId": null,
                "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 40,
                    "increment": 1
                },
                "prefabId": "skchr_hodrer_3",
                "duration": 70,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0.6
                    },
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "attack@hp_ratio",
                        "value": 0.05
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.25
                    },
                    {
                        "key": "attack@stun",
                        "value": 5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@value",
                        "value": 100
                    },
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                },
                "prefabId": "skchr_blkkgt_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale_s1",
                        "value": 2
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    }
                ]
            },
            {
                "name": "纯粹的武力",
                "rangeId": "x-4",
                "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale_s1",
                        "value": 2.1
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    }
                ]
            },
            {
                "name": "纯粹的武力",
                "rangeId": "x-4",
                "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale_s1",
                        "value": 2.2
                    },
                    {
                        "key": "max_target",
                        "value": 6
                    }
                ]
            }
        ]
    },
    "skchr_blkkgt_2": {
        "skillId": "skchr_blkkgt_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.2
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
                        "value": 2
                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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                ]
            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.3
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
                        "value": 2
                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 18,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.35
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
                        "value": 2
                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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                ]
            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 15,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.5
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
                        "value": 2
                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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                ]
            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 15,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.6
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
                        "value": 2
                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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                ]
            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 15,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.7
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
                        "value": 2
                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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                ]
            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 12,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 2.8
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
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                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 12,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
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                    {
                        "key": "max_target",
                        "value": 6
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                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
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                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
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                    {
                        "key": "prob",
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            },
            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 12,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
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                    },
                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
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                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
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                    },
                    {
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            {
                "name": "无声的嘲笑",
                "rangeId": "1-4",
                "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 12,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_blkkgt_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dot_scale",
                        "value": 3.1
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                    {
                        "key": "max_target",
                        "value": 6
                    },
                    {
                        "key": "blkkgt_s_2[not_blocked].trig_cnt",
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                    },
                    {
                        "key": "blkkgt_s_2[blocked].trig_cnt",
                        "value": 3
                    },
                    {
                        "key": "prob",
                        "value": 1
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    },
    "skchr_blkkgt_3": {
        "skillId": "skchr_blkkgt_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "归于宁静",
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_blkkgt_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 1
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                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "d_atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "d_hit_interval",
                        "value": 0.3
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                    {
                        "key": "p_force",
                        "value": 1
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                    {
                        "key": "p_hit_interval",
                        "value": 1
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                    {
                        "key": "e_atk_scale_end",
                        "value": 3
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                    {
                        "key": "e_force",
                        "value": 2
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            {
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                "skillType": 1,
                "durationType": 0,
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                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_blkkgt_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 1
                    },
                    {
                        "key": "max_target",
                        "value": 5
                    },
                    {
                        "key": "d_atk_scale",
                        "value": 1.6
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                    {
                        "key": "d_hit_interval",
                        "value": 0.3
                    },
                    {
                        "key": "p_force",
                        "value": 1
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                    {
                        "key": "p_hit_interval",
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                    {
                        "key": "e_atk_scale_end",
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                    {
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                        "value": 2
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            {
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
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                "prefabId": "skchr_blkkgt_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 1
                    },
                    {
                        "key": "max_target",
                        "value": 5
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                    {
                        "key": "d_atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "d_hit_interval",
                        "value": 0.3
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                    {
                        "key": "p_force",
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                    {
                        "key": "p_hit_interval",
                        "value": 1
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                    {
                        "key": "e_atk_scale_end",
                        "value": 3
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                    {
                        "key": "e_force",
                        "value": 2
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            },
            {
                "name": "归于宁静",
                "rangeId": "x-1",
                "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
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                "blackboard": [
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                "blackboard": [
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                "blackboard": [
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                    {
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                "blackboard": [
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                    {
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        "iconId": null,
        "hidden": false,
        "levels": [
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                "blackboard": [
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                "blackboard": [
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                    {
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                    },
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                    },
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                    },
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                    },
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                    },
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                "duration": 25,
                "blackboard": [
                    {
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                    },
                    {
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                        "value": 80
                    },
                    {
                        "key": "damage_resistance",
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                    },
                    {
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                    },
                    {
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                    },
                    {
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                    },
                    {
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                "name": "丛林之魂",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
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                "duration": 25,
                "blackboard": [
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                    {
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                        "value": 80
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                    {
                        "key": "final_duration",
                        "value": 20
                    },
                    {
                        "key": "interval",
                        "value": 0.1
                    },
                    {
                        "key": "priority",
                        "value": 1000
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "丛林之魂",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 23,
                    "increment": 1
                },
                "prefabId": "skchr_gvial2_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "attack_speed",
                        "value": 80
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    },
                    {
                        "key": "final_duration",
                        "value": 20
                    },
                    {
                        "key": "interval",
                        "value": 0.1
                    },
                    {
                        "key": "priority",
                        "value": 1000
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    }
                ]
            },
            {
                "name": "丛林之魂",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_gvial2_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "attack_speed",
                        "value": 100
                    },
                    {
                        "key": "damage_resistance",
                        "value": 0.5
                    },
                    {
                        "key": "final_duration",
                        "value": 20
                    },
                    {
                        "key": "interval",
                        "value": 0.1
                    },
                    {
                        "key": "priority",
                        "value": 1000
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_surtr_1": {
        "skillId": "skchr_surtr_1",
        "iconId": null,
        "hidden": false,
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                "durationType": 0,
                "spData": {
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                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "烈焰魔剑",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    }
                ]
            },
            {
                "name": "烈焰魔剑",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.1
                    }
                ]
            },
            {
                "name": "烈焰魔剑",
                "rangeId": null,
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    }
                ]
            },
            {
                "name": "烈焰魔剑",
                "rangeId": null,
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                "durationType": 0,
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                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
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                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    }
                ]
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            {
                "name": "烈焰魔剑",
                "rangeId": null,
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                "durationType": 0,
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                    "maxChargeTime": 1,
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                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
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                    }
                ]
            },
            {
                "name": "烈焰魔剑",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.6
                    }
                ]
            },
            {
                "name": "烈焰魔剑",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.8
                    }
                ]
            },
            {
                "name": "烈焰魔剑",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 2,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 3.1
                    }
                ]
            }
        ]
    },
    "skchr_surtr_2": {
        "skillId": "skchr_surtr_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "熔核巨影",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
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                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
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                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "熔核巨影",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
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                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "熔核巨影",
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
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                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
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                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 23,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 16,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.75
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.4
                    }
                ]
            },
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 22,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 21,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 17,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.5
                    }
                ]
            },
            {
                "name": "熔核巨影",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 18,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_surtr_2",
                "duration": 18,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 2
                    },
                    {
                        "key": "attack@surtr_s_2[critical].atk_scale",
                        "value": 1.6
                    }
                ]
            }
        ]
    },
    "skchr_surtr_3": {
        "skillId": "skchr_surtr_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "黄昏",
                "rangeId": null,
                "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
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                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.2
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 20
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 20
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.13
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.2
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 20
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 20
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.16
                    },
                    {
                        "key": "def",
                        "value": 0.7
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.2
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 20
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 20
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.8
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.3
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 25
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 25
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.23
                    },
                    {
                        "key": "def",
                        "value": 0.9
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.3
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 25
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 25
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 9,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.26
                    },
                    {
                        "key": "def",
                        "value": 1
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.3
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 25
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 25
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "def",
                        "value": 1.1
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.4
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 30
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 30
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 13,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 32,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.33
                    },
                    {
                        "key": "def",
                        "value": 1.3
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.4
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 33
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 33
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 14,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 33,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.36
                    },
                    {
                        "key": "def",
                        "value": 1.45
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.4
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 36
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 36
                    }
                ]
            },
            {
                "name": "烛燃影息",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_2",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 1.6
                    },
                    {
                        "key": "block_cnt",
                        "value": 1
                    },
                    {
                        "key": "attack@atk_scale_twice",
                        "value": 1.5
                    },
                    {
                        "key": "attack@prob_once",
                        "value": 0.8
                    },
                    {
                        "key": "attack@prob_twice",
                        "value": 0.2
                    },
                    {
                        "key": "attack@steal_atk_speed",
                        "value": 40
                    },
                    {
                        "key": "attack@steal_atk_speed_max",
                        "value": 40
                    }
                ]
            }
        ]
    },
    "skchr_vvana_3": {
        "skillId": "skchr_vvana_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“明灭”",
                "rangeId": "1-1",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    },
                    {
                        "key": "magic_resistance",
                        "value": 10
                    },
                    {
                        "key": "enhance_duration",
                        "value": 25
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "“明灭”",
                "rangeId": "1-1",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "def",
                        "value": 0.25
                    },
                    {
                        "key": "magic_resistance",
                        "value": 10
                    },
                    {
                        "key": "enhance_duration",
                        "value": 25
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.6
                    }
                ]
            },
            {
                "name": "“明灭”",
                "rangeId": "1-1",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_vvana_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    },
                    {
                        "key": "magic_resistance",
                        "value": 10
                    },
                    {
                        "key": "enhance_duration",
                        "value": 25
                    },
                    {
                        "key": "talent_scale",
                        "value": 1.6
                    }
                ]
            },
            {
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                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 11,
                    "increment": 1
                },
                "prefabId": "skchr_helage_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "弦月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_helage_2",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            },
            {
                "name": "弦月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_2",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "prob",
                        "value": 0.75
                    }
                ]
            }
        ]
    },
    "skchr_helage_3": {
        "skillId": "skchr_helage_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "满月",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 12,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 43,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 13,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 41,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 39,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 37,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 14,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            },
            {
                "name": "满月",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_helage_3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 2
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "skchr_zuole_1": {
        "skillId": "skchr_zuole_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能1次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能1次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能1次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 6,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 6,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 6,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 5,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能3次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 5,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "破虏",
                "rangeId": null,
                "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能3次</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 3,
                    "spCost": 4,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "hp_ratio_double",
                        "value": 0.8
                    },
                    {
                        "key": "hp_ratio_tripple",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "skchr_zuole_2": {
        "skillId": "skchr_zuole_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "行险",
                "rangeId": null,
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                "name": "佑序有炎",
                "rangeId": "3-2",
                "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.15
                    },
                    {
                        "key": "times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 3.5
                    },
                    {
                        "key": "last_atk_bonus",
                        "value": 2
                    },
                    {
                        "key": "shield_scale",
                        "value": 2.5
                    },
                    {
                        "key": "shield_duration",
                        "value": 15
                    },
                    {
                        "key": "max_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "佑序有炎",
                "rangeId": "3-2",
                "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.2
                    },
                    {
                        "key": "times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 4
                    },
                    {
                        "key": "last_atk_bonus",
                        "value": 2
                    },
                    {
                        "key": "shield_scale",
                        "value": 3
                    },
                    {
                        "key": "shield_duration",
                        "value": 15
                    },
                    {
                        "key": "max_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "佑序有炎",
                "rangeId": "3-2",
                "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 7,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.25
                    },
                    {
                        "key": "times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 4
                    },
                    {
                        "key": "last_atk_bonus",
                        "value": 2
                    },
                    {
                        "key": "shield_scale",
                        "value": 3
                    },
                    {
                        "key": "shield_duration",
                        "value": 15
                    },
                    {
                        "key": "max_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "佑序有炎",
                "rangeId": "3-2",
                "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.35
                    },
                    {
                        "key": "times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "last_atk_bonus",
                        "value": 2
                    },
                    {
                        "key": "shield_scale",
                        "value": 3
                    },
                    {
                        "key": "shield_duration",
                        "value": 15
                    },
                    {
                        "key": "max_scale",
                        "value": 2
                    }
                ]
            },
            {
                "name": "佑序有炎",
                "rangeId": "3-2",
                "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_zuole_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2.45
                    },
                    {
                        "key": "times",
                        "value": 7
                    },
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "last_atk_bonus",
                        "value": 2
                    },
                    {
                        "key": "shield_scale",
                        "value": 3
                    },
                    {
                        "key": "shield_duration",
                        "value": 15
                    },
                    {
                        "key": "max_scale",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "skchr_pallas_1": {
        "skillId": "skchr_pallas_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.1
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.15
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.2
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.25
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.3
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.35
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.45
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.55
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.65
                    }
                ]
            },
            {
                "name": "胜利的连击",
                "rangeId": null,
                "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 2,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1.75
                    }
                ]
            }
        ]
    },
    "skchr_pallas_2": {
        "skillId": "skchr_pallas_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.25
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.3
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.35
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.6
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.6
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.6
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 29,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.7
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.7
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 27,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 22,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.8
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "信念的长鞭",
                "rangeId": null,
                "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_2",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "ability_range_forward_extend",
                        "value": 1
                    },
                    {
                        "key": "attack@buff_prob",
                        "value": 0.85
                    },
                    {
                        "key": "attack@stun",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "skchr_pallas_3": {
        "skillId": "skchr_pallas_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@def",
                        "value": 0.15
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@def",
                        "value": 0.15
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 60,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.3
                    },
                    {
                        "key": "attack@def",
                        "value": 0.15
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.55
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@def",
                        "value": 0.2
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.6
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@def",
                        "value": 0.2
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.65
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.35
                    },
                    {
                        "key": "attack@def",
                        "value": 0.2
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.7
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.4
                    },
                    {
                        "key": "attack@def",
                        "value": 0.25
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 30,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.8
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@def",
                        "value": 0.3
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.45
                    },
                    {
                        "key": "attack@def",
                        "value": 0.3
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            },
            {
                "name": "英勇的祝福",
                "rangeId": null,
                "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 35,
                    "increment": 1
                },
                "prefabId": "skchr_pallas_3",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 3
                    },
                    {
                        "key": "attack@peak_performance.atk",
                        "value": 0.5
                    },
                    {
                        "key": "attack@def",
                        "value": 0.35
                    },
                    {
                        "key": "attack@peak_performance.hp_ratio",
                        "value": 0.8
                    },
                    {
                        "key": "attack@block_cnt",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "skchr_excu2_1": {
        "skillId": "skchr_excu2_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "遗嘱执行",
                "rangeId": "2-5",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def_penetrate_fixed",
                        "value": 100
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    }
                ]
            },
            {
                "name": "遗嘱执行",
                "rangeId": "2-5",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def_penetrate_fixed",
                        "value": 130
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    }
                ]
            },
            {
                "name": "遗嘱执行",
                "rangeId": "2-5",
                "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 2,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.1
                    },
                    {
                        "key": "def_penetrate_fixed",
                        "value": 160
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 8
                    }
                ]
            },
            {
                "name": "遗嘱执行",
                "rangeId": "2-5",
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                "prefabId": "skchr_excu2_2",
                "duration": 0,
                "blackboard": [
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                        "key": "def",
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                    {
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    },
    "skchr_excu2_3": {
        "skillId": "skchr_excu2_3",
        "iconId": null,
        "hidden": false,
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                "name": "圣约决裁",
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                "skillType": 1,
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                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 0.9
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.03
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.03
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 34,
                    "initSp": 4,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.1
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.03
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 33,
                    "initSp": 6,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.2
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.04
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 32,
                    "initSp": 8,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.3
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.04
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 31,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.4
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.04
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.5
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.05
                    },
                    {
                        "key": "trait_ratio",
                        "value": 2
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 28,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.6
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.05
                    },
                    {
                        "key": "trait_ratio",
                        "value": 3
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 26,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.7
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.05
                    },
                    {
                        "key": "trait_ratio",
                        "value": 3
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            },
            {
                "name": "圣约决裁",
                "rangeId": "2-5",
                "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
                "skillType": 1,
                "durationType": 1,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 24,
                    "initSp": 12,
                    "increment": 1
                },
                "prefabId": "skchr_excu2_3",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 1.8
                    },
                    {
                        "key": "attack@atk",
                        "value": 0.06
                    },
                    {
                        "key": "trait_ratio",
                        "value": 3
                    },
                    {
                        "key": "attack@final_atk_scale",
                        "value": 2.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.5
                    },
                    {
                        "key": "attack@trigger_time",
                        "value": 16
                    },
                    {
                        "key": "attack@max_stack_cnt",
                        "value": 30
                    }
                ]
            }
        ]
    },
    "skchr_mlynar_1": {
        "skillId": "skchr_mlynar_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.35
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "def",
                        "value": 0.2
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.45
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "def",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "def",
                        "value": 0.4
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "def",
                        "value": 0.45
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "def",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "未声张的怒火",
                "rangeId": null,
                "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_1",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 2
                    },
                    {
                        "key": "def",
                        "value": 0.6
                    }
                ]
            }
        ]
    },
    "skchr_mlynar_2": {
        "skillId": "skchr_mlynar_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 35,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            },
            {
                "name": "未宽解的悲哀",
                "rangeId": "2-3",
                "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_2",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.9
                    },
                    {
                        "key": "base_attack_time",
                        "value": 0.3
                    }
                ]
            }
        ]
    },
    "skchr_mlynar_3": {
        "skillId": "skchr_mlynar_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.1
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.08
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.15
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.08
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 55,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 25,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.2
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.08
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.25
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.3
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.4
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.1
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 26,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.5
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.11
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.6
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.11
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 45,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 27,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.7
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.11
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            },
            {
                "name": "未照耀的荣光",
                "rangeId": "3-18",
                "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 42,
                    "initSp": 20,
                    "increment": 1
                },
                "prefabId": "skchr_mlynar_3",
                "duration": 28,
                "blackboard": [
                    {
                        "key": "attack@atk_scale",
                        "value": 1.8
                    },
                    {
                        "key": "atk_scale",
                        "value": 0.12
                    },
                    {
                        "key": "attack@max_target",
                        "value": 5
                    },
                    {
                        "key": "trait_up",
                        "value": 2
                    },
                    {
                        "key": "per_kill_reduce",
                        "value": -0.1
                    }
                ]
            }
        ]
    },
    "skcom_withdraw": {
        "skillId": "skcom_withdraw",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "自我销毁",
                "rangeId": null,
                "description": "<@ba.vup>10</>秒后自动销毁",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "skcom_withdraw",
                "duration": 10,
                "blackboard": []
            }
        ]
    },
    "sktok_crate": {
        "skillId": "sktok_crate",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阻挡路线",
                "rangeId": null,
                "description": "设置障碍，改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人，敌人会破坏此障碍</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_emp": {
        "skillId": "sktok_emp",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "EMP爆炸",
                "rangeId": "x-4",
                "description": "消耗<@ba.vup>{cost}</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_emp",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 7
                    },
                    {
                        "key": "cost",
                        "value": 10
                    }
                ]
            },
            {
                "name": "EMP爆炸",
                "rangeId": "x-4",
                "description": "消耗<@ba.vup>{cost}</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_emp",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 15
                    },
                    {
                        "key": "cost",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_gate": {
        "skillId": "sktok_gate",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "关闭闸门",
                "rangeId": null,
                "description": "消耗<@ba.vup>{cost}</>点部署费用，关闭闸门",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_gate",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_sensor": {
        "skillId": "sktok_sensor",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "反隐",
                "rangeId": "x-3",
                "description": "开启时周围敌方单位的<$ba.invisible>隐匿</>效果失效",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_sensor",
                "duration": 20,
                "blackboard": []
            }
        ]
    },
    "sktok_antidr": {
        "skillId": "sktok_antidr",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "无人机干扰",
                "rangeId": "x-3",
                "description": "范围内的敌方无人机<@ba.vup>无法攻击</>，<@ba.vup>失去特殊能力</>，并<@ba.vup>减速50%</>\\n<@ba.rem>敌人会优先攻击此装置</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_antidr",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "move_speed",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "sktok_ballis": {
        "skillId": "sktok_ballis",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "发射弩箭",
                "rangeId": "1-1",
                "description": "向前方射出一支弩箭，对碰到的第一名我方干员造成物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_ballis",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_farm": {
        "skillId": "sktok_farm",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "启动！",
                "rangeId": null,
                "description": "消耗<@ba.vup>{cost}</>点部署费用，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，每秒回复10点生命，部署干员单位数<@ba.vup>+{value}</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 120,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_farm",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 2
                    },
                    {
                        "key": "magic_resistance",
                        "value": 20
                    },
                    {
                        "key": "hp_recovery_per_sec",
                        "value": 10
                    },
                    {
                        "key": "cost",
                        "value": 20
                    }
                ]
            }
        ]
    },
    "sktok_frosts": {
        "skillId": "sktok_frosts",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "寒潮",
                "rangeId": "x-1",
                "description": "发射一道寒霜冲击波，使周围我方单位陷入<$ba.cold>寒冷</>状态{freeze}秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_frosts",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "freeze",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_ore": {
        "skillId": "sktok_ore",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "脉冲波",
                "rangeId": "x-1",
                "description": "向四周喷发脉冲波，对周围所有我方与敌方单位造成<@ba.vup>{value}</>真实伤害。并使特殊敌人获得强化。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_ore",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 500
                    }
                ]
            }
        ]
    },
    "sktok_mine": {
        "skillId": "sktok_mine",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "触爆",
                "rangeId": null,
                "description": "启动后敌人经过时会触发爆炸，对周围所有敌人造成<@ba.vup>{damage}</>真实伤害，并在<@ba.vup>{duration}</>秒内使其受到的伤害<@ba.vup>+50%</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_mine",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "damage",
                        "value": 2000
                    },
                    {
                        "key": "damage_scale",
                        "value": 1.5
                    },
                    {
                        "key": "duration",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "sktok_blower": {
        "skillId": "sktok_blower",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "气流",
                "rangeId": null,
                "description": "向前方3格吹出气流；与气流<@ba.vup>同向</>/<@ba.vdown>逆向</>部署的干员攻击<@ba.vup>提升</>/<@ba.vdown>降低</>；<@ba.vdown>同向</>/<@ba.vup>逆向</>移动的敌人移速<@ba.vdown>提升</>/<@ba.vup>降低</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_blower",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "blower_s_character[equal].atk",
                        "value": 0.3
                    },
                    {
                        "key": "blower_s_character[vertical].atk",
                        "value": 0
                    },
                    {
                        "key": "blower_s_character[opposite].atk",
                        "value": -0.3
                    },
                    {
                        "key": "blower_s_enemy[equal].move_speed",
                        "value": 0.8
                    },
                    {
                        "key": "blower_s_enemy[opposite].move_speed",
                        "value": -0.5
                    }
                ]
            }
        ]
    },
    "sktok_tower": {
        "skillId": "sktok_tower",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "法术传输协议",
                "rangeId": "x-5",
                "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 50,
                    "increment": 0
                },
                "prefabId": "sktok_tower",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent_range_flag",
                        "value": 1
                    },
                    {
                        "key": "talent@tower_t_4[magic_attack].atk_scale",
                        "value": 0.05
                    },
                    {
                        "key": "talent@tower_t_5[heal][persistent].interval",
                        "value": 5
                    },
                    {
                        "key": "attack@tower_heal[target].hp_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "法术传输协议",
                "rangeId": "x-5",
                "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_tower",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent_range_flag",
                        "value": 1
                    },
                    {
                        "key": "talent@tower_t_4[magic_attack].atk_scale",
                        "value": 0.05
                    },
                    {
                        "key": "talent@tower_t_5[heal][persistent].interval",
                        "value": 5
                    },
                    {
                        "key": "attack@tower_heal[target].hp_ratio",
                        "value": 0.1
                    }
                ]
            },
            {
                "name": "法术传输协议",
                "rangeId": "x-5",
                "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 100,
                    "increment": 0
                },
                "prefabId": "sktok_tower",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent_range_flag",
                        "value": 1
                    },
                    {
                        "key": "talent@tower_t_4[magic_attack].atk_scale",
                        "value": 0.05
                    },
                    {
                        "key": "talent@tower_t_5[heal][persistent].interval",
                        "value": 5
                    },
                    {
                        "key": "attack@tower_heal[target].hp_ratio",
                        "value": 0.1
                    }
                ]
            }
        ]
    },
    "sktok_tree": {
        "skillId": "sktok_tree",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "天然隐蔽",
                "rangeId": "x-5",
                "description": "相邻的我方单位防御<@ba.vup>提升</>；被<罗德岛临时雇员>清理后成为可部署的远程位",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_tree",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "def",
                        "value": 150
                    }
                ]
            }
        ]
    },
    "sktok_bomb": {
        "skillId": "sktok_bomb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "坏脾气",
                "rangeId": "x-5",
                "description": "对周围四格范围的敌人造成<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_bomb",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@duration",
                        "value": 1.5
                    },
                    {
                        "key": "attack@stun",
                        "value": 12
                    }
                ]
            }
        ]
    },
    "sktok_electric": {
        "skillId": "sktok_electric",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "通电！",
                "rangeId": "x-2",
                "description": "激活：每<@ba.vup>{interval}</>秒激发电流对经过的敌人造成<@ba.vup>{attack@value}</>点法术伤害，并使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_electric",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "interval",
                        "value": 2.3
                    },
                    {
                        "key": "attack@value",
                        "value": 250
                    },
                    {
                        "key": "attack@sluggish",
                        "value": 1.5
                    }
                ]
            }
        ]
    },
    "sktok_roadblock": {
        "skillId": "sktok_roadblock",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "道路阻塞",
                "rangeId": null,
                "description": "可以阻挡乌萨斯平民与斗士塔露拉前进。可被我方单位击毁",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_roadblock",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_flame": {
        "skillId": "sktok_flame",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "能量结晶",
                "rangeId": null,
                "description": "25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>{damage}</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_flame",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "damage",
                        "value": 1000
                    },
                    {
                        "key": "dragon_fire.duration",
                        "value": 30.5
                    },
                    {
                        "key": "dragon_fire.basedamage",
                        "value": 50
                    },
                    {
                        "key": "dragon_fire.addondamage",
                        "value": 180
                    },
                    {
                        "key": "dragon_fire.addonduration",
                        "value": 30
                    }
                ]
            },
            {
                "name": "能量结晶",
                "rangeId": null,
                "description": "25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>{damage}</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_flame",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "damage",
                        "value": 1500
                    },
                    {
                        "key": "dragon_fire.duration",
                        "value": 30.5
                    },
                    {
                        "key": "dragon_fire.basedamage",
                        "value": 50
                    },
                    {
                        "key": "dragon_fire.addondamage",
                        "value": 180
                    },
                    {
                        "key": "dragon_fire.addonduration",
                        "value": 30
                    }
                ]
            }
        ]
    },
    "sktok_frosts_friend": {
        "skillId": "sktok_frosts_friend",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "寒潮",
                "rangeId": "x-1",
                "description": "发射一道寒霜冲击波，使周围敌方单位陷入<$ba.cold>寒冷</>状态{cold}秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_frosts_friend",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cold",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_ore_friend": {
        "skillId": "sktok_ore_friend",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "脉冲波",
                "rangeId": "x-1",
                "description": "向四周喷发脉冲波，对周围所有敌方单位造成<@ba.vup>{value}</>真实伤害。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_ore_friend",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 2000
                    }
                ]
            }
        ]
    },
    "sktok_npcsld": {
        "skillId": "sktok_npcsld",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "列阵！",
                "rangeId": null,
                "description": "更容易受到敌方的攻击",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_npcsld",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "taunt_level",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_prison": {
        "skillId": "sktok_prison",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "启动禁锢！",
                "rangeId": "3-15",
                "description": "消耗<@ba.vup>{cost}</>点部署费用，使范围内目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，并立即进入禁锢状态（不会重置禁锢状态敌人的攻击计数）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_prison",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 2
                    },
                    {
                        "key": "cost",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "sktok_inverter": {
        "skillId": "sktok_inverter",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "撼动现实",
                "rangeId": "x-1",
                "description": "部署后爆炸，对周围四格所有敌人造成<@ba.vup>{attack@damage}</>法术伤害，并使范围内所有敌人与晦明之印<@ba.vup>属性变化</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_inverter",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@damage",
                        "value": 500
                    }
                ]
            }
        ]
    },
    "sktok_stone": {
        "skillId": "sktok_stone",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阻挡路线",
                "rangeId": null,
                "description": "初始部署在场景中，改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人，敌人会破坏此障碍</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_cannon_1": {
        "skillId": "sktok_cannon_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "脉冲束流",
                "rangeId": "x-5",
                "description": "相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>{cost}</>点部署费用，对<@ba.vup>下层测试区</>的敌人造成<@ba.vup>5000</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>7</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_cannon_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_cannon_2": {
        "skillId": "sktok_cannon_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "脉冲束流",
                "rangeId": null,
                "description": "消耗<@ba.vup>{cost}</>点部署费用，对攻击范围内所有敌人造成<@ba.vup>{damage}</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_cannon_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "damage",
                        "value": 5000
                    },
                    {
                        "key": "stun",
                        "value": 7
                    }
                ]
            }
        ]
    },
    "sktok_poison_1": {
        "skillId": "sktok_poison_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "关闭阀门",
                "rangeId": "x-5",
                "description": "开启时，相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；<@ba.vup>下层测试区</>对应范围内的所有友方单位每秒受到<@ba.vup>120</>点真实伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_poison_1",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_poison_2": {
        "skillId": "sktok_poison_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "开启阀门",
                "rangeId": "x-4",
                "description": "开启时，攻击范围内所有我方单位每秒受到<@ba.vup>120</>点真实伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_poison_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "attack@damage",
                        "value": 120
                    }
                ]
            }
        ]
    },
    "sktok_factory_1": {
        "skillId": "sktok_factory_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "生产线",
                "rangeId": "x-5",
                "description": "相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>{cost}</>点部署费用，在<@ba.vup>下层测试区</>对应位置部署一架二手无人机",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_factory_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_factory_2": {
        "skillId": "sktok_factory_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "生产线",
                "rangeId": null,
                "description": "消耗<@ba.vup>{cost}</>点部署费用，部署一架二手无人机",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_factory_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "branch_id",
                        "value": 1
                    }
                ]
            },
            {
                "name": "生产线",
                "rangeId": null,
                "description": "消耗<@ba.vup>{cost}</>点部署费用，部署一架二手无人机",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_factory_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 10
                    },
                    {
                        "key": "branch_id",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_sleep": {
        "skillId": "sktok_sleep",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "救援绳索",
                "rangeId": null,
                "description": "立即撤退干员，并减少<@ba.vup>80%</>再部署时间",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_sleep",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "respawn_time",
                        "value": 0.2
                    }
                ]
            }
        ]
    },
    "sktok_emperor": {
        "skillId": "sktok_emperor",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "Punchline",
                "rangeId": null,
                "description": "<@ba.xa>尝</><@ba.xb>尝</><@ba.xc>大</><@ba.xd>帝</><@ba.xe>的</><@ba.xf>厉</><@ba.xg>害</><@ba.xa>，</><@ba.xb>跟</><@ba.xc>着</><@ba.xd>音</><@ba.xe>乐</><@ba.xf>燥</><@ba.xg>起</><@ba.xa>来</><@ba.xb>！</><@ba.xc>！</>\\n神一般的说唱歌手，可以自如变换flow；\\n很一般的说唱歌手，只会遛弯。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 3,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_emperor",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_mound": {
        "skillId": "sktok_mound",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "风沙掩体",
                "rangeId": null,
                "description": "阻挡<@ba.vup>沙尘暴</>，加固后立即回复所有生命值、防御力<@ba.vup>+{def}</>且不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_mound",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 400
                    }
                ]
            },
            {
                "name": "风沙掩体",
                "rangeId": null,
                "description": "加固状态：阻挡<@ba.vup>沙尘暴</>，不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 10,
                    "increment": 0
                },
                "prefabId": "sktok_mound",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 400
                    }
                ]
            }
        ]
    },
    "sktok_sbomb": {
        "skillId": "sktok_sbomb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "起爆",
                "rangeId": null,
                "description": "对攻击范围内所有敌方单位造成相当于攻击力<@ba.vup>100%</>点的真实伤害，可直接摧毁<土石结构>。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_sbomb",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_machst": {
        "skillId": "sktok_machst",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "强化加固",
                "rangeId": null,
                "description": "部署后对前方一个<土石结构>进行<@ba.vup>加固</>，<@ba.vup>10</>秒后自动撤退。用于强化建筑墙体的施工材料，会有热心的本地人帮忙搭建。",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 99,
                    "increment": 1
                },
                "prefabId": "sktok_machst",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "sp",
                        "value": 1
                    },
                    {
                        "key": "interval",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_storm": {
        "skillId": "sktok_storm",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "沙尘暴",
                "rangeId": null,
                "description": "-",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
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                "durationType": 0,
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                        "key": "attack@projectilenum",
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                        "key": "attack@peroffset",
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    "sktok_magiccircle": {
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                "durationType": 0,
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                "prefabId": "sktok_buffcard",
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                "durationType": 0,
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                    {
                        "key": "range_num",
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        "hidden": false,
        "levels": [
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                "skillType": 2,
                "durationType": 0,
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                "prefabId": "sktok_recyclecard",
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                "blackboard": [
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                        "key": "respawn_time",
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    "sktok_revivecard": {
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        "hidden": false,
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                "rangeId": null,
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    "sktok_btauntcard": {
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        "hidden": false,
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                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 25,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_btauntcard",
                "duration": 25,
                "blackboard": [
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                    {
                        "key": "stun",
                        "value": 5
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                ]
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        ]
    },
    "sktok_bbombcard": {
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        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
                "description": "被调度时触发爆炸，使全场所有我方单位造成<@ba.vup>{damage}</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
                "skillType": 0,
                "durationType": 0,
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                    "increment": 0
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                "prefabId": null,
                "duration": -1,
                "blackboard": [
                    {
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                    {
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    "sktok_salecard": {
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        "iconId": null,
        "hidden": false,
        "levels": [
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                "durationType": 0,
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                        "key": "range_num",
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                "rangeId": null,
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                "durationType": 0,
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                "prefabId": "sktok_bgarmn_1",
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                "blackboard": []
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    "sktok_bgarms_1": {
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                "prefabId": "sktok_bgarms_1",
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                "blackboard": []
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    "sktok_rmtarmn_1": {
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                "blackboard": []
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    "sktok_rmtarms_1": {
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                "prefabId": "sktok_rmtarms_1",
                "duration": 0,
                "blackboard": []
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    },
    "sktok_garage_1": {
        "skillId": "sktok_garage_1",
        "iconId": "sktok_garage",
        "hidden": false,
        "levels": [
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                "name": "自走车出击！",
                "rangeId": null,
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                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "sktok_garage_1",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
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    },
    "sktok_garage_2": {
        "skillId": "sktok_garage_2",
        "iconId": "sktok_garage",
        "hidden": false,
        "levels": [
            {
                "name": "自走车出击！",
                "rangeId": null,
                "description": "开启后持续自动发射<@ba.vup>自走车</>，每次消耗<@ba.vup>{cost}</>点部署费用向自身部署方向发射一辆，再次使用技能可关闭自动发射\\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_garage_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_turngear": {
        "skillId": "sktok_turngear",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "自走车定向！",
                "rangeId": null,
                "description": "使经过的<@ba.vup>自走车</>改为向自身部署方向移动，并使其移动速度短暂提升",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                    "spCost": 0,
                    "initSp": 0,
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                "prefabId": null,
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_paras": {
        "skillId": "sktok_paras",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "繁衍",
                "rangeId": null,
                "description": "部署后，生成<@ba.vup>{cnt}</>个<@ba.vup>荧壳源石虫</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_paras",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cnt",
                        "value": 2
                    },
                    {
                        "key": "offset_bound",
                        "value": 0.3
                    }
                ]
            }
        ]
    },
    "sktok_recodr_1": {
        "skillId": "sktok_recodr_1",
        "iconId": "sktok_recodr",
        "hidden": false,
        "levels": [
            {
                "name": "实体程式",
                "rangeId": null,
                "description": "本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>通过本波次后再次进入关卡时可以开启</>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_recodr_1",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_recodr_2": {
        "skillId": "sktok_recodr_2",
        "iconId": "sktok_recodr",
        "hidden": false,
        "levels": [
            {
                "name": "实体程式",
                "rangeId": null,
                "description": "本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>本波次结束后失效</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
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                    "spCost": 15,
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                    "increment": 1
                },
                "prefabId": "sktok_recodr_2",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk",
                        "value": 2
                    },
                    {
                        "key": "def",
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                    },
                    {
                        "key": "max_hp",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_brctrl": {
        "skillId": "sktok_brctrl",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "实体程式控制端",
                "rangeId": null,
                "description": null,
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_brctrl",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_normbox": {
        "skillId": "sktok_normbox",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "诱人珍宝",
                "rangeId": null,
                "description": "击破额外获得2源石锭",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
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                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_rarebox": {
        "skillId": "sktok_rarebox",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "更诱人珍宝",
                "rangeId": null,
                "description": "反弹部分受到的伤害，击破额外获得4源石锭",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_badbox": {
        "skillId": "sktok_badbox",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "极诱人珍宝",
                "rangeId": null,
                "description": "击破额外获得10源石锭",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                },
                "prefabId": "sktok_badbox",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_bunker": {
        "skillId": "sktok_bunker",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "障碍物",
                "rangeId": null,
                "description": "可以阻挡4个敌人",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
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                "prefabId": null,
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_aidkit": {
        "skillId": "sktok_aidkit",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "急救",
                "rangeId": "1-1",
                "description": "恢复攻击范围内一名友方单位<@ba.vup>1000</>生命值",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                },
                "prefabId": "sktok_aidkit",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 1000
                    }
                ]
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        ]
    },
    "sktok_allydonq": {
        "skillId": "sktok_allydonq",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冲锋",
                "rangeId": "1-1",
                "description": "下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并大力地弹开目标",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 4,
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                    "increment": 1
                },
                "prefabId": "sktok_allydonq",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 2
                    },
                    {
                        "key": "force",
                        "value": 2
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                ]
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        ]
    },
    "sktok_dice": {
        "skillId": "sktok_dice",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "掷骰",
                "rangeId": null,
                "description": null,
                "skillType": 2,
                "durationType": 0,
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                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_dice",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "dice_interval[0].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[0].attack_speed",
                        "value": -20
                    },
                    {
                        "key": "dice_interval[0].move_speed",
                        "value": -0.5
                    },
                    {
                        "key": "dice_interval[1].duration",
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                    },
                    {
                        "key": "dice_interval[1].attack_speed",
                        "value": -30
                    },
                    {
                        "key": "dice_interval[1].move_speed",
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                ]
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        ]
    },
    "sktok_dice2": {
        "skillId": "sktok_dice2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "掷骰",
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                "description": null,
                "skillType": 2,
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                "prefabId": "sktok_dice2",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "dice_interval[0].duration",
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                    },
                    {
                        "key": "dice_interval[0].attack_speed",
                        "value": -20
                    },
                    {
                        "key": "dice_interval[0].move_speed",
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                    },
                    {
                        "key": "dice_interval[1].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[1].attack_speed",
                        "value": -30
                    },
                    {
                        "key": "dice_interval[1].move_speed",
                        "value": -0.7
                    },
                    {
                        "key": "dice_interval[2].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[2].attack_speed",
                        "value": -40
                    },
                    {
                        "key": "dice_interval[2].move_speed",
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                    }
                ]
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        ]
    },
    "sktok_dice3": {
        "skillId": "sktok_dice3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "掷骰",
                "rangeId": null,
                "description": null,
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_dice3",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "dice_interval[0].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[0].attack_speed",
                        "value": -20
                    },
                    {
                        "key": "dice_interval[0].move_speed",
                        "value": -0.5
                    },
                    {
                        "key": "dice_interval[1].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[1].attack_speed",
                        "value": -30
                    },
                    {
                        "key": "dice_interval[1].move_speed",
                        "value": -0.7
                    },
                    {
                        "key": "dice_interval[2].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[2].attack_speed",
                        "value": -40
                    },
                    {
                        "key": "dice_interval[2].move_speed",
                        "value": -0.8
                    },
                    {
                        "key": "dice_interval[3].duration",
                        "value": 15
                    },
                    {
                        "key": "dice_interval[3].attack_speed",
                        "value": -40
                    },
                    {
                        "key": "dice_interval[3].move_speed",
                        "value": -0.8
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                ]
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        ]
    },
    "sktok_tbattbc": {
        "skillId": "sktok_tbattbc",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "钳兽壳粉",
                "rangeId": null,
                "description": "\"暴食之果\"的攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>(可叠加)",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_tbpsnc": {
        "skillId": "sktok_tbpsnc",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "高效泡打粉",
                "rangeId": null,
                "description": "使全场所有友方单位每秒受到<@ba.vup>15</>点真实伤害(可叠加)",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_tbsmmc": {
        "skillId": "sktok_tbsmmc",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "芳香精油",
                "rangeId": null,
                "description": "\"暴食之果\"呼唤伙伴帮助自己(每次使用都会呼唤更强的伙伴)",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
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                "prefabId": null,
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_larva": {
        "skillId": "sktok_larva",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "汲营枯枝",
                "rangeId": "x-5",
                "description": "释放【污染秽蚀】，使周围的我方单位持续流失生命，生命降至一半后对周围造成凋亡损伤",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_larva",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "attack@duration",
                        "value": 4
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.5
                    },
                    {
                        "key": "attack@ep_dark_damage",
                        "value": 250
                    },
                    {
                        "key": "level_progress_ratio",
                        "value": 1
                    },
                    {
                        "key": "polluted_damage_high",
                        "value": 25
                    },
                    {
                        "key": "polluted_damage_low",
                        "value": 50
                    }
                ]
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        ]
    },
    "sktok_allady": {
        "skillId": "sktok_allady",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阿勒黛的卫护",
                "rangeId": null,
                "description": "部署后，为目标及其周围的我方单位施加可吸收1000点伤害的<$ba.barrier>屏障</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_allady",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "dynamic",
                        "value": 1000
                    },
                    {
                        "key": "shield_duration",
                        "value": 10
                    },
                    {
                        "key": "attack@dynamic",
                        "value": 1000
                    },
                    {
                        "key": "attack@shield_duration",
                        "value": 10
                    }
                ]
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        ]
    },
    "sktok_allady_2": {
        "skillId": "sktok_allady_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阿勒黛的卫护",
                "rangeId": null,
                "description": null,
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_allady_2",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_vgctrl": {
        "skillId": "sktok_vgctrl",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "复仇黑手",
                "rangeId": null,
                "description": "触发复仇状态",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 500,
                    "initSp": 0,
                    "increment": 3
                },
                "prefabId": "sktok_vgctrl",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "复仇黑手",
                "rangeId": null,
                "description": "触发复仇状态",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
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                    "spCost": 500,
                    "initSp": 300,
                    "increment": 3
                },
                "prefabId": "sktok_vgctrl",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.15
                    }
                ]
            },
            {
                "name": "复仇黑手",
                "rangeId": null,
                "description": "触发复仇状态",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 500,
                    "initSp": 400,
                    "increment": 3
                },
                "prefabId": "sktok_vgctrl",
                "duration": 35,
                "blackboard": [
                    {
                        "key": "max_hp",
                        "value": 0
                    },
                    {
                        "key": "atk",
                        "value": 0.2
                    },
                    {
                        "key": "def",
                        "value": 0.15
                    }
                ]
            }
        ]
    },
    "sktok_mire": {
        "skillId": "sktok_mire",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "沼泽控制",
                "rangeId": null,
                "description": "-",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_mire",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": -0.05
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 10
                    },
                    {
                        "key": "move_speed",
                        "value": -0.05
                    },
                    {
                        "key": "value",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_dplant": {
        "skillId": "sktok_dplant",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "抑制生长",
                "rangeId": null,
                "description": "清除范围内的花粉",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_dplant",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_cdabyss": {
        "skillId": "sktok_cdabyss",
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        "hidden": false,
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            {
                "name": "阿戈尔示波器",
                "rangeId": null,
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                "skillType": 2,
                "durationType": 0,
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                    "increment": 1
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                "prefabId": "sktok_cdabyss",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 2
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        ]
    },
    "sktok_cdabyssa": {
        "skillId": "sktok_cdabyssa",
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                "skillType": 2,
                "durationType": 0,
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                "prefabId": "sktok_cdabyssa",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
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    },
    "sktok_cdabyssb": {
        "skillId": "sktok_cdabyssb",
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                "skillType": 2,
                "durationType": 0,
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                "prefabId": "sktok_cdabyssb",
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                "blackboard": [
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                    {
                        "key": "can_select_num",
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                    {
                        "key": "stun",
                        "value": 20
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                ]
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        ]
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    "sktok_cdcredit": {
        "skillId": "sktok_cdcredit",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "自适应补给",
                "rangeId": null,
                "description": "技能生效时获得等同于我方小队总干员数量的调用凭证",
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                "durationType": 0,
                "spData": {
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                    "spCost": 60,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "sktok_cdcredit",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cnt",
                        "value": 1
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        ]
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    "sktok_cdcredita": {
        "skillId": "sktok_cdcredita",
        "iconId": "sktok_cdcredit",
        "hidden": false,
        "levels": [
            {
                "name": "自适应补给",
                "rangeId": null,
                "description": "技能生效时获得等同于我方小队总干员数量的调用凭证",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "spCost": 60,
                    "initSp": 0,
                    "increment": 1
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                "prefabId": "sktok_cdcredita",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cnt",
                        "value": 1
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        ]
    },
    "sktok_cdcreditb": {
        "skillId": "sktok_cdcreditb",
        "iconId": "sktok_cdcredit",
        "hidden": false,
        "levels": [
            {
                "name": "自适应补给",
                "rangeId": null,
                "description": "技能生效时获得等同于我方小队总干员数量的调用凭证",
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                "durationType": 0,
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                    "increment": 1
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                "prefabId": "sktok_cdcreditb",
                "duration": -1,
                "blackboard": [
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                        "key": "cnt",
                        "value": 1
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    },
    "sktok_cdshield": {
        "skillId": "sktok_cdshield",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "镀膜",
                "rangeId": null,
                "description": "为前方的干员添加相当于其生命上限<@ba.vup>{shield_scale:0%}</>的<$ba.barrier>屏障</>，并使其阻挡数+2",
                "skillType": 2,
                "durationType": 0,
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                    "initSp": 40,
                    "increment": 1
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                "prefabId": "sktok_cdshield",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "trigger_time",
                        "value": 3
                    },
                    {
                        "key": "shield_scale",
                        "value": 1
                    },
                    {
                        "key": "block_cnt",
                        "value": 2
                    }
                ]
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        ]
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    "sktok_cdshielda": {
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        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
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                "durationType": 0,
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                "prefabId": "sktok_cdshielda",
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    "sktok_cdshieldb": {
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                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "prefabId": "sktok_cdshieldb",
                "duration": -1,
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                        "key": "trigger_time",
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                    {
                        "key": "shield_scale",
                        "value": 1
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                    {
                        "key": "block_cnt",
                        "value": 0
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    "sktok_cdbeacon": {
        "skillId": "sktok_cdbeacon",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "示踪信标",
                "rangeId": null,
                "description": "容易受到我方攻击，被我方干员攻击时，为其回复1点技力，并提高目标的攻击速度",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
                    "increment": 1
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                "prefabId": null,
                "duration": -1,
                "blackboard": []
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        ]
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    "sktok_cdbeacona": {
        "skillId": "sktok_cdbeacona",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阻断波长",
                "rangeId": null,
                "description": "立即获得15点调用凭证，【丛林用示踪信标】周围的敌人<$ba.sluggish>停顿</>，持续10秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "initSp": 0,
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                "prefabId": "sktok_cdbeacona",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "gold_num",
                        "value": 15
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                    {
                        "key": "trigger_duration",
                        "value": 10
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                ]
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    },
    "sktok_cdbeaconb": {
        "skillId": "sktok_cdbeaconb",
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        "hidden": false,
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                "name": "干扰波长",
                "rangeId": null,
                "description": "立即进行一次干员调用，【丛林用示踪信标】周围的敌人获得100%的<$ba.fragile>脆弱</>效果，持续10秒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                "prefabId": "sktok_cdbeaconb",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "trigger_duration",
                        "value": 10
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        ]
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    "sktok_cdhvrk": {
        "skillId": "sktok_cdhvrk",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "超重，绝缘",
                "rangeId": null,
                "description": "处于待部署区时，使其他干员和导能单元的部署费用+2",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "increment": 1
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                "prefabId": null,
                "duration": -1,
                "blackboard": []
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    "sktok_cdflsb": {
        "skillId": "sktok_cdflsb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "劣质闪光弹",
                "rangeId": null,
                "description": "被调用时，自毁并<$ba.stun>晕眩</>所有我方高台单位8秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                "prefabId": null,
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_xbfarm": {
        "skillId": "sktok_xbfarm",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "稻谷种植",
                "rangeId": null,
                "description": "放置后每天产出一定数量的<稻谷>（同类建筑最多放置12个）",
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                "durationType": 0,
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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        ]
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    "sktok_xbfortress": {
        "skillId": "sktok_xbfortress",
        "iconId": null,
        "hidden": false,
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                "name": "搭建高台",
                "rangeId": null,
                "description": "I级：堡垒，部署后可以使远程位干员部署其上",
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                "blackboard": []
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            {
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                "skillType": 0,
                "durationType": 0,
                "spData": {
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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            {
                "name": "搭建高台",
                "rangeId": null,
                "description": "III级：非常坚固的堡垒，部署后可以使远程位干员部署其上",
                "skillType": 0,
                "durationType": 0,
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                    "levelUpCost": null,
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                "prefabId": "sktok_empty",
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                "blackboard": []
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    "sktok_xbroadblock": {
        "skillId": "sktok_xbroadblock",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "rangeId": null,
                "description": "I级：部署后可以阻止敌人前进路线使其绕路",
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                "durationType": 0,
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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            {
                "name": "阻断道路",
                "rangeId": null,
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                "skillType": 0,
                "durationType": 0,
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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            {
                "name": "阻断道路",
                "rangeId": null,
                "description": "III级：更加坚固，部署后可以阻止敌人前进路线使其绕路且自身获得<$ba.camou>迷彩</>效果",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                "prefabId": "sktok_empty",
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    "sktok_xboverwatch": {
        "skillId": "sktok_xboverwatch",
        "iconId": null,
        "hidden": false,
        "levels": [
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                "name": "监控",
                "rangeId": null,
                "description": "I级：可以侦查范围内的视野",
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                "durationType": 0,
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                "duration": -1,
                "blackboard": []
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            {
                "name": "监控",
                "rangeId": null,
                "description": "II级：可以侦查范围内的视野，范围较大较坚固且自身获得<$ba.camou>迷彩</>效果",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                "prefabId": "sktok_xboverwatch",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "监控",
                "rangeId": null,
                "description": "III级：可以侦查范围内的视野，范围更大更坚固且自身获得<$ba.camou>迷彩</>效果",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "increment": 0
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                "prefabId": "sktok_xboverwatch",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_xbbase": {
        "skillId": "sktok_xbbase",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "能源设备",
                "rangeId": null,
                "description": "注意防守！被击破后本局失败！",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 0,
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                    "increment": 0
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_xbwood": {
        "skillId": "sktok_xbwood",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "可供开采",
                "rangeId": null,
                "description": "可开采<木材>",
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                "durationType": 0,
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_xbstone": {
        "skillId": "sktok_xbstone",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "可供开采",
                "rangeId": null,
                "description": "可开采<石材>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_xbiron": {
        "skillId": "sktok_xbiron",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "可供开采",
                "rangeId": null,
                "description": "可开采<铁矿石>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
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                    "initSp": 0,
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                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_redtower": {
        "skillId": "sktok_redtower",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "敌方人员运送",
                "rangeId": "x-1",
                "description": "敌方老巢，击败该地区的全部老巢使该地区不会刷新精英敌袭",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_redtower",
                "duration": -1,
                "blackboard": []
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        ]
    },
    "sktok_hiddenstone": {
        "skillId": "sktok_hiddenstone",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "可被击破",
                "rangeId": null,
                "description": "击破后可解锁隐藏区域",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
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                    "increment": 0
                },
                "prefabId": "sktok_hiddenstone",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_vegetation": {
        "skillId": "sktok_vegetation",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "可供开采",
                "rangeId": null,
                "description": "击破后可以获得一些素材",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_gtreasure": {
        "skillId": "sktok_gtreasure",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "可被击破",
                "rangeId": null,
                "description": "击破后可以获得一些宝物",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_streasure": {
        "skillId": "sktok_streasure",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "宝刺伤人",
                "rangeId": null,
                "description": "击破后可以获得一些珍贵宝物，受到攻击时会反弹真实伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_streasure",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "value",
                        "value": 100
                    }
                ]
            }
        ]
    },
    "sktok_bondtw": {
        "skillId": "sktok_bondtw",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "发射缚网",
                "rangeId": null,
                "description": "I级：对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_bondtw",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "unmove_duration",
                        "value": 3
                    }
                ]
            },
            {
                "name": "发射缚网",
                "rangeId": null,
                "description": "II级：对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 9,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_bondtw",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "unmove_duration",
                        "value": 3.5
                    }
                ]
            }
        ]
    },
    "sktok_pushtw": {
        "skillId": "sktok_pushtw",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "气体爆喷",
                "rangeId": null,
                "description": "I级：将前方一名敌人<@ba.vup>中等力度地</>推开",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_pushtw",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            },
            {
                "name": "气体爆喷",
                "rangeId": null,
                "description": "II级：将前方一名敌人<@ba.vup>中等力度地</>推开",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 6,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_pushtw",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "force",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_xbwall": {
        "skillId": "sktok_xbwall",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "防御支撑",
                "rangeId": null,
                "description": "I级：用来阻挡敌人前进（但不会改变路线）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "防御支撑",
                "rangeId": null,
                "description": "II级：更加坚固，用来阻挡敌人前进（但不会改变路线）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbmrcl": {
        "skillId": "sktok_xbmrcl",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "演算",
                "rangeId": null,
                "description": "放置后每局结算时会额外获得建设点数（同类建筑最多放置4个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbprsh": {
        "skillId": "sktok_xbprsh",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "资源规划",
                "rangeId": null,
                "description": "I级：放置后每场战斗额外获得一个部署位置",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "资源规划",
                "rangeId": null,
                "description": "II级：放置后每场战斗额外获得两个部署位置",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xblrsh": {
        "skillId": "sktok_xblrsh",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "人员状态改善",
                "rangeId": null,
                "description": "I级：放置后每场战斗额外获得2点关卡生命值",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "人员状态改善",
                "rangeId": null,
                "description": "II级：放置后每场战斗额外获得3点关卡生命值",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbescp": {
        "skillId": "sktok_xbescp",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "建立通讯",
                "rangeId": null,
                "description": "I级：放置后，每局第9天后解锁跨域通讯（同类建筑最多放置1个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "建立通讯",
                "rangeId": null,
                "description": "II级：放置后，每局第6天后解锁跨域通讯（同类建筑最多放置1个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_wdescp": {
        "skillId": "sktok_wdescp",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "建立通讯",
                "rangeId": null,
                "description": "部署近战位干员可以获得单局信物<跨地块通讯终端>（本局内解锁跨域通讯）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_wdescp",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key_appear",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_escape"
                    }
                ]
            }
        ]
    },
    "sktok_xbgldn": {
        "skillId": "sktok_xbgldn",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冶铸",
                "rangeId": null,
                "description": "I级：放置后，可以用<清水>与<铁矿石>来合成<粗制赤金>（同类建筑最多放置1个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "冶铸",
                "rangeId": null,
                "description": "II级：放置后，可以额外用<清水>与<石材>来合成<粗制赤金>（同类建筑最多放置1个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "冶铸",
                "rangeId": null,
                "description": "III级：放置后，可以额外用<清水>与<木材>来合成<粗制赤金>（同类建筑最多放置1个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbfato": {
        "skillId": "sktok_xbfato",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "采集",
                "rangeId": null,
                "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "sktok_xbfato",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 0
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_7008_wrkwrk"
                    },
                    {
                        "key": "max_cnt",
                        "value": 3
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[wood]",
                        "value": 0.06
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[stone]",
                        "value": 0.015
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[iron]",
                        "value": 0.008
                    },
                    {
                        "key": "extra_count",
                        "value": 0
                    },
                    {
                        "key": "live_duration",
                        "value": 9999
                    }
                ]
            }
        ]
    },
    "sktok_xbfato2": {
        "skillId": "sktok_xbfato2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "采集",
                "rangeId": null,
                "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "sktok_xbfato2",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 0
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_7008_wrkwrk"
                    },
                    {
                        "key": "max_cnt",
                        "value": 3
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[wood]",
                        "value": 0.07
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[stone]",
                        "value": 0.05
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[iron]",
                        "value": 0.01
                    },
                    {
                        "key": "extra_count",
                        "value": 0
                    },
                    {
                        "key": "live_duration",
                        "value": 9999
                    }
                ]
            }
        ]
    },
    "sktok_xbfato3": {
        "skillId": "sktok_xbfato3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "采集",
                "rangeId": null,
                "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "sktok_xbfato3",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 0
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_7008_wrkwrk"
                    },
                    {
                        "key": "max_cnt",
                        "value": 4
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[wood]",
                        "value": 0.08
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[stone]",
                        "value": 0.06
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[iron]",
                        "value": 0.05
                    },
                    {
                        "key": "extra_count",
                        "value": 0
                    },
                    {
                        "key": "live_duration",
                        "value": 9999
                    }
                ]
            }
        ]
    },
    "sktok_wfactory": {
        "skillId": "sktok_wfactory",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "抽水",
                "rangeId": null,
                "description": "可以采集<清澈水域>上的<清水>，持续{live_duration}秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_wfactory",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "live_duration",
                        "value": 85
                    }
                ]
            }
        ]
    },
    "sktok_shielder": {
        "skillId": "sktok_shielder",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "护盾提供",
                "rangeId": null,
                "description": "每隔一段时间为一位友方单位提供<$ba.barrier>屏障</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_shielder",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "shield_scale",
                        "value": 0.1
                    },
                    {
                        "key": "shield_scale_max",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_smokebomb": {
        "skillId": "sktok_smokebomb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "释放迷香",
                "rangeId": "x-4",
                "description": "使周围八格范围内敌人<$ba.sleep>沉睡</><@ba.vup>{duration_normal}</>秒，对动物有特殊效果",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_smokebomb",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "duration_normal",
                        "value": 5
                    },
                    {
                        "key": "duration_ex",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "sktok_enhancer": {
        "skillId": "sktok_enhancer",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "释放秘药",
                "rangeId": null,
                "description": "部署后，使面前干员攻击速度提高<@ba.vup>+{attack_speed}</>，持续时间结束后强制撤退面前的干员（返还部分部署费用）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_enhancer",
                "duration": 30,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 100
                    }
                ]
            }
        ]
    },
    "sktok_umbrella": {
        "skillId": "sktok_umbrella",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "协助隐藏",
                "rangeId": "x-4",
                "description": "可部署在低地与高台地块，周围八格范围内所有友方单位获得<$ba.camou>迷彩</>效果并免疫<$ba.stun>晕眩</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 1,
                    "increment": 0
                },
                "prefabId": "sktok_umbrella",
                "duration": 40,
                "blackboard": []
            }
        ]
    },
    "sktok_repairman": {
        "skillId": "sktok_repairman",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "修理",
                "rangeId": null,
                "description": "可部署在低地与高台地块，使面前建筑每秒恢复生命值",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
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                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_repairman",
                "duration": 30,
                "blackboard": []
            }
        ]
    },
    "sktok_trademan_1": {
        "skillId": "sktok_trademan_1",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
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                "description": "主动开启技能，与该角色对话",
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                },
                "prefabId": "sktok_npc_noAttack_inv",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
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                ]
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        ]
    },
    "sktok_oldisin_1": {
        "skillId": "sktok_oldisin_1",
        "iconId": "sktok_npc",
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        "levels": [
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                    "increment": 1
                },
                "prefabId": "sktok_npc_noAttack_inv",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
                    }
                ]
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        ]
    },
    "sktok_sandsdr_1": {
        "skillId": "sktok_sandsdr_1",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
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                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
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                    "increment": 1
                },
                "prefabId": "sktok_npc_inv",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
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                ]
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        ]
    },
    "sktok_sandsdr_2": {
        "skillId": "sktok_sandsdr_2",
        "iconId": "sktok_npc",
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        "levels": [
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                "description": "主动开启技能，与该角色对话",
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                "spData": {
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                    "maxChargeTime": 1,
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                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_npc_summon",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_1003_ncbow"
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_klmantc_1": {
        "skillId": "sktok_klmantc_1",
        "iconId": "sktok_npc",
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        "levels": [
            {
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                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
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                },
                "prefabId": "sktok_npc_inv",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
                    }
                ]
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        ]
    },
    "sktok_klmantc_2": {
        "skillId": "sktok_klmantc_2",
        "iconId": "sktok_npc",
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        "levels": [
            {
                "name": "触发对话",
                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
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                },
                "prefabId": "sktok_npc_summon",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_1003_ncbow"
                    },
                    {
                        "key": "cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_klmantc_3": {
        "skillId": "sktok_klmantc_3",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
                "name": "触发对话",
                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
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                "durationType": 0,
                "spData": {
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                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_npc_summon",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_1003_ncbow"
                    },
                    {
                        "key": "cnt",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "sktok_trsrhuntr_1": {
        "skillId": "sktok_trsrhuntr_1",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
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                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_npc_noAttack_inv",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
                    }
                ]
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        ]
    },
    "sktok_poachr": {
        "skillId": "sktok_poachr",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "盗猎食材",
                "rangeId": null,
                "description": "击倒野生动物时会将其掉落的食材收集拿走，被击倒时会掉落已收集的食材与额外奖励",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_mhflsb": {
        "skillId": "sktok_mhflsb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "眩光手雷",
                "rangeId": null,
                "description": "向前投掷后爆炸，使未背对爆炸中心的敌方<$ba.stun>晕眩</>，并击落部分空中单位",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_mhflsb",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@stun",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "sktok_mhlbmb": {
        "skillId": "sktok_mhlbmb",
        "iconId": "sktok_mhlbmb",
        "hidden": false,
        "levels": [
            {
                "name": "高能源石爆桶",
                "rangeId": null,
                "description": "部署后可手动开启，对周围造成法术伤害并引爆其他<高能源石爆桶>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_mhlbmb",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "weak_duration",
                        "value": 1
                    },
                    {
                        "key": "damage_scale",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_mhshok": {
        "skillId": "sktok_mhshok",
        "iconId": "sktok_mhshok",
        "hidden": false,
        "levels": [
            {
                "name": "高压脉冲诡雷",
                "rangeId": null,
                "description": "部署后需要一定时间展开，被敌人踩到时对附近造成<$ba.stun>晕眩</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 2,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_mhshok",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "sktok_mhwrbg": {
        "skillId": "sktok_mhwrbg",
        "iconId": "sktok_mhwrbg",
        "hidden": false,
        "levels": [
            {
                "name": "滞空牵引无人机",
                "rangeId": null,
                "description": "可部署至我方干员所在位置，之后可再次指定另一位置，使该干员快速移动至此处",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_mhwrbg",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_mhwrct": {
        "skillId": "sktok_mhwrct",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "滞空牵引无人机",
                "rangeId": null,
                "description": null,
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_mhwrct",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_smtree": {
        "skillId": "sktok_smtree",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阻止部署",
                "rangeId": null,
                "description": null,
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_smtree",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_smpow": {
        "skillId": "sktok_smpow",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "启动",
                "rangeId": "x-2",
                "description": "使【无垠回荡克雷松】的无敌<@ba.vup>{duration}</>秒内失效；\\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>{enhance_duration}</>秒，并清除范围内的所有【苗圃】",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_smpow",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "duration",
                        "value": 5
                    },
                    {
                        "key": "enhance_duration",
                        "value": 10
                    }
                ]
            },
            {
                "name": "启动",
                "rangeId": "x-2",
                "description": "使【无垠回荡克雷松】的无敌<@ba.vup>{duration}</>秒内失效；\\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>{enhance_duration}</>秒，并清除范围内的所有【苗圃】",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 2,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_smpow",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "duration",
                        "value": 2.5
                    },
                    {
                        "key": "enhance_duration",
                        "value": 5
                    }
                ]
            }
        ]
    },
    "sktok_smbox": {
        "skillId": "sktok_smbox",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "诱人珍宝",
                "rangeId": null,
                "description": "击破额外获得2源石锭",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_smrbox": {
        "skillId": "sktok_smrbox",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "刺人珍宝",
                "rangeId": null,
                "description": "反弹部分受到的伤害，击破额外获得4源石锭",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_smbbox": {
        "skillId": "sktok_smbbox",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "诱人珍宝？",
                "rangeId": null,
                "description": "击破额外获得10源石锭",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_smbbox",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_stdurk_1": {
        "skillId": "sktok_stdurk_1",
        "iconId": "sktok_stdurk",
        "hidden": false,
        "levels": [
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": 0
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.3
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": -5
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 8,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.15
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": -5
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0.15
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": -5
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": -5
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": -7
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 5,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": -7
                    }
                ]
            },
            {
                "name": "“咔嚓！”",
                "rangeId": "3-6",
                "description": "尝试录制有趣的片段，存储于素材库中。",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 2,
                    "increment": 1
                },
                "prefabId": "sktok_stdurk_1",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "prob",
                        "value": 0
                    },
                    {
                        "key": "stun_duration",
                        "value": 3.5
                    },
                    {
                        "key": "talent@respawn_time",
                        "value": 0
                    }
                ]
            }
        ]
    },
    "sktok_wdfarm": {
        "skillId": "sktok_wdfarm",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "补给",
                "rangeId": null,
                "description": null,
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_crsbow": {
        "skillId": "sktok_crsbow",
        "iconId": "sktok_crsbow",
        "hidden": false,
        "levels": [
            {
                "name": "清债程序",
                "rangeId": "1-1",
                "description": "向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_crsbow",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_snflwr": {
        "skillId": "sktok_snflwr",
        "iconId": "sktok_snflwr",
        "hidden": false,
        "levels": [
            {
                "name": "全自动划账",
                "rangeId": null,
                "description": "每隔一定时间扣除1点部署费用",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_snflwr",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_smkbmb": {
        "skillId": "sktok_smkbmb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "爆裂",
                "rangeId": null,
                "description": "被调度时使全场除“毒瘤”外的所有敌方单位获得<@ba.vup>20</>秒<$ba.invisible>隐匿</>效果",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_gasctrl": {
        "skillId": "sktok_gasctrl",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "毒雾控制",
                "rangeId": null,
                "description": "控制毒雾参数",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_gasctrl",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "interval",
                        "value": 0.5
                    },
                    {
                        "key": "level_add",
                        "value": 1
                    },
                    {
                        "key": "damage",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_cdaltar": {
        "skillId": "sktok_cdaltar",
        "iconId": "sktok_cdaltar",
        "hidden": false,
        "levels": [
            {
                "name": "能量扰动",
                "rangeId": null,
                "description": "每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdaltar",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 2.5
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "bound",
                        "value": 2.5
                    },
                    {
                        "key": "cold",
                        "value": 2.5
                    },
                    {
                        "key": "levitate",
                        "value": 2.5
                    }
                ]
            }
        ]
    },
    "sktok_cdaltara": {
        "skillId": "sktok_cdaltara",
        "iconId": "sktok_cdaltar",
        "hidden": false,
        "levels": [
            {
                "name": "能量扰动",
                "rangeId": null,
                "description": "每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdaltara",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 2.5
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "bound",
                        "value": 2.5
                    },
                    {
                        "key": "cold",
                        "value": 2.5
                    },
                    {
                        "key": "levitate",
                        "value": 2.5
                    }
                ]
            }
        ]
    },
    "sktok_cdaltarb": {
        "skillId": "sktok_cdaltarb",
        "iconId": "sktok_cdaltar",
        "hidden": false,
        "levels": [
            {
                "name": "能量扰动",
                "rangeId": null,
                "description": "每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 7,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdaltarb",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "sluggish",
                        "value": 2.5
                    },
                    {
                        "key": "stun",
                        "value": 2.5
                    },
                    {
                        "key": "bound",
                        "value": 2.5
                    },
                    {
                        "key": "cold",
                        "value": 2.5
                    },
                    {
                        "key": "levitate",
                        "value": 2.5
                    }
                ]
            }
        ]
    },
    "sktok_cddiff": {
        "skillId": "sktok_cddiff",
        "iconId": "sktok_cddiff",
        "hidden": false,
        "levels": [
            {
                "name": "战术装备整理",
                "rangeId": null,
                "description": "部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 5,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cddiff",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "add_status_dur",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "sktok_cddiffa": {
        "skillId": "sktok_cddiffa",
        "iconId": "sktok_cddiff",
        "hidden": false,
        "levels": [
            {
                "name": "战术装备整理",
                "rangeId": null,
                "description": "部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 5,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cddiffa",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "add_status_dur",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "sktok_cddiffb": {
        "skillId": "sktok_cddiffb",
        "iconId": "sktok_cddiff",
        "hidden": false,
        "levels": [
            {
                "name": "战术装备整理",
                "rangeId": null,
                "description": "部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 5,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cddiffb",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "add_status_dur",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "sktok_cdheal": {
        "skillId": "sktok_cdheal",
        "iconId": "sktok_cdheal",
        "hidden": false,
        "levels": [
            {
                "name": "便携式医疗设备",
                "rangeId": null,
                "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdheal",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_cdheala": {
        "skillId": "sktok_cdheala",
        "iconId": "sktok_cdheal",
        "hidden": false,
        "levels": [
            {
                "name": "便携式医疗设备",
                "rangeId": null,
                "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdheala",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_cdhealb": {
        "skillId": "sktok_cdhealb",
        "iconId": "sktok_cdheal",
        "hidden": false,
        "levels": [
            {
                "name": "便携式医疗设备",
                "rangeId": null,
                "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdhealb",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_gractrl": {
        "skillId": "sktok_gractrl",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "重力生成",
                "rangeId": null,
                "description": " -",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_gractrl",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "gractrl_s_enemy[equal].mass_ristar",
                        "value": 2
                    },
                    {
                        "key": "gractrl_s_enemy[opposite].mass_ristar",
                        "value": 0.9
                    },
                    {
                        "key": "button_signal",
                        "value": -1
                    },
                    {
                        "key": "gractrl_s_ally[equal].attack_speed",
                        "value": 25
                    },
                    {
                        "key": "gractrl_s_ally[opposite].attack_speed",
                        "value": -25
                    },
                    {
                        "key": "gractrl_s_enemy[equal].move_speed",
                        "value": 1.2
                    },
                    {
                        "key": "gractrl_s_enemy[opposite].move_speed",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "重力生成",
                "rangeId": null,
                "description": " -",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_gractrl",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "gractrl_s_enemy[equal].mass_ristar",
                        "value": 0.9
                    },
                    {
                        "key": "gractrl_s_enemy[opposite].mass_ristar",
                        "value": 1.5
                    },
                    {
                        "key": "button_signal",
                        "value": -1
                    },
                    {
                        "key": "gractrl_s_ally[equal].attack_speed",
                        "value": 25
                    },
                    {
                        "key": "gractrl_s_ally[opposite].attack_speed",
                        "value": -25
                    },
                    {
                        "key": "gractrl_s_enemy[equal].move_speed",
                        "value": 1.2
                    },
                    {
                        "key": "gractrl_s_enemy[opposite].move_speed",
                        "value": 0.6
                    }
                ]
            }
        ]
    },
    "sktok_eradio": {
        "skillId": "sktok_eradio",
        "iconId": "sktok_eradio",
        "hidden": false,
        "levels": [
            {
                "name": "喷气散热",
                "rangeId": "5-1",
                "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 25,
                    "increment": 1
                },
                "prefabId": "sktok_eradio",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "duration",
                        "value": 10
                    },
                    {
                        "key": "buff_time",
                        "value": 1
                    },
                    {
                        "key": "move_speed",
                        "value": -0.7
                    },
                    {
                        "key": "value",
                        "value": 200
                    },
                    {
                        "key": "sp",
                        "value": 2
                    },
                    {
                        "key": "energy",
                        "value": 1
                    }
                ]
            },
            {
                "name": "喷气散热",
                "rangeId": "5-1",
                "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_eradio",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "duration",
                        "value": 10
                    },
                    {
                        "key": "buff_time",
                        "value": 1
                    },
                    {
                        "key": "move_speed",
                        "value": -0.7
                    },
                    {
                        "key": "value",
                        "value": 200
                    },
                    {
                        "key": "sp",
                        "value": 2
                    },
                    {
                        "key": "energy",
                        "value": 1
                    }
                ]
            },
            {
                "name": "喷气散热",
                "rangeId": "5-1",
                "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 50,
                    "increment": 1
                },
                "prefabId": "sktok_eradio",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "duration",
                        "value": 10
                    },
                    {
                        "key": "buff_time",
                        "value": 1
                    },
                    {
                        "key": "move_speed",
                        "value": -0.7
                    },
                    {
                        "key": "value",
                        "value": 200
                    },
                    {
                        "key": "sp",
                        "value": 2
                    },
                    {
                        "key": "energy",
                        "value": 1
                    }
                ]
            },
            {
                "name": "喷气散热",
                "rangeId": "5-1",
                "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_eradio",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "duration",
                        "value": 10
                    },
                    {
                        "key": "buff_time",
                        "value": 1
                    },
                    {
                        "key": "move_speed",
                        "value": -0.7
                    },
                    {
                        "key": "value",
                        "value": 200
                    },
                    {
                        "key": "sp",
                        "value": 1
                    },
                    {
                        "key": "energy",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_bonore": {
        "skillId": "sktok_bonore",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "唤血祭坛",
                "rangeId": null,
                "description": "释放脉冲波吸收范围内的所有<@ba.vup>血珀</>，并转化成<@ba.vup>新生血裔</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_bonore",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent@branch_id",
                        "valueStr": "bonore_dfello"
                    },
                    {
                        "key": "talent@enemy_key",
                        "valueStr": "enemy_1367_dseed"
                    },
                    {
                        "key": "max_target",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_outset": {
        "skillId": "sktok_outset",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "炸弹载荷点",
                "rangeId": null,
                "description": "消耗10点部署费用，生成会驶向下个唤血祭坛的<@ba.vup>反巫术变位炸弹</>（已存在时无法生成）",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 40,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_outset",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "branch_id",
                        "valueStr": "bmbcar"
                    },
                    {
                        "key": "cost",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_bldore": {
        "skillId": "sktok_bldore",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "沥血王座",
                "rangeId": null,
                "description": "释放血雾对笼罩的我方单位造成越来越高的法术伤害并降低40点攻击速度，被血雾笼罩的<@ba.vup>血珀</>会转化成<@ba.vup>新生血裔</>",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 15,
                    "increment": 1
                },
                "prefabId": "sktok_bldore",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent@branch_id",
                        "valueStr": "bldore_dfello"
                    },
                    {
                        "key": "talent@enemy_key",
                        "valueStr": "enemy_1367_dseed"
                    },
                    {
                        "key": "projectile_life_time",
                        "value": 10
                    },
                    {
                        "key": "projectile_range",
                        "value": 1.7
                    },
                    {
                        "key": "basedamage",
                        "value": 50
                    },
                    {
                        "key": "addondamage",
                        "value": 150
                    },
                    {
                        "key": "addonduration",
                        "value": 10
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_1360_dfello"
                    },
                    {
                        "key": "delay",
                        "value": 1
                    },
                    {
                        "key": "respawn_time",
                        "value": 2
                    },
                    {
                        "key": "attack_speed",
                        "value": -40
                    },
                    {
                        "key": "blordreborn.branch_id",
                        "valueStr": "blord1"
                    },
                    {
                        "key": "blordreborn.duration",
                        "value": 40
                    },
                    {
                        "key": "killbmbcar.branch_id",
                        "valueStr": "blord2"
                    },
                    {
                        "key": "fountaindamage.stun",
                        "value": 5
                    },
                    {
                        "key": "fountaindamage.value",
                        "value": 800
                    }
                ]
            }
        ]
    },
    "sktok_toolore": {
        "skillId": "sktok_toolore",
        "iconId": "sktok_ore",
        "hidden": false,
        "levels": [
            {
                "name": "脉冲波",
                "rangeId": "x-1",
                "description": "从周围每个敌方单位获取<@ba.vup>{exp}</>调查熟练度（同一个敌方单位只触发一次）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_toolore",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "exp",
                        "value": 6
                    }
                ]
            }
        ]
    },
    "sktok_tooltower": {
        "skillId": "sktok_tooltower",
        "iconId": "sktok_tower",
        "hidden": false,
        "levels": [
            {
                "name": "法术传输协议",
                "rangeId": "x-5",
                "description": "在周围四格部署我方单位为其回复技力\\n激活后，每次攻击对一名敌方单位造成<@ba.vup>2%</>生命上限的法术伤害并获取<@ba.vup>3</>调查熟练度",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 50,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_tooltower",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_tooltree": {
        "skillId": "sktok_tooltree",
        "iconId": "sktok_tree",
        "hidden": false,
        "levels": [
            {
                "name": "天然隐蔽",
                "rangeId": "x-5",
                "description": "相邻的我方单位防御<@ba.vup>提升</>，且击倒敌人获取更多调查熟练度",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_toolgun": {
        "skillId": "sktok_toolgun",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "开火",
                "rangeId": null,
                "description": null,
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_toolgun",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dynamic",
                        "value": 1000
                    },
                    {
                        "key": "sp",
                        "value": 10
                    },
                    {
                        "key": "toolgun_damage",
                        "value": 1500
                    },
                    {
                        "key": "toolgun_stun_duration",
                        "value": 10
                    },
                    {
                        "key": "toolgun_frozen_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_toolgun[sp_decrease].sp",
                        "value": -30
                    },
                    {
                        "key": "toolgun_exp_1",
                        "value": 10
                    },
                    {
                        "key": "toolgun_exp_2",
                        "value": 10
                    },
                    {
                        "key": "toolgun_exp_3",
                        "value": 15
                    },
                    {
                        "key": "toolgun_exp_4",
                        "value": 15
                    },
                    {
                        "key": "toolgun_exp_5",
                        "value": 20
                    },
                    {
                        "key": "toolgun_exp_6",
                        "value": 20
                    }
                ]
            }
        ]
    },
    "sktok_toolinvert": {
        "skillId": "sktok_toolinvert",
        "iconId": "sktok_inverter",
        "hidden": false,
        "levels": [
            {
                "name": "撼动现实",
                "rangeId": null,
                "description": "部署后爆炸，对周围四格所有敌方单位造成<@ba.vup>{attack@damage}</>法术伤害，并对每个敌方单位获取<@ba.vup>{attack@exp}</>调查熟练度",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_toolinvert",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "attack@damage",
                        "value": 500
                    },
                    {
                        "key": "attack@duration",
                        "value": 1.5
                    },
                    {
                        "key": "attack@exp",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "sktok_toolgarage": {
        "skillId": "sktok_toolgarage",
        "iconId": "sktok_garage",
        "hidden": false,
        "levels": [
            {
                "name": "自走车出击！",
                "rangeId": null,
                "description": "消耗<@ba.vup>{cost}</>点部署费用并流失<@ba.vdown>200</>点生命，向自身部署方向发射一辆勘察用自走车\\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_toolgarage",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_ltstat": {
        "skillId": "sktok_ltstat",
        "iconId": "sktok_ltstat",
        "hidden": false,
        "levels": [
            {
                "name": "祈祷",
                "rangeId": "x-4",
                "description": "消耗<@ba.vup>{cost}</>点部署费用，使周围8格内修道院居民恐慌大幅降低",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 10,
                    "increment": 1
                },
                "prefabId": "sktok_ltstat",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 20
                    },
                    {
                        "key": "sp",
                        "value": -30
                    }
                ]
            }
        ]
    },
    "sktok_rockfl": {
        "skillId": "sktok_rockfl",
        "iconId": "sktok_rockfl",
        "hidden": false,
        "levels": [
            {
                "name": "塌落",
                "rangeId": null,
                "description": "周期性掉落落石，沿坡道向前方滚动，对经过的我方单位和临时步道造成物理伤害；被阻挡后炸开，对阻挡目标造成物理伤害，并对爆炸中心及周围4格造成溅射伤害",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_rockfl",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_rdrepair": {
        "skillId": "sktok_rdrepair",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "修复步道",
                "rangeId": null,
                "description": null,
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_rdrepair",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_rdblock": {
        "skillId": "sktok_rdblock",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阻拦",
                "rangeId": "0-1",
                "description": null,
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_rdblock",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "sp_recovery_per_sec",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_stmpq": {
        "skillId": "sktok_stmpq",
        "iconId": "sktok_stmpq",
        "hidden": false,
        "levels": [
            {
                "name": "景观喷泉",
                "rangeId": "x-5",
                "description": "周围友方干员攻击地面目标时，会在其所在的地块产生纯白水汽",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_stmpq",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "range_id",
                        "valueStr": "x-5"
                    }
                ]
            }
        ]
    },
    "sktok_stmbot": {
        "skillId": "sktok_stmbot",
        "iconId": "sktok_stmbot",
        "hidden": false,
        "levels": [
            {
                "name": "水汽汽水瓶",
                "rangeId": "x-5",
                "description": "被击破时在周围产生纯白水汽",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_stmbot",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "range_id",
                        "valueStr": "x-5"
                    }
                ]
            }
        ]
    },
    "sktok_cdcvrt": {
        "skillId": "sktok_cdcvrt",
        "iconId": "sktok_cdcvrt",
        "hidden": false,
        "levels": [
            {
                "name": "溢能回收",
                "rangeId": null,
                "description": "立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>{cnt}</>倍的调用凭证",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdcvrt",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cnt",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "sktok_cdcvrta": {
        "skillId": "sktok_cdcvrta",
        "iconId": "sktok_cdcvrt",
        "hidden": false,
        "levels": [
            {
                "name": "溢能回收",
                "rangeId": null,
                "description": "立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>{cnt}</>倍的调用凭证",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdcvrta",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cnt",
                        "value": 7
                    }
                ]
            }
        ]
    },
    "sktok_cdrone": {
        "skillId": "sktok_cdrone",
        "iconId": "sktok_cdrone",
        "hidden": false,
        "levels": [
            {
                "name": "战地援护",
                "rangeId": null,
                "description": "周期性流失<@ba.vdown>{hp_ratio:0%}</>最大生命值（但不会因此退场）并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值<@ba.vup>{heal_scale}</>倍",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdrone",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 0.08
                    },
                    {
                        "key": "interval",
                        "value": 1
                    },
                    {
                        "key": "heal_scale",
                        "value": 1.5
                    }
                ]
            }
        ]
    },
    "sktok_cdkzmr": {
        "skillId": "sktok_cdkzmr",
        "iconId": "sktok_cdkzmr",
        "hidden": false,
        "levels": [
            {
                "name": "竞技记录分析",
                "rangeId": null,
                "description": "待部署区内所有卡西米尔干员<@ba.vup>{value}</>部署费用",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_cdkzmr",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "value",
                        "value": -5
                    }
                ]
            }
        ]
    },
    "sktok_truamr": {
        "skillId": "sktok_truamr",
        "iconId": "sktok_truamr",
        "hidden": false,
        "levels": [
            {
                "name": "“甜蜜狂搅”",
                "rangeId": null,
                "description": "部署后使前方地面位干员的阻挡数增加<@ba.vup>{attack@block_cnt}</>，该效果在干员被“超甜微笑”冲撞后失效",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_truamr",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@block_cnt",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_ltnova": {
        "skillId": "sktok_ltnova",
        "iconId": "sktok_ltnova",
        "hidden": false,
        "levels": [
            {
                "name": "神经再生",
                "rangeId": null,
                "description": "回复周围单位<@ba.vup>{attack@ep_heal_ratio}</>点神经损伤并解除晕眩",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_ltnova",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "attack@ep_heal_ratio",
                        "value": 1000
                    }
                ]
            }
        ]
    },
    "sktok_condtr": {
        "skillId": "sktok_condtr",
        "iconId": "sktok_condtr",
        "hidden": false,
        "levels": [
            {
                "name": "广域调谐",
                "rangeId": "x-1",
                "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_condtr",
                "duration": 0.25,
                "blackboard": [
                    {
                        "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][enthu].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].attack_speed",
                        "value": -10
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "广域调谐",
                "rangeId": "x-1",
                "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_condtr",
                "duration": 0.25,
                "blackboard": [
                    {
                        "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][enthu].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].attack_speed",
                        "value": -10
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "广域调谐",
                "rangeId": "x-1",
                "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_condtr",
                "duration": 0.25,
                "blackboard": [
                    {
                        "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][enthu].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].attack_speed",
                        "value": -10
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].atk",
                        "value": 0.6
                    }
                ]
            },
            {
                "name": "广域调谐",
                "rangeId": "x-1",
                "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 4,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 20,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_condtr",
                "duration": 0.25,
                "blackboard": [
                    {
                        "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][enthu].attack_speed",
                        "value": 50
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
                        "value": 20
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].attack_speed",
                        "value": -10
                    },
                    {
                        "key": "trap_condtr[buff_to_char][depressed].atk",
                        "value": 0.6
                    }
                ]
            }
        ]
    },
    "sktok_portlent": {
        "skillId": "sktok_portlent",
        "iconId": "sktok_portlent",
        "hidden": false,
        "levels": [
            {
                "name": "湮灭",
                "rangeId": null,
                "description": "吸收受到的所有伤害，传送到创生之相",
                "skillType": 0,
                "durationType": 0,
                "spData": {
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                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_portlent",
                "duration": 20,
                "blackboard": []
            }
        ]
    },
    "sktok_portlexi": {
        "skillId": "sktok_portlexi",
        "iconId": "sktok_portlexi",
        "hidden": false,
        "levels": [
            {
                "name": "创生",
                "rangeId": null,
                "description": "将湮灭之相吸收的伤害转化为<@ba.vup>物理伤害</>，向前方发射子弹释放",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": null,
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_winfire": {
        "skillId": "sktok_winfire",
        "iconId": "sktok_winfire",
        "hidden": false,
        "levels": [
            {
                "name": "点燃",
                "rangeId": null,
                "description": "开启后使紧急供暖器周围8格内的干员免疫环境封冻效果",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 100,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_winfire",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "attack@ex_sub_sp",
                        "value": -5
                    },
                    {
                        "key": "attack@burn_sub_sp",
                        "value": -4
                    },
                    {
                        "key": "attack@burn_add_sp",
                        "value": 10
                    },
                    {
                        "key": "talent@fire_add_sp",
                        "value": 30
                    },
                    {
                        "key": "talent@cold_add_sp",
                        "value": 5
                    },
                    {
                        "key": "talent@init_mode",
                        "value": 0
                    },
                    {
                        "key": "attack@chill_duration_interval",
                        "value": 10
                    }
                ]
            }
        ]
    },
    "sktok_winstone": {
        "skillId": "sktok_winstone",
        "iconId": "sktok_winstone",
        "hidden": false,
        "levels": [
            {
                "name": "紧急点燃",
                "rangeId": null,
                "description": "立刻点燃一个未燃烧的紧急供暖器",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_winstone",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_mercha": {
        "skillId": "sktok_mercha",
        "iconId": "sktok_mercha",
        "hidden": false,
        "levels": [
            {
                "name": "战地鼓舞",
                "rangeId": null,
                "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\\n（每名干员至多+80% ，已满层则不触发额外耗费）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_mercha",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 20
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 2
                    },
                    {
                        "key": "cost_decrease",
                        "value": -20
                    }
                ]
            }
        ]
    },
    "sktok_merchaa": {
        "skillId": "sktok_merchaa",
        "iconId": "sktok_mercha",
        "hidden": false,
        "levels": [
            {
                "name": "战地鼓舞",
                "rangeId": null,
                "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\\n（每名干员至多+80% ，已满层则不触发额外耗费）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_merchaa",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 20
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 2
                    },
                    {
                        "key": "cost_decrease",
                        "value": -20
                    }
                ]
            }
        ]
    },
    "sktok_merchab": {
        "skillId": "sktok_merchab",
        "iconId": "sktok_mercha",
        "hidden": false,
        "levels": [
            {
                "name": "战地鼓舞",
                "rangeId": null,
                "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\\n（每名干员至多+80% ，已满层则不触发额外耗费）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_merchab",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 20
                    },
                    {
                        "key": "atk",
                        "value": 0.4
                    },
                    {
                        "key": "max_stack_cnt",
                        "value": 2
                    },
                    {
                        "key": "cost_decrease",
                        "value": -20
                    }
                ]
            }
        ]
    },
    "sktok_sniper": {
        "skillId": "sktok_sniper",
        "iconId": "sktok_sniper",
        "hidden": false,
        "levels": [
            {
                "name": "空域控制",
                "rangeId": null,
                "description": "检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_sniper",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    },
                    {
                        "key": "max_pro_cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_snipera": {
        "skillId": "sktok_snipera",
        "iconId": "sktok_sniper",
        "hidden": false,
        "levels": [
            {
                "name": "空域控制",
                "rangeId": null,
                "description": "检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_snipera",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    },
                    {
                        "key": "max_pro_cnt",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_sniperb": {
        "skillId": "sktok_sniperb",
        "iconId": "sktok_sniper",
        "hidden": false,
        "levels": [
            {
                "name": "空域控制",
                "rangeId": null,
                "description": "检视2次，每次检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_sniperb",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "range_num",
                        "value": 4
                    },
                    {
                        "key": "can_select_num",
                        "value": 1
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    },
                    {
                        "key": "max_pro_cnt",
                        "value": 3
                    },
                    {
                        "key": "select_twice",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_gasbot": {
        "skillId": "sktok_gasbot",
        "iconId": "sktok_gasbot",
        "hidden": false,
        "levels": [
            {
                "name": "速效制冷",
                "rangeId": null,
                "description": "每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒 ",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_gasbot",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": -0.1
                    },
                    {
                        "key": "cold",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "sktok_gasbota": {
        "skillId": "sktok_gasbota",
        "iconId": "sktok_gasbot",
        "hidden": false,
        "levels": [
            {
                "name": "速效制冷",
                "rangeId": null,
                "description": "每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒 ",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_gasbota",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": -0.1
                    },
                    {
                        "key": "cold",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "sktok_gasbotb": {
        "skillId": "sktok_gasbotb",
        "iconId": "sktok_gasbot",
        "hidden": false,
        "levels": [
            {
                "name": "速效制冷",
                "rangeId": null,
                "description": "每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒 ",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_gasbotb",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": -0.1
                    },
                    {
                        "key": "cold",
                        "value": 8
                    }
                ]
            }
        ]
    },
    "sktok_beer": {
        "skillId": "sktok_beer",
        "iconId": "sktok_beer",
        "hidden": false,
        "levels": [
            {
                "name": "“蜜酿万岁！”",
                "rangeId": "x-4",
                "description": "部署后，在一段时间延迟后爆炸，使周围8格内的“烈酒金刚”失去免疫效果<@ba.vup>{break_duration}</>秒，然后使范围内的敌人晕眩<@ba.vup>{stun_duration}</>秒",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_beer",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun_duration",
                        "value": 10
                    },
                    {
                        "key": "break_duration",
                        "value": 15
                    }
                ]
            }
        ]
    },
    "sktok_cdrhine": {
        "skillId": "sktok_cdrhine",
        "iconId": "sktok_cdrhine",
        "hidden": false,
        "levels": [
            {
                "name": "共享发现",
                "rangeId": "0-1",
                "description": "部署后接下来4次调用返还<@ba.vup>一半</>调用凭证，期间若调用<@ba.vup>莱茵生命干员</>，则该次调用不会消耗次数",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_cdrhine",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_cdrhinea": {
        "skillId": "sktok_cdrhinea",
        "iconId": "sktok_cdrhine",
        "hidden": false,
        "levels": [
            {
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                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbcage": {
        "skillId": "sktok_xbcage",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "捕获",
                "rangeId": "1-1",
                "description": "捕获攻击范围内任意一只生命值低于50％的常见狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 5,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcage",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_cnt",
                        "value": 1
                    },
                    {
                        "key": "hp_ratio",
                        "value": 0.5
                    }
                ]
            },
            {
                "name": "捕获",
                "rangeId": "1-1",
                "description": "捕获攻击范围内任意一只常见狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcage",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "max_cnt",
                        "value": 1
                    },
                    {
                        "key": "hp_ratio",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_xbbee": {
        "skillId": "sktok_xbbee",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "扫描",
                "rangeId": null,
                "description": "寻找最近的<埋没金属箱>、<宝刺金属箱>、<喙中奇物>或<遗迹残骸>并暂时侦察其周围视野",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbbee",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "cost",
                        "value": 0
                    },
                    {
                        "key": "max_cnt",
                        "value": 1
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[wood]",
                        "value": 0.06
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[stone]",
                        "value": 0.015
                    },
                    {
                        "key": "sandbox_res_collector.hp_ratio[iron]",
                        "value": 0.008
                    }
                ]
            }
        ]
    },
    "sktok_xbember": {
        "skillId": "sktok_xbember",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "激励",
                "rangeId": "1-1",
                "description": "使友方单位10秒内生命值不低于1，之后强制退出战场，再部署时间+100％",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbember",
                "duration": 10,
                "blackboard": [
                    {
                        "key": "respawn_time",
                        "value": 2
                    }
                ]
            },
            {
                "name": "激励",
                "rangeId": "1-1",
                "description": "使友方单位15秒内生命值不低于1，之后强制退出战场",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbember",
                "duration": 15,
                "blackboard": [
                    {
                        "key": "respawn_time",
                        "value": 1
                    }
                ]
            },
            {
                "name": "激励",
                "rangeId": "1-1",
                "description": "使友方单位20秒内生命值不低于1，之后强制退出战场，再部署时间-50％",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbember",
                "duration": 20,
                "blackboard": [
                    {
                        "key": "respawn_time",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "sktok_xbistorm": {
        "skillId": "sktok_xbistorm",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "冰爆！",
                "rangeId": "x-4",
                "description": "立即对攻击范围内的敌人造成持续15秒的寒冷",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbistorm",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cold",
                        "value": 15
                    }
                ]
            },
            {
                "name": "冰爆！",
                "rangeId": "x-4",
                "description": "立即对攻击范围内的敌人造成持续15秒的冻结",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbistorm",
                "duration": -1,
                "blackboard": [
                    {
                        "key": "cold",
                        "value": 15
                    },
                    {
                        "key": "cold_twice",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_xbfarmm": {
        "skillId": "sktok_xbfarmm",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "种植",
                "rangeId": null,
                "description": "放置后每天产出一定数量的<稻谷>（同类建筑最多放置12个）",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbfort": {
        "skillId": "sktok_xbfort",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "部署",
                "rangeId": null,
                "description": "放置后可以使远程位干员部署其上",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_xbfort",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "部署",
                "rangeId": null,
                "description": "更为坚固，放置后可以使远程位干员部署其上",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_xbfort",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "部署",
                "rangeId": null,
                "description": "更为坚固，放置后可以使远程位干员部署其上并提高其攻击速度",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_xbfort",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "attack_speed",
                        "value": 20
                    }
                ]
            }
        ]
    },
    "sktok_xbbarir": {
        "skillId": "sktok_xbbarir",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "阻挡",
                "rangeId": null,
                "description": "可以阻挡敌人",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "阻挡",
                "rangeId": null,
                "description": "可以阻挡敌人",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "阻挡",
                "rangeId": null,
                "description": "可以阻挡敌人，被摧毁时对周围敌人造成高额物理伤害",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xblight": {
        "skillId": "sktok_xblight",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "瞭望",
                "rangeId": "0-1",
                "description": "可以侦察范围内的视野",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_xblight",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "瞭望",
                "rangeId": "0-1",
                "description": "可以侦察范围内的视野",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_xblight",
                "duration": -1,
                "blackboard": []
            },
            {
                "name": "瞭望",
                "rangeId": "0-1",
                "description": "可以侦察整个节点内的视野",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_xblight",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbdiam": {
        "skillId": "sktok_xbdiam",
        "iconId": "sktok_common",
        "hidden": false,
        "levels": [
            {
                "name": "可采集",
                "rangeId": null,
                "description": "可开采<澄亮石>",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbhydr": {
        "skillId": "sktok_xbhydr",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "锁钥",
                "rangeId": null,
                "description": "逐渐回复自身生命值，受到一定次数伤害后被击破。被击破后开启新区域",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbsighta": {
        "skillId": "sktok_xbsighta",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "喷涌",
                "rangeId": null,
                "description": "水花不断翻腾着，将空气润湿，站在旁边便能感受到一丝清凉",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbsightb": {
        "skillId": "sktok_xbsightb",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "摇摆",
                "rangeId": null,
                "description": "栽种了荒地最耐旱的树，暴风袭来，这种植物也能挺立不倒",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbsightc": {
        "skillId": "sktok_xbsightc",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "矗立",
                "rangeId": null,
                "description": "最抢手的户外设施之一，人们常常躺在上面，享受难得的闲暇时光",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbstation": {
        "skillId": "sktok_xbstation",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "号令",
                "rangeId": null,
                "description": "摧毁后解锁该节点的特殊远征",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    },
    "sktok_xbcbag": {
        "skillId": "sktok_xbcbag",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            },
            {
                "name": "释放猎获",
                "rangeId": null,
                "description": "只可部署在兽栏内，释放捕获的狩猎物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcbag",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_xbspps": {
        "skillId": "sktok_xbspps",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "点燃",
                "rangeId": "x-4",
                "description": "使周围敌人防御力下降但移动速度提高",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbspps",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "buff_duration",
                        "value": 99999
                    },
                    {
                        "key": "move_speed",
                        "value": 0.5
                    },
                    {
                        "key": "def",
                        "value": -0.2
                    }
                ]
            }
        ]
    },
    "sktok_xbcanoe": {
        "skillId": "sktok_xbcanoe",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "放置平台",
                "rangeId": null,
                "description": "在水上建立可以部署<@ba.vup>任意</>单位的平台",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbcanoe",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_npccom": {
        "skillId": "sktok_npccom",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
                "name": "触发对话",
                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_npc_inv",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "[Dev]Test/ExampleOutput"
                    }
                ]
            }
        ]
    },
    "sktok_tfalco": {
        "skillId": "sktok_tfalco",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
                "name": "触发对话",
                "rangeId": "x-2",
                "description": "主动开启技能，与该角色对话",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_tfalco",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "[Dev]Test/ExampleOutput"
                    },
                    {
                        "key": "enemy_key",
                        "valueStr": "enemy_1341_bthtms"
                    },
                    {
                        "key": "cnt",
                        "value": 1
                    },
                    {
                        "key": "damage_scale",
                        "value": 0.1
                    }
                ]
            }
        ]
    },
    "sktok_trademan_summon": {
        "skillId": "sktok_trademan_summon",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
                "name": "触发对话",
                "rangeId": "x-2",
                "description": "主动开启技能，与该角色对话",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_trademan_summon",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "[Dev]Test/ExampleOutput"
                    },
                    {
                        "key": "sktok_trademan_summon",
                        "value": -1
                    },
                    {
                        "key": "xbsightc.row",
                        "value": -1
                    },
                    {
                        "key": "xbsightc.col",
                        "value": 0
                    },
                    {
                        "key": "xbsighta.row",
                        "value": -1
                    },
                    {
                        "key": "xbsighta.col",
                        "value": 1
                    },
                    {
                        "key": "xbsightb.row",
                        "value": -1
                    },
                    {
                        "key": "xbsightb.col",
                        "value": -1
                    }
                ]
            }
        ]
    },
    "sktok_trsrhuntr": {
        "skillId": "sktok_trsrhuntr",
        "iconId": "sktok_npc",
        "hidden": false,
        "levels": [
            {
                "name": "触发对话",
                "rangeId": null,
                "description": "主动开启技能，与该角色对话",
                "skillType": 1,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_trsrhuntr",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "dialogue_config_signal_key",
                        "valueStr": "[Dev]Test/ExampleOutput"
                    },
                    {
                        "key": "row",
                        "value": 0
                    },
                    {
                        "key": "col",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_rnfcar": {
        "skillId": "sktok_rnfcar",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "加固",
                "rangeId": null,
                "description": "使前方的封阻物进入加固状态：生命上限和防御力上升",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_rnfcar",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "hp_ratio",
                        "value": 1
                    },
                    {
                        "key": "max_hp",
                        "value": 1
                    },
                    {
                        "key": "def",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_ads": {
        "skillId": "sktok_ads",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "掩护",
                "rangeId": null,
                "description": "消除周围敌人的“直击”子弹，最多4次",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 1,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_ads",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "trigger_time",
                        "value": 4
                    }
                ]
            }
        ]
    },
    "sktok_edd": {
        "skillId": "sktok_edd",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "布雷",
                "rangeId": null,
                "description": "向前方发射一条遇到高台时停止延伸的侦测线，敌人碰到侦测线时会被安装炸弹，炸弹可引爆源石爆炸物",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_edd",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "stun",
                        "value": 5
                    },
                    {
                        "key": "projectile_time",
                        "value": 1
                    },
                    {
                        "key": "value",
                        "value": 2000
                    }
                ]
            }
        ]
    },
    "sktok_spblls": {
        "skillId": "sktok_spblls",
        "iconId": "sktok_spblls",
        "hidden": false,
        "levels": [
            {
                "name": "巫术弩炮",
                "rangeId": "5-1",
                "description": "对命中的我方单位造成攻击力<@ba.vup>{atk_scale:0%}</>法术伤害，对命中的敌方单位恢复攻击力<@ba.vup>{heal_scale:0%}</>的生命值；受到稳固铁链效果时，该技能失效",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 10,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_spblls",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "atk_scale",
                        "value": 1
                    },
                    {
                        "key": "heal_scale",
                        "value": 0.5
                    }
                ]
            }
        ]
    },
    "sktok_amblls": {
        "skillId": "sktok_amblls",
        "iconId": "sktok_amblls",
        "hidden": false,
        "levels": [
            {
                "name": "幽影门扉",
                "rangeId": "5-1",
                "description": "持续发出射线，每秒对我方单位造成攻击力<@ba.vup>{talent@atk_scale:0%}</>法术伤害，为敌方单位恢复攻击力<@ba.vup>{talent@heal_scale:0%}</>的生命值；",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_amblls",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent@heal_scale",
                        "value": 1.2
                    },
                    {
                        "key": "talent@atk_scale",
                        "value": 0.5
                    },
                    {
                        "key": "talent@hp_ratio",
                        "value": 0.1
                    }
                ]
            }
        ]
    },
    "sktok_xbblure_1": {
        "skillId": "sktok_xbblure_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "引诱",
                "rangeId": "0-1",
                "description": "技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbblure",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "skill_max_trigger_time",
                        "value": 1
                    }
                ]
            }
        ]
    },
    "sktok_xbblure_2": {
        "skillId": "sktok_xbblure_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "引诱",
                "rangeId": "0-1",
                "description": "技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbblure",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "skill_max_trigger_time",
                        "value": 2
                    }
                ]
            }
        ]
    },
    "sktok_xbblure_3": {
        "skillId": "sktok_xbblure_3",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "引诱",
                "rangeId": "0-1",
                "description": "技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效",
                "skillType": 2,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 30,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_xbblure",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "skill_max_trigger_time",
                        "value": 3
                    }
                ]
            }
        ]
    },
    "sktok_xbcp": {
        "skillId": "sktok_xbcp",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "检查点",
                "rangeId": null,
                "description": "跳过赛虫正在前往的路径点",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 2,
                    "levelUpCost": null,
                    "maxChargeTime": 1,
                    "spCost": 15,
                    "initSp": 15,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": 0,
                "blackboard": [
                    {
                        "key": "talent@cp_id",
                        "value": 0
                    },
                    {
                        "key": "talent@cp_cnt",
                        "value": 0
                    },
                    {
                        "key": "talent@round_cnt",
                        "value": 0
                    }
                ]
            }
        ]
    },
    "sktok_xbrandprop_1": {
        "skillId": "sktok_xbrandprop_1",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "发道具",
                "rangeId": null,
                "description": "给赛跑中的源石虫发放一个道具",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_empty",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_xbrandprop_2": {
        "skillId": "sktok_xbrandprop_2",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "发道具",
                "rangeId": null,
                "description": "给赛跑中的源石虫发放一个道具",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 1,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 1
                },
                "prefabId": "sktok_empty",
                "duration": 0,
                "blackboard": []
            }
        ]
    },
    "sktok_xbtrophy": {
        "skillId": "sktok_xbtrophy",
        "iconId": null,
        "hidden": false,
        "levels": [
            {
                "name": "“跳动”",
                "rangeId": null,
                "description": "崩裂的外壳“攥”着一颗跳动的心脏，轻微的颤抖彰显出超越想象的生命力。",
                "skillType": 0,
                "durationType": 0,
                "spData": {
                    "spType": 8,
                    "levelUpCost": null,
                    "maxChargeTime": 0,
                    "spCost": 0,
                    "initSp": 0,
                    "increment": 0
                },
                "prefabId": "sktok_empty",
                "duration": -1,
                "blackboard": []
            }
        ]
    }
}